mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
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17 Commits
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11
IceCore.lua
11
IceCore.lua
@ -94,6 +94,7 @@ function IceCore.prototype:SetupDefaults()
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bHideDuringPetBattles = true,
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bHideInBarberShop = true,
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bHideDuringShellGame = true,
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},
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global = {
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lastRunVersion = 0,
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@ -254,6 +255,7 @@ function IceCore.prototype:Enable(userToggle)
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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if (event == "PET_BATTLE_OPENING_START") then
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if IceHUD.IceCore.settings.bHideDuringPetBattles then
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@ -271,6 +273,15 @@ function IceCore.prototype:Enable(userToggle)
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if IceHUD.IceCore.settings.bHideInBarberShop then
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self:Show()
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end
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elseif (event == "UNIT_AURA") then
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local unit = ...
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if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
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self:RegisterEvent("UNIT_EXITED_VEHICLE")
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self:Hide()
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end
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elseif (event == "UNIT_EXITED_VEHICLE") then
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self:UnregisterEvent("UNIT_EXITED_VEHICLE")
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self:Show()
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end
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end)
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14
IceHUD.lua
14
IceHUD.lua
@ -437,7 +437,7 @@ end
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do
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local retval = {}
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function IceHUD:HasBuffs(unit, spellIDs)
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function IceHUD:HasBuffs(unit, spellIDs, filter)
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for i=1, #spellIDs do
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retval[i] = false
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end
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@ -445,9 +445,9 @@ do
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local i = 1
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local name, _, texture, applications, _, _, _, _, _, _, auraID
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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end
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while name do
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for i=1, #spellIDs do
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@ -459,14 +459,18 @@ do
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i = i + 1
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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end
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end
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return retval
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end
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function IceHUD:HasDebuffs(unit, spellIDs, filter)
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return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
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end
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end
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function IceHUD:OnDisable()
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@ -1,4 +1,4 @@
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## Interface: 80000
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## Interface: 80100
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,4 +1,4 @@
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## Interface: 80000
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## Interface: 80100
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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@ -398,6 +398,23 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
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end,
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order = 35,
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},
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bHideDuringShellGame = {
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type = 'toggle',
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name = L["Hide during shell game"],
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desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
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width = 'double',
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get = function()
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return IceHUD.IceCore.settings.bHideDuringShellGame
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end,
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set = function(info, value)
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IceHUD.IceCore.settings.bHideDuringShellGame = value
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if not value then
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IceHUD.IceCore.IceHUDFrame:Show()
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end
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end,
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order = 36,
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},
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}
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},
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@ -1,3 +1,23 @@
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v1.11.8:
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- Updated TOC to 8.1
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v1.11.7:
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- Fixed Warlock shard numeric formatting incorrectly in non-Destruction specs.
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- Possibly fixed reported bug with Brewmaster Monks' Stagger bars.
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- Added several spells to be tracked in the CC modules.
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v1.11.6:
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- Only show placeholder icon on custom bars when in configuration mode (fixes placeholder icon showing up for abilities the player hasn't enabled yet, like Survival Hunter's Bombs).
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- Fixed Custom Cooldown bars not displaying properly when both "ignore range" and "only show with target" were checked.
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v1.11.5:
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- Added Rogue's Between the Eyes stun to the CC stun bar list.
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- Added option (enabled by default) to hide mod during shell games.
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- Packaged new LibDogTag-Unit to fix hostile NPC class names displaying in all caps.
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v1.11.4:
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- Fixed cast lag indicator updating randomly mid-cast.
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v1.11.3:
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- Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes (so the bar will fade to "out of combat" levels when resting around 50%).
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- Fixed the GCD and player castbar lag indicator to show up again.
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@ -455,7 +455,7 @@ end
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function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
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if not self.actionDuration then
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if not self.actionDuration or unit ~= self.unit then
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return
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end
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@ -477,7 +477,7 @@ function CastBar.prototype:UpdateLagBar(isChannel)
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scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
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else
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local lag = now - (self.spellCastSent or now)
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if lag >= self.actionDuration then
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if lag >= (self.actionDuration / 2) then
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scale = 0
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else
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scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
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@ -169,8 +169,6 @@ function IceCustomBar.prototype:CreateBar()
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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@ -635,7 +633,7 @@ end
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-- 'Protected' methods --------------------------------------------------------
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function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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if not unitName or not buffName then
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if not unitName or not buffName or buffName == "" then
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return nil
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end
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@ -776,6 +774,10 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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end
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if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
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if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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end
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self.barFrame.icon:Show()
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else
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self.barFrame.icon:Hide()
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@ -132,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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@ -675,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
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end
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if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
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if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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end
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self.barFrame.icon:Show()
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else
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self.barFrame.icon:Hide()
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@ -694,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
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end
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end
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function IceCustomCDBar.prototype:UpdateCustomBarEvent()
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function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
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if unit ~= self.unit then
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return
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end
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if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
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self:UpdateCustomBar()
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end
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@ -722,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
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else
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self.cooldownEndTime = remaining + now
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end
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self:UpdateIcon()
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end
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if self.cooldownEndTime and self.cooldownEndTime >= now then
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@ -796,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
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local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
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if (IsUsableSpell(checkSpell)) then
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if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
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if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
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is_ready = UnitExists("target") and 1 or nil
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elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
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if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
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or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
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is_ready = 1
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@ -278,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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self.barFrame.icon:SetTexture(DefaultAuraIcon)
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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self.barFrame.icon:Hide()
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@ -306,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
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local auraIcon, _
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_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
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if auraIcon == nil then
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auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
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end
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self.barFrame.icon:SetTexture(auraIcon)
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end
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@ -319,6 +314,10 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
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local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
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if IceHUD.IceCore:IsInConfigMode() then
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if not self.barFrame.icon:GetTexture() then
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self.barFrame.icon:SetTexture(DefaultAuraIcon)
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end
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points = IceStackCounter_GetMaxCount(self)
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percent = 1
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self.barFrame.icon:Show()
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@ -67,7 +67,7 @@ function ShardCounter.prototype:Enable(core)
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if IceHUD.WowVer >= 70000 then
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self.numRunes = UnitPowerMax(self.unit, self.unitPower)
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if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
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if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
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self.shouldShowUnmodified = true
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self.numericFormat = "%.1f"
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self.round = floor
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@ -166,7 +166,7 @@ end
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function StaggerBar.prototype:GetDebuffInfo()
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if IceHUD.WowVer >= 70000 then
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self.amount = UnitStagger(self.unit)
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self.amount = UnitStagger(self.unit) or 0
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self.staggerLevel = 1
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local healthMax = UnitHealthMax(self.unit)
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@ -53,6 +53,8 @@ local StunCCList = {
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105593,
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-- Remorseless Winter
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115001,
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-- Between the Eyes
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199804,
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}
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local IncapacitateCCList = {
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@ -78,6 +80,14 @@ local IncapacitateCCList = {
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28271,
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-- Polymorph: Penguin
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59634,
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-- Polymorph: Monkey
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161354,
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-- Polymorph: Polar Bear Cub
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120137,
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-- Polymorph: Porcupine
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120140,
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-- Polymorph: Direhorn
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162625,
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-- Hibernate
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2637,
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-- Freezing Trap Effect
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@ -113,6 +123,16 @@ local FearCCList = {
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5246,
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-- Hex
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51514,
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-- Hex: Compy
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210873,
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-- Hex: Wicker Mongrel
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277784,
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-- Hex: Zandalari Tendonripper
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277778,
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-- Hex: Spider
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211004,
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-- Hex: Skeletal Hatchling
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269352,
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-- Scare Beast
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1513,
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}
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Reference in New Issue
Block a user