This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.
This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.
Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).
Fixes wowace ticket #334
If Low Threshold was checked, then scaling by health/mana % was getting overridden and forced to the Max Health/Mana Color after being set to the scaled value.
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.
Fixes#11
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.
Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.
This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes
Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
I guess something in the 7.0 client must have changed how animations work for inherited frames because it would appear that the RotateFrame call for the child flashFrame is now causing issues somehow. Removing the call allows the flash/low threshold frame to travel alongside the parent frame when rotating.
When the player had one profile with a bar rotated 90 degrees and another profile with the same bar not rotated, the non-rotated profile would fail to put the bar back in its original location. Thanks for the detailed report, spacegato!
I keep seeing things online saying the one-argument version of UnitPower has been deprecated, so I figured I'd go ahead and update my few uses of it in case it actually gets removed at some point. I haven't had any trouble with it, though.
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame
- fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
- added user-submitted ability to color a bar based on the low threshold. if it's above the threshold, the bar is max health/mana color, below the threshold is min health/mana color
- added a toggle to allow specifying whether or not to flash a bar when it falls below the low threshold
- added the ability to scale most health/power bars by the amount they're filled up with a customizable max/min color (health can go green to red, for example)
- updated from SharedMedia-1.0 to LibSharedMedia-2.0
- Improved TargetInfo and ToT module
- RoundBar texture looks better than ever
- PlayerHealth and TargetHealth modules have an option to turn off Blizzard default frames
- Fixed MH3 rounding bug