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54 Commits

Author SHA1 Message Date
891ddc230c Update temp short changelog 2020-11-28 22:50:25 -06:00
06353d4974 Add support for Anima-charged combo points
Requested by Curseforge ticket 291
2020-11-28 20:37:12 -06:00
d44e62bee4 Reformat changelogs
This allows for a nicer release formatting, assuming I keep up with it.
2020-10-18 15:17:25 -05:00
8fe1ef75b7 Revert "Revert "Show "development" as addon version for non-packaged builds""
This reverts commit 087c64ee6a. Now that the community packager is being used, this should work fine.
2020-10-18 15:06:12 -05:00
702aa5bff6 Allow nolib versions to be created 2020-10-18 15:05:43 -05:00
d6e1fd707a Remove 9.0 dev note 2020-10-18 15:05:35 -05:00
88d7dd3982 Fix Options TOC to work with Classic 2020-10-18 09:11:38 -05:00
f495bb15be Change tabs to spaces to try and fix the community packager 2020-10-18 09:04:38 -05:00
087c64ee6a Revert "Show "development" as addon version for non-packaged builds"
This reverts commit 5c19d7f89c. The Twitch client is apparently having problems with alpha versions, so I'm taking guesses as to why that might be.
2020-10-14 13:05:26 -05:00
077f381adb Increased valid ranges by request (wowace ticket #280) 2020-10-14 12:57:34 -05:00
a5be2996da Fix RollTheBones for 9.0 2020-10-13 22:28:10 -05:00
22f473b54d Fix SnD for 9.0, add support for Deeper Stratagem talent
There's still some situations where refreshing SnD can give a much longer buff than expected...I'm not sure what those conditions are, though.
2020-10-13 21:59:44 -05:00
e7f95cbcb6 Holy power is usable by all specs in 9.0 2020-10-13 21:28:37 -05:00
5c19d7f89c Show "development" as addon version for non-packaged builds 2020-10-13 20:32:02 -05:00
f01d6495f8 Update readme to match Curse/WoWAce pages 2020-10-13 20:31:44 -05:00
34ecd95e4f Add github workflow for packaging with the community packager 2020-10-13 09:15:46 -05:00
564919e0c6 Configure for compatibility with community addon packager 2020-10-13 09:02:45 -05:00
a18144aec0 9.0 compatibility updates - initial attempt 2020-10-13 08:46:41 -05:00
53bf76c58a Update mailmap 2020-08-31 21:34:50 -05:00
1140d2e8c5 Update changelog 2020-08-31 21:24:43 -05:00
7d562dfb35 Possible fix for reported Classic issue 2020-08-28 21:20:47 -05:00
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
36c8f02fc2 Show focus raw value as top number when DogTags are disabled 2020-06-19 14:07:38 -05:00
db7d797eb2 Fixed various class power indicators using the wrong alpha sometimes 2020-05-30 15:25:02 -05:00
a9cf5d5b2c Updated changelog 2020-05-27 11:26:18 -05:00
81d8ffeae1 Fixed issue of Runes alpha being wrong after a teleport with a target 2020-05-23 15:55:31 -05:00
d9c3de0a5e Drycode attempt to fix reported issue 278
This should only happen on a Classic client with LibClassicCasterino installed and a specific type of spell event fires
2020-05-22 10:17:18 -05:00
efdad59911 Updated changelog 2020-01-14 20:16:08 -06:00
b8e8b41ae7 Updated TOC 2020-01-14 20:14:34 -06:00
261be76d90 Fixed Rage showing on a scale of 0-1000 instead of 0-100 w/o DogTags on
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
2020-01-11 22:31:34 -06:00
55fbfbdf1c Fixed TargetMana value not showing in the proper color w/ DogTags off 2020-01-11 22:18:38 -06:00
e6077ab39f Updated FAQ 2020-01-07 19:46:20 -06:00
abf3c0d514 Updated changelog for release 2019-12-13 16:24:45 -06:00
b1e746bec9 Guard against missing GetTotemInfo API 2019-12-10 16:56:38 -06:00
659de89d0c Fixed player cast error for users without LibCasterCasterino installed 2019-11-30 10:49:37 -06:00
da79bb35c8 Updated changelog 2019-11-29 19:09:47 -06:00
b40829abbb add TargetCast support in Classic (#8)
This change adds support for using LibCasterCasterino to get your
target's casting info to enable the TargetCast module. It's not as
clean as the newer retail native calls but works well enough for
most interrupts.

Note: because LibCasterCasterino is using combat log events to get
casting info if a spell cast starts and is immediately cancelled or
interrupted the log may not get updated and the cast bar will zombie
complete.

LibCasterCasterino can be found at:

https://github.com/rgd87/LibClassicCasterino
2019-09-28 22:58:39 -05:00
7dfc05aa91 Fixed fallout from disabling GCD module
Fixes wowace ticket 253
2019-09-26 15:38:42 -05:00
a0d05ebf94 Updated changelog 2019-09-26 11:19:18 -05:00
b5b5c31791 Only use combo modules in Classic for Rogues and Druids 2019-09-22 14:24:02 -05:00
5c66970d8f GCD doesn't function in Classic 2019-09-19 22:09:16 -05:00
4fbb70ebc0 Updated changelog for release 2019-09-10 23:16:18 -05:00
9cfa00227f Fixed indentation to match the rest of the file (spaces/tabs) 2019-09-10 23:16:08 -05:00
9b90694912 add missing unit parameter on SpellCastFailed (#5) 2019-09-06 18:12:39 -05:00
67f79736d8 Preparing for release 2019-09-05 21:39:10 -05:00
dc98e5b521 Updated changelog 2019-09-04 17:56:29 -05:00
94506cc591 Merge remote-tracking branch 'github/master' 2019-09-04 17:52:07 -05:00
09d9a9c6f7 Add cooldowns support on target buffs/debuffs (#4)
* Add cooldowns support on target buffs/debuffs

Duration and expiration times are not set on target buffs/debuffs
when using UnitAura. This change looks up the spellID in
LibClassicDurations and sets the duration and expiry using that
source.

This change enables the cooldown sweep that allows OmniCC to properly
display the countdown of time remaining on the buff/debuff.

Note that this only adds the cooldown on buff/debuffs applied
to the target by the player.

* set LibStub to silently fail if library is missing

Support for cooldown durations on Classic WoW is provided by
LibClassicDurations, which comes with the ClassicAuraDurations
addon. This change prevents IceHUD throwing an error if the
library is missing.
2019-09-04 17:50:33 -05:00
8b7ce521ff Merge pull request #3 from TwentyOneZ/master
RealMobHealth addon compatibility
2019-09-03 17:34:51 -05:00
26fd86134b RealMobHealth addon compatibility
It will only work with DogTags disabled. Otherwise it will respect the DogTag (which doesn't support the RealMobHealth info).
2019-09-03 16:03:38 -03:00
e4d8bae185 Only allow custom bars to track players in Classic 2019-09-03 10:17:03 -05:00
2d42116f8d Updated changelog 2019-08-30 10:41:14 -05:00
a7d1629ed3 Fixed error in Classic when changing profiles 2019-08-29 11:53:27 -05:00
40 changed files with 804 additions and 224 deletions

45
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,45 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g 1.13.5 -w 0

View File

@ -1,2 +1,3 @@
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>

View File

@ -24,7 +24,7 @@ externals:
tag: latest
libs/AceGUI-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
tag: latest
tag: latest
libs/AceGUI-3.0-SharedMediaWidgets:
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
tag: latest
@ -65,4 +65,6 @@ tools-used:
ignore:
- readme.md
manual-changelog: changelog.txt
manual-changelog: this_version.md
enable-nolib-creation: yes

View File

@ -415,7 +415,7 @@ do
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -436,7 +436,7 @@ do
type='range',
name = L["Bar horizontal adjust"],
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -1040,7 +1040,7 @@ end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1050,9 +1050,9 @@ end
-- Returns a barFrame & barFrame.bar
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
if not (barFrame) then
barFrame = CreateFrame("Frame", nil, self.frame)
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
@ -1584,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
self.Markers[idx] = nil
end
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
local color = self.moduleSettings.markers[idx].color
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)

View File

@ -23,6 +23,21 @@ if IceHUD.WowClassic then
UnitChannelInfo = ChannelInfo
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW
if IceHUD.WowClassic then
LibClassicCasterino = LibStub("LibClassicCasterino", true)
if LibClassicCasterino then
UnitCastingInfo = function(unit)
return LibClassicCasterino:UnitCastingInfo(unit)
end
UnitChannelInfo = function(unit)
return LibClassicCasterino:UnitChannelInfo(unit)
end
end
end
-- end Fulzamoth change
local AuraIconWidth = 20
local AuraIconHeight = 20
@ -46,21 +61,55 @@ end
function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
-- Setup callback to the library, and route events to
-- IceHUD's handler functions.
if LibClassicCasterino then
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
if (event == "UNIT_SPELLCAST_START") then
return IceCastBar.prototype.SpellCastStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_DELAYED") then
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_STOP") then
return IceCastBar.prototype.SpellCastStop(self, event, ...)
elseif (event == "UNIT_SPELLCAST_FAILED") then
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
end
end
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
end
self:Show(false)
end
@ -371,8 +420,11 @@ function IceCastBar.prototype:StartBar(action, message)
end
end
if not spell then
return
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return
end
if icon ~= nil then
@ -398,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
self.actionDuration = 1 -- instants/failures
end
if not (message) then
if not (message) and spell then
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
end
@ -470,7 +522,7 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
end
function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)

View File

@ -520,10 +520,14 @@ function IceCore.prototype:Disable(userToggle)
end
end
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
if UnitCanPetBattle then
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false

View File

@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent
if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", nil, self.parent)
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM")
end
self:CreateFrame()

View File

@ -259,6 +259,10 @@ function IceHUD:NotifyOptionsChange()
end
function IceHUD:OnEnable(isFirst)
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
self:Debug("IceHUD:OnEnable()")
if self.db.profile.enable then
@ -274,11 +278,6 @@ function IceHUD:OnEnable(isFirst)
--@debug@
IceHUD_Options:OnLoad()
--@end-debug@
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
end
-- add settings changes/updates here so that existing users don't lose their settings
@ -367,7 +366,11 @@ function IceHUD:Debug(...)
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
self.debugFrame:AddMessage(msg)
if self.debugFrame then
self.debugFrame:AddMessage(msg)
else
print(msg)
end
end
end

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@ -1,15 +1,25 @@
## Interface: 80200
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon
## Version: @project-version@
#@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Compatible-With: 11302
#@no-lib-strip@
# Libraries

View File

@ -1,4 +1,9 @@
## Interface: 80200
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -86,7 +86,10 @@ This is a side effect of the animation API that I'm co-opting to force a rotatio
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.]]
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},

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@ -19,9 +19,10 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
-- Constructor --
@ -170,7 +171,7 @@ end
-- Creates the low amount warning frame
function IceUnitBar.prototype:CreateFlashFrame()
if not (self.flashFrame) then
self.flashFrame = CreateFrame("Frame", nil, self.frame)
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end
self.flashFrame:SetFrameStrata("BACKGROUND")
@ -230,8 +231,14 @@ function IceUnitBar.prototype:Update()
self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)

File diff suppressed because it is too large Load Diff

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@ -398,7 +398,7 @@ end
function CastBar.prototype:CreateLagBar()
if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
end
local r, g, b = self:GetColor("CastLag")
@ -439,7 +439,9 @@ function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
end
self:UpdateLagBar()
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
end
@ -464,7 +466,9 @@ function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
end
self:UpdateLagBar()
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
end

View File

@ -467,7 +467,7 @@ function IceClassPowerCounter.prototype:DisplayCounter()
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -484,6 +484,11 @@ function IceClassPowerCounter.prototype:Disable(core)
end
end
function IceClassPowerCounter.prototype:EnteringWorld()
self:TargetChanged()
self:UpdateRunePower()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return

View File

@ -12,12 +12,20 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -274,11 +282,16 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar"
end
self:CreateComboFrame(true)
self:UpdateChargedComboPoints()
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
@ -291,6 +304,13 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
end
function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:CreateComboFrame()
self:UpdateComboPoints()
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
@ -399,7 +419,12 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
if i == self.chargedPowerPointIndex then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
self.frame.graphical[i]:Hide()
end
@ -553,4 +578,7 @@ end
-- Load us up
IceHUD.ComboPoints = ComboPoints:new()
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -6,6 +6,13 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -57,7 +64,6 @@ end
function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible['lower'] = false
defaults.offset = 8
defaults.enabled = false
defaults.alwaysDisplay = false
@ -83,6 +89,18 @@ function ComboPointsBar.prototype:Enable(core)
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:CreateFrame()
@ -129,10 +147,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
end
self:SetBottomText1(points or "0")
self:SetBottomText2(self.chargedPowerPointIndex)
end
function ComboPointsBar.prototype:Update()
self:UpdateComboPoints()
end
IceHUD.ComboPointsBar = ComboPointsBar:new()
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -81,6 +81,10 @@ function IceCustomBar.prototype:Disable(core)
end
function IceCustomBar.prototype:GetUnitToTrack()
if IceHUD.WowClassic then
return "player"
end
if self.moduleSettings.myUnit == "other" then
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
return self.moduleSettings.customUnit
@ -258,51 +262,53 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3,
}
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
if not IceHUD.WowClassic then
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
end
opts["buffOrDebuff"] = {
type = 'select',

View File

@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -400,
min = -700,
max = 700,
step = 1,
disabled = function()

View File

@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end
function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))

View File

@ -255,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
@ -291,4 +291,6 @@ function GlobalCoolDown.prototype:GetSpellId()
end
-- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
if not IceHUD.WowClassic then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -32,7 +32,7 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true

View File

@ -280,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
max = 400,
min = -600,
max = 600,
step = 1,
get = function()
return self.moduleSettings.barVerticalOffset

View File

@ -49,7 +49,9 @@ function PetHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
if UnitHasVehicleUI then
@ -223,6 +225,7 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end
function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then

View File

@ -242,6 +242,7 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end
function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then

View File

@ -68,7 +68,9 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -934,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end
function PlayerHealth.prototype:CreateHealBar()
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
@ -946,7 +948,7 @@ function PlayerHealth.prototype:CreateHealBar()
end
function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))

View File

@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if (self.manaType == SPELL_POWER_ENERGY) then
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)

View File

@ -9,6 +9,8 @@ local maxComboPoints = 5
local rtbEndTime = 0
local rtbDuration = 0
local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0
@ -33,12 +35,14 @@ function RollTheBones.prototype:init()
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true
end
@ -50,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
@ -106,41 +113,60 @@ function RollTheBones.prototype:GetOptions()
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
if behaviorDependsOnComboPoints then
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] =
{
@ -159,23 +185,6 @@ function RollTheBones.prototype:GetOptions()
end,
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
@ -186,7 +195,11 @@ function RollTheBones.prototype:CreateFrame()
end
function RollTheBones.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
@ -204,7 +217,9 @@ end
function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self)
self:RotateFrame(self.durationFrame)
if self.durationFrame then
self:RotateFrame(self.durationFrame)
end
end
function RollTheBones.prototype:ResetRotation()
@ -308,7 +323,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if not remaining then
remaining = rtbEndTime - now
end
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else
self:UpdateBar(0, "RollTheBones")
@ -326,13 +341,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = " (" .. PotentialRtBDuration .. ")"
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
function RollTheBones.prototype:GetColorName(count)
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count
else
return "RollTheBones"
@ -352,13 +367,17 @@ function RollTheBones.prototype:TargetChanged()
end
function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then
return
end
local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration

View File

@ -282,7 +282,7 @@ function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then
@ -290,6 +290,11 @@ function Runes.prototype:Enable(core)
end
end
function Runes.prototype:EnteringWorld()
self:TargetChanged()
self:ResetRuneAvailability()
end
function Runes.prototype:Disable(core)
Runes.super.prototype.Disable(self, core)

View File

@ -107,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:TargetChanged()
self:UpdatePowerType(event)
end

View File

@ -20,6 +20,7 @@ local impSndBonusPerRank = 0.25
local maxComboPoints = 5
local sndEndTime = 0
local sndDuration = 0
local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0
@ -66,6 +67,11 @@ function SliceAndDice.prototype:Enable(core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if IceHUD.WowVer >= 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
self:CheckMaxComboPoints()
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
@ -75,6 +81,11 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("")
end
function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
end
@ -182,7 +193,7 @@ function SliceAndDice.prototype:CreateFrame()
end
function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
@ -270,6 +281,10 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 then
return false
end
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities

View File

@ -137,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0
@ -157,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar()
end

View File

@ -65,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
if LibClassicCasterino then
settings["flashFailures"] = ""
else
settings["flashFailures"] = "Never"
end
settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false
@ -197,7 +202,8 @@ end
-------------------------------------------------------------------------------
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up
if not IceHUD.WowClassic then
if not IceHUD.WowClassic or LibClassicCasterino then
IceHUD.TargetCast = TargetCast:new()
end

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@ -842,21 +842,46 @@ function IceTargetHealth.prototype:Update(unit)
self:UpdateBar(self.healthPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if IsAddOnLoaded("RealMobHealth") then
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if self.moduleSettings.abbreviateHealth then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
end
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
end
else
self:SetBottomText2()
end
end
else
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
end
end
end
self:CheckPvP()
self:CheckPartyRole()
self:SetIconAlpha()

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@ -12,6 +12,10 @@ local internal = "internal"
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local LibClassicDurations = LibStub("LibClassicDurations", 1)
---- end change by Fulzamoth
IceTargetInfo.prototype.unit = "target"
IceTargetInfo.prototype.buffSize = nil
@ -1410,10 +1414,27 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local spellID
---- end change by Fulzamoth
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
-- 3. set the duration if we found one.
if classicDuration then
duration = classicDuration
expirationTime = classicExpirationTime
end
end
---- end change by Fulzamoth
end
local isFromMe = (unitCaster == "player")

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@ -156,7 +156,7 @@ function IceTargetMana.prototype:Update(unit)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end
end

View File

@ -23,6 +23,13 @@ if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
@ -224,7 +231,7 @@ end
-- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
end
function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))

View File

@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
Totems.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
if self.moduleSettings.hideBlizz then
self:HideBlizz()
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
end
end
function Totems.prototype:EnteringWorld()
self:TargetChanged()
self:ResetTotemAvailability()
end
function Totems.prototype:ResetTotemAvailability()
for i=1, self.numTotems do
self:UpdateTotem(nil, i)
@ -237,7 +242,7 @@ function Totems.prototype:ResetTotemAvailability()
end
function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return
end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
@ -331,8 +336,7 @@ function Totems.prototype:CheckCombat()
end
function Totems.prototype:CreateTotem(i, name)
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
if not name then
if not name or not GetTotemInfo then
return
end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)

View File

@ -1,11 +1,13 @@
# IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is**
### **What it is**
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
## **Short feature list**
### **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
@ -15,13 +17,12 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
## **Slash commands**
### **Slash commands**
* /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
# **Frequently Asked Questions**
## **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
@ -80,5 +81,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
1. **Why do buff/debuff timers not work in Classic?**
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.

5
this_version.md Normal file
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@ -0,0 +1,5 @@
# Changelog
vNext:
- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).