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...

62 Commits

Author SHA1 Message Date
d9cfb3a09c Fix 10.1.5 error building a player menu 2023-07-16 22:14:23 -10:00
8bc7b1ee90 Update TOCs 2023-07-11 16:52:17 -05:00
9cd800ee86 Update changelog 2023-07-05 13:33:12 -05:00
ca6008780f Bump TOC for Wrath-Classic 3.4.2 2023-07-04 10:18:52 -05:00
9a727e4893 Fix Vigor with new mount type(s)
I explicitly added what I believe to be the spell id for the new Grotto Netherwing Drake so it *should* work regardless, but then also discovered that the flying mount's UnitPowerMax is 0 unless you're on a Dragonriding mount, so that should be the longer-term fix for whenever old-world mounts add Dragonriding capability (10.1.5?).
2023-07-04 10:01:31 -05:00
4d71dcc660 Possible fix to reported issue
I can't reproduce the problem, but this should cover it if it happens.

https://www.wowace.com/projects/ice-hud/issues/344
2023-06-05 17:39:36 -05:00
343ac7b70b Fix aura icons not always showing on custom bars 2023-05-18 10:17:13 -05:00
573049f77e Fix Custom Bar showing empty bar in Missing mode 2023-05-18 10:15:38 -05:00
8dc173ae81 Fix custom bar showing when disabled and set to Missing
Fixes wowace ticket #343
2023-05-18 10:12:17 -05:00
5e04ace0f4 Fix CC modules on Wrath Classic 2023-05-18 09:41:44 -05:00
37108d3487 Increase max scale to 400% by request 2023-05-12 22:17:27 -05:00
8cd7c4b044 Add 10.1 dragonriding mount 2023-05-06 13:15:39 -05:00
bfffdd82d7 Fix vigor on entering world
Forgot to send the event argument, so it was returning early.

Fixes #34
2023-05-03 18:23:52 -05:00
24c45f320f Update TOC, add icon, fix Vigor for 10.1 2023-05-03 18:22:36 -05:00
1db8545b63 Update other changelog 2023-04-02 21:47:03 -05:00
18fa31807c Hide Debuff frame along with Buffs if desired 2023-04-01 20:58:25 -05:00
594ea0a3e3 Fix errors when toggling off Hide Blizz 2023-04-01 20:53:53 -05:00
cb83a3f63f Add option to hide during Cataloging 2023-04-01 20:45:37 -05:00
077286fd5f Show Runic Power on a 0-100ish scale with DogTags off 2023-04-01 20:17:50 -05:00
a50a313314 Update TOCs 2023-04-01 15:02:35 -05:00
271bb38a69 Add more Polymorph ranks 2023-02-06 20:15:52 -06:00
0e11a40d3a Don't hide Blizzard Totems by default on 10.0 2023-02-06 00:19:08 -06:00
5020279748 Fix errors when playing Faire games 2023-02-06 00:16:15 -06:00
cfaa09a541 Expose Totems Hide Blizzard setting 2023-02-01 16:41:31 -06:00
a0ed3ae6e6 Update TOCs 2023-01-25 13:40:36 -06:00
7709cb9130 Fix AltPower bar showing when it shouldn't 2023-01-22 15:56:41 -06:00
c1f631b732 Update changelog 2023-01-21 20:42:15 -06:00
6c44ddc93a Fix IceHUD hiding climbing, film, etc. frames
Fixes wowace ticket 336
2023-01-21 20:41:03 -06:00
8b45079d38 Don't forcefully show Blizzard frame
This enables other mods to hide Vigor even if IceHUD is told not to.
2023-01-15 22:23:47 -06:00
b1adbe8090 Add Dragonriding Vigor module
This displays the Vigor charges for the player whenever they're on a Dragonriding mount (which is detected via explicit buff ID scanning from a hardcoded list...I'd like to make that more robust so I don't have to keep up with new mounts being added, but I'm not sure how to do it another way just yet). The Alternate Power bar is hidden if the Vigor module is enabled so that we don't end up with duplicate Vigor trackers (although right now it flashes on the screen before the mount buff is detected, so I'd also like to fix that...).

I've effectively had to implement my own Vigor module from scratch by poking into the internals of the Vigor widget by its ID in order to determine the recharge amount on the final Vigor charge because there's currently no API to get this information otherwise. Hopefully this gets added; if it does, I'll happily rip out this widget inspection junk. Aside from the partial charge stuff, this is just a skinned version of an Alternate Power indicator that only shows when the user is on a dragonriding mount. ClassPowerCounter doesn't sound like a particularly appropriate base class for this, but since Vigor is implemented as Alternate Power, it worked out nicely.
2023-01-15 13:03:18 -06:00
01a017c179 Add support for background and frame
This adds more robust visuals on the power counters where we can (finally) display artwork similar to the default UI where the charges are sometimes framed by something and sometimes have a textured background behind empty charges. This doesn't yet add support for animations. Child classes can take advantage of this simply by implementing GetFrameAtlas() and/or GetBackgroundAtlas().

Note: as part of this, I moved the rune texture's layer to "BORDER" which doesn't feel quite appropriate, but does allow the layering to work as I want. I don't think this is going to be an issue since texture layers should only apply internal to a frame's strata (meaning this shouldn't suddenly cause an existing power counter to display above/below something else), but I wanted to document it in case something weird does come up later.

I also hardcoded a + 10 on the width/height for the frame since that's what works for Vigor. If those values don't work for any future users of this, it's easily adjusted.
2023-01-15 12:57:58 -06:00
b8aece0da3 Add support for a partially-ready final rune
This adds support for a class power counter that has a visible recharge on the final "rune." Most power counters are either fully ready or full un-ready (where the recharge is hidden away), but Dragonriding's Vigor resource does show the recharge of the final point, which this now supports.

Child classes can support this by setting self.partialReady to the index of the rune that's partially ready, and self.partialReadyPercent to the percentage that that final rune is ready (0.0-1.0). If the partially-charged point uses a different texture, the child can also implement GetPartialRuneAtlas() and it will be used only for the partially-ready rune.

If we ever need to be able to show multiple partially-ready runes, this will need a small refactor.
2023-01-15 12:52:22 -06:00
6b9b4a358c Move altpower to a local variable
This isn't used anywhere else, so there's no reason for it to pollute the global namespace. And being local now, it also doesn't need the IceHUD prefix on its name.
2023-01-15 12:46:20 -06:00
72adca99f9 Fix whitespace 2023-01-15 12:45:19 -06:00
f8e7cf06d6 Combine rune texture/color set into one method
This enables a simpler method of making sure the appropriate texture is set and using the appropriate color (for after a rune was modified to darkened/hidden).
2023-01-15 12:43:56 -06:00
059808c980 Add ability to opt out of displaypower event 2023-01-15 12:41:16 -06:00
689df94d55 Refactor repeated code into a function
I need this for an upcoming feature, and it turns out that the "new rune just became ready" feature didn't cooperate with width-growing runes anyway, so this is also a bugfix for that (I don't know that we have any width-growing power types in the game today, but still).
2023-01-15 12:40:51 -06:00
d49884198d Only apply numeric offset when not in numeric mode
This offset is an additional offset meant to apply only when a class power counter is in a non-Numeric mode with the "also show numeric" checkbox checked. This offset is hidden when in Numeric mode, but was still being applied, therefore making it an option you could not change without going through multiple other steps first.
2023-01-15 12:35:14 -06:00
8627ad39d5 Update changelog 2023-01-13 09:34:36 -06:00
8c62a841fd Update changelog 2022-12-19 12:51:51 -06:00
7496475ff4 Fix potential nil access
I can't reproduce a problem here, but based on some user feedback, this could potentially be an issue. Most other modules are calling the super's Update() first thing, but these modules call them later, so healthPercentage may not be defined at this point.
2022-12-19 12:19:10 -06:00
c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00
59f2792ce8 Update changelog 2022-11-25 17:02:25 -06:00
a80daface7 Unify low flash and low color thresholds
Low Flash was using >= while Low Color was using >, so they would activate at ever-so-slightly different values (0.4 vs 0.39999, for example).
2022-11-25 15:31:26 -06:00
f6db2f3b7c Fix Low Threshold and Color By Health % to work together
If Low Threshold was checked, then scaling by health/mana % was getting overridden and forced to the Max Health/Mana Color after being set to the scaled value.
2022-11-25 15:30:05 -06:00
5d09cad6cb Update changelog
v1.14.0 got posted again as if it were the newest version, so this small update remedies that.
2022-11-23 22:37:41 -06:00
8fc2e326aa Add option to scale absorb bar by health
By user request.
2022-11-23 18:50:52 -06:00
d775603ec0 Add module showing Energy for Druids
This shows the player's current Energy amount when they're in a form that doesn't use Energy. For example, this could show the user how much energy they currently have while they're in Bear form so that they can shift away and wait on their energy to refill.

Note: requires a new version of LibDogTag-Unit for the bar text tags to function if DogTags are enabled.
2022-11-18 17:08:26 -06:00
70bba2f186 Add ability to set module description
This is the text that shows up when hovering over the module in the Module Options list.
2022-11-18 16:58:16 -06:00
8ac9bee610 Fix instant casts for non-player spells
I was out questing and kept seeing "Near Training Gem" pop as an instant-cast. This filter seems to have stopped it.
2022-11-18 11:44:52 -06:00
07bda8e84d Add more Custom Bar display controls
Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
2022-11-17 17:14:49 -06:00
5712114eb8 Fix Charged point support in ComboPointsBar 2022-11-16 21:14:51 -06:00
2a0db2eb01 Show charged combo point in Numeric mode 2022-11-16 21:09:44 -06:00
7d32b6d8c6 Fix player castbar flashes
There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken (flashing never happened), but now work again.

UpdateBar() was necessary in MyOnUpdate() in the event that no other spell has been cast (in order to set the alpha so that the bottom text displays). The spellId is being passed along so that spells that aren't currently being cast can have their name and icon displayed appropriately, and so the early-out for "no known spell" doesn't trigger (which allows the Flash to actually work). The self.current reset fixes instant casts after a normal cast (we were only clearing the "current" spell conditionally when we only meant to filter StopBar, so if it wasn't cleared, future successful casts thought they were for a different spell than was currently being cast.
2022-11-16 13:09:58 -06:00
60d44601d1 Update changelog 2022-11-15 00:30:29 -06:00
b3cf33a945 Increase TOC for 10.0.2 2022-11-15 00:27:26 -06:00
3ddc2f9d2f Add more color 2022-11-13 11:33:05 -06:00
d6adaedc93 Adjust for 10.0 client
This option moved, so point to the new location.
2022-11-13 11:30:29 -06:00
6a985bc67a Add Evoker, empowered casting support 2022-11-11 11:29:15 -06:00
3a5e58bf34 Add Spell ID support for aura tracking (#31) 2022-11-06 08:34:01 -06:00
b467af21c0 Fix CC and Invuln not showing immediately
This is the same fix as was applied to RollTheBones in commit 46883e355b but I failed to audit the rest of the mod for places where this was possible. This one was reported over on the Curse addon page comments.
2022-10-31 23:36:38 -05:00
acc400de6e Fix error on Classic with Hide Party
I neglected to test the new party-hide implementation on pre-10.0. It was not fully implemented. This implementation is from Pitbull4 and is more complicated than I need, but certainly does the job and allows for some future usage if needed.

Fixes wowace ticket #330
2022-10-30 23:21:31 -05:00
39 changed files with 1313 additions and 171 deletions

View File

@ -37,6 +37,9 @@ externals:
libs/AceLocale-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest
libs/AceHook-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0:

View File

@ -3,7 +3,7 @@ IceCastBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5, ReverseChannel = 6 }
IceCastBar.prototype.action = nil
IceCastBar.prototype.actionStartTime = nil
@ -49,6 +49,13 @@ function IceCastBar.prototype:init(name)
self:SetDefaultColor("CastChanneling", 242, 242, 10)
self:SetDefaultColor("CastSuccess", 242, 242, 70)
self:SetDefaultColor("CastFail", 1, 0, 0)
if GetUnitEmpowerMinHoldTime then
self:SetDefaultColor("EmpowerStage0", 165, 165, 165)
self:SetDefaultColor("EmpowerStage1", 242, 42, 10)
self:SetDefaultColor("EmpowerStage2", 242, 142, 10)
self:SetDefaultColor("EmpowerStage3", 242, 242, 10)
self:SetDefaultColor("EmpowerStage4", 242, 242, 242)
end
self.unit = "player"
self.delay = 0
@ -109,6 +116,12 @@ function IceCastBar.prototype:Enable(core)
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
if GetUnitEmpowerHoldAtMaxTime then
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_START", "SpellCastChannelStart")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_UPDATE", "SpellCastChannelUpdate")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_STOP", "SpellCastChannelStop")
end
end
self:Show(false)
end
@ -311,7 +324,13 @@ function IceCastBar.prototype:PositionIcons()
self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale)
end
function IceCastBar.prototype:GetRemainingCastTime()
return self.actionStartTime + self.actionDuration - GetTime()
end
function IceCastBar.prototype:GetCurrentCastDurationMs()
return (GetTime() - (self.actionStartTime or GetTime())) * 1000
end
-- OnUpdate handler
function IceCastBar.prototype:MyOnUpdate()
@ -322,17 +341,15 @@ function IceCastBar.prototype:MyOnUpdate()
return
end
local time = GetTime()
self:Update()
self:SetTextAlpha()
-- handle casting and channeling
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
local remainingTime = self.actionStartTime + self.actionDuration - time
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
local remainingTime = self:GetRemainingCastTime()
local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0)
if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then
if self.action == IceCastBar.Actions.ReverseChannel then
scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0
end
@ -343,14 +360,22 @@ function IceCastBar.prototype:MyOnUpdate()
end
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
self:SetBottomText1(timeString .. self.actionMessage)
local empowerString = self.NumStages ~= nil and (L["Stage %d"]):format(self:GetCurrentStage()) or ""
local line1 = timeString .. self.actionMessage
if self.moduleSettings.empowerStageTextDisplay == "TOPLINE" then
line1 = line1 .. " " .. empowerString
end
if self.moduleSettings.empowerStageTextDisplay == "BOTTOMLINE" then
self:SetBottomText2(empowerString)
end
self:SetBottomText1(line1)
return
end
-- stop bar if casting or channeling is done (in theory this should not be needed)
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
self:StopBar()
return
end
@ -361,18 +386,25 @@ function IceCastBar.prototype:MyOnUpdate()
self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure)
then
local scale = time - self.actionStartTime
local scale
if self.actionStartTime then
scale = GetTime() - self.actionStartTime
end
if (scale > 1) then
if scale and (scale > 1) then
self:StopBar()
return
end
self:UpdateBar(1, self:GetCurrentCastingColor())
if scale then
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
end
end
return
end
@ -381,16 +413,66 @@ function IceCastBar.prototype:MyOnUpdate()
self:StopBar()
end
function IceCastBar.prototype:GetCurrentCastingColor()
local updateColor = "CastCasting"
if self.action == IceCastBar.Actions.Channel then
updateColor = "CastChanneling"
function IceCastBar.prototype:GetStageDuration(stage)
if not GetUnitEmpowerMinHoldTime then
return 0
end
return updateColor
if stage == 0 then
return GetUnitEmpowerMinHoldTime(self.unit)
end
return GetUnitEmpowerStageDuration(self.unit, stage);
end
function IceCastBar.prototype:GetDurationUpToStage(stage)
if stage == nil or stage < 0 then
return 0
end
local total = 0
for i=0,stage-1 do
total = total + self:GetStageDuration(i)
end
return total
end
function IceCastBar.prototype:GetCurrentStage()
if not GetUnitEmpowerMinHoldTime then
return 0
end
local castDuration = self:GetCurrentCastDurationMs()
for i=1,self.NumStages do
if castDuration < self:GetDurationUpToStage(i) then
return i - 1
end
end
return self.NumStages
end
function IceCastBar.prototype:IsCastingEmpowerSpell()
return self.NumStages ~= nil
end
function IceCastBar.prototype:GetCurrentCastingColor()
if self:IsCastingEmpowerSpell() then
return ("EmpowerStage%d"):format(self:GetCurrentStage())
end
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return "CastChanneling"
end
return "CastCasting"
end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
if alpha then
self.frame:SetAlpha(alpha)
end
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
@ -405,8 +487,8 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
function IceCastBar.prototype:StartBar(action, message, spellId)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
@ -416,7 +498,28 @@ function IceCastBar.prototype:StartBar(action, message)
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
spell, displayName, icon, startTime, endTime, isTradeSkill, _, _, _, numStages = UnitChannelInfo(self.unit)
end
end
if spellId and not spell then
spell, rank, icon = GetSpellInfo(spellId)
end
local isChargeSpell = numStages and numStages > 0
if isChargeSpell then
self.NumStages = numStages
endTime = endTime + GetUnitEmpowerHoldAtMaxTime(self.unit)
action = IceCastBar.Actions.ReverseChannel
else
self.NumStages = nil
end
if self.moduleSettings.reverseChannel then
if action == IceCastBar.Actions.Channel then
action = IceCastBar.Actions.ReverseChannel
elseif action == IceCastBar.Actions.ReverseChannel then
action = IceCastBar.Actions.Channel
end
end
@ -465,6 +568,7 @@ function IceCastBar.prototype:StopBar()
self.actionDuration = nil
self:SetBottomText1()
self:SetBottomText2()
self:SetScale(0)
self:Show(false)
end
@ -499,7 +603,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
self.current = castGuid
end
@ -514,11 +618,13 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (self.action ~= IceCastBar.Actions.Success and
self.action ~= IceCastBar.Actions.Failure and
self.action ~= IceCastBar.Actions.Channel)
self.action ~= IceCastBar.Actions.Channel and
self.action ~= IceCastBar.Actions.ReverseChannel)
then
self:StopBar()
self.current = nil
end
self.current = nil
end
@ -532,7 +638,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end
-- channeled spells will call ChannelStop, not cast failed
if self.action == IceCastBar.Actions.Channel then
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return
end
@ -547,7 +653,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Failure, "Failed")
self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
@ -561,7 +667,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
self.current = nil
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
@ -582,7 +688,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
if (self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
return
end
@ -595,7 +701,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
return
end
@ -608,7 +714,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
-- handle special spells that are used for quests or other things that don't apply to the player
if self.unit == "player" and not IsPlayerSpell(spellId) then
return
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
end

View File

@ -115,6 +115,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true,
bHideInBarberShop = true,
bHideDuringShellGame = true,
bHideDuringCataloging = true,
},
global = {
lastRunVersion = 0,
@ -284,6 +285,9 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -301,6 +305,11 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
elseif event == "UNIT_ENTERED_VEHICLE" then
if IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_AURA") then
local unit = ...
if unit ~= "player" then
@ -310,6 +319,9 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
@ -643,10 +655,11 @@ function IceCore.prototype:GetModuleOptions()
for i = 1, table.getn(self.elements) do
local modName = self.elements[i]:GetElementName()
local modDesc = self.elements[i]:GetElementDescription()
local opt = self.elements[i]:GetOptions()
options[modName] = {
type = 'group',
desc = L["Module options"],
desc = modDesc,
name = modName,
args = opt
}

View File

@ -63,6 +63,10 @@ function IceElement.prototype:GetElementName()
return self.elementName
end
function IceElement.prototype:GetElementDescription()
return L["Module options"]
end
function IceElement.prototype:Create(parent)
assert(parent, "IceElement 'parent' can't be nil")

View File

@ -1,5 +1,5 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0")
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
local IceHUD = IceHUD
@ -36,6 +36,7 @@ else
end
-- compatibility/feature flags
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
@ -59,6 +60,8 @@ IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115}
IceHUD.HasCataloging = GetSpellInfo(366290)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -494,6 +497,16 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
return 0
end
-- Support for Spell IDs
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
if aura ~= nil then
return aura.applications
else
return 0
end
end
local i = 1
local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then
@ -873,6 +886,7 @@ local function munge_unit_menu(menu)
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if subbtns[j] then
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
@ -880,6 +894,7 @@ local function munge_unit_menu(menu)
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
@ -963,3 +978,53 @@ UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)
end
end
do
local in_combat = false
local in_lockdown = false
local actions_to_perform = {}
local pool = setmetatable({}, {__mode='k'})
function IceHUD:PLAYER_REGEN_ENABLED()
in_combat = false
in_lockdown = false
for i, t in ipairs(actions_to_perform) do
t.f(unpack(t, 1, t.n))
actions_to_perform[i] = nil
wipe(t)
pool[t] = true
end
end
function IceHUD:PLAYER_REGEN_DISABLED()
in_combat = true
end
function IceHUD:RunOnLeaveCombat(func, ...)
if not in_combat then
-- out of combat, call right away and return
func(...)
return
end
if not in_lockdown then
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
if not in_lockdown then
func(...)
return
end
end
local t = next(pool) or {}
pool[t] = nil
t.f = func
local n = select('#', ...)
t.n = n
for i = 1, n do
t[i] = select(i, ...)
end
actions_to_perform[#actions_to_perform+1] = t
end
end

View File

@ -1,8 +1,8 @@
## Interface: 100000
## Interface-Retail: 100000
## Interface: 100105
## Interface-Retail: 100105
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Interface-Wrath: 30402
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
@ -14,6 +14,7 @@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB
## IconTexture: Interface\Icons\Spell_Frost_Frost
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud
@ -99,6 +100,9 @@ modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
modules\EssencePower.lua
modules\DruidEnergy.lua
modules\DragonridingVigor.lua
#@do-not-package@
IceHUD_Options\Json.lua

View File

@ -1,8 +1,8 @@
## Interface: 100000
## Interface-Retail: 100000
## Interface: 100105
## Interface-Retail: 100105
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Interface-Wrath: 30402
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@
@ -10,6 +10,7 @@
## OptionalDeps: AceGUI-3.0-SharedMediaWidgets
## Dependencies: IceHUD
## LoadOnDemand: 1
## IconTexture: Interface\Icons\Spell_Frost_Frost
Json.lua
JsonDecode.lua

View File

@ -85,13 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},
@ -161,7 +161,7 @@ The Classic game client doesn't provide this information to addons because it wa
IceHUD.IceCore:SetScale(v)
end,
min = 0.2,
max = 2.0,
max = 4.0,
step = 0.05,
isPercent = true,
order = 14,
@ -426,6 +426,24 @@ The Classic game client doesn't provide this information to addons because it wa
hidden = not IceHUD.HasShellGame,
order = 36,
},
bHideDuringCataloging = {
type = 'toggle',
name = L["Hide during cataloging"],
desc = L["This will hide the entire mod when using the Dragonflight Cataloging camera."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringCataloging
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringCataloging = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not IceHUD.HasCataloging,
order = 36,
},
}
},

View File

@ -52,7 +52,13 @@ function IceStackCounter_GetOptions(frame, opts)
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return frame.moduleSettings.auraName
end,

View File

@ -19,10 +19,11 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER = SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
@ -87,7 +88,7 @@ function IceUnitBar.prototype:GetOptions()
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.lowThresholdFlash
return not self.moduleSettings.enabled or not (self.moduleSettings.lowThresholdFlash or self.moduleSettings.lowThresholdColor)
end,
min = 0,
max = 1,
@ -105,10 +106,14 @@ function IceUnitBar.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.lowThresholdFlash = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.noFlash
end,
order = 30.092
}
opts["lowThresholdColor"] = {
@ -123,7 +128,7 @@ function IceUnitBar.prototype:GetOptions()
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not (self.moduleSettings.scaleHealthColor and self.moduleSettings.scaleManaColor)
return not self.moduleSettings.enabled
end,
order = 30.093
}
@ -235,7 +240,9 @@ function IceUnitBar.prototype:Update()
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
local powerType = UnitPowerType(self.unit)
if (powerType == SPELL_POWER_RAGE and self.maxMana == 1000)
or (powerType == SPELL_POWER_RUNIC_POWER and self.maxMana >= 1000) then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
@ -278,14 +285,14 @@ function IceUnitBar.prototype:Update()
-- This looks slightly quirky. Basically the easiest way for me to achieve this is to have lowThresholdColor override
-- the scaled color. You'll need to switch them both on to get things to work.
if( self.moduleSettings.lowThresholdColor ) then
if( self.healthPercentage < self.moduleSettings.lowThreshold ) then
if( self.healthPercentage <= self.moduleSettings.lowThreshold ) then
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MinHealthColor" ]
else
elseif not self.moduleSettings.scaleHealthColor then
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MaxHealthColor" ]
end
if( self.manaPercentage < self.moduleSettings.lowThreshold ) then
if( self.manaPercentage <= self.moduleSettings.lowThreshold ) then
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MinManaColor" ]
else
elseif not self.moduleSettings.scaleManaColor then
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MaxManaColor" ]
end
end

View File

@ -1,5 +1,122 @@
# Changelog
v1.14.24:
- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.
v1.14.23:
- Update Dragonflight TOC for 10.1.5
v1.14.22:
- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.
v1.14.21:
- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.
v1.14.20:
- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module
v1.14.19:
- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone
v1.14.18:
- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.
v1.14.17:
- Updated TOCs for 10.0.7
v1.14.16:
- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.
v1.14.15:
- Updated TOCs for 10.0.5
v1.14.14:
- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
v1.14.13:
- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.
v1.14.10:
- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.
v1.14.9:
- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)
v1.14.8:
- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
v1.14.7:
- Add option to scale absorb bar by the unit's maximum health.
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility

View File

@ -11,6 +11,7 @@
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
<Include file="libs\LibDogTag-3.0\lib.xml"/>
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>

View File

@ -39,6 +39,9 @@ function CastBar.prototype:GetDefaultSettings()
settings["rangeColor"] = true
settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
settings["lockUpperTextAlpha"] = true
settings["lockLowerTextAlpha"] = true
settings["empowerStageTextDisplay"] = "TOPLINE"
return settings
end
@ -236,6 +239,7 @@ function CastBar.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.lockUpperTextAlpha = v
self.moduleSettings.lockLowerTextAlpha = v
self:Redraw()
end,
order = 13
@ -308,7 +312,26 @@ function CastBar.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
}
},
empowerStageText = {
type = 'select',
name = L["Empower stage label display"],
desc = L["How to display the stage of an empowered spell"],
get = function()
return self.moduleSettings.empowerStageTextDisplay
end,
set = function(info, value)
self.moduleSettings.empowerStageTextDisplay = value
end,
values = { NONE = L["Don't show"], TOPLINE = L["After spell name"], BOTTOMLINE = L["Below spell name"] },
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitEmpowerMinHoldTime
end,
},
}
}

View File

@ -20,7 +20,8 @@ IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
IceClassPowerCounter.prototype.currentGrowMode = IceClassPowerCounter.prototype.growModes["height"]
IceClassPowerCounter.prototype.shouldRegisterDisplayPower = true
-- Constructor --
function IceClassPowerCounter.prototype:init(name)
@ -391,7 +392,7 @@ function IceClassPowerCounter.prototype:GetDefaultSettings()
defaults["hideFriendly"] = false
defaults["pulseWhenFull"] = true
defaults["overrideAlpha"] = true
defaults["numericVerticalOffset"] = 0
defaults["numericVerticalOffset"] = -25
defaults["alwaysShowNumeric"] = false
return defaults
@ -462,11 +463,17 @@ function IceClassPowerCounter.prototype:CheckValidSpec()
end
end
function IceClassPowerCounter.prototype:GetPowerEvent()
return IceHUD.UnitPowerEvent
end
function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
if self.shouldRegisterDisplayPower then
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
@ -493,7 +500,7 @@ function IceClassPowerCounter.prototype:EnteringWorld()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
if event and (event == self:GetPowerEvent() or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return
end
@ -523,10 +530,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
local displayPercent = percentReady
if self.partialReadyPercent then
displayPercent = percentReady + self.partialReadyPercent
end
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
self.frame.numeric:SetText(format(self.numericFormat, displayPercent))
else
self.frame.numeric:SetText(tostring(percentReady))
self.frame.numeric:SetText(tostring(displayPercent))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
@ -535,7 +547,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
for i=1, self.numRunes do
if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
self:SetRuneGraphicalTexture(i)
else
self:SetCustomColor(i)
end
@ -545,33 +557,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
if i > numReady or self.numRunes == 1 then
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
left, right, top, bottom = unpack(self.runeCoords[i])
end
local currPercent = percentReady - numReady
if self.numRunes == 1 then
currPercent = numReady / UnitPowerMax("player", self.unitPower)
end
if self.currentGrowMode == self.growModes["height"] then
top = bottom - (currPercent * (bottom - top))
self.frame.graphical[i].rune:SetHeight(currPercent * self.runeHeight)
elseif self.currentGrowMode == self.growModes["width"] then
right = left + (currPercent * (right - left))
self.frame.graphical[i].rune:SetWidth(currPercent * self.runeWidth)
end
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
self:SetRuneCoords(i, currPercent)
elseif i > self.lastNumReady then
if self.runeCoords ~= nil and #self.runeCoords >= i then
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
left, right, top, bottom = unpack(self.runeCoords[i])
end
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
end
self:SetRuneCoords(i, 1)
if self.moduleSettings.flashWhenBecomingReady then
local fadeInfo={
@ -584,6 +577,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.partialReady then
if i == self.partialReady then
self:SetRuneCoords(i, self.partialReadyPercent)
if self:GetRuneMode() == "Graphical" then
self:SetRuneGraphicalTexture(i, true)
end
else
self:SetRuneCoords(i, 0)
end
end
self:HideRune(i)
end
end
@ -605,6 +609,30 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:SetRuneCoords(rune, percent)
if self.runeCoords == nil or #self.runeCoords < rune then
return
end
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
local coords = self.runeCoords[rune]
if coords then
left, right, top, bottom = unpack(coords)
end
end
if self.currentGrowMode == self.growModes["height"] then
top = bottom - (percent * (bottom - top))
self.frame.graphical[rune].rune:SetHeight(percent * self.runeHeight)
elseif self.currentGrowMode == self.growModes["width"] then
right = left + (percent * (right - left))
self.frame.graphical[rune].rune:SetWidth(percent * self.runeWidth)
end
self.frame.graphical[rune].rune:SetTexCoord(left, right, top, bottom)
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
@ -688,6 +716,18 @@ function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetFrameAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetBackgroundAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetPartialRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -708,6 +748,7 @@ end
function IceClassPowerCounter.prototype:SetDisplayMode()
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:Show()
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.runeMode == "Numeric" and 0 or self.moduleSettings.numericVerticalOffset)
for i=1, self.numRunes do
self.frame.graphical[i]:Hide()
end
@ -719,6 +760,21 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
for i=1, self.numRunes do
self:SetupRuneTexture(i)
self.frame.graphical[i]:Show()
if self.frame.graphical[i].frame then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].frame:Show()
else
self.frame.graphical[i].frame:Hide()
end
end
if self.frame.graphical[i].bg then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].bg:Show()
else
self.frame.graphical[i].bg:Hide()
end
end
end
end
end
@ -733,7 +789,6 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.numericVerticalOffset)
self.frame.numeric:Hide()
if (not self.frame.graphical) then
@ -754,7 +809,7 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BORDER")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i)
@ -773,6 +828,22 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].shine:SetHeight(self.runeHeight + 10)
self.frame.graphical[i].shine:Hide()
local frameAtlas = self:GetFrameAtlas(i)
if frameAtlas then
self.frame.graphical[i].frame = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].frame:SetAtlas(frameAtlas)
self.frame.graphical[i].frame:ClearAllPoints()
self.frame.graphical[i].frame:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
end
local bgAtlas = self:GetBackgroundAtlas(i)
if bgAtlas then
self.frame.graphical[i].bg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].bg:SetAtlas(bgAtlas)
self.frame.graphical[i].bg:ClearAllPoints()
self.frame.graphical[i].bg:SetAllPoints(self.frame.graphical[i])
end
self.frame.graphical[i]:Hide()
end
@ -780,6 +851,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i]:SetHeight(self.runeHeight)
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
if self.frame.graphical[i].frame then
self.frame.graphical[i].frame:SetWidth(self.runeWidth + 10)
self.frame.graphical[i].frame:SetHeight(self.runeHeight + 10)
end
if self.currentGrowMode == self.growModes["width"] then
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
else
@ -802,7 +877,10 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
local a,b,c,d = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
width = self.runeWidth
a,b,c,d = unpack(self.runeCoords[rune])
local coords = self.runeCoords[rune]
if coords then
a,b,c,d = unpack(coords)
end
end
-- make sure any texture aside from the special one is square and has the proper coordinates
@ -817,12 +895,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
if self:GetRuneMode() == "Graphical" then
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
self:SetRuneGraphicalTexture(rune)
elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then
@ -834,6 +907,19 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
end
function IceClassPowerCounter.prototype:SetRuneGraphicalTexture(rune, partial)
self.frame.graphical[rune].rune:SetVertexColor(1, 1, 1)
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
local partialAtlas = self:GetPartialRuneAtlas(rune)
local atlas = (partial and partialAtlas) and partialAtlas or self:GetRuneAtlas(rune)
self.frame.graphical[rune].rune:SetAtlas(atlas, self:UseAtlasSize(rune))
end
end
function IceClassPowerCounter.prototype:GetAlphaAdd()
return 0.15
end

View File

@ -545,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.numeric:SetTextColor(r, g, b, 0.7)
local pointsText = tostring(points)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
pointsText = pointsText.."@"
end
if anticipate > 0 then
pointsText = pointsText.."+"..tostring(anticipate)
end

View File

@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true
end
@ -52,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
end,
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts
end
@ -62,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults
end
@ -84,17 +106,7 @@ function ComboPointsBar.prototype:Enable(core)
end
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
if GetUnitChargedPowerPoints then
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end
end
@ -131,20 +143,46 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
points = nil
end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
if self.chargedPowerPointIndex then
self:SetBottomText2(self.chargedPowerPointIndex)
local pointsText = tostring(points or 0)
if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end
function ComboPointsBar.prototype:Update()

View File

@ -10,6 +10,7 @@ local buffOrDebuff = {"buff", "debuff"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconWidth = 20
local AuraIconHeight = 20
local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
IceCustomBar.prototype.auraDuration = -1
IceCustomBar.prototype.auraEndTime = -1
@ -28,6 +29,16 @@ end
function IceCustomBar.prototype:Enable(core)
IceCustomBar.super.prototype.Enable(self, core)
-- fix up for new display mode setting
if self.moduleSettings.displayWhenTargeting then
self.moduleSettings.displayMode = displayModes.WHEN_TARGETING
self.moduleSettings.displayWhenTargeting = nil
end
if self.moduleSettings.displayWhenEmpty then
self.moduleSettings.displayMode = displayModes.ALWAYS
self.moduleSettings.displayWhenEmpty = nil
end
if IceHUD.IceCore:ShouldUseDogTags() then
DogTag = LibStub("LibDogTag-3.0", true)
if DogTag then
@ -72,6 +83,7 @@ function IceCustomBar.prototype:Enable(core)
self:FixupTextColors()
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
self:UpdateAuraIcon()
end
function IceCustomBar.prototype:Disable(core)
@ -149,8 +161,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
settings["buffOrDebuff"] = "buff"
settings["barColor"] = {r=1, g=0, b=0, a=1}
settings["trackOnlyMine"] = true
settings["displayWhenEmpty"] = false
settings["displayWhenTargeting"] = false
settings["displayMode"] = displayModes.NORMAL
settings["hideAnimationSettings"] = true
settings["buffTimerDisplay"] = "minutes"
settings["maxDuration"] = 0
@ -194,6 +205,7 @@ end
function IceCustomBar.prototype:Redraw()
IceCustomBar.super.prototype.Redraw(self)
self:UpdateAuraIcon()
self:UpdateCustomBar(self.unit)
end
@ -329,16 +341,18 @@ function IceCustomBar.prototype:GetOptions()
opts["buffToTrack"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return self.moduleSettings.buffToTrack
end,
set = function(info, v)
local orig = v
--Parnic: we now allow spell IDs to be used directly
--if tonumber(v) ~= nil then
-- v = GetSpellInfo(tonumber(v))
--end
if v == nil then
v = orig
end
@ -429,38 +443,39 @@ function IceCustomBar.prototype:GetOptions()
order = 30.8,
}
opts["displayWhenEmpty"] = {
type = 'toggle',
name = L["Display when empty"],
desc = L["Whether or not to display this bar even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenEmpty
opts["displayMode"] = {
type = 'select',
values = displayModes,
name = L["Display mode"],
desc = L["When to show the bar"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
end,
set = function(info, v)
self.moduleSettings.displayWhenEmpty = v
self.moduleSettings.displayMode = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.9
order = 30.9,
}
opts["displayWhenTargeting"] = {
opts["displayWhenUnitExists"] = {
type = 'toggle',
name = L["Display when targeting"],
desc = L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenTargeting
name = L["Only if unit exists"],
desc = L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."],
get = function(info)
return self.moduleSettings.displayWhenUnitExists
end,
set = function(info, v)
self.moduleSettings.displayWhenTargeting = v
self.moduleSettings.displayWhenUnitExists = v
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.91
order = 30.91,
}
opts["buffTimerDisplay"] = {
@ -809,7 +824,11 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
self:UpdateBar(self.auraDuration ~= 0 and remaining / self.auraDuration or 0, "undef")
else
self:UpdateBar(0, "undef")
local updateVal = 0
if self.moduleSettings.displayMode == displayModes.MISSING then
updateVal = 1
end
self:UpdateBar(updateVal, "undef")
self:Show(false)
if not self:ShouldAlwaysSubscribe() then
self.handlesOwnUpdates = false
@ -864,9 +883,21 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
return
end
if self.moduleSettings.displayWhenTargeting and self.target then
IceCustomBar.super.prototype.Show(self, true)
elseif self.moduleSettings.displayWhenEmpty then
if self.moduleSettings.displayWhenUnitExists and not UnitExists(self.unit) then
IceCustomBar.super.prototype.Show(self, false)
return
end
if self.moduleSettings.displayMode == displayModes.MISSING then
local show = not bShouldShow
if show and not self:IsEnabled() then
show = false
end
IceCustomBar.super.prototype.Show(self, show)
elseif self.moduleSettings.displayMode == displayModes.WHEN_TARGETING and self.target then
IceCustomBar.super.prototype.Show(self, self:IsEnabled())
elseif self.moduleSettings.displayMode == displayModes.ALWAYS then
if not self.bIsVisible then
IceCustomBar.super.prototype.Show(self, true)
end
@ -874,3 +905,13 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
IceCustomBar.super.prototype.Show(self, bShouldShow)
end
end
function IceCustomBar.prototype:UpdateAuraIcon()
if not self.barFrame or not self.barFrame.icon then
return
end
local _, _, auraIcon = GetSpellInfo(self.moduleSettings.buffToTrack)
self.barFrame.icon:SetTexture(auraIcon)
end

View File

@ -144,6 +144,8 @@ function IceCustomHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -0,0 +1,163 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DragonridingVigor = IceCore_CreateClass(IceClassPowerCounter)
local DragonridingBuffs = {
360954, -- Highland Drake
368896, -- Renewed Proto-Drake
368899, -- Windborn Velocidrake
368901, -- Cliffside Wylderdrake
368893, -- Winding Slitherdrake
412088, -- Grotto Netherwing Drake
}
local vigorWidgetSetID = 283
local vigorWidgetID = 4460
local knowsAlternateMountEnum = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
local unitPowerType = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
unitPowerType = unitPowerType or ALTERNATE_POWER_INDEX
function DragonridingVigor.prototype:init()
DragonridingVigor.super.prototype.init(self, "Vigor")
self:SetDefaultColor("VigorNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "VigorNumeric"
self.unitPower = unitPowerType
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
self.shouldRegisterDisplayPower = false
end
function DragonridingVigor.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, unitPowerType)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
DragonridingVigor.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "CheckShouldShow")
self:RegisterEvent("UPDATE_UI_WIDGET", "UpdateVigorRecharge")
end
function DragonridingVigor.prototype:EnteringWorld()
DragonridingVigor.super.prototype.EnteringWorld(self)
self:CheckShouldShow("PLAYER_ENTERING_WORLD", "player")
end
function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
if unit ~= "player" then
return
end
if knowsAlternateMountEnum and UnitPowerMax(self.unit, unitPowerType) > 0 then
self:Show(true)
elseif IceHUD:HasAnyBuff("player", DragonridingBuffs) then
self:Show(true)
else
self:Show(false)
if self.moduleSettings.hideBlizz then
self:ShowBlizz()
end
end
end
function DragonridingVigor.prototype:UpdateRunePower(event, arg1, arg2)
self:UpdateVigorRecharge("internal")
DragonridingVigor.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function DragonridingVigor.prototype:UpdateVigorRecharge(event, widget)
self.partialReady = nil
self.partialReadyPercent = nil
if event ~= "internal" and (not widget or widget.widgetSetID ~= vigorWidgetSetID) then
return
end
if event ~= "internal" then
if self.moduleSettings.hideBlizz then
self:HideBlizz()
else
self:ShowBlizz()
end
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetID)
if not info then
return
end
if info.numFullFrames == info.numTotalFrames then
return
end
if info.fillMax == 0 then
return
end
self.partialReady = IceHUD:Clamp(info.numFullFrames + 1, 0, info.numTotalFrames)
self.partialReadyPercent = info.fillValue / info.fillMax
if event ~= "internal" then
self:UpdateRunePower()
end
end
function DragonridingVigor.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function DragonridingVigor.prototype:GetDefaultSettings()
local defaults = DragonridingVigor.super.prototype.GetDefaultSettings(self)
defaults.pulseWhenFull = false
defaults.runeGap = 4
defaults.inactiveDisplayMode = "Shown"
defaults.hideBlizz = true
defaults.vpos = -25
return defaults
end
function DragonridingVigor.prototype:GetOptions()
local opts = DragonridingVigor.super.prototype.GetOptions(self)
opts.inactiveDisplayMode.hidden = function() return true end
return opts
end
function DragonridingVigor.prototype:GetRuneAtlas(rune)
return "dragonriding_vigor_fillfull"
end
function DragonridingVigor.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function DragonridingVigor.prototype:GetFrameAtlas(rune)
return "dragonriding_vigor_frame"
end
function DragonridingVigor.prototype:GetBackgroundAtlas(rune)
return "dragonriding_vigor_background"
end
function DragonridingVigor.prototype:GetPartialRuneAtlas(rune)
return "dragonriding_vigor_fill"
end
function DragonridingVigor.prototype:ShowBlizz()
UIWidgetPowerBarContainerFrame:Show()
end
function DragonridingVigor.prototype:HideBlizz()
UIWidgetPowerBarContainerFrame:Hide()
end
-- Load us up
if unitPowerType and C_UIWidgetManager and C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo then
IceHUD.DragonridingVigor = DragonridingVigor:new()
end

123
modules/DruidEnergy.lua Normal file
View File

@ -0,0 +1,123 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidEnergy = IceCore_CreateClass(IceUnitBar)
DruidEnergy.prototype.DruidEnergy = nil
DruidEnergy.prototype.DruidEnergyMax = nil
local _, unitClass = UnitClass("player")
local FORM_NONE = 0
local FORM_BEAR = 1
local FORM_TRAVEL = 3
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
local shapeshiftFormValues = {NONE = L["No form"], BEAR = L["Bear"], TRAVEL = L["Travel"], OTHER = L["Other"]}
local shapeshiftFormIds = {NONE = FORM_NONE, BEAR = FORM_BEAR, TRAVEL = FORM_TRAVEL}
function DruidEnergy.prototype:init()
DruidEnergy.super.prototype.init(self, "DruidEnergy", "player")
self.side = IceCore.Side.Left
self.offset = 5
self:SetDefaultColor("DruidEnergy", 218, 231, 31)
end
function DruidEnergy.prototype:GetDefaultSettings()
local settings = DruidEnergy.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 5
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMP(type='Energy'):Round]"
settings["lowerText"] = "[FractionalMP(type='Energy'):Color('dae71f'):Bracket]"
settings.enabled = false
settings.whileInForm = {["BEAR"] = true}
return settings
end
function DruidEnergy.prototype:GetOptions()
local opts = DruidEnergy.super.prototype.GetOptions(self)
opts["whileInForm"] = {
type = 'multiselect',
values = shapeshiftFormValues,
name = L["Show in form"],
desc = L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."],
get = function(info, v)
for key, value in pairs(self.moduleSettings.whileInForm) do
if key == v then
return value
end
end
return false
end,
set = function(info, v, state)
self.moduleSettings.whileInForm[v] = state
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function DruidEnergy.prototype:Enable(core)
DruidEnergy.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function DruidEnergy.prototype:GetElementDescription()
return L["Always shows the Druid's Energy level while in non-energy-using forms."]
end
function DruidEnergy.prototype:ShouldShow(unit)
local currentForm = GetShapeshiftForm()
for k, v in pairs(self.moduleSettings.whileInForm) do
if currentForm > FORM_TRAVEL and k == "OTHER" then
return v
elseif currentForm == shapeshiftFormIds[k] then
return v
end
end
return false
end
function DruidEnergy.prototype:Update()
DruidEnergy.super.prototype.Update(self)
self.DruidEnergy = UnitPower(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyMax = UnitPowerMax(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyPercentage = self.DruidEnergyMax ~= 0 and (self.DruidEnergy/self.DruidEnergyMax) or 0
if (not self.alive or not self:ShouldShow(self.unit) or not self.DruidEnergy or not self.DruidEnergyMax or self.DruidEnergyMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.DruidEnergyPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self:Round(self.DruidEnergy), self:Round(self.DruidEnergyMax)), "DruidEnergy")
end
self:UpdateBar(self.DruidEnergyMax ~= 0 and self.DruidEnergy / self.DruidEnergyMax or 0, "DruidEnergy")
end
if unitClass == "DRUID" then
IceHUD.DruidEnergy = DruidEnergy:new()
end

74
modules/EssencePower.lua Normal file
View File

@ -0,0 +1,74 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
if Enum and Enum.PowerType then
SPELL_POWER_ESSENCE = Enum.PowerType.Essence
end
function EssencePower.prototype:init()
EssencePower.super.prototype.init(self, "EssencePower")
self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "EssencePowerNumeric"
self.unitPower = SPELL_POWER_ESSENCE
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
end
function EssencePower.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
EssencePower.super.prototype.Enable(self, core)
end
function EssencePower.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function EssencePower.prototype:GetPowerEvent()
return "UNIT_POWER_FREQUENT"
end
function EssencePower.prototype:GetDefaultSettings()
local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function EssencePower.prototype:GetOptions()
local opts = EssencePower.super.prototype.GetOptions(self)
opts.hideBlizz.hidden = function() return true end
return opts
end
function EssencePower.prototype:GetRuneAtlas(rune)
return "UF-Essence-Icon"
end
function EssencePower.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function EssencePower.prototype:ShowBlizz()
end
function EssencePower.prototype:HideBlizz()
end
-- Load us up
local _, unitClass = UnitClass("player")
if unitClass == "EVOKER" then
IceHUD.EssencePower = EssencePower:new()
end

View File

@ -364,6 +364,8 @@ function FocusHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -88,6 +88,8 @@ function FocusMana.prototype:Update(unit)
local color = "FocusMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then
color = "FocusRage"

View File

@ -93,6 +93,8 @@ function PetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledHealthColor"
end
if not (self.alive) then

View File

@ -173,6 +173,8 @@ function PetMana.prototype:Update(unit)
local color = "PetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"

View File

@ -1,9 +1,9 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
-- Constructor --
function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
function PlayerAlternatePower.prototype:init(moduleName, unit)
PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
self.bTreatEmptyAsFull = true
self.power = 0
@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
self.powerName = "MANA"
end
function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self)
function PlayerAlternatePower.prototype:GetDefaultSettings()
local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -1
@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
return settings
end
function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
function PlayerAlternatePower.prototype:Enable(core)
PlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
@ -39,40 +39,50 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
if self.maxPower == 0 then
self:Show(false)
else
self.wantToShow = true
end
if self.moduleSettings.hideBlizz then
self:HideBlizz()
end
end
function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
if unit ~= self.unit then
return
end
self.wantToShow = true
self:Show(true)
self:Update(self.unit)
end
function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
if unit ~= self.unit then
return
end
self.wantToShow = false
self:Show(false)
self:Update(self.unit)
end
function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit)
function PlayerAlternatePower.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function IceHUDPlayerAlternatePower.prototype:Update(unit)
IceHUDPlayerAlternatePower.super.prototype.Update(self)
function PlayerAlternatePower.prototype:Update(unit)
PlayerAlternatePower.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if IceHUD.DragonridingVigor and IceHUD.DragonridingVigor.bIsVisible then
self:Show(false)
elseif self.wantToShow then
self:Show(true)
end
self.maxPower = UnitPowerMax(self.unit, self.powerIndex)
self.power = UnitPower(self.unit, self.powerIndex)
if self.maxPower > 0 then
@ -92,8 +102,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit)
end
end
function IceHUDPlayerAlternatePower.prototype:GetOptions()
local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self)
function PlayerAlternatePower.prototype:GetOptions()
local opts = PlayerAlternatePower.super.prototype.GetOptions(self)
opts["lowThresholdColor"] = nil
@ -121,11 +131,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions()
return opts
end
function IceHUDPlayerAlternatePower.prototype:ShowBlizz()
function PlayerAlternatePower.prototype:ShowBlizz()
PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
end
function IceHUDPlayerAlternatePower.prototype:HideBlizz()
function PlayerAlternatePower.prototype:HideBlizz()
PlayerPowerBarAlt:Hide()
PlayerPowerBarAlt:UnregisterAllEvents()
@ -133,5 +143,5 @@ end
-- Load us up
if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
IceHUD.PlayerAlternatePower = PlayerAlternatePower:new()
end

View File

@ -1276,6 +1276,8 @@ function PlayerHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledHealthColor"
end
if not (self.alive) then
@ -1418,6 +1420,44 @@ function PlayerHealth.prototype:HideBlizz()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
local parents = {}
local hide_frame = IceHUD:OutOfCombatWrapper(function(self) self:Hide() end)
local function hook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
frame:UnregisterAllEvents()
if not IceHUD:IsHooked(frame, "OnShow") then
IceHUD:SecureHookScript(frame, "OnShow", hide_frame)
end
frame:Hide()
end
end
local function unhook_frame(frame)
if IceHUD:IsHooked(frame, "OnShow") then
IceHUD:Unhook(frame, "OnShow")
local parent = parents[frame]
if parent then
frame:SetParent(parent)
end
elseif IceHUD:IsHooked(frame, "Show") then
IceHUD:Unhook(frame, "Show")
IceHUD:Unhook(frame, "SetPoint")
end
end
local function unhook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
unhook_frame(frame)
local handler = frame:GetScript("OnLoad")
if handler then
handler(frame)
end
end
end
function PlayerHealth.prototype:HideBlizzardParty()
if self.combat then
self.pendingBlizzardPartyHide = true

View File

@ -115,16 +115,30 @@ end
function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show()
if DebuffFrame then
DebuffFrame:Show()
DebuffFrame:GetScript("OnLoad")(DebuffFrame)
if DebuffFrame.Update then
DebuffFrame:Update()
end
end
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame)
if BuffFrame.Update then
BuffFrame:Update()
end
end
function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide()
if DebuffFrame then
DebuffFrame:Hide()
DebuffFrame:UnregisterAllEvents()
end
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end

View File

@ -344,6 +344,8 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage"

View File

@ -131,7 +131,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.shouldShowUnmodified = false
self.requiredSpec = CurrentSpec
self.currentGrowMode = nil
self.currentGrowMode = self.growModes["height"]
if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
self.runeCoords = AfflictionCoords

View File

@ -1,3 +1,4 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetAbsorb = IceCore_CreateClass(IceUnitBar)
IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
@ -29,6 +30,28 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
return settings
end
function IceTargetAbsorb.prototype:GetOptions()
local opts = IceTargetAbsorb.super.prototype.GetOptions(self)
opts["scaleToUnitHealth"] = {
type = 'toggle',
name = L["Scale to health"],
desc = L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."],
get = function()
return self.moduleSettings.scaleToUnitHealth
end,
set = function(info, v)
self.moduleSettings.scaleToUnitHealth = v
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
@ -47,6 +70,7 @@ function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
end
function IceTargetAbsorb.prototype:Update()
IceTargetAbsorb.super.prototype.Update(self)
self:UpdateAbsorbAmount()
end
@ -63,13 +87,17 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount
end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
local maxAbsorb = self.highestAbsorbSinceLastZero
if self.moduleSettings.scaleToUnitHealth then
maxAbsorb = self.maxHealth
end
self.absorbPercent = maxAbsorb ~= 0 and IceHUD:Clamp(absorbAmount / maxAbsorb, 0, 1) or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
if absorbAmount <= 0 or maxAbsorb <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
self:UpdateBar(self.absorbPercent, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then

View File

@ -72,10 +72,20 @@ local IncapacitateCCList = {
19503,
-- Sleep
700,
-- Polymorph
-- Polymorph (rank 1)
118,
-- Also Polymorph
65801,
-- Polymorph rank 2
12824,
-- Polymorph rank 3
12825,
-- Polymorph rank 4
12826,
-- Polymorph: Pig
28272,
-- Also Polymorph: Pig
28285,
-- Polymorph: Turtle
28271,
-- Polymorph: Penguin
@ -350,7 +360,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
while debuff do
remaining = endTime - GetTime()
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if (debuffNames[spellId] or debuffNames[debuff]) and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if result[0] then
if result[2] < remaining then
result = {debuff, duration, remaining}
@ -375,11 +385,12 @@ end
function TargetCC.prototype:MyOnUpdate()
TargetCC.super.prototype.MyOnUpdate(self)
self:UpdateTargetDebuffs(nil, self.unit, true)
self:UpdateTargetDebuffs("internal", self.unit)
end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)

View File

@ -841,6 +841,8 @@ function IceTargetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -191,11 +191,12 @@ end
function TargetInvuln.prototype:MyOnUpdate()
TargetInvuln.super.prototype.MyOnUpdate(self)
self:UpdateTargetBuffs(nil, self.unit, true)
self:UpdateTargetBuffs("internal", self.unit)
end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)

View File

@ -125,6 +125,8 @@ function IceTargetMana.prototype:Update(unit)
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then

View File

@ -136,6 +136,8 @@ function TargetTargetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -83,6 +83,8 @@ function TargetTargetMana.prototype:Update(unit)
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage and self.manaPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledManaColor"
end
if (manaType == 1) then

View File

@ -89,11 +89,11 @@ function Totems.prototype:GetOptions()
end,
order = 31
}
--[[
opts["hideBlizz"] = {
type = "toggle",
name = L["Hide Blizzard Frame"],
desc = L["Hides Blizzard Rune frame and disables all events related to it"],
desc = L["Hides Blizzard frame and disables all events related to it.\n\nNOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."],
get = function()
return self.moduleSettings.hideBlizz
end,
@ -110,7 +110,7 @@ function Totems.prototype:GetOptions()
end,
order = 32
}
--]]
opts["displayMode"] = {
type = 'select',
name = L["Totem orientation"],
@ -193,7 +193,7 @@ function Totems.prototype:GetDefaultSettings()
defaults["totemFontSize"] = 20
defaults["totemMode"] = "Graphical"
defaults["usesDogTagStrings"] = false
defaults["hideBlizz"] = true
defaults["hideBlizz"] = IceHUD.CanHookDestroyTotem
defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"

View File

@ -1,5 +1,122 @@
# Changelog
v1.14.24:
- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.
v1.14.23:
- Update Dragonflight TOC for 10.1.5
v1.14.22:
- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.
v1.14.21:
- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.
v1.14.20:
- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module
v1.14.19:
- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone
v1.14.18:
- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.
v1.14.17:
- Updated TOCs for 10.0.7
v1.14.16:
- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.
v1.14.15:
- Updated TOCs for 10.0.5
v1.14.14:
- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
v1.14.13:
- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.
v1.14.10:
- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.
v1.14.9:
- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)
v1.14.8:
- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
v1.14.7:
- Add option to scale absorb bar by the unit's maximum health.
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility