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1.13.13-al
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v1.14.0-al
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16
.github/workflows/release.yml
vendored
16
.github/workflows/release.yml
vendored
@ -23,6 +23,7 @@ jobs:
|
||||
env:
|
||||
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||
# for your own token, the name cannot start with "GITHUB_"
|
||||
|
||||
@ -31,20 +32,27 @@ jobs:
|
||||
|
||||
# we first have to clone the AddOn project, this is a required step
|
||||
- name: Clone project
|
||||
uses: actions/checkout@v1
|
||||
uses: actions/checkout@v3
|
||||
with:
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||||
fetch-depth: 0 # gets git history for changelogs
|
||||
|
||||
# once cloned, we just run the GitHub Action for the packager project
|
||||
- name: Package and release
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
|
||||
# another example where we supply additional arguments, this example is specifically to release
|
||||
# for the Classic version of the game
|
||||
- name: Package and release for Classic
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g classic -w 0
|
||||
|
||||
- name: Package and release for TBC
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g bcc -w 0
|
||||
|
||||
- name: Package and release for Wrath
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g wrath -w 0
|
||||
|
6
.pkgmeta
6
.pkgmeta
@ -43,9 +43,9 @@ externals:
|
||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibDogTag-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-3.0
|
||||
libs/LibDogTag-Unit-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-Unit-3.0
|
||||
libs/LibDBIcon-1.0:
|
||||
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibDualSpec-1.0:
|
||||
@ -65,6 +65,8 @@ tools-used:
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
- FUNDING.yml
|
||||
- this_version.md
|
||||
|
||||
manual-changelog: this_version.md
|
||||
|
||||
|
3
FUNDING.yml
Normal file
3
FUNDING.yml
Normal file
@ -0,0 +1,3 @@
|
||||
github: parnic
|
||||
ko_fi: parnic
|
||||
custom: "https://www.paypal.me/parnic"
|
@ -146,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
|
||||
end,
|
||||
order = 39.998
|
||||
}
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
opts["showSpellRank"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
@ -470,7 +470,7 @@ function IceCastBar.prototype:StopBar()
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetShortRank(rank)
|
||||
if IceHUD.WowVer < 80000 and rank then
|
||||
if IceHUD.SpellFunctionsReturnRank and rank then
|
||||
local _, _, sRank = string.find(rank, "(%d+)")
|
||||
if (sRank) then
|
||||
return " (" .. sRank .. ")"
|
||||
|
@ -307,7 +307,7 @@ function IceCore.prototype:Enable(userToggle)
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {271571}) and UnitInVehicle("player") then
|
||||
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
elseif C_Map then
|
||||
|
186
IceHUD.lua
186
IceHUD.lua
@ -7,8 +7,6 @@ local SML = LibStub("LibSharedMedia-3.0")
|
||||
local ACR = LibStub("AceConfigRegistry-3.0")
|
||||
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
|
||||
local pendingModuleLoads = {}
|
||||
local bReadyToRegisterModules = false
|
||||
@ -18,25 +16,49 @@ IceHUD.debugging = false
|
||||
|
||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
|
||||
if GetClassicExpansionLevel then
|
||||
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
|
||||
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
|
||||
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
|
||||
else
|
||||
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
|
||||
IceHUD.WowClassicBC = false
|
||||
IceHUD.WowClassicWrath = false
|
||||
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
|
||||
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
|
||||
IceHUD.WowClassicBC = true
|
||||
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
|
||||
IceHUD.WowClassicWrath = true
|
||||
end
|
||||
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
|
||||
IceHUD.WowClassicWrath = true
|
||||
end
|
||||
end
|
||||
|
||||
-- compatibility/feature flags
|
||||
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
|
||||
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
|
||||
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
|
||||
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
|
||||
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
|
||||
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
|
||||
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
|
||||
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
|
||||
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
|
||||
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
|
||||
IceHUD.CanTrackGCD = not IceHUD.WowClassic
|
||||
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
|
||||
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
|
||||
IceHUD.ShouldUpdateTargetHealthEveryTick = IceHUD.WowClassicBC and GetCVarBool("predictedHealth")
|
||||
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
|
||||
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
|
||||
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
|
||||
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
|
||||
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.ShellGameSpellID = 271571
|
||||
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
|
||||
|
||||
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
|
||||
|
||||
@ -44,6 +66,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
|
||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
|
||||
--@debug@
|
||||
IceHUD.optionsLoaded = true
|
||||
--@end-debug@
|
||||
@ -68,6 +92,43 @@ end
|
||||
|
||||
IceHUD.deepcopy = deepcopy
|
||||
|
||||
function IceHUD:removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:populateDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and add their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:populateDefaults(db[k], v, blocker and blocker[k])
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == nil then
|
||||
db[k] = defaults[k]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.Location = "Interface\\AddOns\\IceHUD"
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
|
||||
@ -343,7 +404,7 @@ end
|
||||
-- blizzard interface options
|
||||
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
||||
blizOptionsPanel.name = "IceHUD"
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
||||
blizOptionsPanel.button:SetWidth(240)
|
||||
blizOptionsPanel.button:SetHeight(30)
|
||||
@ -657,14 +718,14 @@ function IceHUD:GetIsInLFGGroup()
|
||||
end
|
||||
|
||||
local mode, submode
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if LE_LFG_CATEGORY_LFD then
|
||||
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
||||
else
|
||||
mode, submode = GetLFGMode()
|
||||
end
|
||||
local IsInLFGGroup = CheckLFGMode(mode)
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if not LE_LFG_CATEGORY_LFD then
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
@ -684,13 +745,17 @@ function IceHUD:GetIsInLFGGroup()
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
local BLACKLISTED_UNIT_MENU_OPTIONS = {
|
||||
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
|
||||
if UnitPopupButtons then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS = {
|
||||
SET_FOCUS = "ICEHUD_SET_FOCUS",
|
||||
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
|
||||
PET_DISMISS = "ICEHUD_PET_DISMISS",
|
||||
LOCK_FOCUS_FRAME = true,
|
||||
UNLOCK_FOCUS_FRAME = true,
|
||||
}
|
||||
if select(2, UnitClass("player")) ~= "WARLOCK" then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
|
||||
end
|
||||
|
||||
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
|
||||
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
|
||||
@ -709,6 +774,40 @@ UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
|
||||
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
|
||||
dist = 0,
|
||||
}
|
||||
elseif UnitPopupSetFocusButtonMixin then
|
||||
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
|
||||
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
|
||||
end
|
||||
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
|
||||
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
|
||||
end
|
||||
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
|
||||
return L["Use your Dismiss Pet spell to dismiss a pet"]
|
||||
end
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
|
||||
return UnitPopupPetDismissButtonMixin:CanShow()
|
||||
end
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
|
||||
|
||||
if select(2, UnitClass("player")) ~= "WARLOCK" then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
|
||||
end
|
||||
end
|
||||
|
||||
local munged_unit_menus = {}
|
||||
local function munge_unit_menu(menu)
|
||||
@ -729,13 +828,36 @@ local function munge_unit_menu(menu)
|
||||
end
|
||||
|
||||
local found = false
|
||||
local _, v
|
||||
if data.GetMenuButtons then
|
||||
local btns = data.GetMenuButtons()
|
||||
for i=1, #btns do
|
||||
if btns[i].IsMenu() then
|
||||
local subbtns = btns[i].GetMenuButtons()
|
||||
for j=1, #subbtns do
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, v in ipairs(data) do
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
-- nothing to remove or add, we're all fine here.
|
||||
@ -744,17 +866,44 @@ local function munge_unit_menu(menu)
|
||||
end
|
||||
|
||||
local new_data = {}
|
||||
if data.GetMenuButtons then
|
||||
local new_buttons_list = {}
|
||||
local btns = data.GetMenuButtons()
|
||||
for i=1, #btns do
|
||||
if btns[i].IsMenu() then
|
||||
local subbtns = btns[i].GetMenuButtons()
|
||||
for j=1, #subbtns do
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
|
||||
if not blacklisted then
|
||||
new_buttons_list[#new_buttons_list+1] = subbtns[j]
|
||||
elseif blacklisted ~= true then
|
||||
new_buttons_list[#new_buttons_list+1] = blacklisted
|
||||
end
|
||||
end
|
||||
else
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
|
||||
if not blacklisted then
|
||||
new_buttons_list[#new_buttons_list+1] = btns[i]
|
||||
elseif blacklisted ~= true then
|
||||
new_buttons_list[#new_buttons_list+1] = blacklisted
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
new_data = data
|
||||
function new_data:GetMenuButtons()
|
||||
return new_buttons_list
|
||||
end
|
||||
else
|
||||
for _, v in ipairs(data) do
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
|
||||
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
|
||||
blacklisted = false
|
||||
end
|
||||
if not blacklisted then
|
||||
new_data[#new_data+1] = v
|
||||
elseif blacklisted ~= true then
|
||||
new_data[#new_data+1] = blacklisted
|
||||
end
|
||||
end
|
||||
end
|
||||
local new_menu_name = "ICEHUD_" .. menu
|
||||
|
||||
UnitPopupMenus[new_menu_name] = new_data
|
||||
@ -798,7 +947,6 @@ local function figure_unit_menu(unit)
|
||||
return "PLAYER"
|
||||
end
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
if UnitPopupFrames then
|
||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||
end
|
||||
|
13
IceHUD.toc
13
IceHUD.toc
@ -1,7 +1,8 @@
|
||||
## Interface: 90200
|
||||
## Interface-Retail: 90200
|
||||
## Interface-Classic: 11402
|
||||
## Interface-BCC: 20503
|
||||
## Interface: 100000
|
||||
## Interface-Retail: 100000
|
||||
## Interface-Classic: 11403
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
@ -18,6 +19,7 @@
|
||||
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||
## X-Curse-Project-ID: 5394
|
||||
## X-WoWI-ID: 8149
|
||||
## X-Wago-ID: 5bGolJN0
|
||||
|
||||
#@no-lib-strip@
|
||||
# Libraries
|
||||
@ -99,5 +101,8 @@ modules\ArcaneCharges.lua
|
||||
modules\RollTheBones.lua
|
||||
|
||||
#@do-not-package@
|
||||
IceHUD_Options\Json.lua
|
||||
IceHUD_Options\JsonDecode.lua
|
||||
IceHUD_Options\JsonEncode.lua
|
||||
IceHUD_Options\Options.lua
|
||||
#@end-do-not-package@
|
||||
|
@ -1,7 +1,8 @@
|
||||
## Interface: 90200
|
||||
## Interface-Retail: 90200
|
||||
## Interface-Classic: 11402
|
||||
## Interface-BCC: 20503
|
||||
## Interface: 100000
|
||||
## Interface-Retail: 100000
|
||||
## Interface-Classic: 11403
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
@ -10,4 +11,7 @@
|
||||
## Dependencies: IceHUD
|
||||
## LoadOnDemand: 1
|
||||
|
||||
Json.lua
|
||||
JsonDecode.lua
|
||||
JsonEncode.lua
|
||||
Options.lua
|
||||
|
1
IceHUD_Options/Json.lua
Normal file
1
IceHUD_Options/Json.lua
Normal file
@ -0,0 +1 @@
|
||||
IceHUD.json = {}
|
241
IceHUD_Options/JsonDecode.lua
Normal file
241
IceHUD_Options/JsonDecode.lua
Normal file
@ -0,0 +1,241 @@
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[select(i, ...)] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
["true"] = true,
|
||||
["false"] = false,
|
||||
["null"] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
|
||||
return string.format("%s at line %d col %d", msg, line_count, col_count)
|
||||
end
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
return "", string.format("invalid unicode codepoint '%x'", n)
|
||||
end
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber(s:sub(1, 4), 16)
|
||||
local n2 = tonumber(s:sub(7, 10), 16)
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
return str, j, decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or false
|
||||
if hex == false then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
end
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return str, i, decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
return nil, -1, decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
return nil, -1, decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local char_func_map = {
|
||||
['"'] = parse_string,
|
||||
["0"] = parse_number,
|
||||
["1"] = parse_number,
|
||||
["2"] = parse_number,
|
||||
["3"] = parse_number,
|
||||
["4"] = parse_number,
|
||||
["5"] = parse_number,
|
||||
["6"] = parse_number,
|
||||
["7"] = parse_number,
|
||||
["8"] = parse_number,
|
||||
["9"] = parse_number,
|
||||
["-"] = parse_number,
|
||||
["t"] = parse_literal,
|
||||
["f"] = parse_literal,
|
||||
["n"] = parse_literal,
|
||||
["["] = parse_array,
|
||||
["{"] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function IceHUD.json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
return nil, "expected argument of type string, got " .. type(str)
|
||||
end
|
||||
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
|
||||
if err ~= nil then
|
||||
return nil, err
|
||||
end
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
return nil, decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res, nil
|
||||
end
|
100
IceHUD_Options/JsonEncode.lua
Normal file
100
IceHUD_Options/JsonEncode.lua
Normal file
@ -0,0 +1,100 @@
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
["\\"] = "\\",
|
||||
["\""] = "\"",
|
||||
["\b"] = "b",
|
||||
["\f"] = "f",
|
||||
["\n"] = "n",
|
||||
["\r"] = "r",
|
||||
["\t"] = "t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { ["/"] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||
end
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
local type_func_map = {
|
||||
["nil"] = encode_nil,
|
||||
["table"] = encode_table,
|
||||
["string"] = encode_string,
|
||||
["number"] = encode_number,
|
||||
["boolean"] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
function IceHUD.json.encode(val)
|
||||
return (encode(val))
|
||||
end
|
@ -1,6 +1,8 @@
|
||||
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
local lastCustomModule = "Bar"
|
||||
|
||||
IceHUD_Options = {}
|
||||
@ -421,7 +423,7 @@ The Classic game client doesn't provide this information to addons because it wa
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = IceHUD.WowVer < 80000,
|
||||
hidden = not IceHUD.HasShellGame,
|
||||
order = 36,
|
||||
},
|
||||
}
|
||||
@ -757,6 +759,9 @@ function IceHUD_Options:OnLoad()
|
||||
self:GenerateModuleOptions(true)
|
||||
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
|
||||
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
|
||||
--@debug@
|
||||
IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
|
||||
-- Add dual-spec support
|
||||
if IceHUD.db ~= nil and LibDualSpec then
|
||||
@ -787,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
editbox:SetLabel("Profile")
|
||||
editbox:SetFullWidth(true)
|
||||
editbox:SetFullHeight(true)
|
||||
local profileTable = deepcopy(IceHUD.db.profile)
|
||||
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
|
||||
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
|
||||
editbox:SetText(IceHUD:Serialize(profileTable))
|
||||
editbox:SetText(IceHUD.json.encode(profileTable))
|
||||
editbox:DisableButton(true)
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -803,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -824,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
frame:SetStatusText("Exported profile details")
|
||||
frame:SetLayout("Flow")
|
||||
frame:SetCallback("OnClose", function(widget)
|
||||
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
|
||||
if success then
|
||||
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
|
||||
if err ~= nil then
|
||||
print("failed to import profile: "..err)
|
||||
else
|
||||
print("importing profile")
|
||||
IceHUD:PreProfileChanged()
|
||||
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
|
||||
IceHUD.db.profile = deepcopy(newTable)
|
||||
IceHUD.db.profile = IceHUD.deepcopy(newTable)
|
||||
IceHUD:PostProfileChanged()
|
||||
end
|
||||
AceGUI:Release(widget)
|
||||
@ -841,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! this feature is really rough, so enable it at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -850,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! this feature is really rough, so enable it at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -862,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
--@debug@
|
||||
IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
|
37
IceHUD_Options/TablePrint.lua
Normal file
37
IceHUD_Options/TablePrint.lua
Normal file
@ -0,0 +1,37 @@
|
||||
local function table_print(tt, indent, done)
|
||||
done = done or {}
|
||||
indent = indent or 0
|
||||
if type(tt) == "table" then
|
||||
local sb = {}
|
||||
for key, value in pairs(tt) do
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
if type(value) == "table" and not done[value] then
|
||||
done[value] = true
|
||||
table.insert(sb, key .. " = {\n");
|
||||
table.insert(sb, table_print(value, indent + 2, done))
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
table.insert(sb, "}\n");
|
||||
elseif "number" == type(key) then
|
||||
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
|
||||
else
|
||||
table.insert(sb, string.format(
|
||||
"%s = \"%s\"\n", tostring(key), tostring(value)))
|
||||
end
|
||||
end
|
||||
return table.concat(sb)
|
||||
else
|
||||
return tt .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
local function to_string(tbl)
|
||||
if "nil" == type(tbl) then
|
||||
return tostring(nil)
|
||||
elseif "table" == type(tbl) then
|
||||
return table_print(tbl)
|
||||
elseif "string" == type(tbl) then
|
||||
return tbl
|
||||
else
|
||||
return tostring(tbl)
|
||||
end
|
||||
end
|
2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 parnic
|
||||
Copyright (c) 2021-2022 parnic
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
55
changelog.md
55
changelog.md
@ -1,9 +1,64 @@
|
||||
# Changelog
|
||||
|
||||
v1.14.0:
|
||||
|
||||
- 10.0 compatibility
|
||||
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
|
||||
|
||||
v1.13.17.3:
|
||||
|
||||
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
|
||||
|
||||
v1.13.17.2:
|
||||
|
||||
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
|
||||
|
||||
v1.13.17.1:
|
||||
|
||||
- Fixed Priests hanging on login on the retail client.
|
||||
|
||||
v1.13.17:
|
||||
|
||||
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
|
||||
- Improved reliability of Slice-n-Dice predicted length when changing talents.
|
||||
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
|
||||
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
|
||||
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
|
||||
- Fixed combo points in Classic Era clients.
|
||||
|
||||
v1.13.16:
|
||||
|
||||
- Enabled Incoming Heal Prediction on Wrath-Classic.
|
||||
- Added detection for the full Wrath Classic build (not just the pre-patch).
|
||||
|
||||
v1.13.15:
|
||||
|
||||
- Updated TOC for Retail (9.2.7).
|
||||
- Added Wrath-Classic compatibility.
|
||||
|
||||
v1.13.14.3:
|
||||
|
||||
- Restored right-click menus on Info and Health bars when targeting other players.
|
||||
|
||||
v1.13.14.2:
|
||||
|
||||
- Restored right-click menus on Info and Health bars.
|
||||
|
||||
v1.13.14.1:
|
||||
|
||||
- Restored guard around array that doesn't exist on Classic clients.
|
||||
|
||||
v1.13.14:
|
||||
|
||||
- Fixed target health updating infrequently on Classic.
|
||||
- Fixed compatibility with WoW 9.2.5.
|
||||
- Updated TOC for all game flavors.
|
||||
|
||||
v1.13.13:
|
||||
|
||||
- Slight optimization of Zereth Mortis puzzle detection logic.
|
||||
- Fixed target health updating infrequently on Classic-BC.
|
||||
- Fixed reported error in TargetInvuln module.
|
||||
|
||||
v1.13.12:
|
||||
|
||||
|
@ -61,6 +61,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
|
||||
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
|
||||
IceHUD.ArcaneCharges = ArcaneCharges:new()
|
||||
end
|
||||
|
@ -3,6 +3,11 @@ local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local CastingBarFrame = CastingBarFrame
|
||||
if not CastingBarFrame then
|
||||
CastingBarFrame = PlayerCastingBarFrame
|
||||
end
|
||||
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
|
||||
-- Constructor --
|
||||
|
@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
|
||||
opts["displayMode"] = {
|
||||
type = 'select',
|
||||
name = L["Display mode"],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
@ -468,6 +468,9 @@ function IceClassPowerCounter.prototype:DisplayCounter()
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -497,8 +500,22 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
local numMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if numMax ~= self.numRunes then
|
||||
local oldMax = self.numRunes
|
||||
self.numRunes = numMax
|
||||
self:CreateFrame()
|
||||
self:SetDisplayMode()
|
||||
|
||||
for i=self.numRunes+1, oldMax do
|
||||
if self.frame.graphical[i] then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
for i=oldMax+1, self.numRunes do
|
||||
if self:GetRuneMode() ~= "Numeric" then
|
||||
self.frame.graphical[i]:Show()
|
||||
end
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -567,11 +584,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -592,6 +605,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:HideRune(i)
|
||||
if self:GetRuneMode() == "Numeric" then
|
||||
self.frame.graphical[i].Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
|
||||
if not self.AnimUpdate then
|
||||
self.AnimUpdate = function() self:UpdateRuneAnimation() end
|
||||
@ -717,6 +743,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
|
||||
for i=1, self.numRunes do
|
||||
self:CreateRune(i)
|
||||
end
|
||||
for i=self.numRunes+1, #self.frame.graphical do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
@ -758,7 +787,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupNewRune(rune)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
if rune > #self.runeCoords then
|
||||
self:SetupNewRune(rune)
|
||||
end
|
||||
if not rune or rune < 1 or rune > #self.runeCoords then
|
||||
return
|
||||
end
|
||||
|
@ -13,13 +13,6 @@ if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
|
||||
if not GetUnitChargedPowerPoints then
|
||||
GetUnitChargedPowerPoints = function()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function ComboPoints.prototype:init()
|
||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||
@ -28,7 +21,7 @@ function ComboPoints.prototype:init()
|
||||
if AnticipationExists then
|
||||
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
||||
end
|
||||
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
|
||||
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
@ -229,25 +222,26 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 35
|
||||
}
|
||||
|
||||
if IceHUD.WowVer >= 90000 then
|
||||
opts["bShowAnimaCharged"] = {
|
||||
opts["bShowCharged"] = {
|
||||
type = 'toggle',
|
||||
width = 'double',
|
||||
name = L["Show Anima-charged points"],
|
||||
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
|
||||
name = L["Show Charged points"],
|
||||
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowAnimaCharged
|
||||
return self.moduleSettings.bShowCharged
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowAnimaCharged = v
|
||||
self.moduleSettings.bShowCharged = v
|
||||
self:UpdateChargedComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not GetUnitChargedPowerPoints
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
end
|
||||
|
||||
return opts
|
||||
end
|
||||
@ -267,7 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
||||
defaults["comboGap"] = 0
|
||||
defaults["showAnticipation"] = true
|
||||
defaults["bShowWithNoTarget"] = true
|
||||
defaults["bShowAnimaCharged"] = true
|
||||
defaults["bShowCharged"] = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -291,7 +285,7 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
end
|
||||
@ -307,7 +301,7 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 90000 then
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||
end
|
||||
|
||||
@ -330,10 +324,12 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateChargedComboPoints()
|
||||
if GetUnitChargedPowerPoints then
|
||||
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||
self:CreateComboFrame()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
@ -444,8 +440,8 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
g = g - ((1 / maxComboPoints)*i)
|
||||
end
|
||||
|
||||
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
|
||||
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
|
||||
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
|
||||
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
|
||||
else
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
end
|
||||
@ -493,7 +489,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:IsAnimaChargedPoint(point)
|
||||
function ComboPoints.prototype:IsChargedPoint(point)
|
||||
if not self.chargedPowerPoints then
|
||||
return false
|
||||
end
|
||||
@ -515,7 +511,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
@ -531,7 +527,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
anticipate = 0
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
points = points or 0
|
||||
@ -593,7 +589,7 @@ do
|
||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||
if UnitIsUnit(unit, "player") then
|
||||
local _, _, _, newAntStacks
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
|
@ -6,13 +6,6 @@ if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
|
||||
if not GetUnitChargedPowerPoints then
|
||||
GetUnitChargedPowerPoints = function()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:init()
|
||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||
|
||||
@ -90,7 +83,7 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 90000 then
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||
end
|
||||
|
||||
@ -98,10 +91,12 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:UpdateChargedComboPoints()
|
||||
if GetUnitChargedPowerPoints then
|
||||
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:CreateFrame()
|
||||
ComboPointsBar.super.prototype.CreateFrame(self)
|
||||
@ -119,7 +114,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
@ -129,7 +124,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
@ -147,8 +142,10 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
if self.chargedPowerPointIndex then
|
||||
self:SetBottomText2(self.chargedPowerPointIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:Update()
|
||||
self:UpdateComboPoints()
|
||||
|
@ -171,7 +171,7 @@ function IceCustomBar.prototype:CreateBar()
|
||||
IceCustomBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
|
@ -131,7 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
|
||||
IceCustomCDBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
|
@ -277,7 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
|
||||
IceCustomCounterBar.super.prototype.CreateFrame(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
self.barFrame.icon:Hide()
|
||||
|
@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
|
||||
|
||||
if form == MOONKIN_FORM or not form then
|
||||
local PrimaryTalentTree = 0
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetSpecialization then
|
||||
PrimaryTalentTree = GetSpecialization()
|
||||
else
|
||||
PrimaryTalentTree = GetPrimaryTalentTree()
|
||||
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DRUID" and GetEclipseDirection) then
|
||||
IceHUD.EclipseBar = EclipseBar:new()
|
||||
end
|
||||
|
@ -286,7 +286,7 @@ function GlobalCoolDown.prototype:GetSpellId()
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
|
||||
if IceHUD.WowClassicBC or IceHUD.WowClassic then
|
||||
if not GetSpellInfo(defaultSpells["PALADIN"]) then
|
||||
defaultSpells["PALADIN"] = 635
|
||||
end
|
||||
|
||||
|
@ -2,6 +2,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if not SPELL_POWER_CHI then
|
||||
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
|
||||
}
|
||||
self.numRunes = 4
|
||||
self.numericColor = "ChiNumeric"
|
||||
if IceHUD.WowVer >= 50100 then
|
||||
self.unitPower = SPELL_POWER_CHI
|
||||
else
|
||||
self.unitPower = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_MONK_WINDWALKER
|
||||
end
|
||||
@ -117,6 +116,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
|
||||
if unitClass == "MONK" then
|
||||
IceHUD.HarmonyPower = HarmonyPower:new()
|
||||
end
|
||||
|
@ -38,7 +38,7 @@ function HolyPower.prototype:init()
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
self.numRunes = 5
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if HOLY_POWER_FULL then
|
||||
self.numConsideredFull = HOLY_POWER_FULL
|
||||
else
|
||||
self.numConsideredFull = 3
|
||||
@ -134,7 +134,7 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
|
||||
IceHUD.HolyPower = HolyPower:new()
|
||||
end
|
||||
|
||||
|
@ -49,7 +49,7 @@ function PetHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.WowVer < 90000 then
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
@ -29,7 +29,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||
|
@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
|
||||
local configMode = false
|
||||
local HealComm
|
||||
local incomingHealAmt = 0
|
||||
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
|
||||
|
||||
-- Constructor --
|
||||
function PlayerHealth.prototype:init()
|
||||
@ -68,7 +69,7 @@ function PlayerHealth.prototype:Enable(core)
|
||||
PlayerHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.WowVer < 90000 then
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
@ -81,11 +82,7 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||
if IceHUD.EventExistsGroupRosterUpdate then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||
else
|
||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||
end
|
||||
self:RegisterEvent(groupEvent, "CheckLeader")
|
||||
if GetLFGProposal then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
@ -105,7 +102,7 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.SupportsHealPrediction then
|
||||
HealComm = LibStub("LibHealComm-4.0", true)
|
||||
if HealComm then
|
||||
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
|
||||
@ -169,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.SupportsHealPrediction then
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
@ -321,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
|
||||
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
|
||||
end,
|
||||
order = 43.6
|
||||
}
|
||||
@ -367,7 +364,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
|
||||
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
|
||||
end,
|
||||
order = 43.8
|
||||
}
|
||||
@ -942,7 +939,7 @@ function PlayerHealth.prototype:CreateHealBar()
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
|
||||
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
|
||||
self.healFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
@ -954,7 +951,7 @@ function PlayerHealth.prototype:CreateAbsorbBar()
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
|
||||
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
|
||||
self.absorbFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
@ -1094,7 +1091,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
@ -1427,39 +1424,36 @@ function PlayerHealth.prototype:HideBlizzardParty()
|
||||
return
|
||||
end
|
||||
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
if PartyFrame then
|
||||
PartyFrame:Hide()
|
||||
PartyFrame:UnregisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local party = _G['PartyMemberFrame'..i]
|
||||
party:UnregisterAllEvents()
|
||||
party:Hide()
|
||||
party.Show = function() end
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
frame:SetAttribute("statehidden", true)
|
||||
hook_frames(frame)
|
||||
end
|
||||
UIParent:UnregisterEvent(groupEvent)
|
||||
end
|
||||
|
||||
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
|
||||
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ShowBlizzardParty()
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
if PartyFrame then
|
||||
PartyFrame:Show()
|
||||
PartyFrame:Layout()
|
||||
PartyFrame:RegisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
if frame then
|
||||
frame.Show = nil
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
|
||||
else
|
||||
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
|
||||
frame:SetAttribute("statehidden", nil)
|
||||
unhook_frames(frame)
|
||||
frame:GetScript("OnEvent")(frame, groupEvent)
|
||||
end
|
||||
|
||||
PartyMemberFrame_UpdateMember(frame)
|
||||
UIParent:RegisterEvent(groupEvent)
|
||||
end
|
||||
end
|
||||
|
||||
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
end
|
||||
|
||||
--function PlayerHealth.prototype:ShowBlizzParty()
|
||||
-- This loop exists because we need to unregister for events in case the party composition changes.
|
||||
-- for i = 1, MAX_PARTY_MEMBERS do
|
||||
|
@ -115,7 +115,9 @@ end
|
||||
|
||||
function PlayerInfo.prototype:ShowBlizz()
|
||||
BuffFrame:Show()
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Show()
|
||||
end
|
||||
|
||||
BuffFrame:GetScript("OnLoad")(BuffFrame)
|
||||
end
|
||||
@ -123,7 +125,9 @@ end
|
||||
|
||||
function PlayerInfo.prototype:HideBlizz()
|
||||
BuffFrame:Hide()
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Hide()
|
||||
end
|
||||
|
||||
BuffFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
@ -203,7 +203,7 @@ function PlayerMana.prototype:CheckVehicle()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
@ -353,13 +353,13 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "PlayerRunicPower"
|
||||
elseif (self.manaType == SPELL_POWER_FOCUS) then
|
||||
color = "PlayerFocus"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (self.manaType == SPELL_POWER_INSANITY) then
|
||||
color = "PlayerInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||
elseif (self.manaType == SPELL_POWER_FURY) then
|
||||
color = "PlayerFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
color = "PlayerMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||
elseif (self.manaType == SPELL_POWER_PAIN) then
|
||||
color = "PlayerPain"
|
||||
end
|
||||
end
|
||||
|
@ -79,7 +79,7 @@ end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and GetSpellInfo(RESOLVE_SPELL_ID) then
|
||||
IceHUD.Resolve = Resolve:new()
|
||||
end
|
||||
|
@ -235,7 +235,7 @@ end
|
||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
local i = 1
|
||||
local buff, _, type, duration, endTime, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
@ -256,7 +256,7 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
@ -274,7 +274,7 @@ end
|
||||
function RollTheBones.prototype:MyOnUpdate()
|
||||
RollTheBones.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateRtb then
|
||||
self:UpdateRollTheBones(nil, self.unit, true)
|
||||
self:UpdateRollTheBones("internal", self.unit)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
@ -296,13 +296,14 @@ local function ShouldHide()
|
||||
return not HasSpell(193316)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local fromUpdate = event == "internal"
|
||||
|
||||
if not fromUpdate then
|
||||
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
|
||||
@ -376,6 +377,9 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
local points = RTBGetComboPoints(self.unit)
|
||||
if UnitPowerMax then
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
|
||||
else
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
|
||||
@ -385,6 +389,7 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
end
|
||||
end
|
||||
|
||||
if event then
|
||||
self:UpdateRollTheBones()
|
||||
|
@ -3,21 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
local RUNETYPE_BLOOD = 1;
|
||||
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
|
||||
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
|
||||
local RUNETYPE_CHROMATIC = 4;
|
||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||
|
||||
local GetRuneType = GetRuneType
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
elseif IceHUD.WowVer >= 70300 then
|
||||
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
|
||||
GetRuneType = function() return GetSpecialization() end
|
||||
end
|
||||
|
||||
@ -132,6 +134,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not PlayerFrame_HideVehicleTexture
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
|
||||
@ -265,7 +270,7 @@ end
|
||||
|
||||
-- OVERRIDE
|
||||
function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if RunesReturnedByMaxPower then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
@ -283,7 +288,9 @@ function Runes.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if RunesReturnedByMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -503,7 +510,7 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
-- create runes
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
@ -577,6 +584,10 @@ local function hook_playerframe()
|
||||
end
|
||||
|
||||
function Runes.prototype:HideBlizz()
|
||||
if not PlayerFrame_HideVehicleTexture then
|
||||
return
|
||||
end
|
||||
|
||||
RuneFrame:Hide()
|
||||
RuneFrame:UnregisterAllEvents()
|
||||
|
||||
|
@ -276,6 +276,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
|
||||
IceHUD.ShardCounter = ShardCounter:new()
|
||||
end
|
||||
|
@ -42,6 +42,10 @@ elseif IceHUD.WowClassicBC then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 4
|
||||
elseif IceHUD.WowClassicWrath then
|
||||
impSndBonusPerRank = 0.25
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 23
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
@ -81,6 +85,10 @@ function SliceAndDice.prototype:Enable(core)
|
||||
self:CheckMaxComboPoints()
|
||||
end
|
||||
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
else
|
||||
@ -91,9 +99,13 @@ function SliceAndDice.prototype:Enable(core)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:CheckMaxComboPoints()
|
||||
if UnitPowerMax then
|
||||
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
maxComboPoints = selected and 6 or 5
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
@ -265,7 +277,7 @@ end
|
||||
function SliceAndDice.prototype:MyOnUpdate()
|
||||
SliceAndDice.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateSnd then
|
||||
self:UpdateSliceAndDice(nil, self.unit, true)
|
||||
self:UpdateSliceAndDice("internal", self.unit)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
@ -290,7 +302,7 @@ local function HasSpell(id)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
|
||||
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
|
||||
return false
|
||||
end
|
||||
|
||||
@ -300,13 +312,14 @@ local function ShouldHide()
|
||||
-- with different durations
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local fromUpdate = event == "internal"
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
|
||||
@ -411,13 +424,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
local maxduration
|
||||
|
||||
if numComboPoints == 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
|
||||
if self:HasNetherbladeBonus() then
|
||||
maxduration = maxduration + netherbladeBonus
|
||||
|
@ -185,7 +185,7 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
local staggerLevel = 1
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
|
||||
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
@ -236,7 +236,7 @@ end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||
local name, _, duration, endTime
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
else
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
|
@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
|
||||
TargetCC.prototype.debuffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
|
@ -15,7 +15,7 @@ end
|
||||
function TargetCast.prototype:Enable(core)
|
||||
TargetCast.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 30200 then
|
||||
if IceHUD.EventExistsSpellcastInterruptible then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
end
|
||||
@ -183,11 +183,11 @@ function TargetCast.prototype:StartBar(action, message)
|
||||
local spell, notInterruptible
|
||||
if UnitCastingInfo then
|
||||
spell = UnitCastingInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
end
|
||||
if UnitChannelInfo and not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
|
||||
if not spell then
|
||||
return
|
||||
|
@ -1108,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
|
@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
|
||||
TargetInvuln.prototype.buffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
@ -197,7 +197,7 @@ end
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
|
||||
if not isUpdate then
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
||||
else
|
||||
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))
|
||||
|
@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
|
||||
-- DK rune stuff
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if SPELL_POWER_RUNIC_POWER then
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
@ -135,13 +135,13 @@ function IceTargetMana.prototype:Update(unit)
|
||||
self.color = "TargetEnergy"
|
||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||
self.color = "TargetRunicPower"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (manaType == SPELL_POWER_INSANITY) then
|
||||
self.color = "TargetInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||
elseif (manaType == SPELL_POWER_FURY) then
|
||||
self.color = "TargetFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (manaType == SPELL_POWER_MAELSTROM) then
|
||||
self.color = "TargetMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||
elseif (manaType == SPELL_POWER_PAIN) then
|
||||
self.color = "TargetPain"
|
||||
end
|
||||
|
||||
|
@ -341,7 +341,7 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Changelog
|
||||
|
||||
v1.13.13:
|
||||
v1.14.0:
|
||||
|
||||
- Slight optimization of Zereth Mortis puzzle detection logic.
|
||||
- Fixed target health updating infrequently on Classic-BC.
|
||||
- 10.0 compatibility
|
||||
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
|
||||
|
Reference in New Issue
Block a user