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63 Commits

Author SHA1 Message Date
d775603ec0 Add module showing Energy for Druids
This shows the player's current Energy amount when they're in a form that doesn't use Energy. For example, this could show the user how much energy they currently have while they're in Bear form so that they can shift away and wait on their energy to refill.

Note: requires a new version of LibDogTag-Unit for the bar text tags to function if DogTags are enabled.
2022-11-18 17:08:26 -06:00
70bba2f186 Add ability to set module description
This is the text that shows up when hovering over the module in the Module Options list.
2022-11-18 16:58:16 -06:00
8ac9bee610 Fix instant casts for non-player spells
I was out questing and kept seeing "Near Training Gem" pop as an instant-cast. This filter seems to have stopped it.
2022-11-18 11:44:52 -06:00
07bda8e84d Add more Custom Bar display controls
Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
2022-11-17 17:14:49 -06:00
5712114eb8 Fix Charged point support in ComboPointsBar 2022-11-16 21:14:51 -06:00
2a0db2eb01 Show charged combo point in Numeric mode 2022-11-16 21:09:44 -06:00
7d32b6d8c6 Fix player castbar flashes
There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken (flashing never happened), but now work again.

UpdateBar() was necessary in MyOnUpdate() in the event that no other spell has been cast (in order to set the alpha so that the bottom text displays). The spellId is being passed along so that spells that aren't currently being cast can have their name and icon displayed appropriately, and so the early-out for "no known spell" doesn't trigger (which allows the Flash to actually work). The self.current reset fixes instant casts after a normal cast (we were only clearing the "current" spell conditionally when we only meant to filter StopBar, so if it wasn't cleared, future successful casts thought they were for a different spell than was currently being cast.
2022-11-16 13:09:58 -06:00
60d44601d1 Update changelog 2022-11-15 00:30:29 -06:00
b3cf33a945 Increase TOC for 10.0.2 2022-11-15 00:27:26 -06:00
3ddc2f9d2f Add more color 2022-11-13 11:33:05 -06:00
d6adaedc93 Adjust for 10.0 client
This option moved, so point to the new location.
2022-11-13 11:30:29 -06:00
6a985bc67a Add Evoker, empowered casting support 2022-11-11 11:29:15 -06:00
3a5e58bf34 Add Spell ID support for aura tracking (#31) 2022-11-06 08:34:01 -06:00
b467af21c0 Fix CC and Invuln not showing immediately
This is the same fix as was applied to RollTheBones in commit 46883e355b but I failed to audit the rest of the mod for places where this was possible. This one was reported over on the Curse addon page comments.
2022-10-31 23:36:38 -05:00
acc400de6e Fix error on Classic with Hide Party
I neglected to test the new party-hide implementation on pre-10.0. It was not fully implemented. This implementation is from Pitbull4 and is more complicated than I need, but certainly does the job and allows for some future usage if needed.

Fixes wowace ticket #330
2022-10-30 23:21:31 -05:00
cac0deeb3c Update license with current year 2022-10-28 22:48:37 -05:00
e951d40b12 Don't package file just meant to help packager 2022-10-28 22:48:31 -05:00
46883e355b Fix RollTheBones not showing immediately when cast
I guess UNIT_AURA now provides a third argument that it wasn't before. So instead of relying on a third argument, just override the event name to something we control and key off that for avoiding updates.
2022-10-28 22:44:38 -05:00
004df582ef Update changelog 2022-10-27 20:34:19 -05:00
b8cf6e90b0 Fix error on 10.0
I guess this frame is gone. I don't remember why this was necessary.
2022-10-27 20:32:47 -05:00
d0c06c7b55 Add sponsor file 2022-10-27 09:09:50 -05:00
8858459b10 Disable Runes Hide Blizzard option
This is no longer functional in 10.0 and I can't find an easy replacement, so I'm removing the functionality for 10.0+ for now. The entire player frame can still be hidden, which also hides the runes, so I don't feel like this is super critical to have.

Fixes #26
2022-10-27 08:56:53 -05:00
86e40187a2 Update Party hide feature for 10.0 compatibility 2022-10-25 22:42:46 -05:00
62bcc17ed6 Increase TOC to 10.0 2022-10-25 21:43:46 -05:00
52c9b51e8d Temp fix for error in 10.0
I need to find the new way to disable party frames, but this gets the addon loaded for now.
2022-10-25 21:43:13 -05:00
aa03a0b332 Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
2022-10-25 21:43:05 -05:00
3017b5dd18 Rename Anima Charged to Charged
Charged combo points are still a thing, but they're no longer called "Anima-charged" or relate to Kyrian.
2022-10-25 21:42:32 -05:00
1f54f7d41d Use new player castbar frame name 2022-10-25 21:42:13 -05:00
5b73d3b35f Update to correct LibDogTag url 2022-10-04 22:36:41 -05:00
decb0017f3 Update changelog 2022-10-04 22:33:35 -05:00
a32b75bf44 Update to latest packager example 2022-09-22 11:01:21 -05:00
6c506579be Add Wago packaging support 2022-09-22 10:46:11 -05:00
701fb1373f Fix Runes disappearing for DK on Wrath
MaxPower events fire, but I guess only Legion+ actually returns rune counts from this function. On Wrath it always returns 0, so the CheckMaxNumRunes logic was hiding all runes.
2022-09-20 14:27:31 -05:00
20d26d8f5e Update changelog for release 2022-09-19 10:21:41 -05:00
5a41d9a7f4 Fix ShadowOrbs causing priests to freeze/hang on login
I would still like to find a way to feature-flag this instead of WowVer-flag it, but it's not super important for now.
2022-09-19 10:21:02 -05:00
18d827965c Update changelog 2022-09-18 23:16:04 -05:00
c2183f99a0 Add missing feature flag definition 2022-09-18 23:07:07 -05:00
7ceb70737a Fix combo points display in Classic Era 2022-09-18 22:57:01 -05:00
faa3d326aa Replace WowVer checks in class power counters 2022-09-18 22:43:04 -05:00
9fc90551e2 Fix Charged combo points feature flag 2022-09-18 22:35:19 -05:00
0af47119e3 Continue replacement of WowVer checks 2022-09-18 21:49:53 -05:00
955fa6efdc Continue replacement of WowVer checks 2022-09-18 17:54:35 -05:00
41ae17ba9a Continue replacement of WowVer checks 2022-09-18 17:50:37 -05:00
5bc1f04504 Remove HolyPower reference from most power modules 2022-09-18 15:37:01 -05:00
09e1832fbe Fix more invalid texture layers 2022-09-18 15:36:45 -05:00
7c3fc54d26 Fix invalid texture layer
This is an error in 10.0 and was wrong before that.
2022-09-18 15:36:34 -05:00
8972f7eed5 Fix MaxPower event flag
I'm not sure how this got set the way it was...the event definitely exists in > 8.0...
2022-09-18 15:36:06 -05:00
9e68edbc43 Detect SnD max changing more reliably 2022-09-18 15:34:36 -05:00
a259db6b8a Use UnitPowerMax where available 2022-09-18 15:34:27 -05:00
d10586d477 More culling of WowVer checks 2022-09-18 13:33:51 -05:00
c804ba178b Convert a few more checks into feature flags 2022-09-18 08:30:06 -05:00
f04c5db493 Re-enable dev-only profile export/import
Exporting works pretty well, but importing is rough (mostly because error messaging isn't quite in place, and it's not obvious that you have to close the window to execute the import). I found a generic json serializer, decided to adapt it to WoW, and it seems to work.

But anyway, I saw this code sitting around and figured it wouldn't take too much work to get it in working order. I was mostly right.
2022-09-02 21:44:12 -05:00
1de917223f Use new Classic expansion checks where available 2022-09-02 20:48:10 -05:00
fa064dc866 Update changelogs 2022-09-02 14:35:27 -05:00
ee72cd1f33 Add feature flag for UnitGroupRolesAssigned 2022-09-02 14:31:51 -05:00
777cf01174 Add feature flag for Heal Prediction
And turn it on for Wrath Classic, because apparently it works there.
2022-09-02 14:27:33 -05:00
97e81018c7 Update for Wrath Classic (non-BCC pre-patch)
Apparently in full-blown Wrath classic, post-BCC-pre-patch, there's a new WOW_PROJECT constant that needs to be used.
2022-09-02 14:26:54 -05:00
b65909c570 Wrath updates for Paladin GCD, Rogue SnD 2022-08-30 22:25:16 -05:00
b33a82622f Update changelogs 2022-08-30 22:03:46 -05:00
96a8fb2c3d Bump TOC for retail 2022-08-30 22:01:00 -05:00
6c623d6965 Initial Wrath-Classic compatibility
Briefly fought a training dummy with a Death Knight and a Shaman. I'm sure stuff like Slice-and-dice will need attention for talents moving around and such.
2022-08-30 21:59:58 -05:00
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
50 changed files with 1576 additions and 360 deletions

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@ -23,6 +23,7 @@ jobs:
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
@ -31,20 +32,27 @@ jobs:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
uses: actions/checkout@v3
with:
fetch-depth: 0 # gets git history for changelogs
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0

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@ -37,15 +37,18 @@ externals:
libs/AceLocale-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest
libs/AceHook-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-3.0
libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-Unit-3.0
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:
@ -65,6 +68,8 @@ tools-used:
ignore:
- readme.md
- FUNDING.yml
- this_version.md
manual-changelog: this_version.md

3
FUNDING.yml Normal file
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@ -0,0 +1,3 @@
github: parnic
ko_fi: parnic
custom: "https://www.paypal.me/parnic"

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@ -3,7 +3,7 @@ IceCastBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5, ReverseChannel = 6 }
IceCastBar.prototype.action = nil
IceCastBar.prototype.actionStartTime = nil
@ -49,6 +49,13 @@ function IceCastBar.prototype:init(name)
self:SetDefaultColor("CastChanneling", 242, 242, 10)
self:SetDefaultColor("CastSuccess", 242, 242, 70)
self:SetDefaultColor("CastFail", 1, 0, 0)
if GetUnitEmpowerMinHoldTime then
self:SetDefaultColor("EmpowerStage0", 165, 165, 165)
self:SetDefaultColor("EmpowerStage1", 242, 42, 10)
self:SetDefaultColor("EmpowerStage2", 242, 142, 10)
self:SetDefaultColor("EmpowerStage3", 242, 242, 10)
self:SetDefaultColor("EmpowerStage4", 242, 242, 242)
end
self.unit = "player"
self.delay = 0
@ -109,6 +116,12 @@ function IceCastBar.prototype:Enable(core)
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
if GetUnitEmpowerHoldAtMaxTime then
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_START", "SpellCastChannelStart")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_UPDATE", "SpellCastChannelUpdate")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_STOP", "SpellCastChannelStop")
end
end
self:Show(false)
end
@ -146,7 +159,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.998
}
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
opts["showSpellRank"] =
{
type = 'toggle',
@ -311,7 +324,13 @@ function IceCastBar.prototype:PositionIcons()
self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale)
end
function IceCastBar.prototype:GetRemainingCastTime()
return self.actionStartTime + self.actionDuration - GetTime()
end
function IceCastBar.prototype:GetCurrentCastDurationMs()
return (GetTime() - (self.actionStartTime or GetTime())) * 1000
end
-- OnUpdate handler
function IceCastBar.prototype:MyOnUpdate()
@ -322,17 +341,15 @@ function IceCastBar.prototype:MyOnUpdate()
return
end
local time = GetTime()
self:Update()
self:SetTextAlpha()
-- handle casting and channeling
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
local remainingTime = self.actionStartTime + self.actionDuration - time
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
local remainingTime = self:GetRemainingCastTime()
local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0)
if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then
if self.action == IceCastBar.Actions.ReverseChannel then
scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0
end
@ -343,14 +360,22 @@ function IceCastBar.prototype:MyOnUpdate()
end
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
self:SetBottomText1(timeString .. self.actionMessage)
local empowerString = self.NumStages ~= nil and (L["Stage %d"]):format(self:GetCurrentStage()) or ""
local line1 = timeString .. self.actionMessage
if self.moduleSettings.empowerStageTextDisplay == "TOPLINE" then
line1 = line1 .. " " .. empowerString
end
if self.moduleSettings.empowerStageTextDisplay == "BOTTOMLINE" then
self:SetBottomText2(empowerString)
end
self:SetBottomText1(line1)
return
end
-- stop bar if casting or channeling is done (in theory this should not be needed)
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
self:StopBar()
return
end
@ -361,13 +386,15 @@ function IceCastBar.prototype:MyOnUpdate()
self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure)
then
local scale = time - self.actionStartTime
local scale = GetTime() - self.actionStartTime
if (scale > 1) then
self:StopBar()
return
end
self:UpdateBar(1, self:GetCurrentCastingColor())
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
@ -381,12 +408,60 @@ function IceCastBar.prototype:MyOnUpdate()
self:StopBar()
end
function IceCastBar.prototype:GetCurrentCastingColor()
local updateColor = "CastCasting"
if self.action == IceCastBar.Actions.Channel then
updateColor = "CastChanneling"
function IceCastBar.prototype:GetStageDuration(stage)
if not GetUnitEmpowerMinHoldTime then
return 0
end
return updateColor
if stage == 0 then
return GetUnitEmpowerMinHoldTime(self.unit)
end
return GetUnitEmpowerStageDuration(self.unit, stage);
end
function IceCastBar.prototype:GetDurationUpToStage(stage)
if stage == nil or stage < 0 then
return 0
end
local total = 0
for i=0,stage-1 do
total = total + self:GetStageDuration(i)
end
return total
end
function IceCastBar.prototype:GetCurrentStage()
if not GetUnitEmpowerMinHoldTime then
return 0
end
local castDuration = self:GetCurrentCastDurationMs()
for i=1,self.NumStages do
if castDuration < self:GetDurationUpToStage(i) then
return i - 1
end
end
return self.NumStages
end
function IceCastBar.prototype:IsCastingEmpowerSpell()
return self.NumStages ~= nil
end
function IceCastBar.prototype:GetCurrentCastingColor()
if self:IsCastingEmpowerSpell() then
return ("EmpowerStage%d"):format(self:GetCurrentStage())
end
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return "CastChanneling"
end
return "CastCasting"
end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
@ -405,8 +480,8 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
function IceCastBar.prototype:StartBar(action, message, spellId)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
@ -416,7 +491,28 @@ function IceCastBar.prototype:StartBar(action, message)
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
spell, displayName, icon, startTime, endTime, isTradeSkill, _, _, _, numStages = UnitChannelInfo(self.unit)
end
end
if spellId and not spell then
spell, rank, icon = GetSpellInfo(spellId)
end
local isChargeSpell = numStages and numStages > 0
if isChargeSpell then
self.NumStages = numStages
endTime = endTime + GetUnitEmpowerHoldAtMaxTime(self.unit)
action = IceCastBar.Actions.ReverseChannel
else
self.NumStages = nil
end
if self.moduleSettings.reverseChannel then
if action == IceCastBar.Actions.Channel then
action = IceCastBar.Actions.ReverseChannel
elseif action == IceCastBar.Actions.ReverseChannel then
action = IceCastBar.Actions.Channel
end
end
@ -424,7 +520,7 @@ function IceCastBar.prototype:StartBar(action, message)
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return
return
end
if icon ~= nil then
@ -465,12 +561,13 @@ function IceCastBar.prototype:StopBar()
self.actionDuration = nil
self:SetBottomText1()
self:SetBottomText2()
self:SetScale(0)
self:Show(false)
end
function IceCastBar.prototype:GetShortRank(rank)
if IceHUD.WowVer < 80000 and rank then
if IceHUD.SpellFunctionsReturnRank and rank then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
@ -499,7 +596,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
self.current = castGuid
end
@ -514,11 +611,13 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (self.action ~= IceCastBar.Actions.Success and
self.action ~= IceCastBar.Actions.Failure and
self.action ~= IceCastBar.Actions.Channel)
self.action ~= IceCastBar.Actions.Channel and
self.action ~= IceCastBar.Actions.ReverseChannel)
then
self:StopBar()
self.current = nil
end
self.current = nil
end
@ -532,7 +631,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end
-- channeled spells will call ChannelStop, not cast failed
if self.action == IceCastBar.Actions.Channel then
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return
end
@ -547,7 +646,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Failure, "Failed")
self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
@ -561,7 +660,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
self.current = nil
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
@ -582,7 +681,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
if (self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
return
end
@ -595,7 +694,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
return
end
@ -608,7 +707,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
-- handle special spells that are used for quests or other things that don't apply to the player
if self.unit == "player" and not IsPlayerSpell(spellId) then
return
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
end

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@ -284,6 +284,8 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -307,7 +309,7 @@ function IceCore.prototype:Enable(userToggle)
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {271571}) and UnitInVehicle("player") then
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
@ -643,10 +645,11 @@ function IceCore.prototype:GetModuleOptions()
for i = 1, table.getn(self.elements) do
local modName = self.elements[i]:GetElementName()
local modDesc = self.elements[i]:GetElementDescription()
local opt = self.elements[i]:GetOptions()
options[modName] = {
type = 'group',
desc = L["Module options"],
desc = modDesc,
name = modName,
args = opt
}

View File

@ -63,6 +63,10 @@ function IceElement.prototype:GetElementName()
return self.elementName
end
function IceElement.prototype:GetElementDescription()
return L["Module options"]
end
function IceElement.prototype:Create(parent)
assert(parent, "IceElement 'parent' can't be nil")

View File

@ -1,5 +1,5 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0")
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
local IceHUD = IceHUD
@ -7,8 +7,6 @@ local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local pendingModuleLoads = {}
local bReadyToRegisterModules = false
@ -18,25 +16,50 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
if GetClassicExpansionLevel then
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
else
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
IceHUD.WowClassicWrath = true
end
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
IceHUD.WowClassicWrath = true
end
end
-- compatibility/feature flags
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -44,6 +67,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -68,6 +93,43 @@ end
IceHUD.deepcopy = deepcopy
function IceHUD:removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
function IceHUD:populateDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and add their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:populateDefaults(db[k], v, blocker and blocker[k])
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == nil then
db[k] = defaults[k]
end
end
end
end
IceHUD.Location = "Interface\\AddOns\\IceHUD"
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
@ -343,7 +405,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -433,6 +495,16 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
return 0
end
-- Support for Spell IDs
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
if aura ~= nil then
return aura.applications
else
return 0
end
end
local i = 1
local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then
@ -657,14 +729,14 @@ function IceHUD:GetIsInLFGGroup()
end
local mode, submode
if IceHUD.WowVer >= 50000 then
if LE_LFG_CATEGORY_LFD then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
else
mode, submode = GetLFGMode()
end
local IsInLFGGroup = CheckLFGMode(mode)
if IceHUD.WowVer < 50000 then
if not LE_LFG_CATEGORY_LFD then
return IsInLFGGroup
end
@ -684,14 +756,17 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
local BLACKLISTED_UNIT_MENU_OPTIONS = {
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
PET_DISMISS = "ICEHUD_PET_DISMISS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
@ -710,110 +785,242 @@ if UnitPopupButtons then
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
local result = munged_unit_menus[menu]
if result then
return result
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
local result = munged_unit_menus[menu]
if result then
return result
end
if not UnitPopupMenus then
munged_unit_menus[menu] = menu
return menu
end
local data = UnitPopupMenus[menu]
if not data then
munged_unit_menus[menu] = menu
return menu
end
local found = false
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
if not UnitPopupMenus then
munged_unit_menus[menu] = menu
return menu
end
local data = UnitPopupMenus[menu]
if not data then
munged_unit_menus[menu] = menu
return menu
end
local found = false
local _, v
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
if not found then
-- nothing to remove or add, we're all fine here.
munged_unit_menus[menu] = menu
return menu
if not found then
-- nothing to remove or add, we're all fine here.
munged_unit_menus[menu] = menu
return menu
end
local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
local new_data = {}
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
blacklisted = false
end
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data
munged_unit_menus[menu] = new_menu_name
return new_menu_name
end
IceHUD.MungeUnitMenu = munge_unit_menu
local new_menu_name = "ICEHUD_" .. menu
local function figure_unit_menu(unit)
if unit == "focus" then
return "FOCUS"
end
UnitPopupMenus[new_menu_name] = new_data
munged_unit_menus[menu] = new_menu_name
return new_menu_name
end
IceHUD.MungeUnitMenu = munge_unit_menu
if UnitIsUnit(unit, "player") then
return "SELF"
end
if UnitIsUnit(unit, "vehicle") then
-- NOTE: vehicle check must come before pet check for accuracy's sake because
-- a vehicle may also be considered your pet
return "VEHICLE"
end
if UnitIsUnit(unit, "pet") then
return "PET"
end
if not UnitIsPlayer(unit) then
return "TARGET"
end
local id = UnitInRaid(unit)
if id then
return "RAID_PLAYER", id
end
if UnitInParty(unit) then
return "PARTY"
end
return "PLAYER"
local function figure_unit_menu(unit)
if unit == "focus" then
return "FOCUS"
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
if UnitIsUnit(unit, "player") then
return "SELF"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
if not IceHUD.DropdownUnit then
if UnitIsUnit(unit, "vehicle") then
-- NOTE: vehicle check must come before pet check for accuracy's sake because
-- a vehicle may also be considered your pet
return "VEHICLE"
end
if UnitIsUnit(unit, "pet") then
return "PET"
end
if not UnitIsPlayer(unit) then
return "TARGET"
end
local id = UnitInRaid(unit)
if id then
return "RAID_PLAYER", id
end
if UnitInParty(unit) then
return "PARTY"
end
return "PLAYER"
end
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
if not IceHUD.DropdownUnit then
return
end
local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
if menu then
menu = IceHUD.MungeUnitMenu(menu)
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)
end
end
do
local in_combat = false
local in_lockdown = false
local actions_to_perform = {}
local pool = setmetatable({}, {__mode='k'})
function IceHUD:PLAYER_REGEN_ENABLED()
in_combat = false
in_lockdown = false
for i, t in ipairs(actions_to_perform) do
t.f(unpack(t, 1, t.n))
actions_to_perform[i] = nil
wipe(t)
pool[t] = true
end
end
function IceHUD:PLAYER_REGEN_DISABLED()
in_combat = true
end
function IceHUD:RunOnLeaveCombat(func, ...)
if not in_combat then
-- out of combat, call right away and return
func(...)
return
end
local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
if menu then
menu = IceHUD.MungeUnitMenu(menu)
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
if not in_lockdown then
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
if not in_lockdown then
func(...)
return
end
end
end, "MENU", nil)
end
local t = next(pool) or {}
pool[t] = nil
t.f = func
local n = select('#', ...)
t.n = n
for i = 1, n do
t[i] = select(i, ...)
end
actions_to_perform[#actions_to_perform+1] = t
end
end

View File

@ -1,7 +1,8 @@
## Interface: 90205
## Interface-Retail: 90205
## Interface: 100002
## Interface-Retail: 100002
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
@ -18,6 +19,7 @@
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
#@no-lib-strip@
# Libraries
@ -97,7 +99,12 @@ modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
modules\EssencePower.lua
modules\DruidEnergy.lua
#@do-not-package@
IceHUD_Options\Json.lua
IceHUD_Options\JsonDecode.lua
IceHUD_Options\JsonEncode.lua
IceHUD_Options\Options.lua
#@end-do-not-package@

View File

@ -1,7 +1,8 @@
## Interface: 90205
## Interface-Retail: 90205
## Interface: 100002
## Interface-Retail: 100002
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@
@ -10,4 +11,7 @@
## Dependencies: IceHUD
## LoadOnDemand: 1
Json.lua
JsonDecode.lua
JsonEncode.lua
Options.lua

1
IceHUD_Options/Json.lua Normal file
View File

@ -0,0 +1 @@
IceHUD.json = {}

View File

@ -0,0 +1,241 @@
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[select(i, ...)] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
["true"] = true,
["false"] = false,
["null"] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
return string.format("%s at line %d col %d", msg, line_count, col_count)
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
return "", string.format("invalid unicode codepoint '%x'", n)
end
local function parse_unicode_escape(s)
local n1 = tonumber(s:sub(1, 4), 16)
local n2 = tonumber(s:sub(7, 10), 16)
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
return str, j, decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or false
if hex == false then
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
end
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
return str, i, decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
return nil, -1, decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
return nil, -1, decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
['"'] = parse_string,
["0"] = parse_number,
["1"] = parse_number,
["2"] = parse_number,
["3"] = parse_number,
["4"] = parse_number,
["5"] = parse_number,
["6"] = parse_number,
["7"] = parse_number,
["8"] = parse_number,
["9"] = parse_number,
["-"] = parse_number,
["t"] = parse_literal,
["f"] = parse_literal,
["n"] = parse_literal,
["["] = parse_array,
["{"] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function IceHUD.json.decode(str)
if type(str) ~= "string" then
return nil, "expected argument of type string, got " .. type(str)
end
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
if err ~= nil then
return nil, err
end
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
return nil, decode_error(str, idx, "trailing garbage")
end
return res, nil
end

View File

@ -0,0 +1,100 @@
local encode
local escape_char_map = {
["\\"] = "\\",
["\""] = "\"",
["\b"] = "b",
["\f"] = "f",
["\n"] = "n",
["\r"] = "r",
["\t"] = "t",
}
local escape_char_map_inv = { ["/"] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
["nil"] = encode_nil,
["table"] = encode_table,
["string"] = encode_string,
["number"] = encode_number,
["boolean"] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function IceHUD.json.encode(val)
return (encode(val))
end

View File

@ -1,6 +1,8 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local lastCustomModule = "Bar"
IceHUD_Options = {}
@ -83,13 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},
@ -421,7 +423,7 @@ The Classic game client doesn't provide this information to addons because it wa
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = IceHUD.WowVer < 80000,
hidden = not IceHUD.HasShellGame,
order = 36,
},
}
@ -757,6 +759,9 @@ function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
@ -787,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:SetLabel("Profile")
editbox:SetFullWidth(true)
editbox:SetFullHeight(true)
local profileTable = deepcopy(IceHUD.db.profile)
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
editbox:SetText(IceHUD:Serialize(profileTable))
editbox:SetText(IceHUD.json.encode(profileTable))
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -803,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -824,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:SetStatusText("Exported profile details")
frame:SetLayout("Flow")
frame:SetCallback("OnClose", function(widget)
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
if success then
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
if err ~= nil then
print("failed to import profile: "..err)
else
print("importing profile")
IceHUD:PreProfileChanged()
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
IceHUD.db.profile = deepcopy(newTable)
IceHUD.db.profile = IceHUD.deepcopy(newTable)
IceHUD:PostProfileChanged()
end
AceGUI:Release(widget)
@ -841,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -850,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -862,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
}
end
end
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@

View File

@ -0,0 +1,37 @@
local function table_print(tt, indent, done)
done = done or {}
indent = indent or 0
if type(tt) == "table" then
local sb = {}
for key, value in pairs(tt) do
table.insert(sb, string.rep(" ", indent)) -- indent it
if type(value) == "table" and not done[value] then
done[value] = true
table.insert(sb, key .. " = {\n");
table.insert(sb, table_print(value, indent + 2, done))
table.insert(sb, string.rep(" ", indent)) -- indent it
table.insert(sb, "}\n");
elseif "number" == type(key) then
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
else
table.insert(sb, string.format(
"%s = \"%s\"\n", tostring(key), tostring(value)))
end
end
return table.concat(sb)
else
return tt .. "\n"
end
end
local function to_string(tbl)
if "nil" == type(tbl) then
return tostring(nil)
elseif "table" == type(tbl) then
return table_print(tbl)
elseif "string" == type(tbl) then
return tbl
else
return tostring(tbl)
end
end

View File

@ -52,7 +52,13 @@ function IceStackCounter_GetOptions(frame, opts)
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return frame.moduleSettings.auraName
end,

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2021 parnic
Copyright (c) 2021-2022 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -1,5 +1,79 @@
# Changelog
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
v1.13.17.3:
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
v1.13.17.2:
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
v1.13.17.1:
- Fixed Priests hanging on login on the retail client.
v1.13.17:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
- Improved reliability of Slice-n-Dice predicted length when changing talents.
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
- Fixed combo points in Classic Era clients.
v1.13.16:
- Enabled Incoming Heal Prediction on Wrath-Classic.
- Added detection for the full Wrath Classic build (not just the pre-patch).
v1.13.15:
- Updated TOC for Retail (9.2.7).
- Added Wrath-Classic compatibility.
v1.13.14.3:
- Restored right-click menus on Info and Health bars when targeting other players.
v1.13.14.2:
- Restored right-click menus on Info and Health bars.
v1.13.14.1:
- Restored guard around array that doesn't exist on Classic clients.

View File

@ -11,6 +11,7 @@
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
<Include file="libs\LibDogTag-3.0\lib.xml"/>
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>

View File

@ -61,6 +61,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,6 +3,11 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
local CastingBarFrame = CastingBarFrame
if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame
end
CastBar.prototype.spellCastSent = nil
-- Constructor --
@ -34,6 +39,9 @@ function CastBar.prototype:GetDefaultSettings()
settings["rangeColor"] = true
settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
settings["lockUpperTextAlpha"] = true
settings["lockLowerTextAlpha"] = true
settings["empowerStageTextDisplay"] = "TOPLINE"
return settings
end
@ -231,6 +239,7 @@ function CastBar.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.lockUpperTextAlpha = v
self.moduleSettings.lockLowerTextAlpha = v
self:Redraw()
end,
order = 13
@ -303,7 +312,26 @@ function CastBar.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
}
},
empowerStageText = {
type = 'select',
name = L["Empower stage label display"],
desc = L["How to display the stage of an empowered spell"],
get = function()
return self.moduleSettings.empowerStageTextDisplay
end,
set = function(info, value)
self.moduleSettings.empowerStageTextDisplay = value
end,
values = { NONE = L["Don't show"], TOPLINE = L["After spell name"], BOTTOMLINE = L["Below spell name"] },
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitEmpowerMinHoldTime
end,
},
}
}

View File

@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
opts["displayMode"] = {
type = 'select',
name = L["Display mode"],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
@ -462,12 +462,19 @@ function IceClassPowerCounter.prototype:CheckValidSpec()
end
end
function IceClassPowerCounter.prototype:GetPowerEvent()
return IceHUD.UnitPowerEvent
end
function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -490,15 +497,29 @@ function IceClassPowerCounter.prototype:EnteringWorld()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
if event and (event == self:GetPowerEvent() or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return
end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
local oldMax = self.numRunes
self.numRunes = numMax
self:CreateFrame()
self:SetDisplayMode()
for i=self.numRunes+1, oldMax do
if self.frame.graphical[i] then
self.frame.graphical[i]:Hide()
end
end
for i=oldMax+1, self.numRunes do
if self:GetRuneMode() ~= "Numeric" then
self.frame.graphical[i]:Show()
end
self:HideRune(i)
end
end
end
@ -567,11 +588,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
self:HideRune(i)
end
end
end
@ -592,6 +609,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
return
end
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
if not self.AnimUpdate then
self.AnimUpdate = function() self:UpdateRuneAnimation() end
@ -717,6 +747,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
for i=1, self.numRunes do
self:CreateRune(i)
end
for i=self.numRunes+1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:CreateRune(i)
@ -758,7 +791,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
end
end
function IceClassPowerCounter.prototype:SetupNewRune(rune)
end
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if rune > #self.runeCoords then
self:SetupNewRune(rune)
end
if not rune or rune < 1 or rune > #self.runeCoords then
return
end

View File

@ -13,13 +13,6 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
@ -28,7 +21,7 @@ function ComboPoints.prototype:init()
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -229,25 +222,26 @@ function ComboPoints.prototype:GetOptions()
order = 35
}
if IceHUD.WowVer >= 90000 then
opts["bShowAnimaCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Anima-charged points"],
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowAnimaCharged
end,
set = function(info, v)
self.moduleSettings.bShowAnimaCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 36
}
end
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
order = 36
}
return opts
end
@ -267,7 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0
defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true
defaults["bShowAnimaCharged"] = true
defaults["bShowCharged"] = true
return defaults
end
@ -291,7 +285,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
@ -307,7 +301,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
@ -330,9 +324,11 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
function ComboPoints.prototype:UpdateChargedComboPoints()
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
if GetUnitChargedPowerPoints then
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -444,8 +440,8 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i)
end
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
@ -493,7 +489,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsAnimaChargedPoint(point)
function ComboPoints.prototype:IsChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
@ -515,7 +511,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
@ -531,7 +527,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
anticipate = 0
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
points = points or 0
@ -549,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.numeric:SetTextColor(r, g, b, 0.7)
local pointsText = tostring(points)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
pointsText = pointsText.."@"
end
if anticipate > 0 then
pointsText = pointsText.."+"..tostring(anticipate)
end
@ -593,7 +592,7 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))

View File

@ -6,18 +6,12 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true
end
@ -59,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
end,
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts
end
@ -69,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults
end
@ -90,17 +105,9 @@ function ComboPointsBar.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:CreateFrame()
@ -119,7 +126,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
@ -129,25 +136,53 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
if (points == 0) then
points = nil
end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
self:SetBottomText2(self.chargedPowerPointIndex)
local pointsText = tostring(points or 0)
if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end
function ComboPointsBar.prototype:Update()

View File

@ -10,6 +10,7 @@ local buffOrDebuff = {"buff", "debuff"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconWidth = 20
local AuraIconHeight = 20
local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
IceCustomBar.prototype.auraDuration = -1
IceCustomBar.prototype.auraEndTime = -1
@ -28,6 +29,16 @@ end
function IceCustomBar.prototype:Enable(core)
IceCustomBar.super.prototype.Enable(self, core)
-- fix up for new display mode setting
if self.moduleSettings.displayWhenTargeting then
self.moduleSettings.displayMode = displayModes.WHEN_TARGETING
self.moduleSettings.displayWhenTargeting = nil
end
if self.moduleSettings.displayWhenEmpty then
self.moduleSettings.displayMode = displayModes.ALWAYS
self.moduleSettings.displayWhenEmpty = nil
end
if IceHUD.IceCore:ShouldUseDogTags() then
DogTag = LibStub("LibDogTag-3.0", true)
if DogTag then
@ -149,8 +160,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
settings["buffOrDebuff"] = "buff"
settings["barColor"] = {r=1, g=0, b=0, a=1}
settings["trackOnlyMine"] = true
settings["displayWhenEmpty"] = false
settings["displayWhenTargeting"] = false
settings["displayMode"] = displayModes.NORMAL
settings["hideAnimationSettings"] = true
settings["buffTimerDisplay"] = "minutes"
settings["maxDuration"] = 0
@ -171,7 +181,7 @@ function IceCustomBar.prototype:CreateBar()
IceCustomBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -329,16 +339,18 @@ function IceCustomBar.prototype:GetOptions()
opts["buffToTrack"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return self.moduleSettings.buffToTrack
end,
set = function(info, v)
local orig = v
--Parnic: we now allow spell IDs to be used directly
--if tonumber(v) ~= nil then
-- v = GetSpellInfo(tonumber(v))
--end
if v == nil then
v = orig
end
@ -429,38 +441,39 @@ function IceCustomBar.prototype:GetOptions()
order = 30.8,
}
opts["displayWhenEmpty"] = {
type = 'toggle',
name = L["Display when empty"],
desc = L["Whether or not to display this bar even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenEmpty
opts["displayMode"] = {
type = 'select',
values = displayModes,
name = L["Display mode"],
desc = L["When to show the bar"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
end,
set = function(info, v)
self.moduleSettings.displayWhenEmpty = v
self.moduleSettings.displayMode = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.9
order = 30.9,
}
opts["displayWhenTargeting"] = {
opts["displayWhenUnitExists"] = {
type = 'toggle',
name = L["Display when targeting"],
desc = L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenTargeting
name = L["Only if unit exists"],
desc = L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."],
get = function(info)
return self.moduleSettings.displayWhenUnitExists
end,
set = function(info, v)
self.moduleSettings.displayWhenTargeting = v
self.moduleSettings.displayWhenUnitExists = v
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.91
order = 30.91,
}
opts["buffTimerDisplay"] = {
@ -864,9 +877,16 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
return
end
if self.moduleSettings.displayWhenTargeting and self.target then
if self.moduleSettings.displayWhenUnitExists and not UnitExists(self.unit) then
IceCustomBar.super.prototype.Show(self, false)
return
end
if self.moduleSettings.displayMode == displayModes.MISSING then
IceCustomBar.super.prototype.Show(self, not bShouldShow)
elseif self.moduleSettings.displayMode == displayModes.WHEN_TARGETING and self.target then
IceCustomBar.super.prototype.Show(self, true)
elseif self.moduleSettings.displayWhenEmpty then
elseif self.moduleSettings.displayMode == displayModes.ALWAYS then
if not self.bIsVisible then
IceCustomBar.super.prototype.Show(self, true)
end

View File

@ -131,7 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")

View File

@ -277,7 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()

123
modules/DruidEnergy.lua Normal file
View File

@ -0,0 +1,123 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidEnergy = IceCore_CreateClass(IceUnitBar)
DruidEnergy.prototype.DruidEnergy = nil
DruidEnergy.prototype.DruidEnergyMax = nil
local _, unitClass = UnitClass("player")
local FORM_NONE = 0
local FORM_BEAR = 1
local FORM_TRAVEL = 3
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
local shapeshiftFormValues = {NONE = L["No form"], BEAR = L["Bear"], TRAVEL = L["Travel"], OTHER = L["Other"]}
local shapeshiftFormIds = {NONE = FORM_NONE, BEAR = FORM_BEAR, TRAVEL = FORM_TRAVEL}
function DruidEnergy.prototype:init()
DruidEnergy.super.prototype.init(self, "DruidEnergy", "player")
self.side = IceCore.Side.Left
self.offset = 5
self:SetDefaultColor("DruidEnergy", 218, 231, 31)
end
function DruidEnergy.prototype:GetDefaultSettings()
local settings = DruidEnergy.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 5
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMP(type='Energy'):Round]"
settings["lowerText"] = "[FractionalMP(type='Energy'):Color('dae71f'):Bracket]"
settings.enabled = false
settings.whileInForm = {["BEAR"] = true}
return settings
end
function DruidEnergy.prototype:GetOptions()
local opts = DruidEnergy.super.prototype.GetOptions(self)
opts["whileInForm"] = {
type = 'multiselect',
values = shapeshiftFormValues,
name = L["Show in form"],
desc = L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."],
get = function(info, v)
for key, value in pairs(self.moduleSettings.whileInForm) do
if key == v then
return value
end
end
return false
end,
set = function(info, v, state)
self.moduleSettings.whileInForm[v] = state
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function DruidEnergy.prototype:Enable(core)
DruidEnergy.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function DruidEnergy.prototype:GetElementDescription()
return L["Always shows the Druid's Energy level while in non-energy-using forms."]
end
function DruidEnergy.prototype:ShouldShow(unit)
local currentForm = GetShapeshiftForm()
for k, v in pairs(self.moduleSettings.whileInForm) do
if currentForm > FORM_TRAVEL and k == "OTHER" then
return v
elseif currentForm == shapeshiftFormIds[k] then
return v
end
end
return false
end
function DruidEnergy.prototype:Update()
DruidEnergy.super.prototype.Update(self)
self.DruidEnergy = UnitPower(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyMax = UnitPowerMax(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyPercentage = self.DruidEnergyMax ~= 0 and (self.DruidEnergy/self.DruidEnergyMax) or 0
if (not self.alive or not self:ShouldShow(self.unit) or not self.DruidEnergy or not self.DruidEnergyMax or self.DruidEnergyMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.DruidEnergyPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self:Round(self.DruidEnergy), self:Round(self.DruidEnergyMax)), "DruidEnergy")
end
self:UpdateBar(self.DruidEnergyMax ~= 0 and self.DruidEnergy / self.DruidEnergyMax or 0, "DruidEnergy")
end
if unitClass == "DRUID" then
IceHUD.DruidEnergy = DruidEnergy:new()
end

View File

@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
if form == MOONKIN_FORM or not form then
local PrimaryTalentTree = 0
if IceHUD.WowVer >= 50000 then
if GetSpecialization then
PrimaryTalentTree = GetSpecialization()
else
PrimaryTalentTree = GetPrimaryTalentTree()
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
if (unitClass == "DRUID" and GetEclipseDirection) then
IceHUD.EclipseBar = EclipseBar:new()
end

74
modules/EssencePower.lua Normal file
View File

@ -0,0 +1,74 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
if Enum and Enum.PowerType then
SPELL_POWER_ESSENCE = Enum.PowerType.Essence
end
function EssencePower.prototype:init()
EssencePower.super.prototype.init(self, "EssencePower")
self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "EssencePowerNumeric"
self.unitPower = SPELL_POWER_ESSENCE
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
end
function EssencePower.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
EssencePower.super.prototype.Enable(self, core)
end
function EssencePower.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function EssencePower.prototype:GetPowerEvent()
return "UNIT_POWER_FREQUENT"
end
function EssencePower.prototype:GetDefaultSettings()
local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function EssencePower.prototype:GetOptions()
local opts = EssencePower.super.prototype.GetOptions(self)
opts.hideBlizz.hidden = function() return true end
return opts
end
function EssencePower.prototype:GetRuneAtlas(rune)
return "UF-Essence-Icon"
end
function EssencePower.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function EssencePower.prototype:ShowBlizz()
end
function EssencePower.prototype:HideBlizz()
end
-- Load us up
local _, unitClass = UnitClass("player")
if unitClass == "EVOKER" then
IceHUD.EssencePower = EssencePower:new()
end

View File

@ -286,7 +286,7 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab
}
if IceHUD.WowClassicBC or IceHUD.WowClassic then
if not GetSpellInfo(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635
end

View File

@ -2,6 +2,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_CHI = SPELL_POWER_CHI
if not SPELL_POWER_CHI then
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
end
if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
}
self.numRunes = 4
self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
self.unitPower = SPELL_POWER_CHI
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
@ -117,6 +116,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
if unitClass == "MONK" then
IceHUD.HarmonyPower = HarmonyPower:new()
end

View File

@ -38,7 +38,7 @@ function HolyPower.prototype:init()
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
if IceHUD.WowVer >= 50000 then
if HOLY_POWER_FULL then
self.numConsideredFull = HOLY_POWER_FULL
else
self.numConsideredFull = 3
@ -134,7 +134,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
IceHUD.HolyPower = HolyPower:new()
end

View File

@ -49,7 +49,7 @@ function PetHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")

View File

@ -29,7 +29,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")

View File

@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
local configMode = false
local HealComm
local incomingHealAmt = 0
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
-- Constructor --
function PlayerHealth.prototype:init()
@ -68,7 +69,7 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
@ -81,11 +82,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.EventExistsGroupRosterUpdate then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end
self:RegisterEvent(groupEvent, "CheckLeader")
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
@ -105,7 +102,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then
if not IceHUD.SupportsHealPrediction then
HealComm = LibStub("LibHealComm-4.0", true)
if HealComm then
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
@ -169,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
end
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
if IceHUD.WowVer >= 40000 then
if IceHUD.SupportsHealPrediction then
if unit and unit ~= self.unit then
return
end
@ -321,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
end,
order = 43.6
}
@ -367,7 +364,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
end,
order = 43.8
}
@ -942,7 +939,7 @@ function PlayerHealth.prototype:CreateHealBar()
self:UpdateBar(1, "undef")
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
self.healFrame.bar:Hide()
end
end
@ -954,7 +951,7 @@ function PlayerHealth.prototype:CreateAbsorbBar()
self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
self.absorbFrame.bar:Hide()
end
end
@ -1094,7 +1091,7 @@ function PlayerHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)
@ -1421,43 +1418,78 @@ function PlayerHealth.prototype:HideBlizz()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
local parents = {}
local hide_frame = IceHUD:OutOfCombatWrapper(function(self) self:Hide() end)
local function hook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
frame:UnregisterAllEvents()
if not IceHUD:IsHooked(frame, "OnShow") then
IceHUD:SecureHookScript(frame, "OnShow", hide_frame)
end
frame:Hide()
end
end
local function unhook_frame(frame)
if IceHUD:IsHooked(frame, "OnShow") then
IceHUD:Unhook(frame, "OnShow")
local parent = parents[frame]
if parent then
frame:SetParent(parent)
end
elseif IceHUD:IsHooked(frame, "Show") then
IceHUD:Unhook(frame, "Show")
IceHUD:Unhook(frame, "SetPoint")
end
end
local function unhook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
unhook_frame(frame)
local handler = frame:GetScript("OnLoad")
if handler then
handler(frame)
end
end
end
function PlayerHealth.prototype:HideBlizzardParty()
if self.combat then
self.pendingBlizzardPartyHide = true
return
end
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local party = _G['PartyMemberFrame'..i]
party:UnregisterAllEvents()
party:Hide()
party.Show = function() end
if PartyFrame then
PartyFrame:Hide()
PartyFrame:UnregisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", true)
hook_frames(frame)
end
UIParent:UnregisterEvent(groupEvent)
end
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
end
function PlayerHealth.prototype:ShowBlizzardParty()
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame"..i]
if frame then
frame.Show = nil
frame:GetScript("OnLoad")(frame)
if IceHUD.WowVer >= 50000 then
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
else
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
end
PartyMemberFrame_UpdateMember(frame)
if PartyFrame then
PartyFrame:Show()
PartyFrame:Layout()
PartyFrame:RegisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", nil)
unhook_frames(frame)
frame:GetScript("OnEvent")(frame, groupEvent)
end
UIParent:RegisterEvent(groupEvent)
end
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
end
--function PlayerHealth.prototype:ShowBlizzParty()

View File

@ -115,7 +115,9 @@ end
function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show()
TemporaryEnchantFrame:Show()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame)
end
@ -123,7 +125,9 @@ end
function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide()
TemporaryEnchantFrame:Hide()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end
BuffFrame:UnregisterAllEvents()
end

View File

@ -203,7 +203,7 @@ function PlayerMana.prototype:CheckVehicle()
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end
function PlayerMana.prototype:SetupOnUpdate(enable)
@ -353,13 +353,13 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
elseif (self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
elseif (self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
elseif (self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end
end

View File

@ -79,7 +79,7 @@ end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and GetSpellInfo(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new()
end

View File

@ -235,7 +235,7 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -256,7 +256,7 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1;
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -274,7 +274,7 @@ end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true)
self:UpdateRollTheBones("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
@ -296,13 +296,14 @@ local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
function RollTheBones.prototype:UpdateRollTheBones(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
@ -376,14 +377,18 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
end
local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
if UnitPowerMax then
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
end
if event then

View File

@ -3,21 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
GetRuneType = function() return GetSpecialization() end
end
@ -132,6 +134,9 @@ function Runes.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not PlayerFrame_HideVehicleTexture
end,
order = 32
}
@ -265,7 +270,7 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
if RunesReturnedByMaxPower then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
@ -283,7 +288,9 @@ function Runes.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if RunesReturnedByMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -503,7 +510,7 @@ function Runes.prototype:CreateRune(i, type, name)
-- create runes
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
@ -577,6 +584,10 @@ local function hook_playerframe()
end
function Runes.prototype:HideBlizz()
if not PlayerFrame_HideVehicleTexture then
return
end
RuneFrame:Hide()
RuneFrame:UnregisterAllEvents()

View File

@ -276,6 +276,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
IceHUD.ShardCounter = ShardCounter:new()
end

View File

@ -42,6 +42,10 @@ elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
elseif IceHUD.WowClassicWrath then
impSndBonusPerRank = 0.25
impSndTalentPage = 2
impSndTalentIdx = 23
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
@ -81,6 +85,10 @@ function SliceAndDice.prototype:Enable(core)
self:CheckMaxComboPoints()
end
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
@ -91,8 +99,12 @@ function SliceAndDice.prototype:Enable(core)
end
function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
if UnitPowerMax then
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
else
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
end
function SliceAndDice.prototype:Disable(core)
@ -265,7 +277,7 @@ end
function SliceAndDice.prototype:MyOnUpdate()
SliceAndDice.super.prototype.MyOnUpdate(self)
if self.bUpdateSnd then
self:UpdateSliceAndDice(nil, self.unit, true)
self:UpdateSliceAndDice("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
@ -290,7 +302,7 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false
end
@ -300,13 +312,14 @@ local function ShouldHide()
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
@ -411,13 +424,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
if self:HasNetherbladeBonus() then
maxduration = maxduration + netherbladeBonus

View File

@ -185,7 +185,7 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
@ -236,7 +236,7 @@ end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do

View File

@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
TargetCC.prototype.debuffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -375,11 +375,12 @@ end
function TargetCC.prototype:MyOnUpdate()
TargetCC.super.prototype.MyOnUpdate(self)
self:UpdateTargetDebuffs(nil, self.unit, true)
self:UpdateTargetDebuffs("internal", self.unit)
end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)

View File

@ -15,7 +15,7 @@ end
function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then
if IceHUD.EventExistsSpellcastInterruptible then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end
@ -183,11 +183,11 @@ function TargetCast.prototype:StartBar(action, message)
local spell, notInterruptible
if UnitCastingInfo then
spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if not spell then
return

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@ -1108,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)

View File

@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
TargetInvuln.prototype.buffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -191,11 +191,12 @@ end
function TargetInvuln.prototype:MyOnUpdate()
TargetInvuln.super.prototype.MyOnUpdate(self)
self:UpdateTargetBuffs(nil, self.unit, true)
self:UpdateTargetBuffs("internal", self.unit)
end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)

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@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
if SPELL_POWER_RUNIC_POWER then
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
end
@ -135,13 +135,13 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
elseif (manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
elseif (manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
elseif (manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
elseif (manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end

View File

@ -341,7 +341,7 @@ function Totems.prototype:CreateTotem(i, name)
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")

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@ -1,11 +1,36 @@
# Changelog
v1.13.14.1:
v1.14.6:
- Restored guard around array that doesn't exist on Classic clients.
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.13.14:
v1.14.5:
- Fixed target health updating infrequently on Classic.
- Fixed compatibility with WoW 9.2.5.
- Updated TOC for all game flavors.
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.