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56 Commits

Author SHA1 Message Date
48ee6c0270 Updated changelog 2018-10-03 08:21:58 -05:00
395de299f0 Fixed shard numeric formatting incorrectly in non-Destruction specs 2018-10-03 08:20:30 -05:00
588ba76ef5 Possible fix for reported nil comparison issue. Can't reproduce here. 2018-10-02 09:02:59 -05:00
9fc64bcfe4 Added suggested CC spells 2018-09-19 16:35:13 -05:00
a4945641fb Updated changelog 2018-09-15 14:51:59 -05:00
195b7ab264 Only show placeholder icon when in config mode 2018-09-15 14:50:33 -05:00
410cc2b634 Fixed CD bars not displaying when both IgnoreRange and OnlyShowWithTarget were set 2018-09-12 22:06:33 -05:00
6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
43 changed files with 742 additions and 245 deletions

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false
settings["markers"] = {}
settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings
end
@ -724,6 +725,26 @@ do
order = 11.3,
},
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = {
type = 'header',
name = L["Upper Text"],
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset
end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show()
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden
function IceBarElement.prototype:Update()
end

View File

@ -12,6 +12,11 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local AuraIconWidth = 20
local AuraIconHeight = 20
@ -86,7 +91,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.998
}
if IceHUD.WowVer < 80000 then
opts["showSpellRank"] =
{
type = 'toggle',
@ -103,7 +108,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.999
}
end
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
@ -346,9 +351,18 @@ end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end
if not spell then
@ -398,7 +412,7 @@ function IceCastBar.prototype:StopBar()
end
function IceCastBar.prototype:GetShortRank(rank)
if (rank) then
if IceHUD.WowVer < 80000 and rank then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
@ -413,30 +427,30 @@ end
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId)
IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
end
function IceCastBar.prototype:SpellCastChanged(event, arg1)
IceHUD:Debug("SpellCastChanged", arg1)
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
IceHUD:Debug("SpellCastChanged", cancelled)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self.current = lineId
self.current = castGuid
end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId)
function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId)
IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -450,12 +464,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, sp
end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId)
function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId)
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -478,12 +492,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId,
self:StartBar(IceCastBar.Actions.Failure, "Failed")
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId)
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId)
IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -492,11 +506,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lin
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
@ -505,9 +519,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId)
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
@ -515,10 +529,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineI
end
-- ignore if not coming from current spell
if (self.current and self.current ~= lineId) then
if (self.current and self.current ~= castGuid) then
return
end
local spell = GetSpellInfo(spellId)
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
@ -554,7 +570,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then
self.actionDuration = 0
else

View File

@ -94,6 +94,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true,
bHideInBarberShop = true,
bHideDuringShellGame = true,
},
global = {
lastRunVersion = 0,
@ -173,6 +174,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["DruidMana"] = nil
end
end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end
@ -247,6 +255,7 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -264,6 +273,15 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
end
end)

View File

@ -18,6 +18,8 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
@ -409,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
local name, _, texture, applications
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do
if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end
return 0
@ -426,13 +437,18 @@ end
do
local retval = {}
function IceHUD:HasBuffs(unit, spellIDs)
function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do
retval[i] = false
end
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do
for i=1, #spellIDs do
if spellIDs[i] == auraID then
@ -442,11 +458,19 @@ do
end
i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end
return retval
end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
end
function IceHUD:OnDisable()
@ -724,7 +748,9 @@ local function figure_unit_menu(unit)
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

View File

@ -1,4 +1,4 @@
## Interface: 70200
## Interface: 80000
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
@ -6,7 +6,6 @@
## Version: @project-version@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 70100
## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud
## X-WoWI-ID: 8149
@ -29,7 +28,6 @@ IceCastBar.lua
IceStackCounter.lua
# IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua
modules\PlayerMana.lua
modules\TargetHealth.lua

View File

@ -1,4 +1,4 @@
## Interface: 70200
## Interface: 80000
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -71,7 +71,7 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -398,6 +398,23 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
end,
order = 35,
},
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
order = 36,
},
}
},

View File

@ -128,7 +128,9 @@ end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.WowVer < 80000 then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")

View File

@ -19,6 +19,11 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor --
function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name)
@ -227,6 +232,10 @@ function IceUnitBar.prototype:Update()
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass

View File

@ -1,8 +1,63 @@
v1.11.7:
- Fixed Warlock shard numeric formatting incorrectly in non-Destruction specs.
- Possibly fixed reported bug with Brewmaster Monks' Stagger bars.
- Added several spells to be tracked in the CC modules.
v1.11.6:
- Only show placeholder icon on custom bars when in configuration mode (fixes placeholder icon showing up for abilities the player hasn't enabled yet, like Survival Hunter's Bombs).
- Fixed Custom Cooldown bars not displaying properly when both "ignore range" and "only show with target" were checked.
v1.11.5:
- Added Rogue's Between the Eyes stun to the CC stun bar list.
- Added option (enabled by default) to hide mod during shell games.
- Packaged new LibDogTag-Unit to fix hostile NPC class names displaying in all caps.
v1.11.4:
- Fixed cast lag indicator updating randomly mid-cast.
v1.11.3:
- Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes (so the bar will fade to "out of combat" levels when resting around 50%).
- Fixed the GCD and player castbar lag indicator to show up again.
- Fixed a longstanding bug where the castbar lag indicator would sometimes be the size of the full bar if the mod never received the client-side "started casting" notification.
- Improved reliability of castbar lag indicator. Blizzard doesn't offer the necessary events to display this with 100% certainty.
- Fixed an error caused by the Runes module when toggling "Hide Blizzard Frame" off.
v1.11.2:
- Fixed Stagger bar to work in 8.0
- Fixed DK Runes in graphical mode not always correctly showing runes on cooldown (curse ticket 238, thanks ithorazei!)
- Renamed HarmonyPower module to Chi and moved saved settings over
v1.11.1:
- Fixed error when playing as a Monk
- Fixed castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
v1.11.0:
- Updated TOC for 8.0
v1.10.18:
- BfA compatibility
- Added gap setting between upper and lower text (github pull request #1, thanks lrds!)
- Fixed Roll the Bones coloring when gaining 5 buffs.
v1.10.17:
- Fixed Insanity display with DogTags disabled
- Show text on Absorb and AltMana with DogTags disabled
v1.10.16.1:
- Added option to hide the raid icon for Info frames.
- Updated TOC for 7.3
v1.10.16:
- Updated shard texture for Warlocks.
v1.10.15.2:
- Updated shard display for Destro Warlocks (ticket #234, thanks stencil!).
v1.10.15.1:
- Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests
- Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests.
v1.10.15:
- Fixed error on 7.2 due to a CVar being removed
- Fixed error on 7.2 due to a CVar being removed.
- Updated TOC for 7.2
v1.10.14:

View File

@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -18,4 +19,5 @@
<Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui>

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")

View File

@ -4,7 +4,6 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
CastBar.prototype.spellCastSent = nil
CastBar.prototype.sentSpell = nil
-- Constructor --
function CastBar.prototype:init()
@ -394,7 +393,9 @@ end
function CastBar.prototype:CreateLagBar()
if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
end
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
@ -407,14 +408,13 @@ end
-- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId)
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end
if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime()
end
self.sentSpell = lineId
end
-- OVERRIDE
@ -426,32 +426,16 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
if (unit ~= self.unit or not spellId) then return end
if not self:IsVisible() or not self.actionDuration then
return
end
if self.sentSpell ~= lineId then
self.spellCastSent = nil
end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, true, true)
self.spellCastSent = nil
self:UpdateLagBar()
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
@ -464,20 +448,43 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
return
end
self:UpdateLagBar(self.moduleSettings.reverseChannel)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
if not self.actionDuration or unit ~= self.unit then
return
end
self:UpdateLagBar()
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
function CastBar.prototype:UpdateLagBar(isChannel)
local now = GetTime()
if self.nextLagUpdate and now <= self.nextLagUpdate then
return
end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
if lag >= (self.actionDuration / 2) then
scale = 0
else
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
end
local top = not self.moduleSettings.reverseChannel
self:SetBarCoord(self.lagBar, scale, top, true)
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
self.spellCastSent = nil
end

View File

@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
@ -465,7 +465,7 @@ end
function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
@ -485,7 +485,7 @@ function IceClassPowerCounter.prototype:Disable(core)
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return
end
@ -501,13 +501,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do
if i <= ceil(percentReady) then
if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else

View File

@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
@ -252,9 +257,11 @@ function ComboPoints.prototype:Enable(core)
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
@ -436,7 +443,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
@ -454,7 +461,11 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end
if IceHUD.WowVer < 70000 then
if IceHUD.WowVer < 80000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
else
anticipate = 0
end
@ -520,7 +531,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then
antStacks = newAntStacks
self:UpdateComboPoints()

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -69,7 +74,7 @@ function ComboPointsBar.prototype:Enable(core)
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
@ -87,7 +92,7 @@ end
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end

View File

@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
@ -167,8 +169,6 @@ function IceCustomBar.prototype:CreateBar()
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -633,7 +633,7 @@ end
-- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
if not unitName or not buffName then
if not unitName or not buffName or buffName == "" then
return nil
end
@ -664,7 +664,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil
@ -690,7 +695,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player"
end
@ -765,6 +774,10 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()

View File

@ -132,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -675,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
@ -694,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar()
end
@ -722,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
else
self.cooldownEndTime = remaining + now
end
self:UpdateIcon()
end
if self.cooldownEndTime and self.cooldownEndTime >= now then
@ -796,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1

View File

@ -278,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexture(DefaultAuraIcon)
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()
@ -306,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
if auraIcon == nil then
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
end
self.barFrame.icon:SetTexture(auraIcon)
end
@ -319,6 +314,10 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then
if not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture(DefaultAuraIcon)
end
points = IceStackCounter_GetMaxCount(self)
percent = 1
self.barFrame.icon:Show()

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor --
function FocusMana.prototype:init()
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
@ -143,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
if unit ~= "player" or not spell then
return
end
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return
end
self.CurrSpellId = nil
self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
@ -182,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId then
return
end
-- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
return
end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId
self.CurrSpellGuid = castGuid
end
local start, dur = GetSpellCooldown(self.CDSpellId)

View File

@ -1,10 +1,15 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "HarmonyPower")
local SPELL_POWER_CHI = SPELL_POWER_CHI
if IceHUD.WowVer >= 80000 then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords =
@ -17,7 +22,7 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
}
self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric"
self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower")

View File

@ -42,8 +42,10 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
if IceHUD.WowVer < 80000 then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil
@ -18,9 +41,9 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255)
self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 50, 255)
self:SetDefaultColor("PlayerPain", 255, 156, 0)
end
end
@ -131,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -271,6 +296,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype)
end

View File

@ -56,7 +56,7 @@ do
return
end
self.current = select(15, UnitAura(self.unit, spellName)) or 0
self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update()
end

View File

@ -19,6 +19,11 @@ for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -30,6 +35,8 @@ function RollTheBones.prototype:init()
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
@ -43,7 +50,7 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
@ -59,7 +66,7 @@ function RollTheBones.prototype:Disable(core)
end
function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
@ -212,8 +219,12 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, rank, texture, type, duration, endTime, remaining, spellId
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count
local now = GetTime()
@ -230,7 +241,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end

View File

@ -8,17 +8,17 @@ if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2;
local RUNETYPE_FROST = 3;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
GetRuneType = function() return GetSpecialization() end
end
local RUNEMODE_DEFAULT = "Blizzard"
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor --
function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
@ -268,8 +275,13 @@ function Runes.prototype:Enable(core)
Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
@ -300,16 +312,17 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
end
end
function Runes.prototype:ResetRuneAvailability()
function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true)
self:UpdateRunePower(event, i, not event)
end
self:Redraw()
end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return
end
@ -323,27 +336,9 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
if lastState == usable then
return
end
if usable then
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
rune = i
break
end
end
else
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
break
end
rune = i
end
end
end
-- if lastState == usable then
-- return
-- end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
@ -357,12 +352,13 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(1)
end
if not dontFlash then
if not dontFlash and lastState ~= usable then
local fadeInfo={
mode = "IN",
timeToFade = 0.5,
finishedFunc = function(rune) self:ShineFinished(rune) end,
finishedArg1 = rune
timeToFade = 0.25,
finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = self,
finishedArg2 = rune
}
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end
@ -380,8 +376,6 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(0.2)
end
end
self:Redraw()
end
function Runes.prototype:GetNumRunesAvailable()
@ -418,7 +412,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
end
function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
@ -555,13 +559,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
end
local function hook_playerframe()

View File

@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil
local AfflictionCoords =
{
local AfflictionCoords
if IceHUD.WowVer < 70200 then
AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords =
{
@ -25,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
}
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power")
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
@ -45,6 +66,16 @@ end
function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end
ShardCounter.super.prototype.Enable(self, core)
@ -90,10 +121,10 @@ function ShardCounter.prototype:CheckGreenFire()
end
function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization()
else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION
end
@ -205,6 +236,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end
function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then
return
end
@ -222,6 +257,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard"
end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show()

View File

@ -29,6 +29,11 @@ if IceHUD.WowVer >= 50000 then
gapPerComboPoint = 6
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
@ -53,7 +58,7 @@ function SliceAndDice.prototype:Enable(core)
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
@ -70,7 +75,7 @@ function SliceAndDice.prototype:Disable(core)
end
function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
@ -205,15 +210,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer < 80000 then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
while buff do
if (texture and string.match(texture, buffName)) then
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then
remaining = endTime - GetTime()
end
@ -222,10 +227,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
if IceHUD.WowVer < 80000 then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
end
@ -275,7 +280,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
if not remaining then
sndEndTime = 0

View File

@ -13,6 +13,7 @@ local ModerateID = 124274
local HeavyID = 124273
local StaggerID = 124255
local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10
@ -165,7 +166,7 @@ end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit)
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
@ -183,13 +184,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i))
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i))
local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
@ -201,9 +202,14 @@ function StaggerBar.prototype:GetDebuffInfo()
self.staggerLevel = staggerLevel or 1
end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
if destName == playerName then
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
local eventArgs = {...}
if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar()
end
end
@ -216,7 +222,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown()
@ -227,8 +233,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
end
end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then
return duration, endTime - GetTime()
@ -255,7 +273,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if not fromUpdate then
for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then
break

View File

@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount
end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end
function IceTargetAbsorb.prototype:Disable(core)

View File

@ -53,6 +53,8 @@ local StunCCList = {
105593,
-- Remorseless Winter
115001,
-- Between the Eyes
199804,
}
local IncapacitateCCList = {
@ -78,6 +80,14 @@ local IncapacitateCCList = {
28271,
-- Polymorph: Penguin
59634,
-- Polymorph: Monkey
161354,
-- Polymorph: Polar Bear Cub
120137,
-- Polymorph: Porcupine
120140,
-- Polymorph: Direhorn
162625,
-- Hibernate
2637,
-- Freezing Trap Effect
@ -113,6 +123,16 @@ local FearCCList = {
5246,
-- Hex
51514,
-- Hex: Compy
210873,
-- Hex: Wicker Mongrel
277784,
-- Hex: Zandalari Tendonripper
277778,
-- Hex: Spider
211004,
-- Hex: Skeletal Hatchling
269352,
-- Scare Beast
1513,
}
@ -315,7 +335,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -335,7 +360,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player"
end

View File

@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
return
end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
if (spell) then
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
return
end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
if (channel) then
local channel = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
return
@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
end
function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
if not (spell) then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
if not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
end
if not spell then

View File

@ -972,17 +972,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil
local minx, maxx, miny, maxy

View File

@ -129,7 +129,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -958,6 +960,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3,
}
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts
end
@ -1011,6 +1030,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true,
}
}
defaults["showRaidIcon"] = true
return defaults
end
@ -1389,7 +1409,12 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
if IceHUD.WowVer < 80000 then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
end
local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1480,7 +1505,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide()
return
end

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player"
end

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
@ -45,8 +67,10 @@ function IceTargetMana.prototype:Enable(core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1

View File

@ -63,7 +63,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?**
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -78,4 +78,4 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
See [here](http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/) for a user-created guide to creating new IceHUD textures.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.