Commit Graph

500 Commits

Author SHA1 Message Date
2acb931960 - added protection against potential nil access reported by a user. i can't reproduce it, though 2010-11-17 03:57:38 +00:00
4484f1af49 - added a toggle for the "override alpha" behavior that displays class counters at in-combat alpha when out of combat if the counter isn't full/empty 2010-11-11 16:16:53 +00:00
405ec76bb8 - fixed the TargetInfo fixup code to only run once per profile instead of every time 2010-11-11 15:58:48 +00:00
addbc37ff3 - minor update to force a full redraw when entering/leaving an instance to help make sure the runes are in a good state 2010-11-10 03:18:22 +00:00
2f56914194 - set runes back to coloring themselves instead of having a gray border and maybe fixed the issue where the wrong texture could get applied to death runes 2010-11-10 03:02:45 +00:00
36c91a36c8 - don't force-set the color of each rune since they're already set in the texture. this does remove the nice border coloration we had before, but oh well. setting colors on colored textures is bad. 2010-11-08 04:57:18 +00:00
ea55374ea8 - fixed PlayerInfo module misbehaving with temporary weapon enchants 2010-11-06 23:28:30 +00:00
24eb568f0b - minor optimization in the threat bar
- fixed threat bar to display properly again
- added support for pets to the second highest threat feature
2010-11-06 17:32:28 +00:00
3ab6ccdb18 - fixed the GCD bar not animating 2010-11-06 15:04:12 +00:00
fa8b895214 - mana modules animate regardless of 'predictedPower' setting now
- fixed occasional flickering in the cast bar and threat bar when they are first displayed
- minor code cleanup
2010-11-06 03:03:46 +00:00
c221371d8b - disabled an optimization that was overstepping its bounds and causing issues 2010-11-05 05:31:19 +00:00
94c2099736 - same fix as r763, but for the player's cast bar this time 2010-11-05 05:02:16 +00:00
4149d4e733 - fixed the player's health and mana bars monitoring the wrong unit whenever the player leaves an instance while in a vehicle 2010-11-05 04:55:25 +00:00
878585e6fe - fixed buffs tiling in the wrong direction 2010-11-05 02:33:37 +00:00
a93bcaf190 - pedantically replaced sets of spaces with tabs. i'm that guy. 2010-11-05 01:48:46 +00:00
508b022572 - fixed the eclipse bar turning gray when adjusting settings that caused a Redraw() 2010-11-05 01:39:06 +00:00
93c70c545e - Fixed not being able to set icon sizes for debuffs
- Rearranged the config screen for Info modules
2010-11-05 01:30:36 +00:00
74d759bc99 - removed check for shouldHideBarRotation, since all bars can now be rotated. 2010-11-03 20:25:18 +00:00
99e8b651d3 - Fixed Threat module's aggro bar positioning incorrectly
- Fixed combining expand & reverse modes causing bars to position incorrectly.
- All empty bars now skip resizing calculations and just Hide() immediately.
- Threat & SnD modules now use the new bar resizing system.
- Enabled expanding fill for SnD module
2010-11-03 17:23:31 +00:00
2b3f606f20 - Added support for rotated markers.
- Enabled bar rotation for the Eclipse module.
2010-11-02 19:28:09 +00:00
18332f70f7 - Added support for rotation in the new bar resizing system.
- Enabled bar rotation for the CastBar module.
2010-11-02 16:05:13 +00:00
286e413198 - Refactored how bars are created and resized.
- Enabled the "expand" bar fill for the PlayerHealth module.
2010-11-02 15:08:42 +00:00
2645a6292a - made all buffs/debuffs display on the info modules when in configuration mode
- compressed buffs/debuffs on the info modules so that they will not make room for a large buff if the previous row never had a large buff on it. this fixes every row being separated by enough vertical space to make room for the larger of "buff size" and "own buff size" settings
2010-10-31 03:51:28 +00:00
a7135bcd73 - borrowed some code from PB4 to properly hide the DK Rune frame when the player frame is not hidden 2010-10-31 02:23:09 +00:00
841e903d8d - made class power counters continue to display as long as they're not full/empty (depending on the class) 2010-10-30 18:35:19 +00:00
cb1eca5f0d - Unbreaking some modules that broke in r731 2010-10-30 16:06:44 +00:00
fa74303411 - better fix to make sure modules always re-register for updates if they need to when they're shown 2010-10-30 15:48:54 +00:00
52a0e26759 - Most modules now support a new bar filling mode: Expanding outwards from the middle. 2010-10-30 15:08:05 +00:00
7abe2276fb - Never skip resizing player's own auras on redraw. Stops them resetting to normal aura icon size on UI reload. 2010-10-30 13:58:56 +00:00
fecfe8b586 - shamelessly ripped off code from pitbull4 to replace "set focus" with instructions on how to do so. begone, focus error reports! 2010-10-30 04:40:12 +00:00
2401ed2295 - Erroneous white space? I don't know what you're talking about... ¬.¬ 2010-10-30 04:25:21 +00:00
b9feaae590 - Aura handling cleanup. Duplication is evil! 2010-10-30 04:21:00 +00:00
9599ed33cd - added a check for the player's mana type when PLAYER_ENTERING_WORLD fires so that we adjust properly when entering/leaving instances 2010-10-30 02:56:13 +00:00
2fa96e6d60 - fixed yet more closure garbage being generated in the totems module. eventually i'm going to find all of it. 2010-10-30 02:39:42 +00:00
f11976c9ef - Vengeance module now recycles tables instead of creating new ones all the time. 2010-10-29 05:30:41 +00:00
c3474db1fa - fixed the target cast bar to not freeze up and reset itself whenever a UNIT_SPELLCAST_INTERRUPTIBLE / UNIT_SPELLCAST_NOT_INTERRUPTIBLE event fires 2010-10-28 00:32:34 +00:00
48970abafb - fixed an error introduced in 1.7.2 where the playerinfo's dropdown menu was trying to use the target's data instead of the player's data
- prevented the issue coming up in the future for petinfo as well
2010-10-27 13:47:36 +00:00
c67036a5e0 - fixed an error that could crop up when tweaking colors 2010-10-26 01:13:05 +00:00
18f1e4ff37 - made height of the ToT frame configurable by request 2010-10-26 00:27:43 +00:00
53ff0bfae9 - extended vertical offset min/max for info modules (ticket #92) 2010-10-26 00:14:40 +00:00
bc4deff6fd - fixed the Eclipse bar not showing up since 1.7.2 2010-10-26 00:07:36 +00:00
e2bce8cdae - attempt at auto-removing sunder/lacerate/maelstrom modules on load if the player has them enabled. this will automatically create a custom counter behind the scenes since those are much more fully-featured 2010-10-25 06:09:48 +00:00
1a00681356 - hid the "rotate 90 degrees" option on cast bars and eclipse bars since it just doesn't work very well and looks bad. users keep reporting that these are broken when rotating and since i don't have a good fix, i'm disabling the feature for now 2010-10-25 04:20:22 +00:00
673fb524ba - unified the behavior for configuration when a module is disabled. now the sub-configs (marker/text/icon settings) remain clickable but every element inside is disabled when the module is disabled. previously some sub-configs were not clickable at all and others were 2010-10-25 04:10:29 +00:00
e003fab854 - removed most of the rest of the garbage that was being generated during combat or when changing targets
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame
- fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
2010-10-25 02:05:58 +00:00
08d6c6ead4 - added level restrictions to shard and holy power class counters since players under 9/10 (different per bar, using constants provided by Blizzard) don't have those resources available yet 2010-10-24 03:19:58 +00:00
34549b5971 - finally (for reals, hopefully) fixed the gcd for all classes. gcd is a surprisingly difficult problem as there's no straightforward api for it 2010-10-24 02:59:55 +00:00
22ee8bbc5b - largely untested (no errors on load) fix to the vengeance module not grabbing the player's max health until a UNIT_MAXHEALTH event fired 2010-10-23 00:20:01 +00:00
a51fe8e06f - changed the pet health/mana bars to monitor the player whenever the player enters a vehicle since the player bars already change to display vehicle info in that situation 2010-10-21 02:49:59 +00:00
78b825c79d - added AceGUI-3.0-SharedMediaWidgets support to the font selection box and ToT bar texture selection 2010-10-21 02:20:09 +00:00