mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 22:51:53 -05:00
Compare commits
175 Commits
Author | SHA1 | Date | |
---|---|---|---|
087c64ee6a
|
|||
077f381adb
|
|||
a5be2996da
|
|||
22f473b54d
|
|||
e7f95cbcb6
|
|||
5c19d7f89c
|
|||
f01d6495f8
|
|||
34ecd95e4f
|
|||
564919e0c6
|
|||
a18144aec0
|
|||
53bf76c58a
|
|||
1140d2e8c5
|
|||
7d562dfb35
|
|||
7c2fe06fa8
|
|||
819cc64aca
|
|||
36c8f02fc2
|
|||
db7d797eb2
|
|||
a9cf5d5b2c
|
|||
81d8ffeae1
|
|||
d9c3de0a5e
|
|||
efdad59911
|
|||
b8e8b41ae7
|
|||
261be76d90 | |||
55fbfbdf1c
|
|||
e6077ab39f
|
|||
abf3c0d514
|
|||
b1e746bec9
|
|||
659de89d0c
|
|||
da79bb35c8
|
|||
b40829abbb | |||
7dfc05aa91
|
|||
a0d05ebf94
|
|||
b5b5c31791
|
|||
5c66970d8f
|
|||
4fbb70ebc0
|
|||
9cfa00227f
|
|||
9b90694912 | |||
67f79736d8
|
|||
dc98e5b521
|
|||
94506cc591
|
|||
09d9a9c6f7 | |||
8b7ce521ff | |||
26fd86134b | |||
e4d8bae185
|
|||
2d42116f8d
|
|||
a7d1629ed3
|
|||
070d66eca3
|
|||
a0c5b97ccb
|
|||
3e56595709
|
|||
c016b0ccc0
|
|||
d0187a44e3
|
|||
b4e1374400
|
|||
ba8748ecca
|
|||
5b71a4f819
|
|||
77351997b4
|
|||
901b49f7b3
|
|||
53b59b5be2
|
|||
1bb217c4aa
|
|||
8469824f53
|
|||
118aa0f493
|
|||
48ee6c0270
|
|||
395de299f0
|
|||
588ba76ef5
|
|||
9fc64bcfe4
|
|||
a4945641fb
|
|||
195b7ab264
|
|||
410cc2b634
|
|||
6986131d73
|
|||
43aff89b5c
|
|||
b3a1602d6c
|
|||
c558010b25
|
|||
af42f4a4f3
|
|||
ccdabc210c
|
|||
32e2ce3902
|
|||
9764694568
|
|||
337bd72545
|
|||
c4d35b9766
|
|||
7dfe505db2
|
|||
a8f175fad4
|
|||
1591b36e89
|
|||
8ddc6c5911
|
|||
bbab772044
|
|||
d27fb83f02
|
|||
59e8ac2de8
|
|||
ef9fcdf29b
|
|||
ac8effb177
|
|||
b89bc5516e
|
|||
5ae7771fea
|
|||
0d146ab10f
|
|||
02ad6253d3 | |||
6445b424b3 | |||
383b7cae2f | |||
62201381c5 | |||
161b0215be | |||
11ef3354f0 | |||
be64b56da6 | |||
4a6868a906 | |||
47362d4cb0 | |||
26502214b2 | |||
ee3d107863 | |||
beb080b104 | |||
2d48f3a24c | |||
5605fcbc2b | |||
7ebe7a05d7 | |||
bb4d7640ed | |||
388e314371 | |||
89ef91b9b3 | |||
0f7a2ff4f1 | |||
3ea273fe47 | |||
5003608a34 | |||
c21fe96707 | |||
d108ac9e2e | |||
6c4e815b9e | |||
46daddbed9 | |||
1b64adc77c | |||
35e56ebec6 | |||
5fe8776249 | |||
08e8d3a087 | |||
2eae8fa419 | |||
94850e53dd | |||
a739b7ba99 | |||
176603ec51 | |||
0cdfde1758 | |||
2f7b081790 | |||
b7883036fd | |||
dd3371c22c | |||
7e65e506c5 | |||
ce1558a18e | |||
49f8a6c6b2 | |||
d9bd5e3f36 | |||
151e54746f | |||
d7505b73b1 | |||
f10a647590 | |||
54bd441f16 | |||
4a7212fc00 | |||
e6f87b52bb | |||
d38c32cf34 | |||
a3bd338ff6 | |||
55a376b959 | |||
5b201ffee1 | |||
103e8b4eee | |||
bda8da8b9a | |||
60a3293095 | |||
e26ccdfba1 | |||
ed0dee1e08 | |||
152a3898a7 | |||
2c5ea0c96b | |||
858436e052 | |||
19de27387e | |||
6348da4ecc | |||
491baa5936 | |||
f74233dcfa | |||
0c729d77e9 | |||
7ec918ecb6 | |||
29dc1b8955 | |||
e36b87a407 | |||
880e2e3278 | |||
a5de40f087 | |||
6090814d4e | |||
c78f618149 | |||
6133a59ef3 | |||
a201aa5149 | |||
34d3060df3 | |||
9e7b34d43c | |||
2d4d32fa1f | |||
ca544384b8 | |||
46152e92f4 | |||
f0cafee719 | |||
f8c7875501 | |||
715f9584fb | |||
6824721947 | |||
0ac00068b3 | |||
5ca6f20944 | |||
d9218343d5 | |||
e9020becc0 |
45
.github/workflows/release.yml
vendored
Normal file
45
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
# description of this workflow, can be anything you want
|
||||||
|
name: Package and release
|
||||||
|
|
||||||
|
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
|
||||||
|
# this will target only tags, and not all pushes to the master branch.
|
||||||
|
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
|
||||||
|
# other branches or even pullrequests.
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- '**'
|
||||||
|
|
||||||
|
# a workflow is built up as jobs, and within these jobs are steps
|
||||||
|
jobs:
|
||||||
|
|
||||||
|
# "release" is a job, you can name it anything you want
|
||||||
|
release:
|
||||||
|
|
||||||
|
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
|
||||||
|
env:
|
||||||
|
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||||
|
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||||
|
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||||
|
# for your own token, the name cannot start with "GITHUB_"
|
||||||
|
|
||||||
|
# "steps" holds a list of all the steps needed to package and release our AddOn
|
||||||
|
steps:
|
||||||
|
|
||||||
|
# we first have to clone the AddOn project, this is a required step
|
||||||
|
- name: Clone project
|
||||||
|
uses: actions/checkout@v1
|
||||||
|
|
||||||
|
# once cloned, we just run the GitHub Action for the packager project
|
||||||
|
- name: Package and release
|
||||||
|
uses: BigWigsMods/packager@master
|
||||||
|
|
||||||
|
# another example where we supply additional arguments, this example is specifically to release
|
||||||
|
# for the Classic version of the game
|
||||||
|
- name: Package and release for Classic
|
||||||
|
uses: BigWigsMods/packager@master
|
||||||
|
with:
|
||||||
|
args: -g 1.13.5 -w 0
|
1
.mailmap
1
.mailmap
@ -1,2 +1,3 @@
|
|||||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||||
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
||||||
|
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>
|
||||||
|
5
.pkgmeta
5
.pkgmeta
@ -61,3 +61,8 @@ move-folders:
|
|||||||
|
|
||||||
tools-used:
|
tools-used:
|
||||||
- libdatabroker-1-1
|
- libdatabroker-1-1
|
||||||
|
|
||||||
|
ignore:
|
||||||
|
- readme.md
|
||||||
|
|
||||||
|
manual-changelog: changelog.txt
|
||||||
|
@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
|
|||||||
settings["rotateBar"] = false
|
settings["rotateBar"] = false
|
||||||
settings["markers"] = {}
|
settings["markers"] = {}
|
||||||
settings["bAllowExpand"] = true
|
settings["bAllowExpand"] = true
|
||||||
|
settings["textVerticalGap"] = 0
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
@ -414,7 +415,7 @@ do
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar vertical offset"],
|
name = L["Bar vertical offset"],
|
||||||
desc = L["Adjust the vertical placement of this bar"],
|
desc = L["Adjust the vertical placement of this bar"],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 600,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
@ -435,7 +436,7 @@ do
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar horizontal adjust"],
|
name = L["Bar horizontal adjust"],
|
||||||
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 600,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
@ -724,6 +725,26 @@ do
|
|||||||
order = 11.3,
|
order = 11.3,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
textVerticalGap = {
|
||||||
|
type = 'range',
|
||||||
|
name = L["Text Vertical Gap"],
|
||||||
|
desc = L["Gap between Upper and Lower text vertically"],
|
||||||
|
min = 0,
|
||||||
|
max = 10,
|
||||||
|
step = 1,
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.textVerticalGap
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.textVerticalGap = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 11.4,
|
||||||
|
},
|
||||||
|
|
||||||
textHeader = {
|
textHeader = {
|
||||||
type = 'header',
|
type = 'header',
|
||||||
name = L["Upper Text"],
|
name = L["Upper Text"],
|
||||||
@ -946,6 +967,8 @@ function IceBarElement.prototype:CreateFrame()
|
|||||||
|
|
||||||
if self.moduleSettings.rotateBar then
|
if self.moduleSettings.rotateBar then
|
||||||
self:RotateHorizontal()
|
self:RotateHorizontal()
|
||||||
|
else
|
||||||
|
self:ResetRotation()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1017,7 +1040,7 @@ end
|
|||||||
|
|
||||||
-- Creates the actual bar
|
-- Creates the actual bar
|
||||||
function IceBarElement.prototype:CreateBar()
|
function IceBarElement.prototype:CreateBar()
|
||||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
|
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
|
||||||
self:SetBarCoord(self.barFrame)
|
self:SetBarCoord(self.barFrame)
|
||||||
|
|
||||||
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
||||||
@ -1027,9 +1050,9 @@ end
|
|||||||
|
|
||||||
-- Returns a barFrame & barFrame.bar
|
-- Returns a barFrame & barFrame.bar
|
||||||
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
||||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
|
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
|
||||||
if not (barFrame) then
|
if not (barFrame) then
|
||||||
barFrame = CreateFrame("Frame", nil, self.frame)
|
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
||||||
@ -1114,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
|
|||||||
offy = self.moduleSettings.textVerticalOffset
|
offy = self.moduleSettings.textVerticalOffset
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local offgap = 0
|
||||||
|
if self.moduleSettings.textVerticalGap ~= nil then
|
||||||
|
offgap = self.moduleSettings.textVerticalGap
|
||||||
|
end
|
||||||
|
|
||||||
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
||||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
|
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
|
||||||
|
|
||||||
if (self.moduleSettings.textVisible["upper"]) then
|
if (self.moduleSettings.textVisible["upper"]) then
|
||||||
self.frame.bottomUpperText:Show()
|
self.frame.bottomUpperText:Show()
|
||||||
@ -1431,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
|
|||||||
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceBarElement.prototype:Round(num)
|
||||||
|
if (num > 1000000) then
|
||||||
|
return IceHUD:MathRound(num/1000000, 1) .. "M"
|
||||||
|
end
|
||||||
|
if (num > 1000) then
|
||||||
|
return IceHUD:MathRound(num/1000, 1) .. "k"
|
||||||
|
end
|
||||||
|
return num
|
||||||
|
end
|
||||||
|
|
||||||
-- To be overridden
|
-- To be overridden
|
||||||
function IceBarElement.prototype:Update()
|
function IceBarElement.prototype:Update()
|
||||||
end
|
end
|
||||||
@ -1546,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
|
|||||||
self.Markers[idx] = nil
|
self.Markers[idx] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
|
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
|
||||||
|
|
||||||
local color = self.moduleSettings.markers[idx].color
|
local color = self.moduleSettings.markers[idx].color
|
||||||
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||||
|
135
IceCastBar.lua
135
IceCastBar.lua
@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
|
|||||||
IceCastBar.prototype.unit = nil
|
IceCastBar.prototype.unit = nil
|
||||||
IceCastBar.prototype.current = nil
|
IceCastBar.prototype.current = nil
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
end
|
||||||
|
|
||||||
|
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
UnitCastingInfo = CastingInfo
|
||||||
|
UnitChannelInfo = ChannelInfo
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
|
||||||
|
-- module in Classic WoW
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
LibClassicCasterino = LibStub("LibClassicCasterino", true)
|
||||||
|
if LibClassicCasterino then
|
||||||
|
UnitCastingInfo = function(unit)
|
||||||
|
return LibClassicCasterino:UnitCastingInfo(unit)
|
||||||
|
end
|
||||||
|
UnitChannelInfo = function(unit)
|
||||||
|
return LibClassicCasterino:UnitChannelInfo(unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- end Fulzamoth change
|
||||||
|
|
||||||
local AuraIconWidth = 20
|
local AuraIconWidth = 20
|
||||||
local AuraIconHeight = 20
|
local AuraIconHeight = 20
|
||||||
|
|
||||||
@ -35,6 +61,39 @@ end
|
|||||||
function IceCastBar.prototype:Enable(core)
|
function IceCastBar.prototype:Enable(core)
|
||||||
IceCastBar.super.prototype.Enable(self, core)
|
IceCastBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
|
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
|
||||||
|
-- Setup callback to the library, and route events to
|
||||||
|
-- IceHUD's handler functions.
|
||||||
|
if LibClassicCasterino then
|
||||||
|
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
|
||||||
|
if (event == "UNIT_SPELLCAST_START") then
|
||||||
|
return IceCastBar.prototype.SpellCastStart(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_DELAYED") then
|
||||||
|
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_STOP") then
|
||||||
|
return IceCastBar.prototype.SpellCastStop(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_FAILED") then
|
||||||
|
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
|
||||||
|
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
|
||||||
|
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
||||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
||||||
@ -50,6 +109,7 @@ function IceCastBar.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
||||||
|
|
||||||
|
end
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -86,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
|
|||||||
end,
|
end,
|
||||||
order = 39.998
|
order = 39.998
|
||||||
}
|
}
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
opts["showSpellRank"] =
|
opts["showSpellRank"] =
|
||||||
{
|
{
|
||||||
type = 'toggle',
|
type = 'toggle',
|
||||||
@ -103,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
|
|||||||
end,
|
end,
|
||||||
order = 39.999
|
order = 39.999
|
||||||
}
|
}
|
||||||
|
end
|
||||||
opts["iconSettings"] = {
|
opts["iconSettings"] = {
|
||||||
type = 'group',
|
type = 'group',
|
||||||
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
||||||
@ -346,12 +406,24 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:StartBar(action, message)
|
function IceCastBar.prototype:StartBar(action, message)
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||||
|
end
|
||||||
if not (spell) then
|
if not (spell) then
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not spell then
|
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
|
||||||
|
if LibClassicCasterino and not spell then
|
||||||
|
self:StopBar()
|
||||||
|
elseif not spell then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -378,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
|
|||||||
self.actionDuration = 1 -- instants/failures
|
self.actionDuration = 1 -- instants/failures
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (message) then
|
if not (message) and spell then
|
||||||
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -398,7 +470,7 @@ function IceCastBar.prototype:StopBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:GetShortRank(rank)
|
function IceCastBar.prototype:GetShortRank(rank)
|
||||||
if (rank) then
|
if IceHUD.WowVer < 80000 and rank then
|
||||||
local _, _, sRank = string.find(rank, "(%d+)")
|
local _, _, sRank = string.find(rank, "(%d+)")
|
||||||
if (sRank) then
|
if (sRank) then
|
||||||
return " (" .. sRank .. ")"
|
return " (" .. sRank .. ")"
|
||||||
@ -413,30 +485,30 @@ end
|
|||||||
-- NORMAL SPELLS --
|
-- NORMAL SPELLS --
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
|
function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
|
IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastChanged(event, arg1)
|
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
|
||||||
IceHUD:Debug("SpellCastChanged", arg1)
|
IceHUD:Debug("SpellCastChanged", cancelled)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
|
function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastStart", unit, spell, rank)
|
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
|
||||||
--UnitCastingInfo(unit)
|
--UnitCastingInfo(unit)
|
||||||
|
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
self.current = spell
|
self.current = castGuid
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
|
function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
|
IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and spell and self.current ~= spell) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -450,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
|
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastFailed", unit, self.current)
|
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and spell and self.current ~= spell) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -478,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
|
|||||||
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
|
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastInterrupted", unit, self.current)
|
IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and spell and self.current ~= spell) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -492,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
|
|||||||
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
||||||
|
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
|
||||||
|
|
||||||
if (endTime and self.actionStartTime) then
|
if (endTime and self.actionStartTime) then
|
||||||
-- apparently this check is needed, got nils during a horrible lag spike
|
-- apparently this check is needed, got nils during a horrible lag spike
|
||||||
@ -505,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
|
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
|
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
||||||
if (self.action == IceCastBar.Actions.Channel) then
|
if (self.action == IceCastBar.Actions.Channel) then
|
||||||
@ -515,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and self.current ~= spell) then
|
if (self.current and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local spell = GetSpellInfo(spellId)
|
||||||
|
|
||||||
-- show after normal successfull cast
|
-- show after normal successfull cast
|
||||||
if (self.action == IceCastBar.Actions.Cast) then
|
if (self.action == IceCastBar.Actions.Cast) then
|
||||||
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
||||||
@ -554,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
|
|||||||
if (unit ~= self.unit or not self.actionStartTime) then return end
|
if (unit ~= self.unit or not self.actionStartTime) then return end
|
||||||
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
||||||
|
|
||||||
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
local spell, rank, displayName, icon, startTime, endTime
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||||
|
end
|
||||||
if not spell then
|
if not spell then
|
||||||
self.actionDuration = 0
|
self.actionDuration = 0
|
||||||
else
|
else
|
||||||
|
32
IceCore.lua
32
IceCore.lua
@ -94,6 +94,7 @@ function IceCore.prototype:SetupDefaults()
|
|||||||
|
|
||||||
bHideDuringPetBattles = true,
|
bHideDuringPetBattles = true,
|
||||||
bHideInBarberShop = true,
|
bHideInBarberShop = true,
|
||||||
|
bHideDuringShellGame = true,
|
||||||
},
|
},
|
||||||
global = {
|
global = {
|
||||||
lastRunVersion = 0,
|
lastRunVersion = 0,
|
||||||
@ -173,6 +174,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
|||||||
self.settings.modules["DruidMana"] = nil
|
self.settings.modules["DruidMana"] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if self.accountSettings.lastRunVersion <= 20180720033008 then
|
||||||
|
if self.settings.modules["HarmonyPower"] ~= nil then
|
||||||
|
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
|
||||||
|
self.settings.modules["HarmonyPower"] = nil
|
||||||
|
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
|
||||||
|
end
|
||||||
|
end
|
||||||
self.accountSettings.lastRunVersion = thisVersion
|
self.accountSettings.lastRunVersion = thisVersion
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -243,10 +251,15 @@ function IceCore.prototype:Enable(userToggle)
|
|||||||
IceHUD_Options:GenerateModuleOptions()
|
IceHUD_Options:GenerateModuleOptions()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitCanPetBattle then
|
||||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||||
|
end
|
||||||
|
if GetBarberShopStyleInfo then
|
||||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||||
|
end
|
||||||
|
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
|
||||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||||
if (event == "PET_BATTLE_OPENING_START") then
|
if (event == "PET_BATTLE_OPENING_START") then
|
||||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||||
@ -264,6 +277,15 @@ function IceCore.prototype:Enable(userToggle)
|
|||||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||||
self:Show()
|
self:Show()
|
||||||
end
|
end
|
||||||
|
elseif (event == "UNIT_AURA") then
|
||||||
|
local unit = ...
|
||||||
|
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||||
|
self:Hide()
|
||||||
|
end
|
||||||
|
elseif (event == "UNIT_EXITED_VEHICLE") then
|
||||||
|
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||||
|
self:Show()
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -272,7 +294,7 @@ end
|
|||||||
|
|
||||||
function IceCore.prototype:RedirectRemovedModules()
|
function IceCore.prototype:RedirectRemovedModules()
|
||||||
local _, class = UnitClass("player")
|
local _, class = UnitClass("player")
|
||||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
|
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
|
||||||
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
|
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
|
||||||
local bFound = false
|
local bFound = false
|
||||||
|
|
||||||
@ -309,7 +331,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
|||||||
self.settings.modules["SunderCount"] = nil
|
self.settings.modules["SunderCount"] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if class == "DRUID" and self.settings.modules["LacerateCount"] then
|
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
|
||||||
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
|
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
|
||||||
local bFound = false
|
local bFound = false
|
||||||
for k,v in pairs(self.elements) do
|
for k,v in pairs(self.elements) do
|
||||||
@ -346,7 +368,7 @@ function IceCore.prototype:RedirectRemovedModules()
|
|||||||
self.settings.modules["LacerateCount"] = nil
|
self.settings.modules["LacerateCount"] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
|
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
|
||||||
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
|
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
|
||||||
local bFound = false
|
local bFound = false
|
||||||
for k,v in pairs(self.elements) do
|
for k,v in pairs(self.elements) do
|
||||||
@ -498,10 +520,14 @@ function IceCore.prototype:Disable(userToggle)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitCanPetBattle then
|
||||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||||
|
end
|
||||||
|
if GetBarberShopStyleInfo then
|
||||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||||
|
end
|
||||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||||
|
|
||||||
self.enabled = false
|
self.enabled = false
|
||||||
|
@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
|
|||||||
|
|
||||||
self.parent = parent
|
self.parent = parent
|
||||||
if not self.masterFrame then
|
if not self.masterFrame then
|
||||||
self.masterFrame = CreateFrame("Frame", nil, self.parent)
|
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
|
||||||
self.masterFrame:SetFrameStrata("MEDIUM")
|
self.masterFrame:SetFrameStrata("MEDIUM")
|
||||||
end
|
end
|
||||||
self:CreateFrame()
|
self:CreateFrame()
|
||||||
|
56
IceHUD.lua
56
IceHUD.lua
@ -6,7 +6,7 @@ local IceHUD = IceHUD
|
|||||||
local SML = LibStub("LibSharedMedia-3.0")
|
local SML = LibStub("LibSharedMedia-3.0")
|
||||||
local ACR = LibStub("AceConfigRegistry-3.0")
|
local ACR = LibStub("AceConfigRegistry-3.0")
|
||||||
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||||
local icon = LibStub("LibDBIcon-1.0")
|
local icon = LibStub("LibDBIcon-1.0", true)
|
||||||
local AceGUI = LibStub("AceGUI-3.0")
|
local AceGUI = LibStub("AceGUI-3.0")
|
||||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||||
|
|
||||||
@ -17,6 +17,9 @@ IceHUD.CurrTagVersion = 3
|
|||||||
IceHUD.debugging = false
|
IceHUD.debugging = false
|
||||||
|
|
||||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||||
|
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||||
|
|
||||||
|
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
|
||||||
|
|
||||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||||
@ -256,6 +259,10 @@ function IceHUD:NotifyOptionsChange()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:OnEnable(isFirst)
|
function IceHUD:OnEnable(isFirst)
|
||||||
|
-- if isFirst then
|
||||||
|
self:SetDebugging(self.IceCore:GetDebug())
|
||||||
|
self.debugFrame = ChatFrame1
|
||||||
|
-- end
|
||||||
self:Debug("IceHUD:OnEnable()")
|
self:Debug("IceHUD:OnEnable()")
|
||||||
|
|
||||||
if self.db.profile.enable then
|
if self.db.profile.enable then
|
||||||
@ -271,11 +278,6 @@ function IceHUD:OnEnable(isFirst)
|
|||||||
--@debug@
|
--@debug@
|
||||||
IceHUD_Options:OnLoad()
|
IceHUD_Options:OnLoad()
|
||||||
--@end-debug@
|
--@end-debug@
|
||||||
|
|
||||||
-- if isFirst then
|
|
||||||
self:SetDebugging(self.IceCore:GetDebug())
|
|
||||||
self.debugFrame = ChatFrame1
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- add settings changes/updates here so that existing users don't lose their settings
|
-- add settings changes/updates here so that existing users don't lose their settings
|
||||||
@ -322,7 +324,7 @@ end
|
|||||||
-- blizzard interface options
|
-- blizzard interface options
|
||||||
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
||||||
blizOptionsPanel.name = "IceHUD"
|
blizOptionsPanel.name = "IceHUD"
|
||||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||||
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
||||||
blizOptionsPanel.button:SetWidth(240)
|
blizOptionsPanel.button:SetWidth(240)
|
||||||
blizOptionsPanel.button:SetHeight(30)
|
blizOptionsPanel.button:SetHeight(30)
|
||||||
@ -364,7 +366,11 @@ function IceHUD:Debug(...)
|
|||||||
for n=1,select('#', ...) do
|
for n=1,select('#', ...) do
|
||||||
msg = msg .. tostring(select(n, ...)) .. " "
|
msg = msg .. tostring(select(n, ...)) .. " "
|
||||||
end
|
end
|
||||||
|
if self.debugFrame then
|
||||||
self.debugFrame:AddMessage(msg)
|
self.debugFrame:AddMessage(msg)
|
||||||
|
else
|
||||||
|
print(msg)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -409,7 +415,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local i = 1
|
local i = 1
|
||||||
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
local name, _, texture, applications
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
end
|
||||||
while name do
|
while name do
|
||||||
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
||||||
or (matchByName and string.match(name:upper(), ability:upper())) then
|
or (matchByName and string.match(name:upper(), ability:upper())) then
|
||||||
@ -417,7 +428,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
|||||||
end
|
end
|
||||||
|
|
||||||
i = i + 1
|
i = i + 1
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return 0
|
return 0
|
||||||
@ -426,13 +441,18 @@ end
|
|||||||
do
|
do
|
||||||
local retval = {}
|
local retval = {}
|
||||||
|
|
||||||
function IceHUD:HasBuffs(unit, spellIDs)
|
function IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||||
for i=1, #spellIDs do
|
for i=1, #spellIDs do
|
||||||
retval[i] = false
|
retval[i] = false
|
||||||
end
|
end
|
||||||
|
|
||||||
local i = 1
|
local i = 1
|
||||||
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
local name, _, texture, applications, _, _, _, _, _, _, auraID
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
else
|
||||||
|
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
end
|
||||||
while name do
|
while name do
|
||||||
for i=1, #spellIDs do
|
for i=1, #spellIDs do
|
||||||
if spellIDs[i] == auraID then
|
if spellIDs[i] == auraID then
|
||||||
@ -442,11 +462,19 @@ do
|
|||||||
end
|
end
|
||||||
|
|
||||||
i = i + 1
|
i = i + 1
|
||||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
else
|
||||||
|
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return retval
|
return retval
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||||
|
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:OnDisable()
|
function IceHUD:OnDisable()
|
||||||
@ -581,6 +609,10 @@ local function CheckLFGMode(mode)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:GetIsInLFGGroup()
|
function IceHUD:GetIsInLFGGroup()
|
||||||
|
if not GetLFGMode then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
local mode, submode
|
local mode, submode
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 then
|
||||||
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
||||||
@ -724,7 +756,9 @@ local function figure_unit_menu(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||||
|
if UnitPopupFrames then
|
||||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||||
|
end
|
||||||
|
|
||||||
IceHUD.DropdownUnit = nil
|
IceHUD.DropdownUnit = nil
|
||||||
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
||||||
|
13
IceHUD.toc
13
IceHUD.toc
@ -1,4 +1,9 @@
|
|||||||
## Interface: 60200
|
#@retail@
|
||||||
|
## Interface: 90001
|
||||||
|
#@end-retail@
|
||||||
|
#@non-retail@
|
||||||
|
# ## Interface: 11305
|
||||||
|
#@end-non-retail@
|
||||||
## Author: Parnic, originally created by Iceroth
|
## Author: Parnic, originally created by Iceroth
|
||||||
## Name: IceHUD
|
## Name: IceHUD
|
||||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||||
@ -6,9 +11,9 @@
|
|||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
## SavedVariables: IceCoreDB
|
## SavedVariables: IceCoreDB
|
||||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||||
## X-Compatible-With: 70000
|
|
||||||
## X-Category: HUDs
|
## X-Category: HUDs
|
||||||
## X-Website: http://www.wowace.com/projects/ice-hud/
|
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||||
|
## X-Curse-Project-ID: 5394
|
||||||
## X-WoWI-ID: 8149
|
## X-WoWI-ID: 8149
|
||||||
|
|
||||||
#@no-lib-strip@
|
#@no-lib-strip@
|
||||||
@ -29,7 +34,6 @@ IceCastBar.lua
|
|||||||
IceStackCounter.lua
|
IceStackCounter.lua
|
||||||
|
|
||||||
# IceHUD modules
|
# IceHUD modules
|
||||||
# - Feel free to comment these out if you like
|
|
||||||
modules\PlayerHealth.lua
|
modules\PlayerHealth.lua
|
||||||
modules\PlayerMana.lua
|
modules\PlayerMana.lua
|
||||||
modules\TargetHealth.lua
|
modules\TargetHealth.lua
|
||||||
@ -89,6 +93,7 @@ modules\FocusAbsorb.lua
|
|||||||
modules\Stagger.lua
|
modules\Stagger.lua
|
||||||
modules\PlayerAltMana.lua
|
modules\PlayerAltMana.lua
|
||||||
modules\ArcaneCharges.lua
|
modules\ArcaneCharges.lua
|
||||||
|
modules\RollTheBones.lua
|
||||||
|
|
||||||
#@do-not-package@
|
#@do-not-package@
|
||||||
IceHUD_Options\Options.lua
|
IceHUD_Options\Options.lua
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
## Interface: 60200
|
## Interface: 90001
|
||||||
## Title: IceHUD |cff7fff7f-Options-|r
|
## Title: IceHUD |cff7fff7f-Options-|r
|
||||||
## Author: Parnic
|
## Author: Parnic
|
||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local icon = LibStub("LibDBIcon-1.0")
|
local icon = LibStub("LibDBIcon-1.0", true)
|
||||||
local lastCustomModule = "Bar"
|
local lastCustomModule = "Bar"
|
||||||
|
|
||||||
IceHUD_Options = {}
|
IceHUD_Options = {}
|
||||||
@ -65,19 +65,31 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
|
|||||||
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||||
|
|
||||||
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
|
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
|
||||||
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.
|
This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||||
|
|
||||||
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
|
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
|
||||||
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||||
|
|
||||||
|cff9999ff14. Which module displays Monk Chi power?|r
|
|cff9999ff14. Which module displays Monk Chi power?|r
|
||||||
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|
||||||
|
|
||||||
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
||||||
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||||
|
|
||||||
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
|
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
|
||||||
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.]]
|
|cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||||
|
|
||||||
|
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
|
||||||
|
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||||
|
|
||||||
|
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||||
|
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||||
|
|
||||||
|
|cff9999ff19. Why is there no target castbar for Classic?|r
|
||||||
|
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|
||||||
|
|
||||||
|
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
|
||||||
|
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -146,8 +158,8 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
|
|||||||
set = function(info, v)
|
set = function(info, v)
|
||||||
IceHUD.IceCore:SetScale(v)
|
IceHUD.IceCore:SetScale(v)
|
||||||
end,
|
end,
|
||||||
min = 0.5,
|
min = 0.2,
|
||||||
max = 1.5,
|
max = 2.0,
|
||||||
step = 0.05,
|
step = 0.05,
|
||||||
isPercent = true,
|
isPercent = true,
|
||||||
order = 14,
|
order = 14,
|
||||||
@ -373,6 +385,7 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
|
|||||||
IceHUD.IceCore.IceHUDFrame:Show()
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
hidden = not UnitCanPetBattle,
|
||||||
order = 34,
|
order = 34,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -390,8 +403,27 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
|
|||||||
IceHUD.IceCore.IceHUDFrame:Show()
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
hidden = not GetBarberShopStyleInfo,
|
||||||
order = 35,
|
order = 35,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
bHideDuringShellGame = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Hide during shell game"],
|
||||||
|
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
|
||||||
|
width = 'double',
|
||||||
|
get = function()
|
||||||
|
return IceHUD.IceCore.settings.bHideDuringShellGame
|
||||||
|
end,
|
||||||
|
set = function(info, value)
|
||||||
|
IceHUD.IceCore.settings.bHideDuringShellGame = value
|
||||||
|
if not value then
|
||||||
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
hidden = IceHUD.WowVer < 80000,
|
||||||
|
order = 36,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ function IceStackCounter_GetMaxCount(frame)
|
|||||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||||
return max or 1
|
return max or 1
|
||||||
else
|
else
|
||||||
return frame.moduleSettings.maxCount
|
return tonumber(frame.moduleSettings.maxCount)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -128,9 +128,12 @@ end
|
|||||||
function IceStackCounter_Enable(frame)
|
function IceStackCounter_Enable(frame)
|
||||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||||
|
end
|
||||||
|
if FocusUnit then
|
||||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
end
|
||||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||||
|
|
||||||
@ -171,5 +174,9 @@ function IceStackCounter_GetCount(frame)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceStackCounter_UseTargetAlpha(frame)
|
function IceStackCounter_UseTargetAlpha(frame)
|
||||||
|
if frame.moduleSettings.auraType == "charges" then
|
||||||
|
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
|
||||||
|
else
|
||||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
|
|||||||
|
|
||||||
IceUnitBar.prototype.noFlash = nil
|
IceUnitBar.prototype.noFlash = nil
|
||||||
|
|
||||||
|
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceUnitBar.prototype:init(name, unit)
|
function IceUnitBar.prototype:init(name, unit)
|
||||||
IceUnitBar.super.prototype.init(self, name)
|
IceUnitBar.super.prototype.init(self, name)
|
||||||
@ -165,7 +171,7 @@ end
|
|||||||
-- Creates the low amount warning frame
|
-- Creates the low amount warning frame
|
||||||
function IceUnitBar.prototype:CreateFlashFrame()
|
function IceUnitBar.prototype:CreateFlashFrame()
|
||||||
if not (self.flashFrame) then
|
if not (self.flashFrame) then
|
||||||
self.flashFrame = CreateFrame("Frame", nil, self.frame)
|
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.flashFrame:SetFrameStrata("BACKGROUND")
|
self.flashFrame:SetFrameStrata("BACKGROUND")
|
||||||
@ -197,13 +203,15 @@ end
|
|||||||
function IceUnitBar.prototype:RotateHorizontal()
|
function IceUnitBar.prototype:RotateHorizontal()
|
||||||
IceUnitBar.super.prototype.RotateHorizontal(self)
|
IceUnitBar.super.prototype.RotateHorizontal(self)
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 70000 then
|
||||||
self:RotateFrame(self.flashFrame)
|
self:RotateFrame(self.flashFrame)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function IceUnitBar.prototype:ResetRotation()
|
function IceUnitBar.prototype:ResetRotation()
|
||||||
IceUnitBar.super.prototype.ResetRotation(self)
|
IceUnitBar.super.prototype.ResetRotation(self)
|
||||||
|
|
||||||
if self.flashFrame.anim then
|
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
|
||||||
self.flashFrame.anim:Stop()
|
self.flashFrame.anim:Stop()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -213,7 +221,7 @@ end
|
|||||||
function IceUnitBar.prototype:Update()
|
function IceUnitBar.prototype:Update()
|
||||||
IceUnitBar.super.prototype.Update(self)
|
IceUnitBar.super.prototype.Update(self)
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if UnitIsTapped then
|
||||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||||
else
|
else
|
||||||
self.tapped = UnitIsTapDenied(self.unit)
|
self.tapped = UnitIsTapDenied(self.unit)
|
||||||
@ -223,8 +231,18 @@ function IceUnitBar.prototype:Update()
|
|||||||
self.maxHealth = UnitHealthMax(self.unit)
|
self.maxHealth = UnitHealthMax(self.unit)
|
||||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||||
|
|
||||||
|
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
|
||||||
|
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
|
||||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||||
|
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
|
||||||
|
self.mana = IceHUD:MathRound(self.mana / 10)
|
||||||
|
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
|
||||||
|
end
|
||||||
|
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
|
||||||
|
self.mana = IceHUD:MathRound(self.mana / 100)
|
||||||
|
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
|
||||||
|
end
|
||||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||||
|
|
||||||
local locClass
|
local locClass
|
||||||
|
1275
changelog.txt
Normal file
1275
changelog.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,5 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||||
|
<!--@non-debug@
|
||||||
<Script file="libs\LibStub\LibStub.lua"/>
|
<Script file="libs\LibStub\LibStub.lua"/>
|
||||||
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||||
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
||||||
@ -18,4 +19,5 @@
|
|||||||
<Script file="LibDataBroker-1.1.lua"/>
|
<Script file="LibDataBroker-1.1.lua"/>
|
||||||
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
||||||
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
||||||
|
@end-non-debug@-->
|
||||||
</Ui>
|
</Ui>
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||||
|
end
|
||||||
|
|
||||||
function ArcaneCharges.prototype:init()
|
function ArcaneCharges.prototype:init()
|
||||||
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
||||||
|
|
||||||
|
@ -4,7 +4,6 @@ local CastBar = IceCore_CreateClass(IceCastBar)
|
|||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
CastBar.prototype.spellCastSent = nil
|
CastBar.prototype.spellCastSent = nil
|
||||||
CastBar.prototype.sentSpell = nil
|
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function CastBar.prototype:init()
|
function CastBar.prototype:init()
|
||||||
@ -314,8 +313,10 @@ end
|
|||||||
function CastBar.prototype:Enable(core)
|
function CastBar.prototype:Enable(core)
|
||||||
CastBar.super.prototype.Enable(self, core)
|
CastBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||||
|
|
||||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||||
@ -349,16 +350,21 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function CastBar.prototype:CheckVehicle()
|
function CastBar.prototype:CheckVehicle()
|
||||||
|
if UnitHasVehicleUI then
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI("player") then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:EnteringVehicle(nil, "player", true)
|
||||||
else
|
else
|
||||||
self:ExitingVehicle(nil, "player")
|
self:ExitingVehicle(nil, "player")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function CastBar.prototype:CVarUpdate(...)
|
function CastBar.prototype:CVarUpdate(...)
|
||||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||||
|
if recoveryOffset ~= nil then
|
||||||
|
self.fixedLatency = tonumber(recoveryOffset) / 1000
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CastBar.prototype:Disable(core)
|
function CastBar.prototype:Disable(core)
|
||||||
@ -391,7 +397,9 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function CastBar.prototype:CreateLagBar()
|
function CastBar.prototype:CreateLagBar()
|
||||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
if self.lagBar == nil then
|
||||||
|
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||||
|
end
|
||||||
|
|
||||||
local r, g, b = self:GetColor("CastLag")
|
local r, g, b = self:GetColor("CastLag")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -404,14 +412,13 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
|
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
|
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 then
|
||||||
self.spellCastSent = GetTime()
|
self.spellCastSent = GetTime()
|
||||||
end
|
end
|
||||||
self.sentSpell = spell
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
@ -423,32 +430,18 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
|
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
|
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit or not spellId) then return end
|
||||||
|
|
||||||
if not self:IsVisible() or not self.actionDuration then
|
if not self:IsVisible() or not self.actionDuration then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.sentSpell ~= spell then
|
self:UpdateLagBar()
|
||||||
self.spellCastSent = nil
|
if IceHUD.GlobalCoolDown then
|
||||||
|
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
local scale
|
|
||||||
if self.unit == "vehicle" then
|
|
||||||
scale = 0
|
|
||||||
elseif self.useFixedLatency then
|
|
||||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
|
||||||
else
|
|
||||||
local now = GetTime()
|
|
||||||
local lag = now - (self.spellCastSent or now)
|
|
||||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
self:SetBarCoord(self.lagBar, scale, true, true)
|
|
||||||
|
|
||||||
self.spellCastSent = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -461,20 +454,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:UpdateLagBar(self.moduleSettings.reverseChannel)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- OVERRIDE
|
||||||
|
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||||
|
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
|
||||||
|
|
||||||
|
if not self.actionDuration or unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:UpdateLagBar()
|
||||||
|
if IceHUD.GlobalCoolDown then
|
||||||
|
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function CastBar.prototype:UpdateLagBar(isChannel)
|
||||||
|
local now = GetTime()
|
||||||
|
if self.nextLagUpdate and now <= self.nextLagUpdate then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local scale
|
local scale
|
||||||
if self.unit == "vehicle" then
|
if self.unit == "vehicle" then
|
||||||
scale = 0
|
scale = 0
|
||||||
elseif self.useFixedLatency then
|
elseif self.useFixedLatency then
|
||||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||||
else
|
else
|
||||||
local now = GetTime()
|
|
||||||
local lag = now - (self.spellCastSent or now)
|
local lag = now - (self.spellCastSent or now)
|
||||||
|
if lag >= (self.actionDuration / 2) then
|
||||||
|
scale = 0
|
||||||
|
else
|
||||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local top = not self.moduleSettings.reverseChannel
|
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
|
||||||
|
|
||||||
self:SetBarCoord(self.lagBar, scale, top, true)
|
|
||||||
|
|
||||||
self.spellCastSent = nil
|
self.spellCastSent = nil
|
||||||
end
|
end
|
||||||
|
@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
|
|||||||
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
||||||
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||||
IceClassPowerCounter.prototype.unit = "player"
|
IceClassPowerCounter.prototype.unit = "player"
|
||||||
|
IceClassPowerCounter.prototype.round = ceil
|
||||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||||
|
|
||||||
@ -465,9 +465,9 @@ end
|
|||||||
function IceClassPowerCounter.prototype:DisplayCounter()
|
function IceClassPowerCounter.prototype:DisplayCounter()
|
||||||
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -484,8 +484,13 @@ function IceClassPowerCounter.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceClassPowerCounter.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:UpdateRunePower()
|
||||||
|
end
|
||||||
|
|
||||||
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||||
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -501,13 +506,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
|||||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||||
|
|
||||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||||
|
if self.numericFormat then
|
||||||
|
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
|
||||||
|
else
|
||||||
self.frame.numeric:SetText(tostring(percentReady))
|
self.frame.numeric:SetText(tostring(percentReady))
|
||||||
|
end
|
||||||
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:GetRuneMode() ~= "Numeric" then
|
if self:GetRuneMode() ~= "Numeric" then
|
||||||
for i=1, self.numRunes do
|
for i=1, self.numRunes do
|
||||||
if i <= ceil(percentReady) then
|
if i <= self.round(percentReady) then
|
||||||
if self:GetRuneMode() == "Graphical" then
|
if self:GetRuneMode() == "Graphical" then
|
||||||
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
||||||
else
|
else
|
||||||
@ -684,11 +693,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
|
|||||||
for i=1, self.numRunes do
|
for i=1, self.numRunes do
|
||||||
self:SetupRuneTexture(i)
|
self:SetupRuneTexture(i)
|
||||||
self.frame.graphical[i]:Show()
|
self.frame.graphical[i]:Show()
|
||||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
|
||||||
self.frame.graphical[i].runebg:Show()
|
|
||||||
else
|
|
||||||
self.frame.graphical[i].runebg:Hide()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -723,8 +727,6 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
|||||||
|
|
||||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
||||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||||
self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
|
||||||
self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
|
|
||||||
self:SetupRuneTexture(i)
|
self:SetupRuneTexture(i)
|
||||||
|
|
||||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||||
@ -749,14 +751,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
|||||||
self.frame.graphical[i]:SetHeight(self.runeHeight)
|
self.frame.graphical[i]:SetHeight(self.runeHeight)
|
||||||
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
|
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
|
||||||
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
|
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
|
||||||
self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
|
|
||||||
self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
|
|
||||||
if self.currentGrowMode == self.growModes["width"] then
|
if self.currentGrowMode == self.growModes["width"] then
|
||||||
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
||||||
self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
|
|
||||||
else
|
else
|
||||||
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
|
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
|
||||||
self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -774,7 +772,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
|||||||
|
|
||||||
-- make sure any texture aside from the special one is square and has the proper coordinates
|
-- make sure any texture aside from the special one is square and has the proper coordinates
|
||||||
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
|
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
|
||||||
self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
|
|
||||||
self.frame.graphical[rune]:SetWidth(width)
|
self.frame.graphical[rune]:SetWidth(width)
|
||||||
self.frame:SetWidth(width*self.numRunes)
|
self.frame:SetWidth(width*self.numRunes)
|
||||||
local runeAdjust = rune - (self.numRunes / 2) - 0.5
|
local runeAdjust = rune - (self.numRunes / 2) - 0.5
|
||||||
@ -787,7 +784,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
|||||||
if self:GetRuneMode() == "Graphical" then
|
if self:GetRuneMode() == "Graphical" then
|
||||||
local tex = self:GetRuneTexture(rune)
|
local tex = self:GetRuneTexture(rune)
|
||||||
if tex then
|
if tex then
|
||||||
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
|
self.frame.graphical[rune].rune:SetTexture(tex)
|
||||||
else
|
else
|
||||||
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
|
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
|
||||||
end
|
end
|
||||||
@ -800,11 +797,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
|||||||
elseif self:GetRuneMode() == "Graphical Clean Circle" then
|
elseif self:GetRuneMode() == "Graphical Clean Circle" then
|
||||||
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||||
end
|
end
|
||||||
if tex then
|
|
||||||
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
|
|
||||||
else
|
|
||||||
self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas())
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceClassPowerCounter.prototype:GetAlphaAdd()
|
function IceClassPowerCounter.prototype:GetAlphaAdd()
|
||||||
|
@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
|
|||||||
|
|
||||||
ComboPoints.prototype.comboSize = 20
|
ComboPoints.prototype.comboSize = 20
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function ComboPoints.prototype:init()
|
function ComboPoints.prototype:init()
|
||||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||||
@ -158,7 +163,7 @@ function ComboPoints.prototype:GetOptions()
|
|||||||
order = 33.2
|
order = 33.2
|
||||||
}
|
}
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||||
opts["anticipation"] = {
|
opts["anticipation"] = {
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
name = L["Show Anticipation"],
|
name = L["Show Anticipation"],
|
||||||
@ -248,16 +253,20 @@ function ComboPoints.prototype:Enable(core)
|
|||||||
ComboPoints.super.prototype.Enable(self, core)
|
ComboPoints.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer < 70000 then
|
end
|
||||||
|
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||||
self:AddAnticipation()
|
self:AddAnticipation()
|
||||||
end
|
end
|
||||||
@ -332,6 +341,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
|||||||
self.frame.graphicalBG[i] = frame
|
self.frame.graphicalBG[i] = frame
|
||||||
frame.texture = frame:CreateTexture()
|
frame.texture = frame:CreateTexture()
|
||||||
frame.texture:SetAllPoints(frame)
|
frame.texture:SetAllPoints(frame)
|
||||||
|
forceTextureUpdate = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if forceTextureUpdate then
|
if forceTextureUpdate then
|
||||||
@ -367,6 +377,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
|||||||
self.frame.graphical[i] = frame
|
self.frame.graphical[i] = frame
|
||||||
frame.texture = frame:CreateTexture()
|
frame.texture = frame:CreateTexture()
|
||||||
frame.texture:SetAllPoints(frame)
|
frame.texture:SetAllPoints(frame)
|
||||||
|
forceTextureUpdate = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if forceTextureUpdate then
|
if forceTextureUpdate then
|
||||||
@ -434,24 +445,24 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local points, anticipate, _
|
local points, anticipate, _
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
points = self:GetMaxComboPoints()
|
points = self:GetMaxComboPoints()
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||||
local isInVehicle = UnitHasVehicleUI("player")
|
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||||
else
|
else
|
||||||
points = GetComboPoints(checkUnit, "target")
|
points = GetComboPoints(checkUnit, "target")
|
||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
|
||||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
else
|
else
|
||||||
anticipate = 0
|
anticipate = 0
|
||||||
@ -464,7 +475,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
|||||||
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
|
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
|
||||||
|
|
||||||
if self:GetMaxComboPoints() > #self.frame.graphical then
|
if self:GetMaxComboPoints() > #self.frame.graphical then
|
||||||
self:CreateFrame()
|
self:CreateComboFrame(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.comboMode == "Numeric") then
|
if (self.moduleSettings.comboMode == "Numeric") then
|
||||||
@ -518,7 +529,12 @@ do
|
|||||||
|
|
||||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||||
if UnitIsUnit(unit, "player") then
|
if UnitIsUnit(unit, "player") then
|
||||||
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
local _, _, _, newAntStacks
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
|
else
|
||||||
|
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
|
end
|
||||||
if newAntStacks ~= antStacks then
|
if newAntStacks ~= antStacks then
|
||||||
antStacks = newAntStacks
|
antStacks = newAntStacks
|
||||||
self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
||||||
@ -537,4 +553,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
local _, class = UnitClass("player")
|
||||||
|
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
|
||||||
IceHUD.ComboPoints = ComboPoints:new()
|
IceHUD.ComboPoints = ComboPoints:new()
|
||||||
|
end
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
function ComboPointsBar.prototype:init()
|
function ComboPointsBar.prototype:init()
|
||||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||||
|
|
||||||
@ -65,14 +70,16 @@ function ComboPointsBar.prototype:Enable(core)
|
|||||||
ComboPointsBar.super.prototype.Enable(self, core)
|
ComboPointsBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
@ -87,18 +94,18 @@ end
|
|||||||
local color = {}
|
local color = {}
|
||||||
|
|
||||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local points
|
local points
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||||
local isInVehicle = UnitHasVehicleUI("player")
|
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||||
else
|
else
|
||||||
points = GetComboPoints(checkUnit, "target")
|
points = GetComboPoints(checkUnit, "target")
|
||||||
@ -128,4 +135,7 @@ function ComboPointsBar.prototype:Update()
|
|||||||
self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local _, class = UnitClass("player")
|
||||||
|
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
|
||||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||||
|
end
|
||||||
|
@ -36,8 +36,12 @@ function IceCustomBar.prototype:Enable(core)
|
|||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||||
|
end
|
||||||
|
if FocusUnit then
|
||||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||||
|
end
|
||||||
if self.unitClass == "SHAMAN" then
|
if self.unitClass == "SHAMAN" then
|
||||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||||
end
|
end
|
||||||
@ -77,6 +81,10 @@ function IceCustomBar.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomBar.prototype:GetUnitToTrack()
|
function IceCustomBar.prototype:GetUnitToTrack()
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
return "player"
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.myUnit == "other" then
|
if self.moduleSettings.myUnit == "other" then
|
||||||
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
||||||
return self.moduleSettings.customUnit
|
return self.moduleSettings.customUnit
|
||||||
@ -167,8 +175,6 @@ function IceCustomBar.prototype:CreateBar()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
-- default texture so that 'config mode' can work without activating the bar first
|
|
||||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
|
||||||
-- this cuts off the border around the buff icon
|
-- this cuts off the border around the buff icon
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
@ -256,6 +262,7 @@ function IceCustomBar.prototype:GetOptions()
|
|||||||
order = 30.3,
|
order = 30.3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if not IceHUD.WowClassic then
|
||||||
opts["unitToTrack"] = {
|
opts["unitToTrack"] = {
|
||||||
type = 'select',
|
type = 'select',
|
||||||
values = validUnits,
|
values = validUnits,
|
||||||
@ -301,6 +308,7 @@ function IceCustomBar.prototype:GetOptions()
|
|||||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||||
order = 30.45,
|
order = 30.45,
|
||||||
}
|
}
|
||||||
|
end
|
||||||
|
|
||||||
opts["buffOrDebuff"] = {
|
opts["buffOrDebuff"] = {
|
||||||
type = 'select',
|
type = 'select',
|
||||||
@ -633,7 +641,7 @@ end
|
|||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||||
if not unitName or not buffName then
|
if not unitName or not buffName or buffName == "" then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -664,7 +672,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
local remaining
|
local remaining
|
||||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||||
local checkId = mySpellId ~= nil
|
local checkId = mySpellId ~= nil
|
||||||
@ -690,7 +703,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -765,6 +782,10 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||||
|
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
|
||||||
|
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||||
|
end
|
||||||
|
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
else
|
else
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
|
@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
|
|||||||
IceCustomCDBar.prototype.cooldownEndTime = 0
|
IceCustomCDBar.prototype.cooldownEndTime = 0
|
||||||
IceCustomCDBar.prototype.coolingDown = false
|
IceCustomCDBar.prototype.coolingDown = false
|
||||||
|
|
||||||
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
|
|
||||||
local brokenSpellsNameToId = {}
|
|
||||||
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
|
|
||||||
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
|
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceCustomCDBar.prototype:init()
|
function IceCustomCDBar.prototype:init()
|
||||||
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
||||||
@ -137,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
-- default texture so that 'config mode' can work without activating the bar first
|
|
||||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
|
||||||
-- this cuts off the border around the buff icon
|
-- this cuts off the border around the buff icon
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||||
|
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
||||||
|
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||||
|
end
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
else
|
else
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
||||||
|
if unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||||
self:UpdateCustomBar()
|
self:UpdateCustomBar()
|
||||||
end
|
end
|
||||||
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
|||||||
else
|
else
|
||||||
self.cooldownEndTime = remaining + now
|
self.cooldownEndTime = remaining + now
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:UpdateIcon()
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
||||||
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
|
|||||||
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
||||||
|
|
||||||
if (IsUsableSpell(checkSpell)) then
|
if (IsUsableSpell(checkSpell)) then
|
||||||
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
|
||||||
|
is_ready = UnitExists("target") and 1 or nil
|
||||||
|
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||||
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
||||||
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
||||||
is_ready = 1
|
is_ready = 1
|
||||||
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
||||||
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
|
||||||
for i=1,#brokenSpellsNameToId do
|
|
||||||
if spellName == brokenSpellsNameToId[i][1] then
|
|
||||||
spellName = brokenSpellsNameToId[i][2]
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return spellName
|
return spellName
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
|
|||||||
self.moduleSettings.vpos = v
|
self.moduleSettings.vpos = v
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end,
|
end,
|
||||||
min = -400,
|
min = -700,
|
||||||
max = 700,
|
max = 700,
|
||||||
step = 1,
|
step = 1,
|
||||||
disabled = function()
|
disabled = function()
|
||||||
@ -245,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
|
|||||||
order = 34
|
order = 34
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["showWhenZero"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show when zero"],
|
||||||
|
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showWhenZero
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showWhenZero = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 35,
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -296,6 +313,11 @@ function IceCustomCount.prototype:Enable(core)
|
|||||||
self:UpdateCustomCount()
|
self:UpdateCustomCount()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCount.prototype:TargetChanged()
|
||||||
|
IceCustomCount.super.prototype.TargetChanged(self)
|
||||||
|
self:UpdateCustomCount()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
@ -324,7 +346,7 @@ end
|
|||||||
|
|
||||||
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||||
-- create numeric counts
|
-- create numeric counts
|
||||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
|
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
|
||||||
|
|
||||||
self.frame.numeric:SetWidth(50)
|
self.frame.numeric:SetWidth(50)
|
||||||
self.frame.numeric:SetJustifyH("CENTER")
|
self.frame.numeric:SetJustifyH("CENTER")
|
||||||
@ -421,6 +443,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
|
|||||||
local r, g, b = self:GetCustomColor()
|
local r, g, b = self:GetCustomColor()
|
||||||
local mr, mg, mb = self:GetCustomMinColor()
|
local mr, mg, mb = self:GetCustomMinColor()
|
||||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||||
|
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
|
||||||
|
scale = max > 1 and (curr/max) or 1
|
||||||
|
end
|
||||||
|
|
||||||
r = r * scale + mr * (1-scale)
|
r = r * scale + mr * (1-scale)
|
||||||
g = g * scale + mg * (1-scale)
|
g = g * scale + mg * (1-scale)
|
||||||
@ -436,6 +461,15 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local points = IceStackCounter_GetCount(self)
|
local points = IceStackCounter_GetCount(self)
|
||||||
|
if not points and self.moduleSettings.showWhenZero then
|
||||||
|
points = 0
|
||||||
|
end
|
||||||
|
local max = IceStackCounter_GetMaxCount(self)
|
||||||
|
|
||||||
|
if max > #self.frame.graphical then
|
||||||
|
self:Redraw()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.countMode == "Numeric") then
|
if (self.moduleSettings.countMode == "Numeric") then
|
||||||
local r, g, b = self:GetCustomColor()
|
local r, g, b = self:GetCustomColor()
|
||||||
|
@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
|
|||||||
IceStackCounter_Enable(self)
|
IceStackCounter_Enable(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCounterBar.prototype:TargetChanged()
|
||||||
|
IceCustomCount.super.prototype.TargetChanged(self)
|
||||||
|
self:UpdateCustomCount()
|
||||||
|
end
|
||||||
|
|
||||||
function IceCustomCounterBar.prototype:Redraw()
|
function IceCustomCounterBar.prototype:Redraw()
|
||||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||||
|
|
||||||
@ -273,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
@ -301,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
|||||||
local auraIcon, _
|
local auraIcon, _
|
||||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||||
|
|
||||||
if auraIcon == nil then
|
|
||||||
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
|
||||||
end
|
|
||||||
|
|
||||||
self.barFrame.icon:SetTexture(auraIcon)
|
self.barFrame.icon:SetTexture(auraIcon)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -314,12 +314,16 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
|
|||||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
|
if not self.barFrame.icon:GetTexture() then
|
||||||
|
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||||
|
end
|
||||||
|
|
||||||
points = IceStackCounter_GetMaxCount(self)
|
points = IceStackCounter_GetMaxCount(self)
|
||||||
percent = 1
|
percent = 1
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
if points == nil or points == 0 then
|
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
self:UpdateBar(0, "undef")
|
self:UpdateBar(0, "undef")
|
||||||
else
|
else
|
||||||
@ -343,3 +347,7 @@ end
|
|||||||
function IceCustomCounterBar.prototype:Update()
|
function IceCustomCounterBar.prototype:Update()
|
||||||
self:UpdateCustomCount()
|
self:UpdateCustomCount()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
|
||||||
|
return IceStackCounter_UseTargetAlpha(self)
|
||||||
|
end
|
||||||
|
@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function EclipseBar.prototype:CreateSolarBar()
|
function EclipseBar.prototype:CreateSolarBar()
|
||||||
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
|
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
|
||||||
self:SetBarCoord(self.solarBar, 0.5, true)
|
self:SetBarCoord(self.solarBar, 0.5, true)
|
||||||
|
|
||||||
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
||||||
|
@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if UnitGetTotalAbsorbs ~= nil then
|
||||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||||
|
end
|
||||||
|
@ -23,4 +23,6 @@ end
|
|||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if FocusUnit then
|
||||||
IceHUD.FocusCC = FocusCC:new()
|
IceHUD.FocusCC = FocusCC:new()
|
||||||
|
end
|
||||||
|
@ -112,4 +112,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if FocusUnit then
|
||||||
IceHUD.FocusCast = FocusCast:new()
|
IceHUD.FocusCast = FocusCast:new()
|
||||||
|
end
|
||||||
|
@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if FocusUnit then
|
||||||
IceHUD.FocusHealth = FocusHealth:new()
|
IceHUD.FocusHealth = FocusHealth:new()
|
||||||
|
end
|
||||||
|
@ -1,6 +1,14 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function FocusMana.prototype:init()
|
function FocusMana.prototype:init()
|
||||||
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
|
|||||||
FocusMana.super.prototype.Enable(self, core)
|
FocusMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
@ -126,4 +136,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if FocusUnit then
|
||||||
IceHUD.FocusMana = FocusMana:new()
|
IceHUD.FocusMana = FocusMana:new()
|
||||||
|
end
|
||||||
|
@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if FocusUnit then
|
||||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||||
|
end
|
||||||
|
@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
|||||||
self.moduleSettings.inverse = "NORMAL"
|
self.moduleSettings.inverse = "NORMAL"
|
||||||
end
|
end
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
|
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||||
|
|
||||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||||
@ -45,7 +45,10 @@ end
|
|||||||
|
|
||||||
function GlobalCoolDown.prototype:CVarUpdate()
|
function GlobalCoolDown.prototype:CVarUpdate()
|
||||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
|
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||||
|
if recoveryOffset ~= nil then
|
||||||
|
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
@ -140,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
|
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
|
||||||
if unit ~= "player" or not spell then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.spellCastSent = GetTime()
|
self.spellCastSent = GetTime()
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
|
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||||
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
|
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.CurrSpellId = nil
|
self.CurrSpellGuid = nil
|
||||||
|
|
||||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||||
@ -179,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
|
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
|
||||||
if unit ~= "player" or not spellId then
|
if unit ~= "player" or not spellId then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Ignore all events unrelated to the spell currently being cast
|
-- Ignore all events unrelated to the spell currently being cast
|
||||||
if self.CurrSpellId and self.CurrSpellId ~= spellId then
|
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
self.CurrSpellId = spellId
|
self.CurrSpellGuid = castGuid
|
||||||
end
|
end
|
||||||
|
|
||||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||||
@ -256,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:CreateLagBar()
|
function GlobalCoolDown.prototype:CreateLagBar()
|
||||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||||
|
|
||||||
local r, g, b = self:GetColor("CastLag")
|
local r, g, b = self:GetColor("CastLag")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -292,4 +291,6 @@ function GlobalCoolDown.prototype:GetSpellId()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if not IceHUD.WowClassic then
|
||||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||||
|
end
|
||||||
|
@ -1,10 +1,15 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
function HarmonyPower.prototype:init()
|
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||||
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||||
|
end
|
||||||
|
|
||||||
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
|
function HarmonyPower.prototype:init()
|
||||||
|
HarmonyPower.super.prototype.init(self, "Chi")
|
||||||
|
|
||||||
|
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
|
||||||
|
|
||||||
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
||||||
self.runeCoords =
|
self.runeCoords =
|
||||||
@ -17,7 +22,7 @@ function HarmonyPower.prototype:init()
|
|||||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||||
}
|
}
|
||||||
self.numRunes = 4
|
self.numRunes = 4
|
||||||
self.numericColor = "HarmonyPowerNumeric"
|
self.numericColor = "ChiNumeric"
|
||||||
if IceHUD.WowVer >= 50100 then
|
if IceHUD.WowVer >= 50100 then
|
||||||
self.unitPower = SPELL_POWER_CHI
|
self.unitPower = SPELL_POWER_CHI
|
||||||
else
|
else
|
||||||
@ -91,15 +96,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HarmonyPower.prototype:ShowBlizz()
|
function HarmonyPower.prototype:ShowBlizz()
|
||||||
MonkHarmonyBar:Show()
|
local frame = MonkHarmonyBarFrame
|
||||||
|
if frame == nil then
|
||||||
|
frame = MonkHarmonyBar
|
||||||
|
end
|
||||||
|
|
||||||
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
|
frame:Show()
|
||||||
|
frame:GetScript("OnLoad")(frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HarmonyPower.prototype:HideBlizz()
|
function HarmonyPower.prototype:HideBlizz()
|
||||||
MonkHarmonyBar:Hide()
|
local frame = MonkHarmonyBarFrame
|
||||||
|
if frame == nil then
|
||||||
|
frame = MonkHarmonyBar
|
||||||
|
end
|
||||||
|
|
||||||
MonkHarmonyBar:UnregisterAllEvents()
|
frame:Hide()
|
||||||
|
frame:UnregisterAllEvents()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||||
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:init()
|
function HolyPower.prototype:init()
|
||||||
HolyPower.super.prototype.init(self, "HolyPower")
|
HolyPower.super.prototype.init(self, "HolyPower")
|
||||||
|
|
||||||
@ -27,7 +32,7 @@ function HolyPower.prototype:init()
|
|||||||
self.numericColor = "HolyPowerNumeric"
|
self.numericColor = "HolyPowerNumeric"
|
||||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
|
||||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||||
end
|
end
|
||||||
self.bTreatEmptyAsFull = true
|
self.bTreatEmptyAsFull = true
|
||||||
@ -78,15 +83,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:ShowBlizz()
|
function HolyPower.prototype:ShowBlizz()
|
||||||
PaladinPowerBar:Show()
|
local frame = PaladinPowerBarFrame
|
||||||
|
if frame == nil then
|
||||||
|
frame = PaladinPowerBar
|
||||||
|
end
|
||||||
|
|
||||||
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
|
frame:Show()
|
||||||
|
frame:GetScript("OnLoad")(frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:HideBlizz()
|
function HolyPower.prototype:HideBlizz()
|
||||||
PaladinPowerBar:Hide()
|
local frame = PaladinPowerBarFrame
|
||||||
|
if frame == nil then
|
||||||
|
frame = PaladinPowerBar
|
||||||
|
end
|
||||||
|
|
||||||
PaladinPowerBar:UnregisterAllEvents()
|
frame:Hide()
|
||||||
|
frame:UnregisterAllEvents()
|
||||||
end
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:UpdateRunePower(event)
|
function HolyPower.prototype:UpdateRunePower(event)
|
||||||
|
@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
|
|||||||
self:SetDefaultColor("BREATH", 0, 0.5, 1)
|
self:SetDefaultColor("BREATH", 0, 0.5, 1)
|
||||||
self:SetDefaultColor("DEATH", 1, 0.7, 0)
|
self:SetDefaultColor("DEATH", 1, 0.7, 0)
|
||||||
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
|
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
|
||||||
|
|
||||||
|
self.scalingEnabled = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -278,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar vertical offset"],
|
name = L["Bar vertical offset"],
|
||||||
desc = L["Adjust the vertical placement of this bar"],
|
desc = L["Adjust the vertical placement of this bar"],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 400,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.barVerticalOffset
|
return self.moduleSettings.barVerticalOffset
|
||||||
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
|
|||||||
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
|
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
|
||||||
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
|
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
|
||||||
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
|
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
|
||||||
|
bar.moduleSettings.scale = self.moduleSettings.scale
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
|
|||||||
PetHealth.super.prototype.Enable(self, core)
|
PetHealth.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
end
|
||||||
|
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 90000 then
|
||||||
|
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
self.frame:SetAttribute("unit", self.unit)
|
self.frame:SetAttribute("unit", self.unit)
|
||||||
RegisterUnitWatch(self.frame)
|
RegisterUnitWatch(self.frame)
|
||||||
@ -217,13 +224,18 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PetHealth.prototype:CheckVehicle()
|
function PetHealth.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:Update(self.unit)
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI("player") then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:EnteringVehicle(nil, "player", true)
|
||||||
else
|
else
|
||||||
self:ExitingVehicle(nil, "player")
|
self:ExitingVehicle(nil, "player")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.PetHealth = PetHealth:new()
|
IceHUD.PetHealth = PetHealth:new()
|
||||||
|
@ -1,6 +1,17 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local PetMana = IceCore_CreateClass(IceUnitBar)
|
local PetMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PetMana.prototype:init()
|
function PetMana.prototype:init()
|
||||||
PetMana.super.prototype.init(self, "PetMana", "pet")
|
PetMana.super.prototype.init(self, "PetMana", "pet")
|
||||||
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
|
|||||||
PetMana.super.prototype.Enable(self, core)
|
PetMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
|
end
|
||||||
|
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
|
|||||||
|
|
||||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
self:CheckPet()
|
self:CheckPet()
|
||||||
self:ManaType(nil, self.unit)
|
self:ManaType(nil, self.unit)
|
||||||
@ -224,13 +241,18 @@ function PetMana.prototype:ExitingVehicle(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PetMana.prototype:CheckVehicle()
|
function PetMana.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:Update(self.unit)
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI("player") then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:EnteringVehicle(nil, "player", true)
|
||||||
else
|
else
|
||||||
self:ExitingVehicle(nil, "player")
|
self:ExitingVehicle(nil, "player")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.PetMana = PetMana:new()
|
IceHUD.PetMana = PetMana:new()
|
||||||
|
@ -13,15 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
|||||||
|
|
||||||
settings["side"] = IceCore.Side.Left
|
settings["side"] = IceCore.Side.Left
|
||||||
settings["offset"] = 3
|
settings["offset"] = 3
|
||||||
|
settings["enabled"] = true
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
|
|
||||||
end
|
|
||||||
|
|
||||||
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if UnitGetTotalAbsorbs ~= nil then
|
||||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||||
|
end
|
||||||
|
@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
|
|||||||
|
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PlayerAltMana.prototype:init()
|
function PlayerAltMana.prototype:init()
|
||||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||||
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
|
|||||||
|
|
||||||
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
||||||
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
||||||
|
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
|
||||||
|
|
||||||
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
|
|||||||
self:Show(true)
|
self:Show(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
|
||||||
|
|
||||||
|
if (self.PlayerAltManaMax ~= 100) then
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
|
||||||
|
else
|
||||||
|
self:SetBottomText2()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -28,8 +28,10 @@ end
|
|||||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
||||||
|
|
||||||
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if ALTERNATE_POWER_INDEX then
|
||||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||||
|
end
|
||||||
|
@ -5,6 +5,7 @@ local IceHUD = _G.IceHUD
|
|||||||
|
|
||||||
PlayerHealth.prototype.resting = nil
|
PlayerHealth.prototype.resting = nil
|
||||||
PlayerHealth.prototype.pendingBlizzardPartyHide = false
|
PlayerHealth.prototype.pendingBlizzardPartyHide = false
|
||||||
|
PlayerHealth.prototype.absorbAmount = 0
|
||||||
|
|
||||||
local configMode = false
|
local configMode = false
|
||||||
local HealComm
|
local HealComm
|
||||||
@ -16,6 +17,7 @@ function PlayerHealth.prototype:init()
|
|||||||
|
|
||||||
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
|
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
|
||||||
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
|
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
|
||||||
|
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -27,12 +29,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
|
|||||||
settings["hideBlizz"] = false
|
settings["hideBlizz"] = false
|
||||||
settings["hideBlizzParty"] = false
|
settings["hideBlizzParty"] = false
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["allowMouseInteraction"] = false
|
settings["allowMouseInteraction"] = false
|
||||||
settings["allowMouseInteractionCombat"] = false
|
settings["allowMouseInteractionCombat"] = false
|
||||||
settings["healAlpha"] = 0.6
|
settings["healAlpha"] = 0.6
|
||||||
|
settings["absorbAlpha"] = 0.6
|
||||||
settings["lockIconAlpha"] = false
|
settings["lockIconAlpha"] = false
|
||||||
settings["showIncomingHeals"] = true
|
settings["showIncomingHeals"] = true
|
||||||
|
settings["showAbsorbs"] = true
|
||||||
|
|
||||||
settings["showStatusIcon"] = true
|
settings["showStatusIcon"] = true
|
||||||
settings["statusIconOffset"] = {x=110, y=0}
|
settings["statusIconOffset"] = {x=110, y=0}
|
||||||
@ -64,6 +68,9 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
PlayerHealth.super.prototype.Enable(self, core)
|
PlayerHealth.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 90000 then
|
||||||
|
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
@ -74,14 +81,16 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||||
|
|
||||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||||
end
|
end
|
||||||
|
if GetLFGProposal then
|
||||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||||
|
end
|
||||||
|
|
||||||
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
||||||
|
|
||||||
@ -91,8 +100,10 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
|
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
HealComm = LibStub("LibHealComm-4.0", true)
|
HealComm = LibStub("LibHealComm-4.0", true)
|
||||||
@ -107,6 +118,10 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitGetTotalAbsorbs then
|
||||||
|
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||||
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
end
|
end
|
||||||
@ -164,6 +179,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PlayerHealth.prototype:UpdateAbsorbAmount()
|
||||||
|
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||||
|
self:Update()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function PlayerHealth.prototype:GetOptions()
|
function PlayerHealth.prototype:GetOptions()
|
||||||
@ -327,6 +347,52 @@ function PlayerHealth.prototype:GetOptions()
|
|||||||
order = 43.7
|
order = 43.7
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["showAbsorbs"] =
|
||||||
|
{
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show absorbs"],
|
||||||
|
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showAbsorbs
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
if not v then
|
||||||
|
self.absorbFrame.bar:Hide()
|
||||||
|
else
|
||||||
|
self.absorbFrame.bar:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
self.moduleSettings.showAbsorbs = v
|
||||||
|
|
||||||
|
self:Update()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
|
||||||
|
end,
|
||||||
|
order = 43.8
|
||||||
|
}
|
||||||
|
|
||||||
|
opts["absorbAlpha"] =
|
||||||
|
{
|
||||||
|
type = "range",
|
||||||
|
name = L["Absorb bar alpha"],
|
||||||
|
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||||
|
min = 0,
|
||||||
|
max = 100,
|
||||||
|
step = 5,
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.absorbAlpha * 100
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.absorbAlpha = v / 100.0
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
|
||||||
|
end,
|
||||||
|
order = 43.9
|
||||||
|
}
|
||||||
|
|
||||||
opts["iconSettings"] =
|
opts["iconSettings"] =
|
||||||
{
|
{
|
||||||
type = 'group',
|
type = 'group',
|
||||||
@ -824,6 +890,7 @@ function PlayerHealth.prototype:CreateFrame()
|
|||||||
PlayerHealth.super.prototype.CreateFrame(self)
|
PlayerHealth.super.prototype.CreateFrame(self)
|
||||||
|
|
||||||
self:CreateHealBar()
|
self:CreateHealBar()
|
||||||
|
self:CreateAbsorbBar()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -869,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:CreateHealBar()
|
function PlayerHealth.prototype:CreateHealBar()
|
||||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
|
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
|
||||||
|
|
||||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||||
|
|
||||||
@ -880,6 +947,18 @@ function PlayerHealth.prototype:CreateHealBar()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||||
|
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
|
||||||
|
|
||||||
|
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||||
|
|
||||||
|
self:UpdateBar(1, "undef")
|
||||||
|
|
||||||
|
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
|
||||||
|
self.absorbFrame.bar:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
||||||
if bEnable then
|
if bEnable then
|
||||||
@ -924,12 +1003,14 @@ function PlayerHealth.prototype:EnteringWorld()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:CheckVehicle()
|
function PlayerHealth.prototype:CheckVehicle()
|
||||||
|
if UnitHasVehicleUI then
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI("player") then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:EnteringVehicle(nil, "player", true)
|
||||||
else
|
else
|
||||||
self:ExitingVehicle(nil, "player")
|
self:ExitingVehicle(nil, "player")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function PlayerHealth.prototype:Resting()
|
function PlayerHealth.prototype:Resting()
|
||||||
@ -1008,9 +1089,9 @@ function PlayerHealth.prototype:CheckPartyRole()
|
|||||||
if configMode or IceHUD:GetIsInLFGGroup() then
|
if configMode or IceHUD:GetIsInLFGGroup() then
|
||||||
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
||||||
local isTank, isHeal, isDPS
|
local isTank, isHeal, isDPS
|
||||||
local proposalExists, typeID, id, name
|
local proposalExists, typeID, id, subtypeID, name
|
||||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||||
|
|
||||||
local p = self.unit
|
local p = self.unit
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
@ -1026,7 +1107,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
|||||||
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
||||||
|
|
||||||
if proposalExists == true then
|
if proposalExists == true then
|
||||||
IceHUD:Debug(tostring(typeID).." "..role)
|
IceHUD:Debug(tostring(typeID).." "..(role or ""))
|
||||||
isTank = (role == "TANK")
|
isTank = (role == "TANK")
|
||||||
isHeal = (role == "HEALER")
|
isHeal = (role == "HEALER")
|
||||||
isDPS = (role == "DAMAGER")
|
isDPS = (role == "DAMAGER")
|
||||||
@ -1090,7 +1171,7 @@ end
|
|||||||
|
|
||||||
function PlayerHealth.prototype:CheckLeader()
|
function PlayerHealth.prototype:CheckLeader()
|
||||||
local isLeader
|
local isLeader
|
||||||
if IceHUD.WowVer >= 50000 then
|
if UnitIsGroupLeader then
|
||||||
isLeader = UnitIsGroupLeader("player")
|
isLeader = UnitIsGroupLeader("player")
|
||||||
else
|
else
|
||||||
isLeader = IsPartyLeader()
|
isLeader = IsPartyLeader()
|
||||||
@ -1216,7 +1297,7 @@ function PlayerHealth.prototype:Update(unit)
|
|||||||
local percent
|
local percent
|
||||||
|
|
||||||
if incomingHealAmt > 0 then
|
if incomingHealAmt > 0 then
|
||||||
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
|
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
|
||||||
if self.moduleSettings.reverse then
|
if self.moduleSettings.reverse then
|
||||||
percent = 1 - percent
|
percent = 1 - percent
|
||||||
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
|
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
|
||||||
@ -1230,6 +1311,23 @@ function PlayerHealth.prototype:Update(unit)
|
|||||||
self:SetBarCoord(self.healFrame, percent)
|
self:SetBarCoord(self.healFrame, percent)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
|
||||||
|
local percent
|
||||||
|
|
||||||
|
if self.absorbAmount > 0 then
|
||||||
|
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
|
||||||
|
if self.moduleSettings.reverse then
|
||||||
|
percent = 1 - percent
|
||||||
|
end
|
||||||
|
else
|
||||||
|
percent = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
percent = IceHUD:Clamp(percent, 0, 1)
|
||||||
|
|
||||||
|
self:SetBarCoord(self.absorbFrame, percent)
|
||||||
|
end
|
||||||
|
|
||||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
|
||||||
@ -1399,6 +1497,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
|
|||||||
if self.healFrame and self.healFrame.bar then
|
if self.healFrame and self.healFrame.bar then
|
||||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||||
end
|
end
|
||||||
|
if self.absorbFrame and self.absorbFrame.bar then
|
||||||
|
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||||
|
end
|
||||||
--[[ seems to be causing taint. oh well
|
--[[ seems to be causing taint. oh well
|
||||||
if self.frame.button then
|
if self.frame.button then
|
||||||
if self.alpha == 0 then
|
if self.alpha == 0 then
|
||||||
|
@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
|
|||||||
|
|
||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
PlayerMana.prototype.manaType = nil
|
PlayerMana.prototype.manaType = nil
|
||||||
PlayerMana.prototype.tickStart = nil
|
PlayerMana.prototype.tickStart = nil
|
||||||
PlayerMana.prototype.previousEnergy = nil
|
PlayerMana.prototype.previousEnergy = nil
|
||||||
@ -18,7 +41,9 @@ function PlayerMana.prototype:init()
|
|||||||
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
||||||
self:SetDefaultColor("PlayerFury", 255, 50, 255)
|
self:SetDefaultColor("PlayerFury", 201, 66, 253)
|
||||||
|
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
||||||
|
self:SetDefaultColor("PlayerPain", 255, 156, 0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -32,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
|
|||||||
settings["tickerEnabled"] = true
|
settings["tickerEnabled"] = true
|
||||||
settings["tickerAlpha"] = 0.5
|
settings["tickerAlpha"] = 0.5
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
@ -98,6 +123,27 @@ end
|
|||||||
order = 53
|
order = 53
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["scaleManaColorForAll"] = {
|
||||||
|
type = "toggle",
|
||||||
|
name = L["Scale for non-mana users"],
|
||||||
|
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
|
||||||
|
width = 'double',
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.scaleManaColorForAll
|
||||||
|
end,
|
||||||
|
set = function(info, value)
|
||||||
|
self.moduleSettings.scaleManaColorForAll = value
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
hidden = function()
|
||||||
|
return not self.moduleSettings.scaleManaColor
|
||||||
|
end,
|
||||||
|
order = 53.1
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -107,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
|
|||||||
|
|
||||||
self:CreateTickerFrame()
|
self:CreateTickerFrame()
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
@ -122,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
if not self.CustomOnUpdate then
|
if not self.CustomOnUpdate then
|
||||||
@ -143,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:CheckVehicle()
|
function PlayerMana.prototype:CheckVehicle()
|
||||||
|
if UnitHasVehicleUI then
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI("player") then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:EnteringVehicle(nil, "player", true)
|
||||||
else
|
else
|
||||||
self:ExitingVehicle(nil, "player")
|
self:ExitingVehicle(nil, "player")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:ShouldUseTicker()
|
function PlayerMana.prototype:ShouldUseTicker()
|
||||||
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
|
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||||
@ -237,15 +289,24 @@ function PlayerMana.prototype:ManaType(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
|
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
|
||||||
self.bTreatEmptyAsFull = true
|
|
||||||
else
|
|
||||||
self.bTreatEmptyAsFull = false
|
|
||||||
end
|
|
||||||
|
|
||||||
self:Update(self.unit)
|
self:Update(self.unit)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PlayerMana.prototype:TreatEmptyAsFull()
|
||||||
|
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
|
||||||
|
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
|
||||||
|
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||||
|
end
|
||||||
|
|
||||||
|
function PlayerMana.prototype:IsFull(scale)
|
||||||
|
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
|
||||||
|
return scale - 0.5 >= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
return PlayerMana.super.prototype.IsFull(self, scale)
|
||||||
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||||
self:Update(unit, powertype)
|
self:Update(unit, powertype)
|
||||||
@ -279,11 +340,10 @@ function PlayerMana.prototype:Update(unit, powertype)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local color = "PlayerMana"
|
local color = "PlayerMana"
|
||||||
if (self.moduleSettings.scaleManaColor) then
|
|
||||||
color = "ScaledManaColor"
|
|
||||||
end
|
|
||||||
if not (self.alive) then
|
if not (self.alive) then
|
||||||
color = "Dead"
|
color = "Dead"
|
||||||
|
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
|
||||||
|
color = "ScaledManaColor"
|
||||||
else
|
else
|
||||||
if (self.manaType == SPELL_POWER_RAGE) then
|
if (self.manaType == SPELL_POWER_RAGE) then
|
||||||
color = "PlayerRage"
|
color = "PlayerRage"
|
||||||
@ -297,6 +357,10 @@ function PlayerMana.prototype:Update(unit, powertype)
|
|||||||
color = "PlayerInsanity"
|
color = "PlayerInsanity"
|
||||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||||
color = "PlayerFury"
|
color = "PlayerFury"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||||
|
color = "PlayerMaelstrom"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||||
|
color = "PlayerPain"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -304,8 +368,8 @@ function PlayerMana.prototype:Update(unit, powertype)
|
|||||||
|
|
||||||
self:ConditionalUpdateFlash()
|
self:ConditionalUpdateFlash()
|
||||||
|
|
||||||
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
|
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
|
||||||
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
|
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
|
||||||
self:SetupOnUpdate(false)
|
self:SetupOnUpdate(false)
|
||||||
else
|
else
|
||||||
self:SetupOnUpdate(true)
|
self:SetupOnUpdate(true)
|
||||||
@ -323,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
|
|||||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||||
-- extra hack for whiny rogues (are there other kind?)
|
-- extra hack for whiny rogues (are there other kind?)
|
||||||
local displayPercentage = self.manaPercentage
|
local displayPercentage = self.manaPercentage
|
||||||
if (self.manaType == SPELL_POWER_ENERGY) then
|
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
|
||||||
displayPercentage = self.mana
|
displayPercentage = self.mana
|
||||||
else
|
else
|
||||||
displayPercentage = math.floor(displayPercentage * 100)
|
displayPercentage = math.floor(displayPercentage * 100)
|
||||||
@ -355,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
|
||||||
if IceHUD.WowVer < 40000 then
|
|
||||||
self:Update(unit)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self:ShouldUseTicker() and
|
if self:ShouldUseTicker() and
|
||||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||||
self.tickStart = GetTime()
|
self.tickStart = GetTime()
|
||||||
self.tickerFrame:Show()
|
self.tickerFrame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||||
|
if IceHUD.WowVer < 40000 then
|
||||||
|
self:Update(unit)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -56,7 +56,7 @@ do
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.current = select(15, UnitAura(self.unit, spellName)) or 0
|
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||||
|
|
||||||
self:Update()
|
self:Update()
|
||||||
end
|
end
|
||||||
@ -80,6 +80,6 @@ end
|
|||||||
-- Load for tanks only
|
-- Load for tanks only
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||||
and IceHUD.WowVer >= 60000) then
|
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||||
IceHUD.Resolve = Resolve:new()
|
IceHUD.Resolve = Resolve:new()
|
||||||
end
|
end
|
||||||
|
470
modules/RollTheBones.lua
Normal file
470
modules/RollTheBones.lua
Normal file
@ -0,0 +1,470 @@
|
|||||||
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
|
local RollTheBones = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
|
local baseTime = 12
|
||||||
|
local gapPerComboPoint = 6
|
||||||
|
local maxComboPoints = 5
|
||||||
|
local rtbEndTime = 0
|
||||||
|
local rtbDuration = 0
|
||||||
|
local rtbCount = 0
|
||||||
|
local sixComboPointsTalentID = 19240
|
||||||
|
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
|
||||||
|
|
||||||
|
local CurrMaxRtBDuration = 0
|
||||||
|
local PotentialRtBDuration = 0
|
||||||
|
|
||||||
|
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
|
||||||
|
local RtBSet = {}
|
||||||
|
for _, v in ipairs(RtBBuffs) do
|
||||||
|
RtBSet[v] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Constructor --
|
||||||
|
function RollTheBones.prototype:init()
|
||||||
|
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||||
|
|
||||||
|
self.moduleSettings = {}
|
||||||
|
self.moduleSettings.desiredLerpTime = 0
|
||||||
|
self.moduleSettings.shouldAnimate = false
|
||||||
|
|
||||||
|
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
||||||
|
if behaviorDependsOnComboPoints then
|
||||||
|
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||||
|
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||||
|
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||||
|
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||||
|
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||||
|
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.bTreatEmptyAsFull = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 'Public' methods -----------------------------------------------------------
|
||||||
|
|
||||||
|
-- OVERRIDE
|
||||||
|
function RollTheBones.prototype:Enable(core)
|
||||||
|
RollTheBones.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
|
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||||
|
|
||||||
|
if behaviorDependsOnComboPoints then
|
||||||
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
|
end
|
||||||
|
|
||||||
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
|
self:Show(false)
|
||||||
|
else
|
||||||
|
self:UpdateRollTheBones()
|
||||||
|
end
|
||||||
|
|
||||||
|
self:SetBottomText1("")
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:Disable(core)
|
||||||
|
RollTheBones.super.prototype.Disable(self, core)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||||
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:TargetChanged()
|
||||||
|
self:UpdateDurationBar()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- OVERRIDE
|
||||||
|
function RollTheBones.prototype:GetDefaultSettings()
|
||||||
|
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
|
||||||
|
|
||||||
|
settings["enabled"] = false
|
||||||
|
settings["shouldAnimate"] = false
|
||||||
|
settings["desiredLerpTime"] = nil
|
||||||
|
settings["lowThreshold"] = 0
|
||||||
|
settings["side"] = IceCore.Side.Right
|
||||||
|
settings["offset"] = 6
|
||||||
|
settings["upperText"]="RtB:"
|
||||||
|
settings["showAsPercentOfMax"] = true
|
||||||
|
settings["durationAlpha"] = 0.6
|
||||||
|
settings["usesDogTagStrings"] = false
|
||||||
|
settings["lockLowerFontAlpha"] = false
|
||||||
|
settings["lowerTextString"] = ""
|
||||||
|
settings["lowerTextVisible"] = false
|
||||||
|
settings["hideAnimationSettings"] = true
|
||||||
|
settings["bAllowExpand"] = true
|
||||||
|
settings["bShowWithNoTarget"] = true
|
||||||
|
settings["bUseMultipleBuffColors"] = true
|
||||||
|
|
||||||
|
return settings
|
||||||
|
end
|
||||||
|
|
||||||
|
-- OVERRIDE
|
||||||
|
function RollTheBones.prototype:GetOptions()
|
||||||
|
local opts = RollTheBones.super.prototype.GetOptions(self)
|
||||||
|
|
||||||
|
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||||
|
opts["textSettings"].args["upperTextString"].hidden = false
|
||||||
|
|
||||||
|
if behaviorDependsOnComboPoints then
|
||||||
|
opts["showAsPercentOfMax"] =
|
||||||
|
{
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show bar as % of maximum"],
|
||||||
|
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showAsPercentOfMax
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showAsPercentOfMax = v
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
opts["durationAlpha"] =
|
||||||
|
{
|
||||||
|
type = "range",
|
||||||
|
name = L["Potential RtB time bar alpha"],
|
||||||
|
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||||
|
min = 0,
|
||||||
|
max = 100,
|
||||||
|
step = 5,
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.durationAlpha * 100
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.durationAlpha = v / 100.0
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
opts["bUseMultipleBuffColors"] =
|
||||||
|
{
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Use multiple buff colors"],
|
||||||
|
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.bUseMultipleBuffColors
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.bUseMultipleBuffColors = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
opts["bShowWithNoTarget"] =
|
||||||
|
{
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show with no target"],
|
||||||
|
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.bShowWithNoTarget
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.bShowWithNoTarget = v
|
||||||
|
self:ComboPointsChanged()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
return opts
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:CreateFrame()
|
||||||
|
RollTheBones.super.prototype.CreateFrame(self)
|
||||||
|
|
||||||
|
self:CreateDurationBar()
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:CreateDurationBar()
|
||||||
|
if not behaviorDependsOnComboPoints then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||||
|
|
||||||
|
-- Rokiyo: Do we need to call this here?
|
||||||
|
self.CurrScale = 0
|
||||||
|
|
||||||
|
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||||
|
self.durationFrame.bar:SetHeight(0)
|
||||||
|
|
||||||
|
self:UpdateBar(1, "undef")
|
||||||
|
|
||||||
|
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
|
||||||
|
-- either way, make sure the duration bar matches accordingly
|
||||||
|
self:UpdateDurationBar()
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:RotateHorizontal()
|
||||||
|
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||||
|
|
||||||
|
if self.durationFrame then
|
||||||
|
self:RotateFrame(self.durationFrame)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:ResetRotation()
|
||||||
|
RollTheBones.super.prototype.ResetRotation(self)
|
||||||
|
|
||||||
|
if self.durationFrame and self.durationFrame.anim then
|
||||||
|
self.durationFrame.anim:Stop()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
|
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||||
|
local i = 1
|
||||||
|
local buff, _, type, duration, endTime, spellId
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
|
local realDuration, remaining, count
|
||||||
|
local now = GetTime()
|
||||||
|
|
||||||
|
count = 0
|
||||||
|
while buff do
|
||||||
|
if (spellId and ids[spellId]) then
|
||||||
|
if endTime then
|
||||||
|
realDuration = duration
|
||||||
|
remaining = endTime - now
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
i = i + 1;
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if count > 0 then
|
||||||
|
return realDuration, remaining, count
|
||||||
|
else
|
||||||
|
return nil, nil, 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:MyOnUpdate()
|
||||||
|
RollTheBones.super.prototype.MyOnUpdate(self)
|
||||||
|
if self.bUpdateRtb then
|
||||||
|
self:UpdateRollTheBones(nil, self.unit, true)
|
||||||
|
end
|
||||||
|
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||||
|
self:UpdateDurationBar()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RTBGetComboPoints(unit)
|
||||||
|
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||||
|
-- when SnD is known, but this is.
|
||||||
|
local function HasSpell(id)
|
||||||
|
local spell = GetSpellInfo(id)
|
||||||
|
return spell == GetSpellInfo(spell)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ShouldHide()
|
||||||
|
return not HasSpell(193316)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||||
|
if unit and unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local now = GetTime()
|
||||||
|
local remaining = nil
|
||||||
|
|
||||||
|
if not fromUpdate then
|
||||||
|
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
|
||||||
|
|
||||||
|
if not remaining then
|
||||||
|
rtbEndTime = 0
|
||||||
|
else
|
||||||
|
rtbEndTime = remaining + now
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if rtbEndTime and rtbEndTime >= now then
|
||||||
|
if not fromUpdate then
|
||||||
|
self.bUpdateRtb = true
|
||||||
|
end
|
||||||
|
|
||||||
|
self:Show(true)
|
||||||
|
if not remaining then
|
||||||
|
remaining = rtbEndTime - now
|
||||||
|
end
|
||||||
|
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
|
||||||
|
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
||||||
|
else
|
||||||
|
self:UpdateBar(0, "RollTheBones")
|
||||||
|
|
||||||
|
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
|
||||||
|
if self.bIsVisible then
|
||||||
|
self.bUpdateRtb = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
|
||||||
|
self:Show(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- somewhat redundant, but we also need to check potential remaining time
|
||||||
|
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||||
|
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
|
||||||
|
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:GetColorName(count)
|
||||||
|
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||||
|
return "RollTheBones"..count
|
||||||
|
else
|
||||||
|
return "RollTheBones"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:TargetChanged()
|
||||||
|
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
|
||||||
|
self.target = true
|
||||||
|
else
|
||||||
|
self.target = UnitExists("target")
|
||||||
|
end
|
||||||
|
self:Update(self.unit)
|
||||||
|
|
||||||
|
self:UpdateDurationBar()
|
||||||
|
self:UpdateRollTheBones()
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||||
|
if not self.durationFrame then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if unit and unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local points = RTBGetComboPoints(self.unit)
|
||||||
|
-- check for Deeper Stratagem
|
||||||
|
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||||
|
|
||||||
|
if DeeperStratagem then
|
||||||
|
-- first, set the cached upper limit of RtB duration
|
||||||
|
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
|
||||||
|
else
|
||||||
|
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||||
|
end
|
||||||
|
|
||||||
|
if event then
|
||||||
|
self:UpdateRollTheBones()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||||
|
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
|
||||||
|
or ShouldHide() then
|
||||||
|
self.durationFrame:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.durationFrame:Show()
|
||||||
|
|
||||||
|
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||||
|
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
|
||||||
|
self:Show(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.moduleSettings.durationAlpha > 0 then
|
||||||
|
PotentialRtBDuration = self:GetMaxBuffTime(points)
|
||||||
|
|
||||||
|
-- compute the scale from the current number of combo points
|
||||||
|
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
|
||||||
|
|
||||||
|
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
|
||||||
|
if (self.moduleSettings.reverse) then
|
||||||
|
scale = 1 - scale
|
||||||
|
end
|
||||||
|
|
||||||
|
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||||
|
self:SetBarCoord(self.durationFrame, scale)
|
||||||
|
end
|
||||||
|
|
||||||
|
if rtbEndTime < GetTime() then
|
||||||
|
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||||
|
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
|
||||||
|
local maxduration
|
||||||
|
|
||||||
|
if numComboPoints == 0 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||||
|
|
||||||
|
return maxduration
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
|
||||||
|
local itemId
|
||||||
|
local _
|
||||||
|
|
||||||
|
if linkStr then
|
||||||
|
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||||
|
end
|
||||||
|
|
||||||
|
return itemId or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:IsItemIdInList(itemId, list)
|
||||||
|
for i=1,#list do
|
||||||
|
if string.match(itemId, list[i]) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function RollTheBones.prototype:OutCombat()
|
||||||
|
RollTheBones.super.prototype.OutCombat(self)
|
||||||
|
|
||||||
|
self:UpdateRollTheBones()
|
||||||
|
end
|
||||||
|
|
||||||
|
local _, unitClass = UnitClass("player")
|
||||||
|
-- Load us up
|
||||||
|
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
|
||||||
|
IceHUD.RollTheBones = RollTheBones:new()
|
||||||
|
end
|
@ -4,23 +4,30 @@ local Runes = IceCore_CreateClass(IceElement)
|
|||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
|
||||||
--Readability == win
|
|
||||||
local RUNETYPE_BLOOD = 1;
|
local RUNETYPE_BLOOD = 1;
|
||||||
local RUNETYPE_DEATH = 2;
|
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
|
||||||
local RUNETYPE_FROST = 3;
|
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
|
||||||
local RUNETYPE_CHROMATIC = 4;
|
local RUNETYPE_CHROMATIC = 4;
|
||||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||||
|
|
||||||
local GetRuneType = GetRuneType
|
local GetRuneType = GetRuneType
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||||
GetRuneType = function() return RUNETYPE_LEGION end
|
GetRuneType = function() return RUNETYPE_LEGION end
|
||||||
|
elseif IceHUD.WowVer >= 70300 then
|
||||||
|
GetRuneType = function() return GetSpecialization() end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local RUNEMODE_DEFAULT = "Blizzard"
|
||||||
|
local RUNEMODE_NUMERIC = "Numeric"
|
||||||
|
local RUNEMODE_BAR = "Graphical Bar"
|
||||||
|
local RUNEMODE_CIRCLE = "Graphical Circle"
|
||||||
|
local RUNEMODE_GLOW = "Graphical Glow"
|
||||||
|
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
|
||||||
|
|
||||||
-- setup the names to be more easily readable
|
-- setup the names to be more easily readable
|
||||||
Runes.prototype.runeNames = {
|
Runes.prototype.runeNames = {
|
||||||
[RUNETYPE_BLOOD] = "Blood",
|
[RUNETYPE_BLOOD] = "Blood",
|
||||||
@ -34,15 +41,24 @@ Runes.prototype.runeSize = 25
|
|||||||
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
|
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
|
||||||
Runes.prototype.numRunes = 6
|
Runes.prototype.numRunes = 6
|
||||||
|
|
||||||
|
Runes.prototype.lastRuneState = {}
|
||||||
|
|
||||||
|
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function Runes.prototype:init()
|
function Runes.prototype:init()
|
||||||
Runes.super.prototype.init(self, "Runes")
|
Runes.super.prototype.init(self, "Runes")
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||||
|
if IceHUD.WowVer < 70300 then
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||||
end
|
end
|
||||||
@ -152,6 +168,9 @@ function Runes.prototype:GetOptions()
|
|||||||
disabled = function()
|
disabled = function()
|
||||||
return not self.moduleSettings.enabled
|
return not self.moduleSettings.enabled
|
||||||
end,
|
end,
|
||||||
|
hidden = function()
|
||||||
|
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
|
||||||
|
end,
|
||||||
order = 36
|
order = 36
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,6 +194,42 @@ function Runes.prototype:GetOptions()
|
|||||||
order = 34.1
|
order = 34.1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["runeMode"] = {
|
||||||
|
type = 'select',
|
||||||
|
name = L["Rune display mode"],
|
||||||
|
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
|
||||||
|
get = function(info)
|
||||||
|
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.runeMode = info.option.values[v]
|
||||||
|
self:ResetRuneAvailability()
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 35.5,
|
||||||
|
}
|
||||||
|
|
||||||
|
opts["showWhenNotFull"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show when not full"],
|
||||||
|
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showWhenNotFull
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showWhenNotFull = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 38,
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -192,7 +247,9 @@ function Runes.prototype:GetDefaultSettings()
|
|||||||
defaults["alwaysFullAlpha"] = false
|
defaults["alwaysFullAlpha"] = false
|
||||||
defaults["displayMode"] = "Horizontal"
|
defaults["displayMode"] = "Horizontal"
|
||||||
defaults["cooldownMode"] = "Cooldown"
|
defaults["cooldownMode"] = "Cooldown"
|
||||||
|
defaults["runeMode"] = RUNEMODE_DEFAULT
|
||||||
defaults["runeGap"] = 0
|
defaults["runeGap"] = 0
|
||||||
|
defaults["showWhenNotFull"] = false
|
||||||
|
|
||||||
return defaults
|
return defaults
|
||||||
end
|
end
|
||||||
@ -212,11 +269,20 @@ function Runes.prototype:Enable(core)
|
|||||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
for i=1,self.numRunes do
|
||||||
|
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
|
||||||
|
end
|
||||||
|
|
||||||
Runes.super.prototype.Enable(self, core)
|
Runes.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
end
|
||||||
|
if IceHUD.WowVer >= 70300 then
|
||||||
|
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||||
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
@ -224,6 +290,11 @@ function Runes.prototype:Enable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:ResetRuneAvailability()
|
||||||
|
end
|
||||||
|
|
||||||
function Runes.prototype:Disable(core)
|
function Runes.prototype:Disable(core)
|
||||||
Runes.super.prototype.Disable(self, core)
|
Runes.super.prototype.Disable(self, core)
|
||||||
|
|
||||||
@ -246,44 +317,60 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Runes.prototype:ResetRuneAvailability()
|
function Runes.prototype:ResetRuneAvailability(event)
|
||||||
for i=1, self.numRunes do
|
for i=1, self.numRunes do
|
||||||
self:UpdateRunePower(nil, i, true)
|
self:UpdateRunePower(event, i, not event)
|
||||||
end
|
end
|
||||||
|
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
||||||
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||||
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
|
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||||
|
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local start, duration, usable = GetRuneCooldown(rune)
|
local start, duration, usable = GetRuneCooldown(rune)
|
||||||
|
|
||||||
|
local lastState = self.lastRuneState[rune]
|
||||||
|
self.lastRuneState[rune] = usable
|
||||||
|
|
||||||
|
-- if lastState == usable then
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||||
|
|
||||||
if usable then
|
if usable then
|
||||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||||
self.frame.graphical[rune].cd:Hide()
|
|
||||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
|
||||||
self.frame.graphical[rune]:SetAlpha(1)
|
self.frame.graphical[rune]:SetAlpha(1)
|
||||||
|
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||||
|
self.frame.graphical[rune].cd:Hide()
|
||||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||||
self.frame.graphical[rune].cd:Hide()
|
self.frame.graphical[rune].cd:Hide()
|
||||||
self.frame.graphical[rune]:SetAlpha(1)
|
self.frame.graphical[rune]:SetAlpha(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
if not dontFlash then
|
if not dontFlash and lastState ~= usable then
|
||||||
local fadeInfo={
|
local fadeInfo={
|
||||||
mode = "IN",
|
mode = "IN",
|
||||||
timeToFade = 0.5,
|
timeToFade = 0.25,
|
||||||
finishedFunc = function(rune) self:ShineFinished(rune) end,
|
finishedFunc = Runes.prototype.ShineFinished,
|
||||||
finishedArg1 = rune
|
finishedArg1 = self,
|
||||||
|
finishedArg2 = rune
|
||||||
}
|
}
|
||||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||||
end
|
end
|
||||||
elseif start ~= nil and duration ~= nil then
|
elseif start ~= nil and duration ~= nil then
|
||||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||||
|
self.frame.graphical[rune]:SetAlpha(0)
|
||||||
|
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||||
self.frame.graphical[rune].cd:Show()
|
self.frame.graphical[rune].cd:Show()
|
||||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||||
@ -296,6 +383,18 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:GetNumRunesAvailable()
|
||||||
|
local available = 0
|
||||||
|
|
||||||
|
for i=1,self.numRunes do
|
||||||
|
if select(3, GetRuneCooldown(i)) then
|
||||||
|
available = available + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return available
|
||||||
|
end
|
||||||
|
|
||||||
function Runes.prototype:ShineFinished(rune)
|
function Runes.prototype:ShineFinished(rune)
|
||||||
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
|
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
|
||||||
end
|
end
|
||||||
@ -318,11 +417,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
|||||||
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
||||||
end
|
end
|
||||||
|
|
||||||
function Runes.prototype:GetRuneTexture(runeName)
|
function Runes.prototype:UpdateRuneColors()
|
||||||
if not runeName then
|
for i=1,self.numRunes do
|
||||||
return ""
|
self:UpdateRuneType(nil, i)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:GetRuneTexture(runeName)
|
||||||
|
if IceHUD.WowVer >= 70300 then
|
||||||
|
runeName = self.runeNames[RUNETYPE_LEGION]
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||||
|
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||||
|
return IceElement.TexturePath .. "Combo"
|
||||||
|
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
|
||||||
|
return IceElement.TexturePath .. "ComboRound"
|
||||||
|
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
|
||||||
|
return IceElement.TexturePath .. "ComboGlow"
|
||||||
|
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
|
||||||
|
return IceElement.TexturePath .. "ComboCleanCurves"
|
||||||
|
end
|
||||||
|
|
||||||
|
return ""
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
@ -344,13 +462,19 @@ end
|
|||||||
|
|
||||||
function Runes.prototype:CreateRuneFrame()
|
function Runes.prototype:CreateRuneFrame()
|
||||||
-- create numeric runes
|
-- create numeric runes
|
||||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
|
if not self.frame.numeric then
|
||||||
|
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
|
||||||
|
end
|
||||||
|
|
||||||
self.frame.numeric:SetWidth(50)
|
self.frame.numeric:SetWidth(50)
|
||||||
self.frame.numeric:SetJustifyH("CENTER")
|
self.frame.numeric:SetJustifyH("CENTER")
|
||||||
|
|
||||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||||
|
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||||
|
self.frame.numeric:Show()
|
||||||
|
else
|
||||||
self.frame.numeric:Hide()
|
self.frame.numeric:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
if (not self.frame.graphical) then
|
if (not self.frame.graphical) then
|
||||||
self.frame.graphical = {}
|
self.frame.graphical = {}
|
||||||
@ -409,7 +533,11 @@ function Runes.prototype:CreateRune(i, type, name)
|
|||||||
local runeTex = self:GetRuneTexture(name)
|
local runeTex = self:GetRuneTexture(name)
|
||||||
self.frame.graphical[i].rune:SetTexture(runeTex)
|
self.frame.graphical[i].rune:SetTexture(runeTex)
|
||||||
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
||||||
|
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
|
||||||
self.frame.graphical[i]:Show()
|
self.frame.graphical[i]:Show()
|
||||||
|
else
|
||||||
|
self.frame.graphical[i]:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||||
@ -436,13 +564,7 @@ function Runes.prototype:ShowBlizz()
|
|||||||
RuneFrame:Show()
|
RuneFrame:Show()
|
||||||
|
|
||||||
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
||||||
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
|
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
|
||||||
for i=1, self.numRunes do
|
|
||||||
local frame = _G["RuneButtonIndividual"..i]
|
|
||||||
if frame then
|
|
||||||
frame:GetScript("OnLoad")(frame)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hook_playerframe()
|
local function hook_playerframe()
|
||||||
@ -485,6 +607,14 @@ function Runes.prototype:CheckCombat()
|
|||||||
self:Redraw()
|
self:Redraw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:UseTargetAlpha(scale)
|
||||||
|
if not self.moduleSettings.showWhenNotFull then
|
||||||
|
return Runes.super.prototype.UseTargetAlpha(scale)
|
||||||
|
else
|
||||||
|
return self:GetNumRunesAvailable() ~= self.numRunes
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
if (unitClass == "DEATHKNIGHT") then
|
if (unitClass == "DEATHKNIGHT") then
|
||||||
|
@ -3,7 +3,9 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
|
|||||||
|
|
||||||
local CurrentSpec = nil
|
local CurrentSpec = nil
|
||||||
|
|
||||||
local AfflictionCoords =
|
local AfflictionCoords
|
||||||
|
if IceHUD.WowVer < 70200 then
|
||||||
|
AfflictionCoords =
|
||||||
{
|
{
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
@ -11,6 +13,16 @@ local AfflictionCoords =
|
|||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
AfflictionCoords =
|
||||||
|
{
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
local DestructionCoords =
|
local DestructionCoords =
|
||||||
{
|
{
|
||||||
@ -25,6 +37,11 @@ local DemonologyCoords =
|
|||||||
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||||
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:init()
|
function ShardCounter.prototype:init()
|
||||||
ShardCounter.super.prototype.init(self, "Warlock Power")
|
ShardCounter.super.prototype.init(self, "Warlock Power")
|
||||||
|
|
||||||
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
|
|||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.runeHeight = 23
|
self.runeHeight = 23
|
||||||
self.runeWidth = 26
|
self.runeWidth = 26
|
||||||
|
if IceHUD.WowVer >= 70200 then
|
||||||
|
self.runeHeight = 27
|
||||||
|
self.runeWidth = 22
|
||||||
|
end
|
||||||
self.runeCoords = AfflictionCoords
|
self.runeCoords = AfflictionCoords
|
||||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||||
self.unit = "player"
|
self.unit = "player"
|
||||||
@ -45,6 +66,16 @@ end
|
|||||||
function ShardCounter.prototype:Enable(core)
|
function ShardCounter.prototype:Enable(core)
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||||
|
self.shouldShowUnmodified = true
|
||||||
|
self.numericFormat = "%.1f"
|
||||||
|
self.round = floor
|
||||||
|
else
|
||||||
|
self.shouldShowUnmodified = nil
|
||||||
|
self.numericFormat = nil
|
||||||
|
self.round = nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
ShardCounter.super.prototype.Enable(self, core)
|
ShardCounter.super.prototype.Enable(self, core)
|
||||||
@ -76,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||||
|
self:TargetChanged()
|
||||||
self:UpdatePowerType(event)
|
self:UpdatePowerType(event)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -90,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:UpdatePowerType(event)
|
function ShardCounter.prototype:UpdatePowerType(event)
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
|
||||||
CurrentSpec = GetSpecialization()
|
CurrentSpec = GetSpecialization()
|
||||||
else
|
else
|
||||||
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
|
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
|
||||||
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -205,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:GetRuneTexture(rune)
|
function ShardCounter.prototype:GetRuneTexture(rune)
|
||||||
|
if IceHUD.WowVer >= 70200 then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
if not rune or rune ~= tonumber(rune) then
|
if not rune or rune ~= tonumber(rune) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -222,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
|||||||
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ShardCounter.prototype:GetRuneAtlas(rune)
|
||||||
|
return "Warlock-ReadyShard"
|
||||||
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:ShowBlizz()
|
function ShardCounter.prototype:ShowBlizz()
|
||||||
WarlockPowerFrame:Show()
|
WarlockPowerFrame:Show()
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@ local impSndBonusPerRank = 0.25
|
|||||||
local maxComboPoints = 5
|
local maxComboPoints = 5
|
||||||
local sndEndTime = 0
|
local sndEndTime = 0
|
||||||
local sndDuration = 0
|
local sndDuration = 0
|
||||||
|
local sixComboPointsTalentID = 19240
|
||||||
|
|
||||||
local CurrMaxSnDDuration = 0
|
local CurrMaxSnDDuration = 0
|
||||||
local PotentialSnDDuration = 0
|
local PotentialSnDDuration = 0
|
||||||
@ -28,6 +29,16 @@ if IceHUD.WowVer >= 50000 then
|
|||||||
baseTime = 12
|
baseTime = 12
|
||||||
gapPerComboPoint = 6
|
gapPerComboPoint = 6
|
||||||
end
|
end
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
impSndBonusPerRank = 0.15
|
||||||
|
impSndTalentPage = 1
|
||||||
|
impSndTalentIdx = 6
|
||||||
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function SliceAndDice.prototype:init()
|
function SliceAndDice.prototype:init()
|
||||||
@ -50,10 +61,15 @@ function SliceAndDice.prototype:Enable(core)
|
|||||||
SliceAndDice.super.prototype.Enable(self, core)
|
SliceAndDice.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
|
end
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 70000 then
|
||||||
|
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
|
||||||
|
self:CheckMaxComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self.moduleSettings.alwaysFullAlpha then
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
@ -65,12 +81,17 @@ function SliceAndDice.prototype:Enable(core)
|
|||||||
self:SetBottomText1("")
|
self:SetBottomText1("")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function SliceAndDice.prototype:CheckMaxComboPoints()
|
||||||
|
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||||
|
maxComboPoints = selected and 6 or 5
|
||||||
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:Disable(core)
|
function SliceAndDice.prototype:Disable(core)
|
||||||
SliceAndDice.super.prototype.Disable(self, core)
|
SliceAndDice.super.prototype.Disable(self, core)
|
||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -172,7 +193,7 @@ function SliceAndDice.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:CreateDurationBar()
|
function SliceAndDice.prototype:CreateDurationBar()
|
||||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||||
|
|
||||||
-- Rokiyo: Do we need to call this here?
|
-- Rokiyo: Do we need to call this here?
|
||||||
self.CurrScale = 0
|
self.CurrScale = 0
|
||||||
@ -196,7 +217,7 @@ end
|
|||||||
function SliceAndDice.prototype:ResetRotation()
|
function SliceAndDice.prototype:ResetRotation()
|
||||||
SliceAndDice.super.prototype.ResetRotation(self)
|
SliceAndDice.super.prototype.ResetRotation(self)
|
||||||
|
|
||||||
if self.durationFrame.anim then
|
if self.durationFrame and self.durationFrame.anim then
|
||||||
self.durationFrame.anim:Stop()
|
self.durationFrame.anim:Stop()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -205,15 +226,15 @@ end
|
|||||||
|
|
||||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, type, duration, endTime, remaining
|
local buff, _, texture, duration, endTime, remaining
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
|
|
||||||
while buff do
|
while buff do
|
||||||
if (texture and string.match(texture, buffName)) then
|
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
|
||||||
if endTime and not remaining then
|
if endTime and not remaining then
|
||||||
remaining = endTime - GetTime()
|
remaining = endTime - GetTime()
|
||||||
end
|
end
|
||||||
@ -222,10 +243,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -243,7 +264,7 @@ function SliceAndDice.prototype:MyOnUpdate()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function SNDGetComboPoints(unit)
|
local function SNDGetComboPoints(unit)
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 then
|
||||||
return GetComboPoints(unit, "target")
|
return GetComboPoints(unit, "target")
|
||||||
@ -260,6 +281,10 @@ local function HasSpell(id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ShouldHide()
|
local function ShouldHide()
|
||||||
|
if IceHUD.WowVer >= 90000 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||||
@ -275,7 +300,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
|||||||
local remaining = nil
|
local remaining = nil
|
||||||
|
|
||||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||||
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
|
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
|
||||||
|
|
||||||
if not remaining then
|
if not remaining then
|
||||||
sndEndTime = 0
|
sndEndTime = 0
|
||||||
@ -399,8 +424,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local rank = 0
|
local rank = 0
|
||||||
|
if GetTalentInfo then
|
||||||
local _
|
local _
|
||||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||||
|
end
|
||||||
|
|
||||||
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
||||||
end
|
end
|
||||||
@ -461,6 +488,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:HasGlyphBonus()
|
function SliceAndDice.prototype:HasGlyphBonus()
|
||||||
|
if not GetNumGlyphSockets then
|
||||||
|
return false
|
||||||
|
end
|
||||||
for i=1,GetNumGlyphSockets() do
|
for i=1,GetNumGlyphSockets() do
|
||||||
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ local ModerateID = 124274
|
|||||||
local HeavyID = 124273
|
local HeavyID = 124273
|
||||||
local StaggerID = 124255
|
local StaggerID = 124255
|
||||||
local staggerNames = {"", "", ""}
|
local staggerNames = {"", "", ""}
|
||||||
|
local staggerIds = {LightID, ModerateID, HeavyID}
|
||||||
|
|
||||||
local MinLevel = 10
|
local MinLevel = 10
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ function StaggerBar.prototype:GetOptions()
|
|||||||
name = "Max Percent",
|
name = "Max Percent",
|
||||||
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
||||||
min = 0,
|
min = 0,
|
||||||
max = 50,
|
max = 100,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.maxPercent
|
return self.moduleSettings.maxPercent
|
||||||
@ -136,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:CreateTimerBar()
|
function StaggerBar.prototype:CreateTimerBar()
|
||||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
|
||||||
|
|
||||||
self.CurrScale = 0
|
self.CurrScale = 0
|
||||||
|
|
||||||
@ -156,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||||
|
self:TargetChanged()
|
||||||
self:UpdateStaggerBar()
|
self:UpdateStaggerBar()
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -165,7 +167,7 @@ end
|
|||||||
|
|
||||||
function StaggerBar.prototype:GetDebuffInfo()
|
function StaggerBar.prototype:GetDebuffInfo()
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.amount = UnitStagger(self.unit)
|
self.amount = UnitStagger(self.unit) or 0
|
||||||
self.staggerLevel = 1
|
self.staggerLevel = 1
|
||||||
|
|
||||||
local healthMax = UnitHealthMax(self.unit)
|
local healthMax = UnitHealthMax(self.unit)
|
||||||
@ -183,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
|
|||||||
local staggerLevel = 1
|
local staggerLevel = 1
|
||||||
|
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local debuffID = select(11, UnitDebuff(self.unit, i))
|
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||||
|
|
||||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||||
local spellName = select(1, UnitDebuff(self.unit, i))
|
local spellName = UnitDebuff(self.unit, i)
|
||||||
|
|
||||||
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||||
|
|
||||||
break
|
break
|
||||||
@ -201,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
|
|||||||
self.staggerLevel = staggerLevel or 1
|
self.staggerLevel = staggerLevel or 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
|
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
|
||||||
if destName == playerName then
|
local eventArgs = {...}
|
||||||
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
|
if (CombatLogGetCurrentEventInfo) then
|
||||||
|
eventArgs = {CombatLogGetCurrentEventInfo()}
|
||||||
|
end
|
||||||
|
|
||||||
|
if eventArgs[9] == playerName then
|
||||||
|
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
|
||||||
self:UpdateStaggerBar()
|
self:UpdateStaggerBar()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -216,7 +223,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
|||||||
local maxHealth = UnitHealthMax(self.unit)
|
local maxHealth = UnitHealthMax(self.unit)
|
||||||
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
||||||
|
|
||||||
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
|
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
|
||||||
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||||
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
||||||
self:UpdateShown()
|
self:UpdateShown()
|
||||||
@ -227,8 +234,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||||
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
local name, _, duration, endTime
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||||
|
else
|
||||||
|
for i = 1, IceCore.BuffLimit do
|
||||||
|
local id
|
||||||
|
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
|
||||||
|
|
||||||
|
if id == buffId then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if name then
|
if name then
|
||||||
return duration, endTime - GetTime()
|
return duration, endTime - GetTime()
|
||||||
@ -255,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
|
|||||||
|
|
||||||
if not fromUpdate then
|
if not fromUpdate then
|
||||||
for i = 1, 3 do
|
for i = 1, 3 do
|
||||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
|
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
|
||||||
|
|
||||||
if remaining then
|
if remaining then
|
||||||
break
|
break
|
||||||
|
@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
|
|||||||
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
|
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
|
||||||
|
|
||||||
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
|
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
|
||||||
if IceHUD.WowVer < 50200 then
|
|
||||||
UnitGetTotalAbsorbs = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Constructor --
|
|
||||||
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
|
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
|
||||||
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
|
|
||||||
if moduleName == nil or unit == nil then
|
if moduleName == nil or unit == nil then
|
||||||
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
|
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
|
||||||
else
|
else
|
||||||
@ -29,50 +24,61 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
|
|||||||
|
|
||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 3
|
settings["offset"] = 3
|
||||||
settings["upperText"] = "[TotalAbsorb]"
|
settings["upperText"] = "[TotalAbsorb:VeryShort]"
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
|
||||||
function IceTargetAbsorb.prototype:Enable(core)
|
function IceTargetAbsorb.prototype:Enable(core)
|
||||||
IceTargetAbsorb.super.prototype.Enable(self, core)
|
IceTargetAbsorb.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||||
self:MyRegisterCustomEvents()
|
self:MyRegisterCustomEvents()
|
||||||
|
|
||||||
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
|
self:UpdateAbsorbAmount()
|
||||||
|
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
|
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
|
||||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
|
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
|
||||||
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
|
end
|
||||||
|
|
||||||
|
function IceTargetAbsorb.prototype:Update()
|
||||||
|
self:UpdateAbsorbAmount()
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
||||||
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
|
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
|
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||||
|
|
||||||
if absorbAmount == nil or absorbAmount <= 0 then
|
if absorbAmount <= 0 then
|
||||||
self.highestAbsorbSinceLastZero = 0
|
self.highestAbsorbSinceLastZero = 0
|
||||||
elseif absorbAmount > self.highestAbsorbSinceLastZero then
|
elseif absorbAmount > self.highestAbsorbSinceLastZero then
|
||||||
self.highestAbsorbSinceLastZero = absorbAmount
|
self.highestAbsorbSinceLastZero = absorbAmount
|
||||||
end
|
end
|
||||||
|
|
||||||
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
|
||||||
|
|
||||||
|
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
else
|
else
|
||||||
self:Show(true)
|
self:Show(true)
|
||||||
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
if (self.PlayerAltManaMax ~= 100) then
|
||||||
|
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
|
||||||
|
else
|
||||||
|
self:SetBottomText1()
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetAbsorb.prototype:Disable(core)
|
function IceTargetAbsorb.prototype:Disable(core)
|
||||||
@ -82,4 +88,6 @@ function IceTargetAbsorb.prototype:Disable(core)
|
|||||||
self:MyUnregisterCustomEvents()
|
self:MyUnregisterCustomEvents()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitGetTotalAbsorbs ~= nil then
|
||||||
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
||||||
|
end
|
||||||
|
@ -35,9 +35,9 @@ local StunCCList = {
|
|||||||
-- bash
|
-- bash
|
||||||
5211,
|
5211,
|
||||||
-- Maim
|
-- Maim
|
||||||
22570,
|
203123,
|
||||||
-- pounce
|
-- Rake
|
||||||
9005,
|
163505,
|
||||||
-- war stomp
|
-- war stomp
|
||||||
20549,
|
20549,
|
||||||
-- deep freeze
|
-- deep freeze
|
||||||
@ -53,6 +53,8 @@ local StunCCList = {
|
|||||||
105593,
|
105593,
|
||||||
-- Remorseless Winter
|
-- Remorseless Winter
|
||||||
115001,
|
115001,
|
||||||
|
-- Between the Eyes
|
||||||
|
199804,
|
||||||
}
|
}
|
||||||
|
|
||||||
local IncapacitateCCList = {
|
local IncapacitateCCList = {
|
||||||
@ -78,6 +80,14 @@ local IncapacitateCCList = {
|
|||||||
28271,
|
28271,
|
||||||
-- Polymorph: Penguin
|
-- Polymorph: Penguin
|
||||||
59634,
|
59634,
|
||||||
|
-- Polymorph: Monkey
|
||||||
|
161354,
|
||||||
|
-- Polymorph: Polar Bear Cub
|
||||||
|
120137,
|
||||||
|
-- Polymorph: Porcupine
|
||||||
|
120140,
|
||||||
|
-- Polymorph: Direhorn
|
||||||
|
162625,
|
||||||
-- Hibernate
|
-- Hibernate
|
||||||
2637,
|
2637,
|
||||||
-- Freezing Trap Effect
|
-- Freezing Trap Effect
|
||||||
@ -113,6 +123,16 @@ local FearCCList = {
|
|||||||
5246,
|
5246,
|
||||||
-- Hex
|
-- Hex
|
||||||
51514,
|
51514,
|
||||||
|
-- Hex: Compy
|
||||||
|
210873,
|
||||||
|
-- Hex: Wicker Mongrel
|
||||||
|
277784,
|
||||||
|
-- Hex: Zandalari Tendonripper
|
||||||
|
277778,
|
||||||
|
-- Hex: Spider
|
||||||
|
211004,
|
||||||
|
-- Hex: Skeletal Hatchling
|
||||||
|
269352,
|
||||||
-- Scare Beast
|
-- Scare Beast
|
||||||
1513,
|
1513,
|
||||||
}
|
}
|
||||||
@ -315,7 +335,12 @@ end
|
|||||||
|
|
||||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -335,7 +360,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -15,9 +15,11 @@ end
|
|||||||
function TargetCast.prototype:Enable(core)
|
function TargetCast.prototype:Enable(core)
|
||||||
TargetCast.super.prototype.Enable(self, core)
|
TargetCast.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 30200 then
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function TargetCast.prototype:SpellCastInterruptible(event, unit)
|
function TargetCast.prototype:SpellCastInterruptible(event, unit)
|
||||||
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 3
|
settings["offset"] = 3
|
||||||
settings["flashInstants"] = "Never"
|
settings["flashInstants"] = "Never"
|
||||||
|
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
|
||||||
|
if LibClassicCasterino then
|
||||||
|
settings["flashFailures"] = ""
|
||||||
|
else
|
||||||
settings["flashFailures"] = "Never"
|
settings["flashFailures"] = "Never"
|
||||||
|
end
|
||||||
settings["shouldAnimate"] = false
|
settings["shouldAnimate"] = false
|
||||||
settings["hideAnimationSettings"] = true
|
settings["hideAnimationSettings"] = true
|
||||||
settings["usesDogTagStrings"] = false
|
settings["usesDogTagStrings"] = false
|
||||||
@ -82,19 +89,25 @@ function TargetCast.prototype:TargetChanged(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
if UnitCastingInfo then
|
||||||
if (spell) then
|
local spell = UnitCastingInfo(self.unit)
|
||||||
|
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
|
if spell then
|
||||||
self.notInterruptible = notInterruptibleCast
|
self.notInterruptible = notInterruptibleCast
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
|
if UnitChannelInfo then
|
||||||
if (channel) then
|
local channel = UnitChannelInfo(self.unit)
|
||||||
|
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
|
if channel then
|
||||||
self.notInterruptible = notInterruptibleChannel
|
self.notInterruptible = notInterruptibleChannel
|
||||||
self:StartBar(IceCastBar.Actions.Channel)
|
self:StartBar(IceCastBar.Actions.Channel)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:StopBar()
|
self:StopBar()
|
||||||
end
|
end
|
||||||
@ -167,14 +180,19 @@ function TargetCast.prototype:GetOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function TargetCast.prototype:StartBar(action, message)
|
function TargetCast.prototype:StartBar(action, message)
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
|
local spell, notInterruptible
|
||||||
if not (spell) then
|
if UnitCastingInfo then
|
||||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
|
spell = UnitCastingInfo(self.unit)
|
||||||
|
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
end
|
end
|
||||||
|
if UnitChannelInfo and not spell then
|
||||||
|
spell = UnitChannelInfo(self.unit)
|
||||||
|
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
|
|
||||||
if not spell then
|
if not spell then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self.notInterruptible = notInterruptible
|
self.notInterruptible = notInterruptible
|
||||||
|
|
||||||
@ -184,5 +202,8 @@ end
|
|||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if not IceHUD.WowClassic or LibClassicCasterino then
|
||||||
IceHUD.TargetCast = TargetCast:new()
|
IceHUD.TargetCast = TargetCast:new()
|
||||||
|
end
|
||||||
|
@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
|
|||||||
settings["classColor"] = false
|
settings["classColor"] = false
|
||||||
settings["hideBlizz"] = false
|
settings["hideBlizz"] = false
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["raidIconOnTop"] = true
|
settings["raidIconOnTop"] = true
|
||||||
settings["showRaidIcon"] = true
|
settings["showRaidIcon"] = true
|
||||||
settings["raidIconXOffset"] = 12
|
settings["raidIconXOffset"] = 12
|
||||||
@ -637,10 +637,12 @@ function IceTargetHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||||
|
if GetLFGRoles then
|
||||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -840,6 +842,30 @@ function IceTargetHealth.prototype:Update(unit)
|
|||||||
|
|
||||||
self:UpdateBar(self.healthPercentage, self.color)
|
self:UpdateBar(self.healthPercentage, self.color)
|
||||||
|
|
||||||
|
if IsAddOnLoaded("RealMobHealth") then
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||||
|
|
||||||
|
if self.moduleSettings.abbreviateHealth then
|
||||||
|
if RealMobHealth.UnitHasHealthData(unit) then
|
||||||
|
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||||
|
end
|
||||||
|
self.health = self:Round(self.health)
|
||||||
|
self.maxHealth = self:Round(self.maxHealth)
|
||||||
|
end
|
||||||
|
|
||||||
|
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
|
||||||
|
if RealMobHealth.UnitHasHealthData(unit) then
|
||||||
|
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||||
|
else
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:SetBottomText2()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||||
|
|
||||||
@ -854,6 +880,7 @@ function IceTargetHealth.prototype:Update(unit)
|
|||||||
self:SetBottomText2()
|
self:SetBottomText2()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:CheckPvP()
|
self:CheckPvP()
|
||||||
self:CheckPartyRole()
|
self:CheckPartyRole()
|
||||||
@ -972,17 +999,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:Round(health)
|
|
||||||
if (health > 1000000) then
|
|
||||||
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
|
||||||
end
|
|
||||||
if (health > 1000) then
|
|
||||||
return IceHUD:MathRound(health/1000, 1) .. "k"
|
|
||||||
end
|
|
||||||
return health
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:CheckPvP()
|
function IceTargetHealth.prototype:CheckPvP()
|
||||||
local pvpMode = nil
|
local pvpMode = nil
|
||||||
local minx, maxx, miny, maxy
|
local minx, maxx, miny, maxy
|
||||||
@ -1074,9 +1090,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
|||||||
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
||||||
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
||||||
local isTank, isHeal, isDPS
|
local isTank, isHeal, isDPS
|
||||||
local proposalExists, typeID, id, name
|
local proposalExists, typeID, id, subtypeID, name
|
||||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||||
|
|
||||||
local p = self.unit
|
local p = self.unit
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
|||||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -12,6 +12,10 @@ local internal = "internal"
|
|||||||
|
|
||||||
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
||||||
|
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
local LibClassicDurations = LibStub("LibClassicDurations", 1)
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
|
||||||
IceTargetInfo.prototype.unit = "target"
|
IceTargetInfo.prototype.unit = "target"
|
||||||
|
|
||||||
IceTargetInfo.prototype.buffSize = nil
|
IceTargetInfo.prototype.buffSize = nil
|
||||||
@ -129,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||||
|
end
|
||||||
|
|
||||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||||
|
|
||||||
@ -958,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
|
|||||||
order = 39.3,
|
order = 39.3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["showRaidIcon"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L['Show raid icon'],
|
||||||
|
desc = L['Whether or not to show the raid icon for this unit.'],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showRaidIcon
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showRaidIcon = v
|
||||||
|
self:UpdateRaidTargetIcon()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 37.02,
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1011,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
|
|||||||
["sortByExpiration"] = true,
|
["sortByExpiration"] = true,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
defaults["showRaidIcon"] = true
|
||||||
|
|
||||||
return defaults
|
return defaults
|
||||||
end
|
end
|
||||||
@ -1325,6 +1349,7 @@ do
|
|||||||
icon:SetHeight(size-2)
|
icon:SetHeight(size-2)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
frame.texture:SetTexture(0, 0, 0, 0.5)
|
||||||
icon:SetWidth(size-2)
|
icon:SetWidth(size-2)
|
||||||
icon:SetHeight(size-2)
|
icon:SetHeight(size-2)
|
||||||
end
|
end
|
||||||
@ -1388,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
|||||||
|
|
||||||
if self.moduleSettings.auras[aura].show then
|
if self.moduleSettings.auras[aura].show then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||||
|
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
local spellID
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
-- 1. in addition to other info, get the spellID for for the (de)buff
|
||||||
|
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
if duration == 0 and LibClassicDurations then
|
||||||
|
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
|
||||||
|
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
|
||||||
|
-- 3. set the duration if we found one.
|
||||||
|
if classicDuration then
|
||||||
|
duration = classicDuration
|
||||||
|
expirationTime = classicExpirationTime
|
||||||
|
end
|
||||||
|
end
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
end
|
||||||
local isFromMe = (unitCaster == "player")
|
local isFromMe = (unitCaster == "player")
|
||||||
|
|
||||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||||
@ -1479,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
||||||
if not (UnitExists(self.unit)) then
|
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
|
||||||
self.frame.raidIcon:Hide()
|
self.frame.raidIcon:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -1558,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if IceHUD.WowVer < 50000 then
|
if UnitIsPartyLeader then
|
||||||
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||||
else
|
else
|
||||||
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||||
@ -1629,7 +1676,7 @@ end
|
|||||||
|
|
||||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||||
if (unit == self.unit or unit == internal) then
|
if (unit == self.unit or unit == internal) then
|
||||||
if IceHUD.WowVer < 70000 then
|
if UnitIsTapped then
|
||||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||||
else
|
else
|
||||||
self.tapped = UnitIsTapDenied(self.unit)
|
self.tapped = UnitIsTapDenied(self.unit)
|
||||||
|
@ -146,7 +146,12 @@ end
|
|||||||
|
|
||||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
|
|||||||
IceTargetMana.prototype.color = nil
|
IceTargetMana.prototype.color = nil
|
||||||
IceTargetMana.prototype.determineColor = true
|
IceTargetMana.prototype.determineColor = true
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceTargetMana.prototype:init(moduleName, unit)
|
function IceTargetMana.prototype:init(moduleName, unit)
|
||||||
@ -18,6 +40,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
|
|||||||
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
|
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
|
||||||
self:SetDefaultColor("TargetFocus", 242, 149, 98)
|
self:SetDefaultColor("TargetFocus", 242, 149, 98)
|
||||||
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
|
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
|
||||||
|
if IceHUD.WowVer >= 70000 then
|
||||||
|
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
|
||||||
|
self:SetDefaultColor("TargetFury", 255, 50, 255)
|
||||||
|
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
|
||||||
|
self:SetDefaultColor("TargetPain", 255, 50, 255)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -27,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 2
|
settings["offset"] = 2
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
settings["onlyShowMana"] = false
|
settings["onlyShowMana"] = false
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
@ -38,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
|
|||||||
IceTargetMana.super.prototype.Enable(self, core)
|
IceTargetMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
if self.registerEvents then
|
if self.registerEvents then
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
@ -105,6 +135,14 @@ function IceTargetMana.prototype:Update(unit)
|
|||||||
self.color = "TargetEnergy"
|
self.color = "TargetEnergy"
|
||||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||||
self.color = "TargetRunicPower"
|
self.color = "TargetRunicPower"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||||
|
self.color = "TargetInsanity"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||||
|
self.color = "TargetFury"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||||
|
self.color = "TargetMaelstrom"
|
||||||
|
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||||
|
self.color = "TargetPain"
|
||||||
end
|
end
|
||||||
|
|
||||||
if (self.tapped) then
|
if (self.tapped) then
|
||||||
@ -112,20 +150,21 @@ function IceTargetMana.prototype:Update(unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
|
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
|
||||||
self.bTreatEmptyAsFull = true
|
|
||||||
else
|
|
||||||
self.bTreatEmptyAsFull = false
|
|
||||||
end
|
|
||||||
|
|
||||||
self:UpdateBar(self.manaPercentage, self.color)
|
self:UpdateBar(self.manaPercentage, self.color)
|
||||||
|
|
||||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||||
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
||||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
|
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
|
||||||
|
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
|
||||||
|
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
|
||||||
|
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
|
||||||
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function IceTargetMana.prototype:GetOptions()
|
function IceTargetMana.prototype:GetOptions()
|
||||||
|
@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
|||||||
|
|
||||||
if (self.moduleSettings.showDebuffs) then
|
if (self.moduleSettings.showDebuffs) then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
local buffName, buffRank, buffTexture, buffApplications
|
||||||
|
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||||
|
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
else
|
||||||
|
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
end
|
||||||
|
|
||||||
if (buffApplications and (buffApplications > 1)) then
|
if (buffApplications and (buffApplications > 1)) then
|
||||||
debuffs = debuffs + 1
|
debuffs = debuffs + 1
|
||||||
|
@ -58,17 +58,21 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UnitCastingInfo then
|
||||||
local spell = UnitCastingInfo(self.unit)
|
local spell = UnitCastingInfo(self.unit)
|
||||||
if (spell) then
|
if spell then
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if UnitChannelInfo then
|
||||||
local channel = UnitChannelInfo(self.unit)
|
local channel = UnitChannelInfo(self.unit)
|
||||||
if (channel) then
|
if channel then
|
||||||
self:StartBar(IceCastBar.Actions.Channel)
|
self:StartBar(IceCastBar.Actions.Channel)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:StopBar()
|
self:StopBar()
|
||||||
end
|
end
|
||||||
@ -144,4 +148,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if not IceHUD.WowClassic then
|
||||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||||
|
end
|
||||||
|
@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
|
|||||||
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
||||||
settings["selfDisplayMode"] = "Color as SelfColor"
|
settings["selfDisplayMode"] = "Color as SelfColor"
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["barVerticalOffset"] = 35
|
settings["barVerticalOffset"] = 35
|
||||||
settings["scale"] = 0.7
|
settings["scale"] = 0.7
|
||||||
settings["enabled"] = false
|
settings["enabled"] = false
|
||||||
|
@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 11
|
settings["offset"] = 11
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
settings["barVerticalOffset"] = 35
|
settings["barVerticalOffset"] = 35
|
||||||
settings["scale"] = 0.7
|
settings["scale"] = 0.7
|
||||||
settings["enabled"] = false
|
settings["enabled"] = false
|
||||||
|
@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
|
|||||||
|
|
||||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||||
GetNumPartyMembers = GetNumGroupMembers
|
GetNumPartyMembers = GetNumGroupMembers
|
||||||
GetNumRaidMembers = GetNumGroupMembers
|
GetNumRaidMembers = GetNumGroupMembers
|
||||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||||
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
|
||||||
|
if not UnitGroupRolesAssigned then
|
||||||
|
UnitGroupRolesAssigned = function()
|
||||||
|
return "NONE"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local MAX_NUM_RAID_MEMBERS = 40
|
local MAX_NUM_RAID_MEMBERS = 40
|
||||||
local MAX_NUM_PARTY_MEMBERS = 5
|
local MAX_NUM_PARTY_MEMBERS = 5
|
||||||
|
|
||||||
@ -224,7 +231,7 @@ end
|
|||||||
|
|
||||||
-- create the aggro range indicator bar
|
-- create the aggro range indicator bar
|
||||||
function IceThreat.prototype:CreateAggroBar()
|
function IceThreat.prototype:CreateAggroBar()
|
||||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
|
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
|
||||||
|
|
||||||
local r, g, b = self:GetColor("ThreatPullAggro")
|
local r, g, b = self:GetColor("ThreatPullAggro")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceThreat.prototype:CreateSecondThreatBar()
|
function IceThreat.prototype:CreateSecondThreatBar()
|
||||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
|
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
|
||||||
|
|
||||||
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
||||||
|
|
||||||
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
if UnitDetailedThreatSituation then
|
||||||
IceHUD.IceThreat = IceThreat:new()
|
IceHUD.IceThreat = IceThreat:new()
|
||||||
|
end
|
||||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
|||||||
local Totems = IceCore_CreateClass(IceElement)
|
local Totems = IceCore_CreateClass(IceElement)
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
|
|||||||
Totems.super.prototype.Enable(self, core)
|
Totems.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
|
||||||
|
|
||||||
if self.moduleSettings.hideBlizz then
|
if self.moduleSettings.hideBlizz then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Totems.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:ResetTotemAvailability()
|
||||||
|
end
|
||||||
|
|
||||||
function Totems.prototype:ResetTotemAvailability()
|
function Totems.prototype:ResetTotemAvailability()
|
||||||
for i=1, self.numTotems do
|
for i=1, self.numTotems do
|
||||||
self:UpdateTotem(nil, i)
|
self:UpdateTotem(nil, i)
|
||||||
@ -237,7 +242,7 @@ function Totems.prototype:ResetTotemAvailability()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:UpdateTotem(event, totem, ...)
|
function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
|
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
|
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
|
||||||
@ -247,6 +252,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
|
|||||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||||
self.frame.graphical[totem].cd:Show()
|
self.frame.graphical[totem].cd:Show()
|
||||||
self.frame.graphical[totem]:Show()
|
self.frame.graphical[totem]:Show()
|
||||||
|
self.frame.graphical[totem].name = name
|
||||||
else
|
else
|
||||||
self.frame.graphical[totem].cd:Hide()
|
self.frame.graphical[totem].cd:Hide()
|
||||||
self.frame.graphical[totem]:Hide()
|
self.frame.graphical[totem]:Hide()
|
||||||
@ -293,15 +299,19 @@ function Totems.prototype:GetAlphaAdd()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:ShowBlizz()
|
function Totems.prototype:ShowBlizz()
|
||||||
|
if TotemFrame then
|
||||||
TotemFrame:Show()
|
TotemFrame:Show()
|
||||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function Totems.prototype:HideBlizz()
|
function Totems.prototype:HideBlizz()
|
||||||
|
if TotemFrame then
|
||||||
TotemFrame:Hide()
|
TotemFrame:Hide()
|
||||||
TotemFrame:UnregisterAllEvents()
|
TotemFrame:UnregisterAllEvents()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Totems.prototype:TargetChanged()
|
function Totems.prototype:TargetChanged()
|
||||||
Totems.super.prototype.TargetChanged(self)
|
Totems.super.prototype.TargetChanged(self)
|
||||||
@ -326,8 +336,7 @@ function Totems.prototype:CheckCombat()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:CreateTotem(i, name)
|
function Totems.prototype:CreateTotem(i, name)
|
||||||
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
|
if not name or not GetTotemInfo then
|
||||||
if not name then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
||||||
@ -354,7 +363,14 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not self.graphicalOnEnter then
|
if not self.graphicalOnEnter then
|
||||||
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
|
self.graphicalOnEnter = function(button)
|
||||||
|
GameTooltip:SetOwner(button)
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
GameTooltip:SetText(button.name)
|
||||||
|
else
|
||||||
|
GameTooltip:SetTotem(button.slot)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if not self.graphicalOnLeave then
|
if not self.graphicalOnLeave then
|
||||||
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
||||||
@ -396,6 +412,7 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||||
end
|
end
|
||||||
self.frame.graphical[i].slot = i
|
self.frame.graphical[i].slot = i
|
||||||
|
self.frame.graphical[i].name = name
|
||||||
|
|
||||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
||||||
if (bWasNewFrame) then
|
if (bWasNewFrame) then
|
||||||
|
97
readme.md
Normal file
97
readme.md
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
# IceHUD
|
||||||
|
|
||||||
|
## Shadowlands/9.0 note
|
||||||
|
|
||||||
|
Anyone wanting to try out my first attempt at 9.0 compatibility is welcome to download the latest alpha build. I'm going to give this some time to percolate and wait for reports to come in before tagging it as a final build. I don't have a whole lot of time right now to work on the mod, so feedback is helpful.
|
||||||
|
|
||||||
|
Additionally, if you find this mod integral to your WoW experience, [a donation is very helpful](https://www.paypal.com/cgi-bin/webscr?return=https://www.github.com/parnic/ice-hud&cn=Add+special+instructions+to+the+addon+author()&business=icehud%40parnic.com&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted&cancel_return=https://www.github.com/parnic/ice-hud&lc=US&item_name=IceHUD+(from+github.com)&cmd=_donations&rm=1&no_shipping=1¤cy_code=USD) to allow me to gauge how much time I need to put into this as well as maintain a WoW subscription to be able to develop the mod.
|
||||||
|
|
||||||
|
Thanks!
|
||||||
|
|
||||||
|
----
|
||||||
|
|
||||||
|
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
||||||
|
|
||||||
|
## **What it is**
|
||||||
|
|
||||||
|
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
|
||||||
|
|
||||||
|
## **Short feature list**
|
||||||
|
|
||||||
|
* Lots of different bar shapes and patterns to make the HUD look like you want
|
||||||
|
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
||||||
|
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
||||||
|
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
|
||||||
|
* Cast lag indicator (optional)
|
||||||
|
* Alpha settings for in combat, target selected, etc.
|
||||||
|
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
||||||
|
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
||||||
|
|
||||||
|
## **Slash commands**
|
||||||
|
|
||||||
|
* /icehud - opens the configuration UI to tweak any setting
|
||||||
|
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
||||||
|
|
||||||
|
## **Frequently Asked Questions**
|
||||||
|
|
||||||
|
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
||||||
|
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
||||||
|
|
||||||
|
1. **How do I turn off click-targeting and menus on the player bar?**
|
||||||
|
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
|
||||||
|
|
||||||
|
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
|
||||||
|
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
|
||||||
|
|
||||||
|
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
|
||||||
|
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
|
||||||
|
|
||||||
|
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
|
||||||
|
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
|
||||||
|
|
||||||
|
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
|
||||||
|
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
|
||||||
|
|
||||||
|
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
|
||||||
|
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
|
||||||
|
|
||||||
|
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
|
||||||
|
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
|
||||||
|
|
||||||
|
1. **IceHUD needs a bar or counter for buff/debuff X!**
|
||||||
|
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
|
||||||
|
|
||||||
|
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
|
||||||
|
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
|
||||||
|
|
||||||
|
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
|
||||||
|
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||||
|
|
||||||
|
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
|
||||||
|
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||||
|
|
||||||
|
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
|
||||||
|
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||||
|
|
||||||
|
1. **Which module displays Monk Chi power?**
|
||||||
|
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
|
||||||
|
|
||||||
|
1. **How do I add commas/periods into big numbers like health?**
|
||||||
|
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||||
|
|
||||||
|
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
|
||||||
|
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||||
|
|
||||||
|
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
|
||||||
|
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
|
||||||
|
|
||||||
|
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||||
|
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||||
|
|
||||||
|
1. **Why is there no target castbar for Classic?**
|
||||||
|
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
|
||||||
|
|
||||||
|
1. **Why do buff/debuff timers not work in Classic?**
|
||||||
|
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
|
||||||
|
|
||||||
|
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
Reference in New Issue
Block a user