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64
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,64 @@
|
||||
# description of this workflow, can be anything you want
|
||||
name: Package and release
|
||||
|
||||
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
|
||||
# this will target only tags, and not all pushes to the master branch.
|
||||
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
|
||||
# other branches or even pullrequests.
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '**'
|
||||
|
||||
# a workflow is built up as jobs, and within these jobs are steps
|
||||
jobs:
|
||||
|
||||
# "release" is a job, you can name it anything you want
|
||||
release:
|
||||
|
||||
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
|
||||
env:
|
||||
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||
# for your own token, the name cannot start with "GITHUB_"
|
||||
|
||||
# "steps" holds a list of all the steps needed to package and release our AddOn
|
||||
steps:
|
||||
|
||||
# we first have to clone the AddOn project, this is a required step
|
||||
- name: Clone project
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # gets git history for changelogs
|
||||
|
||||
# once cloned, we just run the GitHub Action for the packager project
|
||||
- name: Package and release
|
||||
uses: BigWigsMods/packager@v2
|
||||
|
||||
# another example where we supply additional arguments, this example is specifically to release
|
||||
# for the Classic version of the game
|
||||
- name: Package and release for Classic
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g classic -w 0
|
||||
|
||||
- name: Package and release for TBC
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g bcc -w 0
|
||||
|
||||
- name: Package and release for Wrath
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g wrath -w 0
|
||||
|
||||
- name: Package and release for Cataclysm
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g cata -w 0
|
||||
|
1
.mailmap
@ -1,2 +1,3 @@
|
||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
||||
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>
|
||||
|
25
.pkgmeta
@ -10,6 +10,9 @@ externals:
|
||||
libs/AceEvent-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
|
||||
tag: latest
|
||||
libs/AceSerializer-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceSerializer-3.0
|
||||
tag: latest
|
||||
libs/AceTimer-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
|
||||
tag: latest
|
||||
@ -24,7 +27,7 @@ externals:
|
||||
tag: latest
|
||||
libs/AceGUI-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
|
||||
tag: latest
|
||||
tag: latest
|
||||
libs/AceGUI-3.0-SharedMediaWidgets:
|
||||
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
|
||||
tag: latest
|
||||
@ -37,15 +40,18 @@ externals:
|
||||
libs/AceLocale-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
|
||||
tag: latest
|
||||
libs/LibRangeCheck-2.0:
|
||||
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
|
||||
libs/AceHook-3.0:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
|
||||
tag: latest
|
||||
libs/LibRangeCheck-3.0:
|
||||
url: https://github.com/WeakAuras/LibRangeCheck-3.0/
|
||||
libs/LibSharedMedia-3.0:
|
||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibDogTag-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-3.0
|
||||
libs/LibDogTag-Unit-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-Unit-3.0
|
||||
libs/LibDBIcon-1.0:
|
||||
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibDualSpec-1.0:
|
||||
@ -54,15 +60,20 @@ externals:
|
||||
optional-dependencies:
|
||||
- libdogtag-3-0
|
||||
- libdogtag-unit-3-0
|
||||
- librangecheck-2-0
|
||||
- librangecheck-3-0
|
||||
|
||||
move-folders:
|
||||
IceHUD/IceHUD_Options: IceHUD_Options
|
||||
IceHUD/libs/LibRangeCheck-3.0/LibRangeCheck-3.0: IceHUD/libs/LibRangeCheck-3.0
|
||||
|
||||
tools-used:
|
||||
- libdatabroker-1-1
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
- FUNDING.yml
|
||||
- this_version.md
|
||||
|
||||
manual-changelog: changelog.txt
|
||||
manual-changelog: this_version.md
|
||||
|
||||
enable-nolib-creation: yes
|
||||
|
3
FUNDING.yml
Normal file
@ -0,0 +1,3 @@
|
||||
github: parnic
|
||||
ko_fi: parnic
|
||||
custom: "https://www.paypal.me/parnic"
|
@ -415,7 +415,7 @@ do
|
||||
type='range',
|
||||
name = L["Bar vertical offset"],
|
||||
desc = L["Adjust the vertical placement of this bar"],
|
||||
min = -400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
@ -436,7 +436,7 @@ do
|
||||
type='range',
|
||||
name = L["Bar horizontal adjust"],
|
||||
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
||||
min = -400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
@ -626,7 +626,7 @@ do
|
||||
v = DogTag:CleanCode(v)
|
||||
end
|
||||
|
||||
self.moduleSettings.upperText = v
|
||||
self.moduleSettings.upperText = strtrim(v)
|
||||
self:RegisterFontStrings()
|
||||
self:Redraw()
|
||||
end,
|
||||
@ -655,7 +655,7 @@ do
|
||||
v = DogTag:CleanCode(v)
|
||||
end
|
||||
|
||||
self.moduleSettings.lowerText = v
|
||||
self.moduleSettings.lowerText = strtrim(v)
|
||||
self:RegisterFontStrings()
|
||||
self:Redraw()
|
||||
end,
|
||||
@ -996,7 +996,7 @@ function IceBarElement.prototype:CreateBackground()
|
||||
self.frame = CreateFrame("Frame", "IceHUD_"..self.elementName, self.masterFrame)
|
||||
end
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
|
||||
self.frame:SetHeight(self.settings.barHeight)
|
||||
|
||||
@ -1040,7 +1040,8 @@ end
|
||||
|
||||
-- Creates the actual bar
|
||||
function IceBarElement.prototype:CreateBar()
|
||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
|
||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
|
||||
|
||||
self:SetBarCoord(self.barFrame)
|
||||
|
||||
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
||||
@ -1050,12 +1051,12 @@ end
|
||||
|
||||
-- Returns a barFrame & barFrame.bar
|
||||
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
|
||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
|
||||
if not (barFrame) then
|
||||
barFrame = CreateFrame("Frame", nil, self.frame)
|
||||
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
|
||||
end
|
||||
|
||||
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
||||
barFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata(frameStrata and frameStrata or "LOW"))
|
||||
barFrame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
|
||||
barFrame:SetHeight(self.settings.barHeight)
|
||||
self:SetBarFramePoints(barFrame)
|
||||
@ -1584,7 +1585,7 @@ function IceBarElement.prototype:CreateMarker(idx)
|
||||
self.Markers[idx] = nil
|
||||
end
|
||||
|
||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
|
||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
|
||||
|
||||
local color = self.moduleSettings.markers[idx].color
|
||||
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||
|
304
IceCastBar.lua
@ -3,7 +3,7 @@ IceCastBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
|
||||
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5, ReverseChannel = 6 }
|
||||
|
||||
IceCastBar.prototype.action = nil
|
||||
IceCastBar.prototype.actionStartTime = nil
|
||||
@ -13,10 +13,50 @@ IceCastBar.prototype.unit = nil
|
||||
IceCastBar.prototype.current = nil
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
end
|
||||
|
||||
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||
if not UnitCastingInfo then
|
||||
UnitCastingInfo = CastingInfo
|
||||
UnitChannelInfo = ChannelInfo
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
|
||||
-- module in Classic WoW
|
||||
if IceHUD.WowClassic then
|
||||
LibClassicCasterino = LibStub("LibClassicCasterino", true)
|
||||
if LibClassicCasterino then
|
||||
UnitCastingInfo = function(unit)
|
||||
return LibClassicCasterino:UnitCastingInfo(unit)
|
||||
end
|
||||
UnitChannelInfo = function(unit)
|
||||
return LibClassicCasterino:UnitChannelInfo(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- end Fulzamoth change
|
||||
|
||||
local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
|
||||
@ -28,6 +68,13 @@ function IceCastBar.prototype:init(name)
|
||||
self:SetDefaultColor("CastChanneling", 242, 242, 10)
|
||||
self:SetDefaultColor("CastSuccess", 242, 242, 70)
|
||||
self:SetDefaultColor("CastFail", 1, 0, 0)
|
||||
if GetUnitEmpowerMinHoldTime then
|
||||
self:SetDefaultColor("EmpowerStage0", 165, 165, 165)
|
||||
self:SetDefaultColor("EmpowerStage1", 242, 42, 10)
|
||||
self:SetDefaultColor("EmpowerStage2", 242, 142, 10)
|
||||
self:SetDefaultColor("EmpowerStage3", 242, 242, 10)
|
||||
self:SetDefaultColor("EmpowerStage4", 242, 242, 242)
|
||||
end
|
||||
self.unit = "player"
|
||||
|
||||
self.delay = 0
|
||||
@ -40,21 +87,61 @@ end
|
||||
function IceCastBar.prototype:Enable(core)
|
||||
IceCastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
|
||||
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
|
||||
-- Setup callback to the library, and route events to
|
||||
-- IceHUD's handler functions.
|
||||
if LibClassicCasterino then
|
||||
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
|
||||
if (event == "UNIT_SPELLCAST_START") then
|
||||
return IceCastBar.prototype.SpellCastStart(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_DELAYED") then
|
||||
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_STOP") then
|
||||
return IceCastBar.prototype.SpellCastStop(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_FAILED") then
|
||||
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
|
||||
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
|
||||
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
|
||||
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
|
||||
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
|
||||
end
|
||||
end
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
|
||||
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
||||
|
||||
if GetUnitEmpowerHoldAtMaxTime then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_START", "SpellCastChannelStart")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_UPDATE", "SpellCastChannelUpdate")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_EMPOWER_STOP", "SpellCastChannelStop")
|
||||
end
|
||||
|
||||
end
|
||||
self:Show(false)
|
||||
end
|
||||
|
||||
@ -91,7 +178,7 @@ function IceCastBar.prototype:GetOptions()
|
||||
end,
|
||||
order = 39.998
|
||||
}
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
opts["showSpellRank"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
@ -256,7 +343,13 @@ function IceCastBar.prototype:PositionIcons()
|
||||
self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetRemainingCastTime()
|
||||
return self.actionStartTime + self.actionDuration - GetTime()
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetCurrentCastDurationMs()
|
||||
return (GetTime() - (self.actionStartTime or GetTime())) * 1000
|
||||
end
|
||||
|
||||
-- OnUpdate handler
|
||||
function IceCastBar.prototype:MyOnUpdate()
|
||||
@ -267,17 +360,15 @@ function IceCastBar.prototype:MyOnUpdate()
|
||||
return
|
||||
end
|
||||
|
||||
local time = GetTime()
|
||||
|
||||
self:Update()
|
||||
self:SetTextAlpha()
|
||||
|
||||
-- handle casting and channeling
|
||||
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
|
||||
local remainingTime = self.actionStartTime + self.actionDuration - time
|
||||
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
|
||||
local remainingTime = self:GetRemainingCastTime()
|
||||
local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0)
|
||||
|
||||
if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then
|
||||
if self.action == IceCastBar.Actions.ReverseChannel then
|
||||
scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0
|
||||
end
|
||||
|
||||
@ -288,14 +379,22 @@ function IceCastBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
|
||||
self:SetBottomText1(timeString .. self.actionMessage)
|
||||
local empowerString = self.NumStages ~= nil and (L["Stage %d"]):format(self:GetCurrentStage()) or ""
|
||||
local line1 = timeString .. (self.actionMessage or "")
|
||||
if self.moduleSettings.empowerStageTextDisplay == "TOPLINE" then
|
||||
line1 = line1 .. " " .. empowerString
|
||||
end
|
||||
if self.moduleSettings.empowerStageTextDisplay == "BOTTOMLINE" then
|
||||
self:SetBottomText2(empowerString)
|
||||
end
|
||||
self:SetBottomText1(line1)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- stop bar if casting or channeling is done (in theory this should not be needed)
|
||||
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
|
||||
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
|
||||
self:StopBar()
|
||||
return
|
||||
end
|
||||
@ -306,17 +405,24 @@ function IceCastBar.prototype:MyOnUpdate()
|
||||
self.action == IceCastBar.Actions.Success or
|
||||
self.action == IceCastBar.Actions.Failure)
|
||||
then
|
||||
local scale = time - self.actionStartTime
|
||||
local scale
|
||||
if self.actionStartTime then
|
||||
scale = GetTime() - self.actionStartTime
|
||||
end
|
||||
|
||||
if (scale > 1) then
|
||||
if scale and (scale > 1) then
|
||||
self:StopBar()
|
||||
return
|
||||
end
|
||||
|
||||
if (self.action == IceCastBar.Actions.Failure) then
|
||||
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
|
||||
else
|
||||
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
|
||||
self:UpdateBar(1, self:GetCurrentCastingColor())
|
||||
|
||||
if scale then
|
||||
if (self.action == IceCastBar.Actions.Failure) then
|
||||
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
|
||||
else
|
||||
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -326,16 +432,70 @@ function IceCastBar.prototype:MyOnUpdate()
|
||||
self:StopBar()
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetCurrentCastingColor()
|
||||
local updateColor = "CastCasting"
|
||||
if self.action == IceCastBar.Actions.Channel then
|
||||
updateColor = "CastChanneling"
|
||||
function IceCastBar.prototype:GetStageDuration(stage)
|
||||
if not GetUnitEmpowerMinHoldTime then
|
||||
return 0
|
||||
end
|
||||
return updateColor
|
||||
|
||||
if stage == 0 then
|
||||
return GetUnitEmpowerMinHoldTime(self.unit)
|
||||
end
|
||||
|
||||
return GetUnitEmpowerStageDuration(self.unit, stage);
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetDurationUpToStage(stage)
|
||||
if stage == nil or stage < 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
local total = 0
|
||||
for i=0,stage-1 do
|
||||
total = total + self:GetStageDuration(i)
|
||||
end
|
||||
|
||||
return total
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetCurrentStage()
|
||||
if not GetUnitEmpowerMinHoldTime then
|
||||
return 0
|
||||
end
|
||||
|
||||
local castDuration = self:GetCurrentCastDurationMs()
|
||||
for i=1,self.NumStages do
|
||||
if castDuration < self:GetDurationUpToStage(i) then
|
||||
return i - 1
|
||||
end
|
||||
end
|
||||
|
||||
return self.NumStages
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:IsCastingEmpowerSpell()
|
||||
return self.NumStages ~= nil
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetCurrentCastingColor()
|
||||
if self:IsCastingEmpowerSpell() then
|
||||
return ("EmpowerStage%d"):format(self:GetCurrentStage())
|
||||
end
|
||||
|
||||
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
|
||||
return "CastChanneling"
|
||||
end
|
||||
|
||||
return "CastCasting"
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
|
||||
self.frame:SetAlpha(alpha)
|
||||
if self.moduleSettings.flashInstants == "Never" then
|
||||
return
|
||||
end
|
||||
|
||||
if alpha then
|
||||
self.frame:SetAlpha(alpha)
|
||||
end
|
||||
|
||||
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -350,22 +510,46 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
|
||||
end
|
||||
|
||||
|
||||
function IceCastBar.prototype:StartBar(action, message)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
|
||||
if IceHUD.WowVer < 80000 then
|
||||
function IceCastBar.prototype:StartBar(action, message, spellId)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
end
|
||||
if not (spell) then
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||
spell, displayName, icon, startTime, endTime, isTradeSkill, _, _, _, numStages = UnitChannelInfo(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
if not spell then
|
||||
if spellId and not spell then
|
||||
spell, rank, icon = GetSpellInfo(spellId)
|
||||
end
|
||||
|
||||
local isChargeSpell = numStages and numStages > 0
|
||||
if isChargeSpell then
|
||||
self.NumStages = numStages
|
||||
endTime = endTime + GetUnitEmpowerHoldAtMaxTime(self.unit)
|
||||
action = IceCastBar.Actions.ReverseChannel
|
||||
else
|
||||
self.NumStages = nil
|
||||
end
|
||||
|
||||
if self.moduleSettings.reverseChannel then
|
||||
if action == IceCastBar.Actions.Channel then
|
||||
action = IceCastBar.Actions.ReverseChannel
|
||||
elseif action == IceCastBar.Actions.ReverseChannel then
|
||||
action = IceCastBar.Actions.Channel
|
||||
end
|
||||
end
|
||||
|
||||
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
|
||||
if LibClassicCasterino and not spell then
|
||||
self:StopBar()
|
||||
elseif not spell then
|
||||
return
|
||||
end
|
||||
|
||||
@ -392,7 +576,7 @@ function IceCastBar.prototype:StartBar(action, message)
|
||||
self.actionDuration = 1 -- instants/failures
|
||||
end
|
||||
|
||||
if not (message) then
|
||||
if not (message) and spell then
|
||||
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
||||
end
|
||||
|
||||
@ -407,12 +591,13 @@ function IceCastBar.prototype:StopBar()
|
||||
self.actionDuration = nil
|
||||
|
||||
self:SetBottomText1()
|
||||
self:SetBottomText2()
|
||||
self:SetScale(0)
|
||||
self:Show(false)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetShortRank(rank)
|
||||
if IceHUD.WowVer < 80000 and rank then
|
||||
if IceHUD.SpellFunctionsReturnRank and rank then
|
||||
local _, _, sRank = string.find(rank, "(%d+)")
|
||||
if (sRank) then
|
||||
return " (" .. sRank .. ")"
|
||||
@ -441,7 +626,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
|
||||
--UnitCastingInfo(unit)
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
|
||||
self.current = castGuid
|
||||
end
|
||||
|
||||
@ -456,15 +641,17 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||
|
||||
if (self.action ~= IceCastBar.Actions.Success and
|
||||
self.action ~= IceCastBar.Actions.Failure and
|
||||
self.action ~= IceCastBar.Actions.Channel)
|
||||
self.action ~= IceCastBar.Actions.Channel and
|
||||
self.action ~= IceCastBar.Actions.ReverseChannel)
|
||||
then
|
||||
self:StopBar()
|
||||
self.current = nil
|
||||
end
|
||||
|
||||
self.current = nil
|
||||
end
|
||||
|
||||
|
||||
function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
|
||||
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
|
||||
|
||||
@ -474,7 +661,7 @@ function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
|
||||
end
|
||||
|
||||
-- channeled spells will call ChannelStop, not cast failed
|
||||
if self.action == IceCastBar.Actions.Channel then
|
||||
if self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel then
|
||||
return
|
||||
end
|
||||
|
||||
@ -489,7 +676,7 @@ function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
|
||||
end
|
||||
end
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
|
||||
@ -503,14 +690,14 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
|
||||
|
||||
self.current = nil
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
||||
|
||||
local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
|
||||
local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
|
||||
|
||||
if (endTime and self.actionStartTime) then
|
||||
-- apparently this check is needed, got nils during a horrible lag spike
|
||||
@ -519,12 +706,12 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
|
||||
end
|
||||
|
||||
|
||||
function IceCastBar.prototype:SpellCastSucceeded(event, castGuid, spellId)
|
||||
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
|
||||
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
|
||||
|
||||
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
||||
if (self.action == IceCastBar.Actions.Channel) then
|
||||
if (self.action == IceCastBar.Actions.Channel or self.action == IceCastBar.Actions.ReverseChannel) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -533,9 +720,11 @@ function IceCastBar.prototype:SpellCastSucceeded(event, castGuid, spellId)
|
||||
return
|
||||
end
|
||||
|
||||
local spell = GetSpellName(spellId)
|
||||
|
||||
-- show after normal successfull cast
|
||||
if (self.action == IceCastBar.Actions.Cast) then
|
||||
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
||||
self:StartBar(IceCastBar.Actions.Success, spell, spellId)
|
||||
return
|
||||
end
|
||||
|
||||
@ -548,7 +737,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, castGuid, spellId)
|
||||
end
|
||||
end
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
||||
-- handle special spells that are used for quests or other things that don't apply to the player
|
||||
if self.unit == "player" and not IsPlayerSpell(spellId) then
|
||||
return
|
||||
end
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Success, spell, spellId)
|
||||
end
|
||||
|
||||
|
||||
@ -569,7 +763,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
|
||||
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
||||
|
||||
local spell, rank, displayName, icon, startTime, endTime
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||
|
192
IceCore.lua
@ -19,6 +19,25 @@ end
|
||||
|
||||
local DogTag = LibStub("LibDogTag-3.0", true)
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
IceCore = IceCore_CreateClass()
|
||||
|
||||
IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
|
||||
@ -41,6 +60,26 @@ IceCore.TextDecorationStyle = {
|
||||
NoDecoration = L["No decoration"],
|
||||
}
|
||||
|
||||
local ZM_MAP_ID = 1970
|
||||
IceCore.zmPuzzleIds = {
|
||||
--Fugueal Protolock
|
||||
366046,
|
||||
366108,
|
||||
359488,
|
||||
--Mezzonic Protolock
|
||||
366042,
|
||||
366106,
|
||||
351405,
|
||||
--Cantaric Protolock
|
||||
365840,
|
||||
366107,
|
||||
348792,
|
||||
}
|
||||
IceCore.zmPuzzleMap = {}
|
||||
for i=1, #IceCore.zmPuzzleIds do
|
||||
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
|
||||
end
|
||||
|
||||
local SUNDER_SPELL_ID = 7386
|
||||
local LACERATE_SPELL_ID = 33745
|
||||
local MAELSTROM_SPELL_ID = 53817
|
||||
@ -94,6 +133,10 @@ function IceCore.prototype:SetupDefaults()
|
||||
|
||||
bHideDuringPetBattles = true,
|
||||
bHideInBarberShop = true,
|
||||
bHideDuringShellGame = true,
|
||||
bHideDuringCataloging = true,
|
||||
|
||||
addedStrata = 0,
|
||||
},
|
||||
global = {
|
||||
lastRunVersion = 0,
|
||||
@ -250,10 +293,22 @@ function IceCore.prototype:Enable(userToggle)
|
||||
IceHUD_Options:GenerateModuleOptions()
|
||||
end
|
||||
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||
if UnitCanPetBattle then
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||
end
|
||||
if GetBarberShopStyleInfo then
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||
end
|
||||
if C_Map then
|
||||
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
|
||||
end
|
||||
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
|
||||
self.IceHUDFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
|
||||
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
|
||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PET_BATTLE_OPENING_START") then
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
@ -271,6 +326,58 @@ function IceCore.prototype:Enable(userToggle)
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Show()
|
||||
end
|
||||
elseif event == "UNIT_ENTERED_VEHICLE" then
|
||||
if IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
end
|
||||
elseif (event == "UNIT_AURA") then
|
||||
local unit = ...
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
elseif IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) and UnitInVehicle("player") then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
elseif C_Map then
|
||||
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||
if bestMapID ~= ZM_MAP_ID then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:Hide()
|
||||
end
|
||||
end
|
||||
elseif (event == "UNIT_EXITED_VEHICLE") then
|
||||
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Show()
|
||||
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
|
||||
if C_Map then
|
||||
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||
if bestMapID == ZM_MAP_ID then
|
||||
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
|
||||
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
|
||||
|
||||
if subevent == "SPELL_AURA_REMOVED" then
|
||||
if destName == UnitName("player") then
|
||||
if IceCore.zmPuzzleMap[spellId] then
|
||||
self:Show()
|
||||
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@ -279,13 +386,13 @@ end
|
||||
|
||||
function IceCore.prototype:RedirectRemovedModules()
|
||||
local _, class = UnitClass("player")
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellName(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
|
||||
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
|
||||
local bFound = false
|
||||
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(SUNDER_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
end
|
||||
@ -308,7 +415,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
newCounter.moduleSettings.maxCount = 3
|
||||
newCounter.moduleSettings.auraTarget = "target"
|
||||
newCounter.moduleSettings.auraType = "debuff"
|
||||
newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID)
|
||||
newCounter.moduleSettings.auraName = GetSpellName(SUNDER_SPELL_ID)
|
||||
newCounter:Enable()
|
||||
end
|
||||
end
|
||||
@ -316,12 +423,12 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["SunderCount"] = nil
|
||||
end
|
||||
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellName(LACERATE_SPELL_ID) then
|
||||
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(LACERATE_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
end
|
||||
@ -345,7 +452,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
newCounter.moduleSettings.maxCount = 3
|
||||
newCounter.moduleSettings.auraTarget = "target"
|
||||
newCounter.moduleSettings.auraType = "debuff"
|
||||
newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID)
|
||||
newCounter.moduleSettings.auraName = GetSpellName(LACERATE_SPELL_ID)
|
||||
newCounter:Enable()
|
||||
end
|
||||
end
|
||||
@ -353,12 +460,12 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["LacerateCount"] = nil
|
||||
end
|
||||
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellName(MAELSTROM_SPELL_ID) then
|
||||
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(MAELSTROM_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
end
|
||||
@ -378,7 +485,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
|
||||
newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
|
||||
newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
|
||||
newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID)
|
||||
newCounter.moduleSettings.auraName = GetSpellName(MAELSTROM_SPELL_ID)
|
||||
newCounter:Enable()
|
||||
end
|
||||
end
|
||||
@ -505,10 +612,14 @@ function IceCore.prototype:Disable(userToggle)
|
||||
end
|
||||
end
|
||||
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||
if UnitCanPetBattle then
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||
end
|
||||
if GetBarberShopStyleInfo then
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||
end
|
||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||
|
||||
self.enabled = false
|
||||
@ -520,7 +631,7 @@ function IceCore.prototype:IsEnabled()
|
||||
end
|
||||
|
||||
function IceCore.prototype:DrawFrame()
|
||||
self.IceHUDFrame:SetFrameStrata("BACKGROUND")
|
||||
self.IceHUDFrame:SetFrameStrata(self:DetermineStrata("BACKGROUND"))
|
||||
self.IceHUDFrame:SetWidth(self.settings.gap)
|
||||
self.IceHUDFrame:SetHeight(20)
|
||||
|
||||
@ -565,10 +676,11 @@ function IceCore.prototype:GetModuleOptions()
|
||||
|
||||
for i = 1, table.getn(self.elements) do
|
||||
local modName = self.elements[i]:GetElementName()
|
||||
local modDesc = self.elements[i]:GetElementDescription()
|
||||
local opt = self.elements[i]:GetOptions()
|
||||
options[modName] = {
|
||||
type = 'group',
|
||||
desc = L["Module options"],
|
||||
desc = modDesc,
|
||||
name = modName,
|
||||
args = opt
|
||||
}
|
||||
@ -840,6 +952,48 @@ function IceCore.prototype:SetColor(color, r, g, b)
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function IceCore.prototype:GetAddedStrata()
|
||||
return self.settings.addedStrata
|
||||
end
|
||||
|
||||
function IceCore.prototype:SetAddedStrata(value)
|
||||
self.settings.addedStrata = value
|
||||
end
|
||||
|
||||
-- Preventing ugly if-else blocks in module creations
|
||||
-- (but could probably itself be smarter/prettier)
|
||||
-- Frisbees/AddonWhiner
|
||||
function IceCore.prototype:DetermineStrata(baseStrata)
|
||||
if self.settings.addedStrata == 0 then
|
||||
return baseStrata
|
||||
end
|
||||
|
||||
if self.settings.addedStrata == 1 then
|
||||
if baseStrata == "BACKGROUND" then
|
||||
return "LOW"
|
||||
elseif baseStrata == "LOW" then
|
||||
return "MEDIUM"
|
||||
elseif baseStrata == "MEDIUM" then
|
||||
return "HIGH"
|
||||
elseif baseStrata == "HIGH" then
|
||||
return "DIALOG"
|
||||
end
|
||||
end
|
||||
|
||||
if self.settings.addedStrata == 2 then
|
||||
if baseStrata == "BACKGROUND" then
|
||||
return "MEDIUM"
|
||||
elseif baseStrata == "LOW" then
|
||||
return "HIGH"
|
||||
elseif baseStrata == "MEDIUM" then
|
||||
return "DIALOG"
|
||||
elseif baseStrata == "HIGH" then
|
||||
return "FULLSCREEN"
|
||||
end
|
||||
end
|
||||
|
||||
return baseStrata -- failsafe
|
||||
end
|
||||
|
||||
function IceCore.prototype:IsInConfigMode()
|
||||
return self.bConfigMode
|
||||
|
@ -63,14 +63,18 @@ function IceElement.prototype:GetElementName()
|
||||
return self.elementName
|
||||
end
|
||||
|
||||
function IceElement.prototype:GetElementDescription()
|
||||
return L["Module options"]
|
||||
end
|
||||
|
||||
|
||||
function IceElement.prototype:Create(parent)
|
||||
assert(parent, "IceElement 'parent' can't be nil")
|
||||
|
||||
self.parent = parent
|
||||
if not self.masterFrame then
|
||||
self.masterFrame = CreateFrame("Frame", nil, self.parent)
|
||||
self.masterFrame:SetFrameStrata("MEDIUM")
|
||||
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
|
||||
self.masterFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
|
||||
end
|
||||
self:CreateFrame()
|
||||
self:Show(false)
|
||||
|
410
IceHUD.lua
@ -1,24 +1,107 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0")
|
||||
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
|
||||
|
||||
local IceHUD = IceHUD
|
||||
|
||||
local SML = LibStub("LibSharedMedia-3.0")
|
||||
local ACR = LibStub("AceConfigRegistry-3.0")
|
||||
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
local icon = LibStub("LibDBIcon-1.0")
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
|
||||
local pendingModuleLoads = {}
|
||||
local bReadyToRegisterModules = false
|
||||
|
||||
local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn
|
||||
|
||||
IceHUD.UnitAura = UnitAura
|
||||
if not IceHUD.UnitAura then
|
||||
IceHUD.UnitAura = function(unitToken, index, filter)
|
||||
local auraData = C_UnitAuras.GetAuraDataByIndex(unitToken, index, filter)
|
||||
if not auraData then
|
||||
return nil
|
||||
end
|
||||
|
||||
return AuraUtil.UnpackAuraData(auraData)
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.CurrTagVersion = 3
|
||||
IceHUD.debugging = false
|
||||
|
||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
|
||||
if GetClassicExpansionLevel then
|
||||
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
|
||||
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
|
||||
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
|
||||
IceHUD.WowClassicCataclysm = GetClassicExpansionLevel() == 3
|
||||
else
|
||||
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||
IceHUD.WowClassicBC = false
|
||||
IceHUD.WowClassicWrath = false
|
||||
IceHUD.WowClassicCataclysm = false
|
||||
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
|
||||
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
|
||||
IceHUD.WowClassicBC = true
|
||||
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
|
||||
IceHUD.WowClassicWrath = true
|
||||
end
|
||||
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
|
||||
IceHUD.WowClassicWrath = true
|
||||
elseif WOW_PROJECT_CATACLYSM_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_CATACLYSM_CLASSIC then
|
||||
IceHUD.WowClassicCataclysm = true
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
-- compatibility/feature flags
|
||||
IceHUD.CanShowTargetCasting = not IceHUD.WowClassic or LibClassicCasterino or (IceHUD.WowClassic and IceHUD.WowVer >= 11500)
|
||||
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
|
||||
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
|
||||
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
|
||||
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
|
||||
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
|
||||
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
|
||||
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
|
||||
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic or IceHUD.WowVer >= 11500
|
||||
IceHUD.CanTrackGCD = not IceHUD.WowClassic or IceHUD.WowVer >= 11500
|
||||
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
|
||||
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath or IceHUD.WowClassicCataclysm
|
||||
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
|
||||
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
|
||||
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath and not IceHUD.WowClassicCataclysm
|
||||
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.ShellGameSpellID = 271571
|
||||
IceHUD.HasShellGame = GetSpellName(IceHUD.ShellGameSpellID)
|
||||
IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115}
|
||||
IceHUD.HasCataloging = GetSpellName(366290)
|
||||
|
||||
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
|
||||
|
||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||
@ -48,6 +131,43 @@ end
|
||||
|
||||
IceHUD.deepcopy = deepcopy
|
||||
|
||||
function IceHUD:removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:populateDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and add their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:populateDefaults(db[k], v, blocker and blocker[k])
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == nil then
|
||||
db[k] = defaults[k]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.Location = "Interface\\AddOns\\IceHUD"
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
|
||||
@ -258,6 +378,10 @@ function IceHUD:NotifyOptionsChange()
|
||||
end
|
||||
|
||||
function IceHUD:OnEnable(isFirst)
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
self:Debug("IceHUD:OnEnable()")
|
||||
|
||||
if self.db.profile.enable then
|
||||
@ -273,11 +397,6 @@ function IceHUD:OnEnable(isFirst)
|
||||
--@debug@
|
||||
IceHUD_Options:OnLoad()
|
||||
--@end-debug@
|
||||
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
end
|
||||
|
||||
-- add settings changes/updates here so that existing users don't lose their settings
|
||||
@ -324,13 +443,18 @@ end
|
||||
-- blizzard interface options
|
||||
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
||||
blizOptionsPanel.name = "IceHUD"
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
||||
blizOptionsPanel.button:SetWidth(240)
|
||||
blizOptionsPanel.button:SetHeight(30)
|
||||
blizOptionsPanel.button:SetScript("OnClick", function(self) HideUIPanel(InterfaceOptionsFrame) HideUIPanel(GameMenuFrame) IceHUD:OpenConfig() end)
|
||||
blizOptionsPanel.button:SetPoint('TOPLEFT', blizOptionsPanel, 'TOPLEFT', 20, -20)
|
||||
InterfaceOptions_AddCategory(blizOptionsPanel)
|
||||
if InterfaceOptions_AddCategory then
|
||||
InterfaceOptions_AddCategory(blizOptionsPanel)
|
||||
elseif Settings then
|
||||
local category = Settings.RegisterCanvasLayoutCategory(blizOptionsPanel, "IceHUD")
|
||||
Settings.RegisterAddOnCategory(category)
|
||||
end
|
||||
|
||||
function IceHUD:OpenConfig()
|
||||
if not ConfigDialog then return end
|
||||
@ -366,7 +490,11 @@ function IceHUD:Debug(...)
|
||||
for n=1,select('#', ...) do
|
||||
msg = msg .. tostring(select(n, ...)) .. " "
|
||||
end
|
||||
self.debugFrame:AddMessage(msg)
|
||||
if self.debugFrame then
|
||||
self.debugFrame:AddMessage(msg)
|
||||
else
|
||||
print(msg)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -394,7 +522,7 @@ end
|
||||
|
||||
function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
if not unit or not ability then
|
||||
return 0
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
if unit == "main hand weapon" or unit == "off hand weapon" then
|
||||
@ -402,52 +530,62 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
= GetWeaponEnchantInfo()
|
||||
|
||||
if unit == "main hand weapon" and hasMainHandEnchant then
|
||||
return mainHandCharges
|
||||
return mainHandCharges, nil
|
||||
elseif unit == "off hand weapon" and hasOffHandEnchant then
|
||||
return offHandCharges
|
||||
return offHandCharges, nil
|
||||
end
|
||||
|
||||
return 0
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
-- Support for Spell IDs
|
||||
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
|
||||
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
|
||||
if aura ~= nil then
|
||||
return aura.applications, nil
|
||||
else
|
||||
return 0, nil
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
while name do
|
||||
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
||||
or (matchByName and string.match(name:upper(), ability:upper())) then
|
||||
return applications
|
||||
return applications, i
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
do
|
||||
local retval = {}
|
||||
|
||||
function IceHUD:HasBuffs(unit, spellIDs)
|
||||
function IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||
for i=1, #spellIDs do
|
||||
retval[i] = false
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications, _, _, _, _, _, _, auraID
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
|
||||
end
|
||||
while name do
|
||||
for i=1, #spellIDs do
|
||||
@ -458,15 +596,43 @@ do
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
function IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
|
||||
end
|
||||
|
||||
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
|
||||
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||
|
||||
for i=1, #buffs do
|
||||
if buffs[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
|
||||
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||
|
||||
for i=1, #debuffs do
|
||||
if debuffs[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:OnDisable()
|
||||
@ -601,15 +767,19 @@ local function CheckLFGMode(mode)
|
||||
end
|
||||
|
||||
function IceHUD:GetIsInLFGGroup()
|
||||
if not GetLFGMode then
|
||||
return false
|
||||
end
|
||||
|
||||
local mode, submode
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if LE_LFG_CATEGORY_LFD then
|
||||
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
||||
else
|
||||
mode, submode = GetLFGMode()
|
||||
end
|
||||
local IsInLFGGroup = CheckLFGMode(mode)
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if not LE_LFG_CATEGORY_LFD then
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
@ -629,134 +799,52 @@ function IceHUD:GetIsInLFGGroup()
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
local BLACKLISTED_UNIT_MENU_OPTIONS = {
|
||||
SET_FOCUS = "ICEHUD_SET_FOCUS",
|
||||
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
|
||||
PET_DISMISS = "ICEHUD_PET_DISMISS",
|
||||
LOCK_FOCUS_FRAME = true,
|
||||
UNLOCK_FOCUS_FRAME = true,
|
||||
}
|
||||
|
||||
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
|
||||
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
|
||||
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
|
||||
dist = 0,
|
||||
}
|
||||
|
||||
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
|
||||
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
|
||||
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
|
||||
dist = 0,
|
||||
}
|
||||
|
||||
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
|
||||
text = L["Use your Dismiss Pet spell to dismiss a pet"],
|
||||
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
|
||||
dist = 0,
|
||||
}
|
||||
|
||||
local munged_unit_menus = {}
|
||||
local function munge_unit_menu(menu)
|
||||
local result = munged_unit_menus[menu]
|
||||
if result then
|
||||
return result
|
||||
function IceHUD:OutOfCombatWrapper(func)
|
||||
return function(...)
|
||||
return IceHUD:RunOnLeaveCombat(func, ...)
|
||||
end
|
||||
|
||||
if not UnitPopupMenus then
|
||||
munged_unit_menus[menu] = menu
|
||||
return menu
|
||||
end
|
||||
|
||||
local data = UnitPopupMenus[menu]
|
||||
if not data then
|
||||
munged_unit_menus[menu] = menu
|
||||
return menu
|
||||
end
|
||||
|
||||
local found = false
|
||||
local _, v
|
||||
for _, v in ipairs(data) do
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
-- nothing to remove or add, we're all fine here.
|
||||
munged_unit_menus[menu] = menu
|
||||
return menu
|
||||
end
|
||||
|
||||
local new_data = {}
|
||||
for _, v in ipairs(data) do
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
|
||||
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
|
||||
blacklisted = false
|
||||
end
|
||||
if not blacklisted then
|
||||
new_data[#new_data+1] = v
|
||||
elseif blacklisted ~= true then
|
||||
new_data[#new_data+1] = blacklisted
|
||||
end
|
||||
end
|
||||
local new_menu_name = "ICEHUD_" .. menu
|
||||
|
||||
UnitPopupMenus[new_menu_name] = new_data
|
||||
munged_unit_menus[menu] = new_menu_name
|
||||
return new_menu_name
|
||||
end
|
||||
IceHUD.MungeUnitMenu = munge_unit_menu
|
||||
|
||||
local function figure_unit_menu(unit)
|
||||
if unit == "focus" then
|
||||
return "FOCUS"
|
||||
end
|
||||
|
||||
if UnitIsUnit(unit, "player") then
|
||||
return "SELF"
|
||||
end
|
||||
|
||||
if UnitIsUnit(unit, "vehicle") then
|
||||
-- NOTE: vehicle check must come before pet check for accuracy's sake because
|
||||
-- a vehicle may also be considered your pet
|
||||
return "VEHICLE"
|
||||
end
|
||||
|
||||
if UnitIsUnit(unit, "pet") then
|
||||
return "PET"
|
||||
end
|
||||
|
||||
if not UnitIsPlayer(unit) then
|
||||
return "TARGET"
|
||||
end
|
||||
|
||||
local id = UnitInRaid(unit)
|
||||
if id then
|
||||
return "RAID_PLAYER", id
|
||||
end
|
||||
|
||||
if UnitInParty(unit) then
|
||||
return "PARTY"
|
||||
end
|
||||
|
||||
return "PLAYER"
|
||||
end
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
if UnitPopupFrames then
|
||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||
do
|
||||
local in_combat = false
|
||||
local in_lockdown = false
|
||||
local actions_to_perform = {}
|
||||
local pool = setmetatable({}, {__mode='k'})
|
||||
function IceHUD:PLAYER_REGEN_ENABLED()
|
||||
in_combat = false
|
||||
in_lockdown = false
|
||||
for i, t in ipairs(actions_to_perform) do
|
||||
t.f(unpack(t, 1, t.n))
|
||||
actions_to_perform[i] = nil
|
||||
wipe(t)
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
function IceHUD:PLAYER_REGEN_DISABLED()
|
||||
in_combat = true
|
||||
end
|
||||
function IceHUD:RunOnLeaveCombat(func, ...)
|
||||
if not in_combat then
|
||||
-- out of combat, call right away and return
|
||||
func(...)
|
||||
return
|
||||
end
|
||||
if not in_lockdown then
|
||||
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
|
||||
if not in_lockdown then
|
||||
func(...)
|
||||
return
|
||||
end
|
||||
end
|
||||
local t = next(pool) or {}
|
||||
pool[t] = nil
|
||||
|
||||
t.f = func
|
||||
local n = select('#', ...)
|
||||
t.n = n
|
||||
for i = 1, n do
|
||||
t[i] = select(i, ...)
|
||||
end
|
||||
actions_to_perform[#actions_to_perform+1] = t
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.DropdownUnit = nil
|
||||
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
||||
if not IceHUD.DropdownUnit then
|
||||
return
|
||||
end
|
||||
|
||||
local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
|
||||
if menu then
|
||||
menu = IceHUD.MungeUnitMenu(menu)
|
||||
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
|
||||
end
|
||||
end, "MENU", nil)
|
||||
|
37
IceHUD.toc
@ -1,14 +1,39 @@
|
||||
## Interface: 80000
|
||||
## Interface: 110105
|
||||
## Interface-Retail: 110105
|
||||
## Interface-Classic: 11507
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30403
|
||||
## Interface-Cata: 40402
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
## Notes: Another HUD addon
|
||||
## Version: @project-version@
|
||||
#@debug@
|
||||
## Version: development
|
||||
#@end-debug@
|
||||
#@non-debug@
|
||||
# ## Version: @project-version@
|
||||
#@end-non-debug@
|
||||
## SavedVariables: IceCoreDB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## IconTexture: Interface\Icons\Spell_Frost_Frost
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-3.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## X-Category: HUDs
|
||||
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||
## X-Curse-Project-ID: 5394
|
||||
## X-WoWI-ID: 8149
|
||||
## X-Wago-ID: 5bGolJN0
|
||||
## Category-enUS: Unit Frames
|
||||
## Category-deDE: Einheitenfenster
|
||||
## Category-esES: Marcos de unidades
|
||||
## Category-esMX: Marcos de unidades
|
||||
## Category-frFR: Portraits d'unités
|
||||
## Category-itIT: Riquadri delle unità
|
||||
## Category-koKR: 개체창
|
||||
## Category-ptBR: Quadros de unidade
|
||||
## Category-ruRU: Рамки юнитов
|
||||
## Category-zhCN: 单位框体
|
||||
## Category-zhTW: 單位框架
|
||||
## Group: IceHUD
|
||||
|
||||
#@no-lib-strip@
|
||||
# Libraries
|
||||
@ -88,7 +113,13 @@ modules\Stagger.lua
|
||||
modules\PlayerAltMana.lua
|
||||
modules\ArcaneCharges.lua
|
||||
modules\RollTheBones.lua
|
||||
modules\EssencePower.lua
|
||||
modules\DruidEnergy.lua
|
||||
modules\DragonridingVigor.lua
|
||||
|
||||
#@do-not-package@
|
||||
IceHUD_Options\Json.lua
|
||||
IceHUD_Options\JsonDecode.lua
|
||||
IceHUD_Options\JsonEncode.lua
|
||||
IceHUD_Options\Options.lua
|
||||
#@end-do-not-package@
|
||||
|
@ -1,4 +1,9 @@
|
||||
## Interface: 80000
|
||||
## Interface: 110105
|
||||
## Interface-Retail: 110105
|
||||
## Interface-Classic: 11507
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30403
|
||||
## Interface-Cata: 40402
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
@ -6,5 +11,21 @@
|
||||
## OptionalDeps: AceGUI-3.0-SharedMediaWidgets
|
||||
## Dependencies: IceHUD
|
||||
## LoadOnDemand: 1
|
||||
## IconTexture: Interface\Icons\Spell_Frost_Frost
|
||||
## Category-enUS: Unit Frames
|
||||
## Category-deDE: Einheitenfenster
|
||||
## Category-esES: Marcos de unidades
|
||||
## Category-esMX: Marcos de unidades
|
||||
## Category-frFR: Portraits d'unités
|
||||
## Category-itIT: Riquadri delle unità
|
||||
## Category-koKR: 개체창
|
||||
## Category-ptBR: Quadros de unidade
|
||||
## Category-ruRU: Рамки юнитов
|
||||
## Category-zhCN: 单位框体
|
||||
## Category-zhTW: 單位框架
|
||||
## Group: IceHUD
|
||||
|
||||
Json.lua
|
||||
JsonDecode.lua
|
||||
JsonEncode.lua
|
||||
Options.lua
|
||||
|
1
IceHUD_Options/Json.lua
Normal file
@ -0,0 +1 @@
|
||||
IceHUD.json = {}
|
241
IceHUD_Options/JsonDecode.lua
Normal file
@ -0,0 +1,241 @@
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[select(i, ...)] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
["true"] = true,
|
||||
["false"] = false,
|
||||
["null"] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
|
||||
return string.format("%s at line %d col %d", msg, line_count, col_count)
|
||||
end
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
return "", string.format("invalid unicode codepoint '%x'", n)
|
||||
end
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber(s:sub(1, 4), 16)
|
||||
local n2 = tonumber(s:sub(7, 10), 16)
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
return str, j, decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or false
|
||||
if hex == false then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
end
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return str, i, decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
return nil, -1, decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
return nil, -1, decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local char_func_map = {
|
||||
['"'] = parse_string,
|
||||
["0"] = parse_number,
|
||||
["1"] = parse_number,
|
||||
["2"] = parse_number,
|
||||
["3"] = parse_number,
|
||||
["4"] = parse_number,
|
||||
["5"] = parse_number,
|
||||
["6"] = parse_number,
|
||||
["7"] = parse_number,
|
||||
["8"] = parse_number,
|
||||
["9"] = parse_number,
|
||||
["-"] = parse_number,
|
||||
["t"] = parse_literal,
|
||||
["f"] = parse_literal,
|
||||
["n"] = parse_literal,
|
||||
["["] = parse_array,
|
||||
["{"] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function IceHUD.json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
return nil, "expected argument of type string, got " .. type(str)
|
||||
end
|
||||
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
|
||||
if err ~= nil then
|
||||
return nil, err
|
||||
end
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
return nil, decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res, nil
|
||||
end
|
100
IceHUD_Options/JsonEncode.lua
Normal file
@ -0,0 +1,100 @@
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
["\\"] = "\\",
|
||||
["\""] = "\"",
|
||||
["\b"] = "b",
|
||||
["\f"] = "f",
|
||||
["\n"] = "n",
|
||||
["\r"] = "r",
|
||||
["\t"] = "t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { ["/"] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||
end
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
local type_func_map = {
|
||||
["nil"] = encode_nil,
|
||||
["table"] = encode_table,
|
||||
["string"] = encode_string,
|
||||
["number"] = encode_number,
|
||||
["boolean"] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
function IceHUD.json.encode(val)
|
||||
return (encode(val))
|
||||
end
|
@ -1,6 +1,8 @@
|
||||
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local icon = LibStub("LibDBIcon-1.0")
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
local lastCustomModule = "Bar"
|
||||
|
||||
IceHUD_Options = {}
|
||||
@ -83,7 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||
|
||||
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|
||||
|
||||
|cff9999ff19. Why is there no target castbar for Classic?|r
|
||||
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|
||||
|
||||
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
|
||||
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -153,7 +161,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
IceHUD.IceCore:SetScale(v)
|
||||
end,
|
||||
min = 0.2,
|
||||
max = 2.0,
|
||||
max = 4.0,
|
||||
step = 0.05,
|
||||
isPercent = true,
|
||||
order = 14,
|
||||
@ -379,6 +387,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not UnitCanPetBattle,
|
||||
order = 34,
|
||||
},
|
||||
|
||||
@ -396,31 +405,65 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not GetBarberShopStyleInfo,
|
||||
order = 35,
|
||||
},
|
||||
|
||||
bHideDuringShellGame = {
|
||||
type = 'toggle',
|
||||
name = L["Hide during shell game"],
|
||||
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideDuringShellGame
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideDuringShellGame = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not IceHUD.HasShellGame,
|
||||
order = 36,
|
||||
},
|
||||
|
||||
bHideDuringCataloging = {
|
||||
type = 'toggle',
|
||||
name = L["Hide during cataloging"],
|
||||
desc = L["This will hide the entire mod when using the Dragonflight Cataloging camera."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideDuringCataloging
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideDuringCataloging = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not IceHUD.HasCataloging,
|
||||
order = 36,
|
||||
},
|
||||
|
||||
bIncreaseStrata = {
|
||||
type = 'range',
|
||||
name = L["Added strata"],
|
||||
desc = L["Push IceHUD modules to the foreground. Increase if other addons are covering IceHUD. Requires reload."],
|
||||
get = function()
|
||||
return IceHUD.IceCore:GetAddedStrata()
|
||||
end,
|
||||
set = function(info, v)
|
||||
IceHUD.IceCore:SetAddedStrata(v)
|
||||
end,
|
||||
min = 0,
|
||||
max = 2,
|
||||
step = 1,
|
||||
order = 37,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
textSettings = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
desc = L["IceHUD Font"],
|
||||
order = 19,
|
||||
get = function(info)
|
||||
return IceHUD.IceCore:GetFontFamily()
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore:SetFontFamily(value)
|
||||
end,
|
||||
disabled = function()
|
||||
return not IceHUD.IceCore:IsEnabled()
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
order = 94.75,
|
||||
},
|
||||
|
||||
barSettings = {
|
||||
type = 'group',
|
||||
name = L["Bar Settings"],
|
||||
@ -718,6 +761,26 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
}
|
||||
}
|
||||
|
||||
if AceGUIWidgetLSMlists then
|
||||
options.args.textSettings = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Font",
|
||||
name = L["Font"],
|
||||
desc = L["IceHUD Font"],
|
||||
get = function(info)
|
||||
return IceHUD.IceCore:GetFontFamily()
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore:SetFontFamily(value)
|
||||
end,
|
||||
disabled = function()
|
||||
return not IceHUD.IceCore:IsEnabled()
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
order = 94.75,
|
||||
}
|
||||
end
|
||||
|
||||
IceHUD_Options.options = options
|
||||
|
||||
function IceHUD_Options:GenerateModuleOptions(firstLoad)
|
||||
@ -727,23 +790,6 @@ function IceHUD_Options:GenerateModuleOptions(firstLoad)
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD_Options:OnLoad()
|
||||
self:GenerateModuleOptions(true)
|
||||
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
|
||||
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
|
||||
|
||||
-- Add dual-spec support
|
||||
if IceHUD.db ~= nil and LibDualSpec then
|
||||
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
|
||||
end
|
||||
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
|
||||
end
|
||||
|
||||
if IceHUD and IceHUD.IceCore then
|
||||
IceHUD_Options:OnLoad()
|
||||
end
|
||||
|
||||
function IceHUD_Options:SetupProfileImportButtons()
|
||||
if AceSerializer then
|
||||
AceSerializer:Embed(self)
|
||||
@ -761,30 +807,12 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
editbox:SetLabel("Profile")
|
||||
editbox:SetFullWidth(true)
|
||||
editbox:SetFullHeight(true)
|
||||
local profileTable = deepcopy(IceHUD.db.profile)
|
||||
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
|
||||
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
|
||||
editbox:SetText(IceHUD:Serialize(profileTable))
|
||||
editbox:SetText(IceHUD.json.encode(profileTable))
|
||||
editbox:DisableButton(true)
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
false
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
false
|
||||
--@end-debug@
|
||||
,
|
||||
order = 98.1
|
||||
}
|
||||
|
||||
@ -798,11 +826,15 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
frame:SetStatusText("Exported profile details")
|
||||
frame:SetLayout("Flow")
|
||||
frame:SetCallback("OnClose", function(widget)
|
||||
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
|
||||
if success then
|
||||
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
|
||||
if err ~= nil then
|
||||
print("failed to import profile: "..err)
|
||||
else
|
||||
-- print("importing profile")
|
||||
IceHUD:PreProfileChanged()
|
||||
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
|
||||
IceHUD.db.profile = deepcopy(newTable)
|
||||
IceHUD.db.profile = IceHUD.deepcopy(newTable)
|
||||
IceHUD.db.profiles[IceHUD.db:GetCurrentProfile()] = IceHUD.db.profile
|
||||
IceHUD:PostProfileChanged()
|
||||
end
|
||||
AceGUI:Release(widget)
|
||||
@ -814,29 +846,25 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
editbox:DisableButton(true)
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
false
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
false
|
||||
--@end-debug@
|
||||
,
|
||||
order = 98.2
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
--@debug@
|
||||
IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
function IceHUD_Options:OnLoad()
|
||||
self:GenerateModuleOptions(true)
|
||||
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
|
||||
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
|
||||
self:SetupProfileImportButtons()
|
||||
|
||||
-- Add dual-spec support
|
||||
if IceHUD.db ~= nil and LibDualSpec then
|
||||
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
|
||||
end
|
||||
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
|
||||
end
|
||||
|
||||
if IceHUD and IceHUD.IceCore then
|
||||
IceHUD_Options:OnLoad()
|
||||
end
|
||||
|
37
IceHUD_Options/TablePrint.lua
Normal file
@ -0,0 +1,37 @@
|
||||
local function table_print(tt, indent, done)
|
||||
done = done or {}
|
||||
indent = indent or 0
|
||||
if type(tt) == "table" then
|
||||
local sb = {}
|
||||
for key, value in pairs(tt) do
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
if type(value) == "table" and not done[value] then
|
||||
done[value] = true
|
||||
table.insert(sb, key .. " = {\n");
|
||||
table.insert(sb, table_print(value, indent + 2, done))
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
table.insert(sb, "}\n");
|
||||
elseif "number" == type(key) then
|
||||
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
|
||||
else
|
||||
table.insert(sb, string.format(
|
||||
"%s = \"%s\"\n", tostring(key), tostring(value)))
|
||||
end
|
||||
end
|
||||
return table.concat(sb)
|
||||
else
|
||||
return tt .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
local function to_string(tbl)
|
||||
if "nil" == type(tbl) then
|
||||
return tostring(nil)
|
||||
elseif "table" == type(tbl) then
|
||||
return table_print(tbl)
|
||||
elseif "string" == type(tbl) then
|
||||
return tbl
|
||||
else
|
||||
return tostring(tbl)
|
||||
end
|
||||
end
|
@ -3,6 +3,21 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
|
||||
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
|
||||
|
||||
local GetSpellCharges = GetSpellCharges
|
||||
if not GetSpellCharges and C_Spell then
|
||||
GetSpellCharges = function(spellID)
|
||||
local spellChargeInfo = C_Spell.GetSpellCharges(spellID)
|
||||
if spellChargeInfo then
|
||||
return spellChargeInfo.currentCharges, spellChargeInfo.maxCharges, spellChargeInfo.cooldownStartTime, spellChargeInfo.cooldownDuration, spellChargeInfo.chargeModRate
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellCount = GetSpellCount
|
||||
if not GetSpellCount and C_Spell then
|
||||
GetSpellCount = C_Spell.GetSpellCastCount
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function IceStackCounter_GetOptions(frame, opts)
|
||||
opts["customHeader"] = {
|
||||
@ -52,7 +67,13 @@ function IceStackCounter_GetOptions(frame, opts)
|
||||
opts["auraName"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
desc = function()
|
||||
if IceHUD.GetPlayerAuraBySpellID then
|
||||
return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
|
||||
else
|
||||
return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
|
||||
end
|
||||
end,
|
||||
get = function()
|
||||
return frame.moduleSettings.auraName
|
||||
end,
|
||||
@ -128,10 +149,12 @@ end
|
||||
function IceStackCounter_Enable(frame)
|
||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
end
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
if FocusUnit then
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
end
|
||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
|
@ -19,9 +19,11 @@ IceUnitBar.prototype.hasPet = nil
|
||||
|
||||
IceUnitBar.prototype.noFlash = nil
|
||||
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER = SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
@ -86,7 +88,7 @@ function IceUnitBar.prototype:GetOptions()
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.lowThresholdFlash
|
||||
return not self.moduleSettings.enabled or not (self.moduleSettings.lowThresholdFlash or self.moduleSettings.lowThresholdColor)
|
||||
end,
|
||||
min = 0,
|
||||
max = 1,
|
||||
@ -104,10 +106,14 @@ function IceUnitBar.prototype:GetOptions()
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lowThresholdFlash = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return self.noFlash
|
||||
end,
|
||||
order = 30.092
|
||||
}
|
||||
opts["lowThresholdColor"] = {
|
||||
@ -122,7 +128,7 @@ function IceUnitBar.prototype:GetOptions()
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not (self.moduleSettings.scaleHealthColor and self.moduleSettings.scaleManaColor)
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.093
|
||||
}
|
||||
@ -170,10 +176,10 @@ end
|
||||
-- Creates the low amount warning frame
|
||||
function IceUnitBar.prototype:CreateFlashFrame()
|
||||
if not (self.flashFrame) then
|
||||
self.flashFrame = CreateFrame("Frame", nil, self.frame)
|
||||
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
|
||||
end
|
||||
|
||||
self.flashFrame:SetFrameStrata("BACKGROUND")
|
||||
self.flashFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.flashFrame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
|
||||
self.flashFrame:SetHeight(self.settings.barHeight)
|
||||
|
||||
@ -220,7 +226,7 @@ end
|
||||
function IceUnitBar.prototype:Update()
|
||||
IceUnitBar.super.prototype.Update(self)
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
@ -230,13 +236,28 @@ function IceUnitBar.prototype:Update()
|
||||
self.maxHealth = UnitHealthMax(self.unit)
|
||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||
|
||||
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
|
||||
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
|
||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||
local powerType = UnitPowerType(self.unit)
|
||||
if (powerType == SPELL_POWER_RAGE and self.maxMana == 1000)
|
||||
or (powerType == SPELL_POWER_RUNIC_POWER and self.maxMana >= 1000) then
|
||||
self.mana = IceHUD:MathRound(self.mana / 10)
|
||||
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
|
||||
end
|
||||
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
|
||||
self.mana = IceHUD:MathRound(self.mana / 100)
|
||||
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
|
||||
end
|
||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||
|
||||
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
|
||||
-- and properly handle it as full. this allows for proper alpha handling during these times.
|
||||
if self.maxMana == self.mana then
|
||||
self.manaPercentage = 1
|
||||
else
|
||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||
end
|
||||
|
||||
local locClass
|
||||
locClass, self.unitClass = UnitClass(self.unit)
|
||||
@ -264,14 +285,14 @@ function IceUnitBar.prototype:Update()
|
||||
-- This looks slightly quirky. Basically the easiest way for me to achieve this is to have lowThresholdColor override
|
||||
-- the scaled color. You'll need to switch them both on to get things to work.
|
||||
if( self.moduleSettings.lowThresholdColor ) then
|
||||
if( self.healthPercentage < self.moduleSettings.lowThreshold ) then
|
||||
if( self.healthPercentage <= self.moduleSettings.lowThreshold ) then
|
||||
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MinHealthColor" ]
|
||||
else
|
||||
elseif not self.moduleSettings.scaleHealthColor then
|
||||
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MaxHealthColor" ]
|
||||
end
|
||||
if( self.manaPercentage < self.moduleSettings.lowThreshold ) then
|
||||
if( self.manaPercentage <= self.moduleSettings.lowThreshold ) then
|
||||
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MinManaColor" ]
|
||||
else
|
||||
elseif not self.moduleSettings.scaleManaColor then
|
||||
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MaxManaColor" ]
|
||||
end
|
||||
end
|
||||
|
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021-2022 parnic
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
@ -7,13 +7,15 @@
|
||||
<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/>
|
||||
<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/>
|
||||
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="libs\AceSerializer-3.0\AceSerializer-3.0.xml"/>
|
||||
<Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/>
|
||||
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
|
||||
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
|
||||
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
|
||||
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
|
||||
<Include file="libs\LibDogTag-3.0\lib.xml"/>
|
||||
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
|
||||
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>
|
||||
<Script file="libs\LibRangeCheck-3.0\LibRangeCheck-3.0.lua"/>
|
||||
<Include file="libs\LibSharedMedia-3.0\lib.xml"/>
|
||||
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
|
||||
<Script file="LibDataBroker-1.1.lua"/>
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||
end
|
||||
|
||||
@ -61,6 +61,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
|
||||
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
|
||||
IceHUD.ArcaneCharges = ArcaneCharges:new()
|
||||
end
|
||||
|
@ -3,8 +3,27 @@ local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local CastingBarFrame = CastingBarFrame
|
||||
if not CastingBarFrame then
|
||||
CastingBarFrame = PlayerCastingBarFrame
|
||||
end
|
||||
|
||||
local IsSpellInRange = IsSpellInRange
|
||||
if not IsSpellInRange and C_Spell then
|
||||
IsSpellInRange = C_Spell.IsSpellInRange
|
||||
end
|
||||
|
||||
local GetSpellCooldown = GetSpellCooldown
|
||||
if not GetSpellCooldown and C_Spell then
|
||||
GetSpellCooldown = function(spellID)
|
||||
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
|
||||
if spellCooldownInfo then
|
||||
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
CastBar.prototype.sentSpell = nil
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
@ -35,6 +54,9 @@ function CastBar.prototype:GetDefaultSettings()
|
||||
settings["rangeColor"] = true
|
||||
settings["bAllowExpand"] = false
|
||||
settings["respectLagTolerance"] = true
|
||||
settings["lockUpperTextAlpha"] = true
|
||||
settings["lockLowerTextAlpha"] = true
|
||||
settings["empowerStageTextDisplay"] = "TOPLINE"
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -232,6 +254,7 @@ function CastBar.prototype:GetOptions()
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lockUpperTextAlpha = v
|
||||
self.moduleSettings.lockLowerTextAlpha = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 13
|
||||
@ -304,7 +327,26 @@ function CastBar.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
},
|
||||
|
||||
empowerStageText = {
|
||||
type = 'select',
|
||||
name = L["Empower stage label display"],
|
||||
desc = L["How to display the stage of an empowered spell"],
|
||||
get = function()
|
||||
return self.moduleSettings.empowerStageTextDisplay
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.empowerStageTextDisplay = value
|
||||
end,
|
||||
values = { NONE = L["Don't show"], TOPLINE = L["After spell name"], BOTTOMLINE = L["Below spell name"] },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not GetUnitEmpowerMinHoldTime
|
||||
end,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -314,8 +356,10 @@ end
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
@ -349,10 +393,12 @@ end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -394,7 +440,9 @@ end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
if self.lagBar == nil then
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||
end
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -407,14 +455,13 @@ end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, castGuid, spellId)
|
||||
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
self.sentSpell = castGuid
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
@ -428,30 +475,16 @@ end
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
if (unit ~= self.unit or not spellId) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
if self.sentSpell ~= castGuid then
|
||||
self.spellCastSent = nil
|
||||
self:UpdateLagBar()
|
||||
if IceHUD.GlobalCoolDown then
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, true, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
@ -464,20 +497,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar(self.moduleSettings.reverseChannel)
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
|
||||
|
||||
if not self.actionDuration or unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar()
|
||||
if IceHUD.GlobalCoolDown then
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateLagBar(isChannel)
|
||||
local now = GetTime()
|
||||
if self.nextLagUpdate and now <= self.nextLagUpdate then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
if lag >= (self.actionDuration / 2) then
|
||||
scale = 0
|
||||
else
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local top = not self.moduleSettings.reverseChannel
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, top, true)
|
||||
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
@ -20,7 +20,8 @@ IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||
IceClassPowerCounter.prototype.unit = "player"
|
||||
IceClassPowerCounter.prototype.round = ceil
|
||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||
IceClassPowerCounter.prototype.currentGrowMode = IceClassPowerCounter.prototype.growModes["height"]
|
||||
IceClassPowerCounter.prototype.shouldRegisterDisplayPower = true
|
||||
|
||||
-- Constructor --
|
||||
function IceClassPowerCounter.prototype:init(name)
|
||||
@ -101,7 +102,7 @@ function IceClassPowerCounter.prototype:GetOptions()
|
||||
opts["displayMode"] = {
|
||||
type = 'select',
|
||||
name = L["Display mode"],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
@ -391,7 +392,7 @@ function IceClassPowerCounter.prototype:GetDefaultSettings()
|
||||
defaults["hideFriendly"] = false
|
||||
defaults["pulseWhenFull"] = true
|
||||
defaults["overrideAlpha"] = true
|
||||
defaults["numericVerticalOffset"] = 0
|
||||
defaults["numericVerticalOffset"] = -25
|
||||
defaults["alwaysShowNumeric"] = false
|
||||
|
||||
return defaults
|
||||
@ -462,12 +463,21 @@ function IceClassPowerCounter.prototype:CheckValidSpec()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetPowerEvent()
|
||||
return IceHUD.UnitPowerEvent
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:DisplayCounter()
|
||||
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
||||
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
|
||||
self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
|
||||
if self.shouldRegisterDisplayPower then
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -484,16 +494,35 @@ function IceClassPowerCounter.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:UpdateRunePower()
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
if event and (event == self:GetPowerEvent() or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
local numMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if numMax ~= self.numRunes then
|
||||
local oldMax = self.numRunes
|
||||
self.numRunes = numMax
|
||||
self:CreateFrame()
|
||||
self:SetDisplayMode()
|
||||
|
||||
for i=self.numRunes+1, oldMax do
|
||||
if self.frame.graphical[i] then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
for i=oldMax+1, self.numRunes do
|
||||
if self:GetRuneMode() ~= "Numeric" then
|
||||
self.frame.graphical[i]:Show()
|
||||
end
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -501,10 +530,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||
|
||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||
local displayPercent = percentReady
|
||||
if self.partialReadyPercent then
|
||||
displayPercent = percentReady + self.partialReadyPercent
|
||||
end
|
||||
|
||||
if self.numericFormat then
|
||||
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
|
||||
self.frame.numeric:SetText(format(self.numericFormat, displayPercent))
|
||||
else
|
||||
self.frame.numeric:SetText(tostring(percentReady))
|
||||
self.frame.numeric:SetText(tostring(displayPercent))
|
||||
end
|
||||
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
||||
end
|
||||
@ -513,7 +547,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
for i=1, self.numRunes do
|
||||
if i <= self.round(percentReady) then
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
||||
self:SetRuneGraphicalTexture(i)
|
||||
else
|
||||
self:SetCustomColor(i)
|
||||
end
|
||||
@ -523,33 +557,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
|
||||
if i > numReady or self.numRunes == 1 then
|
||||
local left, right, top, bottom = 0, 1, 0, 1
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
left, right, top, bottom = unpack(self.runeCoords[i])
|
||||
end
|
||||
|
||||
local currPercent = percentReady - numReady
|
||||
if self.numRunes == 1 then
|
||||
currPercent = numReady / UnitPowerMax("player", self.unitPower)
|
||||
end
|
||||
|
||||
if self.currentGrowMode == self.growModes["height"] then
|
||||
top = bottom - (currPercent * (bottom - top))
|
||||
self.frame.graphical[i].rune:SetHeight(currPercent * self.runeHeight)
|
||||
elseif self.currentGrowMode == self.growModes["width"] then
|
||||
right = left + (currPercent * (right - left))
|
||||
self.frame.graphical[i].rune:SetWidth(currPercent * self.runeWidth)
|
||||
end
|
||||
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
|
||||
self:SetRuneCoords(i, currPercent)
|
||||
elseif i > self.lastNumReady then
|
||||
if self.runeCoords ~= nil and #self.runeCoords >= i then
|
||||
local left, right, top, bottom = 0, 1, 0, 1
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
left, right, top, bottom = unpack(self.runeCoords[i])
|
||||
end
|
||||
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
|
||||
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
|
||||
end
|
||||
self:SetRuneCoords(i, 1)
|
||||
|
||||
if self.moduleSettings.flashWhenBecomingReady then
|
||||
local fadeInfo={
|
||||
@ -562,11 +577,18 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
if self.partialReady then
|
||||
if i == self.partialReady then
|
||||
self:SetRuneCoords(i, self.partialReadyPercent)
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self:SetRuneGraphicalTexture(i, true)
|
||||
end
|
||||
else
|
||||
self:SetRuneCoords(i, 0)
|
||||
end
|
||||
end
|
||||
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -587,6 +609,43 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetRuneCoords(rune, percent)
|
||||
if self.runeCoords == nil or #self.runeCoords < rune then
|
||||
return
|
||||
end
|
||||
|
||||
local left, right, top, bottom = 0, 1, 0, 1
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
local coords = self.runeCoords[rune]
|
||||
if coords then
|
||||
left, right, top, bottom = unpack(coords)
|
||||
end
|
||||
end
|
||||
|
||||
if self.currentGrowMode == self.growModes["height"] then
|
||||
top = bottom - (percent * (bottom - top))
|
||||
self.frame.graphical[rune].rune:SetHeight(percent * self.runeHeight)
|
||||
elseif self.currentGrowMode == self.growModes["width"] then
|
||||
right = left + (percent * (right - left))
|
||||
self.frame.graphical[rune].rune:SetWidth(percent * self.runeWidth)
|
||||
end
|
||||
|
||||
self.frame.graphical[rune].rune:SetTexCoord(left, right, top, bottom)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:HideRune(i)
|
||||
if self:GetRuneMode() == "Numeric" then
|
||||
self.frame.graphical[i].Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
|
||||
if not self.AnimUpdate then
|
||||
self.AnimUpdate = function() self:UpdateRuneAnimation() end
|
||||
@ -657,10 +716,22 @@ function IceClassPowerCounter.prototype:GetShineAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetFrameAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetBackgroundAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetPartialRuneAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateFrame()
|
||||
IceClassPowerCounter.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("LOW")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
self.frame:SetHeight(self.runeHeight)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
||||
@ -677,6 +748,7 @@ end
|
||||
function IceClassPowerCounter.prototype:SetDisplayMode()
|
||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||
self.frame.numeric:Show()
|
||||
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.runeMode == "Numeric" and 0 or self.moduleSettings.numericVerticalOffset)
|
||||
for i=1, self.numRunes do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
@ -688,6 +760,21 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
|
||||
for i=1, self.numRunes do
|
||||
self:SetupRuneTexture(i)
|
||||
self.frame.graphical[i]:Show()
|
||||
|
||||
if self.frame.graphical[i].frame then
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[i].frame:Show()
|
||||
else
|
||||
self.frame.graphical[i].frame:Hide()
|
||||
end
|
||||
end
|
||||
if self.frame.graphical[i].bg then
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[i].bg:Show()
|
||||
else
|
||||
self.frame.graphical[i].bg:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -702,7 +789,6 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
|
||||
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.numericVerticalOffset)
|
||||
self.frame.numeric:Hide()
|
||||
|
||||
if (not self.frame.graphical) then
|
||||
@ -712,15 +798,18 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
|
||||
for i=1, self.numRunes do
|
||||
self:CreateRune(i)
|
||||
end
|
||||
for i=self.numRunes+1, #self.frame.graphical do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
-- create runes
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BORDER")
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
self:SetupRuneTexture(i)
|
||||
|
||||
@ -729,7 +818,7 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
|
||||
else
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
|
||||
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
|
||||
end
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
self.frame.graphical[i].shine:ClearAllPoints()
|
||||
@ -739,6 +828,22 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
self.frame.graphical[i].shine:SetHeight(self.runeHeight + 10)
|
||||
self.frame.graphical[i].shine:Hide()
|
||||
|
||||
local frameAtlas = self:GetFrameAtlas(i)
|
||||
if frameAtlas then
|
||||
self.frame.graphical[i].frame = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
||||
self.frame.graphical[i].frame:SetAtlas(frameAtlas)
|
||||
self.frame.graphical[i].frame:ClearAllPoints()
|
||||
self.frame.graphical[i].frame:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
end
|
||||
|
||||
local bgAtlas = self:GetBackgroundAtlas(i)
|
||||
if bgAtlas then
|
||||
self.frame.graphical[i].bg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].bg:SetAtlas(bgAtlas)
|
||||
self.frame.graphical[i].bg:ClearAllPoints()
|
||||
self.frame.graphical[i].bg:SetAllPoints(self.frame.graphical[i])
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
@ -746,6 +851,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
self.frame.graphical[i]:SetHeight(self.runeHeight)
|
||||
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
|
||||
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
|
||||
if self.frame.graphical[i].frame then
|
||||
self.frame.graphical[i].frame:SetWidth(self.runeWidth + 10)
|
||||
self.frame.graphical[i].frame:SetHeight(self.runeHeight + 10)
|
||||
end
|
||||
if self.currentGrowMode == self.growModes["width"] then
|
||||
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
||||
else
|
||||
@ -753,7 +862,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupNewRune(rune)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
if rune > #self.runeCoords then
|
||||
self:SetupNewRune(rune)
|
||||
end
|
||||
if not rune or rune < 1 or rune > #self.runeCoords then
|
||||
return
|
||||
end
|
||||
@ -762,7 +877,10 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
local a,b,c,d = 0, 1, 0, 1
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
width = self.runeWidth
|
||||
a,b,c,d = unpack(self.runeCoords[rune])
|
||||
local coords = self.runeCoords[rune]
|
||||
if coords then
|
||||
a,b,c,d = unpack(coords)
|
||||
end
|
||||
end
|
||||
|
||||
-- make sure any texture aside from the special one is square and has the proper coordinates
|
||||
@ -777,12 +895,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
end
|
||||
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
local tex = self:GetRuneTexture(rune)
|
||||
if tex then
|
||||
self.frame.graphical[rune].rune:SetTexture(tex)
|
||||
else
|
||||
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
|
||||
end
|
||||
self:SetRuneGraphicalTexture(rune)
|
||||
elseif self:GetRuneMode() == "Graphical Bar" then
|
||||
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self:GetRuneMode() == "Graphical Circle" then
|
||||
@ -794,6 +907,19 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetRuneGraphicalTexture(rune, partial)
|
||||
self.frame.graphical[rune].rune:SetVertexColor(1, 1, 1)
|
||||
|
||||
local tex = self:GetRuneTexture(rune)
|
||||
if tex then
|
||||
self.frame.graphical[rune].rune:SetTexture(tex)
|
||||
else
|
||||
local partialAtlas = self:GetPartialRuneAtlas(rune)
|
||||
local atlas = (partial and partialAtlas) and partialAtlas or self:GetRuneAtlas(rune)
|
||||
self.frame.graphical[rune].rune:SetAtlas(atlas, self:UseAtlasSize(rune))
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetAlphaAdd()
|
||||
return 0.15
|
||||
end
|
||||
|
@ -3,12 +3,32 @@ local ComboPoints = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local AnticipationSpellId = 114015
|
||||
local AnticipationExists = GetSpellName(AnticipationSpellId) and IceHUD.WowVer < 70000
|
||||
|
||||
ComboPoints.prototype.comboSize = 20
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
@ -17,7 +37,10 @@ function ComboPoints.prototype:init()
|
||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||
|
||||
self:SetDefaultColor("ComboPoints", 1, 1, 0)
|
||||
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
||||
if AnticipationExists then
|
||||
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
||||
end
|
||||
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
@ -163,7 +186,7 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if AnticipationExists then
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
@ -215,6 +238,28 @@ function ComboPoints.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35
|
||||
}
|
||||
|
||||
opts["bShowCharged"] = {
|
||||
type = 'toggle',
|
||||
width = 'double',
|
||||
name = L["Show Charged points"],
|
||||
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowCharged
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowCharged = v
|
||||
self:UpdateChargedComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not GetUnitChargedPowerPoints
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
|
||||
return opts
|
||||
@ -235,6 +280,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
||||
defaults["comboGap"] = 0
|
||||
defaults["showAnticipation"] = true
|
||||
defaults["bShowWithNoTarget"] = true
|
||||
defaults["bShowCharged"] = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -253,18 +299,20 @@ function ComboPoints.prototype:Enable(core)
|
||||
ComboPoints.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if not IceHUD.EventExistsPlayerComboPoints then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
end
|
||||
if AnticipationExists then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
end
|
||||
@ -272,11 +320,16 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||
end
|
||||
|
||||
if self.moduleSettings.comboMode == "Graphical" then
|
||||
self.moduleSettings.comboMode = "Graphical Bar"
|
||||
end
|
||||
|
||||
self:CreateComboFrame(true)
|
||||
self:UpdateChargedComboPoints()
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
@ -289,13 +342,21 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateChargedComboPoints()
|
||||
if GetUnitChargedPowerPoints then
|
||||
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||
self:CreateComboFrame()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function ComboPoints.prototype:CreateFrame()
|
||||
ComboPoints.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
|
||||
self.frame:SetHeight(1)
|
||||
@ -354,7 +415,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphicalBG[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
@ -390,20 +451,25 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
|
||||
|
||||
local r, g, b = self:GetColor("ComboPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - ((1 / maxComboPoints)*i)
|
||||
end
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
|
||||
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
|
||||
else
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
-- create Anticipation points
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if AnticipationExists then
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
@ -424,7 +490,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
|
||||
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
|
||||
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
|
||||
@ -442,6 +508,20 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:IsChargedPoint(point)
|
||||
if not self.chargedPowerPoints then
|
||||
return false
|
||||
end
|
||||
|
||||
for i=1, #self.chargedPowerPoints do
|
||||
if self.chargedPowerPoints[i] == point then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
@ -450,27 +530,23 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
else
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 80000 then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
end
|
||||
if AnticipationExists then
|
||||
_, _, _, anticipate = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
|
||||
else
|
||||
anticipate = 0
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
points = points or 0
|
||||
@ -488,6 +564,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
local pointsText = tostring(points)
|
||||
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
|
||||
pointsText = pointsText.."@"
|
||||
end
|
||||
if anticipate > 0 then
|
||||
pointsText = pointsText.."+"..tostring(anticipate)
|
||||
end
|
||||
@ -532,10 +611,10 @@ do
|
||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||
if UnitIsUnit(unit, "player") then
|
||||
local _, _, _, newAntStacks
|
||||
if IceHUD.WowVer < 80000 then
|
||||
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
_, _, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
|
||||
else
|
||||
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
_, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
|
||||
end
|
||||
if newAntStacks ~= antStacks then
|
||||
antStacks = newAntStacks
|
||||
@ -555,4 +634,7 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.ComboPoints = ComboPoints:new()
|
||||
local _, class = UnitClass("player")
|
||||
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||
IceHUD.ComboPoints = ComboPoints:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
|
||||
|
||||
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
|
||||
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
|
||||
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
@ -52,17 +53,37 @@ function ComboPointsBar.prototype:GetOptions()
|
||||
end,
|
||||
}
|
||||
|
||||
opts["bShowCharged"] = {
|
||||
type = 'toggle',
|
||||
width = 'double',
|
||||
name = L["Show Charged points"],
|
||||
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowCharged
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowCharged = v
|
||||
self:UpdateComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not GetUnitChargedPowerPoints
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:GetDefaultSettings()
|
||||
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
|
||||
defaults.textVisible['lower'] = false
|
||||
defaults.offset = 8
|
||||
defaults.enabled = false
|
||||
defaults.alwaysDisplay = false
|
||||
defaults.desiredLerpTime = 0.05
|
||||
defaults.bShowWithNoTarget = true
|
||||
defaults.bShowCharged = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -70,17 +91,23 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
ComboPointsBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if not IceHUD.EventExistsPlayerComboPoints then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:CreateFrame()
|
||||
@ -99,38 +126,70 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
else
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
|
||||
|
||||
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(self.moduleSettings.alwaysDisplay)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||
if isCharged then
|
||||
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
|
||||
else
|
||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||
end
|
||||
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
|
||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
local pointsText = tostring(points or 0)
|
||||
if isCharged then
|
||||
pointsText = pointsText .. "@"
|
||||
end
|
||||
self:SetBottomText1(pointsText or "0")
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:IsChargedPoint(point)
|
||||
if not GetUnitChargedPowerPoints or not point then
|
||||
return false
|
||||
end
|
||||
|
||||
local chargedPoints = GetUnitChargedPowerPoints("player")
|
||||
if not chargedPoints then
|
||||
return false
|
||||
end
|
||||
|
||||
for i=1, #chargedPoints do
|
||||
if chargedPoints[i] == point then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:Update()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||
local _, class = UnitClass("player")
|
||||
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||
end
|
||||
|
@ -10,6 +10,26 @@ local buffOrDebuff = {"buff", "debuff"}
|
||||
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
|
||||
local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(id)
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
local info = C_Spell.GetSpellInfo(id)
|
||||
if info then
|
||||
return info.name, nil, info.iconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IceCustomBar.prototype.auraDuration = -1
|
||||
IceCustomBar.prototype.auraEndTime = -1
|
||||
@ -19,6 +39,7 @@ IceCustomBar.prototype.bIsAura = false
|
||||
function IceCustomBar.prototype:init()
|
||||
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
|
||||
self.textColorOverride = true
|
||||
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
end
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
@ -27,6 +48,16 @@ end
|
||||
function IceCustomBar.prototype:Enable(core)
|
||||
IceCustomBar.super.prototype.Enable(self, core)
|
||||
|
||||
-- fix up for new display mode setting
|
||||
if self.moduleSettings.displayWhenTargeting then
|
||||
self.moduleSettings.displayMode = displayModes.WHEN_TARGETING
|
||||
self.moduleSettings.displayWhenTargeting = nil
|
||||
end
|
||||
if self.moduleSettings.displayWhenEmpty then
|
||||
self.moduleSettings.displayMode = displayModes.ALWAYS
|
||||
self.moduleSettings.displayWhenEmpty = nil
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:ShouldUseDogTags() then
|
||||
DogTag = LibStub("LibDogTag-3.0", true)
|
||||
if DogTag then
|
||||
@ -36,10 +67,12 @@ function IceCustomBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
if FocusUnit then
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
if self.unitClass == "SHAMAN" then
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||
end
|
||||
@ -69,6 +102,7 @@ function IceCustomBar.prototype:Enable(core)
|
||||
self:FixupTextColors()
|
||||
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
|
||||
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
|
||||
self:UpdateAuraIcon()
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:Disable(core)
|
||||
@ -79,6 +113,10 @@ function IceCustomBar.prototype:Disable(core)
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:GetUnitToTrack()
|
||||
if not IceHUD.CanTrackOtherUnitBuffs then
|
||||
return "player"
|
||||
end
|
||||
|
||||
if self.moduleSettings.myUnit == "other" then
|
||||
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
||||
return self.moduleSettings.customUnit
|
||||
@ -101,11 +139,7 @@ end
|
||||
|
||||
function IceCustomBar.prototype:ConditionalSubscribe()
|
||||
if self:ShouldAlwaysSubscribe() then
|
||||
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.CustomBarUpdateFunc then
|
||||
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||
self.handlesOwnUpdates = true
|
||||
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||
end
|
||||
@ -116,7 +150,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
|
||||
return self.unit == "focustarget" or self.unit == "pettarget"
|
||||
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:TargetChanged()
|
||||
@ -146,8 +180,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
|
||||
settings["buffOrDebuff"] = "buff"
|
||||
settings["barColor"] = {r=1, g=0, b=0, a=1}
|
||||
settings["trackOnlyMine"] = true
|
||||
settings["displayWhenEmpty"] = false
|
||||
settings["displayWhenTargeting"] = false
|
||||
settings["displayMode"] = displayModes.NORMAL
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["buffTimerDisplay"] = "minutes"
|
||||
settings["maxDuration"] = 0
|
||||
@ -168,9 +201,7 @@ function IceCustomBar.prototype:CreateBar()
|
||||
IceCustomBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -193,6 +224,7 @@ end
|
||||
function IceCustomBar.prototype:Redraw()
|
||||
IceCustomBar.super.prototype.Redraw(self)
|
||||
|
||||
self:UpdateAuraIcon()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
end
|
||||
|
||||
@ -258,51 +290,53 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.3,
|
||||
}
|
||||
|
||||
opts["unitToTrack"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.myUnit = info.option.values[v]
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
if IceHUD.CanTrackOtherUnitBuffs then
|
||||
opts["unitToTrack"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.myUnit = info.option.values[v]
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["customUnitToTrack"] = {
|
||||
type = 'input',
|
||||
name = L["Custom unit"],
|
||||
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.customUnit
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.customUnit = v
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.myUnit ~= "other"
|
||||
end,
|
||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||
order = 30.45,
|
||||
}
|
||||
opts["customUnitToTrack"] = {
|
||||
type = 'input',
|
||||
name = L["Custom unit"],
|
||||
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.customUnit
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.customUnit = v
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.myUnit ~= "other"
|
||||
end,
|
||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||
order = 30.45,
|
||||
}
|
||||
end
|
||||
|
||||
opts["buffOrDebuff"] = {
|
||||
type = 'select',
|
||||
@ -326,16 +360,18 @@ function IceCustomBar.prototype:GetOptions()
|
||||
opts["buffToTrack"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
desc = function()
|
||||
if IceHUD.GetPlayerAuraBySpellID then
|
||||
return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
|
||||
else
|
||||
return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
|
||||
end
|
||||
end,
|
||||
get = function()
|
||||
return self.moduleSettings.buffToTrack
|
||||
end,
|
||||
set = function(info, v)
|
||||
local orig = v
|
||||
--Parnic: we now allow spell IDs to be used directly
|
||||
--if tonumber(v) ~= nil then
|
||||
-- v = GetSpellInfo(tonumber(v))
|
||||
--end
|
||||
if v == nil then
|
||||
v = orig
|
||||
end
|
||||
@ -426,38 +462,39 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.8,
|
||||
}
|
||||
|
||||
opts["displayWhenEmpty"] = {
|
||||
type = 'toggle',
|
||||
name = L["Display when empty"],
|
||||
desc = L["Whether or not to display this bar even if the buff/debuff specified is not present."],
|
||||
get = function()
|
||||
return self.moduleSettings.displayWhenEmpty
|
||||
opts["displayMode"] = {
|
||||
type = 'select',
|
||||
values = displayModes,
|
||||
name = L["Display mode"],
|
||||
desc = L["When to show the bar"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.displayWhenEmpty = v
|
||||
self.moduleSettings.displayMode = info.option.values[v]
|
||||
self:UpdateCustomBar()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.9
|
||||
order = 30.9,
|
||||
}
|
||||
|
||||
opts["displayWhenTargeting"] = {
|
||||
opts["displayWhenUnitExists"] = {
|
||||
type = 'toggle',
|
||||
name = L["Display when targeting"],
|
||||
desc = L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."],
|
||||
get = function()
|
||||
return self.moduleSettings.displayWhenTargeting
|
||||
name = L["Only if unit exists"],
|
||||
desc = L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."],
|
||||
get = function(info)
|
||||
return self.moduleSettings.displayWhenUnitExists
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.displayWhenTargeting = v
|
||||
self.moduleSettings.displayWhenUnitExists = v
|
||||
self:UpdateCustomBar()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.91
|
||||
order = 30.91,
|
||||
}
|
||||
|
||||
opts["buffTimerDisplay"] = {
|
||||
@ -635,7 +672,7 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
if not unitName or not buffName then
|
||||
if not unitName or not buffName or buffName == "" then
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -667,10 +704,10 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||
@ -697,10 +734,10 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
@ -749,13 +786,13 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
local auraIcon = nil
|
||||
local endTime = 0
|
||||
|
||||
if not fromUpdate then
|
||||
--if not fromUpdate then
|
||||
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
||||
else
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
|
||||
self:GetAuraDuration(self.unit, GetSpellName(self.moduleSettings.buffToTrack))
|
||||
end
|
||||
|
||||
if endTime == 0 then
|
||||
@ -776,22 +813,22 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
--end
|
||||
|
||||
self.auraBuffCount = self.auraBuffCount or 0
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.UpdateCustomBarFunc then
|
||||
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
end
|
||||
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||
self.handlesOwnUpdates = true
|
||||
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
|
||||
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
@ -806,7 +843,11 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
|
||||
self:UpdateBar(self.auraDuration ~= 0 and remaining / self.auraDuration or 0, "undef")
|
||||
else
|
||||
self:UpdateBar(0, "undef")
|
||||
local updateVal = 0
|
||||
if self.moduleSettings.displayMode == displayModes.MISSING then
|
||||
updateVal = 1
|
||||
end
|
||||
self:UpdateBar(updateVal, "undef")
|
||||
self:Show(false)
|
||||
if not self:ShouldAlwaysSubscribe() then
|
||||
self.handlesOwnUpdates = false
|
||||
@ -861,9 +902,21 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.displayWhenTargeting and self.target then
|
||||
IceCustomBar.super.prototype.Show(self, true)
|
||||
elseif self.moduleSettings.displayWhenEmpty then
|
||||
if self.moduleSettings.displayWhenUnitExists and not UnitExists(self.unit) then
|
||||
IceCustomBar.super.prototype.Show(self, false)
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.displayMode == displayModes.MISSING then
|
||||
local show = not bShouldShow
|
||||
if show and not self:IsEnabled() then
|
||||
show = false
|
||||
end
|
||||
|
||||
IceCustomBar.super.prototype.Show(self, show)
|
||||
elseif self.moduleSettings.displayMode == displayModes.WHEN_TARGETING and self.target then
|
||||
IceCustomBar.super.prototype.Show(self, self:IsEnabled())
|
||||
elseif self.moduleSettings.displayMode == displayModes.ALWAYS then
|
||||
if not self.bIsVisible then
|
||||
IceCustomBar.super.prototype.Show(self, true)
|
||||
end
|
||||
@ -871,3 +924,13 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
|
||||
IceCustomBar.super.prototype.Show(self, bShouldShow)
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:UpdateAuraIcon()
|
||||
if not self.barFrame or not self.barFrame.icon then
|
||||
return
|
||||
end
|
||||
|
||||
local _, _, auraIcon = GetSpellInfo(self.moduleSettings.buffToTrack)
|
||||
|
||||
self.barFrame.icon:SetTexture(auraIcon)
|
||||
end
|
||||
|
@ -17,6 +17,55 @@ local COOLDOWN_TYPE_ITEM = 2
|
||||
|
||||
local localizedInventorySlotNames = {}
|
||||
|
||||
local IsSpellInRange = IsSpellInRange
|
||||
if not IsSpellInRange and C_Spell then
|
||||
IsSpellInRange = C_Spell.IsSpellInRange
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(id)
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
local info = C_Spell.GetSpellInfo(id)
|
||||
if info then
|
||||
return info.name, nil, info.iconID, info.spellID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellCooldown = GetSpellCooldown
|
||||
if not GetSpellCooldown and C_Spell then
|
||||
GetSpellCooldown = function(spellID)
|
||||
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
|
||||
if spellCooldownInfo then
|
||||
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetItemInfo = GetItemInfo
|
||||
if not GetItemInfo and C_Item then
|
||||
GetItemInfo = C_Item.GetItemInfo
|
||||
end
|
||||
|
||||
local IsUsableSpell = IsUsableSpell
|
||||
if not IsUsableSpell and C_Spell then
|
||||
IsUsableSpell = C_Spell.IsSpellUsable
|
||||
end
|
||||
|
||||
local SpellHasRange = SpellHasRange
|
||||
if not SpellHasRange and C_Spell then
|
||||
SpellHasRange = C_Spell.SpellHasRange
|
||||
end
|
||||
|
||||
IceCustomCDBar.prototype.cooldownDuration = 0
|
||||
IceCustomCDBar.prototype.cooldownEndTime = 0
|
||||
IceCustomCDBar.prototype.coolingDown = false
|
||||
@ -131,9 +180,7 @@ function IceCustomCDBar.prototype:CreateBar()
|
||||
IceCustomCDBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -163,7 +210,7 @@ function IceCustomCDBar.prototype:GetDisplayText(fromValue)
|
||||
|
||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||
if tonumber(fromValue) ~= nil then
|
||||
local spellName = GetSpellInfo(tonumber(fromValue))
|
||||
local spellName = GetSpellName(tonumber(fromValue))
|
||||
if spellName then
|
||||
v = spellName
|
||||
end
|
||||
@ -280,7 +327,7 @@ function IceCustomCDBar.prototype:GetOptions()
|
||||
set = function(info, v)
|
||||
local orig = v
|
||||
if tonumber(v) ~= nil then
|
||||
v = GetSpellInfo(tonumber(v))
|
||||
v = GetSpellName(tonumber(v))
|
||||
end
|
||||
if v == nil then
|
||||
v = orig
|
||||
@ -594,17 +641,27 @@ end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function IceCustomCDBar.prototype:GetCooldownDurationOverride(spellID)
|
||||
if spellID and FindSpellOverrideByID then
|
||||
local override = FindSpellOverrideByID(spellID)
|
||||
if override and override ~= spellID then
|
||||
return self:GetCooldownDuration(override)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
|
||||
buffName = self:GetSpellNameOrId(buffName)
|
||||
local spellID
|
||||
buffName, spellID = self:GetSpellNameOrId(buffName)
|
||||
|
||||
local now = GetTime()
|
||||
local localRemaining = nil
|
||||
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
|
||||
|
||||
if (hasCooldown == 1) then
|
||||
if hasCooldown then
|
||||
-- the item has a potential cooldown
|
||||
if (localDuration <= 1.5) then
|
||||
return nil, nil
|
||||
if localDuration <= 1.5 then
|
||||
return self:GetCooldownDurationOverride(spellID)
|
||||
end
|
||||
|
||||
localRemaining = localDuration + (localStart - now)
|
||||
@ -615,7 +672,7 @@ function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
|
||||
|
||||
return localDuration, localRemaining
|
||||
else
|
||||
return nil, nil
|
||||
return self:GetCooldownDurationOverride(spellID)
|
||||
end
|
||||
end
|
||||
|
||||
@ -675,6 +732,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
@ -694,7 +754,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||
self:UpdateCustomBar()
|
||||
end
|
||||
@ -722,6 +785,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
||||
else
|
||||
self.cooldownEndTime = remaining + now
|
||||
end
|
||||
|
||||
self:UpdateIcon()
|
||||
end
|
||||
|
||||
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
||||
@ -796,7 +861,9 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
||||
|
||||
if (IsUsableSpell(checkSpell)) then
|
||||
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
|
||||
is_ready = UnitExists("target") and 1 or nil
|
||||
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
||||
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
||||
is_ready = 1
|
||||
@ -816,7 +883,8 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
||||
return spellName
|
||||
local id = select(4, GetSpellInfo(spellName))
|
||||
return spellName, id
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
|
||||
|
@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
|
||||
self.moduleSettings.vpos = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = -400,
|
||||
min = -700,
|
||||
max = 700,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
@ -326,7 +326,7 @@ end
|
||||
function IceCustomCount.prototype:CreateFrame()
|
||||
IceCustomCount.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
|
||||
self.frame:SetHeight(1)
|
||||
@ -382,7 +382,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphicalBG[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphicalBG[i]:SetWidth(self.countSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.countSize)
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
@ -416,7 +416,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
|
@ -7,6 +7,20 @@ local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(id)
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
local info = C_Spell.GetSpellInfo(id)
|
||||
if info then
|
||||
return info.name, nil, info.iconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:init()
|
||||
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
|
||||
|
||||
@ -277,8 +291,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
|
||||
IceCustomCounterBar.super.prototype.CreateFrame(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
self.barFrame.icon:Hide()
|
||||
@ -306,10 +319,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
||||
local auraIcon, _
|
||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||
|
||||
if auraIcon == nil then
|
||||
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
end
|
||||
|
||||
self.barFrame.icon:SetTexture(auraIcon)
|
||||
end
|
||||
|
||||
@ -319,6 +328,10 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
|
||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
if not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
end
|
||||
|
||||
points = IceStackCounter_GetMaxCount(self)
|
||||
percent = 1
|
||||
self.barFrame.icon:Show()
|
||||
|
@ -144,6 +144,8 @@ function IceCustomHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
self.color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
|
232
modules/DragonridingVigor.lua
Normal file
@ -0,0 +1,232 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local DragonridingVigor = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local DragonridingBuffs = {
|
||||
360954, -- Highland Drake
|
||||
368896, -- Renewed Proto-Drake
|
||||
368899, -- Windborn Velocidrake
|
||||
368901, -- Cliffside Wylderdrake
|
||||
368893, -- Winding Slitherdrake
|
||||
412088, -- Grotto Netherwing Drake
|
||||
}
|
||||
|
||||
local vigorWidgetSetID = 283
|
||||
local vigorWidgetType = 24
|
||||
local defaultVigorWidgetID = 4460
|
||||
local vigorWidgetIDs = nil
|
||||
local knowsAlternateMountEnum = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
|
||||
local unitPowerType = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
|
||||
unitPowerType = unitPowerType or ALTERNATE_POWER_INDEX
|
||||
|
||||
function DragonridingVigor.prototype:init()
|
||||
DragonridingVigor.super.prototype.init(self, "Vigor")
|
||||
|
||||
self:SetDefaultColor("VigorNumeric", 150, 150, 255)
|
||||
|
||||
self.unit = "player"
|
||||
self.numericColor = "VigorNumeric"
|
||||
self.unitPower = unitPowerType
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = false
|
||||
self.runeWidth = self.runeHeight
|
||||
self.shouldRegisterDisplayPower = false
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:Enable(core)
|
||||
self.numRunes = UnitPowerMax(self.unit, unitPowerType)
|
||||
self.runeCoords = { }
|
||||
for i = 1, self.numRunes do
|
||||
self:SetupNewRune(i)
|
||||
end
|
||||
|
||||
DragonridingVigor.super.prototype.Enable(self, core)
|
||||
self:Show(false)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "CheckShouldShow")
|
||||
self:RegisterEvent("UPDATE_UI_WIDGET", "UpdateVigorRecharge")
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:EnteringWorld()
|
||||
DragonridingVigor.super.prototype.EnteringWorld(self)
|
||||
|
||||
self:CheckShouldShow("PLAYER_ENTERING_WORLD", "player")
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
|
||||
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
|
||||
self:PopulateVigorWidgetIDs()
|
||||
end
|
||||
|
||||
if unit ~= "player" or not vigorWidgetIDs then
|
||||
return
|
||||
end
|
||||
|
||||
local shown = false
|
||||
for i=1,#vigorWidgetIDs do
|
||||
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetIDs[i])
|
||||
if info and info.shownState ~= 0 then
|
||||
shown = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not shown then
|
||||
self:Show(false)
|
||||
self.suppressHideBlizz = true
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:ShowBlizz()
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
|
||||
-- if knowsAlternateMountEnum and UnitPowerMax(self.unit, unitPowerType) > 0 then
|
||||
-- self:Show(true)
|
||||
-- elseif not knowsAlternateMountEnum and IceHUD:HasAnyBuff("player", DragonridingBuffs) then
|
||||
-- self:Show(true)
|
||||
-- else
|
||||
-- self:Show(false)
|
||||
-- if self.moduleSettings.hideBlizz then
|
||||
-- self:ShowBlizz()
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
self:UpdateVigorRecharge("internal")
|
||||
DragonridingVigor.super.prototype.UpdateRunePower(self, event, arg1, arg2)
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:PopulateVigorWidgetIDs()
|
||||
local widgets = C_UIWidgetManager.GetAllWidgetsBySetID(vigorWidgetSetID)
|
||||
if not widgets then
|
||||
return
|
||||
end
|
||||
|
||||
for i=1,#widgets do
|
||||
if widgets[i].widgetType == vigorWidgetType then
|
||||
if not vigorWidgetIDs then
|
||||
vigorWidgetIDs = {}
|
||||
end
|
||||
|
||||
table.insert(vigorWidgetIDs, widgets[i].widgetID)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:UpdateVigorRecharge(event, widget)
|
||||
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
|
||||
self:PopulateVigorWidgetIDs()
|
||||
end
|
||||
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
self.partialReady = nil
|
||||
self.partialReadyPercent = nil
|
||||
if event ~= "internal" and (not widget or widget.widgetSetID ~= vigorWidgetSetID) then
|
||||
return
|
||||
end
|
||||
|
||||
local widgetID = defaultVigorWidgetID
|
||||
if widget then
|
||||
widgetID = widget.widgetID
|
||||
end
|
||||
|
||||
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(widgetID)
|
||||
if not info then
|
||||
return
|
||||
end
|
||||
|
||||
self.suppressHideBlizz = not info or info.shownState == 0
|
||||
|
||||
if event ~= "internal" then
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:HideBlizz()
|
||||
else
|
||||
self:ShowBlizz()
|
||||
end
|
||||
end
|
||||
|
||||
if info.numFullFrames == info.numTotalFrames then
|
||||
return
|
||||
end
|
||||
if info.fillMax == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
self.partialReady = IceHUD:Clamp(info.numFullFrames + 1, 0, info.numTotalFrames)
|
||||
self.partialReadyPercent = info.fillValue / info.fillMax
|
||||
if event ~= "internal" then
|
||||
self:UpdateRunePower()
|
||||
end
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:SetupNewRune(rune)
|
||||
self.runeCoords[rune] = {0, 1, 0, 1}
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetDefaultSettings()
|
||||
local defaults = DragonridingVigor.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
defaults.pulseWhenFull = false
|
||||
defaults.runeGap = 4
|
||||
defaults.inactiveDisplayMode = "Shown"
|
||||
defaults.hideBlizz = true
|
||||
defaults.vpos = -25
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetOptions()
|
||||
local opts = DragonridingVigor.super.prototype.GetOptions(self)
|
||||
|
||||
opts.inactiveDisplayMode.hidden = function() return true end
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetRuneAtlas(rune)
|
||||
return "dragonriding_vigor_fillfull"
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetShineAtlas(rune)
|
||||
return "Mage-ArcaneCharge-SmallSpark"
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetFrameAtlas(rune)
|
||||
return "dragonriding_vigor_frame"
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetBackgroundAtlas(rune)
|
||||
return "dragonriding_vigor_background"
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:GetPartialRuneAtlas(rune)
|
||||
return "dragonriding_vigor_fill"
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:ShowBlizz()
|
||||
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(defaultVigorWidgetID)
|
||||
if not info or info.shownState == 0 then
|
||||
return
|
||||
end
|
||||
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Show()
|
||||
end
|
||||
|
||||
function DragonridingVigor.prototype:HideBlizz()
|
||||
if not UIWidgetPowerBarContainerFrame.widgetFrames or not UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID] then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.suppressHideBlizz then
|
||||
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if unitPowerType and C_UIWidgetManager and C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo then
|
||||
IceHUD.DragonridingVigor = DragonridingVigor:new()
|
||||
end
|
123
modules/DruidEnergy.lua
Normal file
@ -0,0 +1,123 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local DruidEnergy = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
DruidEnergy.prototype.DruidEnergy = nil
|
||||
DruidEnergy.prototype.DruidEnergyMax = nil
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
|
||||
local FORM_NONE = 0
|
||||
local FORM_BEAR = 1
|
||||
local FORM_TRAVEL = 3
|
||||
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
end
|
||||
|
||||
local shapeshiftFormValues = {NONE = L["No form"], BEAR = L["Bear"], TRAVEL = L["Travel"], OTHER = L["Other"]}
|
||||
local shapeshiftFormIds = {NONE = FORM_NONE, BEAR = FORM_BEAR, TRAVEL = FORM_TRAVEL}
|
||||
|
||||
function DruidEnergy.prototype:init()
|
||||
DruidEnergy.super.prototype.init(self, "DruidEnergy", "player")
|
||||
|
||||
self.side = IceCore.Side.Left
|
||||
self.offset = 5
|
||||
|
||||
self:SetDefaultColor("DruidEnergy", 218, 231, 31)
|
||||
end
|
||||
|
||||
function DruidEnergy.prototype:GetDefaultSettings()
|
||||
local settings = DruidEnergy.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 5
|
||||
settings["textVisible"] = {upper = true, lower = false}
|
||||
settings["upperText"] = "[PercentMP(type='Energy'):Round]"
|
||||
settings["lowerText"] = "[FractionalMP(type='Energy'):Color('dae71f'):Bracket]"
|
||||
settings.enabled = false
|
||||
settings.whileInForm = {["BEAR"] = true}
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function DruidEnergy.prototype:GetOptions()
|
||||
local opts = DruidEnergy.super.prototype.GetOptions(self)
|
||||
|
||||
opts["whileInForm"] = {
|
||||
type = 'multiselect',
|
||||
values = shapeshiftFormValues,
|
||||
name = L["Show in form"],
|
||||
desc = L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."],
|
||||
get = function(info, v)
|
||||
for key, value in pairs(self.moduleSettings.whileInForm) do
|
||||
if key == v then
|
||||
return value
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end,
|
||||
set = function(info, v, state)
|
||||
self.moduleSettings.whileInForm[v] = state
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function DruidEnergy.prototype:Enable(core)
|
||||
DruidEnergy.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
|
||||
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
end
|
||||
|
||||
function DruidEnergy.prototype:GetElementDescription()
|
||||
return L["Always shows the Druid's Energy level while in non-energy-using forms."]
|
||||
end
|
||||
|
||||
|
||||
function DruidEnergy.prototype:ShouldShow(unit)
|
||||
local currentForm = GetShapeshiftForm()
|
||||
for k, v in pairs(self.moduleSettings.whileInForm) do
|
||||
if currentForm > FORM_TRAVEL and k == "OTHER" then
|
||||
return v
|
||||
elseif currentForm == shapeshiftFormIds[k] then
|
||||
return v
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function DruidEnergy.prototype:Update()
|
||||
DruidEnergy.super.prototype.Update(self)
|
||||
|
||||
self.DruidEnergy = UnitPower(self.unit, SPELL_POWER_ENERGY)
|
||||
self.DruidEnergyMax = UnitPowerMax(self.unit, SPELL_POWER_ENERGY)
|
||||
self.DruidEnergyPercentage = self.DruidEnergyMax ~= 0 and (self.DruidEnergy/self.DruidEnergyMax) or 0
|
||||
|
||||
if (not self.alive or not self:ShouldShow(self.unit) or not self.DruidEnergy or not self.DruidEnergyMax or self.DruidEnergyMax == 0) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.DruidEnergyPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self:Round(self.DruidEnergy), self:Round(self.DruidEnergyMax)), "DruidEnergy")
|
||||
end
|
||||
|
||||
self:UpdateBar(self.DruidEnergyMax ~= 0 and self.DruidEnergy / self.DruidEnergyMax or 0, "DruidEnergy")
|
||||
end
|
||||
|
||||
if unitClass == "DRUID" then
|
||||
IceHUD.DruidEnergy = DruidEnergy:new()
|
||||
end
|
@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function EclipseBar.prototype:CreateSolarBar()
|
||||
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
|
||||
self.solarBar = self:BarFactory(self.solarBar, "BACKGROUND", "ARTWORK", "Solar")
|
||||
self:SetBarCoord(self.solarBar, 0.5, true)
|
||||
|
||||
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
||||
@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
|
||||
|
||||
if form == MOONKIN_FORM or not form then
|
||||
local PrimaryTalentTree = 0
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetSpecialization then
|
||||
PrimaryTalentTree = GetSpecialization()
|
||||
else
|
||||
PrimaryTalentTree = GetPrimaryTalentTree()
|
||||
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DRUID" and GetEclipseDirection) then
|
||||
IceHUD.EclipseBar = EclipseBar:new()
|
||||
end
|
||||
|
74
modules/EssencePower.lua
Normal file
@ -0,0 +1,74 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_ESSENCE = Enum.PowerType.Essence
|
||||
end
|
||||
|
||||
function EssencePower.prototype:init()
|
||||
EssencePower.super.prototype.init(self, "EssencePower")
|
||||
|
||||
self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
|
||||
|
||||
self.unit = "player"
|
||||
self.numericColor = "EssencePowerNumeric"
|
||||
self.unitPower = SPELL_POWER_ESSENCE
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = false
|
||||
self.runeWidth = self.runeHeight
|
||||
end
|
||||
|
||||
function EssencePower.prototype:Enable(core)
|
||||
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
|
||||
self.runeCoords = { }
|
||||
for i = 1, self.numRunes do
|
||||
self:SetupNewRune(i)
|
||||
end
|
||||
|
||||
EssencePower.super.prototype.Enable(self, core)
|
||||
end
|
||||
|
||||
function EssencePower.prototype:SetupNewRune(rune)
|
||||
self.runeCoords[rune] = {0, 1, 0, 1}
|
||||
end
|
||||
|
||||
function EssencePower.prototype:GetPowerEvent()
|
||||
return "UNIT_POWER_FREQUENT"
|
||||
end
|
||||
|
||||
function EssencePower.prototype:GetDefaultSettings()
|
||||
local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
defaults["pulseWhenFull"] = false
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function EssencePower.prototype:GetOptions()
|
||||
local opts = EssencePower.super.prototype.GetOptions(self)
|
||||
|
||||
opts.hideBlizz.hidden = function() return true end
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function EssencePower.prototype:GetRuneAtlas(rune)
|
||||
return "UF-Essence-Icon"
|
||||
end
|
||||
|
||||
function EssencePower.prototype:GetShineAtlas(rune)
|
||||
return "Mage-ArcaneCharge-SmallSpark"
|
||||
end
|
||||
|
||||
function EssencePower.prototype:ShowBlizz()
|
||||
end
|
||||
|
||||
function EssencePower.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if unitClass == "EVOKER" then
|
||||
IceHUD.EssencePower = EssencePower:new()
|
||||
end
|
@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||
end
|
||||
|
@ -23,4 +23,6 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusCC = FocusCC:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCC = FocusCC:new()
|
||||
end
|
||||
|
@ -112,4 +112,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusCast = FocusCast:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCast = FocusCast:new()
|
||||
end
|
||||
|
@ -364,6 +364,8 @@ function FocusHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
self.color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
@ -420,9 +422,9 @@ end
|
||||
|
||||
function FocusHealth.prototype:UpdateRaidFocusIcon()
|
||||
if self.moduleSettings.raidIconOnTop then
|
||||
self.frame.raidIcon:SetFrameStrata("MEDIUM")
|
||||
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
|
||||
else
|
||||
self.frame.raidIcon:SetFrameStrata("LOW")
|
||||
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
end
|
||||
|
||||
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
|
||||
@ -471,4 +473,6 @@ function FocusHealth.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusHealth = FocusHealth:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusHealth = FocusHealth:new()
|
||||
end
|
||||
|
@ -4,7 +4,7 @@ local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
@ -39,9 +39,9 @@ end
|
||||
function FocusMana.prototype:Enable(core)
|
||||
FocusMana.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -88,6 +88,8 @@ function FocusMana.prototype:Update(unit)
|
||||
local color = "FocusMana"
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
color = "ScaledManaColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
|
||||
color = "ScaledManaColor"
|
||||
end
|
||||
if (manaType == SPELL_POWER_RAGE) then
|
||||
color = "FocusRage"
|
||||
@ -136,4 +138,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusMana = FocusMana:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusMana = FocusMana:new()
|
||||
end
|
||||
|
@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||
if FocusUnit then
|
||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||
end
|
||||
|
@ -1,6 +1,35 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(id)
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
local info = C_Spell.GetSpellInfo(id)
|
||||
if info then
|
||||
return info.name, nil, info.iconID, info.castTime
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellCooldown = GetSpellCooldown
|
||||
if not GetSpellCooldown and C_Spell then
|
||||
GetSpellCooldown = function(spellID)
|
||||
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
|
||||
if spellCooldownInfo then
|
||||
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function GlobalCoolDown.prototype:init()
|
||||
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
|
||||
@ -20,7 +49,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
||||
self.moduleSettings.inverse = "NORMAL"
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
|
||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||
@ -38,7 +67,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
||||
|
||||
self:Show(false)
|
||||
|
||||
self.frame:SetFrameStrata("LOW")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
|
||||
self.CDSpellId = self:GetSpellId()
|
||||
end
|
||||
@ -143,28 +172,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
||||
return false
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell, bfaCastGUID, bfaSpellId)
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
spell = bfaSpellId
|
||||
end
|
||||
|
||||
if unit ~= "player" or not spell then
|
||||
return
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, one, two, spellId)
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
spellId = one
|
||||
end
|
||||
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
self.CurrSpellId = nil
|
||||
self.CurrSpellGuid = nil
|
||||
|
||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
@ -177,7 +194,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
|
||||
local spellname, castTime, _
|
||||
if IceHUD.WowVer < 60000 then
|
||||
if IceHUD.GetSpellInfoReturnsFunnel then
|
||||
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
|
||||
else
|
||||
spellName, _, _, castTime = GetSpellInfo(spell)
|
||||
@ -190,23 +207,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, one, two, spellId)
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
spellId = one
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId then
|
||||
return
|
||||
end
|
||||
|
||||
-- Ignore all events unrelated to the spell currently being cast
|
||||
if self.CurrSpellId and self.CurrSpellId ~= spellId then
|
||||
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpellId = spellId
|
||||
self.CurrSpellGuid = castGuid
|
||||
end
|
||||
|
||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||
@ -271,7 +284,7 @@ function GlobalCoolDown.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -283,28 +296,41 @@ function GlobalCoolDown.prototype:CreateLagBar()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellId()
|
||||
return 61304
|
||||
--[[
|
||||
local defaultSpells
|
||||
if GetSpellName(61304) then
|
||||
return 61304
|
||||
else
|
||||
local defaultSpells
|
||||
|
||||
defaultSpells = {
|
||||
ROGUE=1752, -- sinister strike
|
||||
PRIEST=585, -- smite
|
||||
DRUID=5176, -- wrath
|
||||
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
||||
MAGE=44614, -- frostfire bolt
|
||||
WARLOCK=686, -- shadow bolt
|
||||
PALADIN=105361, -- seal of command (level 3)
|
||||
SHAMAN=403, -- lightning bolt
|
||||
HUNTER=3044, -- arcane shot
|
||||
DEATHKNIGHT=47541, -- death coil
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
defaultSpells = {
|
||||
ROGUE=1752, -- sinister strike
|
||||
PRIEST=585, -- smite
|
||||
DRUID=5176, -- wrath
|
||||
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
||||
MAGE=44614, -- frostfire bolt
|
||||
WARLOCK=686, -- shadow bolt
|
||||
PALADIN=105361, -- seal of command (level 3)
|
||||
SHAMAN=403, -- lightning bolt
|
||||
HUNTER=3044, -- arcane shot
|
||||
DEATHKNIGHT=47541, -- death coil
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
]]
|
||||
if not GetSpellName(defaultSpells["PALADIN"]) then
|
||||
defaultSpells["PALADIN"] = 635
|
||||
end
|
||||
if not GetSpellName(defaultSpells["MAGE"]) then
|
||||
defaultSpells["MAGE"] = 133
|
||||
end
|
||||
if not GetSpellName(defaultSpells["WARRIOR"]) then
|
||||
defaultSpells["WARRIOR"] = 6673
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||
if IceHUD.CanTrackGCD then
|
||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||
end
|
||||
|
@ -2,7 +2,10 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if not SPELL_POWER_CHI then
|
||||
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
|
||||
@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
|
||||
}
|
||||
self.numRunes = 4
|
||||
self.numericColor = "ChiNumeric"
|
||||
if IceHUD.WowVer >= 50100 then
|
||||
self.unitPower = SPELL_POWER_CHI
|
||||
else
|
||||
self.unitPower = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
self.unitPower = SPELL_POWER_CHI
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_MONK_WINDWALKER
|
||||
end
|
||||
@ -41,6 +40,13 @@ function HarmonyPower.prototype:Enable(core)
|
||||
HarmonyPower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "PlayerChiUpdate")
|
||||
end
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:PlayerChiUpdate()
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
@ -117,6 +123,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
|
||||
if unitClass == "MONK" then
|
||||
IceHUD.HarmonyPower = HarmonyPower:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||
end
|
||||
|
||||
@ -32,13 +32,13 @@ function HolyPower.prototype:init()
|
||||
self.numericColor = "HolyPowerNumeric"
|
||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
|
||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||
end
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
self.numRunes = 5
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if HOLY_POWER_FULL then
|
||||
self.numConsideredFull = HOLY_POWER_FULL
|
||||
else
|
||||
self.numConsideredFull = 3
|
||||
@ -134,7 +134,7 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
|
||||
IceHUD.HolyPower = HolyPower:new()
|
||||
end
|
||||
|
||||
|
@ -280,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
|
||||
type='range',
|
||||
name = L["Bar vertical offset"],
|
||||
desc = L["Adjust the vertical placement of this bar"],
|
||||
min = -400,
|
||||
max = 400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.barVerticalOffset
|
||||
|
@ -42,18 +42,23 @@ function PetHealth.prototype:Enable(core)
|
||||
PetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self.frame:SetAttribute("unit", self.unit)
|
||||
RegisterUnitWatch(self.frame)
|
||||
@ -88,6 +93,8 @@ function PetHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if not (self.alive) then
|
||||
@ -219,11 +226,16 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetHealth.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
function PetHealth.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
|
||||
PetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -86,9 +86,11 @@ function PetMana.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self:CheckPet()
|
||||
self:ManaType(nil, self.unit)
|
||||
@ -171,6 +173,8 @@ function PetMana.prototype:Update(unit)
|
||||
local color = "PetMana"
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
color = "ScaledManaColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
|
||||
color = "ScaledManaColor"
|
||||
end
|
||||
if not (self.alive) then
|
||||
color = "Dead"
|
||||
@ -239,11 +243,16 @@ function PetMana.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetMana.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
function PetMana.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -19,4 +19,6 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
end
|
||||
|
@ -8,7 +8,7 @@ local _, unitClass = UnitClass("player")
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
@ -1,9 +1,9 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
|
||||
local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
-- Constructor --
|
||||
function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
|
||||
IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
|
||||
function PlayerAlternatePower.prototype:init(moduleName, unit)
|
||||
PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.power = 0
|
||||
@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
|
||||
self.powerName = "MANA"
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
|
||||
local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self)
|
||||
function PlayerAlternatePower.prototype:GetDefaultSettings()
|
||||
local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = -1
|
||||
@ -25,11 +25,11 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
|
||||
return settings
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||
function PlayerAlternatePower.prototype:Enable(core)
|
||||
PlayerAlternatePower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||
@ -39,40 +39,50 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||
|
||||
if self.maxPower == 0 then
|
||||
self:Show(false)
|
||||
else
|
||||
self.wantToShow = true
|
||||
end
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:HideBlizz()
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
|
||||
function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
|
||||
if unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
self.wantToShow = true
|
||||
self:Show(true)
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
|
||||
function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
|
||||
if unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
self.wantToShow = false
|
||||
self:Show(false)
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit)
|
||||
function PlayerAlternatePower.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:Update(unit)
|
||||
IceHUDPlayerAlternatePower.super.prototype.Update(self)
|
||||
function PlayerAlternatePower.prototype:Update(unit)
|
||||
PlayerAlternatePower.super.prototype.Update(self)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.DragonridingVigor and IceHUD.DragonridingVigor.bIsVisible then
|
||||
self:Show(false)
|
||||
elseif self.wantToShow then
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self.maxPower = UnitPowerMax(self.unit, self.powerIndex)
|
||||
self.power = UnitPower(self.unit, self.powerIndex)
|
||||
if self.maxPower > 0 then
|
||||
@ -92,8 +102,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:GetOptions()
|
||||
local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self)
|
||||
function PlayerAlternatePower.prototype:GetOptions()
|
||||
local opts = PlayerAlternatePower.super.prototype.GetOptions(self)
|
||||
|
||||
opts["lowThresholdColor"] = nil
|
||||
|
||||
@ -121,15 +131,17 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions()
|
||||
return opts
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:ShowBlizz()
|
||||
function PlayerAlternatePower.prototype:ShowBlizz()
|
||||
PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
|
||||
end
|
||||
|
||||
function IceHUDPlayerAlternatePower.prototype:HideBlizz()
|
||||
function PlayerAlternatePower.prototype:HideBlizz()
|
||||
PlayerPowerBarAlt:Hide()
|
||||
|
||||
PlayerPowerBarAlt:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||
if ALTERNATE_POWER_INDEX then
|
||||
IceHUD.PlayerAlternatePower = PlayerAlternatePower:new()
|
||||
end
|
||||
|
@ -10,6 +10,7 @@ PlayerHealth.prototype.absorbAmount = 0
|
||||
local configMode = false
|
||||
local HealComm
|
||||
local incomingHealAmt = 0
|
||||
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
|
||||
|
||||
-- Constructor --
|
||||
function PlayerHealth.prototype:init()
|
||||
@ -68,6 +69,9 @@ function PlayerHealth.prototype:Enable(core)
|
||||
PlayerHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
@ -78,14 +82,12 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||
else
|
||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||
self:RegisterEvent(groupEvent, "CheckLeader")
|
||||
if GetLFGProposal then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
|
||||
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
||||
|
||||
@ -95,10 +97,12 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.SupportsHealPrediction then
|
||||
HealComm = LibStub("LibHealComm-4.0", true)
|
||||
if HealComm then
|
||||
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
|
||||
@ -111,7 +115,9 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
if UnitGetTotalAbsorbs then
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -160,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.SupportsHealPrediction then
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
@ -312,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
|
||||
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
|
||||
end,
|
||||
order = 43.6
|
||||
}
|
||||
@ -358,7 +364,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
|
||||
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
|
||||
end,
|
||||
order = 43.8
|
||||
}
|
||||
@ -916,36 +922,29 @@ function PlayerHealth.prototype:CreateBackground(redraw)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.frame.button.menu then
|
||||
self.frame.button.menu = function(this, unit)
|
||||
IceHUD.DropdownUnit = unit
|
||||
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
|
||||
end
|
||||
end
|
||||
|
||||
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateHealBar()
|
||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
|
||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
|
||||
|
||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
|
||||
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
|
||||
self.healFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
|
||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
|
||||
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
|
||||
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
|
||||
self.absorbFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
@ -956,7 +955,7 @@ function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
||||
self.frame.button:EnableMouse(true)
|
||||
self.frame.button:RegisterForClicks("AnyUp")
|
||||
self.frame.button:SetAttribute("type1", "target")
|
||||
self.frame.button:SetAttribute("type2", "menu")
|
||||
self.frame.button:SetAttribute("type2", "togglemenu")
|
||||
self.frame.button:SetAttribute("unit", self.unit)
|
||||
|
||||
-- set up click casting
|
||||
@ -994,10 +993,12 @@ function PlayerHealth.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -1083,7 +1084,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
@ -1160,7 +1161,7 @@ end
|
||||
|
||||
function PlayerHealth.prototype:CheckLeader()
|
||||
local isLeader
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if UnitIsGroupLeader then
|
||||
isLeader = UnitIsGroupLeader("player")
|
||||
else
|
||||
isLeader = IsPartyLeader()
|
||||
@ -1268,6 +1269,8 @@ function PlayerHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if not (self.alive) then
|
||||
@ -1396,15 +1399,56 @@ end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ShowBlizz()
|
||||
PlayerFrame:Show()
|
||||
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
|
||||
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:HideBlizz()
|
||||
PlayerFrame:Hide()
|
||||
if not self.PlayerFrameParent then
|
||||
self.PlayerFrameParent = CreateFrame("Frame")
|
||||
self.PlayerFrameParent:Hide()
|
||||
end
|
||||
|
||||
PlayerFrame:UnregisterAllEvents()
|
||||
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
|
||||
PlayerFrame:SetParent(self.PlayerFrameParent)
|
||||
end
|
||||
|
||||
local parents = {}
|
||||
local hide_frame = IceHUD:OutOfCombatWrapper(function(self) self:Hide() end)
|
||||
|
||||
local function hook_frames(...)
|
||||
for i = 1, select("#", ...) do
|
||||
local frame = select(i, ...)
|
||||
frame:UnregisterAllEvents()
|
||||
if not IceHUD:IsHooked(frame, "OnShow") then
|
||||
IceHUD:SecureHookScript(frame, "OnShow", hide_frame)
|
||||
end
|
||||
frame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function unhook_frame(frame)
|
||||
if IceHUD:IsHooked(frame, "OnShow") then
|
||||
IceHUD:Unhook(frame, "OnShow")
|
||||
local parent = parents[frame]
|
||||
if parent then
|
||||
frame:SetParent(parent)
|
||||
end
|
||||
elseif IceHUD:IsHooked(frame, "Show") then
|
||||
IceHUD:Unhook(frame, "Show")
|
||||
IceHUD:Unhook(frame, "SetPoint")
|
||||
end
|
||||
end
|
||||
|
||||
local function unhook_frames(...)
|
||||
for i = 1, select("#", ...) do
|
||||
local frame = select(i, ...)
|
||||
unhook_frame(frame)
|
||||
local handler = frame:GetScript("OnLoad")
|
||||
if handler then
|
||||
handler(frame)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:HideBlizzardParty()
|
||||
@ -1413,37 +1457,34 @@ function PlayerHealth.prototype:HideBlizzardParty()
|
||||
return
|
||||
end
|
||||
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local party = _G['PartyMemberFrame'..i]
|
||||
party:UnregisterAllEvents()
|
||||
party:Hide()
|
||||
party.Show = function() end
|
||||
if PartyFrame then
|
||||
PartyFrame:Hide()
|
||||
PartyFrame:UnregisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
frame:SetAttribute("statehidden", true)
|
||||
hook_frames(frame)
|
||||
end
|
||||
UIParent:UnregisterEvent(groupEvent)
|
||||
end
|
||||
|
||||
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
|
||||
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ShowBlizzardParty()
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G["PartyMemberFrame"..i]
|
||||
if frame then
|
||||
frame.Show = nil
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
|
||||
else
|
||||
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
|
||||
end
|
||||
|
||||
PartyMemberFrame_UpdateMember(frame)
|
||||
if PartyFrame then
|
||||
PartyFrame:Show()
|
||||
PartyFrame:Layout()
|
||||
PartyFrame:RegisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
frame:SetAttribute("statehidden", nil)
|
||||
unhook_frames(frame)
|
||||
frame:GetScript("OnEvent")(frame, groupEvent)
|
||||
end
|
||||
UIParent:RegisterEvent(groupEvent)
|
||||
end
|
||||
|
||||
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
end
|
||||
|
||||
--function PlayerHealth.prototype:ShowBlizzParty()
|
||||
|
@ -115,15 +115,33 @@ end
|
||||
|
||||
function PlayerInfo.prototype:ShowBlizz()
|
||||
BuffFrame:Show()
|
||||
TemporaryEnchantFrame:Show()
|
||||
if DebuffFrame then
|
||||
DebuffFrame:Show()
|
||||
DebuffFrame:GetScript("OnLoad")(DebuffFrame)
|
||||
if DebuffFrame.Update then
|
||||
DebuffFrame:Update()
|
||||
end
|
||||
end
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Show()
|
||||
end
|
||||
|
||||
BuffFrame:GetScript("OnLoad")(BuffFrame)
|
||||
if BuffFrame.Update then
|
||||
BuffFrame:Update()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerInfo.prototype:HideBlizz()
|
||||
BuffFrame:Hide()
|
||||
TemporaryEnchantFrame:Hide()
|
||||
if DebuffFrame then
|
||||
DebuffFrame:Hide()
|
||||
DebuffFrame:UnregisterAllEvents()
|
||||
end
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Hide()
|
||||
end
|
||||
|
||||
BuffFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
@ -13,7 +13,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -153,9 +153,9 @@ function PlayerMana.prototype:Enable(core)
|
||||
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -170,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
if not self.CustomOnUpdate then
|
||||
@ -191,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
@ -276,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
|
||||
|
||||
if self:ShouldUseTicker() then
|
||||
-- register ticker for rogue energy
|
||||
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
|
||||
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
|
||||
self.tickerFrame:Show()
|
||||
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
|
||||
else
|
||||
@ -296,6 +300,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
|
||||
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:IsFull(scale)
|
||||
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
|
||||
return scale - 0.5 >= 0
|
||||
end
|
||||
|
||||
return PlayerMana.super.prototype.IsFull(self, scale)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||
self:Update(unit, powertype)
|
||||
end
|
||||
@ -332,6 +344,8 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "Dead"
|
||||
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
|
||||
color = "ScaledManaColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
|
||||
color = "ScaledManaColor"
|
||||
else
|
||||
if (self.manaType == SPELL_POWER_RAGE) then
|
||||
color = "PlayerRage"
|
||||
@ -341,13 +355,13 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "PlayerRunicPower"
|
||||
elseif (self.manaType == SPELL_POWER_FOCUS) then
|
||||
color = "PlayerFocus"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (self.manaType == SPELL_POWER_INSANITY) then
|
||||
color = "PlayerInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||
elseif (self.manaType == SPELL_POWER_FURY) then
|
||||
color = "PlayerFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
color = "PlayerMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||
elseif (self.manaType == SPELL_POWER_PAIN) then
|
||||
color = "PlayerPain"
|
||||
end
|
||||
end
|
||||
@ -375,7 +389,7 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
-- extra hack for whiny rogues (are there other kind?)
|
||||
local displayPercentage = self.manaPercentage
|
||||
if (self.manaType == SPELL_POWER_ENERGY) then
|
||||
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
|
||||
displayPercentage = self.mana
|
||||
else
|
||||
displayPercentage = math.floor(displayPercentage * 100)
|
||||
@ -407,17 +421,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
if self:ShouldUseTicker() and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||
self.tickStart = GetTime()
|
||||
self.tickerFrame:Show()
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -426,7 +440,7 @@ function PlayerMana.prototype:EnergyTick()
|
||||
return
|
||||
end
|
||||
|
||||
if not (self.tickStart) then
|
||||
if not self.tickStart or not self.alive then
|
||||
self.tickerFrame:Hide()
|
||||
return
|
||||
end
|
||||
@ -461,7 +475,7 @@ function PlayerMana.prototype:CreateTickerFrame()
|
||||
self.tickerFrame = CreateFrame("Frame", nil, self.barFrame)
|
||||
end
|
||||
|
||||
self.tickerFrame:SetFrameStrata("BACKGROUND")
|
||||
self.tickerFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.tickerFrame:SetWidth(self.settings.barWidth)
|
||||
self.tickerFrame:SetHeight(self.settings.barHeight)
|
||||
|
||||
|
@ -11,7 +11,7 @@ function RangeCheck.prototype:init()
|
||||
|
||||
self.scalingEnabled = true
|
||||
|
||||
LibRange = LibStub("LibRangeCheck-2.0", true)
|
||||
LibRange = LibStub("LibRangeCheck-3.0", true)
|
||||
end
|
||||
|
||||
function RangeCheck.prototype:Enable(core)
|
||||
@ -126,7 +126,7 @@ function RangeCheck.prototype:CreateFrame(redraw)
|
||||
end
|
||||
|
||||
self.frame:SetScale(self.moduleSettings.scale)
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame:SetWidth(200)
|
||||
self.frame:SetHeight(32)
|
||||
self.frame:ClearAllPoints()
|
||||
|
@ -4,6 +4,25 @@ local Resolve = IceCore_CreateClass(IceUnitBar)
|
||||
local RESOLVE_SPELL_ID = 158300
|
||||
local RESOLVE_MAX = 240
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
Resolve.prototype.current = nil
|
||||
Resolve.prototype.max = RESOLVE_MAX
|
||||
|
||||
@ -49,14 +68,19 @@ end
|
||||
|
||||
-- scan the tooltip and extract the Resolve value
|
||||
do
|
||||
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
|
||||
local spellName = GetSpellName(RESOLVE_SPELL_ID)
|
||||
|
||||
function Resolve.prototype:UpdateCurrent(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
if UnitAura then
|
||||
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
else
|
||||
local auraInfo = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
|
||||
self.current = auraInfo and auraInfo.timeMod or 0
|
||||
end
|
||||
|
||||
self:Update()
|
||||
end
|
||||
@ -79,7 +103,7 @@ end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and GetSpellName(RESOLVE_SPELL_ID) then
|
||||
IceHUD.Resolve = Resolve:new()
|
||||
end
|
||||
|
@ -9,6 +9,8 @@ local maxComboPoints = 5
|
||||
local rtbEndTime = 0
|
||||
local rtbDuration = 0
|
||||
local rtbCount = 0
|
||||
local sixComboPointsTalentID = 19240
|
||||
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
|
||||
|
||||
local CurrMaxRtBDuration = 0
|
||||
local PotentialRtBDuration = 0
|
||||
@ -20,10 +22,41 @@ for _, v in ipairs(RtBBuffs) do
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local UnitBuff = UnitBuff
|
||||
if not UnitBuff and C_UnitAuras and AuraUtil then
|
||||
UnitBuff = function(unitToken, index, filter)
|
||||
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
|
||||
if not auraData then
|
||||
return nil
|
||||
end
|
||||
|
||||
return AuraUtil.UnpackAuraData(auraData)
|
||||
end
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function RollTheBones.prototype:init()
|
||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||
@ -33,12 +66,14 @@ function RollTheBones.prototype:init()
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
|
||||
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
||||
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||
if behaviorDependsOnComboPoints then
|
||||
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||
end
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
@ -50,7 +85,10 @@ function RollTheBones.prototype:Enable(core)
|
||||
RollTheBones.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
|
||||
if behaviorDependsOnComboPoints then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
@ -106,41 +144,60 @@ function RollTheBones.prototype:GetOptions()
|
||||
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||
opts["textSettings"].args["upperTextString"].hidden = false
|
||||
|
||||
opts["showAsPercentOfMax"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show bar as % of maximum"],
|
||||
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAsPercentOfMax
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAsPercentOfMax = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
if behaviorDependsOnComboPoints then
|
||||
opts["showAsPercentOfMax"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show bar as % of maximum"],
|
||||
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAsPercentOfMax
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAsPercentOfMax = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["durationAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Potential RtB time bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.durationAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.durationAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
opts["durationAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Potential RtB time bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.durationAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.durationAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["bUseMultipleBuffColors"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Use multiple buff colors"],
|
||||
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||
get = function()
|
||||
return self.moduleSettings.bUseMultipleBuffColors
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bUseMultipleBuffColors = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
@ -159,23 +216,6 @@ function RollTheBones.prototype:GetOptions()
|
||||
end,
|
||||
}
|
||||
|
||||
opts["bUseMultipleBuffColors"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Use multiple buff colors"],
|
||||
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||
get = function()
|
||||
return self.moduleSettings.bUseMultipleBuffColors
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bUseMultipleBuffColors = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -186,7 +226,11 @@ function RollTheBones.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
if not behaviorDependsOnComboPoints then
|
||||
return
|
||||
end
|
||||
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
@ -204,7 +248,9 @@ end
|
||||
function RollTheBones.prototype:RotateHorizontal()
|
||||
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||
|
||||
self:RotateFrame(self.durationFrame)
|
||||
if self.durationFrame then
|
||||
self:RotateFrame(self.durationFrame)
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ResetRotation()
|
||||
@ -220,7 +266,7 @@ end
|
||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
local i = 1
|
||||
local buff, _, type, duration, endTime, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
@ -241,7 +287,7 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
@ -259,7 +305,7 @@ end
|
||||
function RollTheBones.prototype:MyOnUpdate()
|
||||
RollTheBones.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateRtb then
|
||||
self:UpdateRollTheBones(nil, self.unit, true)
|
||||
self:UpdateRollTheBones("internal", self.unit)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
@ -273,21 +319,22 @@ end
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
local spell = GetSpellName(id)
|
||||
return spell == GetSpellName(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
return not HasSpell(193316)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local fromUpdate = event == "internal"
|
||||
|
||||
if not fromUpdate then
|
||||
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
|
||||
@ -308,7 +355,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
if not remaining then
|
||||
remaining = rtbEndTime - now
|
||||
end
|
||||
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
|
||||
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
|
||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
||||
else
|
||||
self:UpdateBar(0, "RollTheBones")
|
||||
@ -326,13 +373,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
|
||||
-- somewhat redundant, but we also need to check potential remaining time
|
||||
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetColorName(count)
|
||||
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||
return "RollTheBones"..count
|
||||
else
|
||||
return "RollTheBones"
|
||||
@ -352,19 +399,27 @@ function RollTheBones.prototype:TargetChanged()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
if not self.durationFrame then
|
||||
return
|
||||
end
|
||||
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points = RTBGetComboPoints(self.unit)
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
|
||||
|
||||
if DeeperStratagem then
|
||||
-- first, set the cached upper limit of RtB duration
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
|
||||
if UnitPowerMax then
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
|
||||
if DeeperStratagem then
|
||||
-- first, set the cached upper limit of RtB duration
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
end
|
||||
end
|
||||
|
||||
if event then
|
||||
@ -422,7 +477,11 @@ function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
|
||||
local _
|
||||
|
||||
if linkStr then
|
||||
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
_, itemId, itemId2, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
end
|
||||
|
||||
if not tonumber(itemId) then
|
||||
itemId = itemId2
|
||||
end
|
||||
|
||||
return itemId or 0
|
||||
|
@ -3,21 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
local RUNETYPE_BLOOD = 1;
|
||||
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
|
||||
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
|
||||
local RUNETYPE_CHROMATIC = 4;
|
||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||
|
||||
local GetRuneType = GetRuneType
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
elseif IceHUD.WowVer >= 70300 then
|
||||
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
|
||||
GetRuneType = function() return GetSpecialization() end
|
||||
end
|
||||
|
||||
@ -44,7 +46,7 @@ Runes.prototype.numRunes = 6
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||
end
|
||||
|
||||
@ -132,6 +134,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not PlayerFrame_HideVehicleTexture
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
|
||||
@ -265,7 +270,7 @@ end
|
||||
|
||||
-- OVERRIDE
|
||||
function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if RunesReturnedByMaxPower then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
@ -282,14 +287,21 @@ function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70300 then
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if RunesReturnedByMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:ResetRuneAvailability()
|
||||
end
|
||||
|
||||
function Runes.prototype:Disable(core)
|
||||
Runes.super.prototype.Disable(self, core)
|
||||
|
||||
@ -444,7 +456,7 @@ end
|
||||
function Runes.prototype:CreateFrame()
|
||||
Runes.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame:SetWidth(self.runeSize*self.numRunes)
|
||||
self.frame:SetHeight(1)
|
||||
self.frame:ClearAllPoints()
|
||||
@ -498,13 +510,13 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
-- create runes
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphical[i]:SetWidth(self.runeSize)
|
||||
self.frame.graphical[i]:SetHeight(self.runeSize)
|
||||
|
||||
@ -534,7 +546,7 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i].cd:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
@ -559,13 +571,7 @@ function Runes.prototype:ShowBlizz()
|
||||
RuneFrame:Show()
|
||||
|
||||
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
||||
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
|
||||
for i=1, self.numRunes do
|
||||
local frame = _G["RuneButtonIndividual"..i]
|
||||
if frame then
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
end
|
||||
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
|
||||
local function hook_playerframe()
|
||||
@ -578,6 +584,10 @@ local function hook_playerframe()
|
||||
end
|
||||
|
||||
function Runes.prototype:HideBlizz()
|
||||
if not PlayerFrame_HideVehicleTexture then
|
||||
return
|
||||
end
|
||||
|
||||
RuneFrame:Hide()
|
||||
RuneFrame:UnregisterAllEvents()
|
||||
|
||||
|
@ -38,7 +38,7 @@ local DemonologyCoords =
|
||||
}
|
||||
|
||||
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||
end
|
||||
|
||||
@ -67,7 +67,7 @@ function ShardCounter.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
|
||||
if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||
self.shouldShowUnmodified = true
|
||||
self.numericFormat = "%.1f"
|
||||
self.round = floor
|
||||
@ -107,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||
self:TargetChanged()
|
||||
self:UpdatePowerType(event)
|
||||
end
|
||||
|
||||
@ -130,7 +131,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
|
||||
self.shouldShowUnmodified = false
|
||||
self.requiredSpec = CurrentSpec
|
||||
self.currentGrowMode = nil
|
||||
self.currentGrowMode = self.growModes["height"]
|
||||
|
||||
if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
|
||||
self.runeCoords = AfflictionCoords
|
||||
@ -275,6 +276,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
|
||||
IceHUD.ShardCounter = ShardCounter:new()
|
||||
end
|
||||
|
@ -20,20 +20,51 @@ local impSndBonusPerRank = 0.25
|
||||
local maxComboPoints = 5
|
||||
local sndEndTime = 0
|
||||
local sndDuration = 0
|
||||
local sixComboPointsTalentID = 19240
|
||||
|
||||
local CurrMaxSnDDuration = 0
|
||||
local PotentialSnDDuration = 0
|
||||
|
||||
local sndBuffName = 132306
|
||||
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
|
||||
sndBuffName = "Ability_Rogue_SliceDice"
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
baseTime = 12
|
||||
gapPerComboPoint = 6
|
||||
end
|
||||
if IceHUD.WowClassic then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 1
|
||||
impSndTalentIdx = 6
|
||||
elseif IceHUD.WowClassicBC then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 4
|
||||
elseif IceHUD.WowClassicWrath then
|
||||
impSndBonusPerRank = 0.25
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 23
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
local UnitBuff = UnitBuff
|
||||
if not UnitBuff and C_UnitAuras and AuraUtil then
|
||||
UnitBuff = function(unitToken, index, filter)
|
||||
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
|
||||
if not auraData then
|
||||
return nil
|
||||
end
|
||||
|
||||
return AuraUtil.UnpackAuraData(auraData)
|
||||
end
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function SliceAndDice.prototype:init()
|
||||
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
|
||||
@ -55,12 +86,21 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
|
||||
self:CheckMaxComboPoints()
|
||||
end
|
||||
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
else
|
||||
@ -70,6 +110,15 @@ function SliceAndDice.prototype:Enable(core)
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:CheckMaxComboPoints()
|
||||
if UnitPowerMax then
|
||||
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
maxComboPoints = selected and 6 or 5
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
end
|
||||
@ -177,7 +226,7 @@ function SliceAndDice.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND", "ARTWORK", "Duration")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
@ -211,7 +260,7 @@ end
|
||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
local i = 1
|
||||
local buff, _, texture, duration, endTime, remaining
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -227,7 +276,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -240,7 +289,7 @@ end
|
||||
function SliceAndDice.prototype:MyOnUpdate()
|
||||
SliceAndDice.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateSnd then
|
||||
self:UpdateSliceAndDice(nil, self.unit, true)
|
||||
self:UpdateSliceAndDice("internal", self.unit)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
@ -248,39 +297,37 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
return GetComboPoints(unit, "target")
|
||||
elseif IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
return GetComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
|
||||
return false
|
||||
end
|
||||
|
||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||
-- with different durations
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local fromUpdate = event == "internal"
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
|
||||
|
||||
if not remaining then
|
||||
sndEndTime = 0
|
||||
@ -382,13 +429,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
local maxduration
|
||||
|
||||
if numComboPoints == 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
|
||||
if self:HasNetherbladeBonus() then
|
||||
maxduration = maxduration + netherbladeBonus
|
||||
@ -404,8 +449,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
end
|
||||
|
||||
local rank = 0
|
||||
local _
|
||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||
if GetTalentInfo then
|
||||
local _
|
||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||
end
|
||||
|
||||
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
||||
end
|
||||
@ -466,6 +513,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:HasGlyphBonus()
|
||||
if not GetNumGlyphSockets then
|
||||
return false
|
||||
end
|
||||
for i=1,GetNumGlyphSockets() do
|
||||
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
||||
|
||||
@ -482,7 +532,11 @@ function SliceAndDice.prototype:GetItemIdFromItemLink(linkStr)
|
||||
local _
|
||||
|
||||
if linkStr then
|
||||
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
_, itemId, itemId2, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
end
|
||||
|
||||
if not tonumber(itemId) then
|
||||
itemId = itemId2
|
||||
end
|
||||
|
||||
return itemId or 0
|
||||
|
@ -17,6 +17,43 @@ local staggerIds = {LightID, ModerateID, HeavyID}
|
||||
|
||||
local MinLevel = 10
|
||||
|
||||
local STAGGER_YELLOW_TRANSITION, STAGGER_RED_TRANSITION = STAGGER_YELLOW_TRANSITION, STAGGER_RED_TRANSITION
|
||||
if STAGGER_STATES then
|
||||
STAGGER_YELLOW_TRANSITION = STAGGER_STATES.YELLOW.threshold
|
||||
STAGGER_RED_TRANSITION = STAGGER_STATES.RED.threshold
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
local UnitDebuff = UnitDebuff
|
||||
if not UnitDebuff and C_UnitAuras and AuraUtil then
|
||||
UnitDebuff = function(unitToken, index, filter)
|
||||
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
|
||||
if not auraData then
|
||||
return nil
|
||||
end
|
||||
|
||||
return AuraUtil.UnpackAuraData(auraData)
|
||||
end
|
||||
end
|
||||
|
||||
StaggerBar.prototype.StaggerDuration = 0
|
||||
StaggerBar.prototype.StaggerEndTime = 0
|
||||
|
||||
@ -113,9 +150,9 @@ function StaggerBar.prototype:Enable(core)
|
||||
StaggerBar.super.prototype.Enable(self, core)
|
||||
|
||||
playerName = UnitName(self.unit)
|
||||
staggerNames[1] = GetSpellInfo(LightID)
|
||||
staggerNames[2] = GetSpellInfo(ModerateID)
|
||||
staggerNames[3] = GetSpellInfo(HeavyID)
|
||||
staggerNames[1] = GetSpellName(LightID)
|
||||
staggerNames[2] = GetSpellName(ModerateID)
|
||||
staggerNames[3] = GetSpellName(HeavyID)
|
||||
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
@ -137,7 +174,7 @@ function StaggerBar.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateTimerBar()
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM", "ARTWORK", "Timer")
|
||||
|
||||
self.CurrScale = 0
|
||||
|
||||
@ -157,6 +194,7 @@ function StaggerBar.prototype:UpdateShown()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||
self:TargetChanged()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
@ -166,7 +204,7 @@ end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffInfo()
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.amount = UnitStagger(self.unit)
|
||||
self.amount = UnitStagger(self.unit) or 0
|
||||
self.staggerLevel = 1
|
||||
|
||||
local healthMax = UnitHealthMax(self.unit)
|
||||
@ -184,13 +222,13 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
local staggerLevel = 1
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
|
||||
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
|
||||
duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
@ -235,7 +273,7 @@ end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||
local name, _, duration, endTime
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
else
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
|
@ -1,3 +1,4 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetAbsorb = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
|
||||
@ -29,6 +30,28 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
|
||||
return settings
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:GetOptions()
|
||||
local opts = IceTargetAbsorb.super.prototype.GetOptions(self)
|
||||
|
||||
opts["scaleToUnitHealth"] = {
|
||||
type = 'toggle',
|
||||
name = L["Scale to health"],
|
||||
desc = L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."],
|
||||
get = function()
|
||||
return self.moduleSettings.scaleToUnitHealth
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.scaleToUnitHealth = v
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Enable(core)
|
||||
IceTargetAbsorb.super.prototype.Enable(self, core)
|
||||
|
||||
@ -47,6 +70,7 @@ function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Update()
|
||||
IceTargetAbsorb.super.prototype.Update(self)
|
||||
self:UpdateAbsorbAmount()
|
||||
end
|
||||
|
||||
@ -63,13 +87,17 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
||||
self.highestAbsorbSinceLastZero = absorbAmount
|
||||
end
|
||||
|
||||
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
|
||||
local maxAbsorb = self.highestAbsorbSinceLastZero
|
||||
if self.moduleSettings.scaleToUnitHealth then
|
||||
maxAbsorb = self.maxHealth
|
||||
end
|
||||
self.absorbPercent = maxAbsorb ~= 0 and IceHUD:Clamp(absorbAmount / maxAbsorb, 0, 1) or 0
|
||||
|
||||
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
if absorbAmount <= 0 or maxAbsorb <= 0 then
|
||||
self:Show(false)
|
||||
else
|
||||
self:Show(true)
|
||||
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
||||
self:UpdateBar(self.absorbPercent, self.ColorName)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
|
@ -7,11 +7,30 @@ TargetCC.prototype.debuffRemaining = 0
|
||||
TargetCC.prototype.debuffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
-- list of spell ID's for each CC type so we can avoid localization issues
|
||||
local StunCCList = {
|
||||
-- kidney shot
|
||||
@ -53,6 +72,8 @@ local StunCCList = {
|
||||
105593,
|
||||
-- Remorseless Winter
|
||||
115001,
|
||||
-- Between the Eyes
|
||||
199804,
|
||||
}
|
||||
|
||||
local IncapacitateCCList = {
|
||||
@ -70,14 +91,32 @@ local IncapacitateCCList = {
|
||||
19503,
|
||||
-- Sleep
|
||||
700,
|
||||
-- Polymorph
|
||||
-- Polymorph (rank 1)
|
||||
118,
|
||||
-- Also Polymorph
|
||||
65801,
|
||||
-- Polymorph rank 2
|
||||
12824,
|
||||
-- Polymorph rank 3
|
||||
12825,
|
||||
-- Polymorph rank 4
|
||||
12826,
|
||||
-- Polymorph: Pig
|
||||
28272,
|
||||
-- Also Polymorph: Pig
|
||||
28285,
|
||||
-- Polymorph: Turtle
|
||||
28271,
|
||||
-- Polymorph: Penguin
|
||||
59634,
|
||||
-- Polymorph: Monkey
|
||||
161354,
|
||||
-- Polymorph: Polar Bear Cub
|
||||
120137,
|
||||
-- Polymorph: Porcupine
|
||||
120140,
|
||||
-- Polymorph: Direhorn
|
||||
162625,
|
||||
-- Hibernate
|
||||
2637,
|
||||
-- Freezing Trap Effect
|
||||
@ -103,6 +142,8 @@ local IncapacitateCCList = {
|
||||
local FearCCList = {
|
||||
-- Psychic Scream
|
||||
8122,
|
||||
-- Fear (Retail)
|
||||
118699,
|
||||
-- Fear
|
||||
5782,
|
||||
-- Howl of Terror
|
||||
@ -113,6 +154,16 @@ local FearCCList = {
|
||||
5246,
|
||||
-- Hex
|
||||
51514,
|
||||
-- Hex: Compy
|
||||
210873,
|
||||
-- Hex: Wicker Mongrel
|
||||
277784,
|
||||
-- Hex: Zandalari Tendonripper
|
||||
277778,
|
||||
-- Hex: Spider
|
||||
211004,
|
||||
-- Hex: Skeletal Hatchling
|
||||
269352,
|
||||
-- Scare Beast
|
||||
1513,
|
||||
}
|
||||
@ -227,7 +278,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
|
||||
local spellName
|
||||
|
||||
for i=1,#ccList do
|
||||
spellName = GetSpellInfo(ccList[i])
|
||||
spellName = GetSpellName(ccList[i])
|
||||
|
||||
if spellName and spellName ~= "" then
|
||||
debuffListVar[spellName] = ccName
|
||||
@ -316,10 +367,10 @@ end
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
@ -328,7 +379,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
while debuff do
|
||||
remaining = endTime - GetTime()
|
||||
|
||||
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if (debuffNames[spellId] or debuffNames[debuff]) and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if result[0] then
|
||||
if result[2] < remaining then
|
||||
result = {debuff, duration, remaining}
|
||||
@ -340,10 +391,10 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
@ -353,11 +404,12 @@ end
|
||||
|
||||
function TargetCC.prototype:MyOnUpdate()
|
||||
TargetCC.super.prototype.MyOnUpdate(self)
|
||||
self:UpdateTargetDebuffs(nil, self.unit, true)
|
||||
self:UpdateTargetDebuffs("internal", self.unit)
|
||||
end
|
||||
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
|
||||
local name, duration, remaining
|
||||
local isUpdate = event == "internal"
|
||||
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
|
||||
|
@ -15,8 +15,10 @@ end
|
||||
function TargetCast.prototype:Enable(core)
|
||||
TargetCast.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
if IceHUD.EventExistsSpellcastInterruptible then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 3
|
||||
settings["flashInstants"] = "Never"
|
||||
settings["flashFailures"] = "Never"
|
||||
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
|
||||
if LibClassicCasterino then
|
||||
settings["flashFailures"] = ""
|
||||
else
|
||||
settings["flashFailures"] = "Never"
|
||||
end
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
@ -82,20 +89,24 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
@ -169,15 +180,18 @@ function TargetCast.prototype:GetOptions()
|
||||
end
|
||||
|
||||
function TargetCast.prototype:StartBar(action, message)
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
local spell, notInterruptible
|
||||
if UnitCastingInfo then
|
||||
spell = UnitCastingInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
end
|
||||
if UnitChannelInfo and not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
|
||||
if not spell then
|
||||
return
|
||||
if not spell then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.notInterruptible = notInterruptible
|
||||
@ -188,5 +202,8 @@ end
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
|
||||
-- Load us up
|
||||
IceHUD.TargetCast = TargetCast:new()
|
||||
if IceHUD.CanShowTargetCasting then
|
||||
IceHUD.TargetCast = TargetCast:new()
|
||||
end
|
||||
|
@ -3,6 +3,11 @@ IceTargetHealth = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local IsAddOnLoaded = IsAddOnLoaded
|
||||
if not IsAddOnLoaded and C_AddOns then
|
||||
IsAddOnLoaded = C_AddOns.IsAddOnLoaded
|
||||
end
|
||||
|
||||
IceTargetHealth.prototype.color = nil
|
||||
IceTargetHealth.prototype.determineColor = true
|
||||
IceTargetHealth.prototype.registerEvents = true
|
||||
@ -637,9 +642,15 @@ function IceTargetHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
if GetLFGRoles then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
|
||||
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
|
||||
end
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
@ -657,6 +668,10 @@ function IceTargetHealth.prototype:Disable(core)
|
||||
|
||||
UnregisterUnitWatch(self.frame)
|
||||
|
||||
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||
self.frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:ShowBlizz()
|
||||
end
|
||||
@ -698,13 +713,6 @@ function IceTargetHealth.prototype:CreateBackground(redraw)
|
||||
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.frame.button.menu then
|
||||
self.frame.button.menu = function(this, unit)
|
||||
IceHUD.DropdownUnit = unit
|
||||
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -718,7 +726,7 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
|
||||
self.frame.button:EnableMouse(true)
|
||||
self.frame.button:RegisterForClicks("AnyUp")
|
||||
self.frame.button:SetAttribute("type1", "target")
|
||||
self.frame.button:SetAttribute("type2", "menu")
|
||||
self.frame.button:SetAttribute("type2", "togglemenu")
|
||||
self.frame.button:SetAttribute("unit", self.unit)
|
||||
|
||||
-- set up click casting
|
||||
@ -831,6 +839,8 @@ function IceTargetHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
self.color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
@ -840,21 +850,46 @@ function IceTargetHealth.prototype:Update(unit)
|
||||
|
||||
self:UpdateBar(self.healthPercentage, self.color)
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
if IsAddOnLoaded("RealMobHealth") then
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
end
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
|
||||
if (self.maxHealth ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2()
|
||||
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
end
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
else
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
|
||||
if (self.maxHealth ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self:CheckPvP()
|
||||
self:CheckPartyRole()
|
||||
self:SetIconAlpha()
|
||||
@ -947,9 +982,9 @@ end
|
||||
|
||||
function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
||||
if self.moduleSettings.raidIconOnTop then
|
||||
self.frame.raidIcon:SetFrameStrata("MEDIUM")
|
||||
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
|
||||
else
|
||||
self.frame.raidIcon:SetFrameStrata("LOW")
|
||||
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
|
||||
end
|
||||
|
||||
if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and (not self.configMode and not IceHUD.IceCore:IsInConfigMode())) then
|
||||
@ -1030,20 +1065,25 @@ end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:ShowBlizz()
|
||||
TargetFrame:Show()
|
||||
TargetFrame:GetScript("OnLoad")(TargetFrame)
|
||||
|
||||
ComboFrame:Show()
|
||||
ComboFrame:GetScript("OnLoad")(ComboFrame)
|
||||
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
|
||||
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:HideBlizz()
|
||||
TargetFrame:Hide()
|
||||
TargetFrame:UnregisterAllEvents()
|
||||
if not self.TargetFrameParent then
|
||||
self.TargetFrameParent = CreateFrame("Frame")
|
||||
self.TargetFrameParent:Hide()
|
||||
end
|
||||
if not self.ComboFrameParent then
|
||||
self.ComboFrameParent = CreateFrame("Frame")
|
||||
self.ComboFrameParent:Hide()
|
||||
end
|
||||
|
||||
ComboFrame:Hide()
|
||||
ComboFrame:UnregisterAllEvents()
|
||||
self.OriginalTargetFrameParent = TargetFrame:GetParent()
|
||||
TargetFrame:SetParent(self.TargetFrameParent)
|
||||
self.OriginalComboFrameParent = ComboFrame:GetParent()
|
||||
ComboFrame:SetParent(self.ComboFrameParent)
|
||||
end
|
||||
|
||||
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
|
||||
@ -1068,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -12,6 +12,10 @@ local internal = "internal"
|
||||
|
||||
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local LibClassicDurations = LibStub("LibClassicDurations", 1)
|
||||
---- end change by Fulzamoth
|
||||
|
||||
IceTargetInfo.prototype.unit = "target"
|
||||
|
||||
IceTargetInfo.prototype.buffSize = nil
|
||||
@ -129,7 +133,7 @@ function IceTargetInfo.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||
|
||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitDynamicFlags then
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
end
|
||||
|
||||
@ -1132,7 +1136,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
|
||||
|
||||
self.frame:SetScale(self.moduleSettings.scale)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame:SetWidth(self.width)
|
||||
self.frame:SetHeight(32)
|
||||
self.frame:ClearAllPoints()
|
||||
@ -1146,7 +1150,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
|
||||
self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
|
||||
|
||||
self.frame:SetAttribute("type1", "target")
|
||||
self.frame:SetAttribute("type2", "menu")
|
||||
self.frame:SetAttribute("type2", "togglemenu")
|
||||
|
||||
-- set up click casting
|
||||
ClickCastFrames = ClickCastFrames or {}
|
||||
@ -1169,13 +1173,6 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
|
||||
|
||||
self.frame:SetAttribute("unit", self.unit)
|
||||
|
||||
if not self.frame.menu then
|
||||
self.frame.menu = function(this, unit)
|
||||
IceHUD.DropdownUnit = unit
|
||||
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- create a fancy highlight frame for mouse over
|
||||
if (not self.frame.highLight) then
|
||||
@ -1216,7 +1213,7 @@ function IceTargetInfo.prototype:CreateAuraFrame(aura, redraw)
|
||||
|
||||
if (not self.frame[auraFrame]) then
|
||||
self.frame[auraFrame] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame[auraFrame]:SetFrameStrata("BACKGROUND")
|
||||
self.frame[auraFrame]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame[auraFrame]:SetWidth(1)
|
||||
self.frame[auraFrame]:SetHeight(1)
|
||||
self.frame[auraFrame]:Show()
|
||||
@ -1240,7 +1237,7 @@ end
|
||||
do
|
||||
local function FrameFactory(frameType, parentFrame, inheritsFrame)
|
||||
local frame = CreateFrame(frameType, nil, parentFrame, inheritsFrame)
|
||||
frame:SetFrameStrata("BACKGROUND")
|
||||
frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
frame:ClearAllPoints()
|
||||
return frame
|
||||
end
|
||||
@ -1410,10 +1407,27 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
if self.moduleSettings.auras[aura].show then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local spellID
|
||||
---- end change by Fulzamoth
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
else
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
-- 1. in addition to other info, get the spellID for for the (de)buff
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
if duration == 0 and LibClassicDurations then
|
||||
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
|
||||
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
|
||||
-- 3. set the duration if we found one.
|
||||
if classicDuration then
|
||||
duration = classicDuration
|
||||
expirationTime = classicExpirationTime
|
||||
end
|
||||
end
|
||||
---- end change by Fulzamoth
|
||||
end
|
||||
local isFromMe = (unitCaster == "player")
|
||||
|
||||
@ -1432,7 +1446,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
end
|
||||
else
|
||||
self.frame[auraFrame].iconFrames[i]:Hide()
|
||||
buffData[aura][i] = nil
|
||||
table.remove(buffData[aura], i)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1584,7 +1598,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
|
||||
end
|
||||
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if UnitIsPartyLeader then
|
||||
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
else
|
||||
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
@ -1655,7 +1669,7 @@ end
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
|
@ -7,11 +7,30 @@ TargetInvuln.prototype.buffRemaining = 0
|
||||
TargetInvuln.prototype.buffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
-- list of spell ID's for each CC type so we can avoid localization issues
|
||||
local InvulnList= {
|
||||
-- Anti-Magic Shell
|
||||
@ -76,7 +95,7 @@ function TargetInvuln.prototype:PopulateSpellList(buffListVar, ccList, ccName)
|
||||
local spellName
|
||||
|
||||
for i=1,#ccList do
|
||||
spellName = GetSpellInfo(ccList[i])
|
||||
spellName = GetSpellName(ccList[i])
|
||||
|
||||
if spellName and spellName ~= "" then
|
||||
buffListVar[spellName] = ccName
|
||||
@ -147,10 +166,10 @@ end
|
||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
@ -178,10 +197,10 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
@ -191,13 +210,14 @@ end
|
||||
|
||||
function TargetInvuln.prototype:MyOnUpdate()
|
||||
TargetInvuln.super.prototype.MyOnUpdate(self)
|
||||
self:UpdateTargetBuffs(nil, self.unit, true)
|
||||
self:UpdateTargetBuffs("internal", self.unit)
|
||||
end
|
||||
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
|
||||
local name, duration, remaining
|
||||
local isUpdate = event == "internal"
|
||||
|
||||
if not isUpdate then
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
||||
else
|
||||
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))
|
||||
|
@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
|
||||
IceTargetMana.super.prototype.Enable(self, core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
|
||||
-- DK rune stuff
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if SPELL_POWER_RUNIC_POWER then
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
@ -125,6 +125,8 @@ function IceTargetMana.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
self.color = "ScaledManaColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledManaColor"
|
||||
end
|
||||
|
||||
if (manaType == SPELL_POWER_RAGE) then
|
||||
@ -135,13 +137,13 @@ function IceTargetMana.prototype:Update(unit)
|
||||
self.color = "TargetEnergy"
|
||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||
self.color = "TargetRunicPower"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (manaType == SPELL_POWER_INSANITY) then
|
||||
self.color = "TargetInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||
elseif (manaType == SPELL_POWER_FURY) then
|
||||
self.color = "TargetFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (manaType == SPELL_POWER_MAELSTROM) then
|
||||
self.color = "TargetMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||
elseif (manaType == SPELL_POWER_PAIN) then
|
||||
self.color = "TargetPain"
|
||||
end
|
||||
|
||||
@ -156,7 +158,7 @@ function IceTargetMana.prototype:Update(unit)
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
|
||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -4,6 +4,18 @@ local DogTag = nil
|
||||
|
||||
local TargetOfTarget = IceCore_CreateClass(IceElement)
|
||||
|
||||
local UnitDebuff = UnitDebuff
|
||||
if not UnitDebuff and C_UnitAuras and AuraUtil then
|
||||
UnitDebuff = function(unitToken, index, filter)
|
||||
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
|
||||
if not auraData then
|
||||
return nil
|
||||
end
|
||||
|
||||
return AuraUtil.UnpackAuraData(auraData)
|
||||
end
|
||||
end
|
||||
|
||||
TargetOfTarget.prototype.stackedDebuffs = nil
|
||||
TargetOfTarget.prototype.buffSize = nil
|
||||
TargetOfTarget.prototype.height = nil
|
||||
@ -124,24 +136,26 @@ function TargetOfTarget.prototype:GetOptions()
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts["texture"] = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
name = L["Texture"],
|
||||
desc = L["ToT frame texture"],
|
||||
get = function(info)
|
||||
return self.moduleSettings.texture
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.texture = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
order = 35
|
||||
}
|
||||
if AceGUIWidgetLSMlists then
|
||||
opts["texture"] = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
name = L["Texture"],
|
||||
desc = L["ToT frame texture"],
|
||||
get = function(info)
|
||||
return self.moduleSettings.texture
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.texture = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
order = 35
|
||||
}
|
||||
end
|
||||
|
||||
opts["sizeToGap"] = {
|
||||
type = 'toggle',
|
||||
@ -314,7 +328,7 @@ function TargetOfTarget.prototype:CreateFrame()
|
||||
self.frame:SetAttribute("unit", self.unit)
|
||||
end
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
if self.moduleSettings.sizeToGap then
|
||||
self.frame:SetWidth(self.settings.gap)
|
||||
else
|
||||
@ -368,7 +382,7 @@ function TargetOfTarget.prototype:CreateBarFrame()
|
||||
|
||||
self.frame.bg:SetTexture(0,0,0)
|
||||
|
||||
self.frame.bar:SetFrameStrata("BACKGROUND")
|
||||
self.frame.bar:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
if self.moduleSettings.sizeToGap then
|
||||
self.frame.bg:SetWidth(self.settings.gap + 2)
|
||||
self.frame.bar:SetWidth(self.settings.gap)
|
||||
@ -410,7 +424,7 @@ function TargetOfTarget.prototype:CreateToTFrame()
|
||||
|
||||
self.frame.totName:SetHeight(self.moduleSettings.moduleHeight)
|
||||
self.frame.totName:SetJustifyH("LEFT")
|
||||
self.frame.totName:SetJustifyV("CENTER")
|
||||
self.frame.totName:SetJustifyV("MIDDLE")
|
||||
|
||||
self.frame.totName:SetPoint("LEFT", self.frame, "LEFT", 0, -1)
|
||||
self.frame.totName:Show()
|
||||
@ -422,7 +436,7 @@ function TargetOfTarget.prototype:CreateToTHPFrame()
|
||||
|
||||
self.frame.totHealth:SetHeight(self.moduleSettings.moduleHeight)
|
||||
self.frame.totHealth:SetJustifyH("RIGHT")
|
||||
self.frame.totHealth:SetJustifyV("CENTER")
|
||||
self.frame.totHealth:SetJustifyV("MIDDLE")
|
||||
|
||||
self.frame.totHealth:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
|
||||
self.frame.totHealth:Show()
|
||||
@ -435,7 +449,7 @@ function TargetOfTarget.prototype:CreateDebuffFrame()
|
||||
end
|
||||
self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame)
|
||||
|
||||
self.frame.debuffFrame:SetFrameStrata("BACKGROUND")
|
||||
self.frame.debuffFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.debuffFrame:SetWidth(10)
|
||||
self.frame.debuffFrame:SetHeight(self.height)
|
||||
|
||||
@ -451,7 +465,7 @@ function TargetOfTarget.prototype:CreateIconFrames(parent)
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
buffs[i] = CreateFrame("Frame", nil, parent)
|
||||
buffs[i]:SetFrameStrata("BACKGROUND")
|
||||
buffs[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
buffs[i]:SetWidth(self.buffSize)
|
||||
buffs[i]:SetHeight(self.buffSize)
|
||||
buffs[i]:SetPoint("LEFT", (i-1) * self.buffSize + (i-1), 0)
|
||||
@ -486,7 +500,7 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
||||
if (self.moduleSettings.showDebuffs) then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local buffName, buffRank, buffTexture, buffApplications
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
else
|
||||
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
|
@ -58,16 +58,20 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
|
||||
return
|
||||
end
|
||||
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
if spell then
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
if (channel) then
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
if channel then
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
@ -144,4 +148,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||
if not IceHUD.WowClassic then
|
||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||
end
|
||||
|
@ -136,6 +136,8 @@ function TargetTargetHealth.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleHealthColor) then
|
||||
self.color = "ScaledHealthColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledHealthColor"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
|
@ -83,6 +83,8 @@ function TargetTargetMana.prototype:Update(unit)
|
||||
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
self.color = "ScaledManaColor"
|
||||
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage and self.manaPercentage <= self.moduleSettings.lowThreshold then
|
||||
self.color = "ScaledManaColor"
|
||||
end
|
||||
|
||||
if (manaType == 1) then
|
||||
|
@ -16,13 +16,25 @@ IceThreat.prototype.scheduledEvent = nil
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if not GetNumPartyMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
||||
end
|
||||
|
||||
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
|
||||
if not UnitGroupRolesAssigned then
|
||||
UnitGroupRolesAssigned = function()
|
||||
return "NONE"
|
||||
end
|
||||
end
|
||||
|
||||
local GetItemInfo = GetItemInfo
|
||||
if not GetItemInfo and C_Item then
|
||||
GetItemInfo = C_Item.GetItemInfo
|
||||
end
|
||||
|
||||
local MAX_NUM_RAID_MEMBERS = 40
|
||||
local MAX_NUM_PARTY_MEMBERS = 5
|
||||
|
||||
@ -224,7 +236,7 @@ end
|
||||
|
||||
-- create the aggro range indicator bar
|
||||
function IceThreat.prototype:CreateAggroBar()
|
||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
|
||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND", "ARTWORK", "Aggro")
|
||||
|
||||
local r, g, b = self:GetColor("ThreatPullAggro")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -236,7 +248,7 @@ function IceThreat.prototype:CreateAggroBar()
|
||||
end
|
||||
|
||||
function IceThreat.prototype:CreateSecondThreatBar()
|
||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
|
||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
|
||||
|
||||
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
||||
|
||||
@ -468,4 +480,6 @@ function IceThreat.prototype:Show(bShouldShow)
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.IceThreat = IceThreat:new()
|
||||
if UnitDetailedThreatSituation then
|
||||
IceHUD.IceThreat = IceThreat:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Totems = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -89,11 +89,11 @@ function Totems.prototype:GetOptions()
|
||||
end,
|
||||
order = 31
|
||||
}
|
||||
--[[
|
||||
|
||||
opts["hideBlizz"] = {
|
||||
type = "toggle",
|
||||
name = L["Hide Blizzard Frame"],
|
||||
desc = L["Hides Blizzard Rune frame and disables all events related to it"],
|
||||
desc = L["Hides Blizzard frame and disables all events related to it.\n\nNOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."],
|
||||
get = function()
|
||||
return self.moduleSettings.hideBlizz
|
||||
end,
|
||||
@ -110,7 +110,7 @@ function Totems.prototype:GetOptions()
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
--]]
|
||||
|
||||
opts["displayMode"] = {
|
||||
type = 'select',
|
||||
name = L["Totem orientation"],
|
||||
@ -193,7 +193,7 @@ function Totems.prototype:GetDefaultSettings()
|
||||
defaults["totemFontSize"] = 20
|
||||
defaults["totemMode"] = "Graphical"
|
||||
defaults["usesDogTagStrings"] = false
|
||||
defaults["hideBlizz"] = true
|
||||
defaults["hideBlizz"] = IceHUD.CanHookDestroyTotem
|
||||
defaults["alwaysFullAlpha"] = false
|
||||
defaults["displayMode"] = "Horizontal"
|
||||
defaults["cooldownMode"] = "Cooldown"
|
||||
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
|
||||
Totems.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
|
||||
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:HideBlizz()
|
||||
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:ResetTotemAvailability()
|
||||
end
|
||||
|
||||
function Totems.prototype:ResetTotemAvailability()
|
||||
for i=1, self.numTotems do
|
||||
self:UpdateTotem(nil, i)
|
||||
@ -237,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
|
||||
end
|
||||
|
||||
function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
|
||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
|
||||
return
|
||||
end
|
||||
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
|
||||
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
||||
if duration > 0 then
|
||||
self.frame.graphical[totem].totem:SetTexture(icon)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||
self.frame.graphical[totem].cd:Show()
|
||||
self.frame.graphical[totem]:Show()
|
||||
self.frame.graphical[totem].name = name
|
||||
else
|
||||
self.frame.graphical[totem].cd:Hide()
|
||||
self.frame.graphical[totem]:Hide()
|
||||
@ -259,7 +265,7 @@ end
|
||||
function Totems.prototype:CreateFrame()
|
||||
Totems.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame:SetWidth(self.totemSize*self.numTotems)
|
||||
self.frame:SetHeight(1)
|
||||
self.frame:ClearAllPoints()
|
||||
@ -281,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
local totemType
|
||||
for i=1, self.numTotems do
|
||||
slot = TOTEM_PRIORITIES[i]
|
||||
self:CreateTotem(slot, self.totemNames[slot])
|
||||
local slot = TOTEM_PRIORITIES[i]
|
||||
self:CreateTotem(slot, self.totemNames[slot])
|
||||
end
|
||||
end
|
||||
|
||||
@ -293,14 +298,18 @@ function Totems.prototype:GetAlphaAdd()
|
||||
end
|
||||
|
||||
function Totems.prototype:ShowBlizz()
|
||||
TotemFrame:Show()
|
||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||
if TotemFrame then
|
||||
TotemFrame:Show()
|
||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Totems.prototype:HideBlizz()
|
||||
TotemFrame:Hide()
|
||||
TotemFrame:UnregisterAllEvents()
|
||||
if TotemFrame then
|
||||
TotemFrame:Hide()
|
||||
TotemFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:TargetChanged()
|
||||
@ -326,24 +335,21 @@ function Totems.prototype:CheckCombat()
|
||||
end
|
||||
|
||||
function Totems.prototype:CreateTotem(i, name)
|
||||
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
|
||||
if not name then
|
||||
if not name or not GetTotemInfo then
|
||||
return
|
||||
end
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
||||
local bWasNewFrame = false
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
|
||||
self.frame.graphical[i].totem:SetTexture(icon)
|
||||
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
|
||||
bWasNewFrame = true
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphical[i]:SetWidth(self.totemSize)
|
||||
self.frame.graphical[i]:SetHeight(self.totemSize)
|
||||
|
||||
@ -354,20 +360,27 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
end
|
||||
|
||||
if not self.graphicalOnEnter then
|
||||
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
|
||||
self.graphicalOnEnter = function(button)
|
||||
GameTooltip:SetOwner(button)
|
||||
if IceHUD.WowClassic then
|
||||
GameTooltip:SetText(button.name)
|
||||
else
|
||||
GameTooltip:SetTotem(button.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not self.graphicalOnLeave then
|
||||
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
||||
end
|
||||
if not self.graphicalOnMouseUp then
|
||||
self.graphicalOnMouseUp = function (self, mouseButton)
|
||||
self.graphicalOnMouseUp = function (button, mouseButton)
|
||||
if mouseButton == "RightButton" then
|
||||
DestroyTotem(self.slot)
|
||||
DestroyTotem(button.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i].cd:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
@ -390,21 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
self.frame.graphical[i]:EnableMouse(true)
|
||||
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
||||
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
||||
if IceHUD.CanHookDestroyTotem then
|
||||
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||
end
|
||||
else
|
||||
self.frame.graphical[i]:EnableMouse(false)
|
||||
self.frame.graphical[i]:SetScript("OnEnter", nil)
|
||||
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||
if IceHUD.CanHookDestroyTotem then
|
||||
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
|
||||
end
|
||||
end
|
||||
self.frame.graphical[i].slot = i
|
||||
|
||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
||||
if (bWasNewFrame) then
|
||||
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||
end
|
||||
self.frame.graphical[i].name = name
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
||||
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
||||
IceHUD.Totems = Totems:new()
|
||||
end
|
||||
|
@ -3,6 +3,25 @@ local Vengeance = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local VENGEANCE_SPELL_ID = 93098
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
|
||||
GetSpellInfo = function(spellID)
|
||||
if not spellID then
|
||||
return nil
|
||||
end
|
||||
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
||||
if spellInfo then
|
||||
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
Vengeance.prototype.current = nil
|
||||
Vengeance.prototype.max = nil
|
||||
|
||||
@ -50,43 +69,25 @@ end
|
||||
-- scan the tooltip and extract the vengeance value
|
||||
do
|
||||
-- making these local as they're not used anywhere else
|
||||
local regions = {}
|
||||
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
|
||||
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
|
||||
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
|
||||
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
|
||||
local function makeTable(t, ...)
|
||||
wipe(t)
|
||||
for i = 1, select("#", ...) do
|
||||
t[i] = select(i, ...)
|
||||
end
|
||||
end
|
||||
local spellName = GetSpellName(VENGEANCE_SPELL_ID)
|
||||
|
||||
function Vengeance.prototype:UpdateCurrent(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
local name = UnitAura(self.unit, spellName)
|
||||
if name then
|
||||
-- Buff found, copy it into the buffer for scanning
|
||||
tooltipBuffer:ClearLines()
|
||||
tooltipBuffer:SetUnitBuff(self.unit, name)
|
||||
|
||||
-- Grab all regions, stuff em into our table
|
||||
makeTable(regions, tooltipBuffer:GetRegions())
|
||||
|
||||
-- Convert FontStrings to strings, replace anything else with ""
|
||||
for i=1, #regions do
|
||||
local region = regions[i]
|
||||
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
|
||||
if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then
|
||||
local data = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
|
||||
if data and data.points and #data.points > 0 then
|
||||
self.current = (data and data.points and #data.points > 0) and data.points[1] or 0
|
||||
end
|
||||
|
||||
-- Find the number, save it
|
||||
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
|
||||
else
|
||||
self.current = 0
|
||||
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
|
||||
if idx then
|
||||
self.current = select(17, IceHUD.UnitAura(self.unit, idx))
|
||||
else
|
||||
self.current = 0
|
||||
end
|
||||
end
|
||||
|
||||
self:Update()
|
||||
|
18
readme.md
@ -1,11 +1,13 @@
|
||||
# IceHUD
|
||||
|
||||
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
||||
|
||||
## **What it is**
|
||||
|
||||
### **What it is**
|
||||
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
|
||||
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
|
||||
|
||||
## **Short feature list**
|
||||
|
||||
### **Short feature list**
|
||||
* Lots of different bar shapes and patterns to make the HUD look like you want
|
||||
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
||||
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
||||
@ -15,13 +17,12 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
||||
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
||||
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
||||
|
||||
## **Slash commands**
|
||||
|
||||
### **Slash commands**
|
||||
* /icehud - opens the configuration UI to tweak any setting
|
||||
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
||||
|
||||
|
||||
# **Frequently Asked Questions**
|
||||
## **Frequently Asked Questions**
|
||||
|
||||
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
||||
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
||||
@ -77,5 +78,10 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
||||
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||
|
||||
1. **Why is there no target castbar for Classic?**
|
||||
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
|
||||
|
||||
1. **Why do buff/debuff timers not work in Classic?**
|
||||
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
|
||||
|
||||
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
||||
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
67
this_version.md
Normal file
@ -0,0 +1,67 @@
|
||||
# Changelog
|
||||
|
||||
v1.15.14:
|
||||
|
||||
- Support WoW 11.1.5
|
||||
- Update TWW TOC to 11.1.5
|
||||
|
||||
v1.15.13:
|
||||
|
||||
- Update TOCs
|
||||
|
||||
v1.15.12:
|
||||
|
||||
- Update TOCs
|
||||
|
||||
v1.15.11:
|
||||
|
||||
- Fix imported profiles not saving across reloads
|
||||
|
||||
v1.15.10:
|
||||
|
||||
- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
|
||||
- Update TOCs
|
||||
|
||||
v1.15.9:
|
||||
|
||||
- Update Cataclysm Classic TOC to 4.4.1
|
||||
- Update Classic-era TOC to 1.15.4
|
||||
- Update TWW TOC to 11.0.5
|
||||
|
||||
v1.15.8:
|
||||
|
||||
- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
|
||||
|
||||
v1.15.7:
|
||||
|
||||
- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).
|
||||
|
||||
v1.15.6:
|
||||
|
||||
- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2
|
||||
|
||||
v1.15.5:
|
||||
|
||||
- Fix error when using an invalid spell with a custom bar on 11.x
|
||||
|
||||
v1.15.4:
|
||||
|
||||
- Update TOC for TWW
|
||||
|
||||
v1.15.3:
|
||||
|
||||
- Fix custom cooldown bars not working in 11.x (wowace issue #363)
|
||||
|
||||
v1.15.2:
|
||||
|
||||
- Re-enable right-click context menus on 11.x.
|
||||
- Update TOC for Classic-era
|
||||
|
||||
v1.15.1:
|
||||
|
||||
- Fix error opening options.
|
||||
|
||||
v1.15.0:
|
||||
|
||||
- Support The War Within/11.0
|
||||
- Add support for exporting and importing profiles through text.
|