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8
.pkgmeta
8
.pkgmeta
@ -43,11 +43,9 @@ externals:
|
||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibDogTag-3.0:
|
||||
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk
|
||||
tag: latest
|
||||
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
|
||||
libs/LibDogTag-Unit-3.0:
|
||||
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk
|
||||
tag: latest
|
||||
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
|
||||
libs/LibDBIcon-1.0:
|
||||
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibDualSpec-1.0:
|
||||
@ -62,4 +60,4 @@ move-folders:
|
||||
IceHUD/IceHUD_Options: IceHUD_Options
|
||||
|
||||
tools-used:
|
||||
- libdatabroker-1-1
|
||||
- libdatabroker-1-1
|
||||
|
@ -946,6 +946,8 @@ function IceBarElement.prototype:CreateFrame()
|
||||
|
||||
if self.moduleSettings.rotateBar then
|
||||
self:RotateHorizontal()
|
||||
else
|
||||
self:ResetRotation()
|
||||
end
|
||||
end
|
||||
|
||||
@ -1140,7 +1142,7 @@ function IceBarElement.prototype:Flip(side)
|
||||
end
|
||||
|
||||
-- Rokiyo: bar is the only required argument, scale & top are optional
|
||||
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
|
||||
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
|
||||
if not scale then scale = 0 end
|
||||
scale = IceHUD:Clamp(scale, 0, 1)
|
||||
|
||||
@ -1150,7 +1152,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
|
||||
local min_y, max_y
|
||||
local offset_y = 0
|
||||
|
||||
if IceHUD:xor(self.moduleSettings.reverse, top) then
|
||||
local reverse = self.moduleSettings.reverse
|
||||
if overrideReverse then
|
||||
reverse = false
|
||||
end
|
||||
|
||||
if IceHUD:xor(reverse, top) then
|
||||
if self.moduleSettings.inverse == "INVERSE" then
|
||||
min_y = 1 - scale
|
||||
max_y = 1
|
||||
|
1142
IceCastBar.lua
1142
IceCastBar.lua
File diff suppressed because it is too large
Load Diff
61
IceCore.lua
61
IceCore.lua
@ -93,6 +93,7 @@ function IceCore.prototype:SetupDefaults()
|
||||
TextDecoration = "Shadow",
|
||||
|
||||
bHideDuringPetBattles = true,
|
||||
bHideInBarberShop = true,
|
||||
},
|
||||
global = {
|
||||
lastRunVersion = 0,
|
||||
@ -141,7 +142,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
||||
thisVersion = @project-date-integer@
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
thisVersion = 9999
|
||||
thisVersion = 99999999999999
|
||||
--@end-debug@
|
||||
if self.accountSettings.lastRunVersion < thisVersion then
|
||||
if self.accountSettings.lastRunVersion < 549 then
|
||||
@ -166,6 +167,12 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
||||
self.settings.modules["LacerateCount"] = {}
|
||||
end
|
||||
end
|
||||
if self.accountSettings.lastRunVersion <= 20160527053225 then
|
||||
if self.settings.modules["DruidMana"] ~= nil then
|
||||
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
|
||||
self.settings.modules["DruidMana"] = nil
|
||||
end
|
||||
end
|
||||
self.accountSettings.lastRunVersion = thisVersion
|
||||
end
|
||||
end
|
||||
@ -202,31 +209,25 @@ function IceCore.prototype:Enable(userToggle)
|
||||
end
|
||||
|
||||
for k,v in pairs(self.settings.modules) do
|
||||
local newModule
|
||||
|
||||
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
|
||||
local newBar
|
||||
newBar = IceCustomBar:new()
|
||||
newBar.elementName = k
|
||||
self:AddNewDynamicModule(newBar, true)
|
||||
newModule = IceCustomBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
|
||||
local newCounter
|
||||
newCounter = IceCustomCount:new()
|
||||
newCounter.elementName = k
|
||||
self:AddNewDynamicModule(newCounter, true)
|
||||
newModule = IceCustomCount:new()
|
||||
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
|
||||
newModule = IceCustomCounterBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
|
||||
local newCD
|
||||
newCD = IceCustomCDBar:new()
|
||||
newCD.elementName = k
|
||||
self:AddNewDynamicModule(newCD, true)
|
||||
newModule = IceCustomCDBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
|
||||
local newHealth
|
||||
newHealth = IceCustomHealth:new()
|
||||
newHealth.elementName = k
|
||||
self:AddNewDynamicModule(newHealth, true)
|
||||
newModule = IceCustomHealth:new()
|
||||
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
|
||||
local newMana
|
||||
newMana = IceCustomMana:new()
|
||||
newMana.elementName = k
|
||||
self:AddNewDynamicModule(newMana, true)
|
||||
newModule = IceCustomMana:new()
|
||||
end
|
||||
|
||||
if newModule ~= nil then
|
||||
newModule.elementName = k
|
||||
self:AddNewDynamicModule(newModule, true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -244,6 +245,8 @@ function IceCore.prototype:Enable(userToggle)
|
||||
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PET_BATTLE_OPENING_START") then
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
@ -253,6 +256,14 @@ function IceCore.prototype:Enable(userToggle)
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
self:Show()
|
||||
end
|
||||
elseif (event == "BARBER_SHOP_OPEN") then
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Hide()
|
||||
end
|
||||
elseif (event == "BARBER_SHOP_CLOSE") then
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Show()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@ -261,7 +272,7 @@ end
|
||||
|
||||
function IceCore.prototype:RedirectRemovedModules()
|
||||
local _, class = UnitClass("player")
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
|
||||
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
|
||||
local bFound = false
|
||||
|
||||
@ -298,7 +309,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["SunderCount"] = nil
|
||||
end
|
||||
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] then
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
|
||||
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
@ -335,7 +346,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["LacerateCount"] = nil
|
||||
end
|
||||
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
|
||||
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
@ -489,6 +500,8 @@ function IceCore.prototype:Disable(userToggle)
|
||||
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||
|
||||
self.enabled = false
|
||||
|
@ -130,6 +130,8 @@ function IceElement.prototype:GetBarTypeDescription(barType)
|
||||
retval = L["(De)Buff watcher"]
|
||||
elseif barType == "Counter" then
|
||||
retval = L["Counter"]
|
||||
elseif barType == "CounterBar" then
|
||||
retval = L["CounterBar"]
|
||||
elseif barType == "Health" then
|
||||
retval = HEALTH
|
||||
elseif barType == "Mana" then
|
||||
|
32
IceHUD.lua
32
IceHUD.lua
@ -20,7 +20,7 @@ IceHUD.WowVer = select(4, GetBuildInfo())
|
||||
|
||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar"}
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
|
||||
|
||||
--@debug@
|
||||
IceHUD.optionsLoaded = true
|
||||
@ -78,6 +78,21 @@ StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] =
|
||||
end,
|
||||
}
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_BAR_CREATED"] =
|
||||
{
|
||||
text = L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
|
||||
button1 = OKAY,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 0,
|
||||
OnShow = function(self)
|
||||
self:SetFrameStrata("TOOLTIP")
|
||||
end,
|
||||
OnHide = function(self)
|
||||
self:SetFrameStrata("DIALOG")
|
||||
end,
|
||||
}
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
|
||||
{
|
||||
text = L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
|
||||
@ -257,10 +272,10 @@ function IceHUD:OnEnable(isFirst)
|
||||
IceHUD_Options:OnLoad()
|
||||
--@end-debug@
|
||||
|
||||
if isFirst then
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame2
|
||||
end
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
end
|
||||
|
||||
-- add settings changes/updates here so that existing users don't lose their settings
|
||||
@ -343,8 +358,12 @@ function IceHUD:LoadOptions()
|
||||
return true
|
||||
end
|
||||
|
||||
function IceHUD:Debug(msg)
|
||||
function IceHUD:Debug(...)
|
||||
if self.debugging then
|
||||
local msg = ""
|
||||
for n=1,select('#', ...) do
|
||||
msg = msg .. tostring(select(n, ...)) .. " "
|
||||
end
|
||||
self.debugFrame:AddMessage(msg)
|
||||
end
|
||||
end
|
||||
@ -536,6 +555,9 @@ function IceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
|
||||
elseif moduleKey == "Counter" then -- custom counter
|
||||
newMod = IceCustomCount:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED"
|
||||
elseif moduleKey == "CounterBar" then -- custom counter bar
|
||||
newMod = IceCustomCounterBar:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_COUNTER_BAR_CREATED"
|
||||
elseif moduleKey == "CD" then -- cooldown bar
|
||||
newMod = IceCustomCDBar:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_CD_CREATED"
|
||||
|
15
IceHUD.toc
15
IceHUD.toc
@ -1,4 +1,4 @@
|
||||
## Interface: 60000
|
||||
## Interface: 70000
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
@ -6,9 +6,9 @@
|
||||
## Version: @project-version@
|
||||
## SavedVariables: IceCoreDB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## X-Compatible-With: 50400
|
||||
## X-Compatible-With: 60200
|
||||
## X-Category: HUDs
|
||||
## X-Website: http://www.wowace.com/projects/ice-hud/
|
||||
## X-Website: http://www.wowace.com/addons/ice-hud/
|
||||
## X-WoWI-ID: 8149
|
||||
|
||||
#@no-lib-strip@
|
||||
@ -26,6 +26,7 @@ IceElement.lua
|
||||
IceBarElement.lua
|
||||
IceUnitBar.lua
|
||||
IceCastBar.lua
|
||||
IceStackCounter.lua
|
||||
|
||||
# IceHUD modules
|
||||
# - Feel free to comment these out if you like
|
||||
@ -35,7 +36,6 @@ modules\TargetHealth.lua
|
||||
modules\TargetMana.lua
|
||||
modules\PetHealth.lua
|
||||
modules\PetMana.lua
|
||||
modules\DruidMana.lua
|
||||
modules\TargetInfo.lua
|
||||
modules\TargetOfTarget.lua
|
||||
modules\ComboPoints.lua
|
||||
@ -59,6 +59,7 @@ modules\FocusThreat.lua
|
||||
modules\RangeCheck.lua
|
||||
modules\CustomBar.lua
|
||||
modules\CustomCount.lua
|
||||
modules\CustomCounterBar.lua
|
||||
# - make sure PlayerInfo loads after TargetInfo since it inherits
|
||||
modules\PlayerInfo.lua
|
||||
modules\PetInfo.lua
|
||||
@ -78,13 +79,17 @@ modules\HolyPower.lua
|
||||
modules\Shards.lua
|
||||
modules\EclipseBar.lua
|
||||
modules\Vengeance.lua
|
||||
modules\Resolve.lua
|
||||
modules\PlayerAlternatePower.lua
|
||||
modules\HarmonyPower.lua
|
||||
modules\MonkManaBar.lua
|
||||
modules\ShadowOrbs.lua
|
||||
modules\TargetAbsorb.lua
|
||||
modules\PlayerAbsorb.lua
|
||||
modules\FocusAbsorb.lua
|
||||
modules\Stagger.lua
|
||||
modules\PlayerAltMana.lua
|
||||
modules\ArcaneCharges.lua
|
||||
modules\RollTheBones.lua
|
||||
|
||||
#@do-not-package@
|
||||
IceHUD_Options\Options.lua
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 60000
|
||||
## Interface: 70000
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
|
@ -65,19 +65,25 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
|
||||
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||
|
||||
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
|
||||
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
|
||||
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
|
||||
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||
|
||||
|cff9999ff14. Which module displays Monk Chi power?|r
|
||||
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
||||
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
||||
|
||||
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
||||
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
|
||||
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
|
||||
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.]]
|
||||
|cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||
|
||||
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||
|
||||
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -374,7 +380,24 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
|
||||
end
|
||||
end,
|
||||
order = 34,
|
||||
}
|
||||
},
|
||||
|
||||
bHideInBarberShop = {
|
||||
type = 'toggle',
|
||||
name = L["Hide in barbershops"],
|
||||
desc = L["This will hide the entire mod when interacting with a barbershop."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideInBarberShop
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideInBarberShop = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
order = 35,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
|
175
IceStackCounter.lua
Normal file
175
IceStackCounter.lua
Normal file
@ -0,0 +1,175 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
|
||||
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
|
||||
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
|
||||
|
||||
-- OVERRIDE
|
||||
function IceStackCounter_GetOptions(frame, opts)
|
||||
opts["customHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Aura settings"],
|
||||
order = 30.1,
|
||||
}
|
||||
|
||||
opts["auraTarget"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraTarget = info.option.values[v]
|
||||
frame.unit = info.option.values[v]
|
||||
frame:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["auraType"] = {
|
||||
type = 'select',
|
||||
values = buffOrDebuff,
|
||||
name = L["Buff or debuff?"],
|
||||
desc = L["Whether we are tracking a buff or debuff"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraType = info.option.values[v]
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.5,
|
||||
}
|
||||
|
||||
opts["auraName"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return frame.moduleSettings.auraName
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraName = v
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
end,
|
||||
usage = "<which aura to track>",
|
||||
order = 30.6,
|
||||
}
|
||||
|
||||
opts["trackOnlyMine"] = {
|
||||
type = 'toggle',
|
||||
name = L["Only track auras by me"],
|
||||
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
|
||||
get = function()
|
||||
return frame.moduleSettings.onlyMine
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.onlyMine = v
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
|
||||
end,
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["maxCount"] = {
|
||||
type = 'input',
|
||||
name = L["Maximum applications"],
|
||||
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return tostring(frame.moduleSettings.maxCount)
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v or not tonumber(v) or tonumber(v) <= 0 then
|
||||
v = 5
|
||||
end
|
||||
frame.moduleSettings.maxCount = tonumber(v)
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
|
||||
end,
|
||||
usage = "<the maximum number of valid applications>",
|
||||
order = 30.9,
|
||||
}
|
||||
end
|
||||
|
||||
function IceStackCounter_GetMaxCount(frame)
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||
return max or 1
|
||||
else
|
||||
return frame.moduleSettings.maxCount
|
||||
end
|
||||
end
|
||||
|
||||
function IceStackCounter_GetDefaultSettings(defaults)
|
||||
defaults["maxCount"] = 5
|
||||
defaults["auraTarget"] = "player"
|
||||
defaults["auraName"] = ""
|
||||
defaults["onlyMine"] = true
|
||||
defaults["auraType"] = "buff"
|
||||
end
|
||||
|
||||
|
||||
function IceStackCounter_Enable(frame)
|
||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
frame.unit = frame.moduleSettings.auraTarget or "player"
|
||||
|
||||
if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
|
||||
frame.moduleSettings.maxCount = 5
|
||||
frame:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
function IceStackCounter_GetCount(frame)
|
||||
if not frame.moduleSettings.auraName then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = tonumber(frame.moduleSettings.maxCount)
|
||||
else
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
points = GetSpellCharges(frame.moduleSettings.auraName) or 0
|
||||
elseif frame.moduleSettings.auraType == "spell count" then
|
||||
points = GetSpellCount(frame.moduleSettings.auraName) or 0
|
||||
else
|
||||
points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
|
||||
frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
|
||||
end
|
||||
end
|
||||
|
||||
frame.lastPoints = points
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
function IceStackCounter_UseTargetAlpha(frame)
|
||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||
end
|
@ -85,7 +85,7 @@ function IceUnitBar.prototype:GetOptions()
|
||||
end,
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
step = 0.01,
|
||||
isPercent = true,
|
||||
order = 30.091
|
||||
}
|
||||
@ -197,13 +197,15 @@ end
|
||||
function IceUnitBar.prototype:RotateHorizontal()
|
||||
IceUnitBar.super.prototype.RotateHorizontal(self)
|
||||
|
||||
self:RotateFrame(self.flashFrame)
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RotateFrame(self.flashFrame)
|
||||
end
|
||||
end
|
||||
|
||||
function IceUnitBar.prototype:ResetRotation()
|
||||
IceUnitBar.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.flashFrame.anim then
|
||||
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
|
||||
self.flashFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
@ -213,14 +215,18 @@ end
|
||||
function IceUnitBar.prototype:Update()
|
||||
IceUnitBar.super.prototype.Update(self)
|
||||
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
end
|
||||
|
||||
self.health = UnitHealth(self.unit)
|
||||
self.maxHealth = UnitHealthMax(self.unit)
|
||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||
|
||||
self.mana = UnitPower(self.unit)
|
||||
self.maxMana = UnitPowerMax(self.unit)
|
||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||
|
||||
local locClass
|
||||
|
61
modules/ArcaneCharges.lua
Normal file
61
modules/ArcaneCharges.lua
Normal file
@ -0,0 +1,61 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
function ArcaneCharges.prototype:init()
|
||||
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
||||
|
||||
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
|
||||
|
||||
self.unit = "player"
|
||||
self.numericColor = "ArcaneChargesNumeric"
|
||||
self.unitPower = SPELL_POWER_ARCANE_CHARGES
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.runeWidth = self.runeHeight
|
||||
self.requiredSpec = SPEC_MAGE_ARCANE
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:Enable(core)
|
||||
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
|
||||
self.runeCoords = { }
|
||||
for i = 1, self.numRunes do
|
||||
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
|
||||
end
|
||||
|
||||
ArcaneCharges.super.prototype.Enable(self, core)
|
||||
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetOptions()
|
||||
local opts = ArcaneCharges.super.prototype.GetOptions(self)
|
||||
|
||||
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetRuneAtlas(rune)
|
||||
return "Mage-ArcaneCharge"
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetShineAtlas(rune)
|
||||
return "Mage-ArcaneCharge-SmallSpark"
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:ShowBlizz()
|
||||
MageArcaneChargesFrame:Show()
|
||||
|
||||
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:HideBlizz()
|
||||
MageArcaneChargesFrame:Hide()
|
||||
|
||||
MageArcaneChargesFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
|
||||
IceHUD.ArcaneCharges = ArcaneCharges:new()
|
||||
end
|
@ -1,476 +1,506 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
CastBar.prototype.lagBar = nil
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
CastBar.super.prototype.init(self, "CastBar")
|
||||
|
||||
self:SetDefaultColor("CastLag", 255, 0, 0)
|
||||
self:SetDefaultColor("CastNotInRange", 200, 200, 200)
|
||||
|
||||
self.unit = "player"
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetDefaultSettings()
|
||||
local settings = CastBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 0
|
||||
settings["flashInstants"] = "Caster"
|
||||
settings["flashFailures"] = "Caster"
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["showBlizzCast"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["rangeColor"] = true
|
||||
settings["bAllowExpand"] = false
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetOptions()
|
||||
local opts = CastBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts["flashInstants"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash Instant Spells"],
|
||||
desc = L["Defines when cast bar should flash on instant spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashInstants)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashInstants = info.option.values[value]
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40
|
||||
}
|
||||
|
||||
opts["flashFailures"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash on Spell Failures"],
|
||||
desc = L["Defines when cast bar should flash on failed spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashFailures)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashFailures = info.option.values[value]
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
order = 41
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["showBlizzCast"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show default cast bar"],
|
||||
desc = L["Whether or not to show the default cast bar."],
|
||||
get = function()
|
||||
return self.moduleSettings.showBlizzCast
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.showBlizzCast = value
|
||||
self:ToggleBlizzCast(self.moduleSettings.showBlizzCast)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 43
|
||||
}
|
||||
|
||||
opts["barVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar visible"],
|
||||
desc = L["Toggle bar visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bar']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bar'] = v
|
||||
if v then
|
||||
self.barFrame:Show()
|
||||
else
|
||||
self.barFrame:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 28
|
||||
}
|
||||
|
||||
opts["bgVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar background visible"],
|
||||
desc = L["Toggle bar background visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bg']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bg'] = v
|
||||
if v then
|
||||
self.frame.bg:Show()
|
||||
else
|
||||
self.frame.bg:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29
|
||||
}
|
||||
|
||||
opts["rangeColor"] = {
|
||||
type = 'toggle',
|
||||
name = L["Change color when not in range"],
|
||||
desc = L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.rangeColor
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.rangeColor = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30
|
||||
}
|
||||
|
||||
opts["textSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Text Settings"].."|r",
|
||||
desc = L["Settings related to texts"],
|
||||
order = 32,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
args = {
|
||||
fontsize = {
|
||||
type = 'range',
|
||||
name = L["Bar Font Size"],
|
||||
desc = L["Bar Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.barFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 8,
|
||||
max = 20,
|
||||
step = 1,
|
||||
order = 11
|
||||
},
|
||||
|
||||
lockFontAlpha = {
|
||||
type = "toggle",
|
||||
name = L["Lock Bar Text Alpha"],
|
||||
desc = L["Locks text alpha to 100%"],
|
||||
get = function()
|
||||
return self.moduleSettings.lockUpperTextAlpha
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lockUpperTextAlpha = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 13
|
||||
},
|
||||
|
||||
upperTextVisible = {
|
||||
type = 'toggle',
|
||||
name = L["Spell cast text visible"],
|
||||
desc = L["Toggle spell cast text visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.textVisible['upper']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVisible['upper'] = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 14
|
||||
},
|
||||
|
||||
textVerticalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Offset"],
|
||||
desc = L["Offset of the text from the bar vertically (negative is farther below)"],
|
||||
min = -250,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
textHorizontalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Horizontal Offset"],
|
||||
desc = L["Offset of the text from the bar horizontally"],
|
||||
min = -350,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textHorizontalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textHorizontalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
forceJustifyText = {
|
||||
type = 'select',
|
||||
name = L["Force Text Justification"],
|
||||
desc = L["This sets the alignment for the text on this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.forceJustifyText
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.forceJustifyText = value
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { NONE = "None", LEFT = "Left", RIGHT = "Right" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(false)
|
||||
end
|
||||
|
||||
if self.moduleSettings.shouldAnimate then
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:CVarUpdate(...)
|
||||
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
||||
end
|
||||
|
||||
function CastBar.prototype:Disable(core)
|
||||
CastBar.super.prototype.Disable(self, core)
|
||||
|
||||
if self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(true)
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:ToggleBlizzCast(on)
|
||||
if on then
|
||||
-- restore blizz cast bar
|
||||
CastingBarFrame:GetScript("OnLoad")(CastingBarFrame)
|
||||
PetCastingBarFrame:GetScript("OnLoad")(PetCastingBarFrame)
|
||||
else
|
||||
-- remove blizz cast bar
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:CreateFrame()
|
||||
CastBar.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND")
|
||||
self:SetBarCoord(self.lagBar, 0 , true)
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
self.lagBar:SetFrameStrata("BACKGROUND")
|
||||
self:SetBarCoord(self.lagBar, scale, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
CastBar.super.prototype.SpellCastChannelStart(self, event, unit)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
local top = not self.moduleSettings.reverseChannel
|
||||
|
||||
self.lagBar:SetFrameStrata("MEDIUM")
|
||||
self:SetBarCoord(self.lagBar, scale, top)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateBar(scale, color, alpha)
|
||||
local bCheckRange = true
|
||||
local inRange
|
||||
|
||||
if not self.moduleSettings.rangeColor or not self.current or not self.action or not UnitExists("target") then
|
||||
bCheckRange = false
|
||||
else
|
||||
inRange = IsSpellInRange(self.current, "target")
|
||||
if inRange == nil then
|
||||
bCheckRange = false
|
||||
end
|
||||
end
|
||||
|
||||
if bCheckRange and inRange == 0 then
|
||||
color = "CastNotInRange"
|
||||
end
|
||||
|
||||
CastBar.super.prototype.UpdateBar(self, scale, color, alpha)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerCast = CastBar:new()
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
CastBar.prototype.sentSpell = nil
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
CastBar.super.prototype.init(self, "CastBar")
|
||||
|
||||
self:SetDefaultColor("CastLag", 255, 0, 0)
|
||||
self:SetDefaultColor("CastNotInRange", 200, 200, 200)
|
||||
|
||||
self.unit = "player"
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetDefaultSettings()
|
||||
local settings = CastBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 0
|
||||
settings["flashInstants"] = "Caster"
|
||||
settings["flashFailures"] = "Caster"
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["showBlizzCast"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["rangeColor"] = true
|
||||
settings["bAllowExpand"] = false
|
||||
settings["respectLagTolerance"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetOptions()
|
||||
local opts = CastBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts["flashInstants"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash Instant Spells"],
|
||||
desc = L["Defines when cast bar should flash on instant spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashInstants)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashInstants = info.option.values[value]
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40
|
||||
}
|
||||
|
||||
opts["flashFailures"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash on Spell Failures"],
|
||||
desc = L["Defines when cast bar should flash on failed spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashFailures)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashFailures = info.option.values[value]
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
order = 41
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["showBlizzCast"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show default cast bar"],
|
||||
desc = L["Whether or not to show the default cast bar."],
|
||||
get = function()
|
||||
return self.moduleSettings.showBlizzCast
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.showBlizzCast = value
|
||||
self:ToggleBlizzCast(self.moduleSettings.showBlizzCast)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 43
|
||||
}
|
||||
|
||||
opts["respectLagTolerance"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Respect lag tolerance"],
|
||||
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
|
||||
get = function()
|
||||
return self.moduleSettings.respectLagTolerance
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.respectLagTolerance = value
|
||||
self:CVarUpdate()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
|
||||
end,
|
||||
order = 42.1,
|
||||
}
|
||||
|
||||
opts["barVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar visible"],
|
||||
desc = L["Toggle bar visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bar']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bar'] = v
|
||||
if v then
|
||||
self.barFrame:Show()
|
||||
else
|
||||
self.barFrame:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 28
|
||||
}
|
||||
|
||||
opts["bgVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar background visible"],
|
||||
desc = L["Toggle bar background visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bg']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bg'] = v
|
||||
if v then
|
||||
self.frame.bg:Show()
|
||||
else
|
||||
self.frame.bg:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29
|
||||
}
|
||||
|
||||
opts["rangeColor"] = {
|
||||
type = 'toggle',
|
||||
name = L["Change color when not in range"],
|
||||
desc = L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.rangeColor
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.rangeColor = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30
|
||||
}
|
||||
|
||||
opts["textSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Text Settings"].."|r",
|
||||
desc = L["Settings related to texts"],
|
||||
order = 32,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
args = {
|
||||
fontsize = {
|
||||
type = 'range',
|
||||
name = L["Bar Font Size"],
|
||||
desc = L["Bar Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.barFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 8,
|
||||
max = 20,
|
||||
step = 1,
|
||||
order = 11
|
||||
},
|
||||
|
||||
lockFontAlpha = {
|
||||
type = "toggle",
|
||||
name = L["Lock Bar Text Alpha"],
|
||||
desc = L["Locks text alpha to 100%"],
|
||||
get = function()
|
||||
return self.moduleSettings.lockUpperTextAlpha
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lockUpperTextAlpha = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 13
|
||||
},
|
||||
|
||||
upperTextVisible = {
|
||||
type = 'toggle',
|
||||
name = L["Spell cast text visible"],
|
||||
desc = L["Toggle spell cast text visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.textVisible['upper']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVisible['upper'] = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 14
|
||||
},
|
||||
|
||||
textVerticalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Offset"],
|
||||
desc = L["Offset of the text from the bar vertically (negative is farther below)"],
|
||||
min = -250,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
textHorizontalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Horizontal Offset"],
|
||||
desc = L["Offset of the text from the bar horizontally"],
|
||||
min = -350,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textHorizontalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textHorizontalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
forceJustifyText = {
|
||||
type = 'select',
|
||||
name = L["Force Text Justification"],
|
||||
desc = L["This sets the alignment for the text on this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.forceJustifyText
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.forceJustifyText = value
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { NONE = "None", LEFT = "Left", RIGHT = "Right" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(false)
|
||||
end
|
||||
|
||||
if self.moduleSettings.shouldAnimate then
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:CVarUpdate(...)
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
||||
end
|
||||
|
||||
function CastBar.prototype:Disable(core)
|
||||
CastBar.super.prototype.Disable(self, core)
|
||||
|
||||
if self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(true)
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:ToggleBlizzCast(on)
|
||||
if on then
|
||||
-- restore blizz cast bar
|
||||
CastingBarFrame:GetScript("OnLoad")(CastingBarFrame)
|
||||
PetCastingBarFrame:GetScript("OnLoad")(PetCastingBarFrame)
|
||||
else
|
||||
-- remove blizz cast bar
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:CreateFrame()
|
||||
CastBar.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
self.sentSpell = lineId
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChanged(event, arg1)
|
||||
CastBar.super.prototype.SpellCastChanged(self, event, arg1)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
if self.sentSpell ~= lineId then
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, true, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
CastBar.super.prototype.SpellCastChannelStart(self, event, unit)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
local top = not self.moduleSettings.reverseChannel
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, top, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateBar(scale, color, alpha)
|
||||
local bCheckRange = true
|
||||
local inRange
|
||||
|
||||
if not self.moduleSettings.rangeColor or not self.current or not self.action or not UnitExists("target") then
|
||||
bCheckRange = false
|
||||
else
|
||||
inRange = IsSpellInRange(self.current, "target")
|
||||
if inRange == nil then
|
||||
bCheckRange = false
|
||||
end
|
||||
end
|
||||
|
||||
if bCheckRange and inRange == 0 then
|
||||
color = "CastNotInRange"
|
||||
end
|
||||
|
||||
CastBar.super.prototype.UpdateBar(self, scale, color, alpha)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerCast = CastBar:new()
|
||||
|
@ -17,6 +17,7 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
|
||||
IceClassPowerCounter.prototype.requiredSpec = nil
|
||||
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
||||
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||
IceClassPowerCounter.prototype.unit = "player"
|
||||
|
||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||
@ -418,6 +419,11 @@ end
|
||||
function IceClassPowerCounter.prototype:Enable(core)
|
||||
IceClassPowerCounter.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
end
|
||||
self:CreateFrame()
|
||||
|
||||
self:CheckValidLevel(nil, UnitLevel("player"))
|
||||
end
|
||||
|
||||
@ -483,6 +489,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
local numMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if numMax ~= self.numRunes then
|
||||
self.numRunes = numMax
|
||||
self:CreateFrame()
|
||||
end
|
||||
end
|
||||
|
||||
local numReady = UnitPower("player", self.unitPower)
|
||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||
|
||||
@ -624,9 +638,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetRuneTexture(rune)
|
||||
assert(false, "Must override GetRuneTexture in child classes")
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
|
||||
return false
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateFrame()
|
||||
IceClassPowerCounter.super.prototype.CreateFrame(self)
|
||||
@ -659,11 +684,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
|
||||
for i=1, self.numRunes do
|
||||
self:SetupRuneTexture(i)
|
||||
self.frame.graphical[i]:Show()
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].runebg:Show()
|
||||
else
|
||||
self.frame.graphical[i].runebg:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -698,14 +718,16 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
|
||||
self:SetupRuneTexture(i)
|
||||
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
if self:GetShineAtlas(i) then
|
||||
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
|
||||
else
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
|
||||
end
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
self.frame.graphical[i].shine:ClearAllPoints()
|
||||
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
@ -720,14 +742,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
self.frame.graphical[i]:SetHeight(self.runeHeight)
|
||||
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
|
||||
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
|
||||
self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
|
||||
self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
|
||||
if self.currentGrowMode == self.growModes["width"] then
|
||||
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
||||
self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
||||
else
|
||||
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
|
||||
self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
|
||||
end
|
||||
end
|
||||
|
||||
@ -745,7 +763,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
|
||||
-- make sure any texture aside from the special one is square and has the proper coordinates
|
||||
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
|
||||
self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
|
||||
self.frame.graphical[rune]:SetWidth(width)
|
||||
self.frame:SetWidth(width*self.numRunes)
|
||||
local runeAdjust = rune - (self.numRunes / 2) - 0.5
|
||||
@ -756,7 +773,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
end
|
||||
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
|
||||
local tex = self:GetRuneTexture(rune)
|
||||
if tex then
|
||||
self.frame.graphical[rune].rune:SetTexture(tex)
|
||||
else
|
||||
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
|
||||
end
|
||||
elseif self:GetRuneMode() == "Graphical Bar" then
|
||||
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self:GetRuneMode() == "Graphical Circle" then
|
||||
@ -766,7 +788,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
elseif self:GetRuneMode() == "Graphical Clean Circle" then
|
||||
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetAlphaAdd()
|
||||
|
@ -3,7 +3,6 @@ local ComboPoints = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local AnticipationAuraName = "Anticipation"
|
||||
local AnticipationSpellId = 114015
|
||||
|
||||
ComboPoints.prototype.comboSize = 20
|
||||
@ -18,6 +17,15 @@ function ComboPoints.prototype:init()
|
||||
end
|
||||
|
||||
|
||||
function ComboPoints.prototype:GetMaxComboPoints()
|
||||
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
|
||||
retval = 5
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
@ -150,28 +158,30 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
desc = L["Show points stored by the Anticipation talent"],
|
||||
get = function()
|
||||
return self.moduleSettings.showAnticipation
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAnticipation = v
|
||||
self:AddAnticipation() -- This will activate or deactivate as needed
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33.3
|
||||
}
|
||||
if IceHUD.WowVer < 70000 then
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
desc = L["Show points stored by the Anticipation talent"],
|
||||
get = function()
|
||||
return self.moduleSettings.showAnticipation
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAnticipation = v
|
||||
self:AddAnticipation() -- This will activate or deactivate as needed
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33.3
|
||||
}
|
||||
end
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["1 combo point: yellow, 5 combo points: red"],
|
||||
desc = L["1 combo point: yellow, max combo points: red"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
@ -239,11 +249,18 @@ function ComboPoints.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
@ -255,7 +272,15 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:CreateComboFrame(true)
|
||||
end
|
||||
|
||||
|
||||
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
if unit == "player" and powerType == "COMBO_POINTS" then
|
||||
for i = 1, #self.frame.graphical do
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
@ -265,11 +290,11 @@ function ComboPoints.prototype:CreateFrame()
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth(self.comboSize*5)
|
||||
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
|
||||
self.frame:SetHeight(1)
|
||||
else
|
||||
self.frame:SetWidth(1)
|
||||
self.frame:SetHeight(self.comboSize*5)
|
||||
self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
|
||||
end
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
||||
@ -298,9 +323,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
local i
|
||||
local maxComboPoints = self:GetMaxComboPoints()
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, 5 do
|
||||
for i = 1, maxComboPoints do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
@ -324,9 +350,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
|
||||
else
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
|
||||
end
|
||||
self.frame.graphicalBG[i]:SetAlpha(0.15)
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
|
||||
@ -335,7 +361,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
-- create combo points
|
||||
for i = 1, 5 do
|
||||
for i = 1, maxComboPoints do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
@ -360,7 +386,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
|
||||
local r, g, b = self:GetColor("ComboPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - (0.15*i)
|
||||
g = g - ((1 / maxComboPoints)*i)
|
||||
end
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
@ -368,58 +394,68 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
-- create Anticipation points
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalAnt[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
if self.moduleSettings.comboMode == "Graphical Bar" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Glow" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalAnt[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
if self.moduleSettings.comboMode == "Graphical Bar" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Glow" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
|
||||
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
|
||||
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
|
||||
|
||||
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
local r, g, b = self:GetColor("AnticipationPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
|
||||
end
|
||||
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
|
||||
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
|
||||
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
|
||||
|
||||
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
local r, g, b = self:GetColor("AnticipationPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
|
||||
end
|
||||
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateComboPoints()
|
||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, 4)
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
end
|
||||
_, _, _, anticipate = UnitAura("player", AnticipationAuraName)
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
anticipate = 0
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
@ -427,10 +463,14 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
points = points or 0
|
||||
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
|
||||
|
||||
if self:GetMaxComboPoints() > #self.frame.graphical then
|
||||
self:CreateFrame()
|
||||
end
|
||||
|
||||
if (self.moduleSettings.comboMode == "Numeric") then
|
||||
local r, g, b = self:GetColor("ComboPoints")
|
||||
if (self.moduleSettings.gradient and points) then
|
||||
g = g - (0.15*points)
|
||||
g = g - ((1 / self:GetMaxComboPoints())*points)
|
||||
end
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
@ -447,7 +487,7 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
else
|
||||
self.frame.numeric:SetText()
|
||||
|
||||
for i = 1, table.getn(self.frame.graphical) do
|
||||
for i = 1, self:GetMaxComboPoints() do
|
||||
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
|
||||
|
||||
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
|
||||
@ -462,10 +502,12 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
if (i <= anticipate) and not hideIfNoTarget then
|
||||
self.frame.graphicalAnt[i]:Show()
|
||||
else
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
if i <= #self.frame.graphicalAnt then
|
||||
if (i <= anticipate) and not hideIfNoTarget then
|
||||
self.frame.graphicalAnt[i]:Show()
|
||||
else
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -476,7 +518,7 @@ do
|
||||
|
||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||
if UnitIsUnit(unit, "player") then
|
||||
local _, _, _, newAntStacks = UnitAura("player", AnticipationAuraName)
|
||||
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
if newAntStacks ~= antStacks then
|
||||
antStacks = newAntStacks
|
||||
self:UpdateComboPoints()
|
||||
|
@ -66,7 +66,11 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
else
|
||||
@ -80,16 +84,22 @@ function ComboPointsBar.prototype:CreateFrame()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
local color = {}
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, 4)
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
end
|
||||
@ -106,9 +116,8 @@ function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
local color = {}
|
||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||
self:UpdateBar(points / 5.0, "undef")
|
||||
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
|
||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||
end
|
||||
|
||||
|
@ -157,6 +157,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
|
||||
settings["lowerTextColor"] = {r=1, g=1, b=1}
|
||||
settings["upperTextColor"] = {r=1, g=1, b=1}
|
||||
settings["customUnit"] = "player"
|
||||
settings["minCount"] = 0
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -386,6 +387,24 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["minCount"] = {
|
||||
type = 'input',
|
||||
name = L["Minimum stacks to show"],
|
||||
desc = L["Only show the bar when the number of applications of this buff or debuff exceeds this number"],
|
||||
get = function()
|
||||
return self.moduleSettings.minCount and tostring(self.moduleSettings.minCount) or "0"
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.minCount = tonumber(v)
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.71,
|
||||
}
|
||||
|
||||
opts["barColor"] = {
|
||||
type = 'color',
|
||||
name = L["Bar color"],
|
||||
@ -716,16 +735,15 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local count = 0
|
||||
local auraIcon = nil
|
||||
local endTime = 0
|
||||
|
||||
if not fromUpdate then
|
||||
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
||||
self.auraDuration, remaining, count, auraIcon, endTime =
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
||||
else
|
||||
self.auraDuration, remaining, count, auraIcon, endTime =
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
|
||||
end
|
||||
|
||||
@ -753,7 +771,9 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) then
|
||||
self.auraBuffCount = self.auraBuffCount or 0
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.UpdateCustomBarFunc then
|
||||
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
@ -803,8 +823,6 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
fullString = self.moduleSettings.upperText .. (not self.bIsAura and (" " .. buffString) or "")
|
||||
else
|
||||
self.auraBuffCount = 0
|
||||
end
|
||||
|
||||
if DogTag ~= nil then
|
||||
|
@ -6,9 +6,6 @@ local IceHUD = _G.IceHUD
|
||||
IceCustomCount.prototype.countSize = 20
|
||||
IceCustomCount.prototype.lastPoints = 0
|
||||
|
||||
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
|
||||
local buffOrDebuff = {"buff", "debuff"}
|
||||
|
||||
-- Constructor --
|
||||
function IceCustomCount.prototype:init()
|
||||
IceCustomCount.super.prototype.init(self, "CustomCount")
|
||||
@ -20,12 +17,7 @@ end
|
||||
-- OVERRIDE
|
||||
function IceCustomCount.prototype:GetOptions()
|
||||
local opts = IceCustomCount.super.prototype.GetOptions(self)
|
||||
|
||||
opts["customHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Aura settings"],
|
||||
order = 30.1,
|
||||
}
|
||||
IceStackCounter_GetOptions(self, opts)
|
||||
|
||||
opts["deleteme"] = {
|
||||
type = 'execute',
|
||||
@ -75,79 +67,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 30.3,
|
||||
}
|
||||
|
||||
opts["auraTarget"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.auraTarget)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraTarget = info.option.values[v]
|
||||
self.unit = info.option.values[v]
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["auraType"] = {
|
||||
type = 'select',
|
||||
values = buffOrDebuff,
|
||||
name = L["Buff or debuff?"],
|
||||
desc = L["Whether we are tracking a buff or debuff"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.auraType)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraType = info.option.values[v]
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.5,
|
||||
}
|
||||
|
||||
opts["auraName"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.auraName
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraName = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
usage = "<which aura to track>",
|
||||
order = 30.6,
|
||||
}
|
||||
|
||||
opts["trackOnlyMine"] = {
|
||||
type = 'toggle',
|
||||
name = L["Only track auras by me"],
|
||||
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.onlyMine
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.onlyMine = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["countColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count color"],
|
||||
@ -186,28 +105,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 30.81,
|
||||
}
|
||||
|
||||
opts["maxCount"] = {
|
||||
type = 'input',
|
||||
name = L["Maximum applications"],
|
||||
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return tostring(self.moduleSettings.maxCount)
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v or not tonumber(v) or tonumber(v) <= 0 then
|
||||
v = 5
|
||||
end
|
||||
self.moduleSettings.maxCount = tonumber(v)
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
usage = "<the maximum number of valid applications>",
|
||||
order = 30.9,
|
||||
}
|
||||
|
||||
opts["normalHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Counter look and feel"],
|
||||
@ -283,7 +180,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.countMode = info.option.values[v]
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
@ -360,10 +256,10 @@ function IceCustomCount.prototype:GetCustomMinColor()
|
||||
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g, self.moduleSettings.countMinColor.b, self.alpha
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function IceCustomCount.prototype:GetDefaultSettings()
|
||||
local defaults = IceCustomCount.super.prototype.GetDefaultSettings(self)
|
||||
IceStackCounter_GetDefaultSettings(defaults)
|
||||
|
||||
defaults["vpos"] = 0
|
||||
defaults["hpos"] = 0
|
||||
defaults["countFontSize"] = 20
|
||||
@ -373,14 +269,10 @@ function IceCustomCount.prototype:GetDefaultSettings()
|
||||
defaults["alwaysFullAlpha"] = true
|
||||
defaults["graphicalLayout"] = "Horizontal"
|
||||
defaults["countGap"] = 0
|
||||
defaults["maxCount"] = 5
|
||||
defaults["auraTarget"] = "player"
|
||||
defaults["auraName"] = ""
|
||||
defaults["onlyMine"] = true
|
||||
defaults["customBarType"] = "Counter"
|
||||
defaults["countMinColor"] = {r=1, g=1, b=0, a=1}
|
||||
defaults["countColor"] = {r=1, g=0, b=0, a=1}
|
||||
defaults["auraType"] = "buff"
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -390,6 +282,7 @@ function IceCustomCount.prototype:Redraw()
|
||||
IceCustomCount.super.prototype.Redraw(self)
|
||||
|
||||
self:CreateFrame()
|
||||
self:CreateCustomFrame(true)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
@ -398,22 +291,8 @@ end
|
||||
function IceCustomCount.prototype:Enable(core)
|
||||
IceCustomCount.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
|
||||
self.unit = self.moduleSettings.auraTarget or "player"
|
||||
|
||||
if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
|
||||
self.moduleSettings.maxCount = 5
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
else
|
||||
self:CreateCustomFrame(true)
|
||||
end
|
||||
self:CreateCustomFrame(true)
|
||||
IceStackCounter_Enable(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
@ -427,11 +306,11 @@ function IceCustomCount.prototype:CreateFrame()
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
|
||||
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
|
||||
self.frame:SetHeight(1)
|
||||
else
|
||||
self.frame:SetWidth(1)
|
||||
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
|
||||
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
|
||||
end
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
||||
@ -458,8 +337,10 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, self.moduleSettings.maxCount do
|
||||
for i = 1, max do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
@ -493,7 +374,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
end
|
||||
|
||||
-- create counts
|
||||
for i = 1, self.moduleSettings.maxCount do
|
||||
for i = 1, max do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
@ -524,7 +405,7 @@ end
|
||||
|
||||
|
||||
function IceCustomCount.prototype:SetCustomColor()
|
||||
for i=1, self.moduleSettings.maxCount do
|
||||
for i=1, IceStackCounter_GetMaxCount(self) do
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
|
||||
|
||||
local r, g, b = self:GetCustomColor()
|
||||
@ -536,9 +417,10 @@ function IceCustomCount.prototype:SetCustomColor()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:GetGradientColor(curr)
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
local r, g, b = self:GetCustomColor()
|
||||
local mr, mg, mb = self:GetCustomMinColor()
|
||||
local scale = (curr-1)/(self.moduleSettings.maxCount-1)
|
||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||
|
||||
r = r * scale + mr * (1-scale)
|
||||
g = g * scale + mg * (1-scale)
|
||||
@ -553,19 +435,7 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = tonumber(self.moduleSettings.maxCount)
|
||||
else
|
||||
points = IceHUD:GetAuraCount(self.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
|
||||
self.unit, self.moduleSettings.auraName, self.moduleSettings.onlyMine, true)
|
||||
end
|
||||
|
||||
self.lastPoints = points
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
local points = IceStackCounter_GetCount(self)
|
||||
|
||||
if (self.moduleSettings.countMode == "Numeric") then
|
||||
local r, g, b = self:GetCustomColor()
|
||||
@ -597,5 +467,5 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:UseTargetAlpha(scale)
|
||||
return self.lastPoints ~= nil and self.lastPoints > 0
|
||||
return IceStackCounter_UseTargetAlpha(self)
|
||||
end
|
||||
|
345
modules/CustomCounterBar.lua
Normal file
345
modules/CustomCounterBar.lua
Normal file
@ -0,0 +1,345 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
IceCustomCounterBar.prototype.currColor = {}
|
||||
|
||||
local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
|
||||
function IceCustomCounterBar.prototype:init()
|
||||
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:GetOptions()
|
||||
local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
|
||||
IceStackCounter_GetOptions(self, opts)
|
||||
|
||||
opts["deleteme"] = {
|
||||
type = 'execute',
|
||||
name = L["Delete me"],
|
||||
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
|
||||
func = function()
|
||||
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
|
||||
if dialog then
|
||||
dialog.data = self
|
||||
end
|
||||
end,
|
||||
order = 20.1,
|
||||
}
|
||||
|
||||
opts["duplicateme"] = {
|
||||
type = 'execute',
|
||||
name = L["Duplicate me"],
|
||||
desc = L["Creates a new module of this same type and with all the same settings."],
|
||||
func = function()
|
||||
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
|
||||
end,
|
||||
order = 20.2,
|
||||
}
|
||||
|
||||
opts["type"] = {
|
||||
type = "description",
|
||||
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
|
||||
order = 21,
|
||||
}
|
||||
|
||||
opts["name"] = {
|
||||
type = 'input',
|
||||
name = L["Counter name"],
|
||||
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.elementName
|
||||
end,
|
||||
set = function(info, v)
|
||||
if v ~= "" then
|
||||
IceHUD.IceCore:RenameDynamicModule(self, v)
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
usage = "<a name for this bar>",
|
||||
order = 29.91,
|
||||
}
|
||||
|
||||
opts["countColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count color"],
|
||||
desc = L["The color for this counter"],
|
||||
get = function()
|
||||
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
|
||||
end,
|
||||
set = function(info, r,g,b)
|
||||
self.moduleSettings.countColor.r = r
|
||||
self.moduleSettings.countColor.g = g
|
||||
self.moduleSettings.countColor.b = b
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29.95,
|
||||
}
|
||||
|
||||
opts["countMinColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count minimum color"],
|
||||
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
|
||||
get = function()
|
||||
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
|
||||
end,
|
||||
set = function(info, r,g,b)
|
||||
self.moduleSettings.countMinColor.r = r
|
||||
self.moduleSettings.countMinColor.g = g
|
||||
self.moduleSettings.countMinColor.b = b
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
|
||||
end,
|
||||
order = 29.96,
|
||||
}
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.gradient = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29.97
|
||||
}
|
||||
|
||||
opts["iconSettings"] = {
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
||||
args = {
|
||||
displayAuraIcon = {
|
||||
type = 'toggle',
|
||||
name = L["Display aura icon"],
|
||||
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
|
||||
get = function()
|
||||
return self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.displayAuraIcon = v
|
||||
if self.barFrame.icon then
|
||||
if v then
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40.1,
|
||||
},
|
||||
|
||||
auraIconXOffset = {
|
||||
type = 'range',
|
||||
min = -250,
|
||||
max = 250,
|
||||
step = 1,
|
||||
name = L["Aura icon horizontal offset"],
|
||||
desc = L["Adjust the horizontal position of the aura icon"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconXOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconXOffset = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.2,
|
||||
},
|
||||
|
||||
auraIconYOffset = {
|
||||
type = 'range',
|
||||
min = -250,
|
||||
max = 250,
|
||||
step = 1,
|
||||
name = L["Aura icon vertical offset"],
|
||||
desc = L["Adjust the vertical position of the aura icon"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconYOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconYOffset = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.3,
|
||||
},
|
||||
|
||||
auraIconScale = {
|
||||
type = 'range',
|
||||
min = 0.1,
|
||||
max = 3.0,
|
||||
step = 0.05,
|
||||
name = L["Aura icon scale"],
|
||||
desc = L["Adjusts the size of the aura icon for this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconScale
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconScale = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.4,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:GetDefaultSettings()
|
||||
local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
|
||||
IceStackCounter_GetDefaultSettings(defaults)
|
||||
|
||||
defaults.textVisible['lower'] = false
|
||||
defaults.offset = 9
|
||||
defaults.desiredLerpTime = 0.1
|
||||
defaults.customBarType = "CounterBar"
|
||||
defaults.countMinColor = {r=1, g=1, b=0, a=1}
|
||||
defaults.countColor = {r=1, g=0, b=0, a=1}
|
||||
defaults.gradient = false
|
||||
defaults.usesDogTagStrings = false
|
||||
defaults.displayAuraIcon = false
|
||||
defaults.auraIconXOffset = 40
|
||||
defaults.auraIconYOffset = 0
|
||||
defaults.auraIconScale = 1
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Enable(core)
|
||||
IceCustomCounterBar.super.prototype.Enable(self, core)
|
||||
|
||||
if self.moduleSettings.auraIconScale == nil then
|
||||
self.moduleSettings.auraIconScale = 1
|
||||
end
|
||||
if self.moduleSettings.auraIconXOffset == nil then
|
||||
self.moduleSettings.auraIconXOffset = 40
|
||||
end
|
||||
if self.moduleSettings.auraIconYOffset == nil then
|
||||
self.moduleSettings.auraIconYOffset = 0
|
||||
end
|
||||
|
||||
self:UpdateAuraIcon()
|
||||
|
||||
IceStackCounter_Enable(self)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Redraw()
|
||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||
|
||||
self:UpdateAuraIcon()
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:PositionIcons()
|
||||
if not self.barFrame or not self.barFrame.icon then
|
||||
return
|
||||
end
|
||||
|
||||
self.barFrame.icon:ClearAllPoints()
|
||||
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
|
||||
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
|
||||
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:CreateFrame()
|
||||
IceCustomCounterBar.super.prototype.CreateFrame(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
self:PositionIcons()
|
||||
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Show(bShouldShow)
|
||||
IceCustomCounterBar.super.prototype.Show(self, bShouldShow)
|
||||
|
||||
if self.moduleSettings.displayAuraIcon then
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
||||
if not self.barFrame or not self.barFrame.icon then
|
||||
return
|
||||
end
|
||||
|
||||
local auraIcon, _
|
||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||
|
||||
if auraIcon == nil then
|
||||
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
end
|
||||
|
||||
self.barFrame.icon:SetTexture(auraIcon)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UpdateCustomCount()
|
||||
local points = IceStackCounter_GetCount(self) or 0
|
||||
local max = IceStackCounter_GetMaxCount(self) or 1
|
||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = IceStackCounter_GetMaxCount(self)
|
||||
percent = 1
|
||||
self.barFrame.icon:Show()
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
||||
self:Show(false)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
|
||||
self.currColor.r = self.moduleSettings.countColor.r
|
||||
self.currColor.g = self.moduleSettings.countColor.g
|
||||
self.currColor.b = self.moduleSettings.countColor.b
|
||||
|
||||
if self.moduleSettings.gradient then
|
||||
self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
|
||||
end
|
||||
|
||||
self:UpdateBar(percent, "undef")
|
||||
self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Update()
|
||||
self:UpdateCustomCount()
|
||||
end
|
@ -1,76 +0,0 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local DruidMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
DruidMana.prototype.druidMana = nil
|
||||
DruidMana.prototype.druidManaMax = nil
|
||||
|
||||
local MANA_POWER_INDEX = SPELL_POWER_MANA
|
||||
|
||||
-- Constructor --
|
||||
function DruidMana.prototype:init()
|
||||
DruidMana.super.prototype.init(self, "DruidMana", "player")
|
||||
|
||||
self.side = IceCore.Side.Right
|
||||
self.offset = 0
|
||||
|
||||
self:SetDefaultColor("DruidMana", 87, 82, 141)
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:GetDefaultSettings()
|
||||
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 0
|
||||
settings["textVisible"] = {upper = true, lower = false}
|
||||
settings["upperText"] = "[PercentDruidMP:Round]"
|
||||
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Enable(core)
|
||||
DruidMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Disable(core)
|
||||
DruidMana.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Update()
|
||||
DruidMana.super.prototype.Update(self)
|
||||
|
||||
local forms = (UnitPowerType(self.unit) ~= 0)
|
||||
|
||||
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
|
||||
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
|
||||
|
||||
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Load us up (if we are a druid)
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID") then
|
||||
IceHUD.DruidMana = DruidMana:new()
|
||||
end
|
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.EclipseBar = EclipseBar:new()
|
||||
end
|
||||
|
@ -1,8 +1,6 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local maxSpellCastSkipTimeMs = 1500
|
||||
|
||||
-- Constructor --
|
||||
function GlobalCoolDown.prototype:init()
|
||||
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
|
||||
@ -18,27 +16,36 @@ end
|
||||
function GlobalCoolDown.prototype:Enable(core)
|
||||
GlobalCoolDown.super.prototype.Enable(self, core)
|
||||
|
||||
if self.moduleSettings.inverse == "EXPAND" then
|
||||
self.moduleSettings.inverse = "NORMAL"
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
|
||||
|
||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
self:Show(false)
|
||||
|
||||
self.frame:SetFrameStrata("TOOLTIP")
|
||||
self.frame:SetFrameStrata("LOW")
|
||||
|
||||
self.CDSpellId = self:GetSpellId()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
|
||||
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
|
||||
return
|
||||
end
|
||||
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
self.CurrSpell = nil
|
||||
function GlobalCoolDown.prototype:CVarUpdate()
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
@ -57,6 +64,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
|
||||
settings["bHideMarkerSettings"] = true
|
||||
settings["showDuringCast"] = true
|
||||
settings["barVisible"]["bg"] = false
|
||||
settings["bAllowExpand"] = false
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["respectLagTolerance"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -84,6 +94,45 @@ function GlobalCoolDown.prototype:GetOptions()
|
||||
order = 21,
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["respectLagTolerance"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Respect lag tolerance"],
|
||||
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
|
||||
get = function()
|
||||
return self.moduleSettings.respectLagTolerance
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.respectLagTolerance = value
|
||||
self:CVarUpdate()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
|
||||
end,
|
||||
order = 42.1,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -91,6 +140,26 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
||||
return false
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
|
||||
if unit ~= "player" or not spell then
|
||||
return
|
||||
end
|
||||
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
|
||||
return
|
||||
end
|
||||
|
||||
self.CurrSpellId = nil
|
||||
|
||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
if not spell then
|
||||
return nil, nil
|
||||
@ -110,20 +179,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
|
||||
if unit ~= "player" or not spell then
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
|
||||
if unit ~= "player" or not spellId then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.moduleSettings.showDuringCast then
|
||||
local castTime = self:GetSpellCastTime(spell)
|
||||
if castTime and castTime > maxSpellCastSkipTimeMs then
|
||||
return
|
||||
end
|
||||
-- Ignore all events unrelated to the spell currently being cast
|
||||
if self.CurrSpellId and self.CurrSpellId ~= spellId then
|
||||
return
|
||||
end
|
||||
|
||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpellId = spellId
|
||||
end
|
||||
|
||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||
|
||||
if not self.moduleSettings.showDuringCast then
|
||||
local castTime = self:GetSpellCastTime(spellId)
|
||||
local channeledSpellName = UnitChannelInfo(unit)
|
||||
if (castTime and castTime >= dur*1000) or channeledSpellName then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
|
||||
local bRestart = not self.startTime or start > self.startTime + 0.5
|
||||
if bRestart then
|
||||
@ -136,15 +216,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
|
||||
self.CurrLerpTime = 0
|
||||
self.lastLerpTime = GetTime()
|
||||
self.moduleSettings.desiredLerpTime = dur or 1
|
||||
self.CurrSpell = spell
|
||||
|
||||
self:UpdateBar(0, "GlobalCoolDown")
|
||||
self:Show(true)
|
||||
end
|
||||
end
|
||||
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpell = nil
|
||||
-- Update latency indicator
|
||||
local scale = 0
|
||||
if self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, false, true)
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -163,9 +251,25 @@ function GlobalCoolDown.prototype:CreateFrame()
|
||||
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
|
||||
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
|
||||
self.frame.bg:SetVertexColor(r, g, b, 0.6)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellId()
|
||||
return 61304
|
||||
--[[
|
||||
local defaultSpells
|
||||
|
||||
defaultSpells = {
|
||||
@ -184,6 +288,7 @@ function GlobalCoolDown.prototype:GetSpellId()
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
]]
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -23,6 +23,9 @@ function HarmonyPower.prototype:init()
|
||||
else
|
||||
self.unitPower = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_MONK_WINDWALKER
|
||||
end
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
@ -33,8 +36,6 @@ function HarmonyPower.prototype:Enable(core)
|
||||
HarmonyPower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
|
||||
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
@ -48,10 +49,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
return
|
||||
end
|
||||
|
||||
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
|
||||
numRunes = self.fakeNumRunes
|
||||
end
|
||||
|
||||
if numRunes ~= self.numRunes then
|
||||
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
|
||||
for i=numRunes + 1, #self.frame.graphical do
|
||||
@ -94,15 +91,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:ShowBlizz()
|
||||
MonkHarmonyBar:Show()
|
||||
local frame = MonkHarmonyBarFrame
|
||||
if frame == nil then
|
||||
frame = MonkHarmonyBar
|
||||
end
|
||||
|
||||
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
|
||||
frame:Show()
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:HideBlizz()
|
||||
MonkHarmonyBar:Hide()
|
||||
local frame = MonkHarmonyBarFrame
|
||||
if frame == nil then
|
||||
frame = MonkHarmonyBar
|
||||
end
|
||||
|
||||
MonkHarmonyBar:UnregisterAllEvents()
|
||||
frame:Hide()
|
||||
frame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -27,6 +27,9 @@ function HolyPower.prototype:init()
|
||||
self.numericColor = "HolyPowerNumeric"
|
||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||
end
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
self.numRunes = 5
|
||||
@ -75,15 +78,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
function HolyPower.prototype:ShowBlizz()
|
||||
PaladinPowerBar:Show()
|
||||
local frame = PaladinPowerBarFrame
|
||||
if frame == nil then
|
||||
frame = PaladinPowerBar
|
||||
end
|
||||
|
||||
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
|
||||
frame:Show()
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
|
||||
function HolyPower.prototype:HideBlizz()
|
||||
PaladinPowerBar:Hide()
|
||||
local frame = PaladinPowerBarFrame
|
||||
if frame == nil then
|
||||
frame = PaladinPowerBar
|
||||
end
|
||||
|
||||
PaladinPowerBar:UnregisterAllEvents()
|
||||
frame:Hide()
|
||||
frame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
function HolyPower.prototype:UpdateRunePower(event)
|
||||
|
@ -1,53 +0,0 @@
|
||||
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
|
||||
|
||||
function MonkManaBar.prototype:init(moduleName, unit)
|
||||
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
|
||||
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:GetDefaultSettings()
|
||||
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["upperText"] = "[PercentMonkMP:Round]"
|
||||
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:GetOptions()
|
||||
local opts = MonkManaBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts.showBlizz = nil
|
||||
opts.hideBlizz = nil
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:Enable(core)
|
||||
self.specRestriction = SPEC_MONK_MISTWEAVER
|
||||
self.powerIndex = SPELL_POWER_MANA
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
|
||||
|
||||
MonkManaBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:CheckShouldShowOnSpecChange(nil, self.unit)
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
|
||||
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
|
||||
return
|
||||
end
|
||||
|
||||
if GetSpecialization() == self.specRestriction then
|
||||
self:PowerBarShow(event, self.unit)
|
||||
else
|
||||
self:PowerBarHide(event, self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if select(2, UnitClass("player")) == "MONK" then
|
||||
IceHUD.MonkManaBar = MonkManaBar:new()
|
||||
end
|
@ -17,11 +17,5 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
return settings
|
||||
end
|
||||
|
||||
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
|
||||
end
|
||||
|
||||
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
|
95
modules/PlayerAltMana.lua
Normal file
95
modules/PlayerAltMana.lua
Normal file
@ -0,0 +1,95 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
PlayerAltMana.prototype.PlayerAltMana = nil
|
||||
PlayerAltMana.prototype.PlayerAltManaMax = nil
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
|
||||
-- Constructor --
|
||||
function PlayerAltMana.prototype:init()
|
||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||
|
||||
self.side = IceCore.Side.Right
|
||||
self.offset = 0
|
||||
|
||||
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:GetDefaultSettings()
|
||||
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 0
|
||||
settings["textVisible"] = {upper = true, lower = false}
|
||||
settings["upperText"] = "[PercentMana:Round]"
|
||||
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function GetEventsToRegister()
|
||||
return {"UNIT_DISPLAYPOWER"}
|
||||
--[[ if unitClass == "PRIEST" then
|
||||
return {"PLAYER_SPECIALIZATION_CHANGED"}
|
||||
elseif unitClass == "SHAMAN" then
|
||||
return {"PLAYER_SPECIALIZATION_CHANGED"}
|
||||
elseif unitClass == "DRUID" then
|
||||
return {"UPDATE_SHAPESHIFT_FORM"}
|
||||
end
|
||||
]]-- probably not necessary, but could use as a fallback
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:Enable(core)
|
||||
PlayerAltMana.super.prototype.Enable(self, core)
|
||||
|
||||
local eventsToRegister = GetEventsToRegister()
|
||||
for i = 1, #eventsToRegister do
|
||||
self:RegisterEvent(eventsToRegister[i], "Update")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
end
|
||||
|
||||
|
||||
function PlayerAltMana.prototype:Disable(core)
|
||||
PlayerAltMana.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function ShouldShow(unit)
|
||||
if unitClass == "MONK" then
|
||||
return GetSpecialization() == SPEC_MONK_MISTWEAVER
|
||||
end
|
||||
return UnitPowerType(unit) ~= SPELL_POWER_MANA
|
||||
--[[ if unitClass == "PRIEST" then
|
||||
return UnitPowerType(unit) == SPELL_POWER_INSANITY
|
||||
elseif unitClass == "SHAMAN" then
|
||||
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
|
||||
elseif unitClass == "DRUID" then
|
||||
return UnitPowerType(unit) ~= SPELL_POWER_MANA
|
||||
end
|
||||
]]-- probably not necessary, but could use as a fallback
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:Update()
|
||||
PlayerAltMana.super.prototype.Update(self)
|
||||
|
||||
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
||||
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
||||
|
||||
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
||||
end
|
||||
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
|
||||
or (unitClass == "DRUID")
|
||||
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
|
||||
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
|
||||
IceHUD.PlayerAltMana = PlayerAltMana:new()
|
||||
end
|
@ -16,6 +16,12 @@ function PlayerMana.prototype:init()
|
||||
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
|
||||
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
|
||||
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
||||
self:SetDefaultColor("PlayerFury", 255, 50, 255)
|
||||
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
||||
self:SetDefaultColor("PlayerPain", 255, 50, 255)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -94,6 +100,27 @@ end
|
||||
order = 53
|
||||
}
|
||||
|
||||
opts["scaleManaColorForAll"] = {
|
||||
type = "toggle",
|
||||
name = L["Scale for non-mana users"],
|
||||
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.scaleManaColorForAll
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.scaleManaColorForAll = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not self.moduleSettings.scaleManaColor
|
||||
end,
|
||||
order = 53.1
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -233,15 +260,16 @@ function PlayerMana.prototype:ManaType(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
|
||||
self.bTreatEmptyAsFull = true
|
||||
else
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
|
||||
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:TreatEmptyAsFull()
|
||||
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
|
||||
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
|
||||
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||
self:Update(unit, powertype)
|
||||
@ -275,11 +303,10 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
end
|
||||
|
||||
local color = "PlayerMana"
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
color = "ScaledManaColor"
|
||||
end
|
||||
if not (self.alive) then
|
||||
color = "Dead"
|
||||
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
|
||||
color = "ScaledManaColor"
|
||||
else
|
||||
if (self.manaType == SPELL_POWER_RAGE) then
|
||||
color = "PlayerRage"
|
||||
@ -289,6 +316,14 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "PlayerRunicPower"
|
||||
elseif (self.manaType == SPELL_POWER_FOCUS) then
|
||||
color = "PlayerFocus"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
|
||||
color = "PlayerInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||
color = "PlayerFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
color = "PlayerMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||
color = "PlayerPain"
|
||||
end
|
||||
end
|
||||
|
||||
@ -296,8 +331,8 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
|
||||
self:ConditionalUpdateFlash()
|
||||
|
||||
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
|
||||
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
|
||||
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
|
||||
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
|
||||
self:SetupOnUpdate(false)
|
||||
else
|
||||
self:SetupOnUpdate(true)
|
||||
@ -347,13 +382,13 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit)
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
if self:ShouldUseTicker() and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||
self.tickStart = GetTime()
|
||||
self.tickerFrame:Show()
|
||||
|
85
modules/Resolve.lua
Normal file
85
modules/Resolve.lua
Normal file
@ -0,0 +1,85 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Resolve = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local RESOLVE_SPELL_ID = 158300
|
||||
local RESOLVE_MAX = 240
|
||||
|
||||
Resolve.prototype.current = nil
|
||||
Resolve.prototype.max = RESOLVE_MAX
|
||||
|
||||
-- constructor
|
||||
function Resolve.prototype:init()
|
||||
Resolve.super.prototype.init(self, "Resolve", "player")
|
||||
|
||||
self.current = 0
|
||||
self:SetDefaultColor("Resolve", 200, 45, 45)
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
-- default settings
|
||||
function Resolve.prototype:GetDefaultSettings()
|
||||
local defaults = Resolve.super.prototype.GetDefaultSettings(self)
|
||||
defaults.enabled = false
|
||||
defaults.usesDogTagStrings = false
|
||||
defaults.lockUpperTextAlpha = false
|
||||
defaults.shouldAnimate = false
|
||||
defaults.hideAnimationSettings = true
|
||||
defaults.offset = 5
|
||||
defaults.side = IceCore.Side.Left
|
||||
return defaults
|
||||
end
|
||||
|
||||
-- enable plugin
|
||||
function Resolve.prototype:Enable(core)
|
||||
Resolve.super.prototype.Enable(self, core)
|
||||
|
||||
-- Avoiding iteration where I can
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
|
||||
|
||||
self:Update()
|
||||
end
|
||||
|
||||
-- disable plugin
|
||||
function Resolve.prototype:Disable(core)
|
||||
Resolve.super.prototype.Disable(self, core)
|
||||
|
||||
self:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- scan the tooltip and extract the Resolve value
|
||||
do
|
||||
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
|
||||
|
||||
function Resolve.prototype:UpdateCurrent(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select(15, UnitAura(self.unit, spellName)) or 0
|
||||
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
function Resolve.prototype:Update()
|
||||
Resolve.super.prototype.Update(self)
|
||||
|
||||
if self.current == 0 then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self:UpdateBar(self.current / self.max, "Resolve")
|
||||
self:SetBottomText1(floor((self.current / self.max) * 100) .. "%")
|
||||
self:SetBottomText2(tostring(self.current) .."/"..tostring(self.max))
|
||||
end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.Resolve = Resolve:new()
|
||||
end
|
397
modules/RollTheBones.lua
Normal file
397
modules/RollTheBones.lua
Normal file
@ -0,0 +1,397 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local RollTheBones = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local baseTime = 12
|
||||
local gapPerComboPoint = 6
|
||||
local maxComboPoints = 5
|
||||
local rtbEndTime = 0
|
||||
local rtbDuration = 0
|
||||
|
||||
local CurrMaxRtBDuration = 0
|
||||
local PotentialRtBDuration = 0
|
||||
|
||||
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
|
||||
local RtBSet = {}
|
||||
for _, v in ipairs(RtBBuffs) do
|
||||
RtBSet[v] = true
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function RollTheBones.prototype:init()
|
||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||
|
||||
self.moduleSettings = {}
|
||||
self.moduleSettings.desiredLerpTime = 0
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
|
||||
self:SetDefaultColor("RollTheBones", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:Enable(core)
|
||||
RollTheBones.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
else
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:Disable(core)
|
||||
RollTheBones.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
self:TargetChanged()
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:GetDefaultSettings()
|
||||
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["enabled"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["desiredLerpTime"] = nil
|
||||
settings["lowThreshold"] = 0
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 6
|
||||
settings["upperText"]="RtB:"
|
||||
settings["showAsPercentOfMax"] = true
|
||||
settings["durationAlpha"] = 0.6
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["lockLowerFontAlpha"] = false
|
||||
settings["lowerTextString"] = ""
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:GetOptions()
|
||||
local opts = RollTheBones.super.prototype.GetOptions(self)
|
||||
|
||||
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||
opts["textSettings"].args["upperTextString"].hidden = false
|
||||
|
||||
opts["showAsPercentOfMax"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show bar as % of maximum"],
|
||||
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAsPercentOfMax
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAsPercentOfMax = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["durationAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Potential RtB time bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.durationAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.durationAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:ComboPointsChanged()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateFrame()
|
||||
RollTheBones.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateDurationBar()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
|
||||
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||
self.durationFrame.bar:SetHeight(0)
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
|
||||
-- either way, make sure the duration bar matches accordingly
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:RotateHorizontal()
|
||||
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||
|
||||
self:RotateFrame(self.durationFrame)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ResetRotation()
|
||||
RollTheBones.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.durationFrame and self.durationFrame.anim then
|
||||
self.durationFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, type, duration, endTime, remaining, spellId
|
||||
buff, _, _, count, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
|
||||
while buff do
|
||||
if (spellId and ids[spellId]) then
|
||||
if endTime and not remaining then
|
||||
remaining = endTime - GetTime()
|
||||
end
|
||||
return duration, remaining
|
||||
end
|
||||
|
||||
i = i + 1;
|
||||
|
||||
buff, _, _, count, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:MyOnUpdate()
|
||||
RollTheBones.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateRtb then
|
||||
self:UpdateRollTheBones(nil, self.unit, true)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
end
|
||||
|
||||
local function RTBGetComboPoints(unit)
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
return not HasSpell(193316)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate then
|
||||
rtbDuration, remaining = self:GetBuffDuration(self.unit, RtBSet)
|
||||
|
||||
if not remaining then
|
||||
rtbEndTime = 0
|
||||
else
|
||||
rtbEndTime = remaining + now
|
||||
end
|
||||
end
|
||||
|
||||
if rtbEndTime and rtbEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.bUpdateRtb = true
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
if not remaining then
|
||||
remaining = rtbEndTime - now
|
||||
end
|
||||
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
|
||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, "RollTheBones")
|
||||
else
|
||||
self:UpdateBar(0, "RollTheBones")
|
||||
|
||||
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
|
||||
if self.bIsVisible then
|
||||
self.bUpdateRtb = nil
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- somewhat redundant, but we also need to check potential remaining time
|
||||
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:TargetChanged()
|
||||
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
|
||||
self.target = true
|
||||
else
|
||||
self.target = UnitExists("target")
|
||||
end
|
||||
self:Update(self.unit)
|
||||
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points = RTBGetComboPoints(self.unit)
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
|
||||
|
||||
if DeeperStratagem then
|
||||
-- first, set the cached upper limit of RtB duration
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
end
|
||||
|
||||
if event then
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
|
||||
or ShouldHide() then
|
||||
self.durationFrame:Hide()
|
||||
return
|
||||
end
|
||||
self.durationFrame:Show()
|
||||
|
||||
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
if self.moduleSettings.durationAlpha > 0 then
|
||||
PotentialRtBDuration = self:GetMaxBuffTime(points)
|
||||
|
||||
-- compute the scale from the current number of combo points
|
||||
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
|
||||
|
||||
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
|
||||
if (self.moduleSettings.reverse) then
|
||||
scale = 1 - scale
|
||||
end
|
||||
|
||||
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||
self:SetBarCoord(self.durationFrame, scale)
|
||||
end
|
||||
|
||||
if rtbEndTime < GetTime() then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
|
||||
local maxduration
|
||||
|
||||
if numComboPoints == 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
|
||||
return maxduration
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
|
||||
local itemId
|
||||
local _
|
||||
|
||||
if linkStr then
|
||||
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
end
|
||||
|
||||
return itemId or 0
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:IsItemIdInList(itemId, list)
|
||||
for i=1,#list do
|
||||
if string.match(itemId, list[i]) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:OutCombat()
|
||||
RollTheBones.super.prototype.OutCombat(self)
|
||||
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
-- Load us up
|
||||
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
|
||||
IceHUD.RollTheBones = RollTheBones:new()
|
||||
end
|
@ -3,12 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
||||
--Readability == win
|
||||
local RUNETYPE_BLOOD = 1;
|
||||
local RUNETYPE_DEATH = 2;
|
||||
local RUNETYPE_FROST = 3;
|
||||
local RUNETYPE_CHROMATIC = 4;
|
||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||
|
||||
local GetRuneType = GetRuneType
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
end
|
||||
|
||||
-- setup the names to be more easily readable
|
||||
Runes.prototype.runeNames = {
|
||||
@ -16,6 +27,7 @@ Runes.prototype.runeNames = {
|
||||
[RUNETYPE_DEATH] = "Unholy",
|
||||
[RUNETYPE_FROST] = "Frost",
|
||||
[RUNETYPE_CHROMATIC] = "Death",
|
||||
[RUNETYPE_LEGION] = "SingleRune",
|
||||
}
|
||||
|
||||
Runes.prototype.runeSize = 25
|
||||
@ -26,10 +38,14 @@ Runes.prototype.numRunes = 6
|
||||
function Runes.prototype:init()
|
||||
Runes.super.prototype.init(self, "Runes")
|
||||
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||
else
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||
end
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
@ -192,11 +208,16 @@ end
|
||||
|
||||
-- OVERRIDE
|
||||
function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
Runes.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -211,6 +232,20 @@ function Runes.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
||||
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
for i = 1, #self.frame.graphical do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:ResetRuneAvailability()
|
||||
for i=1, self.numRunes do
|
||||
self:UpdateRunePower(nil, i, true)
|
||||
@ -224,10 +259,10 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
return
|
||||
end
|
||||
|
||||
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
local start, duration, usable = GetRuneCooldown(rune)
|
||||
|
||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if usable then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
@ -247,14 +282,14 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
}
|
||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||
end
|
||||
else
|
||||
elseif start ~= nil and duration ~= nil then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||
end
|
||||
@ -266,7 +301,7 @@ function Runes.prototype:ShineFinished(rune)
|
||||
end
|
||||
|
||||
function Runes.prototype:UpdateRuneType(event, rune)
|
||||
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
|
||||
IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
|
||||
return
|
||||
@ -355,13 +390,15 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i]:SetHeight(self.runeSize)
|
||||
|
||||
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
|
||||
local runeSwapI
|
||||
if i == 3 or i == 4 then
|
||||
runeSwapI = i + 2
|
||||
elseif i == 5 or i == 6 then
|
||||
runeSwapI = i - 2
|
||||
else
|
||||
runeSwapI = i
|
||||
local runeSwapI = i
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if i == 3 or i == 4 then
|
||||
runeSwapI = i + 2
|
||||
elseif i == 5 or i == 6 then
|
||||
runeSwapI = i - 2
|
||||
else
|
||||
runeSwapI = i
|
||||
end
|
||||
end
|
||||
if self.moduleSettings.displayMode == "Horizontal" then
|
||||
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)
|
||||
@ -369,7 +406,8 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap)))
|
||||
end
|
||||
|
||||
self.frame.graphical[i].rune:SetTexture(self:GetRuneTexture(name))
|
||||
local runeTex = self:GetRuneTexture(name)
|
||||
self.frame.graphical[i].rune:SetTexture(runeTex)
|
||||
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
||||
self.frame.graphical[i]:Show()
|
||||
|
||||
@ -377,6 +415,8 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
self.frame.graphical[i].cd:SetSwipeTexture(runeTex)
|
||||
self.frame.graphical[i].cd:SetDrawEdge(false)
|
||||
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
|
@ -103,7 +103,7 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.ShadowOrbs = ShadowOrbs:new()
|
||||
end
|
||||
|
||||
|
@ -9,6 +9,7 @@ local AfflictionCoords =
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
}
|
||||
|
||||
local DestructionCoords =
|
||||
@ -31,12 +32,24 @@ function ShardCounter.prototype:init()
|
||||
|
||||
self.numericColor = "ShardCounterNumeric"
|
||||
self.minLevel = SHARDBAR_SHOW_LEVEL
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.runeHeight = 23
|
||||
self.runeWidth = 26
|
||||
self.runeCoords = AfflictionCoords
|
||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||
self.unit = "player"
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
end
|
||||
|
||||
ShardCounter.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
|
||||
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
|
||||
@ -44,12 +57,14 @@ function ShardCounter.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
|
||||
end
|
||||
self:UpdatePowerType()
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:UpdatePowerType()
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
|
||||
if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
|
||||
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
|
||||
return
|
||||
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
|
||||
@ -60,13 +75,20 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||
self:UpdatePowerType(event)
|
||||
end
|
||||
|
||||
ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:CheckGreenFire()
|
||||
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
self:Redraw();
|
||||
self:UnregisterEvent("SPELLS_CHANGED")
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:UpdatePowerType(event)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
CurrentSpec = GetSpecialization()
|
||||
@ -83,7 +105,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.runeCoords = AfflictionCoords
|
||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||
|
||||
local powerMax = UnitPowerMax("player", self.unitPower)
|
||||
local powerMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if powerMax == 0 then -- abort abort! this is bad.
|
||||
return
|
||||
end
|
||||
@ -95,7 +117,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if not IsPlayerSpell(WARLOCK_SOULBURN) then
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
else
|
||||
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
@ -105,7 +127,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.runeCoords = DestructionCoords
|
||||
self.unitPower = SPELL_POWER_BURNING_EMBERS
|
||||
|
||||
local powerMax = UnitPowerMax("player", self.unitPower)
|
||||
local powerMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if powerMax == 0 then -- abort abort! this is bad.
|
||||
return
|
||||
end
|
||||
@ -119,8 +141,10 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.currentGrowMode = self.growModes["height"]
|
||||
|
||||
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
|
||||
else
|
||||
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
end
|
||||
@ -133,7 +157,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.numConsideredFull = 99
|
||||
self.currentGrowMode = self.growModes["width"]
|
||||
else
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
end
|
||||
|
||||
@ -186,7 +210,11 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
|
||||
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI-Green"
|
||||
else
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
|
||||
end
|
||||
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
|
||||
return "Interface\\PlayerFrame\\Warlock-DemonologyUI"
|
||||
end
|
||||
|
@ -50,7 +50,11 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
@ -65,7 +69,11 @@ function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:ComboPointsChanged()
|
||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
self:TargetChanged()
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
@ -188,7 +196,7 @@ end
|
||||
function SliceAndDice.prototype:ResetRotation()
|
||||
SliceAndDice.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.durationFrame.anim then
|
||||
if self.durationFrame and self.durationFrame.anim then
|
||||
self.durationFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
@ -236,7 +244,7 @@ end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, 4)
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
return GetComboPoints(unit, "target")
|
||||
else
|
||||
@ -244,6 +252,20 @@ local function SNDGetComboPoints(unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||
-- with different durations
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
@ -276,12 +298,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
else
|
||||
self:UpdateBar(0, "SliceAndDice")
|
||||
|
||||
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
||||
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
|
||||
if self.bIsVisible then
|
||||
self.bUpdateSnd = nil
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
@ -321,7 +343,8 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
|
||||
or ShouldHide() then
|
||||
self.durationFrame:Hide()
|
||||
return
|
||||
end
|
||||
|
298
modules/Stagger.lua
Normal file
298
modules/Stagger.lua
Normal file
@ -0,0 +1,298 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local StaggerBar = IceCore_CreateClass(IceUnitBar)
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local tostring = tostring
|
||||
local floor = math.floor
|
||||
local min = math.min
|
||||
local strform = string.format
|
||||
|
||||
local playerName = ""
|
||||
local LightID = 124275
|
||||
local ModerateID = 124274
|
||||
local HeavyID = 124273
|
||||
local StaggerID = 124255
|
||||
local staggerNames = {"", "", ""}
|
||||
|
||||
local MinLevel = 10
|
||||
|
||||
StaggerBar.prototype.StaggerDuration = 0
|
||||
StaggerBar.prototype.StaggerEndTime = 0
|
||||
|
||||
function StaggerBar.prototype:init()
|
||||
StaggerBar.super.prototype.init(self, "Stagger", "player")
|
||||
|
||||
self:SetDefaultColor("Stagger1", 200, 180, 20)
|
||||
self:SetDefaultColor("Stagger2", 200, 90, 10)
|
||||
self:SetDefaultColor("Stagger3", 200, 0, 0)
|
||||
self:SetDefaultColor("StaggerTime", 255, 255, 255)
|
||||
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Redraw()
|
||||
StaggerBar.super.prototype.Redraw(self)
|
||||
|
||||
self:MyOnUpdate()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDefaultSettings()
|
||||
local settings = StaggerBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["enabled"] = true
|
||||
settings["shouldAnimate"] = true
|
||||
settings["lowThreshold"] = 0
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 3
|
||||
settings["upperText"]=""
|
||||
settings["showAsPercentOfMax"] = true
|
||||
settings["maxPercent"] = 20
|
||||
settings["timerAlpha"] = 0.3
|
||||
settings["lockLowerFontAlpha"] = false
|
||||
settings["lowerTextString"] = ""
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
settings["upperText"] = "[PercentStagger]"
|
||||
settings["lowerText"] = "[FractionalStagger:Short]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetOptions()
|
||||
local opts = StaggerBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts.reverse.hidden = true
|
||||
|
||||
opts["maxPercent"] =
|
||||
{
|
||||
type = "range",
|
||||
name = "Max Percent",
|
||||
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.maxPercent
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.maxPercent = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["timerAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = "Timer bar alpha",
|
||||
desc = "What alpha value to use for the bar that displays how long until Stagger wears off.",
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.timerAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.timerAlpha = v / 100
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Enable(core)
|
||||
StaggerBar.super.prototype.Enable(self, core)
|
||||
|
||||
playerName = UnitName(self.unit)
|
||||
staggerNames[1] = GetSpellInfo(LightID)
|
||||
staggerNames[2] = GetSpellInfo(ModerateID)
|
||||
staggerNames[3] = GetSpellInfo(HeavyID)
|
||||
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
|
||||
|
||||
self:UpdateShown()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Disable(core)
|
||||
StaggerBar.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateFrame()
|
||||
StaggerBar.super.prototype.CreateFrame(self)
|
||||
self:CreateTimerBar()
|
||||
|
||||
self:UpdateShown()
|
||||
self:UpdateAlpha()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateTimerBar()
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
||||
|
||||
self.CurrScale = 0
|
||||
|
||||
self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||
self.timerFrame.bar:SetHeight(0)
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
self:UpdateTimerFrame()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateShown()
|
||||
if GetSpecialization() == SPEC_MONK_BREWMASTER and not UnitInVehicle(self.unit) and UnitLevel(self.unit) >= MinLevel then
|
||||
self:Show(true)
|
||||
else
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffInfo()
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.amount = UnitStagger(self.unit)
|
||||
self.staggerLevel = 1
|
||||
|
||||
local healthMax = UnitHealthMax(self.unit)
|
||||
local percent = self.amount / healthMax
|
||||
if percent >= STAGGER_YELLOW_TRANSITION then
|
||||
self.staggerLevel = 2
|
||||
elseif percent >= STAGGER_RED_TRANSITION then
|
||||
self.staggerLevel = 3
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local amount = 0
|
||||
local duration = 0
|
||||
local staggerLevel = 1
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local debuffID = select(11, UnitDebuff(self.unit, i))
|
||||
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = select(1, UnitDebuff(self.unit, i))
|
||||
|
||||
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self.amount = amount or 0
|
||||
self.duration = duration or 0
|
||||
self.staggerLevel = staggerLevel or 1
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
|
||||
if destName == playerName then
|
||||
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateStaggerBar()
|
||||
self:GetDebuffInfo()
|
||||
|
||||
-- local health = UnitHealth(self.unit)
|
||||
local maxHealth = UnitHealthMax(self.unit)
|
||||
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
||||
|
||||
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
|
||||
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
||||
self:UpdateShown()
|
||||
self:UpdateTimerFrame()
|
||||
else
|
||||
self:UpdateBar(0, "Stagger1")
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
||||
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
|
||||
if name then
|
||||
return duration, endTime - GetTime()
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:MyOnUpdate()
|
||||
StaggerBar.super.prototype.MyOnUpdate(self)
|
||||
|
||||
if self.bUpdateTimer then
|
||||
self:UpdateTimerFrame(nil, self.unit, true)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate then
|
||||
for i = 1, 3 do
|
||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
|
||||
|
||||
if remaining then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not remaining then
|
||||
self.StaggerEndTime = 0
|
||||
else
|
||||
self.StaggerEndTime = remaining + now
|
||||
end
|
||||
end
|
||||
|
||||
if self.StaggerEndTime and self.StaggerEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.bUpdateTimer = true
|
||||
end
|
||||
|
||||
if not remaining and (self.StaggerEndTime and self.StaggerEndTime >= now) then
|
||||
remaining = self.StaggerEndTime - now
|
||||
end
|
||||
|
||||
if remaining then
|
||||
self:SetBarCoord(self.timerFrame, IceHUD:Clamp(remaining / 10, 0, 1))
|
||||
self.timerFrame:Show()
|
||||
else
|
||||
self:SetBarCoord(self.timerFrame, 0)
|
||||
self.timerFrame:Hide()
|
||||
end
|
||||
else
|
||||
self:SetBarCoord(self.timerFrame, 0)
|
||||
self.timerFrame:Hide()
|
||||
self.bUpdateTimer = false
|
||||
end
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if unitClass == "MONK" then
|
||||
IceHUD.StaggerBar = StaggerBar:new()
|
||||
end
|
@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
|
||||
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
|
||||
|
||||
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
|
||||
if IceHUD.WowVer < 50200 then
|
||||
UnitGetTotalAbsorbs = nil
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
|
||||
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
|
||||
if moduleName == nil or unit == nil then
|
||||
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
|
||||
else
|
||||
@ -29,45 +24,46 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 3
|
||||
settings["upperText"] = "[TotalAbsorb]"
|
||||
settings["upperText"] = "[TotalAbsorb:VeryShort]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function IceTargetAbsorb.prototype:Enable(core)
|
||||
IceTargetAbsorb.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
self:MyRegisterCustomEvents()
|
||||
|
||||
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
|
||||
self:UpdateAbsorbAmount()
|
||||
|
||||
self:Show(false)
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Update()
|
||||
self:UpdateAbsorbAmount()
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
||||
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
|
||||
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
|
||||
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||
|
||||
if absorbAmount == nil or absorbAmount <= 0 then
|
||||
if absorbAmount <= 0 then
|
||||
self.highestAbsorbSinceLastZero = 0
|
||||
elseif absorbAmount > self.highestAbsorbSinceLastZero then
|
||||
self.highestAbsorbSinceLastZero = absorbAmount
|
||||
end
|
||||
|
||||
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
self:Show(false)
|
||||
else
|
||||
self:Show(true)
|
||||
@ -82,4 +78,6 @@ function IceTargetAbsorb.prototype:Disable(core)
|
||||
self:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
||||
end
|
||||
|
@ -45,9 +45,14 @@ local StunCCList = {
|
||||
-- shockwave
|
||||
46968,
|
||||
-- Gnaw
|
||||
47481,
|
||||
91800,
|
||||
91797,
|
||||
-- Fists of Fury
|
||||
113656,
|
||||
-- Fist of Justice
|
||||
105593,
|
||||
-- Remorseless Winter
|
||||
115001,
|
||||
}
|
||||
|
||||
local IncapacitateCCList = {
|
||||
@ -177,7 +182,7 @@ local RootCCList = {
|
||||
-- Venom Web Spray
|
||||
54706,
|
||||
-- Chains of Ice
|
||||
45524,
|
||||
96294,
|
||||
-- Disable
|
||||
116095,
|
||||
}
|
||||
@ -226,6 +231,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
|
||||
|
||||
if spellName and spellName ~= "" then
|
||||
debuffListVar[spellName] = ccName
|
||||
debuffListVar[ccList[i]] = ccName
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -309,7 +315,7 @@ end
|
||||
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
local remaining
|
||||
@ -317,7 +323,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
while debuff do
|
||||
remaining = endTime - GetTime()
|
||||
|
||||
if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if result[0] then
|
||||
if result[2] < remaining then
|
||||
result = {debuff, duration, remaining}
|
||||
@ -329,7 +335,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
local DogTag = nil
|
||||
|
||||
local internal = "internal"
|
||||
@ -1320,6 +1325,7 @@ do
|
||||
icon:SetHeight(size-2)
|
||||
end
|
||||
else
|
||||
frame.texture:SetTexture(0, 0, 0, 0.5)
|
||||
icon:SetWidth(size-2)
|
||||
icon:SetHeight(size-2)
|
||||
end
|
||||
@ -1445,7 +1451,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
|
||||
if (duration and duration > 0 and expirationTime and expirationTime > 0) then
|
||||
local start = expirationTime - duration
|
||||
|
||||
frame.cd:SetCooldown(start, duration)
|
||||
CooldownFrame_SetTimer(frame.cd, start, duration, true)
|
||||
frame.cd:Show()
|
||||
else
|
||||
frame.cd:Hide()
|
||||
@ -1624,7 +1630,11 @@ end
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
end
|
||||
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
|
||||
self:UpdateBuffs()
|
||||
self:Update(unit)
|
||||
|
@ -18,6 +18,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
|
||||
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
|
||||
self:SetDefaultColor("TargetFocus", 242, 149, 98)
|
||||
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
|
||||
self:SetDefaultColor("TargetFury", 255, 50, 255)
|
||||
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
|
||||
self:SetDefaultColor("TargetPain", 255, 50, 255)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -105,6 +111,14 @@ function IceTargetMana.prototype:Update(unit)
|
||||
self.color = "TargetEnergy"
|
||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||
self.color = "TargetRunicPower"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||
self.color = "TargetInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||
self.color = "TargetFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||
self.color = "TargetMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||
self.color = "TargetPain"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
@ -112,11 +126,7 @@ function IceTargetMana.prototype:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
|
||||
self.bTreatEmptyAsFull = true
|
||||
else
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
|
||||
|
||||
self:UpdateBar(self.manaPercentage, self.color)
|
||||
|
||||
@ -126,6 +136,11 @@ function IceTargetMana.prototype:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
|
||||
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
|
||||
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
|
||||
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function IceTargetMana.prototype:GetOptions()
|
||||
|
@ -332,7 +332,7 @@ threatValue = 100
|
||||
scaledPercentZeroToOne = 0
|
||||
scaledPercent = 0
|
||||
|
||||
IceHUD:Debug( "Threat: nil threat on valid target" )
|
||||
--IceHUD:Debug( "Threat: nil threat on valid target" )
|
||||
else
|
||||
if self.moduleSettings.showScaledThreat then
|
||||
scaledPercentZeroToOne = scaledPercent / 100
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Totems = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
-- the below block is copied from TotemFrame.lua
|
||||
local FIRE_TOTEM_SLOT = 1;
|
||||
local EARTH_TOTEM_SLOT = 2;
|
||||
@ -239,7 +244,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
||||
if duration > 0 then
|
||||
self.frame.graphical[totem].totem:SetTexture(icon)
|
||||
self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||
self.frame.graphical[totem].cd:Show()
|
||||
self.frame.graphical[totem]:Show()
|
||||
else
|
||||
@ -367,7 +372,7 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
if duration > 0 then
|
||||
self.frame.graphical[i].cd:SetCooldown(startTime, duration)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
|
||||
self.frame.graphical[i].cd:Show()
|
||||
self.frame.graphical[i]:Show()
|
||||
end
|
||||
|
Reference in New Issue
Block a user