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194 Commits

Author SHA1 Message Date
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
9500bdf393 Fix error on BCC
Fixes #21
2022-06-01 16:26:12 -05:00
6325ed1ade Fix changelogs
This is why Unreleased is used instead...
2022-06-01 08:31:05 -05:00
a4c44a5809 Update TOC 2022-06-01 08:30:21 -05:00
82db70969a Remove UnitPopupButtons usage
I need to find a way to reintroduce this, but Blizzard's new method of building these frames doesn't look like it's going to be particularly easy. This stops error popups on 9.2.5
2022-06-01 08:29:39 -05:00
47931922bd Fix target health updating infrequently on Classic 2022-05-02 12:22:07 -05:00
af74c9e3fe Update changelog 2022-03-28 10:30:30 -05:00
611f37a1f3 Add reported missing nil check
Fixes #20 (github)
2022-03-25 21:30:54 -05:00
5d8b83e5ef Update changelog 2022-03-24 11:54:20 -05:00
53fdb48b05 Fix reported TBC issue of target health updates
For some reason, on TBC classic target health is not updating frequently. I waded through the official TBC source code, and it looks like if predictedHealth is enabled (which it is by default), then the default UI uses an OnUpdate handler to update the target's health bar. So now I'm doing the same.
2022-03-24 11:51:58 -05:00
b64294ca11 Minor optimization for ZM puzzle detection
COMBAT_LOG_EVENT_UNFILTERED is a spam-fest, so let's only subscribe to it when we absolutely have to. This could arguably by done entirely in UNIT_AURA, but since we don't know for sure that a given UNIT_AURA event was the removal of a buff, there is a potential problem with trying to detect exactly when the puzzle session was finished. This code can potentially mis-detect puzzle starting, or hide the addon again when it's already hidden, but there shouldn't be an issue in practice. If this turns out to be problematic, I will roll back to the previous method.
2022-03-23 23:07:20 -05:00
0785265feb Convenience method for looking for any buff from a list 2022-03-23 23:04:00 -05:00
4007f1258b Fix whitespace 2022-03-23 11:40:12 -05:00
c7c92d468e Update changelog 2022-03-22 22:59:38 -05:00
eee20f17b4 Change method of hiding the target frame
See 51e2debc4d for the PlayerFrame version of this (and reasoning for this)
2022-03-22 22:57:36 -05:00
0aa584d81a Hide IceHUD during Zereth Mortis puzzles 2022-03-22 22:56:57 -05:00
51e2debc4d Change method of hiding the player frame
This existing method worked fine for many years, but seems to have become inadequate in 9.2, likely due to this change that's restoring player frame visibility sometimes: 20f786e45b

Fixes #19 (Github)
2022-03-22 15:58:10 -05:00
d48ae9b12a Update TOCs 2022-03-22 08:25:50 -05:00
83028c159f Prep for release 2022-01-28 11:22:18 -06:00
a8a3da753e Update TOC for BCC, changelog 2022-01-28 11:18:32 -06:00
9e77fa6831 fix totem bar dismissal (#18)
* fix totem bar dismissal

* limit insecure DestroyTotem fix to Classic/TBC

* fix fussy commit

Co-authored-by: Wiktor Ozimek <wiktor.ozimek@gmail.com>
2021-11-24 13:25:10 -06:00
e4919fb1fe Update TOCs 2021-11-11 13:00:39 -06:00
724a3001ed Prep for release 2021-10-14 19:55:56 -05:00
8226679ccd Update TOC for Classic 1.14.0 2021-10-13 22:15:21 -05:00
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
fc009492cb Update TOC for BC-Classic and Classic
WowAce ticket 317
2021-09-10 14:08:45 -05:00
e2ef8e6cb1 Rename closure variable to avoid shadowing a global/implicit var 2021-09-05 09:35:27 -05:00
da5498d1a2 Fix leaking variable 2021-09-05 09:33:46 -05:00
e8c8172298 Update changelog 2021-09-05 09:32:16 -05:00
345d12263c Add license 2021-09-01 09:53:57 -05:00
843292eda7 Use different GCD spell for Paladins in Classic 2021-08-25 21:41:50 -05:00
58721f4fa6 Update changelog for release 2021-07-19 12:52:30 -05:00
ebbddc0001 Expand vertical reach of Tank textures by request
This enables these bars to better represent the full 0-100 spectrum.
Previously, they would cut off the top and bottom by some amount
(differed per texture).
2021-07-18 23:36:07 -05:00
764a097fe2 Update TargetCC.lua (#13)
Added the working spell ID for FEAR on retail, tested on my max level Lock.
2021-07-16 09:37:05 -05:00
60587b22f8 Fix energy ticker when zoning back into an instance after dying
Instead of unhooking the event when we're dead, just hide the ticker
when dead. This ensures, regardless of the order the events come in
when zoning back into an instance, reviving, etc., the ticker is always
shown when appropriate.

WowAce ticket #316
2021-07-06 11:34:52 -05:00
ec80716991 Remove outdated readme message 2021-06-29 10:18:37 -05:00
bc16ae677b Update for WoW 9.1 2021-06-28 13:02:19 -05:00
dc5a3f3a05 Finalize changelog for v1.13.5 2021-06-26 14:21:36 -05:00
6c3ed55780 Update changelog 2021-06-26 14:20:39 -05:00
dfcef9617f Always update aura durations
If we're coming from a custom update func, it could mean that we're
tracking a unit that doesn't get events, like UNIT_AURA, for them. This
includes anything other than player, target, and focus, essentially.
2021-06-26 14:14:57 -05:00
94b62d56a0 Also subscribe for targettarget units 2021-06-26 14:13:57 -05:00
90f126d7a0 Fix custom bar update errors
I was tracking updates with two separate variables depending on where
the registration happened. The order that updates ran in was not
reliable, so sometimes one would register and sometimes the other would.
Since only one of them was setting itself as "from update", the behavior
internal to the bar was also inconsistent.
2021-06-26 14:13:44 -05:00
209fbe2b4e Trim whitespace off dogtags on upper/lower texts
This fixes an issue with strings getting clipped when newlines were
inadvertently included. wowace ticket #311
2021-06-10 22:29:30 -05:00
9435a9d74f Move LibRangeCheck to the proper location (wowace #306) 2021-05-21 07:40:01 -05:00
1519ac2299 Update changelog 2021-05-20 20:49:45 -05:00
2ba558d73d Package WeakAuras's fork of LibRangeCheck with BC-Classic compatibility 2021-05-20 20:48:24 -05:00
a3d9c7bd3d Update readme.md 2021-05-20 08:43:04 -05:00
d641886a8a Update with latest community packager changes for BC-Classic 2021-05-14 21:37:35 -05:00
87456ca051 Fix feature flag typo 2021-05-09 17:38:58 -05:00
d1eae2437f Temp rollback to earlier community packager
Community packager commit 3cbe4587 contains some incorrect logic that
causes the script to exit code 1 on successful WoWI upload when the new
WoWI changelog feature(s) aren't being used.
2021-05-09 17:10:25 -05:00
470ca2f592 Update changelog 2021-05-09 12:06:01 -05:00
e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00
d43555b7c4 Update changelog 2021-04-25 22:54:29 -05:00
90e0dd1597 Update build script, include Classic-TBC detection 2021-04-25 22:50:32 -05:00
6282dfb256 Update changelog 2021-04-13 21:32:40 -05:00
4de8cb0d27 Show fury raw value as top number when DogTags are disabled
Same as commit 36c8f02fc2

WoWAce ticket #301
2021-04-13 21:31:32 -05:00
ea28a05051 Update Classic TOC 2021-03-23 12:15:38 -05:00
ca80ca3f75 Update TOC for 9.0.5, prepare for release 2021-03-22 21:43:38 -05:00
fe22f7e658 Update latest changes 2021-03-21 11:56:20 -05:00
354fb483bb Fix incorrect mana alpha when max mana is 0 2021-03-21 11:18:58 -05:00
f6c737c654 Activate totems for all classes in 9.0+
Some class abilities spawn units that live for a specific amount of time, and the game
handles these as Totems.
2020-12-27 21:28:16 -06:00
9a38c4b3ea Revert file to original 2020-12-05 16:49:07 -06:00
ab6b662ac4 Update all library paths to current 2020-12-04 13:38:54 -06:00
a2addcb627 Update url for DogTag dependencies 2020-12-04 13:20:42 -06:00
7f84c28538 Update for new release version 2020-12-04 08:50:12 -06:00
924bd4a6ef Update TOC to latest 2020-11-29 12:06:51 -06:00
0f753448d7 Add config setting to control showing anima-charged combo points 2020-11-28 23:00:24 -06:00
891ddc230c Update temp short changelog 2020-11-28 22:50:25 -06:00
06353d4974 Add support for Anima-charged combo points
Requested by Curseforge ticket 291
2020-11-28 20:37:12 -06:00
d44e62bee4 Reformat changelogs
This allows for a nicer release formatting, assuming I keep up with it.
2020-10-18 15:17:25 -05:00
8fe1ef75b7 Revert "Revert "Show "development" as addon version for non-packaged builds""
This reverts commit 087c64ee6a. Now that the community packager is being used, this should work fine.
2020-10-18 15:06:12 -05:00
702aa5bff6 Allow nolib versions to be created 2020-10-18 15:05:43 -05:00
d6e1fd707a Remove 9.0 dev note 2020-10-18 15:05:35 -05:00
88d7dd3982 Fix Options TOC to work with Classic 2020-10-18 09:11:38 -05:00
f495bb15be Change tabs to spaces to try and fix the community packager 2020-10-18 09:04:38 -05:00
087c64ee6a Revert "Show "development" as addon version for non-packaged builds"
This reverts commit 5c19d7f89c. The Twitch client is apparently having problems with alpha versions, so I'm taking guesses as to why that might be.
2020-10-14 13:05:26 -05:00
077f381adb Increased valid ranges by request (wowace ticket #280) 2020-10-14 12:57:34 -05:00
a5be2996da Fix RollTheBones for 9.0 2020-10-13 22:28:10 -05:00
22f473b54d Fix SnD for 9.0, add support for Deeper Stratagem talent
There's still some situations where refreshing SnD can give a much longer buff than expected...I'm not sure what those conditions are, though.
2020-10-13 21:59:44 -05:00
e7f95cbcb6 Holy power is usable by all specs in 9.0 2020-10-13 21:28:37 -05:00
5c19d7f89c Show "development" as addon version for non-packaged builds 2020-10-13 20:32:02 -05:00
f01d6495f8 Update readme to match Curse/WoWAce pages 2020-10-13 20:31:44 -05:00
34ecd95e4f Add github workflow for packaging with the community packager 2020-10-13 09:15:46 -05:00
564919e0c6 Configure for compatibility with community addon packager 2020-10-13 09:02:45 -05:00
a18144aec0 9.0 compatibility updates - initial attempt 2020-10-13 08:46:41 -05:00
53bf76c58a Update mailmap 2020-08-31 21:34:50 -05:00
1140d2e8c5 Update changelog 2020-08-31 21:24:43 -05:00
7d562dfb35 Possible fix for reported Classic issue 2020-08-28 21:20:47 -05:00
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
36c8f02fc2 Show focus raw value as top number when DogTags are disabled 2020-06-19 14:07:38 -05:00
db7d797eb2 Fixed various class power indicators using the wrong alpha sometimes 2020-05-30 15:25:02 -05:00
a9cf5d5b2c Updated changelog 2020-05-27 11:26:18 -05:00
81d8ffeae1 Fixed issue of Runes alpha being wrong after a teleport with a target 2020-05-23 15:55:31 -05:00
d9c3de0a5e Drycode attempt to fix reported issue 278
This should only happen on a Classic client with LibClassicCasterino installed and a specific type of spell event fires
2020-05-22 10:17:18 -05:00
efdad59911 Updated changelog 2020-01-14 20:16:08 -06:00
b8e8b41ae7 Updated TOC 2020-01-14 20:14:34 -06:00
261be76d90 Fixed Rage showing on a scale of 0-1000 instead of 0-100 w/o DogTags on
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
2020-01-11 22:31:34 -06:00
55fbfbdf1c Fixed TargetMana value not showing in the proper color w/ DogTags off 2020-01-11 22:18:38 -06:00
e6077ab39f Updated FAQ 2020-01-07 19:46:20 -06:00
abf3c0d514 Updated changelog for release 2019-12-13 16:24:45 -06:00
b1e746bec9 Guard against missing GetTotemInfo API 2019-12-10 16:56:38 -06:00
659de89d0c Fixed player cast error for users without LibCasterCasterino installed 2019-11-30 10:49:37 -06:00
da79bb35c8 Updated changelog 2019-11-29 19:09:47 -06:00
b40829abbb add TargetCast support in Classic (#8)
This change adds support for using LibCasterCasterino to get your
target's casting info to enable the TargetCast module. It's not as
clean as the newer retail native calls but works well enough for
most interrupts.

Note: because LibCasterCasterino is using combat log events to get
casting info if a spell cast starts and is immediately cancelled or
interrupted the log may not get updated and the cast bar will zombie
complete.

LibCasterCasterino can be found at:

https://github.com/rgd87/LibClassicCasterino
2019-09-28 22:58:39 -05:00
7dfc05aa91 Fixed fallout from disabling GCD module
Fixes wowace ticket 253
2019-09-26 15:38:42 -05:00
a0d05ebf94 Updated changelog 2019-09-26 11:19:18 -05:00
b5b5c31791 Only use combo modules in Classic for Rogues and Druids 2019-09-22 14:24:02 -05:00
5c66970d8f GCD doesn't function in Classic 2019-09-19 22:09:16 -05:00
4fbb70ebc0 Updated changelog for release 2019-09-10 23:16:18 -05:00
9cfa00227f Fixed indentation to match the rest of the file (spaces/tabs) 2019-09-10 23:16:08 -05:00
9b90694912 add missing unit parameter on SpellCastFailed (#5) 2019-09-06 18:12:39 -05:00
67f79736d8 Preparing for release 2019-09-05 21:39:10 -05:00
dc98e5b521 Updated changelog 2019-09-04 17:56:29 -05:00
94506cc591 Merge remote-tracking branch 'github/master' 2019-09-04 17:52:07 -05:00
09d9a9c6f7 Add cooldowns support on target buffs/debuffs (#4)
* Add cooldowns support on target buffs/debuffs

Duration and expiration times are not set on target buffs/debuffs
when using UnitAura. This change looks up the spellID in
LibClassicDurations and sets the duration and expiry using that
source.

This change enables the cooldown sweep that allows OmniCC to properly
display the countdown of time remaining on the buff/debuff.

Note that this only adds the cooldown on buff/debuffs applied
to the target by the player.

* set LibStub to silently fail if library is missing

Support for cooldown durations on Classic WoW is provided by
LibClassicDurations, which comes with the ClassicAuraDurations
addon. This change prevents IceHUD throwing an error if the
library is missing.
2019-09-04 17:50:33 -05:00
8b7ce521ff Merge pull request #3 from TwentyOneZ/master
RealMobHealth addon compatibility
2019-09-03 17:34:51 -05:00
26fd86134b RealMobHealth addon compatibility
It will only work with DogTags disabled. Otherwise it will respect the DogTag (which doesn't support the RealMobHealth info).
2019-09-03 16:03:38 -03:00
e4d8bae185 Only allow custom bars to track players in Classic 2019-09-03 10:17:03 -05:00
2d42116f8d Updated changelog 2019-08-30 10:41:14 -05:00
a7d1629ed3 Fixed error in Classic when changing profiles 2019-08-29 11:53:27 -05:00
070d66eca3 Disabled target and target-target castbars in classic 2019-08-28 20:30:35 -05:00
a0c5b97ccb Updated changelog 2019-08-28 20:04:19 -05:00
3e56595709 Fixed energy ticker resetting when spending energy 2019-08-28 19:49:50 -05:00
c016b0ccc0 Fixed PLAYER_PET_CHANGED event on stack counters in Classic 2019-08-28 08:56:31 -05:00
d0187a44e3 Revving to get a new build to pick up the latest LibRangeCheck 2019-08-15 16:36:02 -05:00
b4e1374400 Revving to get a new build to pick up the latest Ace3 2019-08-12 08:07:49 -05:00
ba8748ecca First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
2019-08-11 23:21:06 -05:00
5b71a4f819 Updated TOC to 8.2 2019-06-25 09:53:14 -05:00
77351997b4 Updated changelog 2019-06-03 22:55:26 -05:00
901b49f7b3 Attempt to fix pet health/power not updating when entering instance 2019-06-03 22:46:24 -05:00
53b59b5be2 Attempt to fix pet health not updating (wowace ticket 245) 2019-04-16 17:37:11 -05:00
1bb217c4aa Updated changelog 2019-03-17 12:30:49 -05:00
8469824f53 Fixed player health not updating to max health 2019-03-17 12:28:58 -05:00
118aa0f493 Updated TOC to 8.1 2019-01-12 17:33:29 -06:00
48ee6c0270 Updated changelog 2018-10-03 08:21:58 -05:00
395de299f0 Fixed shard numeric formatting incorrectly in non-Destruction specs 2018-10-03 08:20:30 -05:00
588ba76ef5 Possible fix for reported nil comparison issue. Can't reproduce here. 2018-10-02 09:02:59 -05:00
9fc64bcfe4 Added suggested CC spells 2018-09-19 16:35:13 -05:00
a4945641fb Updated changelog 2018-09-15 14:51:59 -05:00
195b7ab264 Only show placeholder icon when in config mode 2018-09-15 14:50:33 -05:00
410cc2b634 Fixed CD bars not displaying when both IgnoreRange and OnlyShowWithTarget were set 2018-09-12 22:06:33 -05:00
6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
68 changed files with 2287 additions and 688 deletions

50
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,50 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@master
with:
args: -g bcc -w 0

View File

@ -1,2 +1,3 @@
Parnic <parnic@parnic.com> Parnic <chris@parnic.com> Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com> rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>

View File

@ -38,7 +38,7 @@ externals:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0 url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest tag: latest
libs/LibRangeCheck-2.0: libs/LibRangeCheck-2.0:
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0 url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0: libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest tag: latest
@ -58,6 +58,7 @@ optional-dependencies:
move-folders: move-folders:
IceHUD/IceHUD_Options: IceHUD_Options IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
tools-used: tools-used:
- libdatabroker-1-1 - libdatabroker-1-1
@ -65,4 +66,6 @@ tools-used:
ignore: ignore:
- readme.md - readme.md
manual-changelog: changelog.txt manual-changelog: this_version.md
enable-nolib-creation: yes

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false settings["rotateBar"] = false
settings["markers"] = {} settings["markers"] = {}
settings["bAllowExpand"] = true settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings return settings
end end
@ -414,7 +415,7 @@ do
type='range', type='range',
name = L["Bar vertical offset"], name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"], desc = L["Adjust the vertical placement of this bar"],
min = -400, min = -600,
max = 600, max = 600,
step = 1, step = 1,
get = function() get = function()
@ -435,7 +436,7 @@ do
type='range', type='range',
name = L["Bar horizontal adjust"], name = L["Bar horizontal adjust"],
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."], desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
min = -400, min = -600,
max = 600, max = 600,
step = 1, step = 1,
get = function() get = function()
@ -625,7 +626,7 @@ do
v = DogTag:CleanCode(v) v = DogTag:CleanCode(v)
end end
self.moduleSettings.upperText = v self.moduleSettings.upperText = strtrim(v)
self:RegisterFontStrings() self:RegisterFontStrings()
self:Redraw() self:Redraw()
end, end,
@ -654,7 +655,7 @@ do
v = DogTag:CleanCode(v) v = DogTag:CleanCode(v)
end end
self.moduleSettings.lowerText = v self.moduleSettings.lowerText = strtrim(v)
self:RegisterFontStrings() self:RegisterFontStrings()
self:Redraw() self:Redraw()
end, end,
@ -724,6 +725,26 @@ do
order = 11.3, order = 11.3,
}, },
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = { textHeader = {
type = 'header', type = 'header',
name = L["Upper Text"], name = L["Upper Text"],
@ -1019,7 +1040,7 @@ end
-- Creates the actual bar -- Creates the actual bar
function IceBarElement.prototype:CreateBar() function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK") self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame) self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode) self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1029,9 +1050,9 @@ end
-- Returns a barFrame & barFrame.bar -- Returns a barFrame & barFrame.bar
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to. -- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer) function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
if not (barFrame) then if not (barFrame) then
barFrame = CreateFrame("Frame", nil, self.frame) barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW") barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset offy = self.moduleSettings.textVerticalOffset
end end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy) self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14) self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show() self.frame.bottomUpperText:Show()
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden -- To be overridden
function IceBarElement.prototype:Update() function IceBarElement.prototype:Update()
end end
@ -1548,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
self.Markers[idx] = nil self.Markers[idx] = nil
end end
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY") self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
local color = self.moduleSettings.markers[idx].color local color = self.moduleSettings.markers[idx].color
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha) self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)

View File

@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if not UnitCastingInfo then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW
if IceHUD.WowClassic then
LibClassicCasterino = LibStub("LibClassicCasterino", true)
if LibClassicCasterino then
UnitCastingInfo = function(unit)
return LibClassicCasterino:UnitCastingInfo(unit)
end
UnitChannelInfo = function(unit)
return LibClassicCasterino:UnitChannelInfo(unit)
end
end
end
-- end Fulzamoth change
local AuraIconWidth = 20 local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
@ -35,6 +61,39 @@ end
function IceCastBar.prototype:Enable(core) function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core) IceCastBar.super.prototype.Enable(self, core)
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
-- Setup callback to the library, and route events to
-- IceHUD's handler functions.
if LibClassicCasterino then
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
if (event == "UNIT_SPELLCAST_START") then
return IceCastBar.prototype.SpellCastStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_DELAYED") then
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_STOP") then
return IceCastBar.prototype.SpellCastStop(self, event, ...)
elseif (event == "UNIT_SPELLCAST_FAILED") then
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
end
end
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged") self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
@ -50,6 +109,7 @@ function IceCastBar.prototype:Enable(core)
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
end
self:Show(false) self:Show(false)
end end
@ -86,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.998 order = 39.998
} }
if IceHUD.WowVer < 80000 then
opts["showSpellRank"] = opts["showSpellRank"] =
{ {
type = 'toggle', type = 'toggle',
@ -103,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.999 order = 39.999
} }
end
opts["iconSettings"] = { opts["iconSettings"] = {
type = 'group', type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r", name = "|c"..self.configColor..L["Icon Settings"].."|r",
@ -346,12 +406,24 @@ end
function IceCastBar.prototype:StartBar(action, message) function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then if not (spell) then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end end
if not spell then -- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return return
end end
@ -378,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
self.actionDuration = 1 -- instants/failures self.actionDuration = 1 -- instants/failures
end end
if not (message) then if not (message) and spell then
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "") self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
end end
@ -398,7 +470,7 @@ function IceCastBar.prototype:StopBar()
end end
function IceCastBar.prototype:GetShortRank(rank) function IceCastBar.prototype:GetShortRank(rank)
if (rank) then if IceHUD.WowVer < 80000 and rank then
local _, _, sRank = string.find(rank, "(%d+)") local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then if (sRank) then
return " (" .. sRank .. ")" return " (" .. sRank .. ")"
@ -413,30 +485,30 @@ end
-- NORMAL SPELLS -- -- NORMAL SPELLS --
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId) function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId) IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
end end
function IceCastBar.prototype:SpellCastChanged(event, arg1) function IceCastBar.prototype:SpellCastChanged(event, cancelled)
IceHUD:Debug("SpellCastChanged", arg1) IceHUD:Debug("SpellCastChanged", cancelled)
end end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId) IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit) --UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
self.current = lineId self.current = castGuid
end end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId) IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -450,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, sp
end end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId) IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -478,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId,
self:StartBar(IceCastBar.Actions.Failure, "Failed") self:StartBar(IceCastBar.Actions.Failure, "Failed")
end end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId) IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -492,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lin
self:StartBar(IceCastBar.Actions.Failure, "Interrupted") self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay) function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit)) --IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike -- apparently this check is needed, got nils during a horrible lag spike
@ -505,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank) --IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?) -- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Channel) then
@ -515,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineI
end end
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and self.current ~= lineId) then if (self.current and self.current ~= castGuid) then
return return
end end
local spell = GetSpellInfo(spellId)
-- show after normal successfull cast -- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
@ -554,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit)) --IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit) local spell, rank, displayName, icon, startTime, endTime
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then if not spell then
self.actionDuration = 0 self.actionDuration = 0
else else

View File

@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
NoDecoration = L["No decoration"], NoDecoration = L["No decoration"],
} }
local ZM_MAP_ID = 1970
IceCore.zmPuzzleIds = {
--Fugueal Protolock
366046,
366108,
359488,
--Mezzonic Protolock
366042,
366106,
351405,
--Cantaric Protolock
365840,
366107,
348792,
}
IceCore.zmPuzzleMap = {}
for i=1, #IceCore.zmPuzzleIds do
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
end
local SUNDER_SPELL_ID = 7386 local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745 local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817 local MAELSTROM_SPELL_ID = 53817
@ -94,6 +114,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true, bHideDuringPetBattles = true,
bHideInBarberShop = true, bHideInBarberShop = true,
bHideDuringShellGame = true,
}, },
global = { global = {
lastRunVersion = 0, lastRunVersion = 0,
@ -173,6 +194,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["DruidMana"] = nil self.settings.modules["DruidMana"] = nil
end end
end end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion self.accountSettings.lastRunVersion = thisVersion
end end
end end
@ -243,10 +271,19 @@ function IceCore.prototype:Enable(userToggle)
IceHUD_Options:GenerateModuleOptions() IceHUD_Options:GenerateModuleOptions()
end end
if UnitCanPetBattle then
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START") self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER") self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
if C_Map then
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...) self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -264,6 +301,50 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show() self:Show()
end end
elseif (event == "UNIT_AURA") then
local unit = ...
if unit ~= "player" then
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {271571}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
return
end
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
if C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID == ZM_MAP_ID then
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
end
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
if subevent == "SPELL_AURA_REMOVED" then
if destName == UnitName("player") then
if IceCore.zmPuzzleMap[spellId] then
self:Show()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
end
end
end end
end) end)
@ -498,10 +579,14 @@ function IceCore.prototype:Disable(userToggle)
end end
end end
if UnitCanPetBattle then
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START") self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER") self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:SetScript("OnEvent", nil) self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false self.enabled = false

View File

@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent self.parent = parent
if not self.masterFrame then if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", nil, self.parent) self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM") self.masterFrame:SetFrameStrata("MEDIUM")
end end
self:CreateFrame() self:CreateFrame()

View File

@ -6,7 +6,7 @@ local IceHUD = IceHUD
local SML = LibStub("LibSharedMedia-3.0") local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0") local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0") local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0") local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1) local AceSerializer = LibStub("AceSerializer-3.0", 1)
@ -17,11 +17,35 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
-- compatibility/feature flags
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" } "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"} IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@ --@debug@
IceHUD.optionsLoaded = true IceHUD.optionsLoaded = true
--@end-debug@ --@end-debug@
@ -256,6 +280,10 @@ function IceHUD:NotifyOptionsChange()
end end
function IceHUD:OnEnable(isFirst) function IceHUD:OnEnable(isFirst)
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
self:Debug("IceHUD:OnEnable()") self:Debug("IceHUD:OnEnable()")
if self.db.profile.enable then if self.db.profile.enable then
@ -271,11 +299,6 @@ function IceHUD:OnEnable(isFirst)
--@debug@ --@debug@
IceHUD_Options:OnLoad() IceHUD_Options:OnLoad()
--@end-debug@ --@end-debug@
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
end end
-- add settings changes/updates here so that existing users don't lose their settings -- add settings changes/updates here so that existing users don't lose their settings
@ -322,7 +345,7 @@ end
-- blizzard interface options -- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent) local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD" blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration") blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240) blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30) blizOptionsPanel.button:SetHeight(30)
@ -364,7 +387,11 @@ function IceHUD:Debug(...)
for n=1,select('#', ...) do for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " " msg = msg .. tostring(select(n, ...)) .. " "
end end
if self.debugFrame then
self.debugFrame:AddMessage(msg) self.debugFrame:AddMessage(msg)
else
print(msg)
end
end end
end end
@ -409,7 +436,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
local i = 1 local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do while name do
if (not matchByName and string.match(texture:upper(), ability:upper())) if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +449,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
i = i + 1 i = i + 1
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end end
return 0 return 0
@ -426,13 +462,18 @@ end
do do
local retval = {} local retval = {}
function IceHUD:HasBuffs(unit, spellIDs) function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do for i=1, #spellIDs do
retval[i] = false retval[i] = false
end end
local i = 1 local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do while name do
for i=1, #spellIDs do for i=1, #spellIDs do
if spellIDs[i] == auraID then if spellIDs[i] == auraID then
@ -442,11 +483,43 @@ do
end end
i = i + 1 i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end end
return retval return retval
end end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #buffs do
if buffs[i] then
return true
end
end
return false
end
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
for i=1, #debuffs do
if debuffs[i] then
return true
end
end
return false
end
end end
function IceHUD:OnDisable() function IceHUD:OnDisable()
@ -581,6 +654,10 @@ local function CheckLFGMode(mode)
end end
function IceHUD:GetIsInLFGGroup() function IceHUD:GetIsInLFGGroup()
if not GetLFGMode then
return false
end
local mode, submode local mode, submode
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD) mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
@ -609,13 +686,17 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup return IsInLFGGroup
end end
local BLACKLISTED_UNIT_MENU_OPTIONS = { local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS", SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS", CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
PET_DISMISS = "ICEHUD_PET_DISMISS",
LOCK_FOCUS_FRAME = true, LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true, UNLOCK_FOCUS_FRAME = true,
} }
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = { UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1), text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
@ -634,6 +715,40 @@ UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."], tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0, dist = 0,
} }
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {} local munged_unit_menus = {}
local function munge_unit_menu(menu) local function munge_unit_menu(menu)
@ -654,13 +769,36 @@ local function munge_unit_menu(menu)
end end
local found = false local found = false
local _, v if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true found = true
break break
end end
end end
end
if not found then if not found then
-- nothing to remove or add, we're all fine here. -- nothing to remove or add, we're all fine here.
@ -669,17 +807,44 @@ local function munge_unit_menu(menu)
end end
local new_data = {} local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v] local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
blacklisted = false
end
if not blacklisted then if not blacklisted then
new_data[#new_data+1] = v new_data[#new_data+1] = v
elseif blacklisted ~= true then elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted new_data[#new_data+1] = blacklisted
end end
end end
end
local new_menu_name = "ICEHUD_" .. menu local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data UnitPopupMenus[new_menu_name] = new_data
@ -723,8 +888,9 @@ local function figure_unit_menu(unit)
return "PLAYER" return "PLAYER"
end end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate") if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown" UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function() UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

View File

@ -1,14 +1,22 @@
## Interface: 70200 ## Interface: 90205
## Interface-Retail: 90205
## Interface-Classic: 11403
## Interface-BCC: 20504
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon ## Notes: Another HUD addon
## Version: @project-version@ #@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 70100
## X-Category: HUDs ## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud ## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149
#@no-lib-strip@ #@no-lib-strip@
@ -29,7 +37,6 @@ IceCastBar.lua
IceStackCounter.lua IceStackCounter.lua
# IceHUD modules # IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua modules\PlayerHealth.lua
modules\PlayerMana.lua modules\PlayerMana.lua
modules\TargetHealth.lua modules\TargetHealth.lua

View File

@ -1,4 +1,7 @@
## Interface: 70200 ## Interface: 90205
## Interface-Retail: 90205
## Interface-Classic: 11403
## Interface-BCC: 20504
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@

View File

@ -1,6 +1,6 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true) local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0") local icon = LibStub("LibDBIcon-1.0", true)
local lastCustomModule = "Bar" local lastCustomModule = "Bar"
IceHUD_Options = {} IceHUD_Options = {}
@ -71,7 +71,7 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is. Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r |cff9999ff14. Which module displays Monk Chi power?|r
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name. Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r |cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc. If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -83,7 +83,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example. This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r |cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]] Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
} }
} }
}, },
@ -379,6 +385,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
IceHUD.IceCore.IceHUDFrame:Show() IceHUD.IceCore.IceHUDFrame:Show()
end end
end, end,
hidden = not UnitCanPetBattle,
order = 34, order = 34,
}, },
@ -396,8 +403,27 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
IceHUD.IceCore.IceHUDFrame:Show() IceHUD.IceCore.IceHUDFrame:Show()
end end
end, end,
hidden = not GetBarberShopStyleInfo,
order = 35, order = 35,
}, },
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = IceHUD.WowVer < 80000,
order = 36,
},
} }
}, },

View File

@ -128,8 +128,12 @@ end
function IceStackCounter_Enable(frame) function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount") frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount") frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.EventExistsPlayerPetChanged then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount") frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount") frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")

View File

@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
-- Constructor -- -- Constructor --
function IceUnitBar.prototype:init(name, unit) function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name) IceUnitBar.super.prototype.init(self, name)
@ -165,7 +171,7 @@ end
-- Creates the low amount warning frame -- Creates the low amount warning frame
function IceUnitBar.prototype:CreateFlashFrame() function IceUnitBar.prototype:CreateFlashFrame()
if not (self.flashFrame) then if not (self.flashFrame) then
self.flashFrame = CreateFrame("Frame", nil, self.frame) self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end end
self.flashFrame:SetFrameStrata("BACKGROUND") self.flashFrame:SetFrameStrata("BACKGROUND")
@ -215,7 +221,7 @@ end
function IceUnitBar.prototype:Update() function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self) IceUnitBar.super.prototype.Update(self)
if IceHUD.WowVer < 70000 then if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit)) self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else else
self.tapped = UnitIsTapDenied(self.unit) self.tapped = UnitIsTapDenied(self.unit)
@ -225,9 +231,26 @@ function IceUnitBar.prototype:Update()
self.maxHealth = UnitHealthMax(self.unit) self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0 self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit)) self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit)) self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
-- and properly handle it as full. this allows for proper alpha handling during these times.
if self.maxMana == self.mana then
self.manaPercentage = 1
else
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0 self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
end
local locClass local locClass
locClass, self.unitClass = UnitClass(self.unit) locClass, self.unitClass = UnitClass(self.unit)

21
LICENSE Normal file
View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/> <Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/> <Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/> <Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -18,4 +19,5 @@
<Script file="LibDataBroker-1.1.lua"/> <Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/> <Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/> <Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui> </Ui>

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter) local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if Enum and Enum.PowerType then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init() function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges") ArcaneCharges.super.prototype.init(self, "ArcaneCharges")

View File

@ -4,7 +4,6 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
CastBar.prototype.spellCastSent = nil CastBar.prototype.spellCastSent = nil
CastBar.prototype.sentSpell = nil
-- Constructor -- -- Constructor --
function CastBar.prototype:init() function CastBar.prototype:init()
@ -314,8 +313,10 @@ end
function CastBar.prototype:Enable(core) function CastBar.prototype:Enable(core)
CastBar.super.prototype.Enable(self, core) CastBar.super.prototype.Enable(self, core)
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate") self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
@ -349,12 +350,14 @@ end
function CastBar.prototype:CheckVehicle() function CastBar.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end end
end
function CastBar.prototype:CVarUpdate(...) function CastBar.prototype:CVarUpdate(...)
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1" self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
@ -394,7 +397,9 @@ end
function CastBar.prototype:CreateLagBar() function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY") if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
end
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
@ -407,14 +412,13 @@ end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId) function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId) CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end end
self.sentSpell = lineId
end end
-- OVERRIDE -- OVERRIDE
@ -426,32 +430,18 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
end end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId) function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId) CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit or not spellId) then return end
if not self:IsVisible() or not self.actionDuration then if not self:IsVisible() or not self.actionDuration then
return return
end end
if self.sentSpell ~= lineId then self:UpdateLagBar()
self.spellCastSent = nil if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, true, true)
self.spellCastSent = nil
end end
@ -464,20 +454,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
return return
end end
self:UpdateLagBar(self.moduleSettings.reverseChannel)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
if not self.actionDuration or unit ~= self.unit then
return
end
self:UpdateLagBar()
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
end
function CastBar.prototype:UpdateLagBar(isChannel)
local now = GetTime()
if self.nextLagUpdate and now <= self.nextLagUpdate then
return
end
local scale local scale
if self.unit == "vehicle" then if self.unit == "vehicle" then
scale = 0 scale = 0
elseif self.useFixedLatency then elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1) scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else else
local now = GetTime()
local lag = now - (self.spellCastSent or now) local lag = now - (self.spellCastSent or now)
if lag >= (self.actionDuration / 2) then
scale = 0
else
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1) scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end end
end
local top = not self.moduleSettings.reverseChannel self:SetBarCoord(self.lagBar, scale, not isChannel, true)
self:SetBarCoord(self.lagBar, scale, top, true)
self.spellCastSent = nil self.spellCastSent = nil
end end

View File

@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10 IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player" IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 } IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil IceClassPowerCounter.prototype.currentGrowMode = nil
@ -465,9 +465,9 @@ end
function IceClassPowerCounter.prototype:DisplayCounter() function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP") self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -484,8 +484,13 @@ function IceClassPowerCounter.prototype:Disable(core)
end end
end end
function IceClassPowerCounter.prototype:EnteringWorld()
self:TargetChanged()
self:UpdateRunePower()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return return
end end
@ -501,13 +506,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady)) self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor)) self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end end
if self:GetRuneMode() ~= "Numeric" then if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do for i=1, self.numRunes do
if i <= ceil(percentReady) then if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1) self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else else

View File

@ -4,15 +4,31 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local AnticipationSpellId = 114015 local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20 ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0) self:SetDefaultColor("ComboPoints", 1, 1, 0)
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1) self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true self.scalingEnabled = true
end end
@ -158,7 +174,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2 order = 33.2
} }
if IceHUD.WowVer < 70000 then if AnticipationExists then
opts["anticipation"] = { opts["anticipation"] = {
type = "toggle", type = "toggle",
name = L["Show Anticipation"], name = L["Show Anticipation"],
@ -210,8 +226,29 @@ function ComboPoints.prototype:GetOptions()
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end, end,
order = 35
} }
if IceHUD.WowVer >= 90000 then
opts["bShowAnimaCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Anima-charged points"],
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowAnimaCharged
end,
set = function(info, v)
self.moduleSettings.bShowAnimaCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 36
}
end
return opts return opts
end end
@ -230,6 +267,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0 defaults["comboGap"] = 0
defaults["showAnticipation"] = true defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true defaults["bShowWithNoTarget"] = true
defaults["bShowAnimaCharged"] = true
return defaults return defaults
end end
@ -248,16 +286,20 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core) ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints") self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.WowVer < 70000 then if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints") self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end end
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then end
if AnticipationExists then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation") self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation() self:AddAnticipation()
end end
@ -265,11 +307,16 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar" self.moduleSettings.comboMode = "Graphical Bar"
end end
self:CreateComboFrame(true) self:CreateComboFrame(true)
self:UpdateChargedComboPoints()
end end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType) function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
@ -282,6 +329,12 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end end
end end
function ComboPoints.prototype:UpdateChargedComboPoints()
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
-- OVERRIDE -- OVERRIDE
@ -390,13 +443,18 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then if (self.moduleSettings.gradient) then
g = g - ((1 / maxComboPoints)*i) g = g - ((1 / maxComboPoints)*i)
end end
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b) self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
self.frame.graphical[i]:Hide() self.frame.graphical[i]:Hide()
end end
-- create Anticipation points -- create Anticipation points
if IceHUD.WowVer < 70000 then if AnticipationExists then
for i = 1, 5 do for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame) local frame = CreateFrame("Frame", nil, self.frame)
@ -435,25 +493,39 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
end end
function ComboPoints.prototype:IsAnimaChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...) function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
local points, anticipate, _ local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints() points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then if IceHUD.PerTargetComboPoints then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target") points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end end
if IceHUD.WowVer < 70000 then if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else else
anticipate = 0 anticipate = 0
@ -520,7 +592,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then if newAntStacks ~= antStacks then
antStacks = newAntStacks antStacks = newAntStacks
self:UpdateComboPoints() self:UpdateComboPoints()
@ -539,4 +616,7 @@ end
-- Load us up -- Load us up
local _, class = UnitClass("player")
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new() IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -1,6 +1,18 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement) local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -52,7 +64,6 @@ end
function ComboPointsBar.prototype:GetDefaultSettings() function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self) local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible['lower'] = false
defaults.offset = 8 defaults.offset = 8
defaults.enabled = false defaults.enabled = false
defaults.alwaysDisplay = false defaults.alwaysDisplay = false
@ -65,17 +76,31 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core) ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints") self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.WowVer < 70000 then if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
else else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end end
function ComboPointsBar.prototype:CreateFrame() function ComboPointsBar.prototype:CreateFrame()
@ -87,21 +112,21 @@ end
local color = {} local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...) function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
local points local points
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then if IceHUD.PerTargetComboPoints then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target") points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end end
else else
points = GetComboPoints("target") points = GetComboPoints("target")
@ -122,10 +147,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
end end
self:SetBottomText1(points or "0") self:SetBottomText1(points or "0")
self:SetBottomText2(self.chargedPowerPointIndex)
end end
function ComboPointsBar.prototype:Update() function ComboPointsBar.prototype:Update()
self:UpdateComboPoints() self:UpdateComboPoints()
end end
local _, class = UnitClass("player")
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new() IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
function IceCustomBar.prototype:init() function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player") IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
self.textColorOverride = true self.textColorOverride = true
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
end end
-- 'Public' methods ----------------------------------------------------------- -- 'Public' methods -----------------------------------------------------------
@ -36,8 +37,12 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
end
if self.unitClass == "SHAMAN" then if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems") self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
end end
@ -77,6 +82,10 @@ function IceCustomBar.prototype:Disable(core)
end end
function IceCustomBar.prototype:GetUnitToTrack() function IceCustomBar.prototype:GetUnitToTrack()
if not IceHUD.CanTrackOtherUnitBuffs then
return "player"
end
if self.moduleSettings.myUnit == "other" then if self.moduleSettings.myUnit == "other" then
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
return self.moduleSettings.customUnit return self.moduleSettings.customUnit
@ -99,11 +108,7 @@ end
function IceCustomBar.prototype:ConditionalSubscribe() function IceCustomBar.prototype:ConditionalSubscribe()
if self:ShouldAlwaysSubscribe() then if self:ShouldAlwaysSubscribe() then
if not IceHUD.IceCore:IsUpdateSubscribed(self) then if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
if not self.CustomBarUpdateFunc then
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
end
self.handlesOwnUpdates = true self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc) IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end end
@ -114,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
end end
function IceCustomBar.prototype:ShouldAlwaysSubscribe() function IceCustomBar.prototype:ShouldAlwaysSubscribe()
return self.unit == "focustarget" or self.unit == "pettarget" return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
end end
function IceCustomBar.prototype:TargetChanged() function IceCustomBar.prototype:TargetChanged()
@ -167,8 +172,6 @@ function IceCustomBar.prototype:CreateBar()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -256,6 +259,7 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3, order = 30.3,
} }
if IceHUD.CanTrackOtherUnitBuffs then
opts["unitToTrack"] = { opts["unitToTrack"] = {
type = 'select', type = 'select',
values = validUnits, values = validUnits,
@ -301,6 +305,7 @@ function IceCustomBar.prototype:GetOptions()
usage = "<what custom unit to track when unitToTrack is set to 'other'>", usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45, order = 30.45,
} }
end
opts["buffOrDebuff"] = { opts["buffOrDebuff"] = {
type = 'select', type = 'select',
@ -633,7 +638,7 @@ end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName) function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
if not unitName or not buffName then if not unitName or not buffName or buffName == "" then
return nil return nil
end end
@ -664,7 +669,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "") local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack) local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil local checkId = mySpellId ~= nil
@ -690,7 +700,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end
@ -738,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local auraIcon = nil local auraIcon = nil
local endTime = 0 local endTime = 0
if not fromUpdate then --if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime = self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack) self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
@ -765,22 +779,22 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show() self.barFrame.icon:Show()
else else
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
end end
end --end
self.auraBuffCount = self.auraBuffCount or 0 self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
end
self.handlesOwnUpdates = true self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc) IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end end
self:Show(true) self:Show(true)

View File

@ -132,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -675,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
end end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show() self.barFrame.icon:Show()
else else
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
@ -694,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end end
end end
function IceCustomCDBar.prototype:UpdateCustomBarEvent() function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar() self:UpdateCustomBar()
end end
@ -722,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
else else
self.cooldownEndTime = remaining + now self.cooldownEndTime = remaining + now
end end
self:UpdateIcon()
end end
if self.cooldownEndTime and self.cooldownEndTime >= now then if self.cooldownEndTime and self.cooldownEndTime >= now then
@ -796,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack) local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1)) if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1 is_ready = 1

View File

@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
self.moduleSettings.vpos = v self.moduleSettings.vpos = v
self:Redraw() self:Redraw()
end, end,
min = -400, min = -700,
max = 700, max = 700,
step = 1, step = 1,
disabled = function() disabled = function()

View File

@ -278,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexture(DefaultAuraIcon)
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
@ -306,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
local auraIcon, _ local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName) _, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
if auraIcon == nil then
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
end
self.barFrame.icon:SetTexture(auraIcon) self.barFrame.icon:SetTexture(auraIcon)
end end
@ -319,6 +314,10 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1) local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
if not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture(DefaultAuraIcon)
end
points = IceStackCounter_GetMaxCount(self) points = IceStackCounter_GetMaxCount(self)
percent = 1 percent = 1
self.barFrame.icon:Show() self.barFrame.icon:Show()

View File

@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end end
function EclipseBar.prototype:CreateSolarBar() function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK") self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true) self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1)) self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))

View File

@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
end end
-- Load us up -- Load us up
if UnitGetTotalAbsorbs ~= nil then
IceHUD.FocusAbsorb = FocusAbsorb:new() IceHUD.FocusAbsorb = FocusAbsorb:new()
end

View File

@ -23,4 +23,6 @@ end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
-- Load us up -- Load us up
if FocusUnit then
IceHUD.FocusCC = FocusCC:new() IceHUD.FocusCC = FocusCC:new()
end

View File

@ -112,4 +112,6 @@ end
-- Load us up -- Load us up
if FocusUnit then
IceHUD.FocusCast = FocusCast:new() IceHUD.FocusCast = FocusCast:new()
end

View File

@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
end end
-- Load us up -- Load us up
if FocusUnit then
IceHUD.FocusHealth = FocusHealth:new() IceHUD.FocusHealth = FocusHealth:new()
end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar) local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor -- -- Constructor --
function FocusMana.prototype:init() function FocusMana.prototype:init()
@ -31,9 +39,11 @@ end
function FocusMana.prototype:Enable(core) function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core) FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then if not IceHUD.PerPowerEventsExist then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -126,4 +136,6 @@ end
-- Load us up -- Load us up
if FocusUnit then
IceHUD.FocusMana = FocusMana:new() IceHUD.FocusMana = FocusMana:new()
end

View File

@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
end end
-- Load us up -- Load us up
if FocusUnit then
IceHUD.IceFocusThreat = IceFocusThreat:new() IceHUD.IceFocusThreat = IceFocusThreat:new()
end

View File

@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
self.moduleSettings.inverse = "NORMAL" self.moduleSettings.inverse = "NORMAL"
end end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent") self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") --self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
@ -143,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false return false
end end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell) function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
if unit ~= "player" or not spell then
return
end
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return return
end end
self.CurrSpellId = nil self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime self.CurrLerpTime = self.moduleSettings.desiredLerpTime
@ -169,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end end
local spellname, castTime, _ local spellname, castTime, _
if IceHUD.WowVer < 60000 then if IceHUD.GetSpellInfoReturnsFunnel then
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell) spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
else else
spellName, _, _, castTime = GetSpellInfo(spell) spellName, _, _, castTime = GetSpellInfo(spell)
@ -182,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end end
end end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId then if unit ~= "player" or not spellId then
return return
end end
-- Ignore all events unrelated to the spell currently being cast -- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
return return
end end
-- Update the current spell ID for all events indicating a spellcast is starting -- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId self.CurrSpellGuid = castGuid
end end
local start, dur = GetSpellCooldown(self.CDSpellId) local start, dur = GetSpellCooldown(self.CDSpellId)
@ -259,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
end end
function GlobalCoolDown.prototype:CreateLagBar() function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY") self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
@ -271,8 +267,9 @@ function GlobalCoolDown.prototype:CreateLagBar()
end end
function GlobalCoolDown.prototype:GetSpellId() function GlobalCoolDown.prototype:GetSpellId()
if GetSpellInfo(61304) then
return 61304 return 61304
--[[ else
local defaultSpells local defaultSpells
defaultSpells = { defaultSpells = {
@ -289,10 +286,16 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab MONK=100780, -- jab
} }
if IceHUD.WowClassicBC or IceHUD.WowClassic then
defaultSpells["PALADIN"] = 635
end
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
return defaultSpells[unitClass] return defaultSpells[unitClass]
]] end
end end
-- Load us up -- Load us up
if IceHUD.CanTrackGCD then
IceHUD.GlobalCoolDown = GlobalCoolDown:new() IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -1,10 +1,15 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter) local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init() local SPELL_POWER_CHI = SPELL_POWER_CHI
HarmonyPower.super.prototype.init(self, "HarmonyPower") if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31) function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source -- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords = self.runeCoords =
@ -17,7 +22,7 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000}, {0.00390625, 0.08593750, 0.71093750, 0.87500000},
} }
self.numRunes = 4 self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric" self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI self.unitPower = SPELL_POWER_CHI
else else

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter) local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if Enum and Enum.PowerType then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init() function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower") HolyPower.super.prototype.init(self, "HolyPower")
@ -27,7 +32,7 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric" self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end end
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true

View File

@ -280,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
type='range', type='range',
name = L["Bar vertical offset"], name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"], desc = L["Adjust the vertical placement of this bar"],
min = -400, min = -600,
max = 400, max = 600,
step = 1, step = 1,
get = function() get = function()
return self.moduleSettings.barVerticalOffset return self.moduleSettings.barVerticalOffset

View File

@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core) PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet"); self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet"); self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet"); end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self.frame:SetAttribute("unit", self.unit) self.frame:SetAttribute("unit", self.unit)
RegisterUnitWatch(self.frame) RegisterUnitWatch(self.frame)
@ -217,13 +224,18 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end end
end end
function PetHealth.prototype:CheckVehicle() function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end end
end
-- Load us up -- Load us up
IceHUD.PetHealth = PetHealth:new() IceHUD.PetHealth = PetHealth:new()

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar) local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor -- -- Constructor --
function PetMana.prototype:init() function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet") PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core) PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet") self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet") self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet") end
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet") self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then if not IceHUD.PerPowerEventsExist then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType") self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:CheckPet() self:CheckPet()
self:ManaType(nil, self.unit) self:ManaType(nil, self.unit)
@ -224,13 +241,18 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end end
end end
function PetMana.prototype:CheckVehicle() function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end end
end
-- Load us up -- Load us up
IceHUD.PetMana = PetMana:new() IceHUD.PetMana = PetMana:new()

View File

@ -19,4 +19,6 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
end end
-- Load us up -- Load us up
if UnitGetTotalAbsorbs ~= nil then
IceHUD.PlayerAbsorb = PlayerAbsorb:new() IceHUD.PlayerAbsorb = PlayerAbsorb:new()
end

View File

@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor -- -- Constructor --
function PlayerAltMana.prototype:init() function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player") PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA) self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA) self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false) self:Show(false)
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
self:Show(true) self:Show(true)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana") self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core) function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow") self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide") self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
end end
-- Load us up -- Load us up
if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new() IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
end

View File

@ -68,6 +68,9 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core) PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -78,14 +81,16 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat") self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader") self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 then if IceHUD.EventExistsGroupRosterUpdate then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader") self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader") self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end end
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus") --self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
@ -95,8 +100,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP") self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP") self:RegisterEvent("UNIT_FACTION", "CheckPvP")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then if IceHUD.WowVer < 40000 then
HealComm = LibStub("LibHealComm-4.0", true) HealComm = LibStub("LibHealComm-4.0", true)
@ -111,7 +118,9 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction") self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
end end
if UnitGetTotalAbsorbs then
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount") self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -927,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end end
function PlayerHealth.prototype:CreateHealBar() function PlayerHealth.prototype:CreateHealBar()
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND") self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha)) self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
@ -939,7 +948,7 @@ function PlayerHealth.prototype:CreateHealBar()
end end
function PlayerHealth.prototype:CreateAbsorbBar() function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND") self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha)) self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
@ -994,12 +1003,14 @@ function PlayerHealth.prototype:EnteringWorld()
end end
function PlayerHealth.prototype:CheckVehicle() function PlayerHealth.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end end
end
function PlayerHealth.prototype:Resting() function PlayerHealth.prototype:Resting()
@ -1160,7 +1171,7 @@ end
function PlayerHealth.prototype:CheckLeader() function PlayerHealth.prototype:CheckLeader()
local isLeader local isLeader
if IceHUD.WowVer >= 50000 then if UnitIsGroupLeader then
isLeader = UnitIsGroupLeader("player") isLeader = UnitIsGroupLeader("player")
else else
isLeader = IsPartyLeader() isLeader = IsPartyLeader()
@ -1396,15 +1407,18 @@ end
function PlayerHealth.prototype:ShowBlizz() function PlayerHealth.prototype:ShowBlizz()
PlayerFrame:Show() PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
end end
function PlayerHealth.prototype:HideBlizz() function PlayerHealth.prototype:HideBlizz()
PlayerFrame:Hide() if not self.PlayerFrameParent then
self.PlayerFrameParent = CreateFrame("Frame")
self.PlayerFrameParent:Hide()
end
PlayerFrame:UnregisterAllEvents() self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
PlayerFrame:SetParent(self.PlayerFrameParent)
end end
function PlayerHealth.prototype:HideBlizzardParty() function PlayerHealth.prototype:HideBlizzardParty()

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil PlayerMana.prototype.previousEnergy = nil
@ -18,9 +41,9 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152) self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255) self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255) self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152) self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 50, 255) self:SetDefaultColor("PlayerPain", 255, 156, 0)
end end
end end
@ -130,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame() self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then if not IceHUD.PerPowerEventsExist then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -145,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
end end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if not self.CustomOnUpdate then if not self.CustomOnUpdate then
@ -166,12 +193,14 @@ function PlayerMana.prototype:EnteringWorld()
end end
function PlayerMana.prototype:CheckVehicle() function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end end
end
function PlayerMana.prototype:ShouldUseTicker() function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower")) return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
@ -251,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
if self:ShouldUseTicker() then if self:ShouldUseTicker() then
-- register ticker for rogue energy -- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show() self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end) self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else else
@ -271,6 +300,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM)) or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype) function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype) self:Update(unit, powertype)
end end
@ -350,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?) -- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage local displayPercentage = self.manaPercentage
if (self.manaType == SPELL_POWER_ENERGY) then if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
displayPercentage = self.mana displayPercentage = self.mana
else else
displayPercentage = math.floor(displayPercentage * 100) displayPercentage = math.floor(displayPercentage * 100)
@ -382,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return return
end end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and ((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then (self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime() self.tickStart = GetTime()
self.tickerFrame:Show() self.tickerFrame:Show()
end end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
end end
@ -401,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
return return
end end
if not (self.tickStart) then if not self.tickStart or not self.alive then
self.tickerFrame:Hide() self.tickerFrame:Hide()
return return
end end

View File

@ -56,7 +56,7 @@ do
return return
end end
self.current = select(15, UnitAura(self.unit, spellName)) or 0 self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update() self:Update()
end end

View File

@ -9,6 +9,8 @@ local maxComboPoints = 5
local rtbEndTime = 0 local rtbEndTime = 0
local rtbDuration = 0 local rtbDuration = 0
local rtbCount = 0 local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0 local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0 local PotentialRtBDuration = 0
@ -19,6 +21,11 @@ for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true RtBSet[v] = true
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function RollTheBones.prototype:init() function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player") RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -28,10 +35,14 @@ function RollTheBones.prototype:init()
self.moduleSettings.shouldAnimate = false self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2) self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2) self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2) self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7) self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1) self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
end end
@ -43,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core) RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones") self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
@ -59,7 +73,7 @@ function RollTheBones.prototype:Disable(core)
end end
function RollTheBones.prototype:ComboPointsChanged(...) function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -99,6 +113,7 @@ function RollTheBones.prototype:GetOptions()
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining." opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false opts["textSettings"].args["upperTextString"].hidden = false
if behaviorDependsOnComboPoints then
opts["showAsPercentOfMax"] = opts["showAsPercentOfMax"] =
{ {
type = 'toggle', type = 'toggle',
@ -135,6 +150,24 @@ function RollTheBones.prototype:GetOptions()
end end
} }
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] = opts["bShowWithNoTarget"] =
{ {
type = 'toggle', type = 'toggle',
@ -152,23 +185,6 @@ function RollTheBones.prototype:GetOptions()
end, end,
} }
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts return opts
end end
@ -179,7 +195,11 @@ function RollTheBones.prototype:CreateFrame()
end end
function RollTheBones.prototype:CreateDurationBar() function RollTheBones.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK") if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here? -- Rokiyo: Do we need to call this here?
self.CurrScale = 0 self.CurrScale = 0
@ -197,8 +217,10 @@ end
function RollTheBones.prototype:RotateHorizontal() function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self) RollTheBones.super.prototype.RotateHorizontal(self)
if self.durationFrame then
self:RotateFrame(self.durationFrame) self:RotateFrame(self.durationFrame)
end end
end
function RollTheBones.prototype:ResetRotation() function RollTheBones.prototype:ResetRotation()
RollTheBones.super.prototype.ResetRotation(self) RollTheBones.super.prototype.ResetRotation(self)
@ -212,8 +234,12 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids) function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1 local i = 1
local buff, rank, texture, type, duration, endTime, remaining, spellId local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count local realDuration, remaining, count
local now = GetTime() local now = GetTime()
@ -230,7 +256,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1; i = i + 1;
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end end
@ -293,7 +323,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if not remaining then if not remaining then
remaining = rtbEndTime - now remaining = rtbEndTime - now
end end
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration) local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount)) self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else else
self:UpdateBar(0, "RollTheBones") self:UpdateBar(0, "RollTheBones")
@ -311,13 +341,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
-- somewhat redundant, but we also need to check potential remaining time -- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = " (" .. PotentialRtBDuration .. ")" local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or "")) self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end end
end end
function RollTheBones.prototype:GetColorName(count) function RollTheBones.prototype:GetColorName(count)
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count return "RollTheBones"..count
else else
return "RollTheBones" return "RollTheBones"
@ -337,13 +367,17 @@ function RollTheBones.prototype:TargetChanged()
end end
function RollTheBones.prototype:UpdateDurationBar(event, unit) function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
end end
local points = RTBGetComboPoints(self.unit) local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem -- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1) local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then if DeeperStratagem then
-- first, set the cached upper limit of RtB duration -- first, set the cached upper limit of RtB duration

View File

@ -4,21 +4,21 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local CooldownFrame_SetTimer = CooldownFrame_SetTimer local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1; local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2; local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = 3; local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_CHROMATIC = 4; local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
GetRuneType = function() return GetSpecialization() end
end end
local RUNEMODE_DEFAULT = "Blizzard" local RUNEMODE_DEFAULT = "Blizzard"
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {} Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if Enum and Enum.PowerType then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor -- -- Constructor --
function Runes.prototype:init() function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes") Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end end
@ -268,9 +275,14 @@ function Runes.prototype:Enable(core)
Runes.super.prototype.Enable(self, core) Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower") self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType") self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability") end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes") self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
@ -278,6 +290,11 @@ function Runes.prototype:Enable(core)
end end
end end
function Runes.prototype:EnteringWorld()
self:TargetChanged()
self:ResetRuneAvailability()
end
function Runes.prototype:Disable(core) function Runes.prototype:Disable(core)
Runes.super.prototype.Disable(self, core) Runes.super.prototype.Disable(self, core)
@ -300,16 +317,17 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
end end
end end
function Runes.prototype:ResetRuneAvailability() function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true) self:UpdateRunePower(event, i, not event)
end end
self:Redraw() self:Redraw()
end end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only -- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash) function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return return
end end
@ -323,27 +341,9 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
local lastState = self.lastRuneState[rune] local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable self.lastRuneState[rune] = usable
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then -- if lastState == usable then
if lastState == usable then -- return
return -- end
end
if usable then
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
rune = i
break
end
end
else
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
break
end
rune = i
end
end
end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune)); -- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
@ -357,12 +357,13 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(1) self.frame.graphical[rune]:SetAlpha(1)
end end
if not dontFlash then if not dontFlash and lastState ~= usable then
local fadeInfo={ local fadeInfo={
mode = "IN", mode = "IN",
timeToFade = 0.5, timeToFade = 0.25,
finishedFunc = function(rune) self:ShineFinished(rune) end, finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = rune finishedArg1 = self,
finishedArg2 = rune
} }
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo); UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end end
@ -380,8 +381,6 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(0.2) self.frame.graphical[rune]:SetAlpha(0.2)
end end
end end
self:Redraw()
end end
function Runes.prototype:GetNumRunesAvailable() function Runes.prototype:GetNumRunesAvailable()
@ -418,7 +417,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName)) self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end end
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
end
function Runes.prototype:GetRuneTexture(runeName) function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
@ -555,13 +564,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show() RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame) RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD") RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
end end
local function hook_playerframe() local function hook_playerframe()

View File

@ -3,7 +3,9 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil local CurrentSpec = nil
local AfflictionCoords = local AfflictionCoords
if IceHUD.WowVer < 70200 then
AfflictionCoords =
{ {
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
@ -11,6 +13,16 @@ local AfflictionCoords =
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
} }
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords = local DestructionCoords =
{ {
@ -25,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875}, {0.03906250, 0.55468750, 0.10546875, 0.19921875},
} }
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if Enum and Enum.PowerType then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init() function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power") ShardCounter.super.prototype.init(self, "Warlock Power")
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.runeHeight = 23 self.runeHeight = 23
self.runeWidth = 26 self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player" self.unit = "player"
@ -45,6 +66,16 @@ end
function ShardCounter.prototype:Enable(core) function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower) self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end end
ShardCounter.super.prototype.Enable(self, core) ShardCounter.super.prototype.Enable(self, core)
@ -76,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end end
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:TargetChanged()
self:UpdatePowerType(event) self:UpdatePowerType(event)
end end
@ -90,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
end end
function ShardCounter.prototype:UpdatePowerType(event) function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization() CurrentSpec = GetSpecialization()
else else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction -- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION CurrentSpec = SPEC_WARLOCK_AFFLICTION
end end
@ -205,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end end
function ShardCounter.prototype:GetRuneTexture(rune) function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then if not rune or rune ~= tonumber(rune) then
return return
end end
@ -222,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard" return "Interface\\PlayerFrame\\UI-WarlockShard"
end end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz() function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show() WarlockPowerFrame:Show()

View File

@ -20,14 +20,34 @@ local impSndBonusPerRank = 0.25
local maxComboPoints = 5 local maxComboPoints = 5
local sndEndTime = 0 local sndEndTime = 0
local sndDuration = 0 local sndDuration = 0
local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0 local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0 local PotentialSnDDuration = 0
local sndBuffName = 132306
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
sndBuffName = "Ability_Rogue_SliceDice"
end
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 then
baseTime = 12 baseTime = 12
gapPerComboPoint = 6 gapPerComboPoint = 6
end end
if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function SliceAndDice.prototype:init() function SliceAndDice.prototype:init()
@ -50,10 +70,15 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core) SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice") self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 then if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged") self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if IceHUD.WowVer >= 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
self:CheckMaxComboPoints()
end end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
@ -65,12 +90,17 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("") self:SetBottomText1("")
end end
function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
function SliceAndDice.prototype:Disable(core) function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core) SliceAndDice.super.prototype.Disable(self, core)
end end
function SliceAndDice.prototype:ComboPointsChanged(...) function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -172,7 +202,7 @@ function SliceAndDice.prototype:CreateFrame()
end end
function SliceAndDice.prototype:CreateDurationBar() function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK") self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here? -- Rokiyo: Do we need to call this here?
self.CurrScale = 0 self.CurrScale = 0
@ -205,15 +235,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName) function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1 local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
while buff do while buff do
if (texture and string.match(texture, buffName)) then if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then if endTime and not remaining then
remaining = endTime - GetTime() remaining = endTime - GetTime()
end end
@ -222,10 +252,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.WowVer >= 30000 then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
end end
@ -243,10 +273,10 @@ function SliceAndDice.prototype:MyOnUpdate()
end end
local function SNDGetComboPoints(unit) local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 then if IceHUD.PerTargetComboPoints then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
return GetComboPoints(unit, "target") return GetComboPoints(unit, "target")
elseif IceHUD.WowVer >= 60000 then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
else else
return GetComboPoints() return GetComboPoints()
end end
@ -260,6 +290,10 @@ local function HasSpell(id)
end end
local function ShouldHide() local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
return false
end
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0 return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones. -- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities -- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
@ -275,7 +309,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice") sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
if not remaining then if not remaining then
sndEndTime = 0 sndEndTime = 0
@ -399,8 +433,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
end end
local rank = 0 local rank = 0
if GetTalentInfo then
local _ local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx) _, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
end
maxduration = maxduration * (1 + (rank * impSndBonusPerRank)) maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
end end
@ -461,6 +497,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
end end
function SliceAndDice.prototype:HasGlyphBonus() function SliceAndDice.prototype:HasGlyphBonus()
if not GetNumGlyphSockets then
return false
end
for i=1,GetNumGlyphSockets() do for i=1,GetNumGlyphSockets() do
local enabled, _, _, spell = GetGlyphSocketInfo(i) local enabled, _, _, spell = GetGlyphSocketInfo(i)

View File

@ -13,6 +13,7 @@ local ModerateID = 124274
local HeavyID = 124273 local HeavyID = 124273
local StaggerID = 124255 local StaggerID = 124255
local staggerNames = {"", "", ""} local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10 local MinLevel = 10
@ -136,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
end end
function StaggerBar.prototype:CreateTimerBar() function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK") self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0 self.CurrScale = 0
@ -156,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
end end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD() function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar() self:UpdateStaggerBar()
end end
@ -165,7 +167,7 @@ end
function StaggerBar.prototype:GetDebuffInfo() function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit) self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1 self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit) local healthMax = UnitHealthMax(self.unit)
@ -183,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1 local staggerLevel = 1
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i)) local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i)) local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL")) duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL")) amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3 staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break break
@ -201,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
self.staggerLevel = staggerLevel or 1 self.staggerLevel = staggerLevel or 1
end end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID) function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
if destName == playerName then local eventArgs = {...}
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar() self:UpdateStaggerBar()
end end
end end
@ -216,7 +223,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
local maxHealth = UnitHealthMax(self.unit) local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1) local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha)) -- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel) self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown() self:UpdateShown()
@ -227,8 +234,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
end end
end end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName) function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName) local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then if name then
return duration, endTime - GetTime() return duration, endTime - GetTime()
@ -255,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if not fromUpdate then if not fromUpdate then
for i = 1, 3 do for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i]) self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then if remaining then
break break

View File

@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount self.highestAbsorbSinceLastZero = absorbAmount
end end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false) self:Show(false)
else else
self:Show(true) self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName) self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end end
function IceTargetAbsorb.prototype:Disable(core) function IceTargetAbsorb.prototype:Disable(core)

View File

@ -53,6 +53,8 @@ local StunCCList = {
105593, 105593,
-- Remorseless Winter -- Remorseless Winter
115001, 115001,
-- Between the Eyes
199804,
} }
local IncapacitateCCList = { local IncapacitateCCList = {
@ -78,6 +80,14 @@ local IncapacitateCCList = {
28271, 28271,
-- Polymorph: Penguin -- Polymorph: Penguin
59634, 59634,
-- Polymorph: Monkey
161354,
-- Polymorph: Polar Bear Cub
120137,
-- Polymorph: Porcupine
120140,
-- Polymorph: Direhorn
162625,
-- Hibernate -- Hibernate
2637, 2637,
-- Freezing Trap Effect -- Freezing Trap Effect
@ -103,6 +113,8 @@ local IncapacitateCCList = {
local FearCCList = { local FearCCList = {
-- Psychic Scream -- Psychic Scream
8122, 8122,
-- Fear (Retail)
118699,
-- Fear -- Fear
5782, 5782,
-- Howl of Terror -- Howl of Terror
@ -113,6 +125,16 @@ local FearCCList = {
5246, 5246,
-- Hex -- Hex
51514, 51514,
-- Hex: Compy
210873,
-- Hex: Wicker Mongrel
277784,
-- Hex: Zandalari Tendonripper
277778,
-- Hex: Spider
211004,
-- Hex: Skeletal Hatchling
269352,
-- Scare Beast -- Scare Beast
1513, 1513,
} }
@ -315,7 +337,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames) function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1 local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -335,7 +362,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -15,9 +15,11 @@ end
function TargetCast.prototype:Enable(core) function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core) TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible") self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end end
end
function TargetCast.prototype:SpellCastInterruptible(event, unit) function TargetCast.prototype:SpellCastInterruptible(event, unit)
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right settings["side"] = IceCore.Side.Right
settings["offset"] = 3 settings["offset"] = 3
settings["flashInstants"] = "Never" settings["flashInstants"] = "Never"
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
if LibClassicCasterino then
settings["flashFailures"] = ""
else
settings["flashFailures"] = "Never" settings["flashFailures"] = "Never"
end
settings["shouldAnimate"] = false settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false settings["usesDogTagStrings"] = false
@ -82,19 +89,25 @@ function TargetCast.prototype:TargetChanged(unit)
return return
end end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit) if UnitCastingInfo then
if (spell) then local spell = UnitCastingInfo(self.unit)
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit) if UnitChannelInfo then
if (channel) then local channel = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
end end
end
self:StopBar() self:StopBar()
end end
@ -167,14 +180,19 @@ function TargetCast.prototype:GetOptions()
end end
function TargetCast.prototype:StartBar(action, message) function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit) local spell, notInterruptible
if not (spell) then if UnitCastingInfo then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit) spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
end end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if not spell then if not spell then
return return
end end
end
self.notInterruptible = notInterruptible self.notInterruptible = notInterruptible
@ -184,5 +202,8 @@ end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up -- Load us up
if not IceHUD.WowClassic or LibClassicCasterino then
IceHUD.TargetCast = TargetCast:new() IceHUD.TargetCast = TargetCast:new()
end

View File

@ -637,11 +637,17 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("UPDATE_FACTION", "CheckPvP") self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP") self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP") self:RegisterEvent("UNIT_FACTION", "CheckPvP")
if GetLFGRoles then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end end
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
end
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
end end
@ -657,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
UnregisterUnitWatch(self.frame) UnregisterUnitWatch(self.frame)
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", nil)
end
if self.moduleSettings.hideBlizz then if self.moduleSettings.hideBlizz then
self:ShowBlizz() self:ShowBlizz()
end end
@ -840,6 +850,30 @@ function IceTargetHealth.prototype:Update(unit)
self:UpdateBar(self.healthPercentage, self.color) self:UpdateBar(self.healthPercentage, self.color)
if IsAddOnLoaded("RealMobHealth") then
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
end
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
end
else
self:SetBottomText2()
end
end
else
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100)) self:SetBottomText1(math.floor(self.healthPercentage * 100))
@ -854,6 +888,7 @@ function IceTargetHealth.prototype:Update(unit)
self:SetBottomText2() self:SetBottomText2()
end end
end end
end
self:CheckPvP() self:CheckPvP()
self:CheckPartyRole() self:CheckPartyRole()
@ -972,17 +1007,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP() function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil local pvpMode = nil
local minx, maxx, miny, maxy local minx, maxx, miny, maxy
@ -1041,20 +1065,25 @@ end
function IceTargetHealth.prototype:ShowBlizz() function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show() TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
TargetFrame:GetScript("OnLoad")(TargetFrame) ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
ComboFrame:Show()
ComboFrame:GetScript("OnLoad")(ComboFrame)
end end
function IceTargetHealth.prototype:HideBlizz() function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide() if not self.TargetFrameParent then
TargetFrame:UnregisterAllEvents() self.TargetFrameParent = CreateFrame("Frame")
self.TargetFrameParent:Hide()
end
if not self.ComboFrameParent then
self.ComboFrameParent = CreateFrame("Frame")
self.ComboFrameParent:Hide()
end
ComboFrame:Hide() self.OriginalTargetFrameParent = TargetFrame:GetParent()
ComboFrame:UnregisterAllEvents() TargetFrame:SetParent(self.TargetFrameParent)
self.OriginalComboFrameParent = ComboFrame:GetParent()
ComboFrame:SetParent(self.ComboFrameParent)
end end
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha) function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement) IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
@ -12,6 +12,10 @@ local internal = "internal"
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" } local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local LibClassicDurations = LibStub("LibClassicDurations", 1)
---- end change by Fulzamoth
IceTargetInfo.prototype.unit = "target" IceTargetInfo.prototype.unit = "target"
IceTargetInfo.prototype.buffSize = nil IceTargetInfo.prototype.buffSize = nil
@ -129,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
if IceHUD.EventExistsUnitDynamicFlags then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -958,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3, order = 39.3,
} }
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts return opts
end end
@ -1011,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true, ["sortByExpiration"] = true,
} }
} }
defaults["showRaidIcon"] = true
return defaults return defaults
end end
@ -1389,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local spellID
---- end change by Fulzamoth
if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
-- 3. set the duration if we found one.
if classicDuration then
duration = classicDuration
expirationTime = classicExpirationTime
end
end
---- end change by Fulzamoth
end
local isFromMe = (unitCaster == "player") local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1480,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end end
function IceTargetInfo.prototype:UpdateRaidTargetIcon() function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide() self.frame.raidIcon:Hide()
return return
end end
@ -1559,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
end end
if IceHUD.WowVer < 50000 then if UnitIsPartyLeader then
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or "" self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
else else
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or "" self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
@ -1630,7 +1676,7 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit) function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then if (unit == self.unit or unit == internal) then
if IceHUD.WowVer < 70000 then if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit)) self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else else
self.tapped = UnitIsTapDenied(self.unit) self.tapped = UnitIsTapDenied(self.unit)

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames) function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1 local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end
@ -188,7 +197,7 @@ end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate) function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
local name, duration, remaining local name, duration, remaining
if not isUpdate then if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList) self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
else else
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime)) self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor -- -- Constructor --
function IceTargetMana.prototype:init(moduleName, unit) function IceTargetMana.prototype:init(moduleName, unit)
@ -44,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core) IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then if self.registerEvents then
if IceHUD.WowVer >= 40000 then if not IceHUD.PerPowerEventsExist then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -132,7 +156,7 @@ function IceTargetMana.prototype:Update(unit)
if not IceHUD.IceCore:ShouldUseDogTags() then if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100)) self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end end
end end

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i) local buffName, buffRank, buffTexture, buffApplications
if IceHUD.SpellFunctionsReturnRank then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1 debuffs = debuffs + 1

View File

@ -58,17 +58,21 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
return return
end end
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if (spell) then if spell then
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
end
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit) local channel = UnitChannelInfo(self.unit)
if (channel) then if channel then
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
end end
end
self:StopBar() self:StopBar()
end end
@ -144,4 +148,6 @@ end
-- Load us up -- Load us up
if not IceHUD.WowClassic then
IceHUD.TargetTargetCast = TargetTargetCast:new() IceHUD.TargetTargetCast = TargetTargetCast:new()
end

View File

@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 then if not GetNumPartyMembers then
GetNumPartyMembers = GetNumGroupMembers GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40 local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5 local MAX_NUM_PARTY_MEMBERS = 5
@ -224,7 +231,7 @@ end
-- create the aggro range indicator bar -- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar() function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK") self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro") local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
end end
function IceThreat.prototype:CreateSecondThreatBar() function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY") self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha)) self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
end end
-- Load us up -- Load us up
if UnitDetailedThreatSituation then
IceHUD.IceThreat = IceThreat:new() IceHUD.IceThreat = IceThreat:new()
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement) local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
Totems.super.prototype.Enable(self, core) Totems.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem"); self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability"); self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
if self.moduleSettings.hideBlizz then if self.moduleSettings.hideBlizz then
self:HideBlizz() self:HideBlizz()
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
end end
end end
function Totems.prototype:EnteringWorld()
self:TargetChanged()
self:ResetTotemAvailability()
end
function Totems.prototype:ResetTotemAvailability() function Totems.prototype:ResetTotemAvailability()
for i=1, self.numTotems do for i=1, self.numTotems do
self:UpdateTotem(nil, i) self:UpdateTotem(nil, i)
@ -237,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
end end
function Totems.prototype:UpdateTotem(event, totem, ...) function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return return
end end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem); local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon) self.frame.graphical[totem].totem:SetTexture(icon)
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true) CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show() self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show() self.frame.graphical[totem]:Show()
self.frame.graphical[totem].name = name
else else
self.frame.graphical[totem].cd:Hide() self.frame.graphical[totem].cd:Hide()
self.frame.graphical[totem]:Hide() self.frame.graphical[totem]:Hide()
@ -281,9 +287,8 @@ function Totems.prototype:CreateTotemFrame()
self.frame.graphical = {} self.frame.graphical = {}
end end
local totemType
for i=1, self.numTotems do for i=1, self.numTotems do
slot = TOTEM_PRIORITIES[i] local slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot]) self:CreateTotem(slot, self.totemNames[slot])
end end
end end
@ -293,15 +298,19 @@ function Totems.prototype:GetAlphaAdd()
end end
function Totems.prototype:ShowBlizz() function Totems.prototype:ShowBlizz()
if TotemFrame then
TotemFrame:Show() TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame) TotemFrame:GetScript("OnLoad")(TotemFrame)
end end
end
function Totems.prototype:HideBlizz() function Totems.prototype:HideBlizz()
if TotemFrame then
TotemFrame:Hide() TotemFrame:Hide()
TotemFrame:UnregisterAllEvents() TotemFrame:UnregisterAllEvents()
end end
end
function Totems.prototype:TargetChanged() function Totems.prototype:TargetChanged()
Totems.super.prototype.TargetChanged(self) Totems.super.prototype.TargetChanged(self)
@ -326,12 +335,10 @@ function Totems.prototype:CheckCombat()
end end
function Totems.prototype:CreateTotem(i, name) function Totems.prototype:CreateTotem(i, name)
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now if not name or not GetTotemInfo then
if not name then
return return
end end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i) local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
local bWasNewFrame = false
if (not self.frame.graphical[i]) then if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame) self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW") self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
@ -340,7 +347,6 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].totem:SetTexture(icon) self.frame.graphical[i].totem:SetTexture(icon)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i]) self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
bWasNewFrame = true
end end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND") self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
@ -354,15 +360,22 @@ function Totems.prototype:CreateTotem(i, name)
end end
if not self.graphicalOnEnter then if not self.graphicalOnEnter then
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end self.graphicalOnEnter = function(button)
GameTooltip:SetOwner(button)
if IceHUD.WowClassic then
GameTooltip:SetText(button.name)
else
GameTooltip:SetTotem(button.slot)
end
end
end end
if not self.graphicalOnLeave then if not self.graphicalOnLeave then
self.graphicalOnLeave = function() GameTooltip:Hide() end self.graphicalOnLeave = function() GameTooltip:Hide() end
end end
if not self.graphicalOnMouseUp then if not self.graphicalOnMouseUp then
self.graphicalOnMouseUp = function (self, mouseButton) self.graphicalOnMouseUp = function (button, mouseButton)
if mouseButton == "RightButton" then if mouseButton == "RightButton" then
DestroyTotem(self.slot) DestroyTotem(button.slot)
end end
end end
end end
@ -390,21 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:EnableMouse(true) self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter) self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave) self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
end
else else
self.frame.graphical[i]:EnableMouse(false) self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil) self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil) self.frame.graphical[i]:SetScript("OnLeave", nil)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
end
end end
self.frame.graphical[i].slot = i self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
end end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
IceHUD.Totems = Totems:new() IceHUD.Totems = Totems:new()
end end

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@ -1,11 +1,13 @@
# IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is. IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is**
### **What it is** * Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
## **Short feature list**
### **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want * Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more * Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules * Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
@ -15,13 +17,12 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want! * Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.) * Highly configurable (can totally re-arrange all bars, change text display, etc.)
## **Slash commands**
### **Slash commands**
* /icehud - opens the configuration UI to tweak any setting * /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.) * /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
## **Frequently Asked Questions**
# **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?** 1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired) Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
@ -63,7 +64,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is. Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?** 1. **Which module displays Monk Chi power?**
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name. Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?** 1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc. If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -77,5 +78,10 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?** 1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display. Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
See [here](http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/) for a user-created guide to creating new IceHUD textures. 1. **Why do buff/debuff timers not work in Classic?**
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.

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this_version.md Normal file
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@ -0,0 +1,19 @@
# Changelog
v1.13.14.3:
- Restored right-click menus on Info and Health bars when targeting other players.
v1.13.14.2:
- Restored right-click menus on Info and Health bars.
v1.13.14.1:
- Restored guard around array that doesn't exist on Classic clients.
v1.13.14:
- Fixed target health updating infrequently on Classic.
- Fixed compatibility with WoW 9.2.5.
- Updated TOC for all game flavors.