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86 Commits

Author SHA1 Message Date
5712114eb8 Fix Charged point support in ComboPointsBar 2022-11-16 21:14:51 -06:00
2a0db2eb01 Show charged combo point in Numeric mode 2022-11-16 21:09:44 -06:00
7d32b6d8c6 Fix player castbar flashes
There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken (flashing never happened), but now work again.

UpdateBar() was necessary in MyOnUpdate() in the event that no other spell has been cast (in order to set the alpha so that the bottom text displays). The spellId is being passed along so that spells that aren't currently being cast can have their name and icon displayed appropriately, and so the early-out for "no known spell" doesn't trigger (which allows the Flash to actually work). The self.current reset fixes instant casts after a normal cast (we were only clearing the "current" spell conditionally when we only meant to filter StopBar, so if it wasn't cleared, future successful casts thought they were for a different spell than was currently being cast.
2022-11-16 13:09:58 -06:00
60d44601d1 Update changelog 2022-11-15 00:30:29 -06:00
b3cf33a945 Increase TOC for 10.0.2 2022-11-15 00:27:26 -06:00
3ddc2f9d2f Add more color 2022-11-13 11:33:05 -06:00
d6adaedc93 Adjust for 10.0 client
This option moved, so point to the new location.
2022-11-13 11:30:29 -06:00
6a985bc67a Add Evoker, empowered casting support 2022-11-11 11:29:15 -06:00
3a5e58bf34 Add Spell ID support for aura tracking (#31) 2022-11-06 08:34:01 -06:00
b467af21c0 Fix CC and Invuln not showing immediately
This is the same fix as was applied to RollTheBones in commit 46883e355b but I failed to audit the rest of the mod for places where this was possible. This one was reported over on the Curse addon page comments.
2022-10-31 23:36:38 -05:00
acc400de6e Fix error on Classic with Hide Party
I neglected to test the new party-hide implementation on pre-10.0. It was not fully implemented. This implementation is from Pitbull4 and is more complicated than I need, but certainly does the job and allows for some future usage if needed.

Fixes wowace ticket #330
2022-10-30 23:21:31 -05:00
cac0deeb3c Update license with current year 2022-10-28 22:48:37 -05:00
e951d40b12 Don't package file just meant to help packager 2022-10-28 22:48:31 -05:00
46883e355b Fix RollTheBones not showing immediately when cast
I guess UNIT_AURA now provides a third argument that it wasn't before. So instead of relying on a third argument, just override the event name to something we control and key off that for avoiding updates.
2022-10-28 22:44:38 -05:00
004df582ef Update changelog 2022-10-27 20:34:19 -05:00
b8cf6e90b0 Fix error on 10.0
I guess this frame is gone. I don't remember why this was necessary.
2022-10-27 20:32:47 -05:00
d0c06c7b55 Add sponsor file 2022-10-27 09:09:50 -05:00
8858459b10 Disable Runes Hide Blizzard option
This is no longer functional in 10.0 and I can't find an easy replacement, so I'm removing the functionality for 10.0+ for now. The entire player frame can still be hidden, which also hides the runes, so I don't feel like this is super critical to have.

Fixes #26
2022-10-27 08:56:53 -05:00
86e40187a2 Update Party hide feature for 10.0 compatibility 2022-10-25 22:42:46 -05:00
62bcc17ed6 Increase TOC to 10.0 2022-10-25 21:43:46 -05:00
52c9b51e8d Temp fix for error in 10.0
I need to find the new way to disable party frames, but this gets the addon loaded for now.
2022-10-25 21:43:13 -05:00
aa03a0b332 Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
2022-10-25 21:43:05 -05:00
3017b5dd18 Rename Anima Charged to Charged
Charged combo points are still a thing, but they're no longer called "Anima-charged" or relate to Kyrian.
2022-10-25 21:42:32 -05:00
1f54f7d41d Use new player castbar frame name 2022-10-25 21:42:13 -05:00
5b73d3b35f Update to correct LibDogTag url 2022-10-04 22:36:41 -05:00
decb0017f3 Update changelog 2022-10-04 22:33:35 -05:00
a32b75bf44 Update to latest packager example 2022-09-22 11:01:21 -05:00
6c506579be Add Wago packaging support 2022-09-22 10:46:11 -05:00
701fb1373f Fix Runes disappearing for DK on Wrath
MaxPower events fire, but I guess only Legion+ actually returns rune counts from this function. On Wrath it always returns 0, so the CheckMaxNumRunes logic was hiding all runes.
2022-09-20 14:27:31 -05:00
20d26d8f5e Update changelog for release 2022-09-19 10:21:41 -05:00
5a41d9a7f4 Fix ShadowOrbs causing priests to freeze/hang on login
I would still like to find a way to feature-flag this instead of WowVer-flag it, but it's not super important for now.
2022-09-19 10:21:02 -05:00
18d827965c Update changelog 2022-09-18 23:16:04 -05:00
c2183f99a0 Add missing feature flag definition 2022-09-18 23:07:07 -05:00
7ceb70737a Fix combo points display in Classic Era 2022-09-18 22:57:01 -05:00
faa3d326aa Replace WowVer checks in class power counters 2022-09-18 22:43:04 -05:00
9fc90551e2 Fix Charged combo points feature flag 2022-09-18 22:35:19 -05:00
0af47119e3 Continue replacement of WowVer checks 2022-09-18 21:49:53 -05:00
955fa6efdc Continue replacement of WowVer checks 2022-09-18 17:54:35 -05:00
41ae17ba9a Continue replacement of WowVer checks 2022-09-18 17:50:37 -05:00
5bc1f04504 Remove HolyPower reference from most power modules 2022-09-18 15:37:01 -05:00
09e1832fbe Fix more invalid texture layers 2022-09-18 15:36:45 -05:00
7c3fc54d26 Fix invalid texture layer
This is an error in 10.0 and was wrong before that.
2022-09-18 15:36:34 -05:00
8972f7eed5 Fix MaxPower event flag
I'm not sure how this got set the way it was...the event definitely exists in > 8.0...
2022-09-18 15:36:06 -05:00
9e68edbc43 Detect SnD max changing more reliably 2022-09-18 15:34:36 -05:00
a259db6b8a Use UnitPowerMax where available 2022-09-18 15:34:27 -05:00
d10586d477 More culling of WowVer checks 2022-09-18 13:33:51 -05:00
c804ba178b Convert a few more checks into feature flags 2022-09-18 08:30:06 -05:00
f04c5db493 Re-enable dev-only profile export/import
Exporting works pretty well, but importing is rough (mostly because error messaging isn't quite in place, and it's not obvious that you have to close the window to execute the import). I found a generic json serializer, decided to adapt it to WoW, and it seems to work.

But anyway, I saw this code sitting around and figured it wouldn't take too much work to get it in working order. I was mostly right.
2022-09-02 21:44:12 -05:00
1de917223f Use new Classic expansion checks where available 2022-09-02 20:48:10 -05:00
fa064dc866 Update changelogs 2022-09-02 14:35:27 -05:00
ee72cd1f33 Add feature flag for UnitGroupRolesAssigned 2022-09-02 14:31:51 -05:00
777cf01174 Add feature flag for Heal Prediction
And turn it on for Wrath Classic, because apparently it works there.
2022-09-02 14:27:33 -05:00
97e81018c7 Update for Wrath Classic (non-BCC pre-patch)
Apparently in full-blown Wrath classic, post-BCC-pre-patch, there's a new WOW_PROJECT constant that needs to be used.
2022-09-02 14:26:54 -05:00
b65909c570 Wrath updates for Paladin GCD, Rogue SnD 2022-08-30 22:25:16 -05:00
b33a82622f Update changelogs 2022-08-30 22:03:46 -05:00
96a8fb2c3d Bump TOC for retail 2022-08-30 22:01:00 -05:00
6c623d6965 Initial Wrath-Classic compatibility
Briefly fought a training dummy with a Death Knight and a Shaman. I'm sure stuff like Slice-and-dice will need attention for talents moving around and such.
2022-08-30 21:59:58 -05:00
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
9500bdf393 Fix error on BCC
Fixes #21
2022-06-01 16:26:12 -05:00
6325ed1ade Fix changelogs
This is why Unreleased is used instead...
2022-06-01 08:31:05 -05:00
a4c44a5809 Update TOC 2022-06-01 08:30:21 -05:00
82db70969a Remove UnitPopupButtons usage
I need to find a way to reintroduce this, but Blizzard's new method of building these frames doesn't look like it's going to be particularly easy. This stops error popups on 9.2.5
2022-06-01 08:29:39 -05:00
47931922bd Fix target health updating infrequently on Classic 2022-05-02 12:22:07 -05:00
af74c9e3fe Update changelog 2022-03-28 10:30:30 -05:00
611f37a1f3 Add reported missing nil check
Fixes #20 (github)
2022-03-25 21:30:54 -05:00
5d8b83e5ef Update changelog 2022-03-24 11:54:20 -05:00
53fdb48b05 Fix reported TBC issue of target health updates
For some reason, on TBC classic target health is not updating frequently. I waded through the official TBC source code, and it looks like if predictedHealth is enabled (which it is by default), then the default UI uses an OnUpdate handler to update the target's health bar. So now I'm doing the same.
2022-03-24 11:51:58 -05:00
b64294ca11 Minor optimization for ZM puzzle detection
COMBAT_LOG_EVENT_UNFILTERED is a spam-fest, so let's only subscribe to it when we absolutely have to. This could arguably by done entirely in UNIT_AURA, but since we don't know for sure that a given UNIT_AURA event was the removal of a buff, there is a potential problem with trying to detect exactly when the puzzle session was finished. This code can potentially mis-detect puzzle starting, or hide the addon again when it's already hidden, but there shouldn't be an issue in practice. If this turns out to be problematic, I will roll back to the previous method.
2022-03-23 23:07:20 -05:00
0785265feb Convenience method for looking for any buff from a list 2022-03-23 23:04:00 -05:00
4007f1258b Fix whitespace 2022-03-23 11:40:12 -05:00
c7c92d468e Update changelog 2022-03-22 22:59:38 -05:00
eee20f17b4 Change method of hiding the target frame
See 51e2debc4d for the PlayerFrame version of this (and reasoning for this)
2022-03-22 22:57:36 -05:00
0aa584d81a Hide IceHUD during Zereth Mortis puzzles 2022-03-22 22:56:57 -05:00
51e2debc4d Change method of hiding the player frame
This existing method worked fine for many years, but seems to have become inadequate in 9.2, likely due to this change that's restoring player frame visibility sometimes: 20f786e45b

Fixes #19 (Github)
2022-03-22 15:58:10 -05:00
d48ae9b12a Update TOCs 2022-03-22 08:25:50 -05:00
83028c159f Prep for release 2022-01-28 11:22:18 -06:00
a8a3da753e Update TOC for BCC, changelog 2022-01-28 11:18:32 -06:00
9e77fa6831 fix totem bar dismissal (#18)
* fix totem bar dismissal

* limit insecure DestroyTotem fix to Classic/TBC

* fix fussy commit

Co-authored-by: Wiktor Ozimek <wiktor.ozimek@gmail.com>
2021-11-24 13:25:10 -06:00
e4919fb1fe Update TOCs 2021-11-11 13:00:39 -06:00
724a3001ed Prep for release 2021-10-14 19:55:56 -05:00
8226679ccd Update TOC for Classic 1.14.0 2021-10-13 22:15:21 -05:00
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
fc009492cb Update TOC for BC-Classic and Classic
WowAce ticket 317
2021-09-10 14:08:45 -05:00
49 changed files with 1532 additions and 318 deletions

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@ -23,6 +23,7 @@ jobs:
env: env:
CF_API_KEY: ${{ secrets.CF_API_KEY }} CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }} WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_" # for your own token, the name cannot start with "GITHUB_"
@ -31,20 +32,27 @@ jobs:
# we first have to clone the AddOn project, this is a required step # we first have to clone the AddOn project, this is a required step
- name: Clone project - name: Clone project
uses: actions/checkout@v1 uses: actions/checkout@v3
with:
fetch-depth: 0 # gets git history for changelogs
# once cloned, we just run the GitHub Action for the packager project # once cloned, we just run the GitHub Action for the packager project
- name: Package and release - name: Package and release
uses: BigWigsMods/packager@master uses: BigWigsMods/packager@v2
# another example where we supply additional arguments, this example is specifically to release # another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game # for the Classic version of the game
- name: Package and release for Classic - name: Package and release for Classic
uses: BigWigsMods/packager@master uses: BigWigsMods/packager@v2
with: with:
args: -g classic -w 0 args: -g classic -w 0
- name: Package and release for TBC - name: Package and release for TBC
uses: BigWigsMods/packager@master uses: BigWigsMods/packager@v2
with: with:
args: -g bcc -w 0 args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0

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@ -37,15 +37,18 @@ externals:
libs/AceLocale-3.0: libs/AceLocale-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0 url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest tag: latest
libs/AceHook-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
tag: latest
libs/LibRangeCheck-2.0: libs/LibRangeCheck-2.0:
url: https://github.com/WeakAuras/LibRangeCheck-2.0/ url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0: libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest tag: latest
libs/LibDogTag-3.0: libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git url: https://github.com/parnic/LibDogTag-3.0
libs/LibDogTag-Unit-3.0: libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git url: https://github.com/parnic/LibDogTag-Unit-3.0
libs/LibDBIcon-1.0: libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0 url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0: libs/LibDualSpec-1.0:
@ -65,6 +68,8 @@ tools-used:
ignore: ignore:
- readme.md - readme.md
- FUNDING.yml
- this_version.md
manual-changelog: this_version.md manual-changelog: this_version.md

3
FUNDING.yml Normal file
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@ -0,0 +1,3 @@
github: parnic
ko_fi: parnic
custom: "https://www.paypal.me/parnic"

View File

@ -3,7 +3,7 @@ IceCastBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 } IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5, ReverseChannel = 6 }
IceCastBar.prototype.action = nil IceCastBar.prototype.action = nil
IceCastBar.prototype.actionStartTime = nil IceCastBar.prototype.actionStartTime = nil
@ -49,6 +49,13 @@ function IceCastBar.prototype:init(name)
self:SetDefaultColor("CastChanneling", 242, 242, 10) self:SetDefaultColor("CastChanneling", 242, 242, 10)
self:SetDefaultColor("CastSuccess", 242, 242, 70) self:SetDefaultColor("CastSuccess", 242, 242, 70)
self:SetDefaultColor("CastFail", 1, 0, 0) self:SetDefaultColor("CastFail", 1, 0, 0)
if GetUnitEmpowerMinHoldTime then
self:SetDefaultColor("EmpowerStage0", 165, 165, 165)
self:SetDefaultColor("EmpowerStage1", 242, 42, 10)
self:SetDefaultColor("EmpowerStage2", 242, 142, 10)
self:SetDefaultColor("EmpowerStage3", 242, 242, 10)
self:SetDefaultColor("EmpowerStage4", 242, 242, 242)
end
self.unit = "player" self.unit = "player"
self.delay = 0 self.delay = 0
@ -109,6 +116,12 @@ function IceCastBar.prototype:Enable(core)
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
if GetUnitEmpowerHoldAtMaxTime then
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_START", "SpellCastChannelStart")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_UPDATE", "SpellCastChannelUpdate")
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_STOP", "SpellCastChannelStop")
end
end end
self:Show(false) self:Show(false)
end end
@ -146,7 +159,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.998 order = 39.998
} }
if IceHUD.WowVer < 80000 then if IceHUD.SpellFunctionsReturnRank then
opts["showSpellRank"] = opts["showSpellRank"] =
{ {
type = 'toggle', type = 'toggle',
@ -311,7 +324,13 @@ function IceCastBar.prototype:PositionIcons()
self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale) self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale)
end end
function IceCastBar.prototype:GetRemainingCastTime()
return self.actionStartTime + self.actionDuration - GetTime()
end
function IceCastBar.prototype:GetCurrentCastDurationMs()
return (GetTime() - (self.actionStartTime or GetTime())) * 1000
end
-- OnUpdate handler -- OnUpdate handler
function IceCastBar.prototype:MyOnUpdate() function IceCastBar.prototype:MyOnUpdate()
@ -322,17 +341,15 @@ function IceCastBar.prototype:MyOnUpdate()
return return
end end
local time = GetTime()
self:Update() self:Update()
self:SetTextAlpha() self:SetTextAlpha()
-- handle casting and channeling -- handle casting and channeling
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
local remainingTime = self.actionStartTime + self.actionDuration - time local remainingTime = self:GetRemainingCastTime()
local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0) local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0)
if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then if self.action == IceCastBar.Actions.ReverseChannel then
scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0 scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0
end end
@ -343,14 +360,22 @@ function IceCastBar.prototype:MyOnUpdate()
end end
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or "" local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
self:SetBottomText1(timeString .. self.actionMessage) local empowerString = self.NumStages ~= nil and (L["Stage %d"]):format(self:GetCurrentStage()) or ""
local line1 = timeString .. self.actionMessage
if self.moduleSettings.empowerStageTextDisplay == "TOPLINE" then
line1 = line1 .. " " .. empowerString
end
if self.moduleSettings.empowerStageTextDisplay == "BOTTOMLINE" then
self:SetBottomText2(empowerString)
end
self:SetBottomText1(line1)
return return
end end
-- stop bar if casting or channeling is done (in theory this should not be needed) -- stop bar if casting or channeling is done (in theory this should not be needed)
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
self:StopBar() self:StopBar()
return return
end end
@ -361,13 +386,15 @@ function IceCastBar.prototype:MyOnUpdate()
self.action == IceCastBar.Actions.Success or self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure) self.action == IceCastBar.Actions.Failure)
then then
local scale = time - self.actionStartTime local scale = GetTime() - self.actionStartTime
if (scale > 1) then if (scale > 1) then
self:StopBar() self:StopBar()
return return
end end
self:UpdateBar(1, self:GetCurrentCastingColor())
if (self.action == IceCastBar.Actions.Failure) then if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail") self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else else
@ -381,12 +408,60 @@ function IceCastBar.prototype:MyOnUpdate()
self:StopBar() self:StopBar()
end end
function IceCastBar.prototype:GetCurrentCastingColor() function IceCastBar.prototype:GetStageDuration(stage)
local updateColor = "CastCasting" if not GetUnitEmpowerMinHoldTime then
if self.action == IceCastBar.Actions.Channel then return 0
updateColor = "CastChanneling"
end end
return updateColor
if stage == 0 then
return GetUnitEmpowerMinHoldTime(self.unit)
end
return GetUnitEmpowerStageDuration(self.unit, stage);
end
function IceCastBar.prototype:GetDurationUpToStage(stage)
if stage == nil or stage < 0 then
return 0
end
local total = 0
for i=0,stage-1 do
total = total + self:GetStageDuration(i)
end
return total
end
function IceCastBar.prototype:GetCurrentStage()
if not GetUnitEmpowerMinHoldTime then
return 0
end
local castDuration = self:GetCurrentCastDurationMs()
for i=1,self.NumStages do
if castDuration < self:GetDurationUpToStage(i) then
return i - 1
end
end
return self.NumStages
end
function IceCastBar.prototype:IsCastingEmpowerSpell()
return self.NumStages ~= nil
end
function IceCastBar.prototype:GetCurrentCastingColor()
if self:IsCastingEmpowerSpell() then
return ("EmpowerStage%d"):format(self:GetCurrentStage())
end
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return "CastChanneling"
end
return "CastCasting"
end end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor) function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
@ -405,8 +480,8 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
end end
function IceCastBar.prototype:StartBar(action, message) function IceCastBar.prototype:StartBar(action, message, spellId)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else else
@ -416,7 +491,28 @@ function IceCastBar.prototype:StartBar(action, message)
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) spell, displayName, icon, startTime, endTime, isTradeSkill, _, _, _, numStages = UnitChannelInfo(self.unit)
end
end
if spellId and not spell then
spell, rank, icon = GetSpellInfo(spellId)
end
local isChargeSpell = numStages and numStages > 0
if isChargeSpell then
self.NumStages = numStages
endTime = endTime + GetUnitEmpowerHoldAtMaxTime(self.unit)
action = IceCastBar.Actions.ReverseChannel
else
self.NumStages = nil
end
if self.moduleSettings.reverseChannel then
if action == IceCastBar.Actions.Channel then
action = IceCastBar.Actions.ReverseChannel
elseif action == IceCastBar.Actions.ReverseChannel then
action = IceCastBar.Actions.Channel
end end
end end
@ -424,7 +520,7 @@ function IceCastBar.prototype:StartBar(action, message)
if LibClassicCasterino and not spell then if LibClassicCasterino and not spell then
self:StopBar() self:StopBar()
elseif not spell then elseif not spell then
return return
end end
if icon ~= nil then if icon ~= nil then
@ -465,12 +561,13 @@ function IceCastBar.prototype:StopBar()
self.actionDuration = nil self.actionDuration = nil
self:SetBottomText1() self:SetBottomText1()
self:SetBottomText2()
self:SetScale(0) self:SetScale(0)
self:Show(false) self:Show(false)
end end
function IceCastBar.prototype:GetShortRank(rank) function IceCastBar.prototype:GetShortRank(rank)
if IceHUD.WowVer < 80000 and rank then if IceHUD.SpellFunctionsReturnRank and rank then
local _, _, sRank = string.find(rank, "(%d+)") local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then if (sRank) then
return " (" .. sRank .. ")" return " (" .. sRank .. ")"
@ -499,7 +596,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId) IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit) --UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
self.current = castGuid self.current = castGuid
end end
@ -514,11 +611,13 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (self.action ~= IceCastBar.Actions.Success and if (self.action ~= IceCastBar.Actions.Success and
self.action ~= IceCastBar.Actions.Failure and self.action ~= IceCastBar.Actions.Failure and
self.action ~= IceCastBar.Actions.Channel) self.action ~= IceCastBar.Actions.Channel and
self.action ~= IceCastBar.Actions.ReverseChannel)
then then
self:StopBar() self:StopBar()
self.current = nil
end end
self.current = nil
end end
@ -532,7 +631,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end end
-- channeled spells will call ChannelStop, not cast failed -- channeled spells will call ChannelStop, not cast failed
if self.action == IceCastBar.Actions.Channel then if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
return return
end end
@ -547,7 +646,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end end
end end
self:StartBar(IceCastBar.Actions.Failure, "Failed") self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
end end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId) function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
@ -561,7 +660,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
self.current = nil self.current = nil
self:StartBar(IceCastBar.Actions.Failure, "Interrupted") self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
end end
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId) function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
@ -582,7 +681,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId) --IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?) -- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
return return
end end
@ -595,7 +694,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
-- show after normal successfull cast -- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
return return
end end
@ -608,7 +707,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
end end
end end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
end end

View File

@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
NoDecoration = L["No decoration"], NoDecoration = L["No decoration"],
} }
local ZM_MAP_ID = 1970
IceCore.zmPuzzleIds = {
--Fugueal Protolock
366046,
366108,
359488,
--Mezzonic Protolock
366042,
366106,
351405,
--Cantaric Protolock
365840,
366107,
348792,
}
IceCore.zmPuzzleMap = {}
for i=1, #IceCore.zmPuzzleIds do
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
end
local SUNDER_SPELL_ID = 7386 local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745 local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817 local MAELSTROM_SPELL_ID = 53817
@ -259,7 +279,13 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end end
if C_Map then
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA") self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...) self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -279,13 +305,48 @@ function IceCore.prototype:Enable(userToggle)
end end
elseif (event == "UNIT_AURA") then elseif (event == "UNIT_AURA") then
local unit = ... local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then if unit ~= "player" then
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE") self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide() self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
return
end
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end end
elseif (event == "UNIT_EXITED_VEHICLE") then elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE") self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show() self:Show()
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
if C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID == ZM_MAP_ID then
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
end
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
if subevent == "SPELL_AURA_REMOVED" then
if destName == UnitName("player") then
if IceCore.zmPuzzleMap[spellId] then
self:Show()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
end
end
end end
end) end)

View File

@ -1,5 +1,5 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0") IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
local IceHUD = IceHUD local IceHUD = IceHUD
@ -7,8 +7,6 @@ local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0") local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0") local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0", true) local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local pendingModuleLoads = {} local pendingModuleLoads = {}
local bReadyToRegisterModules = false local bReadyToRegisterModules = false
@ -18,23 +16,50 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC if GetClassicExpansionLevel then
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC IceHUD.WowClassic = GetClassicExpansionLevel() == 0
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
else
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
IceHUD.WowClassicWrath = true
end
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
IceHUD.WowClassicWrath = true
end
end
-- compatibility/feature flags -- compatibility/feature flags
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000 IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000 IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000 IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000 IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000 IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000 IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000 IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000 IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE" IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -42,6 +67,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" } "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"} IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@ --@debug@
IceHUD.optionsLoaded = true IceHUD.optionsLoaded = true
--@end-debug@ --@end-debug@
@ -66,6 +93,43 @@ end
IceHUD.deepcopy = deepcopy IceHUD.deepcopy = deepcopy
function IceHUD:removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
function IceHUD:populateDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and add their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:populateDefaults(db[k], v, blocker and blocker[k])
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == nil then
db[k] = defaults[k]
end
end
end
end
IceHUD.Location = "Interface\\AddOns\\IceHUD" IceHUD.Location = "Interface\\AddOns\\IceHUD"
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] = StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
@ -341,7 +405,7 @@ end
-- blizzard interface options -- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent) local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD" blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration") blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240) blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30) blizOptionsPanel.button:SetHeight(30)
@ -431,6 +495,16 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
return 0 return 0
end end
-- Support for Spell IDs
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
if aura ~= nil then
return aura.applications
else
return 0
end
end
local i = 1 local i = 1
local name, _, texture, applications local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
@ -492,6 +566,30 @@ do
function IceHUD:HasDebuffs(unit, spellIDs, filter) function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL") return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end end
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #buffs do
if buffs[i] then
return true
end
end
return false
end
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
for i=1, #debuffs do
if debuffs[i] then
return true
end
end
return false
end
end end
function IceHUD:OnDisable() function IceHUD:OnDisable()
@ -631,14 +729,14 @@ function IceHUD:GetIsInLFGGroup()
end end
local mode, submode local mode, submode
if IceHUD.WowVer >= 50000 then if LE_LFG_CATEGORY_LFD then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD) mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
else else
mode, submode = GetLFGMode() mode, submode = GetLFGMode()
end end
local IsInLFGGroup = CheckLFGMode(mode) local IsInLFGGroup = CheckLFGMode(mode)
if IceHUD.WowVer < 50000 then if not LE_LFG_CATEGORY_LFD then
return IsInLFGGroup return IsInLFGGroup
end end
@ -658,31 +756,69 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup return IsInLFGGroup
end end
local BLACKLISTED_UNIT_MENU_OPTIONS = { local BLACKLISTED_UNIT_MENU_OPTIONS = {}
SET_FOCUS = "ICEHUD_SET_FOCUS", if UnitPopupButtons then
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS", BLACKLISTED_UNIT_MENU_OPTIONS = {
PET_DISMISS = "ICEHUD_PET_DISMISS", SET_FOCUS = "ICEHUD_SET_FOCUS",
LOCK_FOCUS_FRAME = true, CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
UNLOCK_FOCUS_FRAME = true, LOCK_FOCUS_FRAME = true,
} UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = { UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1), text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."], tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0, dist = 0,
} }
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = { UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1), text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."], tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0, dist = 0,
} }
UnitPopupButtons["ICEHUD_PET_DISMISS"] = { UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"], text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."], tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0, dist = 0,
} }
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {} local munged_unit_menus = {}
local function munge_unit_menu(menu) local function munge_unit_menu(menu)
@ -703,11 +839,34 @@ local function munge_unit_menu(menu)
end end
local found = false local found = false
local _, v if data.GetMenuButtons then
for _, v in ipairs(data) do local btns = data.GetMenuButtons()
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then for i=1, #btns do
found = true if btns[i].IsMenu() then
break local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end end
end end
@ -718,15 +877,42 @@ local function munge_unit_menu(menu)
end end
local new_data = {} local new_data = {}
for _, v in ipairs(data) do if data.GetMenuButtons then
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v] local new_buttons_list = {}
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then local btns = data.GetMenuButtons()
blacklisted = false for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end end
if not blacklisted then
new_data[#new_data+1] = v new_data = data
elseif blacklisted ~= true then function new_data:GetMenuButtons()
new_data[#new_data+1] = blacklisted return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end end
end end
local new_menu_name = "ICEHUD_" .. menu local new_menu_name = "ICEHUD_" .. menu
@ -772,7 +958,6 @@ local function figure_unit_menu(unit)
return "PLAYER" return "PLAYER"
end end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
if UnitPopupFrames then if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown" UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end end
@ -789,3 +974,53 @@ UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id) UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end end
end, "MENU", nil) end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)
end
end
do
local in_combat = false
local in_lockdown = false
local actions_to_perform = {}
local pool = setmetatable({}, {__mode='k'})
function IceHUD:PLAYER_REGEN_ENABLED()
in_combat = false
in_lockdown = false
for i, t in ipairs(actions_to_perform) do
t.f(unpack(t, 1, t.n))
actions_to_perform[i] = nil
wipe(t)
pool[t] = true
end
end
function IceHUD:PLAYER_REGEN_DISABLED()
in_combat = true
end
function IceHUD:RunOnLeaveCombat(func, ...)
if not in_combat then
-- out of combat, call right away and return
func(...)
return
end
if not in_lockdown then
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
if not in_lockdown then
func(...)
return
end
end
local t = next(pool) or {}
pool[t] = nil
t.f = func
local n = select('#', ...)
t.n = n
for i = 1, n do
t[i] = select(i, ...)
end
actions_to_perform[#actions_to_perform+1] = t
end
end

View File

@ -1,7 +1,8 @@
## Interface: 90100 ## Interface: 100002
## Interface-Retail: 90100 ## Interface-Retail: 100002
## Interface-Classic: 11306 ## Interface-Classic: 11403
## Interface-BCC: 20501 ## Interface-BCC: 20504
## Interface-Wrath: 30400
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
@ -18,6 +19,7 @@
## X-Website: https://www.wowace.com/projects/ice-hud ## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394 ## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
#@no-lib-strip@ #@no-lib-strip@
# Libraries # Libraries
@ -97,7 +99,11 @@ modules\Stagger.lua
modules\PlayerAltMana.lua modules\PlayerAltMana.lua
modules\ArcaneCharges.lua modules\ArcaneCharges.lua
modules\RollTheBones.lua modules\RollTheBones.lua
modules\EssencePower.lua
#@do-not-package@ #@do-not-package@
IceHUD_Options\Json.lua
IceHUD_Options\JsonDecode.lua
IceHUD_Options\JsonEncode.lua
IceHUD_Options\Options.lua IceHUD_Options\Options.lua
#@end-do-not-package@ #@end-do-not-package@

View File

@ -1,7 +1,8 @@
## Interface: 90100 ## Interface: 100002
## Interface-Retail: 90100 ## Interface-Retail: 100002
## Interface-Classic: 11306 ## Interface-Classic: 11403
## Interface-BCC: 20501 ## Interface-BCC: 20504
## Interface-Wrath: 30400
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@
@ -10,4 +11,7 @@
## Dependencies: IceHUD ## Dependencies: IceHUD
## LoadOnDemand: 1 ## LoadOnDemand: 1
Json.lua
JsonDecode.lua
JsonEncode.lua
Options.lua Options.lua

1
IceHUD_Options/Json.lua Normal file
View File

@ -0,0 +1 @@
IceHUD.json = {}

View File

@ -0,0 +1,241 @@
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[select(i, ...)] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
["true"] = true,
["false"] = false,
["null"] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
return string.format("%s at line %d col %d", msg, line_count, col_count)
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
return "", string.format("invalid unicode codepoint '%x'", n)
end
local function parse_unicode_escape(s)
local n1 = tonumber(s:sub(1, 4), 16)
local n2 = tonumber(s:sub(7, 10), 16)
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
return str, j, decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or false
if hex == false then
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
end
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
return str, i, decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
return nil, -1, decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
return nil, -1, decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
['"'] = parse_string,
["0"] = parse_number,
["1"] = parse_number,
["2"] = parse_number,
["3"] = parse_number,
["4"] = parse_number,
["5"] = parse_number,
["6"] = parse_number,
["7"] = parse_number,
["8"] = parse_number,
["9"] = parse_number,
["-"] = parse_number,
["t"] = parse_literal,
["f"] = parse_literal,
["n"] = parse_literal,
["["] = parse_array,
["{"] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function IceHUD.json.decode(str)
if type(str) ~= "string" then
return nil, "expected argument of type string, got " .. type(str)
end
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
if err ~= nil then
return nil, err
end
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
return nil, decode_error(str, idx, "trailing garbage")
end
return res, nil
end

View File

@ -0,0 +1,100 @@
local encode
local escape_char_map = {
["\\"] = "\\",
["\""] = "\"",
["\b"] = "b",
["\f"] = "f",
["\n"] = "n",
["\r"] = "r",
["\t"] = "t",
}
local escape_char_map_inv = { ["/"] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
["nil"] = encode_nil,
["table"] = encode_table,
["string"] = encode_string,
["number"] = encode_number,
["boolean"] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function IceHUD.json.encode(val)
return (encode(val))
end

View File

@ -1,6 +1,8 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true) local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0", true) local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local lastCustomModule = "Bar" local lastCustomModule = "Bar"
IceHUD_Options = {} IceHUD_Options = {}
@ -83,13 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example. This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r |cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display. Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|cff9999ff19. Why is there no target castbar for Classic?|r |cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate. The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r |cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]] The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
} }
} }
}, },
@ -421,7 +423,7 @@ The Classic game client doesn't provide this information to addons because it wa
IceHUD.IceCore.IceHUDFrame:Show() IceHUD.IceCore.IceHUDFrame:Show()
end end
end, end,
hidden = IceHUD.WowVer < 80000, hidden = not IceHUD.HasShellGame,
order = 36, order = 36,
}, },
} }
@ -757,6 +759,9 @@ function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true) self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions() self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db) self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support -- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then if IceHUD.db ~= nil and LibDualSpec then
@ -787,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:SetLabel("Profile") editbox:SetLabel("Profile")
editbox:SetFullWidth(true) editbox:SetFullWidth(true)
editbox:SetFullHeight(true) editbox:SetFullHeight(true)
local profileTable = deepcopy(IceHUD.db.profile) local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile) IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
editbox:SetText(IceHUD:Serialize(profileTable)) editbox:SetText(IceHUD.json.encode(profileTable))
editbox:DisableButton(true) editbox:DisableButton(true)
frame:AddChild(editbox) frame:AddChild(editbox)
end, end,
hidden = hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) -- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@ --[===[@non-debug@
true true
--@end-non-debug@]===] --@end-non-debug@]===]
@ -803,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@ --@end-debug@
, ,
disabled = disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) -- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@ --[===[@non-debug@
true true
--@end-non-debug@]===] --@end-non-debug@]===]
@ -824,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:SetStatusText("Exported profile details") frame:SetStatusText("Exported profile details")
frame:SetLayout("Flow") frame:SetLayout("Flow")
frame:SetCallback("OnClose", function(widget) frame:SetCallback("OnClose", function(widget)
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText()) local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
if success then if err ~= nil then
print("failed to import profile: "..err)
else
print("importing profile")
IceHUD:PreProfileChanged() IceHUD:PreProfileChanged()
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile) IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
IceHUD.db.profile = deepcopy(newTable) IceHUD.db.profile = IceHUD.deepcopy(newTable)
IceHUD:PostProfileChanged() IceHUD:PostProfileChanged()
end end
AceGUI:Release(widget) AceGUI:Release(widget)
@ -841,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:AddChild(editbox) frame:AddChild(editbox)
end, end,
hidden = hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) -- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@ --[===[@non-debug@
true true
--@end-non-debug@]===] --@end-non-debug@]===]
@ -850,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@ --@end-debug@
, ,
disabled = disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :) -- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@ --[===[@non-debug@
true true
--@end-non-debug@]===] --@end-non-debug@]===]
@ -862,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
} }
end end
end end
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@

View File

@ -0,0 +1,37 @@
local function table_print(tt, indent, done)
done = done or {}
indent = indent or 0
if type(tt) == "table" then
local sb = {}
for key, value in pairs(tt) do
table.insert(sb, string.rep(" ", indent)) -- indent it
if type(value) == "table" and not done[value] then
done[value] = true
table.insert(sb, key .. " = {\n");
table.insert(sb, table_print(value, indent + 2, done))
table.insert(sb, string.rep(" ", indent)) -- indent it
table.insert(sb, "}\n");
elseif "number" == type(key) then
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
else
table.insert(sb, string.format(
"%s = \"%s\"\n", tostring(key), tostring(value)))
end
end
return table.concat(sb)
else
return tt .. "\n"
end
end
local function to_string(tbl)
if "nil" == type(tbl) then
return tostring(nil)
elseif "table" == type(tbl) then
return table_print(tbl)
elseif "string" == type(tbl) then
return tbl
else
return tostring(tbl)
end
end

View File

@ -52,7 +52,13 @@ function IceStackCounter_GetOptions(frame, opts)
opts["auraName"] = { opts["auraName"] = {
type = 'input', type = 'input',
name = L["Aura to track"], name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function() get = function()
return frame.moduleSettings.auraName return frame.moduleSettings.auraName
end, end,

View File

@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2021 parnic Copyright (c) 2021-2022 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

View File

@ -1,5 +1,114 @@
# Changelog # Changelog
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
v1.13.17.3:
- Packaged latest LibDogTag-Unit to work around crash in Wrath Classic client.
v1.13.17.2:
- Fixed Runes disappearing for Death Knights on Wrath Classic when using the dual spec feature.
v1.13.17.1:
- Fixed Priests hanging on login on the retail client.
v1.13.17:
- Internal maintainability updates. There are so many versions of the game now, updates need to be as easy and safe as possible.
- Improved reliability of Slice-n-Dice predicted length when changing talents.
- Improved various modules's ability to respond to the player's maximum power type changing (going from 5 max combo points to 6, for example).
- Fixed invalid texture layers specified on a variety of textures (10.0 fix).
- Removed HolyPowerNumeric text from the configuration options of several modules that it didn't belong with.
- Fixed combo points in Classic Era clients.
v1.13.16:
- Enabled Incoming Heal Prediction on Wrath-Classic.
- Added detection for the full Wrath Classic build (not just the pre-patch).
v1.13.15:
- Updated TOC for Retail (9.2.7).
- Added Wrath-Classic compatibility.
v1.13.14.3:
- Restored right-click menus on Info and Health bars when targeting other players.
v1.13.14.2:
- Restored right-click menus on Info and Health bars.
v1.13.14.1:
- Restored guard around array that doesn't exist on Classic clients.
v1.13.14:
- Fixed target health updating infrequently on Classic.
- Fixed compatibility with WoW 9.2.5.
- Updated TOC for all game flavors.
v1.13.13:
- Slight optimization of Zereth Mortis puzzle detection logic.
- Fixed target health updating infrequently on Classic-BC.
- Fixed reported error in TargetInvuln module.
v1.13.12:
- Hide IceHUD during Zereth Mortis puzzles
- Fixed default player and target frames coming back sometimes (github issue #19)
- Updated TOC for 9.2.0 and 1.14.2
v1.13.11:
- Fixed totem bar dismissal for BC-Classic and Classic
- Updated TOC for BC-Clasic
v1.13.10:
- Updated TOCs for 9.1.5 and 1.14.1
v1.13.9:
- Fixed FocusMana modules attempting to register invalid events in Classic builds.
- Add support for multiple anima-charged combo points to display at once.
- Update TOC for Classic 1.14.0
v1.13.8.1:
- Updated TOC for BC-Classic and Classic.
v1.13.8: v1.13.8:
- Fixed Paladin GCD not functioning in BC-Classic. - Fixed Paladin GCD not functioning in BC-Classic.

View File

@ -11,6 +11,7 @@
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/> <Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/> <Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/> <Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
<Include file="libs\LibDogTag-3.0\lib.xml"/> <Include file="libs\LibDogTag-3.0\lib.xml"/>
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/> <Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/> <Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>

View File

@ -61,6 +61,6 @@ end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then if (unitClass == "MAGE" and MageArcaneChargesFrame) then
IceHUD.ArcaneCharges = ArcaneCharges:new() IceHUD.ArcaneCharges = ArcaneCharges:new()
end end

View File

@ -3,6 +3,11 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local CastingBarFrame = CastingBarFrame
if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame
end
CastBar.prototype.spellCastSent = nil CastBar.prototype.spellCastSent = nil
-- Constructor -- -- Constructor --
@ -34,6 +39,9 @@ function CastBar.prototype:GetDefaultSettings()
settings["rangeColor"] = true settings["rangeColor"] = true
settings["bAllowExpand"] = false settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true settings["respectLagTolerance"] = true
settings["lockUpperTextAlpha"] = true
settings["lockLowerTextAlpha"] = true
settings["empowerStageTextDisplay"] = "TOPLINE"
return settings return settings
end end
@ -231,6 +239,7 @@ function CastBar.prototype:GetOptions()
end, end,
set = function(info, v) set = function(info, v)
self.moduleSettings.lockUpperTextAlpha = v self.moduleSettings.lockUpperTextAlpha = v
self.moduleSettings.lockLowerTextAlpha = v
self:Redraw() self:Redraw()
end, end,
order = 13 order = 13
@ -303,7 +312,26 @@ function CastBar.prototype:GetOptions()
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end, end,
} },
empowerStageText = {
type = 'select',
name = L["Empower stage label display"],
desc = L["How to display the stage of an empowered spell"],
get = function()
return self.moduleSettings.empowerStageTextDisplay
end,
set = function(info, value)
self.moduleSettings.empowerStageTextDisplay = value
end,
values = { NONE = L["Don't show"], TOPLINE = L["After spell name"], BOTTOMLINE = L["Below spell name"] },
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitEmpowerMinHoldTime
end,
},
} }
} }

View File

@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
opts["displayMode"] = { opts["displayMode"] = {
type = 'select', type = 'select',
name = L["Display mode"], name = L["Display mode"],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."], desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
get = function(info) get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode) return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end, end,
@ -462,12 +462,19 @@ function IceClassPowerCounter.prototype:CheckValidSpec()
end end
end end
function IceClassPowerCounter.prototype:GetPowerEvent()
return IceHUD.UnitPowerEvent
end
function IceClassPowerCounter.prototype:DisplayCounter() function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP") self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower") self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -490,15 +497,29 @@ function IceClassPowerCounter.prototype:EnteringWorld()
end end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then if event and (event == self:GetPowerEvent() or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return return
end end
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower) local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then if numMax ~= self.numRunes then
local oldMax = self.numRunes
self.numRunes = numMax self.numRunes = numMax
self:CreateFrame() self:CreateFrame()
self:SetDisplayMode()
for i=self.numRunes+1, oldMax do
if self.frame.graphical[i] then
self.frame.graphical[i]:Hide()
end
end
for i=oldMax+1, self.numRunes do
if self:GetRuneMode() ~= "Numeric" then
self.frame.graphical[i]:Show()
end
self:HideRune(i)
end
end end
end end
@ -567,11 +588,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end end
end end
else else
if self.moduleSettings.inactiveDisplayMode == "Darkened" then self:HideRune(i)
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end end
end end
end end
@ -592,6 +609,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end end
end end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
return
end
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:StartRunesFullAnimation() function IceClassPowerCounter.prototype:StartRunesFullAnimation()
if not self.AnimUpdate then if not self.AnimUpdate then
self.AnimUpdate = function() self:UpdateRuneAnimation() end self.AnimUpdate = function() self:UpdateRuneAnimation() end
@ -717,6 +747,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
for i=1, self.numRunes do for i=1, self.numRunes do
self:CreateRune(i) self:CreateRune(i)
end end
for i=self.numRunes+1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end end
function IceClassPowerCounter.prototype:CreateRune(i) function IceClassPowerCounter.prototype:CreateRune(i)
@ -758,7 +791,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
end end
end end
function IceClassPowerCounter.prototype:SetupNewRune(rune)
end
function IceClassPowerCounter.prototype:SetupRuneTexture(rune) function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if rune > #self.runeCoords then
self:SetupNewRune(rune)
end
if not rune or rune < 1 or rune > #self.runeCoords then if not rune or rune < 1 or rune > #self.runeCoords then
return return
end end

View File

@ -13,13 +13,6 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
@ -28,7 +21,7 @@ function ComboPoints.prototype:init()
if AnticipationExists then if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1) self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end end
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1) self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true self.scalingEnabled = true
end end
@ -229,25 +222,26 @@ function ComboPoints.prototype:GetOptions()
order = 35 order = 35
} }
if IceHUD.WowVer >= 90000 then opts["bShowCharged"] = {
opts["bShowAnimaCharged"] = { type = 'toggle',
type = 'toggle', width = 'double',
width = 'double', name = L["Show Charged points"],
name = L["Show Anima-charged points"], desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."], get = function()
get = function() return self.moduleSettings.bShowCharged
return self.moduleSettings.bShowAnimaCharged end,
end, set = function(info, v)
set = function(info, v) self.moduleSettings.bShowCharged = v
self.moduleSettings.bShowAnimaCharged = v self:UpdateChargedComboPoints()
self:UpdateChargedComboPoints() end,
end, disabled = function()
disabled = function() return not self.moduleSettings.enabled
return not self.moduleSettings.enabled end,
end, hidden = function()
order = 36 return not GetUnitChargedPowerPoints
} end,
end order = 36
}
return opts return opts
end end
@ -267,7 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0 defaults["comboGap"] = 0
defaults["showAnticipation"] = true defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true defaults["bShowWithNoTarget"] = true
defaults["bShowAnimaCharged"] = true defaults["bShowCharged"] = true
return defaults return defaults
end end
@ -291,7 +285,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints") self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end end
end end
@ -307,7 +301,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints") self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end end
@ -330,10 +324,11 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end end
function ComboPoints.prototype:UpdateChargedComboPoints() function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player") if GetUnitChargedPowerPoints then
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1] self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame() self:CreateComboFrame()
self:UpdateComboPoints() self:UpdateComboPoints()
end
end end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
@ -445,8 +440,8 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i) g = g - ((1 / maxComboPoints)*i)
end end
if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint")) self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
else else
self.frame.graphical[i].texture:SetVertexColor(r, g, b) self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end end
@ -494,6 +489,20 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
end end
function ComboPoints.prototype:IsChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...) function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
@ -502,7 +511,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
local points, anticipate, _ local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints() points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
@ -518,7 +527,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
anticipate = 0 anticipate = 0
end end
else else
points = GetComboPoints("target") points = GetComboPoints("player", "target")
end end
points = points or 0 points = points or 0
@ -536,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.numeric:SetTextColor(r, g, b, 0.7) self.frame.numeric:SetTextColor(r, g, b, 0.7)
local pointsText = tostring(points) local pointsText = tostring(points)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
pointsText = pointsText.."@"
end
if anticipate > 0 then if anticipate > 0 then
pointsText = pointsText.."+"..tostring(anticipate) pointsText = pointsText.."+"..tostring(anticipate)
end end
@ -580,7 +592,7 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))

View File

@ -6,18 +6,12 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0) self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0) self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
end end
@ -59,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
end, end,
} }
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts return opts
end end
@ -69,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
defaults.alwaysDisplay = false defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05 defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults return defaults
end end
@ -90,17 +105,9 @@ function ComboPointsBar.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints") self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end end
function ComboPointsBar.prototype:CreateFrame() function ComboPointsBar.prototype:CreateFrame()
@ -119,7 +126,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
local points local points
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
@ -129,25 +136,53 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS) points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end end
else else
points = GetComboPoints("target") points = GetComboPoints("player", "target")
end end
if (points == 0) then if (points == 0) then
points = nil points = nil
end end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay) self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef") self:UpdateBar(0, "undef")
else else
self:Show(true) self:Show(true)
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"]) if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef") self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha) self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end end
self:SetBottomText1(points or "0") local pointsText = tostring(points or 0)
self:SetBottomText2(self.chargedPowerPointIndex) if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end end
function ComboPointsBar.prototype:Update() function ComboPointsBar.prototype:Update()

View File

@ -171,7 +171,7 @@ function IceCustomBar.prototype:CreateBar()
IceCustomBar.super.prototype.CreateBar(self) IceCustomBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -329,16 +329,18 @@ function IceCustomBar.prototype:GetOptions()
opts["buffToTrack"] = { opts["buffToTrack"] = {
type = 'input', type = 'input',
name = L["Aura to track"], name = L["Aura to track"],
desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."], desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function() get = function()
return self.moduleSettings.buffToTrack return self.moduleSettings.buffToTrack
end, end,
set = function(info, v) set = function(info, v)
local orig = v local orig = v
--Parnic: we now allow spell IDs to be used directly
--if tonumber(v) ~= nil then
-- v = GetSpellInfo(tonumber(v))
--end
if v == nil then if v == nil then
v = orig v = orig
end end

View File

@ -131,7 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self) IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")

View File

@ -277,7 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self) IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide() self.barFrame.icon:Hide()

View File

@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
if form == MOONKIN_FORM or not form then if form == MOONKIN_FORM or not form then
local PrimaryTalentTree = 0 local PrimaryTalentTree = 0
if IceHUD.WowVer >= 50000 then if GetSpecialization then
PrimaryTalentTree = GetSpecialization() PrimaryTalentTree = GetSpecialization()
else else
PrimaryTalentTree = GetPrimaryTalentTree() PrimaryTalentTree = GetPrimaryTalentTree()
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end end
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then if (unitClass == "DRUID" and GetEclipseDirection) then
IceHUD.EclipseBar = EclipseBar:new() IceHUD.EclipseBar = EclipseBar:new()
end end

74
modules/EssencePower.lua Normal file
View File

@ -0,0 +1,74 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
if Enum and Enum.PowerType then
SPELL_POWER_ESSENCE = Enum.PowerType.Essence
end
function EssencePower.prototype:init()
EssencePower.super.prototype.init(self, "EssencePower")
self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "EssencePowerNumeric"
self.unitPower = SPELL_POWER_ESSENCE
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
end
function EssencePower.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
EssencePower.super.prototype.Enable(self, core)
end
function EssencePower.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function EssencePower.prototype:GetPowerEvent()
return "UNIT_POWER_FREQUENT"
end
function EssencePower.prototype:GetDefaultSettings()
local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function EssencePower.prototype:GetOptions()
local opts = EssencePower.super.prototype.GetOptions(self)
opts.hideBlizz.hidden = function() return true end
return opts
end
function EssencePower.prototype:GetRuneAtlas(rune)
return "UF-Essence-Icon"
end
function EssencePower.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function EssencePower.prototype:ShowBlizz()
end
function EssencePower.prototype:HideBlizz()
end
-- Load us up
local _, unitClass = UnitClass("player")
if unitClass == "EVOKER" then
IceHUD.EssencePower = EssencePower:new()
end

View File

@ -39,9 +39,9 @@ end
function FocusMana.prototype:Enable(core) function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core) FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end end
else else

View File

@ -286,7 +286,7 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab MONK=100780, -- jab
} }
if IceHUD.WowClassicBC or IceHUD.WowClassic then if not GetSpellInfo(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635 defaultSpells["PALADIN"] = 635
end end

View File

@ -2,6 +2,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter) local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_CHI = SPELL_POWER_CHI local SPELL_POWER_CHI = SPELL_POWER_CHI
if not SPELL_POWER_CHI then
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
end
if Enum and Enum.PowerType then if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi SPELL_POWER_CHI = Enum.PowerType.Chi
end end
@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
} }
self.numRunes = 4 self.numRunes = 4
self.numericColor = "ChiNumeric" self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then self.unitPower = SPELL_POWER_CHI
self.unitPower = SPELL_POWER_CHI
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER self.requiredSpec = SPEC_MONK_WINDWALKER
end end
@ -117,6 +116,6 @@ end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then if unitClass == "MONK" then
IceHUD.HarmonyPower = HarmonyPower:new() IceHUD.HarmonyPower = HarmonyPower:new()
end end

View File

@ -38,7 +38,7 @@ function HolyPower.prototype:init()
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
self.unit = "player" self.unit = "player"
self.numRunes = 5 self.numRunes = 5
if IceHUD.WowVer >= 50000 then if HOLY_POWER_FULL then
self.numConsideredFull = HOLY_POWER_FULL self.numConsideredFull = HOLY_POWER_FULL
else else
self.numConsideredFull = 3 self.numConsideredFull = 3
@ -134,7 +134,7 @@ end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
IceHUD.HolyPower = HolyPower:new() IceHUD.HolyPower = HolyPower:new()
end end

View File

@ -49,7 +49,7 @@ function PetHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")

View File

@ -29,7 +29,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow") self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")

View File

@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
local configMode = false local configMode = false
local HealComm local HealComm
local incomingHealAmt = 0 local incomingHealAmt = 0
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
-- Constructor -- -- Constructor --
function PlayerHealth.prototype:init() function PlayerHealth.prototype:init()
@ -68,7 +69,7 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core) PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
@ -81,11 +82,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat") self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader") self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.EventExistsGroupRosterUpdate then self:RegisterEvent(groupEvent, "CheckLeader")
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end
if GetLFGProposal then if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
@ -105,7 +102,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end end
if IceHUD.WowVer < 40000 then if not IceHUD.SupportsHealPrediction then
HealComm = LibStub("LibHealComm-4.0", true) HealComm = LibStub("LibHealComm-4.0", true)
if HealComm then if HealComm then
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end) HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
@ -169,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
end end
function PlayerHealth.prototype:IncomingHealPrediction(event, unit) function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
if IceHUD.WowVer >= 40000 then if IceHUD.SupportsHealPrediction then
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
end end
@ -321,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update() self:Update()
end, end,
disabled = function() disabled = function()
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm)) return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
end, end,
order = 43.6 order = 43.6
} }
@ -367,7 +364,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update() self:Update()
end, end,
disabled = function() disabled = function()
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000) return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
end, end,
order = 43.8 order = 43.8
} }
@ -942,7 +939,7 @@ function PlayerHealth.prototype:CreateHealBar()
self:UpdateBar(1, "undef") self:UpdateBar(1, "undef")
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
self.healFrame.bar:Hide() self.healFrame.bar:Hide()
end end
end end
@ -954,7 +951,7 @@ function PlayerHealth.prototype:CreateAbsorbBar()
self:UpdateBar(1, "undef") self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
self.absorbFrame.bar:Hide() self.absorbFrame.bar:Hide()
end end
end end
@ -1094,7 +1091,7 @@ function PlayerHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal() proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit local p = self.unit
if IceHUD.WowVer < 40000 then if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p) isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else else
local grpRole = UnitGroupRolesAssigned(p) local grpRole = UnitGroupRolesAssigned(p)
@ -1407,15 +1404,56 @@ end
function PlayerHealth.prototype:ShowBlizz() function PlayerHealth.prototype:ShowBlizz()
PlayerFrame:Show() PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
end end
function PlayerHealth.prototype:HideBlizz() function PlayerHealth.prototype:HideBlizz()
PlayerFrame:Hide() if not self.PlayerFrameParent then
self.PlayerFrameParent = CreateFrame("Frame")
self.PlayerFrameParent:Hide()
end
PlayerFrame:UnregisterAllEvents() self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
local parents = {}
local hide_frame = IceHUD:OutOfCombatWrapper(function(self) self:Hide() end)
local function hook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
frame:UnregisterAllEvents()
if not IceHUD:IsHooked(frame, "OnShow") then
IceHUD:SecureHookScript(frame, "OnShow", hide_frame)
end
frame:Hide()
end
end
local function unhook_frame(frame)
if IceHUD:IsHooked(frame, "OnShow") then
IceHUD:Unhook(frame, "OnShow")
local parent = parents[frame]
if parent then
frame:SetParent(parent)
end
elseif IceHUD:IsHooked(frame, "Show") then
IceHUD:Unhook(frame, "Show")
IceHUD:Unhook(frame, "SetPoint")
end
end
local function unhook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
unhook_frame(frame)
local handler = frame:GetScript("OnLoad")
if handler then
handler(frame)
end
end
end end
function PlayerHealth.prototype:HideBlizzardParty() function PlayerHealth.prototype:HideBlizzardParty()
@ -1424,37 +1462,34 @@ function PlayerHealth.prototype:HideBlizzardParty()
return return
end end
-- Both Pitbull 4 and Xperl use these exact code, so we use it too. if PartyFrame then
for i = 1, MAX_PARTY_MEMBERS do PartyFrame:Hide()
local party = _G['PartyMemberFrame'..i] PartyFrame:UnregisterEvent(groupEvent)
party:UnregisterAllEvents() else
party:Hide() for i = 1, MAX_PARTY_MEMBERS do
party.Show = function() end local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", true)
hook_frames(frame)
end
UIParent:UnregisterEvent(groupEvent)
end end
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
end end
function PlayerHealth.prototype:ShowBlizzardParty() function PlayerHealth.prototype:ShowBlizzardParty()
-- Both Pitbull 4 and Xperl use these exact code, so we use it too. if PartyFrame then
for i = 1, MAX_PARTY_MEMBERS do PartyFrame:Show()
local frame = _G["PartyMemberFrame"..i] PartyFrame:Layout()
if frame then PartyFrame:RegisterEvent(groupEvent)
frame.Show = nil else
frame:GetScript("OnLoad")(frame) for i = 1, MAX_PARTY_MEMBERS do
if IceHUD.WowVer >= 50000 then local frame = _G["PartyMemberFrame" .. i]
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE") frame:SetAttribute("statehidden", nil)
else unhook_frames(frame)
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED") frame:GetScript("OnEvent")(frame, groupEvent)
end
PartyMemberFrame_UpdateMember(frame)
end end
UIParent:RegisterEvent(groupEvent)
end end
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
end end
--function PlayerHealth.prototype:ShowBlizzParty() --function PlayerHealth.prototype:ShowBlizzParty()

View File

@ -115,7 +115,9 @@ end
function PlayerInfo.prototype:ShowBlizz() function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show() BuffFrame:Show()
TemporaryEnchantFrame:Show() if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame) BuffFrame:GetScript("OnLoad")(BuffFrame)
end end
@ -123,7 +125,9 @@ end
function PlayerInfo.prototype:HideBlizz() function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide() BuffFrame:Hide()
TemporaryEnchantFrame:Hide() if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end
BuffFrame:UnregisterAllEvents() BuffFrame:UnregisterAllEvents()
end end

View File

@ -203,7 +203,7 @@ function PlayerMana.prototype:CheckVehicle()
end end
function PlayerMana.prototype:ShouldUseTicker() function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower")) return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end end
function PlayerMana.prototype:SetupOnUpdate(enable) function PlayerMana.prototype:SetupOnUpdate(enable)
@ -353,13 +353,13 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower" color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus" color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then elseif (self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity" color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then elseif (self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury" color = "PlayerFury"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then elseif (self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom" color = "PlayerMaelstrom"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then elseif (self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain" color = "PlayerPain"
end end
end end

View File

@ -79,7 +79,7 @@ end
-- Load for tanks only -- Load for tanks only
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then and GetSpellInfo(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new() IceHUD.Resolve = Resolve:new()
end end

View File

@ -235,7 +235,7 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids) function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1 local i = 1
local buff, _, type, duration, endTime, spellId local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -256,7 +256,7 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1; i = i + 1;
if IceHUD.WowVer < 80000 then if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
@ -274,7 +274,7 @@ end
function RollTheBones.prototype:MyOnUpdate() function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self) RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true) self:UpdateRollTheBones("internal", self.unit)
end end
if self.target or self.moduleSettings.bShowWithNoTarget then if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar() self:UpdateDurationBar()
@ -296,13 +296,14 @@ local function ShouldHide()
return not HasSpell(193316) return not HasSpell(193316)
end end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate) function RollTheBones.prototype:UpdateRollTheBones(event, unit)
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
end end
local now = GetTime() local now = GetTime()
local remaining = nil local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate then if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet) rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
@ -376,14 +377,18 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
end end
local points = RTBGetComboPoints(self.unit) local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem if UnitPowerMax then
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup()) CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints) -- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
end end
if event then if event then

View File

@ -3,21 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
local CooldownFrame_SetTimer = CooldownFrame_SetTimer local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
local RUNETYPE_BLOOD = 1; local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3; local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2; local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
local RUNETYPE_CHROMATIC = 4; local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then elseif IceHUD.WowVer >= 70300 and GetSpecialization then
GetRuneType = function() return GetSpecialization() end GetRuneType = function() return GetSpecialization() end
end end
@ -132,6 +134,9 @@ function Runes.prototype:GetOptions()
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end, end,
hidden = function()
return not PlayerFrame_HideVehicleTexture
end,
order = 32 order = 32
} }
@ -265,7 +270,7 @@ end
-- OVERRIDE -- OVERRIDE
function Runes.prototype:Enable(core) function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then if RunesReturnedByMaxPower then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES) self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end end
@ -283,7 +288,9 @@ function Runes.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors") self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes") if RunesReturnedByMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -503,7 +510,7 @@ function Runes.prototype:CreateRune(i, type, name)
-- create runes -- create runes
if (not self.frame.graphical[i]) then if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame) self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW") self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i]) self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate") self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY") self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
@ -577,6 +584,10 @@ local function hook_playerframe()
end end
function Runes.prototype:HideBlizz() function Runes.prototype:HideBlizz()
if not PlayerFrame_HideVehicleTexture then
return
end
RuneFrame:Hide() RuneFrame:Hide()
RuneFrame:UnregisterAllEvents() RuneFrame:UnregisterAllEvents()

View File

@ -276,6 +276,6 @@ end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then if (unitClass == "WARLOCK" and WarlockPowerFrame) then
IceHUD.ShardCounter = ShardCounter:new() IceHUD.ShardCounter = ShardCounter:new()
end end

View File

@ -42,6 +42,10 @@ elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15 impSndBonusPerRank = 0.15
impSndTalentPage = 2 impSndTalentPage = 2
impSndTalentIdx = 4 impSndTalentIdx = 4
elseif IceHUD.WowClassicWrath then
impSndBonusPerRank = 0.25
impSndTalentPage = 2
impSndTalentIdx = 23
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
@ -81,6 +85,10 @@ function SliceAndDice.prototype:Enable(core)
self:CheckMaxComboPoints() self:CheckMaxComboPoints()
end end
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
else else
@ -91,8 +99,12 @@ function SliceAndDice.prototype:Enable(core)
end end
function SliceAndDice.prototype:CheckMaxComboPoints() function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup()) if UnitPowerMax then
maxComboPoints = selected and 6 or 5 maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
else
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
end end
function SliceAndDice.prototype:Disable(core) function SliceAndDice.prototype:Disable(core)
@ -265,7 +277,7 @@ end
function SliceAndDice.prototype:MyOnUpdate() function SliceAndDice.prototype:MyOnUpdate()
SliceAndDice.super.prototype.MyOnUpdate(self) SliceAndDice.super.prototype.MyOnUpdate(self)
if self.bUpdateSnd then if self.bUpdateSnd then
self:UpdateSliceAndDice(nil, self.unit, true) self:UpdateSliceAndDice("internal", self.unit)
end end
if self.target or self.moduleSettings.bShowWithNoTarget then if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar() self:UpdateDurationBar()
@ -290,7 +302,7 @@ local function HasSpell(id)
end end
local function ShouldHide() local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false return false
end end
@ -300,13 +312,14 @@ local function ShouldHide()
-- with different durations -- with different durations
end end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate) function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
end end
local now = GetTime() local now = GetTime()
local remaining = nil local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate or IceHUD.WowVer < 30000 then if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName) sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
@ -411,13 +424,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end end
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints) function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then if numComboPoints == 0 then
return 0 return 0
end end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint) local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
if self:HasNetherbladeBonus() then if self:HasNetherbladeBonus() then
maxduration = maxduration + netherbladeBonus maxduration = maxduration + netherbladeBonus

View File

@ -185,7 +185,7 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1 local staggerLevel = 1
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i)) local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i) local spellName = UnitDebuff(self.unit, i)
@ -236,7 +236,7 @@ end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId) function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime local name, _, duration, endTime
if IceHUD.WowVer < 80000 then if IceHUD.SpellFunctionsReturnRank then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName) name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else else
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do

View File

@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
TargetCC.prototype.debuffDuration = 0 TargetCC.prototype.debuffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
end end
@ -375,11 +375,12 @@ end
function TargetCC.prototype:MyOnUpdate() function TargetCC.prototype:MyOnUpdate()
TargetCC.super.prototype.MyOnUpdate(self) TargetCC.super.prototype.MyOnUpdate(self)
self:UpdateTargetDebuffs(nil, self.unit, true) self:UpdateTargetDebuffs("internal", self.unit)
end end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate) function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
local name, duration, remaining local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then if not isUpdate or not self.lastUpdateTime then
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList) self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)

View File

@ -15,7 +15,7 @@ end
function TargetCast.prototype:Enable(core) function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core) TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then if IceHUD.EventExistsSpellcastInterruptible then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible") self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end end
@ -183,11 +183,11 @@ function TargetCast.prototype:StartBar(action, message)
local spell, notInterruptible local spell, notInterruptible
if UnitCastingInfo then if UnitCastingInfo then
spell = UnitCastingInfo(self.unit) spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit)) notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
end end
if UnitChannelInfo and not spell then if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit) spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit)) notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if not spell then if not spell then
return return

View File

@ -642,6 +642,10 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end end
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
end
end end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
@ -659,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
UnregisterUnitWatch(self.frame) UnregisterUnitWatch(self.frame)
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", nil)
end
if self.moduleSettings.hideBlizz then if self.moduleSettings.hideBlizz then
self:ShowBlizz() self:ShowBlizz()
end end
@ -1057,20 +1065,25 @@ end
function IceTargetHealth.prototype:ShowBlizz() function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show() TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
TargetFrame:GetScript("OnLoad")(TargetFrame) ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
ComboFrame:Show()
ComboFrame:GetScript("OnLoad")(ComboFrame)
end end
function IceTargetHealth.prototype:HideBlizz() function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide() if not self.TargetFrameParent then
TargetFrame:UnregisterAllEvents() self.TargetFrameParent = CreateFrame("Frame")
self.TargetFrameParent:Hide()
end
if not self.ComboFrameParent then
self.ComboFrameParent = CreateFrame("Frame")
self.ComboFrameParent:Hide()
end
ComboFrame:Hide() self.OriginalTargetFrameParent = TargetFrame:GetParent()
ComboFrame:UnregisterAllEvents() TargetFrame:SetParent(self.TargetFrameParent)
self.OriginalComboFrameParent = ComboFrame:GetParent()
ComboFrame:SetParent(self.ComboFrameParent)
end end
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha) function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
@ -1095,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal() proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit local p = self.unit
if IceHUD.WowVer < 40000 then if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p) isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else else
local grpRole = UnitGroupRolesAssigned(p) local grpRole = UnitGroupRolesAssigned(p)

View File

@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
TargetInvuln.prototype.buffDuration = 0 TargetInvuln.prototype.buffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
end end
@ -191,13 +191,14 @@ end
function TargetInvuln.prototype:MyOnUpdate() function TargetInvuln.prototype:MyOnUpdate()
TargetInvuln.super.prototype.MyOnUpdate(self) TargetInvuln.super.prototype.MyOnUpdate(self)
self:UpdateTargetBuffs(nil, self.unit, true) self:UpdateTargetBuffs("internal", self.unit)
end end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate) function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
local name, duration, remaining local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate then if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList) self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
else else
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime)) self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent") self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
-- DK rune stuff -- DK rune stuff
if IceHUD.WowVer >= 30000 then if SPELL_POWER_RUNIC_POWER then
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
end end
@ -135,13 +135,13 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy" self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower" self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then elseif (manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity" self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then elseif (manaType == SPELL_POWER_FURY) then
self.color = "TargetFury" self.color = "TargetFury"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then elseif (manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom" self.color = "TargetMaelstrom"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then elseif (manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain" self.color = "TargetPain"
end end

View File

@ -339,16 +339,14 @@ function Totems.prototype:CreateTotem(i, name)
return return
end end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i) local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
local bWasNewFrame = false
if (not self.frame.graphical[i]) then if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame) self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW") self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate") self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY") self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
self.frame.graphical[i].totem:SetTexture(icon) self.frame.graphical[i].totem:SetTexture(icon)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i]) self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
bWasNewFrame = true
end end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND") self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
@ -405,18 +403,19 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:EnableMouse(true) self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter) self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave) self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
end
else else
self.frame.graphical[i]:EnableMouse(false) self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil) self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil) self.frame.graphical[i]:SetScript("OnLeave", nil)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
end
end end
self.frame.graphical[i].slot = i self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
end end
-- Load us up -- Load us up

View File

@ -1,5 +1,30 @@
# Changelog # Changelog
v1.13.8: v1.14.5:
- Fixed Paladin GCD not functioning in BC-Classic. - Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.