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103 Commits

Author SHA1 Message Date
a201aa5149 Fixed incorrect texture drawing behind power counters
Looks like at some point I modified how "darkened" inactive powers worked and ended up drawing two copies of the darkened power counter for each inactive power. "runebg" is superfluous since we're just setting the color of the actual counter to black and partially transparent instead. For some power counters, such as Paladins, the runebg texture was actually wrong and drawing the entire atlas rather than just the texture we wanted.
2016-07-26 21:37:45 -05:00
34d3060df3 Fixed castbar interruption on 7.0 clients
Looks like some things changed in spellcast events on 7.0 which necessitate using the spellcast GUID to identify when a specific cast starts or stops. Now we use those GUIDs which restores the castbar to its appropriate behavior. (ticket #215)
2016-07-25 13:02:14 -05:00
9e7b34d43c Disabled Resolved for 7.0 clients 2016-07-25 12:33:20 -05:00
2d4d32fa1f Fixed SnD error introduced in 46152e92 2016-07-24 19:01:54 -05:00
ca544384b8 Fixed bar rotation breaking low thresholds
I guess something in the 7.0 client must have changed how animations work for inherited frames because it would appear that the RotateFrame call for the child flashFrame is now causing issues somehow. Removing the call allows the flash/low threshold frame to travel alongside the parent frame when rotating.
2016-07-24 17:04:07 -05:00
46152e92f4 Fixed rotation not resetting on profile change
When the player had one profile with a bar rotated 90 degrees and another profile with the same bar not rotated, the non-rotated profile would fail to put the bar back in its original location. Thanks for the detailed report, spacegato!
2016-07-24 16:52:12 -05:00
f0cafee719 Added recent FAQs 2016-07-23 21:43:49 -05:00
f8c7875501 Fixed HarmonyPower Hide Blizzard option generating errors 2016-07-22 11:45:35 -05:00
715f9584fb Fixed "Hide Blizzard" option in Holy Power module in 7.0 2016-07-20 12:42:03 -05:00
6824721947 Fixed TargetMana to match PlayerMana colors/alpha
Forgot to update this module to match the new 7.0/Legion stuff like PlayerMana was already doing. I really should be sharing all this code, but alas.
2016-07-19 23:49:54 -05:00
0ac00068b3 Added new mana types to consider 0 as "full"
For the purposes of alpha settings, 0 is "full" for several mana types, such as the new/changed 7.0 ones (astral power, insanity, fury).
2016-07-19 23:45:51 -05:00
5ca6f20944 Fixed minor inefficient texture access
Also fixed an issue where we were looking for a variable that was not declared in the scope we were looking for it in.
2016-07-19 10:11:58 -05:00
d9218343d5 Updated Website address 2016-07-16 11:32:48 -05:00
e9020becc0 Updated to 7.0 TOC 2016-07-16 11:32:30 -05:00
c0771ea8f4 Enabled useful debug print
Converted to use IceHUD:Debug() so that we can turn it on and off.
2016-06-07 00:35:20 -05:00
5771f990c7 Suppressed noisy debug message
This message prints constantly against training dummies, so let's just turn it off.
2016-06-07 00:35:01 -05:00
702ebbd86a Fixed Death Runes never showing up on Live
UnitPowerMax for SPELL_POWER_RUNES is 0 on live, so numRunes was 0 which was causing UpdateRuneType to throw out the update.
2016-06-07 00:34:31 -05:00
f214c945af Added second argument to UnitPower
I keep seeing things online saying the one-argument version of UnitPower has been deprecated, so I figured I'd go ahead and update my few uses of it in case it actually gets removed at some point. I haven't had any trouble with it, though.
2016-06-01 00:11:33 -05:00
debaf7f1ff Fixed Destruction Warlocks freezing on login in pre-7.0 (ticket #207)
Destruction Warlocks have a PowerMax of 1000 and apparently trying to create that many graphical frames blows something up really quick. In 7.0, everyone's runes are discrete objects, so I was trying to ensure that the graphical representations of a given power were ready at all times, but didn't consider the pre-7.0 case where this calculation would lead to an absurd number of "runes".
This change also fixes an errant CreateFrame() in UpdateRunePower() that was supposed to be self:CreateFrame(). CreateFrame() was just creating a nameless, parentless frame for no reason at all. Good job, me. This isn't C++.
2016-05-29 14:21:50 -05:00
d05c1dac18 Updated my previous change to re-enable the "tapped" feature with the new Legion API 2016-05-29 14:18:51 -05:00
aec7852011 Hacked cast lag back in for 7.0 beta
UNIT_SPELLCAST_SENT is now firing at the same time as UNIT_SPELLCAST_START which is when the client receives confirmation that a spell s/he wanted to cast has begun casting (as opposed to pre-7.0 when _SENT would fire when the client pressed the button before receiving confirmation). As per http://www.wowinterface.com/forums/showpost.php?p=314818&postcount=31, I'm now hooking CURRENT_SPELL_CAST_CHANGED to give us a slight chance of acquiring lag info. Unfortunately that event fires for just about every casting-related thing that happens (with no context/useful args at all), so we get a proper lag indicator for the initial cast, but nothing once we start chaining casts together. I guess this is something to keep an eye on as 7.0 nears release.
2016-05-29 00:45:01 -05:00
8fef3a2b8c Updated ComboPointsBar for Legion
Also fixed a very minor leak in it where a table was being generated every call to Update when the player had > 0 combo points.
2016-05-29 00:17:08 -05:00
2646481d11 Updated to hide SnD unless we have the SnD ability (which implies Outlaw spec in 7.0)
Theoretically we could reuse this module for Roll the Bones as well, but the nature of its effects makes the duration bar portion difficult and not terribly informative to the user since each of the 6 possible buffs can be activated with different durations depending on when RtB was used.
2016-05-29 00:08:03 -05:00
c75ffcc6fc Fixed error generated when gaining a max combo point
When loading into the game as an Outlaw, the mod was creating 5 slots for combo points. Switching to Assassination increases the max to 6, but the module was failing to compensate for this and causing an error instead.
2016-05-28 23:58:23 -05:00
b487aaf351 Package alphas for LDT 2016-05-28 22:58:01 -05:00
2235364df9 Added checks for rune count changing mid-session
Right now most ClassPowerCounter child classes are doing this work themselves, but they don't need to be. Some cleanup could be done there if anyone ever felt like doing it. (I did a tiny bit with Shards and Chi, but there's more to be done)
2016-05-28 22:57:25 -05:00
a8b6f53a68 Fixed arcane charges not showing on first login 2016-05-28 22:40:06 -05:00
ba2f873b60 Updated Stagger for Legion
Also made use of the new DogTags for Stagger instead of trying to format the values ourself
2016-05-28 11:26:46 -05:00
7221e78290 Fixed error in Chi module
When signing in as a spec with Chi, an error was being thrown due to the graphical frames for chi not existing yet.
2016-05-28 11:06:51 -05:00
97d04c174a Updates to Shards for Legion 2016-05-28 02:50:10 -05:00
6f0ddb7f6d Only show AltMana for mistweaver monks in pre-7.0
I realized that my updates changed how the module worked for pre-7.0 users who were using MonkMana
2016-05-28 02:49:42 -05:00
0188a3fc0b Updating with UNIT_POWER_FREQUENT makes the bar look better 2016-05-28 02:23:26 -05:00
a3a6cbb7f4 UNIT_DISPLAYPOWER is a more foolproof way of checking if we need AltMana displayed or not 2016-05-28 02:20:43 -05:00
9ed739fb1b Fixed number of Chi not necessarily being correct on login 2016-05-28 02:18:06 -05:00
ab1ad06185 Only show Chi in Legion for Windwalker monks 2016-05-28 02:17:33 -05:00
7b3d910956 Rolled ClassMana bars into PlayerAltMana
There are too many classes that need to care about mana as a background resource in addition to whatever their primary resource is to keep creating class-specific bars, so let's just make one bar that does it all. I've done a one-time inherit of DruidMana's settings since it's the only bar that's been in a Release version that serves this purpose and should migrate its settings forward.
2016-05-28 02:16:26 -05:00
6906f3545d Fixed dev version to override project-date-integer appropriately 2016-05-28 01:56:38 -05:00
5d718a4d07 Eclipse is gone in Legion 2016-05-27 00:32:25 -05:00
e7ddb66531 Updated the LibDogTag repo paths to use the new git path 2016-05-27 00:32:01 -05:00
b328ad0739 Changed how cooldowns are started (ticket #205) 2016-05-26 23:49:22 -05:00
b9cfe48d03 Fixed Runes not showing up on login 2016-05-26 23:41:15 -05:00
f9b4d7acbb Added Mage Arcane Charges for Legion 2016-05-26 23:11:41 -05:00
e15dc1d226 Added support for atlases
Class power counters can now use atlases for their textures instead of just texture filenames and coordinates
2016-05-26 23:11:29 -05:00
c49e0ad84a Set color for DH Fury resource 2016-05-26 21:47:31 -05:00
e219dac245 Tiny cleanup 2016-05-26 21:46:59 -05:00
975fd3fbf4 Set Compatible-With to 7.0 2016-05-26 21:42:54 -05:00
1b3b9a1bb9 Added support for Insanity
Legion's Shadow Priests have a new default power type called Insanity, so now we need an additional bar to show the player's mana (which all priests still have) while in shadow spec as a priest.
2016-05-26 01:09:13 -05:00
6610de6814 Don't load Shadow Orbs in Legion
Apparently this module locks up the game client...somehow. Plus Shadow Orbs appear to be no more in Legion.
2016-05-26 00:00:12 -05:00
45a8f66249 Update Runes for Legion
Updated with the new DK rune changes so there are no longer different types of runes, just the one type. Also hooked up support for any potential changes to the max number of runes (as is present in Blizzard's RuneFrame source), but have no idea how to correctly trigger the 7th rune (or if that's even in the current build). Tested with hackery via /script commands and verified it works, so *shrug*.
2016-05-25 23:43:43 -05:00
e1e216d9dd Updated Holy Power for Legion
Hide the holy power module when not in Retribution spec in 7.0
2016-05-25 23:00:57 -05:00
316ec05e78 Package the alpha of LibDogTag-Unit (for Legion compatibility) 2016-05-25 10:30:07 -05:00
3c3088aa16 Fixed error for non-rogues 2016-05-24 13:32:46 -05:00
e54c645b99 WIP Legion combo points updates
Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar).
Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
2016-05-24 02:05:12 -05:00
5fbf85811e Replaced UNIT_COMBO_POINTS with UNIT_POWER for Legion 2016-05-24 00:52:56 -05:00
9b5df60efa Removed UnitIsTapped usage for Legion 2016-05-24 00:50:14 -05:00
efc25bdb9c Hide lag bar for invalid conditions
For some interactables, such as specific quest-related objects in WoD, we never receive a SpellCastSent event, only a SpellCastStart. If, prior to that event, we ever failed a spell cast, we would have an outdated "spell sent time" saved off for a previous cast. This value would then get used due to us receiving a Start with no Sent and would cause the lag bar to fill the entire cast bar incorrectly. For these cases, we now no longer show the lag bar at all because we don't receive enough information from the game to compute one.
2016-05-18 00:04:29 -05:00
a9e96ca151 Tweaked debug messages 2016-05-17 23:19:28 -05:00
2a98dc961d Fixed up debugging
Apparently isFirst is no longer passed to OnEnable, so we were never setting a debug frame.
Made the additional arguments that were being passed to Debug() actually do something (currently print out a stringified version of themselves in a space-delimited string)
2016-05-17 23:19:14 -05:00
3aef209816 Use the GCD spell for calculating GCD time (ticket #204) 2016-02-03 20:25:22 -06:00
c4adadb301 Added option to ignore custom lag tolerance for lag indicators
This allows the user to override the fact that they've set a custom lag tolerance in the game's options and instead have the mod display the computed latency. (ticket #201)
2015-12-22 01:14:42 -06:00
7421f916ad Fixed "Show during cast" for classes with < 1.5s GCD
Ticket #200 - thanks nandchan!
2015-12-22 01:01:20 -06:00
45686f5a36 Fixed GCD occasionally showing when it shouldn't
Ticket #199 - thanks nandchan!
2015-12-22 00:39:39 -06:00
30f3210d30 Added optional lag indicator to the GCD module
Ticket #196 - thanks nandchan!
2015-12-20 16:25:59 -06:00
fe656f463d Lowered frame strata for the GCD bar
There's no real reason to force this bar up into the TOOLTIP strata and have it draw on top of things. It can live in 'low' like every other part of the addon.
2015-12-20 16:12:52 -06:00
b9d1447698 Placed lag bar into an appropriate frame layer 2015-12-20 16:11:52 -06:00
2c93dbc365 Fixed lag indicator on cast bars set to 'reverse'
Apparently setting the castbar to 'reverse' mode has never set the lag indicator in the correct place. Now we instruct SetBarCoord to behave differently for lag indicators.
2015-12-20 16:11:23 -06:00
e7717731cb Respect channeled spells for "Show during cast" option
Ticket #197 - thanks nandchan!
2015-12-20 15:22:44 -06:00
fa64f46bc1 Fixes GCD sometimes not triggering
I'm not having any problems triggering the GCD with items or spells, but a ticket reports that this is an issue and this is the way to fix it. (ticket #198 - thanks nandchan!)
2015-12-20 15:15:51 -06:00
b6fe6b215d Removed no-longer-used code 2015-09-27 16:32:36 -05:00
976047a9bc Fix the Resolve module
Integrated a fix from user cgsg11 to use the mysterious 15th return value from UnitAura with Resolve instead of trying to scan the tooltip for the percentage.
2015-09-27 16:03:20 -05:00
ad72976b24 Cleaner way of getting defaults and options from stack counters
Now we pass in the options or defaults table directly to the helper class's getter methods since they're passed by reference and can be modified in place. This saves us creation of yet more tables and obviates the need to merge tables together.
2015-09-04 22:34:07 -05:00
4d20a073ae Added optional aura icon to the CustomCounterBar 2015-09-04 22:28:00 -05:00
776bbf7ab3 Added a custom counter bar module by popular demand. Behaves exactly like a stack counter module, but in bar form.
Also cleaned up a little bit of code in the core that was dealing with custom modules.
2015-08-22 16:55:14 -05:00
7249f4ebcd Moved some code that tied IceStackCounter more tightly to CustomCount than I had wanted into CustomCount itself. 2015-08-22 16:53:58 -05:00
8e13a8075d Pulled some common functionality out of CustomCount and into a helper file. I intend on using this same helper for a bar version of a buff counter. 2015-08-21 00:42:24 -05:00
fc49de127a Always use Anticipation's spell ID, not name (ticket #194) 2015-08-19 22:00:00 -05:00
c0ca456c9c Drycode fix take 2 2015-06-29 20:34:42 -05:00
2126dc4bce Drycode fix 2015-06-29 20:33:57 -05:00
2415f9a0e6 - More attempts to fix Runes errors being reported. 2015-06-29 20:21:03 -05:00
fc58eec85e - TOC bump for 6.2 2015-06-27 22:22:32 -05:00
ec38972f8c - Hide IceHUD when interacting with barber shops. (ticket #190) 2015-06-27 22:22:16 -05:00
1dfbd13d67 Fixed bad SetCooldown usage in the Runes frame (ticket #189). 2015-06-25 10:45:16 -05:00
d946fe36dd - Changed CC modules to compare by spell ID instead of name in order to match more correctly. (thanks rmihalko! ticket #186) 2015-04-08 10:44:24 -05:00
55fc88acdc Fixed a bug causing buff/debuff watchers to not display for (de)buffs that didn't stack. 2015-03-25 23:24:27 -05:00
1fc1d476cc Used an undocumented cooldown function to make the cooldown wipe on Death Knight runes match the shape of the rune (circular). 2015-03-22 21:55:05 -05:00
84577ae5e9 Fixed potential divide-by-zero in the custom counter module. 2015-03-22 21:44:39 -05:00
6daa9ea927 Added an option to only display a buff/debuff watcher when the tracked aura has more than X stacks (default 0) (ticket #185) 2015-03-03 22:39:28 -06:00
e5eb235aef Added support for tracking spell stacks and charges in the Custom Count module. 2015-02-26 00:51:39 -06:00
02c1d04874 - TOC bump for 6.1 2015-02-24 17:17:23 -06:00
9026b95f6f Added Paladin Fist of Justice stun to the CC list by request. 2015-01-01 18:17:24 -06:00
74255c2ac3 - Added Resolve module contributed by darkuja_9 and tweaked a bit. 2014-12-18 11:03:41 -06:00
b066269ba0 Added feature to turn burning embers green if the player has the codex of xerrath spell. 2014-12-10 20:33:33 -06:00
56ae139c52 Didn't mean to commit this debug print. 2014-12-10 20:33:27 -06:00
560e0674da - Changed low threshold step from 5% increments to 1% increments by request. 2014-12-07 07:51:58 -06:00
67df0a178b Added Stagger module from user pilonog. 2014-12-06 14:52:29 -06:00
5e04739306 Fixed a bug where Monks with more than 4 Chi would not draw the additional Chi properly on initial load into the world 2014-11-22 02:11:54 -06:00
605b4884df Removed project-revision from the version number string since we've been away from svn for a while now 2014-11-22 01:51:49 -06:00
d30d971cda Updated with new return values for GetWeaponEnchantInfo in 6.0 (ticket #183 - thanks slippycheeze!) 2014-11-22 01:49:24 -06:00
1a62f6b33a - Added support for a 6th Chi. 2014-11-15 00:37:51 -06:00
63462ae340 Fixed being able to cancel a buff when the frame's alpha was zero. Unfortunately the mouse click is still eaten, but at least your buffs don't pop off. 2014-11-07 00:41:32 -06:00
d9571c6636 Worked around a bug Blizzard created in 6.0 with cooldown wipes not updating alpha with their parent frame. See http://www.wowinterface.com/forums/showthread.php?t=49950 for discussion. 2014-11-07 00:41:26 -06:00
866c439621 Updated FAQ. 2014-10-31 11:22:23 -05:00
5e778647ff Fixed ComboPointsBar not setting the proper alpha value sometimes. 2014-10-27 20:20:42 -05:00
39 changed files with 2869 additions and 1579 deletions

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@ -43,11 +43,9 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
libs/LibDogTag-Unit-3.0:
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:

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@ -946,6 +946,8 @@ function IceBarElement.prototype:CreateFrame()
if self.moduleSettings.rotateBar then
self:RotateHorizontal()
else
self:ResetRotation()
end
end
@ -1140,7 +1142,7 @@ function IceBarElement.prototype:Flip(side)
end
-- Rokiyo: bar is the only required argument, scale & top are optional
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
if not scale then scale = 0 end
scale = IceHUD:Clamp(scale, 0, 1)
@ -1150,7 +1152,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
local min_y, max_y
local offset_y = 0
if IceHUD:xor(self.moduleSettings.reverse, top) then
local reverse = self.moduleSettings.reverse
if overrideReverse then
reverse = false
end
if IceHUD:xor(reverse, top) then
if self.moduleSettings.inverse == "INVERSE" then
min_y = 1 - scale
max_y = 1

View File

@ -36,6 +36,7 @@ function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
@ -256,7 +257,7 @@ end
function IceCastBar.prototype:MyOnUpdate()
-- safety catch
if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action)
--IceHUD:Debug("Stopping action ", self.action)
self:StopBar()
return
end
@ -412,27 +413,30 @@ end
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId)
end
function IceCastBar.prototype:SpellCastChanged(event, arg1)
IceHUD:Debug("SpellCastChanged", arg1)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank)
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self.current = spell
self.current = lineId
end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and lineId and self.current ~= lineId) then
return
end
@ -446,12 +450,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current)
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and lineId and self.current ~= lineId) then
return
end
@ -474,12 +478,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
self:StartBar(IceCastBar.Actions.Failure, "Failed")
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current)
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and lineId and self.current ~= lineId) then
return
end
@ -501,7 +505,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
@ -511,7 +515,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
end
-- ignore if not coming from current spell
if (self.current and self.current ~= spell) then
if (self.current and self.current ~= lineId) then
return
end

View File

@ -93,6 +93,7 @@ function IceCore.prototype:SetupDefaults()
TextDecoration = "Shadow",
bHideDuringPetBattles = true,
bHideInBarberShop = true,
},
global = {
lastRunVersion = 0,
@ -141,7 +142,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
thisVersion = @project-date-integer@
--@end-non-debug@]===]
--@debug@
thisVersion = 9999
thisVersion = 99999999999999
--@end-debug@
if self.accountSettings.lastRunVersion < thisVersion then
if self.accountSettings.lastRunVersion < 549 then
@ -166,6 +167,12 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["LacerateCount"] = {}
end
end
if self.accountSettings.lastRunVersion <= 20160527053225 then
if self.settings.modules["DruidMana"] ~= nil then
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
self.settings.modules["DruidMana"] = nil
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end
@ -202,31 +209,25 @@ function IceCore.prototype:Enable(userToggle)
end
for k,v in pairs(self.settings.modules) do
local newModule
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
newModule = IceCustomBar:new()
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = k
self:AddNewDynamicModule(newCounter, true)
newModule = IceCustomCount:new()
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
newModule = IceCustomCounterBar:new()
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
local newCD
newCD = IceCustomCDBar:new()
newCD.elementName = k
self:AddNewDynamicModule(newCD, true)
newModule = IceCustomCDBar:new()
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
local newHealth
newHealth = IceCustomHealth:new()
newHealth.elementName = k
self:AddNewDynamicModule(newHealth, true)
newModule = IceCustomHealth:new()
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
local newMana
newMana = IceCustomMana:new()
newMana.elementName = k
self:AddNewDynamicModule(newMana, true)
newModule = IceCustomMana:new()
end
if newModule ~= nil then
newModule.elementName = k
self:AddNewDynamicModule(newModule, true)
end
end
@ -244,6 +245,8 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -253,6 +256,14 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Show()
end
elseif (event == "BARBER_SHOP_OPEN") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Hide()
end
elseif (event == "BARBER_SHOP_CLOSE") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
end
end)
@ -489,6 +500,8 @@ function IceCore.prototype:Disable(userToggle)
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false

View File

@ -130,6 +130,8 @@ function IceElement.prototype:GetBarTypeDescription(barType)
retval = L["(De)Buff watcher"]
elseif barType == "Counter" then
retval = L["Counter"]
elseif barType == "CounterBar" then
retval = L["CounterBar"]
elseif barType == "Health" then
retval = HEALTH
elseif barType == "Mana" then

View File

@ -20,7 +20,7 @@ IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar"}
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
--@debug@
IceHUD.optionsLoaded = true
@ -78,6 +78,21 @@ StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] =
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_BAR_CREATED"] =
{
text = L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
OnShow = function(self)
self:SetFrameStrata("TOOLTIP")
end,
OnHide = function(self)
self:SetFrameStrata("DIALOG")
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
{
text = L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
@ -257,10 +272,10 @@ function IceHUD:OnEnable(isFirst)
IceHUD_Options:OnLoad()
--@end-debug@
if isFirst then
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame2
end
self.debugFrame = ChatFrame1
-- end
end
-- add settings changes/updates here so that existing users don't lose their settings
@ -343,8 +358,12 @@ function IceHUD:LoadOptions()
return true
end
function IceHUD:Debug(msg)
function IceHUD:Debug(...)
if self.debugging then
local msg = ""
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
self.debugFrame:AddMessage(msg)
end
end
@ -377,7 +396,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
if unit == "main hand weapon" or unit == "off hand weapon" then
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
if unit == "main hand weapon" and hasMainHandEnchant then
@ -536,6 +555,9 @@ function IceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
elseif moduleKey == "Counter" then -- custom counter
newMod = IceCustomCount:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED"
elseif moduleKey == "CounterBar" then -- custom counter bar
newMod = IceCustomCounterBar:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_BAR_CREATED"
elseif moduleKey == "CD" then -- cooldown bar
newMod = IceCustomCDBar:new()
popupMsg = "ICEHUD_CUSTOM_CD_CREATED"

View File

@ -1,14 +1,14 @@
## Interface: 60000
## Interface: 70000
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon
## Version: @project-version@ (Revision: @project-revision@)
## Version: @project-version@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 50400
## X-Compatible-With: 60200
## X-Category: HUDs
## X-Website: http://www.wowace.com/projects/ice-hud/
## X-Website: http://www.wowace.com/addons/ice-hud/
## X-WoWI-ID: 8149
#@no-lib-strip@
@ -26,6 +26,7 @@ IceElement.lua
IceBarElement.lua
IceUnitBar.lua
IceCastBar.lua
IceStackCounter.lua
# IceHUD modules
# - Feel free to comment these out if you like
@ -35,7 +36,6 @@ modules\TargetHealth.lua
modules\TargetMana.lua
modules\PetHealth.lua
modules\PetMana.lua
modules\DruidMana.lua
modules\TargetInfo.lua
modules\TargetOfTarget.lua
modules\ComboPoints.lua
@ -59,6 +59,7 @@ modules\FocusThreat.lua
modules\RangeCheck.lua
modules\CustomBar.lua
modules\CustomCount.lua
modules\CustomCounterBar.lua
# - make sure PlayerInfo loads after TargetInfo since it inherits
modules\PlayerInfo.lua
modules\PetInfo.lua
@ -78,13 +79,16 @@ modules\HolyPower.lua
modules\Shards.lua
modules\EclipseBar.lua
modules\Vengeance.lua
modules\Resolve.lua
modules\PlayerAlternatePower.lua
modules\HarmonyPower.lua
modules\MonkManaBar.lua
modules\ShadowOrbs.lua
modules\TargetAbsorb.lua
modules\PlayerAbsorb.lua
modules\FocusAbsorb.lua
modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
#@do-not-package@
IceHUD_Options\Options.lua

View File

@ -1,4 +1,4 @@
## Interface: 60000
## Interface: 70000
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -71,7 +71,19 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.]]
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
}
}
},
@ -368,7 +380,24 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
end
end,
order = 34,
}
},
bHideInBarberShop = {
type = 'toggle',
name = L["Hide in barbershops"],
desc = L["This will hide the entire mod when interacting with a barbershop."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideInBarberShop
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideInBarberShop = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
order = 35,
},
}
},

175
IceStackCounter.lua Normal file
View File

@ -0,0 +1,175 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
-- OVERRIDE
function IceStackCounter_GetOptions(frame, opts)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
end,
set = function(info, v)
frame.moduleSettings.auraTarget = info.option.values[v]
frame.unit = info.option.values[v]
frame:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
end,
set = function(info, v)
frame.moduleSettings.auraType = info.option.values[v]
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return frame.moduleSettings.auraName
end,
set = function(info, v)
frame.moduleSettings.auraName = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return frame.moduleSettings.onlyMine
end,
set = function(info, v)
frame.moduleSettings.onlyMine = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.7,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return tostring(frame.moduleSettings.maxCount)
end,
set = function(info, v)
if not v or not tonumber(v) or tonumber(v) <= 0 then
v = 5
end
frame.moduleSettings.maxCount = tonumber(v)
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
end
function IceStackCounter_GetMaxCount(frame)
if frame.moduleSettings.auraType == "charges" then
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
return max or 1
else
return frame.moduleSettings.maxCount
end
end
function IceStackCounter_GetDefaultSettings(defaults)
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["auraType"] = "buff"
end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
frame.unit = frame.moduleSettings.auraTarget or "player"
if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
frame.moduleSettings.maxCount = 5
frame:Redraw()
end
end
function IceStackCounter_GetCount(frame)
if not frame.moduleSettings.auraName then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(frame.moduleSettings.maxCount)
else
if frame.moduleSettings.auraType == "charges" then
points = GetSpellCharges(frame.moduleSettings.auraName) or 0
elseif frame.moduleSettings.auraType == "spell count" then
points = GetSpellCount(frame.moduleSettings.auraName) or 0
else
points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
end
end
frame.lastPoints = points
if (points == 0) then
points = nil
end
return points
end
function IceStackCounter_UseTargetAlpha(frame)
return frame.lastPoints ~= nil and frame.lastPoints > 0
end

View File

@ -85,7 +85,7 @@ function IceUnitBar.prototype:GetOptions()
end,
min = 0,
max = 1,
step = 0.05,
step = 0.01,
isPercent = true,
order = 30.091
}
@ -197,13 +197,15 @@ end
function IceUnitBar.prototype:RotateHorizontal()
IceUnitBar.super.prototype.RotateHorizontal(self)
if IceHUD.WowVer < 70000 then
self:RotateFrame(self.flashFrame)
end
end
function IceUnitBar.prototype:ResetRotation()
IceUnitBar.super.prototype.ResetRotation(self)
if self.flashFrame.anim then
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
self.flashFrame.anim:Stop()
end
end
@ -213,14 +215,18 @@ end
function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self)
if IceHUD.WowVer < 70000 then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.health = UnitHealth(self.unit)
self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
self.mana = UnitPower(self.unit)
self.maxMana = UnitPowerMax(self.unit)
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass

61
modules/ArcaneCharges.lua Normal file
View File

@ -0,0 +1,61 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "ArcaneChargesNumeric"
self.unitPower = SPELL_POWER_ARCANE_CHARGES
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.runeWidth = self.runeHeight
self.requiredSpec = SPEC_MAGE_ARCANE
end
function ArcaneCharges.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
self.runeCoords = { }
for i = 1, self.numRunes do
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
end
ArcaneCharges.super.prototype.Enable(self, core)
end
function ArcaneCharges.prototype:GetOptions()
local opts = ArcaneCharges.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
return opts
end
function ArcaneCharges.prototype:GetRuneAtlas(rune)
return "Mage-ArcaneCharge"
end
function ArcaneCharges.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function ArcaneCharges.prototype:ShowBlizz()
MageArcaneChargesFrame:Show()
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
end
function ArcaneCharges.prototype:HideBlizz()
MageArcaneChargesFrame:Hide()
MageArcaneChargesFrame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,9 +3,8 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
CastBar.prototype.lagBar = nil
CastBar.prototype.spellCastSent = nil
CastBar.prototype.sentSpell = nil
-- Constructor --
function CastBar.prototype:init()
@ -35,6 +34,7 @@ function CastBar.prototype:GetDefaultSettings()
settings["usesDogTagStrings"] = false
settings["rangeColor"] = true
settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
return settings
end
@ -119,6 +119,24 @@ function CastBar.prototype:GetOptions()
order = 43
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
opts["barVisible"] = {
type = 'toggle',
name = L["Bar visible"],
@ -339,7 +357,7 @@ function CastBar.prototype:CheckVehicle()
end
function CastBar.prototype:CVarUpdate(...)
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
end
@ -373,36 +391,50 @@ end
function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND")
self:SetBarCoord(self.lagBar, 0 , true)
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
-- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId)
if (unit ~= self.unit) then return end
if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime()
end
self.sentSpell = lineId
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
function CastBar.prototype:SpellCastChanged(event, arg1)
CastBar.super.prototype.SpellCastChanged(self, event, arg1)
if IceHUD.WowVer >= 70000 then
self.spellCastSent = GetTime()
end
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId)
if (unit ~= self.unit) then return end
if not self:IsVisible() or not self.actionDuration then
return
end
if self.sentSpell ~= lineId then
self.spellCastSent = nil
end
local scale
if self.unit == "vehicle" then
scale = 0
@ -414,8 +446,7 @@ function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
self.lagBar:SetFrameStrata("BACKGROUND")
self:SetBarCoord(self.lagBar, scale, true)
self:SetBarCoord(self.lagBar, scale, true, true)
self.spellCastSent = nil
end
@ -443,8 +474,7 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
local top = not self.moduleSettings.reverseChannel
self.lagBar:SetFrameStrata("MEDIUM")
self:SetBarCoord(self.lagBar, scale, top)
self:SetBarCoord(self.lagBar, scale, top, true)
self.spellCastSent = nil
end

View File

@ -17,6 +17,7 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
@ -418,6 +419,11 @@ end
function IceClassPowerCounter.prototype:Enable(core)
IceClassPowerCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
self:CreateFrame()
self:CheckValidLevel(nil, UnitLevel("player"))
end
@ -483,6 +489,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
return
end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
self.numRunes = numMax
self:CreateFrame()
end
end
local numReady = UnitPower("player", self.unitPower)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
@ -624,9 +638,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
end
function IceClassPowerCounter.prototype:GetRuneTexture(rune)
assert(false, "Must override GetRuneTexture in child classes")
return nil
end
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
return false
end
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -659,11 +684,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
for i=1, self.numRunes do
self:SetupRuneTexture(i)
self.frame.graphical[i]:Show()
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].runebg:Show()
else
self.frame.graphical[i].runebg:Hide()
end
end
end
end
@ -698,14 +718,16 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
if self:GetShineAtlas(i) then
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
else
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
end
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:ClearAllPoints()
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
@ -720,14 +742,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i]:SetHeight(self.runeHeight)
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
if self.currentGrowMode == self.growModes["width"] then
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
else
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
end
end
@ -745,7 +763,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
-- make sure any texture aside from the special one is square and has the proper coordinates
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
self.frame.graphical[rune]:SetWidth(width)
self.frame:SetWidth(width*self.numRunes)
local runeAdjust = rune - (self.numRunes / 2) - 0.5
@ -756,7 +773,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then
@ -766,7 +788,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
elseif self:GetRuneMode() == "Graphical Clean Circle" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
end
function IceClassPowerCounter.prototype:GetAlphaAdd()

View File

@ -3,7 +3,6 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local AnticipationAuraName = "Anticipation"
local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20
@ -18,6 +17,15 @@ function ComboPoints.prototype:init()
end
function ComboPoints.prototype:GetMaxComboPoints()
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
retval = 5
end
return retval
end
-- 'Public' methods -----------------------------------------------------------
@ -150,6 +158,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
if IceHUD.WowVer < 70000 then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
@ -167,11 +176,12 @@ function ComboPoints.prototype:GetOptions()
end,
order = 33.3
}
end
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 combo point: yellow, 5 combo points: red"],
desc = L["1 combo point: yellow, max combo points: red"],
get = function()
return self.moduleSettings.gradient
end,
@ -239,11 +249,18 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
@ -255,7 +272,15 @@ function ComboPoints.prototype:Enable(core)
self:CreateComboFrame(true)
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
if unit == "player" and powerType == "COMBO_POINTS" then
for i = 1, #self.frame.graphical do
self.frame.graphicalBG[i]:Hide()
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -265,11 +290,11 @@ function ComboPoints.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5)
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5)
self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -298,9 +323,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
local i
local maxComboPoints = self:GetMaxComboPoints()
-- create backgrounds
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
@ -324,9 +350,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
@ -335,7 +361,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create combo points
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
@ -360,7 +386,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -368,6 +394,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
if IceHUD.WowVer < 70000 then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
@ -403,23 +430,32 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalAnt[i]:Hide()
end
end
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
function ComboPoints.prototype:UpdateComboPoints()
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = 5
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, 4)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
_, _, _, anticipate = UnitAura("player", AnticipationAuraName)
if IceHUD.WowVer < 70000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
end
@ -427,10 +463,14 @@ function ComboPoints.prototype:UpdateComboPoints()
points = points or 0
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
if self:GetMaxComboPoints() > #self.frame.graphical then
self:CreateFrame()
end
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
g = g - ((1 / self:GetMaxComboPoints())*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
@ -447,7 +487,7 @@ function ComboPoints.prototype:UpdateComboPoints()
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
for i = 1, self:GetMaxComboPoints() do
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
@ -462,6 +502,7 @@ function ComboPoints.prototype:UpdateComboPoints()
self.frame.graphical[i]:Hide()
end
if i <= #self.frame.graphicalAnt then
if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show()
else
@ -470,13 +511,14 @@ function ComboPoints.prototype:UpdateComboPoints()
end
end
end
end
do
local antStacks
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", AnticipationAuraName)
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
if newAntStacks ~= antStacks then
antStacks = newAntStacks
self:UpdateComboPoints()

View File

@ -66,7 +66,11 @@ function ComboPointsBar.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
else
@ -80,16 +84,22 @@ function ComboPointsBar.prototype:CreateFrame()
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:UpdateComboPoints()
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, 4)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
@ -106,13 +116,16 @@ function ComboPointsBar.prototype:UpdateComboPoints()
self:UpdateBar(0, "undef")
else
self:Show(true)
local color = {}
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
self:UpdateBar(points / 5.0, "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, 1)
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
end
function ComboPointsBar.prototype:Update()
self:UpdateComboPoints()
end
IceHUD.ComboPointsBar = ComboPointsBar:new()

View File

@ -157,6 +157,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
settings["lowerTextColor"] = {r=1, g=1, b=1}
settings["upperTextColor"] = {r=1, g=1, b=1}
settings["customUnit"] = "player"
settings["minCount"] = 0
return settings
end
@ -386,6 +387,24 @@ function IceCustomBar.prototype:GetOptions()
order = 30.7,
}
opts["minCount"] = {
type = 'input',
name = L["Minimum stacks to show"],
desc = L["Only show the bar when the number of applications of this buff or debuff exceeds this number"],
get = function()
return self.moduleSettings.minCount and tostring(self.moduleSettings.minCount) or "0"
end,
set = function(info, v)
self.moduleSettings.minCount = tonumber(v)
self:Redraw()
self:UpdateCustomBar(self.unit)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.71,
}
opts["barColor"] = {
type = 'color',
name = L["Bar color"],
@ -619,7 +638,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
end
if unitName == "main hand weapon" or unitName == "off hand weapon" then
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
if unitName == "main hand weapon" and hasMainHandEnchant then
@ -716,16 +735,15 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local now = GetTime()
local remaining = nil
local count = 0
local auraIcon = nil
local endTime = 0
if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, count, auraIcon, endTime =
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
else
self.auraDuration, remaining, count, auraIcon, endTime =
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
end
@ -753,7 +771,9 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
end
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) then
self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
@ -803,8 +823,6 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
end
fullString = self.moduleSettings.upperText .. (not self.bIsAura and (" " .. buffString) or "")
else
self.auraBuffCount = 0
end
if DogTag ~= nil then

View File

@ -6,9 +6,6 @@ local IceHUD = _G.IceHUD
IceCustomCount.prototype.countSize = 20
IceCustomCount.prototype.lastPoints = 0
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff"}
-- Constructor --
function IceCustomCount.prototype:init()
IceCustomCount.super.prototype.init(self, "CustomCount")
@ -20,12 +17,7 @@ end
-- OVERRIDE
function IceCustomCount.prototype:GetOptions()
local opts = IceCustomCount.super.prototype.GetOptions(self)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
IceStackCounter_GetOptions(self, opts)
opts["deleteme"] = {
type = 'execute',
@ -75,79 +67,6 @@ function IceCustomCount.prototype:GetOptions()
order = 30.3,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraTarget)
end,
set = function(info, v)
self.moduleSettings.auraTarget = info.option.values[v]
self.unit = info.option.values[v]
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraType)
end,
set = function(info, v)
self.moduleSettings.auraType = info.option.values[v]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.auraName
end,
set = function(info, v)
self.moduleSettings.auraName = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return self.moduleSettings.onlyMine
end,
set = function(info, v)
self.moduleSettings.onlyMine = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.7,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
@ -186,28 +105,6 @@ function IceCustomCount.prototype:GetOptions()
order = 30.81,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return tostring(self.moduleSettings.maxCount)
end,
set = function(info, v)
if not v or not tonumber(v) or tonumber(v) <= 0 then
v = 5
end
self.moduleSettings.maxCount = tonumber(v)
self:CreateCustomFrame(true)
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
opts["normalHeader"] = {
type = 'header',
name = L["Counter look and feel"],
@ -283,7 +180,6 @@ function IceCustomCount.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.countMode = info.option.values[v]
self:CreateCustomFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
@ -360,10 +256,10 @@ function IceCustomCount.prototype:GetCustomMinColor()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g, self.moduleSettings.countMinColor.b, self.alpha
end
-- OVERRIDE
function IceCustomCount.prototype:GetDefaultSettings()
local defaults = IceCustomCount.super.prototype.GetDefaultSettings(self)
IceStackCounter_GetDefaultSettings(defaults)
defaults["vpos"] = 0
defaults["hpos"] = 0
defaults["countFontSize"] = 20
@ -373,14 +269,10 @@ function IceCustomCount.prototype:GetDefaultSettings()
defaults["alwaysFullAlpha"] = true
defaults["graphicalLayout"] = "Horizontal"
defaults["countGap"] = 0
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["customBarType"] = "Counter"
defaults["countMinColor"] = {r=1, g=1, b=0, a=1}
defaults["countColor"] = {r=1, g=0, b=0, a=1}
defaults["auraType"] = "buff"
return defaults
end
@ -390,6 +282,7 @@ function IceCustomCount.prototype:Redraw()
IceCustomCount.super.prototype.Redraw(self)
self:CreateFrame()
self:CreateCustomFrame(true)
self:UpdateCustomCount()
end
@ -398,22 +291,8 @@ end
function IceCustomCount.prototype:Enable(core)
IceCustomCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
self.unit = self.moduleSettings.auraTarget or "player"
if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
self.moduleSettings.maxCount = 5
self:CreateCustomFrame(true)
self:Redraw()
else
self:CreateCustomFrame(true)
end
IceStackCounter_Enable(self)
self:UpdateCustomCount()
end
@ -427,11 +306,11 @@ function IceCustomCount.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -458,8 +337,10 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
self.frame.graphical = {}
end
local max = IceStackCounter_GetMaxCount(self)
-- create backgrounds
for i = 1, self.moduleSettings.maxCount do
for i = 1, max do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
@ -493,7 +374,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
end
-- create counts
for i = 1, self.moduleSettings.maxCount do
for i = 1, max do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
@ -524,7 +405,7 @@ end
function IceCustomCount.prototype:SetCustomColor()
for i=1, self.moduleSettings.maxCount do
for i=1, IceStackCounter_GetMaxCount(self) do
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
local r, g, b = self:GetCustomColor()
@ -536,9 +417,10 @@ function IceCustomCount.prototype:SetCustomColor()
end
function IceCustomCount.prototype:GetGradientColor(curr)
local max = IceStackCounter_GetMaxCount(self)
local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor()
local scale = (curr-1)/(self.moduleSettings.maxCount-1)
local scale = max > 1 and ((curr-1)/(max-1)) or 1
r = r * scale + mr * (1-scale)
g = g * scale + mg * (1-scale)
@ -553,19 +435,7 @@ function IceCustomCount.prototype:UpdateCustomCount()
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(self.moduleSettings.maxCount)
else
points = IceHUD:GetAuraCount(self.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
self.unit, self.moduleSettings.auraName, self.moduleSettings.onlyMine, true)
end
self.lastPoints = points
if (points == 0) then
points = nil
end
local points = IceStackCounter_GetCount(self)
if (self.moduleSettings.countMode == "Numeric") then
local r, g, b = self:GetCustomColor()
@ -597,5 +467,5 @@ function IceCustomCount.prototype:UpdateCustomCount()
end
function IceCustomCount.prototype:UseTargetAlpha(scale)
return self.lastPoints ~= nil and self.lastPoints > 0
return IceStackCounter_UseTargetAlpha(self)
end

View File

@ -0,0 +1,345 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
IceCustomCounterBar.prototype.currColor = {}
local AuraIconWidth = 20
local AuraIconHeight = 20
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
function IceCustomCounterBar.prototype:init()
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
self.bTreatEmptyAsFull = true
end
function IceCustomCounterBar.prototype:GetOptions()
local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
IceStackCounter_GetOptions(self, opts)
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Counter name"],
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 29.91,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
desc = L["The color for this counter"],
get = function()
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countColor.r = r
self.moduleSettings.countColor.g = g
self.moduleSettings.countColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.95,
}
opts["countMinColor"] = {
type = 'color',
name = L["Count minimum color"],
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
get = function()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countMinColor.r = r
self.moduleSettings.countMinColor.g = g
self.moduleSettings.countMinColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
end,
order = 29.96,
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.97
}
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
args = {
displayAuraIcon = {
type = 'toggle',
name = L["Display aura icon"],
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
get = function()
return self.moduleSettings.displayAuraIcon
end,
set = function(info, v)
self.moduleSettings.displayAuraIcon = v
if self.barFrame.icon then
if v then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 40.1,
},
auraIconXOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon horizontal offset"],
desc = L["Adjust the horizontal position of the aura icon"],
get = function()
return self.moduleSettings.auraIconXOffset
end,
set = function(info, v)
self.moduleSettings.auraIconXOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.2,
},
auraIconYOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon vertical offset"],
desc = L["Adjust the vertical position of the aura icon"],
get = function()
return self.moduleSettings.auraIconYOffset
end,
set = function(info, v)
self.moduleSettings.auraIconYOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.3,
},
auraIconScale = {
type = 'range',
min = 0.1,
max = 3.0,
step = 0.05,
name = L["Aura icon scale"],
desc = L["Adjusts the size of the aura icon for this bar"],
get = function()
return self.moduleSettings.auraIconScale
end,
set = function(info, v)
self.moduleSettings.auraIconScale = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.4,
},
},
}
return opts
end
function IceCustomCounterBar.prototype:GetDefaultSettings()
local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
IceStackCounter_GetDefaultSettings(defaults)
defaults.textVisible['lower'] = false
defaults.offset = 9
defaults.desiredLerpTime = 0.1
defaults.customBarType = "CounterBar"
defaults.countMinColor = {r=1, g=1, b=0, a=1}
defaults.countColor = {r=1, g=0, b=0, a=1}
defaults.gradient = false
defaults.usesDogTagStrings = false
defaults.displayAuraIcon = false
defaults.auraIconXOffset = 40
defaults.auraIconYOffset = 0
defaults.auraIconScale = 1
return defaults
end
function IceCustomCounterBar.prototype:Enable(core)
IceCustomCounterBar.super.prototype.Enable(self, core)
if self.moduleSettings.auraIconScale == nil then
self.moduleSettings.auraIconScale = 1
end
if self.moduleSettings.auraIconXOffset == nil then
self.moduleSettings.auraIconXOffset = 40
end
if self.moduleSettings.auraIconYOffset == nil then
self.moduleSettings.auraIconYOffset = 0
end
self:UpdateAuraIcon()
IceStackCounter_Enable(self)
end
function IceCustomCounterBar.prototype:Redraw()
IceCustomCounterBar.super.prototype.Redraw(self)
self:UpdateAuraIcon()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:PositionIcons()
if not self.barFrame or not self.barFrame.icon then
return
end
self.barFrame.icon:ClearAllPoints()
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
end
function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexture(DefaultAuraIcon)
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()
end
self:PositionIcons()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:Show(bShouldShow)
IceCustomCounterBar.super.prototype.Show(self, bShouldShow)
if self.moduleSettings.displayAuraIcon then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
function IceCustomCounterBar.prototype:UpdateAuraIcon()
if not self.barFrame or not self.barFrame.icon then
return
end
local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
if auraIcon == nil then
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
end
self.barFrame.icon:SetTexture(auraIcon)
end
function IceCustomCounterBar.prototype:UpdateCustomCount()
local points = IceStackCounter_GetCount(self) or 0
local max = IceStackCounter_GetMaxCount(self) or 1
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then
points = IceStackCounter_GetMaxCount(self)
percent = 1
self.barFrame.icon:Show()
end
if points == nil or points == 0 then
self:Show(false)
self:UpdateBar(0, "undef")
else
self:Show(true)
self.currColor.r = self.moduleSettings.countColor.r
self.currColor.g = self.moduleSettings.countColor.g
self.currColor.b = self.moduleSettings.countColor.b
if self.moduleSettings.gradient then
self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
end
self:UpdateBar(percent, "undef")
self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
end
self:SetBottomText1(points or "0")
end
function IceCustomCounterBar.prototype:Update()
self:UpdateCustomCount()
end

View File

@ -1,76 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidMana = IceCore_CreateClass(IceUnitBar)
DruidMana.prototype.druidMana = nil
DruidMana.prototype.druidManaMax = nil
local MANA_POWER_INDEX = SPELL_POWER_MANA
-- Constructor --
function DruidMana.prototype:init()
DruidMana.super.prototype.init(self, "DruidMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("DruidMana", 87, 82, 141)
end
function DruidMana.prototype:GetDefaultSettings()
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentDruidMP:Round]"
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
return settings
end
function DruidMana.prototype:Enable(core)
DruidMana.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
else
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
end
end
function DruidMana.prototype:Disable(core)
DruidMana.super.prototype.Disable(self, core)
end
function DruidMana.prototype:Update()
DruidMana.super.prototype.Update(self)
local forms = (UnitPowerType(self.unit) ~= 0)
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
end
-- Load us up (if we are a druid)
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.DruidMana = DruidMana:new()
end

View File

@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
IceHUD.EclipseBar = EclipseBar:new()
end

View File

@ -1,8 +1,6 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local maxSpellCastSkipTimeMs = 1500
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -18,27 +16,36 @@ end
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
if self.moduleSettings.inverse == "EXPAND" then
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
self:CVarUpdate()
self:Show(false)
self.frame:SetFrameStrata("TOOLTIP")
self.frame:SetFrameStrata("LOW")
self.CDSpellId = self:GetSpellId()
end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
return
end
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
self.CurrSpell = nil
function GlobalCoolDown.prototype:CVarUpdate()
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
end
-- OVERRIDE
@ -57,6 +64,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false
settings["bAllowExpand"] = false
settings["lagAlpha"] = 0.7
settings["respectLagTolerance"] = true
return settings
end
@ -84,6 +94,45 @@ function GlobalCoolDown.prototype:GetOptions()
order = 21,
}
opts["lagAlpha"] =
{
type = 'range',
name = L["Lag Indicator alpha"],
desc = L["Lag indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(info, value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
return opts
end
@ -91,6 +140,26 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
if unit ~= "player" or not spell then
return
end
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
return
end
self.CurrSpellId = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
end
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then
return nil, nil
@ -110,20 +179,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
if unit ~= "player" or not spell then
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId then
return
end
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spell)
if castTime and castTime > maxSpellCastSkipTimeMs then
-- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then
return
end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId
end
local start, dur = GetSpellCooldown(self.CDSpellId)
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spellId)
local channeledSpellName = UnitChannelInfo(unit)
if (castTime and castTime >= dur*1000) or channeledSpellName then
return
end
end
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + 0.5
if bRestart then
@ -136,15 +216,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
self.CurrLerpTime = 0
self.lastLerpTime = GetTime()
self.moduleSettings.desiredLerpTime = dur or 1
self.CurrSpell = spell
self:UpdateBar(0, "GlobalCoolDown")
self:Show(true)
end
-- Update latency indicator
local scale = 0
if self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
end
if event == "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpell = nil
self:SetBarCoord(self.lagBar, scale, false, true)
self.spellCastSent = nil
end
end
end
@ -163,9 +251,25 @@ function GlobalCoolDown.prototype:CreateFrame()
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
self:CreateLagBar()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells
defaultSpells = {
@ -184,6 +288,7 @@ function GlobalCoolDown.prototype:GetSpellId()
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
end
-- Load us up

View File

@ -14,6 +14,7 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
}
self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric"
@ -22,6 +23,9 @@ function HarmonyPower.prototype:init()
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.unit = "player"
@ -45,10 +49,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
return
end
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
numRunes = self.fakeNumRunes
end
if numRunes ~= self.numRunes then
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
for i=numRunes + 1, #self.frame.graphical do
@ -91,15 +91,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
end
function HarmonyPower.prototype:ShowBlizz()
MonkHarmonyBar:Show()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HarmonyPower.prototype:HideBlizz()
MonkHarmonyBar:Hide()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
-- Load us up

View File

@ -27,6 +27,9 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
@ -75,15 +78,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
end
function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
function HolyPower.prototype:UpdateRunePower(event)

View File

@ -1,53 +0,0 @@
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
function MonkManaBar.prototype:init(moduleName, unit)
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
self.bTreatEmptyAsFull = false
end
function MonkManaBar.prototype:GetDefaultSettings()
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
settings["upperText"] = "[PercentMonkMP:Round]"
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
return settings
end
function MonkManaBar.prototype:GetOptions()
local opts = MonkManaBar.super.prototype.GetOptions(self)
opts.showBlizz = nil
opts.hideBlizz = nil
return opts
end
function MonkManaBar.prototype:Enable(core)
self.specRestriction = SPEC_MONK_MISTWEAVER
self.powerIndex = SPELL_POWER_MANA
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
MonkManaBar.super.prototype.Enable(self, core)
self:CheckShouldShowOnSpecChange(nil, self.unit)
end
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
return
end
if GetSpecialization() == self.specRestriction then
self:PowerBarShow(event, self.unit)
else
self:PowerBarHide(event, self.unit)
end
end
-- Load us up
if select(2, UnitClass("player")) == "MONK" then
IceHUD.MonkManaBar = MonkManaBar:new()
end

95
modules/PlayerAltMana.lua Normal file
View File

@ -0,0 +1,95 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
PlayerAltMana.prototype.PlayerAltMana = nil
PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
end
function PlayerAltMana.prototype:GetDefaultSettings()
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMana:Round]"
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
return settings
end
function GetEventsToRegister()
return {"UNIT_DISPLAYPOWER"}
--[[ if unitClass == "PRIEST" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "SHAMAN" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "DRUID" then
return {"UPDATE_SHAPESHIFT_FORM"}
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Enable(core)
PlayerAltMana.super.prototype.Enable(self, core)
local eventsToRegister = GetEventsToRegister()
for i = 1, #eventsToRegister do
self:RegisterEvent(eventsToRegister[i], "Update")
end
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function PlayerAltMana.prototype:Disable(core)
PlayerAltMana.super.prototype.Disable(self, core)
end
function ShouldShow(unit)
if unitClass == "MONK" then
return GetSpecialization() == SPEC_MONK_MISTWEAVER
end
return UnitPowerType(unit) ~= SPELL_POWER_MANA
--[[ if unitClass == "PRIEST" then
return UnitPowerType(unit) == SPELL_POWER_INSANITY
elseif unitClass == "SHAMAN" then
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
elseif unitClass == "DRUID" then
return UnitPowerType(unit) ~= SPELL_POWER_MANA
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Update()
PlayerAltMana.super.prototype.Update(self)
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
or (unitClass == "DRUID")
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
IceHUD.PlayerAltMana = PlayerAltMana:new()
end

View File

@ -62,6 +62,10 @@ StaticPopupDialogs["ICEHUD_BUFF_DISMISS_UNAVAILABLE"] =
-- playerinfo buffclick event handle
function PlayerInfo.prototype:BuffClick(this,event)
if not self:AllowMouseBuffInteraction(this) then
return
end
-- We want to catch the rightbutton click.
-- We also need to check for combat lockdown. The api won't allow cancelling during combat lockdown.
if( event == "RightButton" ) and not InCombatLockdown() then
@ -137,7 +141,7 @@ function PlayerInfo.prototype:UpdateBuffs(unit, fromRepeated)
PlayerInfo.super.prototype.UpdateBuffs(self)
end
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
local startingNum = 0

View File

@ -16,6 +16,10 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255)
end
end
@ -233,15 +237,16 @@ function PlayerMana.prototype:ManaType(event, unit)
end
end
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
self:Update(self.unit)
end
function PlayerMana.prototype:TreatEmptyAsFull()
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
or self.manaType == SPELL_POWER_FURY))
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype)
@ -289,6 +294,10 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
end
end
@ -296,8 +305,8 @@ function PlayerMana.prototype:Update(unit, powertype)
self:ConditionalUpdateFlash()
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
self:SetupOnUpdate(false)
else
self:SetupOnUpdate(true)
@ -347,13 +356,13 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return
end
self.previousEnergy = UnitPower(self.unit)
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime()
self.tickerFrame:Show()

85
modules/Resolve.lua Normal file
View File

@ -0,0 +1,85 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240
Resolve.prototype.current = nil
Resolve.prototype.max = RESOLVE_MAX
-- constructor
function Resolve.prototype:init()
Resolve.super.prototype.init(self, "Resolve", "player")
self.current = 0
self:SetDefaultColor("Resolve", 200, 45, 45)
self.bTreatEmptyAsFull = true
end
-- default settings
function Resolve.prototype:GetDefaultSettings()
local defaults = Resolve.super.prototype.GetDefaultSettings(self)
defaults.enabled = false
defaults.usesDogTagStrings = false
defaults.lockUpperTextAlpha = false
defaults.shouldAnimate = false
defaults.hideAnimationSettings = true
defaults.offset = 5
defaults.side = IceCore.Side.Left
return defaults
end
-- enable plugin
function Resolve.prototype:Enable(core)
Resolve.super.prototype.Enable(self, core)
-- Avoiding iteration where I can
self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
self:Update()
end
-- disable plugin
function Resolve.prototype:Disable(core)
Resolve.super.prototype.Disable(self, core)
self:UnregisterAllEvents()
end
-- scan the tooltip and extract the Resolve value
do
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
self.current = select(15, UnitAura(self.unit, spellName)) or 0
self:Update()
end
end
function Resolve.prototype:Update()
Resolve.super.prototype.Update(self)
if self.current == 0 then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.current / self.max, "Resolve")
self:SetBottomText1(floor((self.current / self.max) * 100) .. "%")
self:SetBottomText2(tostring(self.current) .."/"..tostring(self.max))
end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
IceHUD.Resolve = Resolve:new()
end

View File

@ -3,12 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2;
local RUNETYPE_FROST = 3;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then
GetRuneType = function() return RUNETYPE_LEGION end
end
-- setup the names to be more easily readable
Runes.prototype.runeNames = {
@ -16,6 +27,7 @@ Runes.prototype.runeNames = {
[RUNETYPE_DEATH] = "Unholy",
[RUNETYPE_FROST] = "Frost",
[RUNETYPE_CHROMATIC] = "Death",
[RUNETYPE_LEGION] = "SingleRune",
}
Runes.prototype.runeSize = 25
@ -26,10 +38,14 @@ Runes.prototype.numRunes = 6
function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
self.scalingEnabled = true
end
@ -192,11 +208,16 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -211,6 +232,20 @@ function Runes.prototype:Disable(core)
end
end
function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
if unit ~= "player" then
return
end
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
for i = 1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
function Runes.prototype:ResetRuneAvailability()
for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true)
@ -224,10 +259,10 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
return
end
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
local start, duration, usable = GetRuneCooldown(rune)
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
if usable then
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
@ -247,14 +282,14 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
}
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end
else
elseif start ~= nil and duration ~= nil then
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2)
elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
self.frame.graphical[rune]:SetAlpha(0.2)
end
@ -266,7 +301,7 @@ function Runes.prototype:ShineFinished(rune)
end
function Runes.prototype:UpdateRuneType(event, rune)
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
return
@ -355,7 +390,8 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:SetHeight(self.runeSize)
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
local runeSwapI
local runeSwapI = i
if IceHUD.WowVer < 70000 then
if i == 3 or i == 4 then
runeSwapI = i + 2
elseif i == 5 or i == 6 then
@ -363,13 +399,15 @@ function Runes.prototype:CreateRune(i, type, name)
else
runeSwapI = i
end
end
if self.moduleSettings.displayMode == "Horizontal" then
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)
else
self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap)))
end
self.frame.graphical[i].rune:SetTexture(self:GetRuneTexture(name))
local runeTex = self:GetRuneTexture(name)
self.frame.graphical[i].rune:SetTexture(runeTex)
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
self.frame.graphical[i]:Show()
@ -377,6 +415,8 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd:SetSwipeTexture(runeTex)
self.frame.graphical[i].cd:SetDrawEdge(false)
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")

View File

@ -103,7 +103,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
IceHUD.ShadowOrbs = ShadowOrbs:new()
end

View File

@ -9,6 +9,7 @@ local AfflictionCoords =
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
local DestructionCoords =
@ -31,12 +32,24 @@ function ShardCounter.prototype:init()
self.numericColor = "ShardCounterNumeric"
self.minLevel = SHARDBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
end
end
function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
ShardCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
@ -44,12 +57,14 @@ function ShardCounter.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
end
if IceHUD.WowVer < 70000 then
self:UpdatePowerType()
end
end
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 50000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
return
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
@ -60,13 +75,20 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
if event == "PLAYER_ENTERING_WORLD" then
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:UpdatePowerType(event)
end
ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function ShardCounter.prototype:CheckGreenFire()
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:Redraw();
self:UnregisterEvent("SPELLS_CHANGED")
end
end
function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
CurrentSpec = GetSpecialization()
@ -83,7 +105,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -95,7 +117,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if not IsPlayerSpell(WARLOCK_SOULBURN) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
@ -105,7 +127,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = DestructionCoords
self.unitPower = SPELL_POWER_BURNING_EMBERS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -119,8 +141,10 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.currentGrowMode = self.growModes["height"]
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end
@ -133,7 +157,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.numConsideredFull = 99
self.currentGrowMode = self.growModes["width"]
else
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end
@ -186,7 +210,11 @@ function ShardCounter.prototype:GetRuneTexture(rune)
end
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
return "Interface\\PlayerFrame\\Warlock-DestructionUI-Green"
else
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
end
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
return "Interface\\PlayerFrame\\Warlock-DemonologyUI"
end

View File

@ -50,7 +50,11 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
@ -65,7 +69,11 @@ function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
end
function SliceAndDice.prototype:ComboPointsChanged()
function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
@ -188,7 +196,7 @@ end
function SliceAndDice.prototype:ResetRotation()
SliceAndDice.super.prototype.ResetRotation(self)
if self.durationFrame.anim then
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
@ -236,7 +244,7 @@ end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 then
return UnitPower(unit, 4)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
return GetComboPoints(unit, "target")
else
@ -244,6 +252,20 @@ local function SNDGetComboPoints(unit)
end
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
@ -276,12 +298,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
else
self:UpdateBar(0, "SliceAndDice")
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateSnd = nil
end
if not self.moduleSettings.alwaysFullAlpha then
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
@ -321,7 +343,8 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end

298
modules/Stagger.lua Normal file
View File

@ -0,0 +1,298 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local StaggerBar = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local tostring = tostring
local floor = math.floor
local min = math.min
local strform = string.format
local playerName = ""
local LightID = 124275
local ModerateID = 124274
local HeavyID = 124273
local StaggerID = 124255
local staggerNames = {"", "", ""}
local MinLevel = 10
StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0
function StaggerBar.prototype:init()
StaggerBar.super.prototype.init(self, "Stagger", "player")
self:SetDefaultColor("Stagger1", 200, 180, 20)
self:SetDefaultColor("Stagger2", 200, 90, 10)
self:SetDefaultColor("Stagger3", 200, 0, 0)
self:SetDefaultColor("StaggerTime", 255, 255, 255)
self.bTreatEmptyAsFull = false
end
function StaggerBar.prototype:Redraw()
StaggerBar.super.prototype.Redraw(self)
self:MyOnUpdate()
end
function StaggerBar.prototype:GetDefaultSettings()
local settings = StaggerBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = true
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["upperText"]=""
settings["showAsPercentOfMax"] = true
settings["maxPercent"] = 20
settings["timerAlpha"] = 0.3
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["upperText"] = "[PercentStagger]"
settings["lowerText"] = "[FractionalStagger:Short]"
return settings
end
function StaggerBar.prototype:GetOptions()
local opts = StaggerBar.super.prototype.GetOptions(self)
opts.reverse.hidden = true
opts["maxPercent"] =
{
type = "range",
name = "Max Percent",
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
min = 0,
max = 50,
step = 1,
get = function()
return self.moduleSettings.maxPercent
end,
set = function(info, v)
self.moduleSettings.maxPercent = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["timerAlpha"] =
{
type = "range",
name = "Timer bar alpha",
desc = "What alpha value to use for the bar that displays how long until Stagger wears off.",
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.timerAlpha * 100
end,
set = function(info, v)
self.moduleSettings.timerAlpha = v / 100
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function StaggerBar.prototype:Enable(core)
StaggerBar.super.prototype.Enable(self, core)
playerName = UnitName(self.unit)
staggerNames[1] = GetSpellInfo(LightID)
staggerNames[2] = GetSpellInfo(ModerateID)
staggerNames[3] = GetSpellInfo(HeavyID)
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
self:UpdateShown()
end
function StaggerBar.prototype:Disable(core)
StaggerBar.super.prototype.Disable(self, core)
end
function StaggerBar.prototype:CreateFrame()
StaggerBar.super.prototype.CreateFrame(self)
self:CreateTimerBar()
self:UpdateShown()
self:UpdateAlpha()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
self.CurrScale = 0
self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self.timerFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
self:UpdateTimerFrame()
end
function StaggerBar.prototype:UpdateShown()
if GetSpecialization() == SPEC_MONK_BREWMASTER and not UnitInVehicle(self.unit) and UnitLevel(self.unit) >= MinLevel then
self:Show(true)
else
self:Show(false)
end
end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit)
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
local percent = self.amount / healthMax
if percent >= STAGGER_YELLOW_TRANSITION then
self.staggerLevel = 2
elseif percent >= STAGGER_RED_TRANSITION then
self.staggerLevel = 3
end
return
end
local amount = 0
local duration = 0
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i))
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
end
end
self.amount = amount or 0
self.duration = duration or 0
self.staggerLevel = staggerLevel or 1
end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
if destName == playerName then
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar()
end
end
end
function StaggerBar.prototype:UpdateStaggerBar()
self:GetDebuffInfo()
-- local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown()
self:UpdateTimerFrame()
else
self:UpdateBar(0, "Stagger1")
self:Show(false)
end
end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
if name then
return duration, endTime - GetTime()
end
return nil, nil
end
function StaggerBar.prototype:MyOnUpdate()
StaggerBar.super.prototype.MyOnUpdate(self)
if self.bUpdateTimer then
self:UpdateTimerFrame(nil, self.unit, true)
end
end
function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
if remaining then
break
end
end
if not remaining then
self.StaggerEndTime = 0
else
self.StaggerEndTime = remaining + now
end
end
if self.StaggerEndTime and self.StaggerEndTime >= now then
if not fromUpdate then
self.bUpdateTimer = true
end
if not remaining and (self.StaggerEndTime and self.StaggerEndTime >= now) then
remaining = self.StaggerEndTime - now
end
if remaining then
self:SetBarCoord(self.timerFrame, IceHUD:Clamp(remaining / 10, 0, 1))
self.timerFrame:Show()
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
end
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
self.bUpdateTimer = false
end
end
local _, unitClass = UnitClass("player")
if unitClass == "MONK" then
IceHUD.StaggerBar = StaggerBar:new()
end

View File

@ -45,9 +45,14 @@ local StunCCList = {
-- shockwave
46968,
-- Gnaw
47481,
91800,
91797,
-- Fists of Fury
113656,
-- Fist of Justice
105593,
-- Remorseless Winter
115001,
}
local IncapacitateCCList = {
@ -177,7 +182,7 @@ local RootCCList = {
-- Venom Web Spray
54706,
-- Chains of Ice
45524,
96294,
-- Disable
116095,
}
@ -226,6 +231,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
if spellName and spellName ~= "" then
debuffListVar[spellName] = ccName
debuffListVar[ccList[i]] = ccName
end
end
end
@ -309,7 +315,7 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -317,7 +323,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
while debuff do
remaining = endTime - GetTime()
if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if result[0] then
if result[2] < remaining then
result = {debuff, duration, remaining}
@ -329,7 +335,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
isMine = unitCaster == "player"
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local DogTag = nil
local internal = "internal"
@ -1445,7 +1450,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
if (duration and duration > 0 and expirationTime and expirationTime > 0) then
local start = expirationTime - duration
frame.cd:SetCooldown(start, duration)
CooldownFrame_SetTimer(frame.cd, start, duration, true)
frame.cd:Show()
else
frame.cd:Hide()
@ -1624,7 +1629,11 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then
if IceHUD.WowVer < 70000 then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
self:UpdateBuffs()
self:Update(unit)
@ -1669,6 +1678,19 @@ function IceTargetInfo.prototype:Update(unit)
self:UpdateAlpha()
end
function IceTargetInfo.prototype:UpdateAlpha()
IceTargetInfo.super.prototype.UpdateAlpha(self)
-- Temp until Blizzard fixes their cooldown wipes. http://www.wowinterface.com/forums/showthread.php?t=49950
for i = 1, #self.frame["buffFrame"].iconFrames do
self.frame["buffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
self.frame["buffFrame"].iconFrames[i].cd:SetDrawEdge(false)
end
for i = 1, #self.frame["debuffFrame"].iconFrames do
self.frame["debuffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
self.frame["debuffFrame"].iconFrames[i].cd:SetDrawEdge(false)
end
end
function IceTargetInfo.prototype:OnEnter(frame)
if self.moduleSettings.mouseTooltip then
@ -1685,13 +1707,24 @@ function IceTargetInfo.prototype:OnLeave(frame)
self.frame.highLight:Hide()
end
function IceTargetInfo.prototype:BuffOnEnter(this)
function IceTargetInfo.prototype:AllowMouseBuffInteraction(id)
if (not self:IsVisible()) then
return
return false
end
if not self.unit or not this.id then
if not self.unit or not id then
return false
end
if self.alpha == 0 then
return false
end
return true
end
function IceTargetInfo.prototype:BuffOnEnter(this)
if not self:AllowMouseBuffInteraction(this.id) then
return
end

View File

@ -18,6 +18,10 @@ function IceTargetMana.prototype:init(moduleName, unit)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
self:SetDefaultColor("TargetFury", 255, 50, 255)
end
end
@ -105,6 +109,10 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
end
if (self.tapped) then
@ -112,11 +120,7 @@ function IceTargetMana.prototype:Update(unit)
end
end
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
self:UpdateBar(self.manaPercentage, self.color)
@ -126,6 +130,11 @@ function IceTargetMana.prototype:Update(unit)
end
end
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
or manaType == SPELL_POWER_FURY))
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()

View File

@ -332,7 +332,7 @@ threatValue = 100
scaledPercentZeroToOne = 0
scaledPercent = 0
IceHUD:Debug( "Threat: nil threat on valid target" )
--IceHUD:Debug( "Threat: nil threat on valid target" )
else
if self.moduleSettings.showScaledThreat then
scaledPercentZeroToOne = scaledPercent / 100

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- the below block is copied from TotemFrame.lua
local FIRE_TOTEM_SLOT = 1;
local EARTH_TOTEM_SLOT = 2;
@ -239,7 +244,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show()
else
@ -367,7 +372,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
if duration > 0 then
self.frame.graphical[i].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
self.frame.graphical[i].cd:Show()
self.frame.graphical[i]:Show()
end