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109 Commits

Author SHA1 Message Date
86e40187a2 Update Party hide feature for 10.0 compatibility 2022-10-25 22:42:46 -05:00
62bcc17ed6 Increase TOC to 10.0 2022-10-25 21:43:46 -05:00
52c9b51e8d Temp fix for error in 10.0
I need to find the new way to disable party frames, but this gets the addon loaded for now.
2022-10-25 21:43:13 -05:00
aa03a0b332 Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
2022-10-25 21:43:05 -05:00
3017b5dd18 Rename Anima Charged to Charged
Charged combo points are still a thing, but they're no longer called "Anima-charged" or relate to Kyrian.
2022-10-25 21:42:32 -05:00
1f54f7d41d Use new player castbar frame name 2022-10-25 21:42:13 -05:00
5b73d3b35f Update to correct LibDogTag url 2022-10-04 22:36:41 -05:00
decb0017f3 Update changelog 2022-10-04 22:33:35 -05:00
a32b75bf44 Update to latest packager example 2022-09-22 11:01:21 -05:00
6c506579be Add Wago packaging support 2022-09-22 10:46:11 -05:00
701fb1373f Fix Runes disappearing for DK on Wrath
MaxPower events fire, but I guess only Legion+ actually returns rune counts from this function. On Wrath it always returns 0, so the CheckMaxNumRunes logic was hiding all runes.
2022-09-20 14:27:31 -05:00
20d26d8f5e Update changelog for release 2022-09-19 10:21:41 -05:00
5a41d9a7f4 Fix ShadowOrbs causing priests to freeze/hang on login
I would still like to find a way to feature-flag this instead of WowVer-flag it, but it's not super important for now.
2022-09-19 10:21:02 -05:00
18d827965c Update changelog 2022-09-18 23:16:04 -05:00
c2183f99a0 Add missing feature flag definition 2022-09-18 23:07:07 -05:00
7ceb70737a Fix combo points display in Classic Era 2022-09-18 22:57:01 -05:00
faa3d326aa Replace WowVer checks in class power counters 2022-09-18 22:43:04 -05:00
9fc90551e2 Fix Charged combo points feature flag 2022-09-18 22:35:19 -05:00
0af47119e3 Continue replacement of WowVer checks 2022-09-18 21:49:53 -05:00
955fa6efdc Continue replacement of WowVer checks 2022-09-18 17:54:35 -05:00
41ae17ba9a Continue replacement of WowVer checks 2022-09-18 17:50:37 -05:00
5bc1f04504 Remove HolyPower reference from most power modules 2022-09-18 15:37:01 -05:00
09e1832fbe Fix more invalid texture layers 2022-09-18 15:36:45 -05:00
7c3fc54d26 Fix invalid texture layer
This is an error in 10.0 and was wrong before that.
2022-09-18 15:36:34 -05:00
8972f7eed5 Fix MaxPower event flag
I'm not sure how this got set the way it was...the event definitely exists in > 8.0...
2022-09-18 15:36:06 -05:00
9e68edbc43 Detect SnD max changing more reliably 2022-09-18 15:34:36 -05:00
a259db6b8a Use UnitPowerMax where available 2022-09-18 15:34:27 -05:00
d10586d477 More culling of WowVer checks 2022-09-18 13:33:51 -05:00
c804ba178b Convert a few more checks into feature flags 2022-09-18 08:30:06 -05:00
f04c5db493 Re-enable dev-only profile export/import
Exporting works pretty well, but importing is rough (mostly because error messaging isn't quite in place, and it's not obvious that you have to close the window to execute the import). I found a generic json serializer, decided to adapt it to WoW, and it seems to work.

But anyway, I saw this code sitting around and figured it wouldn't take too much work to get it in working order. I was mostly right.
2022-09-02 21:44:12 -05:00
1de917223f Use new Classic expansion checks where available 2022-09-02 20:48:10 -05:00
fa064dc866 Update changelogs 2022-09-02 14:35:27 -05:00
ee72cd1f33 Add feature flag for UnitGroupRolesAssigned 2022-09-02 14:31:51 -05:00
777cf01174 Add feature flag for Heal Prediction
And turn it on for Wrath Classic, because apparently it works there.
2022-09-02 14:27:33 -05:00
97e81018c7 Update for Wrath Classic (non-BCC pre-patch)
Apparently in full-blown Wrath classic, post-BCC-pre-patch, there's a new WOW_PROJECT constant that needs to be used.
2022-09-02 14:26:54 -05:00
b65909c570 Wrath updates for Paladin GCD, Rogue SnD 2022-08-30 22:25:16 -05:00
b33a82622f Update changelogs 2022-08-30 22:03:46 -05:00
96a8fb2c3d Bump TOC for retail 2022-08-30 22:01:00 -05:00
6c623d6965 Initial Wrath-Classic compatibility
Briefly fought a training dummy with a Death Knight and a Shaman. I'm sure stuff like Slice-and-dice will need attention for talents moving around and such.
2022-08-30 21:59:58 -05:00
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
9500bdf393 Fix error on BCC
Fixes #21
2022-06-01 16:26:12 -05:00
6325ed1ade Fix changelogs
This is why Unreleased is used instead...
2022-06-01 08:31:05 -05:00
a4c44a5809 Update TOC 2022-06-01 08:30:21 -05:00
82db70969a Remove UnitPopupButtons usage
I need to find a way to reintroduce this, but Blizzard's new method of building these frames doesn't look like it's going to be particularly easy. This stops error popups on 9.2.5
2022-06-01 08:29:39 -05:00
47931922bd Fix target health updating infrequently on Classic 2022-05-02 12:22:07 -05:00
af74c9e3fe Update changelog 2022-03-28 10:30:30 -05:00
611f37a1f3 Add reported missing nil check
Fixes #20 (github)
2022-03-25 21:30:54 -05:00
5d8b83e5ef Update changelog 2022-03-24 11:54:20 -05:00
53fdb48b05 Fix reported TBC issue of target health updates
For some reason, on TBC classic target health is not updating frequently. I waded through the official TBC source code, and it looks like if predictedHealth is enabled (which it is by default), then the default UI uses an OnUpdate handler to update the target's health bar. So now I'm doing the same.
2022-03-24 11:51:58 -05:00
b64294ca11 Minor optimization for ZM puzzle detection
COMBAT_LOG_EVENT_UNFILTERED is a spam-fest, so let's only subscribe to it when we absolutely have to. This could arguably by done entirely in UNIT_AURA, but since we don't know for sure that a given UNIT_AURA event was the removal of a buff, there is a potential problem with trying to detect exactly when the puzzle session was finished. This code can potentially mis-detect puzzle starting, or hide the addon again when it's already hidden, but there shouldn't be an issue in practice. If this turns out to be problematic, I will roll back to the previous method.
2022-03-23 23:07:20 -05:00
0785265feb Convenience method for looking for any buff from a list 2022-03-23 23:04:00 -05:00
4007f1258b Fix whitespace 2022-03-23 11:40:12 -05:00
c7c92d468e Update changelog 2022-03-22 22:59:38 -05:00
eee20f17b4 Change method of hiding the target frame
See 51e2debc4d for the PlayerFrame version of this (and reasoning for this)
2022-03-22 22:57:36 -05:00
0aa584d81a Hide IceHUD during Zereth Mortis puzzles 2022-03-22 22:56:57 -05:00
51e2debc4d Change method of hiding the player frame
This existing method worked fine for many years, but seems to have become inadequate in 9.2, likely due to this change that's restoring player frame visibility sometimes: 20f786e45b

Fixes #19 (Github)
2022-03-22 15:58:10 -05:00
d48ae9b12a Update TOCs 2022-03-22 08:25:50 -05:00
83028c159f Prep for release 2022-01-28 11:22:18 -06:00
a8a3da753e Update TOC for BCC, changelog 2022-01-28 11:18:32 -06:00
9e77fa6831 fix totem bar dismissal (#18)
* fix totem bar dismissal

* limit insecure DestroyTotem fix to Classic/TBC

* fix fussy commit

Co-authored-by: Wiktor Ozimek <wiktor.ozimek@gmail.com>
2021-11-24 13:25:10 -06:00
e4919fb1fe Update TOCs 2021-11-11 13:00:39 -06:00
724a3001ed Prep for release 2021-10-14 19:55:56 -05:00
8226679ccd Update TOC for Classic 1.14.0 2021-10-13 22:15:21 -05:00
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
fc009492cb Update TOC for BC-Classic and Classic
WowAce ticket 317
2021-09-10 14:08:45 -05:00
e2ef8e6cb1 Rename closure variable to avoid shadowing a global/implicit var 2021-09-05 09:35:27 -05:00
da5498d1a2 Fix leaking variable 2021-09-05 09:33:46 -05:00
e8c8172298 Update changelog 2021-09-05 09:32:16 -05:00
345d12263c Add license 2021-09-01 09:53:57 -05:00
843292eda7 Use different GCD spell for Paladins in Classic 2021-08-25 21:41:50 -05:00
58721f4fa6 Update changelog for release 2021-07-19 12:52:30 -05:00
ebbddc0001 Expand vertical reach of Tank textures by request
This enables these bars to better represent the full 0-100 spectrum.
Previously, they would cut off the top and bottom by some amount
(differed per texture).
2021-07-18 23:36:07 -05:00
764a097fe2 Update TargetCC.lua (#13)
Added the working spell ID for FEAR on retail, tested on my max level Lock.
2021-07-16 09:37:05 -05:00
60587b22f8 Fix energy ticker when zoning back into an instance after dying
Instead of unhooking the event when we're dead, just hide the ticker
when dead. This ensures, regardless of the order the events come in
when zoning back into an instance, reviving, etc., the ticker is always
shown when appropriate.

WowAce ticket #316
2021-07-06 11:34:52 -05:00
ec80716991 Remove outdated readme message 2021-06-29 10:18:37 -05:00
bc16ae677b Update for WoW 9.1 2021-06-28 13:02:19 -05:00
dc5a3f3a05 Finalize changelog for v1.13.5 2021-06-26 14:21:36 -05:00
6c3ed55780 Update changelog 2021-06-26 14:20:39 -05:00
dfcef9617f Always update aura durations
If we're coming from a custom update func, it could mean that we're
tracking a unit that doesn't get events, like UNIT_AURA, for them. This
includes anything other than player, target, and focus, essentially.
2021-06-26 14:14:57 -05:00
94b62d56a0 Also subscribe for targettarget units 2021-06-26 14:13:57 -05:00
90f126d7a0 Fix custom bar update errors
I was tracking updates with two separate variables depending on where
the registration happened. The order that updates ran in was not
reliable, so sometimes one would register and sometimes the other would.
Since only one of them was setting itself as "from update", the behavior
internal to the bar was also inconsistent.
2021-06-26 14:13:44 -05:00
209fbe2b4e Trim whitespace off dogtags on upper/lower texts
This fixes an issue with strings getting clipped when newlines were
inadvertently included. wowace ticket #311
2021-06-10 22:29:30 -05:00
9435a9d74f Move LibRangeCheck to the proper location (wowace #306) 2021-05-21 07:40:01 -05:00
1519ac2299 Update changelog 2021-05-20 20:49:45 -05:00
2ba558d73d Package WeakAuras's fork of LibRangeCheck with BC-Classic compatibility 2021-05-20 20:48:24 -05:00
a3d9c7bd3d Update readme.md 2021-05-20 08:43:04 -05:00
d641886a8a Update with latest community packager changes for BC-Classic 2021-05-14 21:37:35 -05:00
87456ca051 Fix feature flag typo 2021-05-09 17:38:58 -05:00
d1eae2437f Temp rollback to earlier community packager
Community packager commit 3cbe4587 contains some incorrect logic that
causes the script to exit code 1 on successful WoWI upload when the new
WoWI changelog feature(s) aren't being used.
2021-05-09 17:10:25 -05:00
470ca2f592 Update changelog 2021-05-09 12:06:01 -05:00
e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00
d43555b7c4 Update changelog 2021-04-25 22:54:29 -05:00
90e0dd1597 Update build script, include Classic-TBC detection 2021-04-25 22:50:32 -05:00
6282dfb256 Update changelog 2021-04-13 21:32:40 -05:00
4de8cb0d27 Show fury raw value as top number when DogTags are disabled
Same as commit 36c8f02fc2

WoWAce ticket #301
2021-04-13 21:31:32 -05:00
ea28a05051 Update Classic TOC 2021-03-23 12:15:38 -05:00
ca80ca3f75 Update TOC for 9.0.5, prepare for release 2021-03-22 21:43:38 -05:00
fe22f7e658 Update latest changes 2021-03-21 11:56:20 -05:00
354fb483bb Fix incorrect mana alpha when max mana is 0 2021-03-21 11:18:58 -05:00
f6c737c654 Activate totems for all classes in 9.0+
Some class abilities spawn units that live for a specific amount of time, and the game
handles these as Totems.
2020-12-27 21:28:16 -06:00
9a38c4b3ea Revert file to original 2020-12-05 16:49:07 -06:00
ab6b662ac4 Update all library paths to current 2020-12-04 13:38:54 -06:00
a2addcb627 Update url for DogTag dependencies 2020-12-04 13:20:42 -06:00
7f84c28538 Update for new release version 2020-12-04 08:50:12 -06:00
924bd4a6ef Update TOC to latest 2020-11-29 12:06:51 -06:00
0f753448d7 Add config setting to control showing anima-charged combo points 2020-11-28 23:00:24 -06:00
58 changed files with 1284 additions and 364 deletions

View File

@ -23,6 +23,7 @@ jobs:
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
@ -31,15 +32,27 @@ jobs:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
uses: actions/checkout@v3
with:
fetch-depth: 0 # gets git history for changelogs
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
uses: BigWigsMods/packager@v2
with:
args: -g 1.13.5 -w 0
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@v2
with:
args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0

View File

@ -38,14 +38,14 @@ externals:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-3.0
libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-Unit-3.0
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:
@ -58,6 +58,7 @@ optional-dependencies:
move-folders:
IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
tools-used:
- libdatabroker-1-1

View File

@ -626,7 +626,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.upperText = v
self.moduleSettings.upperText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,
@ -655,7 +655,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.lowerText = v
self.moduleSettings.lowerText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,

View File

@ -13,12 +13,12 @@ IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if IceHUD.WowClassic then
if not UnitCastingInfo then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
@ -146,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.998
}
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
opts["showSpellRank"] =
{
type = 'toggle',
@ -407,13 +407,13 @@ end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
@ -470,7 +470,7 @@ function IceCastBar.prototype:StopBar()
end
function IceCastBar.prototype:GetShortRank(rank)
if IceHUD.WowVer < 80000 and rank then
if IceHUD.SpellFunctionsReturnRank and rank then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
@ -568,7 +568,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
@ -629,7 +629,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)

View File

@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
NoDecoration = L["No decoration"],
}
local ZM_MAP_ID = 1970
IceCore.zmPuzzleIds = {
--Fugueal Protolock
366046,
366108,
359488,
--Mezzonic Protolock
366042,
366106,
351405,
--Cantaric Protolock
365840,
366107,
348792,
}
IceCore.zmPuzzleMap = {}
for i=1, #IceCore.zmPuzzleIds do
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
end
local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817
@ -259,6 +279,10 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
if C_Map then
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
@ -279,13 +303,48 @@ function IceCore.prototype:Enable(userToggle)
end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
if unit ~= "player" then
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
return
end
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
if C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID == ZM_MAP_ID then
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
end
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
if subevent == "SPELL_AURA_REMOVED" then
if destName == UnitName("player") then
if IceCore.zmPuzzleMap[spellId] then
self:Show()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
end
end
end
end)

View File

@ -7,8 +7,6 @@ local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local pendingModuleLoads = {}
local bReadyToRegisterModules = false
@ -17,7 +15,50 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
if GetClassicExpansionLevel then
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
else
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
IceHUD.WowClassicWrath = true
end
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
IceHUD.WowClassicWrath = true
end
end
-- compatibility/feature flags
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -25,6 +66,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -49,6 +92,43 @@ end
IceHUD.deepcopy = deepcopy
function IceHUD:removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
function IceHUD:populateDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and add their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:populateDefaults(db[k], v, blocker and blocker[k])
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == nil then
db[k] = defaults[k]
end
end
end
end
IceHUD.Location = "Interface\\AddOns\\IceHUD"
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
@ -324,7 +404,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -416,7 +496,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
local i = 1
local name, _, texture, applications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
@ -428,7 +508,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
@ -448,7 +528,7 @@ do
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
@ -462,7 +542,7 @@ do
end
i = i + 1
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
@ -475,6 +555,30 @@ do
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #buffs do
if buffs[i] then
return true
end
end
return false
end
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
for i=1, #debuffs do
if debuffs[i] then
return true
end
end
return false
end
end
function IceHUD:OnDisable()
@ -614,14 +718,14 @@ function IceHUD:GetIsInLFGGroup()
end
local mode, submode
if IceHUD.WowVer >= 50000 then
if LE_LFG_CATEGORY_LFD then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
else
mode, submode = GetLFGMode()
end
local IsInLFGGroup = CheckLFGMode(mode)
if IceHUD.WowVer < 50000 then
if not LE_LFG_CATEGORY_LFD then
return IsInLFGGroup
end
@ -641,31 +745,69 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
PET_DISMISS = "ICEHUD_PET_DISMISS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
}
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
}
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
@ -686,13 +828,36 @@ local function munge_unit_menu(menu)
end
local found = false
local _, v
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
if not found then
-- nothing to remove or add, we're all fine here.
@ -701,17 +866,44 @@ local function munge_unit_menu(menu)
end
local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
blacklisted = false
end
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
end
local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data
@ -755,7 +947,6 @@ local function figure_unit_menu(unit)
return "PLAYER"
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end

View File

@ -1,9 +1,8 @@
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
@ -20,6 +19,7 @@
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
#@no-lib-strip@
# Libraries
@ -101,5 +101,8 @@ modules\ArcaneCharges.lua
modules\RollTheBones.lua
#@do-not-package@
IceHUD_Options\Json.lua
IceHUD_Options\JsonDecode.lua
IceHUD_Options\JsonEncode.lua
IceHUD_Options\Options.lua
#@end-do-not-package@

View File

@ -1,9 +1,8 @@
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@
@ -12,4 +11,7 @@
## Dependencies: IceHUD
## LoadOnDemand: 1
Json.lua
JsonDecode.lua
JsonEncode.lua
Options.lua

1
IceHUD_Options/Json.lua Normal file
View File

@ -0,0 +1 @@
IceHUD.json = {}

View File

@ -0,0 +1,241 @@
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[select(i, ...)] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
["true"] = true,
["false"] = false,
["null"] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
return string.format("%s at line %d col %d", msg, line_count, col_count)
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
return "", string.format("invalid unicode codepoint '%x'", n)
end
local function parse_unicode_escape(s)
local n1 = tonumber(s:sub(1, 4), 16)
local n2 = tonumber(s:sub(7, 10), 16)
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
return str, j, decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or false
if hex == false then
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
end
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
return str, i, decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
return nil, -1, decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
return nil, -1, decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
['"'] = parse_string,
["0"] = parse_number,
["1"] = parse_number,
["2"] = parse_number,
["3"] = parse_number,
["4"] = parse_number,
["5"] = parse_number,
["6"] = parse_number,
["7"] = parse_number,
["8"] = parse_number,
["9"] = parse_number,
["-"] = parse_number,
["t"] = parse_literal,
["f"] = parse_literal,
["n"] = parse_literal,
["["] = parse_array,
["{"] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function IceHUD.json.decode(str)
if type(str) ~= "string" then
return nil, "expected argument of type string, got " .. type(str)
end
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
if err ~= nil then
return nil, err
end
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
return nil, decode_error(str, idx, "trailing garbage")
end
return res, nil
end

View File

@ -0,0 +1,100 @@
local encode
local escape_char_map = {
["\\"] = "\\",
["\""] = "\"",
["\b"] = "b",
["\f"] = "f",
["\n"] = "n",
["\r"] = "r",
["\t"] = "t",
}
local escape_char_map_inv = { ["/"] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
["nil"] = encode_nil,
["table"] = encode_table,
["string"] = encode_string,
["number"] = encode_number,
["boolean"] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function IceHUD.json.encode(val)
return (encode(val))
end

View File

@ -1,6 +1,8 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local lastCustomModule = "Bar"
IceHUD_Options = {}
@ -421,7 +423,7 @@ The Classic game client doesn't provide this information to addons because it wa
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = IceHUD.WowVer < 80000,
hidden = not IceHUD.HasShellGame,
order = 36,
},
}
@ -757,6 +759,9 @@ function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
@ -787,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:SetLabel("Profile")
editbox:SetFullWidth(true)
editbox:SetFullHeight(true)
local profileTable = deepcopy(IceHUD.db.profile)
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
editbox:SetText(IceHUD:Serialize(profileTable))
editbox:SetText(IceHUD.json.encode(profileTable))
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -803,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -824,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:SetStatusText("Exported profile details")
frame:SetLayout("Flow")
frame:SetCallback("OnClose", function(widget)
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
if success then
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
if err ~= nil then
print("failed to import profile: "..err)
else
print("importing profile")
IceHUD:PreProfileChanged()
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
IceHUD.db.profile = deepcopy(newTable)
IceHUD.db.profile = IceHUD.deepcopy(newTable)
IceHUD:PostProfileChanged()
end
AceGUI:Release(widget)
@ -841,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -850,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -862,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
}
end
end
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@

View File

@ -0,0 +1,37 @@
local function table_print(tt, indent, done)
done = done or {}
indent = indent or 0
if type(tt) == "table" then
local sb = {}
for key, value in pairs(tt) do
table.insert(sb, string.rep(" ", indent)) -- indent it
if type(value) == "table" and not done[value] then
done[value] = true
table.insert(sb, key .. " = {\n");
table.insert(sb, table_print(value, indent + 2, done))
table.insert(sb, string.rep(" ", indent)) -- indent it
table.insert(sb, "}\n");
elseif "number" == type(key) then
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
else
table.insert(sb, string.format(
"%s = \"%s\"\n", tostring(key), tostring(value)))
end
end
return table.concat(sb)
else
return tt .. "\n"
end
end
local function to_string(tbl)
if "nil" == type(tbl) then
return tostring(nil)
elseif "table" == type(tbl) then
return table_print(tbl)
elseif "string" == type(tbl) then
return tbl
else
return tostring(tbl)
end
end

View File

@ -128,7 +128,7 @@ end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then

View File

@ -20,7 +20,7 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
@ -243,7 +243,14 @@ function IceUnitBar.prototype:Update()
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
-- and properly handle it as full. this allows for proper alpha handling during these times.
if self.maxMana == self.mana then
self.manaPercentage = 1
else
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
end
local locClass
locClass, self.unitClass = UnitClass(self.unit)

21
LICENSE Normal file
View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,8 +1,126 @@
# Changelog
vNext:
v1.13.17.3:
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
v1.13.17.2:
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
v1.13.17.1:
- Fixed Priests hanging on login on the retail client.
v1.13.17:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
- Improved reliability of Slice-n-Dice predicted length when changing talents.
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
- Fixed combo points in Classic Era clients.
v1.13.16:
- Enabled Incoming Heal Prediction on Wrath-Classic.
- Added detection for the full Wrath Classic build (not just the pre-patch).
v1.13.15:
- Updated TOC for Retail (9.2.7).
- Added Wrath-Classic compatibility.
v1.13.14.3:
- Restored right-click menus on Info and Health bars when targeting other players.
v1.13.14.2:
- Restored right-click menus on Info and Health bars.
v1.13.14.1:
- Restored guard around array that doesn't exist on Classic clients.
v1.13.14:
- Fixed target health updating infrequently on Classic.
- Fixed compatibility with WoW 9.2.5.
- Updated TOC for all game flavors.
v1.13.13:
- Slight optimization of Zereth Mortis puzzle detection logic.
- Fixed target health updating infrequently on Classic-BC.
- Fixed reported error in TargetInvuln module.
v1.13.12:
- Hide IceHUD during Zereth Mortis puzzles
- Fixed default player and target frames coming back sometimes (github issue #19)
- Updated TOC for 9.2.0 and 1.14.2
v1.13.11:
- Fixed totem bar dismissal for BC-Classic and Classic
- Updated TOC for BC-Clasic
v1.13.10:
- Updated TOCs for 9.1.5 and 1.14.1
v1.13.9:
- Fixed FocusMana modules attempting to register invalid events in Classic builds.
- Add support for multiple anima-charged combo points to display at once.
- Update TOC for Classic 1.14.0
v1.13.8.1:
- Updated TOC for BC-Classic and Classic.
v1.13.8:
- Fixed Paladin GCD not functioning in BC-Classic.
v1.13.7:
- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
- Added newer Fear spell to CC modules.
- Fixed the straight textures (Tanks) not showing the lowest or highest values appropriately (10% could look empty, 90% could look full).
v1.13.6:
- Updated TOC to 9.1
- Packaged an updated DogTag library with a fix for Classic-era `[Class]` tags.
v1.13.5:
- Classic-Burning Crusade support
- Package a community fork of LibRangeCheck with BC-Classic compatibility
- Prevented DogTag strings sometimes cutting off and showing "..." when they shouldn't if the user entered blank lines in the text box for the tags. Also changed the tooltip to not suggest pressing Enter since that could cause this problem. If you already have blank lines in your DogTag strings, you will want to remove them manually, but this fix prevents the problem from occurring in the future.
- Fixed custom buff/debuff bar tracking for targettarget units.
v1.13.4:
- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
- Package newer LibDogTag to fix upgrade bug in that library.
v1.13.3:
- Activated Totems module for all classes in Shadowlands. Some class abilities spawn units that live for a specific amount of time, and the game handles these as Totems.
- Fixed an issue where mana bars could use the wrong alpha settings if the player's maximum mana was 0 (such as during the use of Soulshape).
- Update TOC for 9.0.5
v1.13.2:
- Fixed which version of LibDogTag was being packaged. The previous version did not have 9.0 compatibility and was generating errors (ticket #293).
v1.13.1:
- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).
- Updated TOC for 9.0.2
v1.13.0:

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
@ -61,6 +61,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,6 +3,11 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
local CastingBarFrame = CastingBarFrame
if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame
end
CastBar.prototype.spellCastSent = nil
-- Constructor --

View File

@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
opts["displayMode"] = {
type = 'select',
name = L["Display mode"],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
@ -468,6 +468,9 @@ function IceClassPowerCounter.prototype:DisplayCounter()
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -497,8 +500,22 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
local oldMax = self.numRunes
self.numRunes = numMax
self:CreateFrame()
self:SetDisplayMode()
for i=self.numRunes+1, oldMax do
if self.frame.graphical[i] then
self.frame.graphical[i]:Hide()
end
end
for i=oldMax+1, self.numRunes do
if self:GetRuneMode() ~= "Numeric" then
self.frame.graphical[i]:Show()
end
self:HideRune(i)
end
end
end
@ -567,11 +584,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
self:HideRune(i)
end
end
end
@ -592,6 +605,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
return
end
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
if not self.AnimUpdate then
self.AnimUpdate = function() self:UpdateRuneAnimation() end
@ -717,6 +743,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
for i=1, self.numRunes do
self:CreateRune(i)
end
for i=self.numRunes+1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:CreateRune(i)
@ -758,7 +787,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
end
end
function IceClassPowerCounter.prototype:SetupNewRune(rune)
end
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if rune > #self.runeCoords then
self:SetupNewRune(rune)
end
if not rune or rune < 1 or rune > #self.runeCoords then
return
end

View File

@ -4,28 +4,24 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
end
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -171,7 +167,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if AnticipationExists then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
@ -223,6 +219,28 @@ function ComboPoints.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
order = 36
}
return opts
@ -243,6 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0
defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true
defaults["bShowCharged"] = true
return defaults
end
@ -261,12 +280,12 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
@ -274,7 +293,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if AnticipationExists then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
@ -282,7 +301,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
@ -305,10 +324,11 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
if GetUnitChargedPowerPoints then
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -420,8 +440,8 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i)
end
if i == self.chargedPowerPointIndex then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
@ -430,7 +450,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
if IceHUD.WowVer < 70000 then
if AnticipationExists then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
@ -469,6 +489,20 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
@ -477,23 +511,23 @@ function ComboPoints.prototype:UpdateComboPoints(...)
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
points = points or 0
@ -555,7 +589,7 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
@ -579,6 +613,6 @@ end
-- Load us up
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -2,17 +2,10 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -76,8 +69,8 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
@ -90,7 +83,7 @@ function ComboPointsBar.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if IceHUD.WowVer >= 90000 then
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
@ -98,9 +91,11 @@ function ComboPointsBar.prototype:Enable(core)
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
if GetUnitChargedPowerPoints then
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end
end
function ComboPointsBar.prototype:CreateFrame()
@ -119,17 +114,17 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
if (points == 0) then
@ -147,7 +142,9 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
end
self:SetBottomText1(points or "0")
if self.chargedPowerPointIndex then
self:SetBottomText2(self.chargedPowerPointIndex)
end
end
function ComboPointsBar.prototype:Update()
@ -155,6 +152,6 @@ function ComboPointsBar.prototype:Update()
end
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
self.textColorOverride = true
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
end
-- 'Public' methods -----------------------------------------------------------
@ -36,7 +37,7 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
@ -81,7 +82,7 @@ function IceCustomBar.prototype:Disable(core)
end
function IceCustomBar.prototype:GetUnitToTrack()
if IceHUD.WowClassic then
if not IceHUD.CanTrackOtherUnitBuffs then
return "player"
end
@ -107,11 +108,7 @@ end
function IceCustomBar.prototype:ConditionalSubscribe()
if self:ShouldAlwaysSubscribe() then
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.CustomBarUpdateFunc then
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
end
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
@ -122,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
end
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
return self.unit == "focustarget" or self.unit == "pettarget"
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
end
function IceCustomBar.prototype:TargetChanged()
@ -174,7 +171,7 @@ function IceCustomBar.prototype:CreateBar()
IceCustomBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -262,7 +259,7 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3,
}
if not IceHUD.WowClassic then
if IceHUD.CanTrackOtherUnitBuffs then
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
@ -673,7 +670,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
@ -703,7 +700,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
@ -755,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local auraIcon = nil
local endTime = 0
if not fromUpdate then
--if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
@ -790,18 +787,14 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
else
self.barFrame.icon:Hide()
end
end
--end
self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
end
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
self:Show(true)

View File

@ -131,7 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")

View File

@ -277,7 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()

View File

@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
if form == MOONKIN_FORM or not form then
local PrimaryTalentTree = 0
if IceHUD.WowVer >= 50000 then
if GetSpecialization then
PrimaryTalentTree = GetSpecialization()
else
PrimaryTalentTree = GetPrimaryTalentTree()
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
if (unitClass == "DRUID" and GetEclipseDirection) then
IceHUD.EclipseBar = EclipseBar:new()
end

View File

@ -4,7 +4,7 @@ local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
@ -39,9 +39,9 @@ end
function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

View File

@ -165,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
local spellname, castTime, _
if IceHUD.WowVer < 60000 then
if IceHUD.GetSpellInfoReturnsFunnel then
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
else
spellName, _, _, castTime = GetSpellInfo(spell)
@ -267,8 +267,9 @@ function GlobalCoolDown.prototype:CreateLagBar()
end
function GlobalCoolDown.prototype:GetSpellId()
if GetSpellInfo(61304) then
return 61304
--[[
else
local defaultSpells
defaultSpells = {
@ -285,12 +286,16 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab
}
if not GetSpellInfo(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635
end
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
end
end
-- Load us up
if not IceHUD.WowClassic then
if IceHUD.CanTrackGCD then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -2,7 +2,10 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_CHI = SPELL_POWER_CHI
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if not SPELL_POWER_CHI then
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
end
if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
}
self.numRunes = 4
self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
@ -117,6 +116,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
if unitClass == "MONK" then
IceHUD.HarmonyPower = HarmonyPower:new()
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
@ -38,7 +38,7 @@ function HolyPower.prototype:init()
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
if IceHUD.WowVer >= 50000 then
if HOLY_POWER_FULL then
self.numConsideredFull = HOLY_POWER_FULL
else
self.numConsideredFull = 3
@ -134,7 +134,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
IceHUD.HolyPower = HolyPower:new()
end

View File

@ -42,14 +42,14 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")

View File

@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

View File

@ -8,7 +8,7 @@ local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end

View File

@ -29,7 +29,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")

View File

@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
local configMode = false
local HealComm
local incomingHealAmt = 0
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
-- Constructor --
function PlayerHealth.prototype:init()
@ -68,7 +69,7 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
@ -81,11 +82,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end
self:RegisterEvent(groupEvent, "CheckLeader")
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
@ -105,7 +102,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then
if not IceHUD.SupportsHealPrediction then
HealComm = LibStub("LibHealComm-4.0", true)
if HealComm then
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
@ -169,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
end
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
if IceHUD.WowVer >= 40000 then
if IceHUD.SupportsHealPrediction then
if unit and unit ~= self.unit then
return
end
@ -321,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
end,
order = 43.6
}
@ -367,7 +364,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
end,
order = 43.8
}
@ -942,7 +939,7 @@ function PlayerHealth.prototype:CreateHealBar()
self:UpdateBar(1, "undef")
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
self.healFrame.bar:Hide()
end
end
@ -954,7 +951,7 @@ function PlayerHealth.prototype:CreateAbsorbBar()
self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
self.absorbFrame.bar:Hide()
end
end
@ -1094,7 +1091,7 @@ function PlayerHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)
@ -1407,15 +1404,18 @@ end
function PlayerHealth.prototype:ShowBlizz()
PlayerFrame:Show()
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
end
function PlayerHealth.prototype:HideBlizz()
PlayerFrame:Hide()
if not self.PlayerFrameParent then
self.PlayerFrameParent = CreateFrame("Frame")
self.PlayerFrameParent:Hide()
end
PlayerFrame:UnregisterAllEvents()
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
function PlayerHealth.prototype:HideBlizzardParty()
@ -1424,37 +1424,34 @@ function PlayerHealth.prototype:HideBlizzardParty()
return
end
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
if PartyFrame then
PartyFrame:Hide()
PartyFrame:UnregisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local party = _G['PartyMemberFrame'..i]
party:UnregisterAllEvents()
party:Hide()
party.Show = function() end
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", true)
hook_frames(frame)
end
UIParent:UnregisterEvent(groupEvent)
end
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
end
function PlayerHealth.prototype:ShowBlizzardParty()
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame"..i]
if frame then
frame.Show = nil
frame:GetScript("OnLoad")(frame)
if IceHUD.WowVer >= 50000 then
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
if PartyFrame then
PartyFrame:Show()
PartyFrame:Layout()
PartyFrame:RegisterEvent(groupEvent)
else
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", nil)
unhook_frames(frame)
frame:GetScript("OnEvent")(frame, groupEvent)
end
PartyMemberFrame_UpdateMember(frame)
UIParent:RegisterEvent(groupEvent)
end
end
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
end
--function PlayerHealth.prototype:ShowBlizzParty()

View File

@ -13,7 +13,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
@ -153,9 +153,9 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
@ -203,7 +203,7 @@ function PlayerMana.prototype:CheckVehicle()
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end
function PlayerMana.prototype:SetupOnUpdate(enable)
@ -280,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
if self:ShouldUseTicker() then
-- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
@ -353,13 +353,13 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
elseif (self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
elseif (self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
elseif (self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end
end
@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
@ -438,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
return
end
if not (self.tickStart) then
if not self.tickStart or not self.alive then
self.tickerFrame:Hide()
return
end

View File

@ -56,7 +56,7 @@ do
return
end
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update()
end
@ -79,7 +79,7 @@ end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and GetSpellInfo(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new()
end

View File

@ -22,7 +22,7 @@ for _, v in ipairs(RtBBuffs) do
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -235,7 +235,7 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -256,7 +256,7 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1;
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -376,6 +376,9 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
end
local points = RTBGetComboPoints(self.unit)
if UnitPowerMax then
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
else
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
@ -385,6 +388,7 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
end
if event then
self:UpdateRollTheBones()

View File

@ -3,21 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
GetRuneType = function() return GetSpecialization() end
end
@ -44,7 +46,7 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
@ -265,7 +267,7 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
if RunesReturnedByMaxPower then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
@ -283,7 +285,9 @@ function Runes.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if RunesReturnedByMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -503,7 +507,7 @@ function Runes.prototype:CreateRune(i, type, name)
-- create runes
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")

View File

@ -38,7 +38,7 @@ local DemonologyCoords =
}
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
@ -276,6 +276,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
IceHUD.ShardCounter = ShardCounter:new()
end

View File

@ -25,6 +25,11 @@ local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0
local sndBuffName = 132306
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
sndBuffName = "Ability_Rogue_SliceDice"
end
if IceHUD.WowVer >= 50000 then
baseTime = 12
gapPerComboPoint = 6
@ -33,10 +38,18 @@ if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
elseif IceHUD.WowClassicWrath then
impSndBonusPerRank = 0.25
impSndTalentPage = 2
impSndTalentIdx = 23
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -61,7 +74,7 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
@ -72,6 +85,10 @@ function SliceAndDice.prototype:Enable(core)
self:CheckMaxComboPoints()
end
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
@ -82,8 +99,12 @@ function SliceAndDice.prototype:Enable(core)
end
function SliceAndDice.prototype:CheckMaxComboPoints()
if UnitPowerMax then
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
else
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
end
function SliceAndDice.prototype:Disable(core)
@ -227,7 +248,7 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
@ -243,7 +264,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
@ -264,10 +285,10 @@ function SliceAndDice.prototype:MyOnUpdate()
end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
if IceHUD.PerTargetComboPoints then
return GetComboPoints(unit, "target")
elseif IceHUD.WowVer >= 60000 then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
else
return GetComboPoints()
end
@ -281,7 +302,7 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 then
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false
end
@ -300,7 +321,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
if not remaining then
sndEndTime = 0
@ -402,13 +423,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
if self:HasNetherbladeBonus() then
maxduration = maxduration + netherbladeBonus

View File

@ -185,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
@ -236,7 +236,7 @@ end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
if IceHUD.SpellFunctionsReturnRank then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do

View File

@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
TargetCC.prototype.debuffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -113,6 +113,8 @@ local IncapacitateCCList = {
local FearCCList = {
-- Psychic Scream
8122,
-- Fear (Retail)
118699,
-- Fear
5782,
-- Howl of Terror
@ -336,7 +338,7 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
@ -360,7 +362,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")

View File

@ -15,7 +15,7 @@ end
function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then
if IceHUD.EventExistsSpellcastInterruptible then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end
@ -91,7 +91,7 @@ function TargetCast.prototype:TargetChanged(unit)
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
@ -101,7 +101,7 @@ function TargetCast.prototype:TargetChanged(unit)
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
@ -183,11 +183,11 @@ function TargetCast.prototype:StartBar(action, message)
local spell, notInterruptible
if UnitCastingInfo then
spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if not spell then
return

View File

@ -642,6 +642,10 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
end
end
if (self.moduleSettings.hideBlizz) then
@ -659,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
UnregisterUnitWatch(self.frame)
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", nil)
end
if self.moduleSettings.hideBlizz then
self:ShowBlizz()
end
@ -1057,20 +1065,25 @@ end
function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show()
TargetFrame:GetScript("OnLoad")(TargetFrame)
ComboFrame:Show()
ComboFrame:GetScript("OnLoad")(ComboFrame)
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
end
function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide()
TargetFrame:UnregisterAllEvents()
if not self.TargetFrameParent then
self.TargetFrameParent = CreateFrame("Frame")
self.TargetFrameParent:Hide()
end
if not self.ComboFrameParent then
self.ComboFrameParent = CreateFrame("Frame")
self.ComboFrameParent:Hide()
end
ComboFrame:Hide()
ComboFrame:UnregisterAllEvents()
self.OriginalTargetFrameParent = TargetFrame:GetParent()
TargetFrame:SetParent(self.TargetFrameParent)
self.OriginalComboFrameParent = ComboFrame:GetParent()
ComboFrame:SetParent(self.ComboFrameParent)
end
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
@ -1095,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)

View File

@ -133,7 +133,7 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitDynamicFlags then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
@ -1419,7 +1419,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
local spellID
---- end change by Fulzamoth
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)

View File

@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
TargetInvuln.prototype.buffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -147,7 +147,7 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
@ -178,7 +178,7 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
@ -197,7 +197,7 @@ end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
local name, duration, remaining
if not isUpdate then
if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
else
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
if SPELL_POWER_RUNIC_POWER then
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
end
@ -135,13 +135,13 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
elseif (manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
elseif (manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
elseif (manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
elseif (manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end

View File

@ -486,7 +486,7 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)

View File

@ -16,7 +16,7 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
if not GetNumPartyMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS

View File

@ -245,7 +245,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return
end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
@ -287,9 +287,8 @@ function Totems.prototype:CreateTotemFrame()
self.frame.graphical = {}
end
local totemType
for i=1, self.numTotems do
slot = TOTEM_PRIORITIES[i]
local slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot])
end
end
@ -340,16 +339,14 @@ function Totems.prototype:CreateTotem(i, name)
return
end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
local bWasNewFrame = false
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
self.frame.graphical[i].totem:SetTexture(icon)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
bWasNewFrame = true
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
@ -376,9 +373,9 @@ function Totems.prototype:CreateTotem(i, name)
self.graphicalOnLeave = function() GameTooltip:Hide() end
end
if not self.graphicalOnMouseUp then
self.graphicalOnMouseUp = function (self, mouseButton)
self.graphicalOnMouseUp = function (button, mouseButton)
if mouseButton == "RightButton" then
DestroyTotem(self.slot)
DestroyTotem(button.slot)
end
end
end
@ -406,22 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
end
else
self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
end
end
self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
IceHUD.Totems = Totems:new()
end

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@ -1,5 +1,22 @@
# Changelog
vNext:
v1.13.17.3:
- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
v1.13.17.2:
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
v1.13.17.1:
- Fixed Priests hanging on login on the retail client.
v1.13.17:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
- Improved reliability of Slice-n-Dice predicted length when changing talents.
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
- Fixed combo points in Classic Era clients.