- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option)
- hid "cooldown mode" option on the totems module since there was never more than one choice
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
- interface version up to 3.0! hooray new stuff.
- mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility
- made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!)
- fixed text display on threat module to actually show threat % as intended
- extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth
- added a few more user-submitted bar textures
- removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
- changed how frames are shown and hidden so we don't call show/hide unnecessarily
- widened the min/max offset numbers to allow greater placement flexibility
- added LibMobHealth-4.0 to externals/embeds so people without other ace mods get estimated health values properly
- added an option to allow shortening health values or not (1100 => 1.1k) for non-dogtag people
- added the ability to scale most health/power bars by the amount they're filled up with a customizable max/min color (health can go green to red, for example)
- updated from SharedMedia-1.0 to LibSharedMedia-2.0
- 2.0 compatible
- Removed bunch of unused libs (recommended to delete your /libs folder before updating)
- Added a restriction to open configuration settings only out of combat
- TargetInfo module optimized (no longer eats your memory and babies when changing options)
- Shows up to 40 buffs/debuffs, ability to filter buffs (never/in combat/always)
- No longer uses SpellStatus lib (new events do everything worth doing)
- New module TargetCast, basically does what Blizzard target frame cast bar does
- Removed module TimerBar (it was next to useless)
- Brackets around bar texts now toggleable
- Some misc. bug fixes (eg. colors now change properly when a duel starts)