af5574e4a6
- added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost
2010-10-20 05:22:27 +00:00
3af07ee30d
- removed ClickCastFrame unregistration to avoid problems with people who have the older version of clique (basically everyone)
2010-10-17 05:46:54 +00:00
f63c263669
- cleanup of mouse interaction for all modules
2010-10-16 20:00:35 +00:00
7bf4c9b56e
- fixed "allow click-targeting in combat" option for the new version of clique
2010-10-16 19:49:39 +00:00
1f2738432b
- more fixes for compatibility between clique and the info modules
2010-10-16 19:35:42 +00:00
86ee5ca6c1
- fixed icons rotating with bars incorrectly when setting bar to be rotated 90 degrees
2010-10-15 00:30:27 +00:00
6d3dcaa0dc
- fixed incoming heal bar to display properly on 4.0 clients
2010-10-09 06:20:17 +00:00
f357dac2bf
- don't auto-hide the incoming heal bar when LibHealComm isn't available if the user is on 4.0
2010-10-09 05:50:08 +00:00
08861ecfe7
- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.
2010-09-26 05:14:42 +00:00
d677a04f1a
- fixed a bug where the combat icon would get stuck if you went into combat when resting but had the resting icon display disabled
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- made the combat icon replace the resting icon if you go into combat while resting and then switch back to the resting icon (if appropriate) when dropping combat
2010-09-18 07:26:50 +00:00
250adfc2db
- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables
2010-09-17 05:41:04 +00:00
fd6d570e0b
- fixed up several "hide blizzard frame" options to re-display when the module is disabled and to call blizzard's OnLoad for the frame instead of manually entering every event to re-register
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- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option)
- hid "cooldown mode" option on the totems module since there was never more than one choice
2010-09-16 02:42:16 +00:00
1961b66f57
- big giant options screen usability cleanup:
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- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
2010-09-12 22:36:02 +00:00
e95db24dd0
- replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0
2010-09-10 06:30:56 +00:00
33bb0ba3cb
- fixed reported taint issue from people joining or leaving a party in combat with the "hide blizzard party frames" option set on the PlayerHealth module
2010-09-10 03:07:10 +00:00
d09c91ab99
- modified last commit to use a new local variable for the UnitGroupRolesAssigned check in order to avoid stepping on a different usage of "role" in the surrounding code
2010-09-07 00:27:37 +00:00
83936af830
- updated UnitGroupRolesAssigned check for the new return value
2010-09-07 00:22:15 +00:00
aed00f0434
- added proper color for player focus (cataclysm hunters) on the PlayerMana module
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- minor documentation fix for the incoming heal notification on the player health bar to indicate that it requires either libhealcomm-4 or cataclysm to function
2010-09-06 20:11:48 +00:00
0c4814732c
- updated to use UnitGetIncomingHeals instead of LibHealComm when running cataclysm client. doesn't seem to work with HoTs at the moment, so that's something to keep an eye on as the beta progresses
2010-09-06 03:05:16 +00:00
59344a134a
- converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
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- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
2908f68656
- added user-submitted Role icon to the PlayerHealth bar for random dungeon groups (Thanks Grim Notepad!)
2010-07-19 05:14:57 +00:00
4829931b2f
- fixed a bug where the player's icons (specifically seen with the party leader icon) would go full alpha when they first appeared instead of the proper alpha value
2010-05-06 02:56:08 +00:00
b13ee96e8d
- reverted r500 because it was causing taint
2010-04-24 14:49:46 +00:00
aa930dc3a2
- fixed the cast lag indicator, the incoming heal indicator, and aggro pull indicator to draw on the proper area of the bar when the bar is set to reverse direction
2010-04-17 22:22:42 +00:00
d6e3ae3cd9
- fixed up the clickable frame for player and target to be hidden/unclickable when the bar alpha is at 0
2010-04-12 05:26:46 +00:00
5b991c24d3
- fixed the incoming heal bar being invisible sometimes (such as the bar alpha being 0 when OOC, >0 when not full, and the player being OOC with a non-full bar)
2010-04-11 23:48:51 +00:00
d438d97e13
- fixed the player's clickable area when using the ArcHUD texture to be on the outside edge of the bar instead of the inside
2010-04-05 05:22:34 +00:00
aeb3ed2026
- added some code to hide a bar if its height would have been set to 0. not sure why, but GlowArc and HiBar are having issues with zero-height bars, so this seems to fix it without needing to figure out what's up with the texture
2010-03-25 19:55:29 +00:00
d7891520f6
- fixed an issue causing a weird shadow to appear on the player health bar without LibCommHeal-4.0 installed
2010-03-25 17:26:36 +00:00
a726d5c03f
- fixed a bug with the incoming heal bar being disabled and causing an oversized green bar to appear
2010-03-25 06:30:25 +00:00
4cb3f59ff2
Fix for removal of SetTexCoordModifiesRect in 3.3.3.
2010-03-24 23:54:14 +00:00
5a2ebacd3e
- replaced libhealcomm-3 support with libhealcomm-4 support
2009-11-14 04:47:03 +00:00
2ac8d4d246
- updated the incoming heal bar to use the correct color
2009-10-17 02:29:41 +00:00
cfebb9f5af
- maybe fix some vehicle issues in ulduar
2009-08-12 07:26:34 +00:00
10ac30ccf1
Merge 429-430 back into PlayerHealth. Sry.
2009-07-27 17:35:57 +00:00
49a3d2daae
Hopefully fixed issues with Party Frames being shown when Pitbull and other Unit Frame addons are present
2009-07-27 15:52:52 +00:00
d104fcfb21
- updated every other reference to a bar's texture to use the accessor method instead. this allows overridden textures to work globally
2009-07-27 05:48:12 +00:00
6cd45c0767
Fixed issues with Party Frame reappearing and not being properly updated when the party composition, leader or member's order changed (both in/out of combat).
2009-07-26 14:22:06 +00:00
759c49e908
- removed entering/exiting vehicle events since we really only care about entered/exited
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- made sure to check that the unit who entered/exited a vehicle was actually the player before swapping out units. this was causing the player's health/mana/casting bars to go crazy in battlegrounds and anywhere that people were getting in and out of vehicles around the player
2009-07-18 05:38:05 +00:00
8adf645889
Added an option to PlayerHealth, to disable party frame even when not in raid.
2009-07-08 14:53:24 +00:00
50dcfb6a8c
bug http://www.wowace.com/projects/ice-hud/tickets/18-use-new-vehicle-api-to-switch-player-bar-to-vehicle/
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- added support to player health, mana, and cast bars to change which unit they are monitoring to be the vehicle when the player enters one
2009-07-08 02:48:30 +00:00
10af4566d6
- added tons of divide-by-zero protection all over the place
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- general cleanup of values passed to UpdateBar
2009-04-18 21:07:42 +00:00
7d37890a31
- added some protection against error messages that were popping up related to SetTexCoord
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- added some protection against a nil access in the player's cast bar under certain circumstances
2009-04-16 13:39:37 +00:00
7ffa8968de
- added toggle to enable/disable showing incoming heals on the player's health bar. also cleaned up the implementation a bit to display more consistently and hide when appropriate
2009-03-21 21:44:55 +00:00
955e25cfd2
bug http://www.wowace.com/projects/ice-hud/tickets/16-visual-heal-support/ - added support for LibHealComm by request. not included with the mod, but listed as an opt dep
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- added LDB support by request/from user-submitted code. this basically will only work if a mod that loads before icehud has LDB included
2009-03-20 01:54:50 +00:00
4420d84209
- added separate configuration for the "resting" and "combat" portions of the player status icon
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- prettified/organized some configuration screens a bit
2008-12-02 07:01:47 +00:00
5cf45f027a
- fixed an error when adjusting the status icon's position while it's not visible on the screen
2008-11-26 20:44:53 +00:00
49a590e879
- added a global toggle for DogTags so they can be enabled or disabled for the mod
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- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
2008-10-26 23:02:13 +00:00
fb726391b5
- added an option to hide the new blizzard focus frame in the focus health module
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- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
2008-10-18 16:32:32 +00:00
aa51e14c8d
- changed the default for catching mouse clicks on the player health frame to false. it was causing too much confusion
2008-10-18 04:58:04 +00:00