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50
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
# description of this workflow, can be anything you want
|
||||||
|
name: Package and release
|
||||||
|
|
||||||
|
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
|
||||||
|
# this will target only tags, and not all pushes to the master branch.
|
||||||
|
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
|
||||||
|
# other branches or even pullrequests.
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- '**'
|
||||||
|
|
||||||
|
# a workflow is built up as jobs, and within these jobs are steps
|
||||||
|
jobs:
|
||||||
|
|
||||||
|
# "release" is a job, you can name it anything you want
|
||||||
|
release:
|
||||||
|
|
||||||
|
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
|
||||||
|
env:
|
||||||
|
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||||
|
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||||
|
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||||
|
# for your own token, the name cannot start with "GITHUB_"
|
||||||
|
|
||||||
|
# "steps" holds a list of all the steps needed to package and release our AddOn
|
||||||
|
steps:
|
||||||
|
|
||||||
|
# we first have to clone the AddOn project, this is a required step
|
||||||
|
- name: Clone project
|
||||||
|
uses: actions/checkout@v1
|
||||||
|
|
||||||
|
# once cloned, we just run the GitHub Action for the packager project
|
||||||
|
- name: Package and release
|
||||||
|
uses: BigWigsMods/packager@master
|
||||||
|
|
||||||
|
# another example where we supply additional arguments, this example is specifically to release
|
||||||
|
# for the Classic version of the game
|
||||||
|
- name: Package and release for Classic
|
||||||
|
uses: BigWigsMods/packager@master
|
||||||
|
with:
|
||||||
|
args: -g classic -w 0
|
||||||
|
|
||||||
|
- name: Package and release for TBC
|
||||||
|
uses: BigWigsMods/packager@master
|
||||||
|
with:
|
||||||
|
args: -g bcc -w 0
|
1
.mailmap
@ -1,2 +1,3 @@
|
|||||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||||
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
||||||
|
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>
|
||||||
|
9
.pkgmeta
@ -24,7 +24,7 @@ externals:
|
|||||||
tag: latest
|
tag: latest
|
||||||
libs/AceGUI-3.0:
|
libs/AceGUI-3.0:
|
||||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
|
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
|
||||||
tag: latest
|
tag: latest
|
||||||
libs/AceGUI-3.0-SharedMediaWidgets:
|
libs/AceGUI-3.0-SharedMediaWidgets:
|
||||||
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
|
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
|
||||||
tag: latest
|
tag: latest
|
||||||
@ -38,7 +38,7 @@ externals:
|
|||||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
|
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
|
||||||
tag: latest
|
tag: latest
|
||||||
libs/LibRangeCheck-2.0:
|
libs/LibRangeCheck-2.0:
|
||||||
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
|
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
|
||||||
libs/LibSharedMedia-3.0:
|
libs/LibSharedMedia-3.0:
|
||||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||||
tag: latest
|
tag: latest
|
||||||
@ -58,6 +58,7 @@ optional-dependencies:
|
|||||||
|
|
||||||
move-folders:
|
move-folders:
|
||||||
IceHUD/IceHUD_Options: IceHUD_Options
|
IceHUD/IceHUD_Options: IceHUD_Options
|
||||||
|
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
|
||||||
|
|
||||||
tools-used:
|
tools-used:
|
||||||
- libdatabroker-1-1
|
- libdatabroker-1-1
|
||||||
@ -65,4 +66,6 @@ tools-used:
|
|||||||
ignore:
|
ignore:
|
||||||
- readme.md
|
- readme.md
|
||||||
|
|
||||||
manual-changelog: changelog.txt
|
manual-changelog: this_version.md
|
||||||
|
|
||||||
|
enable-nolib-creation: yes
|
||||||
|
@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
|
|||||||
settings["rotateBar"] = false
|
settings["rotateBar"] = false
|
||||||
settings["markers"] = {}
|
settings["markers"] = {}
|
||||||
settings["bAllowExpand"] = true
|
settings["bAllowExpand"] = true
|
||||||
|
settings["textVerticalGap"] = 0
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
@ -414,7 +415,7 @@ do
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar vertical offset"],
|
name = L["Bar vertical offset"],
|
||||||
desc = L["Adjust the vertical placement of this bar"],
|
desc = L["Adjust the vertical placement of this bar"],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 600,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
@ -435,7 +436,7 @@ do
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar horizontal adjust"],
|
name = L["Bar horizontal adjust"],
|
||||||
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 600,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
@ -625,7 +626,7 @@ do
|
|||||||
v = DogTag:CleanCode(v)
|
v = DogTag:CleanCode(v)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.moduleSettings.upperText = v
|
self.moduleSettings.upperText = strtrim(v)
|
||||||
self:RegisterFontStrings()
|
self:RegisterFontStrings()
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end,
|
end,
|
||||||
@ -654,7 +655,7 @@ do
|
|||||||
v = DogTag:CleanCode(v)
|
v = DogTag:CleanCode(v)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.moduleSettings.lowerText = v
|
self.moduleSettings.lowerText = strtrim(v)
|
||||||
self:RegisterFontStrings()
|
self:RegisterFontStrings()
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end,
|
end,
|
||||||
@ -724,6 +725,26 @@ do
|
|||||||
order = 11.3,
|
order = 11.3,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
textVerticalGap = {
|
||||||
|
type = 'range',
|
||||||
|
name = L["Text Vertical Gap"],
|
||||||
|
desc = L["Gap between Upper and Lower text vertically"],
|
||||||
|
min = 0,
|
||||||
|
max = 10,
|
||||||
|
step = 1,
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.textVerticalGap
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.textVerticalGap = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 11.4,
|
||||||
|
},
|
||||||
|
|
||||||
textHeader = {
|
textHeader = {
|
||||||
type = 'header',
|
type = 'header',
|
||||||
name = L["Upper Text"],
|
name = L["Upper Text"],
|
||||||
@ -1019,7 +1040,7 @@ end
|
|||||||
|
|
||||||
-- Creates the actual bar
|
-- Creates the actual bar
|
||||||
function IceBarElement.prototype:CreateBar()
|
function IceBarElement.prototype:CreateBar()
|
||||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
|
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
|
||||||
self:SetBarCoord(self.barFrame)
|
self:SetBarCoord(self.barFrame)
|
||||||
|
|
||||||
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
||||||
@ -1029,9 +1050,9 @@ end
|
|||||||
|
|
||||||
-- Returns a barFrame & barFrame.bar
|
-- Returns a barFrame & barFrame.bar
|
||||||
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
||||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
|
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
|
||||||
if not (barFrame) then
|
if not (barFrame) then
|
||||||
barFrame = CreateFrame("Frame", nil, self.frame)
|
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
||||||
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
|
|||||||
offy = self.moduleSettings.textVerticalOffset
|
offy = self.moduleSettings.textVerticalOffset
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local offgap = 0
|
||||||
|
if self.moduleSettings.textVerticalGap ~= nil then
|
||||||
|
offgap = self.moduleSettings.textVerticalGap
|
||||||
|
end
|
||||||
|
|
||||||
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
||||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
|
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
|
||||||
|
|
||||||
if (self.moduleSettings.textVisible["upper"]) then
|
if (self.moduleSettings.textVisible["upper"]) then
|
||||||
self.frame.bottomUpperText:Show()
|
self.frame.bottomUpperText:Show()
|
||||||
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
|
|||||||
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceBarElement.prototype:Round(num)
|
||||||
|
if (num > 1000000) then
|
||||||
|
return IceHUD:MathRound(num/1000000, 1) .. "M"
|
||||||
|
end
|
||||||
|
if (num > 1000) then
|
||||||
|
return IceHUD:MathRound(num/1000, 1) .. "k"
|
||||||
|
end
|
||||||
|
return num
|
||||||
|
end
|
||||||
|
|
||||||
-- To be overridden
|
-- To be overridden
|
||||||
function IceBarElement.prototype:Update()
|
function IceBarElement.prototype:Update()
|
||||||
end
|
end
|
||||||
@ -1548,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
|
|||||||
self.Markers[idx] = nil
|
self.Markers[idx] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
|
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
|
||||||
|
|
||||||
local color = self.moduleSettings.markers[idx].color
|
local color = self.moduleSettings.markers[idx].color
|
||||||
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||||
|
161
IceCastBar.lua
@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
|
|||||||
IceCastBar.prototype.unit = nil
|
IceCastBar.prototype.unit = nil
|
||||||
IceCastBar.prototype.current = nil
|
IceCastBar.prototype.current = nil
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
end
|
||||||
|
|
||||||
|
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||||
|
if not UnitCastingInfo then
|
||||||
|
UnitCastingInfo = CastingInfo
|
||||||
|
UnitChannelInfo = ChannelInfo
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
|
||||||
|
-- module in Classic WoW
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
LibClassicCasterino = LibStub("LibClassicCasterino", true)
|
||||||
|
if LibClassicCasterino then
|
||||||
|
UnitCastingInfo = function(unit)
|
||||||
|
return LibClassicCasterino:UnitCastingInfo(unit)
|
||||||
|
end
|
||||||
|
UnitChannelInfo = function(unit)
|
||||||
|
return LibClassicCasterino:UnitChannelInfo(unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- end Fulzamoth change
|
||||||
|
|
||||||
local AuraIconWidth = 20
|
local AuraIconWidth = 20
|
||||||
local AuraIconHeight = 20
|
local AuraIconHeight = 20
|
||||||
|
|
||||||
@ -35,21 +61,55 @@ end
|
|||||||
function IceCastBar.prototype:Enable(core)
|
function IceCastBar.prototype:Enable(core)
|
||||||
IceCastBar.super.prototype.Enable(self, core)
|
IceCastBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
|
||||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
-- Setup callback to the library, and route events to
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
-- IceHUD's handler functions.
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
|
if LibClassicCasterino then
|
||||||
|
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
|
||||||
|
if (event == "UNIT_SPELLCAST_START") then
|
||||||
|
return IceCastBar.prototype.SpellCastStart(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_DELAYED") then
|
||||||
|
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_STOP") then
|
||||||
|
return IceCastBar.prototype.SpellCastStop(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_FAILED") then
|
||||||
|
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
|
||||||
|
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
|
||||||
|
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
|
||||||
|
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
|
||||||
|
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
|
||||||
|
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
|
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
|
||||||
|
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
||||||
|
|
||||||
|
end
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -86,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
|
|||||||
end,
|
end,
|
||||||
order = 39.998
|
order = 39.998
|
||||||
}
|
}
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
opts["showSpellRank"] =
|
opts["showSpellRank"] =
|
||||||
{
|
{
|
||||||
type = 'toggle',
|
type = 'toggle',
|
||||||
@ -103,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
|
|||||||
end,
|
end,
|
||||||
order = 39.999
|
order = 39.999
|
||||||
}
|
}
|
||||||
|
end
|
||||||
opts["iconSettings"] = {
|
opts["iconSettings"] = {
|
||||||
type = 'group',
|
type = 'group',
|
||||||
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
||||||
@ -346,13 +406,25 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:StartBar(action, message)
|
function IceCastBar.prototype:StartBar(action, message)
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||||
|
end
|
||||||
if not (spell) then
|
if not (spell) then
|
||||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not spell then
|
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
|
||||||
return
|
if LibClassicCasterino and not spell then
|
||||||
|
self:StopBar()
|
||||||
|
elseif not spell then
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if icon ~= nil then
|
if icon ~= nil then
|
||||||
@ -378,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
|
|||||||
self.actionDuration = 1 -- instants/failures
|
self.actionDuration = 1 -- instants/failures
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (message) then
|
if not (message) and spell then
|
||||||
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -398,7 +470,7 @@ function IceCastBar.prototype:StopBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:GetShortRank(rank)
|
function IceCastBar.prototype:GetShortRank(rank)
|
||||||
if (rank) then
|
if IceHUD.WowVer < 80000 and rank then
|
||||||
local _, _, sRank = string.find(rank, "(%d+)")
|
local _, _, sRank = string.find(rank, "(%d+)")
|
||||||
if (sRank) then
|
if (sRank) then
|
||||||
return " (" .. sRank .. ")"
|
return " (" .. sRank .. ")"
|
||||||
@ -413,30 +485,30 @@ end
|
|||||||
-- NORMAL SPELLS --
|
-- NORMAL SPELLS --
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
|
function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId)
|
IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastChanged(event, arg1)
|
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
|
||||||
IceHUD:Debug("SpellCastChanged", arg1)
|
IceHUD:Debug("SpellCastChanged", cancelled)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
|
function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId)
|
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
|
||||||
--UnitCastingInfo(unit)
|
--UnitCastingInfo(unit)
|
||||||
|
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
self.current = lineId
|
self.current = castGuid
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId)
|
function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId)
|
IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and lineId and self.current ~= lineId) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -450,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, sp
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId)
|
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId)
|
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and lineId and self.current ~= lineId) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -478,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId,
|
|||||||
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId)
|
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId)
|
IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and lineId and self.current ~= lineId) then
|
if (self.current and castGuid and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -492,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lin
|
|||||||
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
||||||
|
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
|
||||||
|
|
||||||
if (endTime and self.actionStartTime) then
|
if (endTime and self.actionStartTime) then
|
||||||
-- apparently this check is needed, got nils during a horrible lag spike
|
-- apparently this check is needed, got nils during a horrible lag spike
|
||||||
@ -505,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId)
|
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
|
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
|
||||||
|
|
||||||
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
||||||
if (self.action == IceCastBar.Actions.Channel) then
|
if (self.action == IceCastBar.Actions.Channel) then
|
||||||
@ -515,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineI
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and self.current ~= lineId) then
|
if (self.current and self.current ~= castGuid) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local spell = GetSpellInfo(spellId)
|
||||||
|
|
||||||
-- show after normal successfull cast
|
-- show after normal successfull cast
|
||||||
if (self.action == IceCastBar.Actions.Cast) then
|
if (self.action == IceCastBar.Actions.Cast) then
|
||||||
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
||||||
@ -554,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
|
|||||||
if (unit ~= self.unit or not self.actionStartTime) then return end
|
if (unit ~= self.unit or not self.actionStartTime) then return end
|
||||||
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
||||||
|
|
||||||
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
local spell, rank, displayName, icon, startTime, endTime
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||||
|
else
|
||||||
|
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||||
|
end
|
||||||
if not spell then
|
if not spell then
|
||||||
self.actionDuration = 0
|
self.actionDuration = 0
|
||||||
else
|
else
|
||||||
|
101
IceCore.lua
@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
|
|||||||
NoDecoration = L["No decoration"],
|
NoDecoration = L["No decoration"],
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local ZM_MAP_ID = 1970
|
||||||
|
IceCore.zmPuzzleIds = {
|
||||||
|
--Fugueal Protolock
|
||||||
|
366046,
|
||||||
|
366108,
|
||||||
|
359488,
|
||||||
|
--Mezzonic Protolock
|
||||||
|
366042,
|
||||||
|
366106,
|
||||||
|
351405,
|
||||||
|
--Cantaric Protolock
|
||||||
|
365840,
|
||||||
|
366107,
|
||||||
|
348792,
|
||||||
|
}
|
||||||
|
IceCore.zmPuzzleMap = {}
|
||||||
|
for i=1, #IceCore.zmPuzzleIds do
|
||||||
|
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
|
||||||
|
end
|
||||||
|
|
||||||
local SUNDER_SPELL_ID = 7386
|
local SUNDER_SPELL_ID = 7386
|
||||||
local LACERATE_SPELL_ID = 33745
|
local LACERATE_SPELL_ID = 33745
|
||||||
local MAELSTROM_SPELL_ID = 53817
|
local MAELSTROM_SPELL_ID = 53817
|
||||||
@ -94,6 +114,7 @@ function IceCore.prototype:SetupDefaults()
|
|||||||
|
|
||||||
bHideDuringPetBattles = true,
|
bHideDuringPetBattles = true,
|
||||||
bHideInBarberShop = true,
|
bHideInBarberShop = true,
|
||||||
|
bHideDuringShellGame = true,
|
||||||
},
|
},
|
||||||
global = {
|
global = {
|
||||||
lastRunVersion = 0,
|
lastRunVersion = 0,
|
||||||
@ -173,6 +194,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
|||||||
self.settings.modules["DruidMana"] = nil
|
self.settings.modules["DruidMana"] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if self.accountSettings.lastRunVersion <= 20180720033008 then
|
||||||
|
if self.settings.modules["HarmonyPower"] ~= nil then
|
||||||
|
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
|
||||||
|
self.settings.modules["HarmonyPower"] = nil
|
||||||
|
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
|
||||||
|
end
|
||||||
|
end
|
||||||
self.accountSettings.lastRunVersion = thisVersion
|
self.accountSettings.lastRunVersion = thisVersion
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -243,10 +271,19 @@ function IceCore.prototype:Enable(userToggle)
|
|||||||
IceHUD_Options:GenerateModuleOptions()
|
IceHUD_Options:GenerateModuleOptions()
|
||||||
end
|
end
|
||||||
|
|
||||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
if UnitCanPetBattle then
|
||||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
end
|
||||||
|
if GetBarberShopStyleInfo then
|
||||||
|
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||||
|
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||||
|
end
|
||||||
|
if C_Map then
|
||||||
|
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
|
||||||
|
end
|
||||||
|
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
|
||||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||||
if (event == "PET_BATTLE_OPENING_START") then
|
if (event == "PET_BATTLE_OPENING_START") then
|
||||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||||
@ -264,6 +301,50 @@ function IceCore.prototype:Enable(userToggle)
|
|||||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||||
self:Show()
|
self:Show()
|
||||||
end
|
end
|
||||||
|
elseif (event == "UNIT_AURA") then
|
||||||
|
local unit = ...
|
||||||
|
if unit ~= "player" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {271571}) and UnitInVehicle("player") then
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||||
|
self:Hide()
|
||||||
|
elseif C_Map then
|
||||||
|
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||||
|
if bestMapID ~= ZM_MAP_ID then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||||
|
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||||
|
self:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif (event == "UNIT_EXITED_VEHICLE") then
|
||||||
|
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||||
|
self:Show()
|
||||||
|
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
|
||||||
|
if C_Map then
|
||||||
|
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||||
|
if bestMapID == ZM_MAP_ID then
|
||||||
|
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||||
|
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||||
|
self:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
|
||||||
|
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
|
||||||
|
|
||||||
|
if subevent == "SPELL_AURA_REMOVED" then
|
||||||
|
if destName == UnitName("player") then
|
||||||
|
if IceCore.zmPuzzleMap[spellId] then
|
||||||
|
self:Show()
|
||||||
|
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -498,10 +579,14 @@ function IceCore.prototype:Disable(userToggle)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
if UnitCanPetBattle then
|
||||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
end
|
||||||
|
if GetBarberShopStyleInfo then
|
||||||
|
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||||
|
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||||
|
end
|
||||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||||
|
|
||||||
self.enabled = false
|
self.enabled = false
|
||||||
|
@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
|
|||||||
|
|
||||||
self.parent = parent
|
self.parent = parent
|
||||||
if not self.masterFrame then
|
if not self.masterFrame then
|
||||||
self.masterFrame = CreateFrame("Frame", nil, self.parent)
|
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
|
||||||
self.masterFrame:SetFrameStrata("MEDIUM")
|
self.masterFrame:SetFrameStrata("MEDIUM")
|
||||||
end
|
end
|
||||||
self:CreateFrame()
|
self:CreateFrame()
|
||||||
|
105
IceHUD.lua
@ -6,7 +6,7 @@ local IceHUD = IceHUD
|
|||||||
local SML = LibStub("LibSharedMedia-3.0")
|
local SML = LibStub("LibSharedMedia-3.0")
|
||||||
local ACR = LibStub("AceConfigRegistry-3.0")
|
local ACR = LibStub("AceConfigRegistry-3.0")
|
||||||
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||||
local icon = LibStub("LibDBIcon-1.0")
|
local icon = LibStub("LibDBIcon-1.0", true)
|
||||||
local AceGUI = LibStub("AceGUI-3.0")
|
local AceGUI = LibStub("AceGUI-3.0")
|
||||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||||
|
|
||||||
@ -17,6 +17,28 @@ IceHUD.CurrTagVersion = 3
|
|||||||
IceHUD.debugging = false
|
IceHUD.debugging = false
|
||||||
|
|
||||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||||
|
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
|
||||||
|
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||||
|
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
|
||||||
|
|
||||||
|
-- compatibility/feature flags
|
||||||
|
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||||
|
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
|
||||||
|
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
|
||||||
|
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
|
||||||
|
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
|
||||||
|
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||||
|
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
|
||||||
|
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||||
|
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
|
||||||
|
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
|
||||||
|
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
|
||||||
|
IceHUD.CanTrackGCD = not IceHUD.WowClassic
|
||||||
|
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
|
||||||
|
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
|
||||||
|
IceHUD.ShouldUpdateTargetHealthEveryTick = IceHUD.WowClassicBC and GetCVarBool("predictedHealth")
|
||||||
|
|
||||||
|
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
|
||||||
|
|
||||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||||
@ -256,6 +278,10 @@ function IceHUD:NotifyOptionsChange()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:OnEnable(isFirst)
|
function IceHUD:OnEnable(isFirst)
|
||||||
|
-- if isFirst then
|
||||||
|
self:SetDebugging(self.IceCore:GetDebug())
|
||||||
|
self.debugFrame = ChatFrame1
|
||||||
|
-- end
|
||||||
self:Debug("IceHUD:OnEnable()")
|
self:Debug("IceHUD:OnEnable()")
|
||||||
|
|
||||||
if self.db.profile.enable then
|
if self.db.profile.enable then
|
||||||
@ -271,11 +297,6 @@ function IceHUD:OnEnable(isFirst)
|
|||||||
--@debug@
|
--@debug@
|
||||||
IceHUD_Options:OnLoad()
|
IceHUD_Options:OnLoad()
|
||||||
--@end-debug@
|
--@end-debug@
|
||||||
|
|
||||||
-- if isFirst then
|
|
||||||
self:SetDebugging(self.IceCore:GetDebug())
|
|
||||||
self.debugFrame = ChatFrame1
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- add settings changes/updates here so that existing users don't lose their settings
|
-- add settings changes/updates here so that existing users don't lose their settings
|
||||||
@ -322,7 +343,7 @@ end
|
|||||||
-- blizzard interface options
|
-- blizzard interface options
|
||||||
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
||||||
blizOptionsPanel.name = "IceHUD"
|
blizOptionsPanel.name = "IceHUD"
|
||||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||||
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
||||||
blizOptionsPanel.button:SetWidth(240)
|
blizOptionsPanel.button:SetWidth(240)
|
||||||
blizOptionsPanel.button:SetHeight(30)
|
blizOptionsPanel.button:SetHeight(30)
|
||||||
@ -364,7 +385,11 @@ function IceHUD:Debug(...)
|
|||||||
for n=1,select('#', ...) do
|
for n=1,select('#', ...) do
|
||||||
msg = msg .. tostring(select(n, ...)) .. " "
|
msg = msg .. tostring(select(n, ...)) .. " "
|
||||||
end
|
end
|
||||||
self.debugFrame:AddMessage(msg)
|
if self.debugFrame then
|
||||||
|
self.debugFrame:AddMessage(msg)
|
||||||
|
else
|
||||||
|
print(msg)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -409,7 +434,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local i = 1
|
local i = 1
|
||||||
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
local name, _, texture, applications
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
end
|
||||||
while name do
|
while name do
|
||||||
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
||||||
or (matchByName and string.match(name:upper(), ability:upper())) then
|
or (matchByName and string.match(name:upper(), ability:upper())) then
|
||||||
@ -417,7 +447,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
|||||||
end
|
end
|
||||||
|
|
||||||
i = i + 1
|
i = i + 1
|
||||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return 0
|
return 0
|
||||||
@ -426,13 +460,18 @@ end
|
|||||||
do
|
do
|
||||||
local retval = {}
|
local retval = {}
|
||||||
|
|
||||||
function IceHUD:HasBuffs(unit, spellIDs)
|
function IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||||
for i=1, #spellIDs do
|
for i=1, #spellIDs do
|
||||||
retval[i] = false
|
retval[i] = false
|
||||||
end
|
end
|
||||||
|
|
||||||
local i = 1
|
local i = 1
|
||||||
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
local name, _, texture, applications, _, _, _, _, _, _, auraID
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
else
|
||||||
|
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
end
|
||||||
while name do
|
while name do
|
||||||
for i=1, #spellIDs do
|
for i=1, #spellIDs do
|
||||||
if spellIDs[i] == auraID then
|
if spellIDs[i] == auraID then
|
||||||
@ -442,11 +481,43 @@ do
|
|||||||
end
|
end
|
||||||
|
|
||||||
i = i + 1
|
i = i + 1
|
||||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
else
|
||||||
|
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return retval
|
return retval
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||||
|
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
|
||||||
|
end
|
||||||
|
|
||||||
|
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
|
||||||
|
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||||
|
|
||||||
|
for i=1, #buffs do
|
||||||
|
if buffs[i] then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
|
||||||
|
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||||
|
|
||||||
|
for i=1, #debuffs do
|
||||||
|
if debuffs[i] then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:OnDisable()
|
function IceHUD:OnDisable()
|
||||||
@ -581,6 +652,10 @@ local function CheckLFGMode(mode)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceHUD:GetIsInLFGGroup()
|
function IceHUD:GetIsInLFGGroup()
|
||||||
|
if not GetLFGMode then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
local mode, submode
|
local mode, submode
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 then
|
||||||
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
||||||
@ -724,7 +799,9 @@ local function figure_unit_menu(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
if UnitPopupFrames then
|
||||||
|
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||||
|
end
|
||||||
|
|
||||||
IceHUD.DropdownUnit = nil
|
IceHUD.DropdownUnit = nil
|
||||||
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
||||||
|
17
IceHUD.toc
@ -1,14 +1,22 @@
|
|||||||
## Interface: 70000
|
## Interface: 90200
|
||||||
|
## Interface-Retail: 90200
|
||||||
|
## Interface-Classic: 11402
|
||||||
|
## Interface-BCC: 20503
|
||||||
## Author: Parnic, originally created by Iceroth
|
## Author: Parnic, originally created by Iceroth
|
||||||
## Name: IceHUD
|
## Name: IceHUD
|
||||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||||
## Notes: Another HUD addon
|
## Notes: Another HUD addon
|
||||||
## Version: @project-version@
|
#@debug@
|
||||||
|
## Version: development
|
||||||
|
#@end-debug@
|
||||||
|
#@non-debug@
|
||||||
|
# ## Version: @project-version@
|
||||||
|
#@end-non-debug@
|
||||||
## SavedVariables: IceCoreDB
|
## SavedVariables: IceCoreDB
|
||||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||||
## X-Compatible-With: 60200
|
|
||||||
## X-Category: HUDs
|
## X-Category: HUDs
|
||||||
## X-Website: http://www.wowace.com/addons/ice-hud/
|
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||||
|
## X-Curse-Project-ID: 5394
|
||||||
## X-WoWI-ID: 8149
|
## X-WoWI-ID: 8149
|
||||||
|
|
||||||
#@no-lib-strip@
|
#@no-lib-strip@
|
||||||
@ -29,7 +37,6 @@ IceCastBar.lua
|
|||||||
IceStackCounter.lua
|
IceStackCounter.lua
|
||||||
|
|
||||||
# IceHUD modules
|
# IceHUD modules
|
||||||
# - Feel free to comment these out if you like
|
|
||||||
modules\PlayerHealth.lua
|
modules\PlayerHealth.lua
|
||||||
modules\PlayerMana.lua
|
modules\PlayerMana.lua
|
||||||
modules\TargetHealth.lua
|
modules\TargetHealth.lua
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
## Interface: 70000
|
## Interface: 90200
|
||||||
|
## Interface-Retail: 90200
|
||||||
|
## Interface-Classic: 11402
|
||||||
|
## Interface-BCC: 20503
|
||||||
## Title: IceHUD |cff7fff7f-Options-|r
|
## Title: IceHUD |cff7fff7f-Options-|r
|
||||||
## Author: Parnic
|
## Author: Parnic
|
||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local icon = LibStub("LibDBIcon-1.0")
|
local icon = LibStub("LibDBIcon-1.0", true)
|
||||||
local lastCustomModule = "Bar"
|
local lastCustomModule = "Bar"
|
||||||
|
|
||||||
IceHUD_Options = {}
|
IceHUD_Options = {}
|
||||||
@ -71,7 +71,7 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1
|
|||||||
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||||
|
|
||||||
|cff9999ff14. Which module displays Monk Chi power?|r
|
|cff9999ff14. Which module displays Monk Chi power?|r
|
||||||
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|
||||||
|
|
||||||
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
||||||
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||||
@ -83,7 +83,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
|
|||||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||||
|
|
||||||
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||||
|
|
||||||
|
|cff9999ff19. Why is there no target castbar for Classic?|r
|
||||||
|
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|
||||||
|
|
||||||
|
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
|
||||||
|
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -379,6 +385,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
|||||||
IceHUD.IceCore.IceHUDFrame:Show()
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
hidden = not UnitCanPetBattle,
|
||||||
order = 34,
|
order = 34,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -396,8 +403,27 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
|||||||
IceHUD.IceCore.IceHUDFrame:Show()
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
hidden = not GetBarberShopStyleInfo,
|
||||||
order = 35,
|
order = 35,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
bHideDuringShellGame = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Hide during shell game"],
|
||||||
|
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
|
||||||
|
width = 'double',
|
||||||
|
get = function()
|
||||||
|
return IceHUD.IceCore.settings.bHideDuringShellGame
|
||||||
|
end,
|
||||||
|
set = function(info, value)
|
||||||
|
IceHUD.IceCore.settings.bHideDuringShellGame = value
|
||||||
|
if not value then
|
||||||
|
IceHUD.IceCore.IceHUDFrame:Show()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
hidden = IceHUD.WowVer < 80000,
|
||||||
|
order = 36,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ function IceStackCounter_GetMaxCount(frame)
|
|||||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||||
return max or 1
|
return max or 1
|
||||||
else
|
else
|
||||||
return frame.moduleSettings.maxCount
|
return tonumber(frame.moduleSettings.maxCount)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -128,9 +128,12 @@ end
|
|||||||
function IceStackCounter_Enable(frame)
|
function IceStackCounter_Enable(frame)
|
||||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
if IceHUD.EventExistsPlayerPetChanged then
|
||||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
end
|
||||||
|
if FocusUnit then
|
||||||
|
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||||
|
end
|
||||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||||
|
|
||||||
@ -171,5 +174,9 @@ function IceStackCounter_GetCount(frame)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceStackCounter_UseTargetAlpha(frame)
|
function IceStackCounter_UseTargetAlpha(frame)
|
||||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
if frame.moduleSettings.auraType == "charges" then
|
||||||
|
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
|
||||||
|
else
|
||||||
|
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
|
|||||||
|
|
||||||
IceUnitBar.prototype.noFlash = nil
|
IceUnitBar.prototype.noFlash = nil
|
||||||
|
|
||||||
|
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceUnitBar.prototype:init(name, unit)
|
function IceUnitBar.prototype:init(name, unit)
|
||||||
IceUnitBar.super.prototype.init(self, name)
|
IceUnitBar.super.prototype.init(self, name)
|
||||||
@ -165,7 +171,7 @@ end
|
|||||||
-- Creates the low amount warning frame
|
-- Creates the low amount warning frame
|
||||||
function IceUnitBar.prototype:CreateFlashFrame()
|
function IceUnitBar.prototype:CreateFlashFrame()
|
||||||
if not (self.flashFrame) then
|
if not (self.flashFrame) then
|
||||||
self.flashFrame = CreateFrame("Frame", nil, self.frame)
|
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.flashFrame:SetFrameStrata("BACKGROUND")
|
self.flashFrame:SetFrameStrata("BACKGROUND")
|
||||||
@ -215,7 +221,7 @@ end
|
|||||||
function IceUnitBar.prototype:Update()
|
function IceUnitBar.prototype:Update()
|
||||||
IceUnitBar.super.prototype.Update(self)
|
IceUnitBar.super.prototype.Update(self)
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if UnitIsTapped then
|
||||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||||
else
|
else
|
||||||
self.tapped = UnitIsTapDenied(self.unit)
|
self.tapped = UnitIsTapDenied(self.unit)
|
||||||
@ -225,9 +231,26 @@ function IceUnitBar.prototype:Update()
|
|||||||
self.maxHealth = UnitHealthMax(self.unit)
|
self.maxHealth = UnitHealthMax(self.unit)
|
||||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||||
|
|
||||||
|
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
|
||||||
|
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
|
||||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
|
||||||
|
self.mana = IceHUD:MathRound(self.mana / 10)
|
||||||
|
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
|
||||||
|
end
|
||||||
|
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
|
||||||
|
self.mana = IceHUD:MathRound(self.mana / 100)
|
||||||
|
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
|
||||||
|
-- and properly handle it as full. this allows for proper alpha handling during these times.
|
||||||
|
if self.maxMana == self.mana then
|
||||||
|
self.manaPercentage = 1
|
||||||
|
else
|
||||||
|
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||||
|
end
|
||||||
|
|
||||||
local locClass
|
local locClass
|
||||||
locClass, self.unitClass = UnitClass(self.unit)
|
locClass, self.unitClass = UnitClass(self.unit)
|
||||||
|
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2021 parnic
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
@ -1,4 +1,5 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||||
|
<!--@non-debug@
|
||||||
<Script file="libs\LibStub\LibStub.lua"/>
|
<Script file="libs\LibStub\LibStub.lua"/>
|
||||||
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||||
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
||||||
@ -18,4 +19,5 @@
|
|||||||
<Script file="LibDataBroker-1.1.lua"/>
|
<Script file="LibDataBroker-1.1.lua"/>
|
||||||
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
||||||
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
||||||
|
@end-non-debug@-->
|
||||||
</Ui>
|
</Ui>
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||||
|
end
|
||||||
|
|
||||||
function ArcaneCharges.prototype:init()
|
function ArcaneCharges.prototype:init()
|
||||||
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
||||||
|
|
||||||
|
@ -4,7 +4,6 @@ local CastBar = IceCore_CreateClass(IceCastBar)
|
|||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
CastBar.prototype.spellCastSent = nil
|
CastBar.prototype.spellCastSent = nil
|
||||||
CastBar.prototype.sentSpell = nil
|
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function CastBar.prototype:init()
|
function CastBar.prototype:init()
|
||||||
@ -314,8 +313,10 @@ end
|
|||||||
function CastBar.prototype:Enable(core)
|
function CastBar.prototype:Enable(core)
|
||||||
CastBar.super.prototype.Enable(self, core)
|
CastBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||||
|
|
||||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||||
@ -349,16 +350,21 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function CastBar.prototype:CheckVehicle()
|
function CastBar.prototype:CheckVehicle()
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
if UnitHasVehicleUI("player") then
|
||||||
else
|
self:EnteringVehicle(nil, "player", true)
|
||||||
self:ExitingVehicle(nil, "player")
|
else
|
||||||
|
self:ExitingVehicle(nil, "player")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CastBar.prototype:CVarUpdate(...)
|
function CastBar.prototype:CVarUpdate(...)
|
||||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||||
|
if recoveryOffset ~= nil then
|
||||||
|
self.fixedLatency = tonumber(recoveryOffset) / 1000
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CastBar.prototype:Disable(core)
|
function CastBar.prototype:Disable(core)
|
||||||
@ -391,7 +397,9 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function CastBar.prototype:CreateLagBar()
|
function CastBar.prototype:CreateLagBar()
|
||||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
if self.lagBar == nil then
|
||||||
|
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||||
|
end
|
||||||
|
|
||||||
local r, g, b = self:GetColor("CastLag")
|
local r, g, b = self:GetColor("CastLag")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -404,14 +412,13 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
|
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId)
|
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit) then return end
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 then
|
||||||
self.spellCastSent = GetTime()
|
self.spellCastSent = GetTime()
|
||||||
end
|
end
|
||||||
self.sentSpell = lineId
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
@ -423,32 +430,18 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
|
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId)
|
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
|
||||||
if (unit ~= self.unit) then return end
|
if (unit ~= self.unit or not spellId) then return end
|
||||||
|
|
||||||
if not self:IsVisible() or not self.actionDuration then
|
if not self:IsVisible() or not self.actionDuration then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.sentSpell ~= lineId then
|
self:UpdateLagBar()
|
||||||
self.spellCastSent = nil
|
if IceHUD.GlobalCoolDown then
|
||||||
|
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
local scale
|
|
||||||
if self.unit == "vehicle" then
|
|
||||||
scale = 0
|
|
||||||
elseif self.useFixedLatency then
|
|
||||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
|
||||||
else
|
|
||||||
local now = GetTime()
|
|
||||||
local lag = now - (self.spellCastSent or now)
|
|
||||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
self:SetBarCoord(self.lagBar, scale, true, true)
|
|
||||||
|
|
||||||
self.spellCastSent = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -461,20 +454,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:UpdateLagBar(self.moduleSettings.reverseChannel)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- OVERRIDE
|
||||||
|
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||||
|
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
|
||||||
|
|
||||||
|
if not self.actionDuration or unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:UpdateLagBar()
|
||||||
|
if IceHUD.GlobalCoolDown then
|
||||||
|
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function CastBar.prototype:UpdateLagBar(isChannel)
|
||||||
|
local now = GetTime()
|
||||||
|
if self.nextLagUpdate and now <= self.nextLagUpdate then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local scale
|
local scale
|
||||||
if self.unit == "vehicle" then
|
if self.unit == "vehicle" then
|
||||||
scale = 0
|
scale = 0
|
||||||
elseif self.useFixedLatency then
|
elseif self.useFixedLatency then
|
||||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||||
else
|
else
|
||||||
local now = GetTime()
|
|
||||||
local lag = now - (self.spellCastSent or now)
|
local lag = now - (self.spellCastSent or now)
|
||||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
if lag >= (self.actionDuration / 2) then
|
||||||
|
scale = 0
|
||||||
|
else
|
||||||
|
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local top = not self.moduleSettings.reverseChannel
|
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
|
||||||
|
|
||||||
self:SetBarCoord(self.lagBar, scale, top, true)
|
|
||||||
|
|
||||||
self.spellCastSent = nil
|
self.spellCastSent = nil
|
||||||
end
|
end
|
||||||
|
@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
|
|||||||
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
||||||
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||||
IceClassPowerCounter.prototype.unit = "player"
|
IceClassPowerCounter.prototype.unit = "player"
|
||||||
|
IceClassPowerCounter.prototype.round = ceil
|
||||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||||
|
|
||||||
@ -465,9 +465,9 @@ end
|
|||||||
function IceClassPowerCounter.prototype:DisplayCounter()
|
function IceClassPowerCounter.prototype:DisplayCounter()
|
||||||
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -484,8 +484,13 @@ function IceClassPowerCounter.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceClassPowerCounter.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:UpdateRunePower()
|
||||||
|
end
|
||||||
|
|
||||||
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||||
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -501,13 +506,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
|||||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||||
|
|
||||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||||
self.frame.numeric:SetText(tostring(percentReady))
|
if self.numericFormat then
|
||||||
|
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
|
||||||
|
else
|
||||||
|
self.frame.numeric:SetText(tostring(percentReady))
|
||||||
|
end
|
||||||
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:GetRuneMode() ~= "Numeric" then
|
if self:GetRuneMode() ~= "Numeric" then
|
||||||
for i=1, self.numRunes do
|
for i=1, self.numRunes do
|
||||||
if i <= ceil(percentReady) then
|
if i <= self.round(percentReady) then
|
||||||
if self:GetRuneMode() == "Graphical" then
|
if self:GetRuneMode() == "Graphical" then
|
||||||
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
||||||
else
|
else
|
||||||
|
@ -4,15 +4,31 @@ local ComboPoints = IceCore_CreateClass(IceElement)
|
|||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
local AnticipationSpellId = 114015
|
local AnticipationSpellId = 114015
|
||||||
|
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
|
||||||
|
|
||||||
ComboPoints.prototype.comboSize = 20
|
ComboPoints.prototype.comboSize = 20
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
|
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
|
||||||
|
if not GetUnitChargedPowerPoints then
|
||||||
|
GetUnitChargedPowerPoints = function()
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function ComboPoints.prototype:init()
|
function ComboPoints.prototype:init()
|
||||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||||
|
|
||||||
self:SetDefaultColor("ComboPoints", 1, 1, 0)
|
self:SetDefaultColor("ComboPoints", 1, 1, 0)
|
||||||
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
if AnticipationExists then
|
||||||
|
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
||||||
|
end
|
||||||
|
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
|
||||||
self.scalingEnabled = true
|
self.scalingEnabled = true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -158,7 +174,7 @@ function ComboPoints.prototype:GetOptions()
|
|||||||
order = 33.2
|
order = 33.2
|
||||||
}
|
}
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if AnticipationExists then
|
||||||
opts["anticipation"] = {
|
opts["anticipation"] = {
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
name = L["Show Anticipation"],
|
name = L["Show Anticipation"],
|
||||||
@ -210,8 +226,29 @@ function ComboPoints.prototype:GetOptions()
|
|||||||
disabled = function()
|
disabled = function()
|
||||||
return not self.moduleSettings.enabled
|
return not self.moduleSettings.enabled
|
||||||
end,
|
end,
|
||||||
|
order = 35
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 90000 then
|
||||||
|
opts["bShowAnimaCharged"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
width = 'double',
|
||||||
|
name = L["Show Anima-charged points"],
|
||||||
|
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.bShowAnimaCharged
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.bShowAnimaCharged = v
|
||||||
|
self:UpdateChargedComboPoints()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 36
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -230,6 +267,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
|||||||
defaults["comboGap"] = 0
|
defaults["comboGap"] = 0
|
||||||
defaults["showAnticipation"] = true
|
defaults["showAnticipation"] = true
|
||||||
defaults["bShowWithNoTarget"] = true
|
defaults["bShowWithNoTarget"] = true
|
||||||
|
defaults["bShowAnimaCharged"] = true
|
||||||
return defaults
|
return defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -248,16 +286,20 @@ function ComboPoints.prototype:Enable(core)
|
|||||||
ComboPoints.super.prototype.Enable(self, core)
|
ComboPoints.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer >= 30000 then
|
if not IceHUD.EventExistsPlayerComboPoints then
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.EventExistsUnitComboPoints then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer < 70000 then
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||||
|
end
|
||||||
|
if AnticipationExists then
|
||||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||||
self:AddAnticipation()
|
self:AddAnticipation()
|
||||||
end
|
end
|
||||||
@ -265,11 +307,16 @@ function ComboPoints.prototype:Enable(core)
|
|||||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 90000 then
|
||||||
|
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.comboMode == "Graphical" then
|
if self.moduleSettings.comboMode == "Graphical" then
|
||||||
self.moduleSettings.comboMode = "Graphical Bar"
|
self.moduleSettings.comboMode = "Graphical Bar"
|
||||||
end
|
end
|
||||||
|
|
||||||
self:CreateComboFrame(true)
|
self:CreateComboFrame(true)
|
||||||
|
self:UpdateChargedComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||||
@ -282,6 +329,12 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ComboPoints.prototype:UpdateChargedComboPoints()
|
||||||
|
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||||
|
self:CreateComboFrame()
|
||||||
|
self:UpdateComboPoints()
|
||||||
|
end
|
||||||
|
|
||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
@ -390,13 +443,18 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
|||||||
if (self.moduleSettings.gradient) then
|
if (self.moduleSettings.gradient) then
|
||||||
g = g - ((1 / maxComboPoints)*i)
|
g = g - ((1 / maxComboPoints)*i)
|
||||||
end
|
end
|
||||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
|
||||||
|
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
|
||||||
|
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
|
||||||
|
else
|
||||||
|
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||||
|
end
|
||||||
|
|
||||||
self.frame.graphical[i]:Hide()
|
self.frame.graphical[i]:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- create Anticipation points
|
-- create Anticipation points
|
||||||
if IceHUD.WowVer < 70000 then
|
if AnticipationExists then
|
||||||
for i = 1, 5 do
|
for i = 1, 5 do
|
||||||
if (not self.frame.graphicalAnt[i]) then
|
if (not self.frame.graphicalAnt[i]) then
|
||||||
local frame = CreateFrame("Frame", nil, self.frame)
|
local frame = CreateFrame("Frame", nil, self.frame)
|
||||||
@ -435,25 +493,39 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ComboPoints.prototype:IsAnimaChargedPoint(point)
|
||||||
|
if not self.chargedPowerPoints then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=1, #self.chargedPowerPoints do
|
||||||
|
if self.chargedPowerPoints[i] == point then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local points, anticipate, _
|
local points, anticipate, _
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
points = self:GetMaxComboPoints()
|
points = self:GetMaxComboPoints()
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
|
||||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||||
local isInVehicle = UnitHasVehicleUI("player")
|
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.PerTargetComboPoints then
|
||||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
|
||||||
else
|
|
||||||
points = GetComboPoints(checkUnit, "target")
|
points = GetComboPoints(checkUnit, "target")
|
||||||
|
else
|
||||||
|
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if AnticipationExists then
|
||||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
else
|
else
|
||||||
anticipate = 0
|
anticipate = 0
|
||||||
@ -520,7 +592,12 @@ do
|
|||||||
|
|
||||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||||
if UnitIsUnit(unit, "player") then
|
if UnitIsUnit(unit, "player") then
|
||||||
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
local _, _, _, newAntStacks
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
|
else
|
||||||
|
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||||
|
end
|
||||||
if newAntStacks ~= antStacks then
|
if newAntStacks ~= antStacks then
|
||||||
antStacks = newAntStacks
|
antStacks = newAntStacks
|
||||||
self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
||||||
@ -539,4 +616,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.ComboPoints = ComboPoints:new()
|
local _, class = UnitClass("player")
|
||||||
|
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||||
|
IceHUD.ComboPoints = ComboPoints:new()
|
||||||
|
end
|
||||||
|
@ -1,6 +1,18 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
|
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
|
||||||
|
if not GetUnitChargedPowerPoints then
|
||||||
|
GetUnitChargedPowerPoints = function()
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ComboPointsBar.prototype:init()
|
function ComboPointsBar.prototype:init()
|
||||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||||
|
|
||||||
@ -52,7 +64,6 @@ end
|
|||||||
|
|
||||||
function ComboPointsBar.prototype:GetDefaultSettings()
|
function ComboPointsBar.prototype:GetDefaultSettings()
|
||||||
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
|
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
|
||||||
defaults.textVisible['lower'] = false
|
|
||||||
defaults.offset = 8
|
defaults.offset = 8
|
||||||
defaults.enabled = false
|
defaults.enabled = false
|
||||||
defaults.alwaysDisplay = false
|
defaults.alwaysDisplay = false
|
||||||
@ -65,17 +76,31 @@ function ComboPointsBar.prototype:Enable(core)
|
|||||||
ComboPointsBar.super.prototype.Enable(self, core)
|
ComboPointsBar.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||||
if IceHUD.WowVer >= 30000 then
|
if not IceHUD.EventExistsPlayerComboPoints then
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.EventExistsUnitComboPoints then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||||
|
end
|
||||||
|
if UnitHasVehicleUI then
|
||||||
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
|
||||||
else
|
else
|
||||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 90000 then
|
||||||
|
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||||
|
end
|
||||||
|
|
||||||
|
self:UpdateChargedComboPoints()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ComboPointsBar.prototype:UpdateChargedComboPoints()
|
||||||
|
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||||
|
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
|
||||||
|
self:UpdateComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
function ComboPointsBar.prototype:CreateFrame()
|
function ComboPointsBar.prototype:CreateFrame()
|
||||||
@ -87,21 +112,21 @@ end
|
|||||||
local color = {}
|
local color = {}
|
||||||
|
|
||||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local points
|
local points
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
|
||||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||||
local isInVehicle = UnitHasVehicleUI("player")
|
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.PerTargetComboPoints then
|
||||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
|
||||||
else
|
|
||||||
points = GetComboPoints(checkUnit, "target")
|
points = GetComboPoints(checkUnit, "target")
|
||||||
|
else
|
||||||
|
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
points = GetComboPoints("target")
|
points = GetComboPoints("target")
|
||||||
@ -122,10 +147,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
|||||||
end
|
end
|
||||||
|
|
||||||
self:SetBottomText1(points or "0")
|
self:SetBottomText1(points or "0")
|
||||||
|
self:SetBottomText2(self.chargedPowerPointIndex)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ComboPointsBar.prototype:Update()
|
function ComboPointsBar.prototype:Update()
|
||||||
self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
local _, class = UnitClass("player")
|
||||||
|
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||||
|
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||||
|
end
|
||||||
|
@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
|
|||||||
function IceCustomBar.prototype:init()
|
function IceCustomBar.prototype:init()
|
||||||
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
|
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
|
||||||
self.textColorOverride = true
|
self.textColorOverride = true
|
||||||
|
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 'Public' methods -----------------------------------------------------------
|
-- 'Public' methods -----------------------------------------------------------
|
||||||
@ -36,8 +37,12 @@ function IceCustomBar.prototype:Enable(core)
|
|||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
if IceHUD.EventExistsPlayerPetChanged then
|
||||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||||
|
end
|
||||||
|
if FocusUnit then
|
||||||
|
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||||
|
end
|
||||||
if self.unitClass == "SHAMAN" then
|
if self.unitClass == "SHAMAN" then
|
||||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||||
end
|
end
|
||||||
@ -77,6 +82,10 @@ function IceCustomBar.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomBar.prototype:GetUnitToTrack()
|
function IceCustomBar.prototype:GetUnitToTrack()
|
||||||
|
if not IceHUD.CanTrackOtherUnitBuffs then
|
||||||
|
return "player"
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.myUnit == "other" then
|
if self.moduleSettings.myUnit == "other" then
|
||||||
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
||||||
return self.moduleSettings.customUnit
|
return self.moduleSettings.customUnit
|
||||||
@ -99,11 +108,7 @@ end
|
|||||||
|
|
||||||
function IceCustomBar.prototype:ConditionalSubscribe()
|
function IceCustomBar.prototype:ConditionalSubscribe()
|
||||||
if self:ShouldAlwaysSubscribe() then
|
if self:ShouldAlwaysSubscribe() then
|
||||||
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||||
if not self.CustomBarUpdateFunc then
|
|
||||||
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.handlesOwnUpdates = true
|
self.handlesOwnUpdates = true
|
||||||
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||||
end
|
end
|
||||||
@ -114,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
|
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
|
||||||
return self.unit == "focustarget" or self.unit == "pettarget"
|
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomBar.prototype:TargetChanged()
|
function IceCustomBar.prototype:TargetChanged()
|
||||||
@ -167,8 +172,6 @@ function IceCustomBar.prototype:CreateBar()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
-- default texture so that 'config mode' can work without activating the bar first
|
|
||||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
|
||||||
-- this cuts off the border around the buff icon
|
-- this cuts off the border around the buff icon
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
@ -256,51 +259,53 @@ function IceCustomBar.prototype:GetOptions()
|
|||||||
order = 30.3,
|
order = 30.3,
|
||||||
}
|
}
|
||||||
|
|
||||||
opts["unitToTrack"] = {
|
if IceHUD.CanTrackOtherUnitBuffs then
|
||||||
type = 'select',
|
opts["unitToTrack"] = {
|
||||||
values = validUnits,
|
type = 'select',
|
||||||
name = L["Unit to track"],
|
values = validUnits,
|
||||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
name = L["Unit to track"],
|
||||||
get = function(info)
|
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||||
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
get = function(info)
|
||||||
end,
|
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
||||||
set = function(info, v)
|
end,
|
||||||
self.moduleSettings.myUnit = info.option.values[v]
|
set = function(info, v)
|
||||||
self.unit = self:GetUnitToTrack()
|
self.moduleSettings.myUnit = info.option.values[v]
|
||||||
self:RegisterFontStrings()
|
self.unit = self:GetUnitToTrack()
|
||||||
self:ConditionalSubscribe()
|
self:RegisterFontStrings()
|
||||||
self:Redraw()
|
self:ConditionalSubscribe()
|
||||||
self:UpdateCustomBar(self.unit)
|
self:Redraw()
|
||||||
IceHUD:NotifyOptionsChange()
|
self:UpdateCustomBar(self.unit)
|
||||||
end,
|
IceHUD:NotifyOptionsChange()
|
||||||
disabled = function()
|
end,
|
||||||
return not self.moduleSettings.enabled
|
disabled = function()
|
||||||
end,
|
return not self.moduleSettings.enabled
|
||||||
order = 30.4,
|
end,
|
||||||
}
|
order = 30.4,
|
||||||
|
}
|
||||||
|
|
||||||
opts["customUnitToTrack"] = {
|
opts["customUnitToTrack"] = {
|
||||||
type = 'input',
|
type = 'input',
|
||||||
name = L["Custom unit"],
|
name = L["Custom unit"],
|
||||||
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.customUnit
|
return self.moduleSettings.customUnit
|
||||||
end,
|
end,
|
||||||
set = function(info, v)
|
set = function(info, v)
|
||||||
self.moduleSettings.customUnit = v
|
self.moduleSettings.customUnit = v
|
||||||
self.unit = self:GetUnitToTrack()
|
self.unit = self:GetUnitToTrack()
|
||||||
self:RegisterFontStrings()
|
self:RegisterFontStrings()
|
||||||
self:ConditionalSubscribe()
|
self:ConditionalSubscribe()
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
self:UpdateCustomBar(self.unit)
|
self:UpdateCustomBar(self.unit)
|
||||||
IceHUD:NotifyOptionsChange()
|
IceHUD:NotifyOptionsChange()
|
||||||
end,
|
end,
|
||||||
hidden = function()
|
hidden = function()
|
||||||
return self.moduleSettings.myUnit ~= "other"
|
return self.moduleSettings.myUnit ~= "other"
|
||||||
end,
|
end,
|
||||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||||
order = 30.45,
|
order = 30.45,
|
||||||
}
|
}
|
||||||
|
end
|
||||||
|
|
||||||
opts["buffOrDebuff"] = {
|
opts["buffOrDebuff"] = {
|
||||||
type = 'select',
|
type = 'select',
|
||||||
@ -633,7 +638,7 @@ end
|
|||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||||
if not unitName or not buffName then
|
if not unitName or not buffName or buffName == "" then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -664,7 +669,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
local remaining
|
local remaining
|
||||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||||
local checkId = mySpellId ~= nil
|
local checkId = mySpellId ~= nil
|
||||||
@ -690,7 +700,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -738,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
|||||||
local auraIcon = nil
|
local auraIcon = nil
|
||||||
local endTime = 0
|
local endTime = 0
|
||||||
|
|
||||||
if not fromUpdate then
|
--if not fromUpdate then
|
||||||
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
||||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||||
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
||||||
@ -765,22 +779,22 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||||
|
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
|
||||||
|
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||||
|
end
|
||||||
|
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
else
|
else
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
end
|
end
|
||||||
end
|
--end
|
||||||
|
|
||||||
self.auraBuffCount = self.auraBuffCount or 0
|
self.auraBuffCount = self.auraBuffCount or 0
|
||||||
|
|
||||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
||||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||||
if not self.UpdateCustomBarFunc then
|
|
||||||
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.handlesOwnUpdates = true
|
self.handlesOwnUpdates = true
|
||||||
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
|
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||||
end
|
end
|
||||||
|
|
||||||
self:Show(true)
|
self:Show(true)
|
||||||
|
@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
|
|||||||
IceCustomCDBar.prototype.cooldownEndTime = 0
|
IceCustomCDBar.prototype.cooldownEndTime = 0
|
||||||
IceCustomCDBar.prototype.coolingDown = false
|
IceCustomCDBar.prototype.coolingDown = false
|
||||||
|
|
||||||
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
|
|
||||||
local brokenSpellsNameToId = {}
|
|
||||||
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
|
|
||||||
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
|
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceCustomCDBar.prototype:init()
|
function IceCustomCDBar.prototype:init()
|
||||||
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
||||||
@ -137,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
-- default texture so that 'config mode' can work without activating the bar first
|
|
||||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
|
||||||
-- this cuts off the border around the buff icon
|
-- this cuts off the border around the buff icon
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||||
|
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
||||||
|
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||||
|
end
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
else
|
else
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
||||||
|
if unit ~= self.unit then
|
||||||
|
return
|
||||||
|
end
|
||||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||||
self:UpdateCustomBar()
|
self:UpdateCustomBar()
|
||||||
end
|
end
|
||||||
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
|||||||
else
|
else
|
||||||
self.cooldownEndTime = remaining + now
|
self.cooldownEndTime = remaining + now
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:UpdateIcon()
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
||||||
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
|
|||||||
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
||||||
|
|
||||||
if (IsUsableSpell(checkSpell)) then
|
if (IsUsableSpell(checkSpell)) then
|
||||||
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
|
||||||
|
is_ready = UnitExists("target") and 1 or nil
|
||||||
|
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||||
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
||||||
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
||||||
is_ready = 1
|
is_ready = 1
|
||||||
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
||||||
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
|
||||||
for i=1,#brokenSpellsNameToId do
|
|
||||||
if spellName == brokenSpellsNameToId[i][1] then
|
|
||||||
spellName = brokenSpellsNameToId[i][2]
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return spellName
|
return spellName
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
|
|||||||
self.moduleSettings.vpos = v
|
self.moduleSettings.vpos = v
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end,
|
end,
|
||||||
min = -400,
|
min = -700,
|
||||||
max = 700,
|
max = 700,
|
||||||
step = 1,
|
step = 1,
|
||||||
disabled = function()
|
disabled = function()
|
||||||
@ -245,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
|
|||||||
order = 34
|
order = 34
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["showWhenZero"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Show when zero"],
|
||||||
|
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showWhenZero
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showWhenZero = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 35,
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -296,6 +313,11 @@ function IceCustomCount.prototype:Enable(core)
|
|||||||
self:UpdateCustomCount()
|
self:UpdateCustomCount()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCount.prototype:TargetChanged()
|
||||||
|
IceCustomCount.super.prototype.TargetChanged(self)
|
||||||
|
self:UpdateCustomCount()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
@ -324,7 +346,7 @@ end
|
|||||||
|
|
||||||
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||||
-- create numeric counts
|
-- create numeric counts
|
||||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
|
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
|
||||||
|
|
||||||
self.frame.numeric:SetWidth(50)
|
self.frame.numeric:SetWidth(50)
|
||||||
self.frame.numeric:SetJustifyH("CENTER")
|
self.frame.numeric:SetJustifyH("CENTER")
|
||||||
@ -421,6 +443,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
|
|||||||
local r, g, b = self:GetCustomColor()
|
local r, g, b = self:GetCustomColor()
|
||||||
local mr, mg, mb = self:GetCustomMinColor()
|
local mr, mg, mb = self:GetCustomMinColor()
|
||||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||||
|
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
|
||||||
|
scale = max > 1 and (curr/max) or 1
|
||||||
|
end
|
||||||
|
|
||||||
r = r * scale + mr * (1-scale)
|
r = r * scale + mr * (1-scale)
|
||||||
g = g * scale + mg * (1-scale)
|
g = g * scale + mg * (1-scale)
|
||||||
@ -436,6 +461,15 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local points = IceStackCounter_GetCount(self)
|
local points = IceStackCounter_GetCount(self)
|
||||||
|
if not points and self.moduleSettings.showWhenZero then
|
||||||
|
points = 0
|
||||||
|
end
|
||||||
|
local max = IceStackCounter_GetMaxCount(self)
|
||||||
|
|
||||||
|
if max > #self.frame.graphical then
|
||||||
|
self:Redraw()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.countMode == "Numeric") then
|
if (self.moduleSettings.countMode == "Numeric") then
|
||||||
local r, g, b = self:GetCustomColor()
|
local r, g, b = self:GetCustomColor()
|
||||||
|
@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
|
|||||||
IceStackCounter_Enable(self)
|
IceStackCounter_Enable(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCounterBar.prototype:TargetChanged()
|
||||||
|
IceCustomCount.super.prototype.TargetChanged(self)
|
||||||
|
self:UpdateCustomCount()
|
||||||
|
end
|
||||||
|
|
||||||
function IceCustomCounterBar.prototype:Redraw()
|
function IceCustomCounterBar.prototype:Redraw()
|
||||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||||
|
|
||||||
@ -273,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
|
|||||||
|
|
||||||
if not self.barFrame.icon then
|
if not self.barFrame.icon then
|
||||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
|
||||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||||
self.barFrame.icon:Hide()
|
self.barFrame.icon:Hide()
|
||||||
@ -301,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
|||||||
local auraIcon, _
|
local auraIcon, _
|
||||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||||
|
|
||||||
if auraIcon == nil then
|
|
||||||
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
|
||||||
end
|
|
||||||
|
|
||||||
self.barFrame.icon:SetTexture(auraIcon)
|
self.barFrame.icon:SetTexture(auraIcon)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -314,12 +314,16 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
|
|||||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||||
|
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
|
if not self.barFrame.icon:GetTexture() then
|
||||||
|
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||||
|
end
|
||||||
|
|
||||||
points = IceStackCounter_GetMaxCount(self)
|
points = IceStackCounter_GetMaxCount(self)
|
||||||
percent = 1
|
percent = 1
|
||||||
self.barFrame.icon:Show()
|
self.barFrame.icon:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
if points == nil or points == 0 then
|
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
self:UpdateBar(0, "undef")
|
self:UpdateBar(0, "undef")
|
||||||
else
|
else
|
||||||
@ -343,3 +347,7 @@ end
|
|||||||
function IceCustomCounterBar.prototype:Update()
|
function IceCustomCounterBar.prototype:Update()
|
||||||
self:UpdateCustomCount()
|
self:UpdateCustomCount()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
|
||||||
|
return IceStackCounter_UseTargetAlpha(self)
|
||||||
|
end
|
||||||
|
@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function EclipseBar.prototype:CreateSolarBar()
|
function EclipseBar.prototype:CreateSolarBar()
|
||||||
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
|
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
|
||||||
self:SetBarCoord(self.solarBar, 0.5, true)
|
self:SetBarCoord(self.solarBar, 0.5, true)
|
||||||
|
|
||||||
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
||||||
|
@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
if UnitGetTotalAbsorbs ~= nil then
|
||||||
|
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||||
|
end
|
||||||
|
@ -23,4 +23,6 @@ end
|
|||||||
-- 'Protected' methods --------------------------------------------------------
|
-- 'Protected' methods --------------------------------------------------------
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.FocusCC = FocusCC:new()
|
if FocusUnit then
|
||||||
|
IceHUD.FocusCC = FocusCC:new()
|
||||||
|
end
|
||||||
|
@ -112,4 +112,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.FocusCast = FocusCast:new()
|
if FocusUnit then
|
||||||
|
IceHUD.FocusCast = FocusCast:new()
|
||||||
|
end
|
||||||
|
@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.FocusHealth = FocusHealth:new()
|
if FocusUnit then
|
||||||
|
IceHUD.FocusHealth = FocusHealth:new()
|
||||||
|
end
|
||||||
|
@ -1,6 +1,14 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function FocusMana.prototype:init()
|
function FocusMana.prototype:init()
|
||||||
@ -31,9 +39,11 @@ end
|
|||||||
function FocusMana.prototype:Enable(core)
|
function FocusMana.prototype:Enable(core)
|
||||||
FocusMana.super.prototype.Enable(self, core)
|
FocusMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if not IceHUD.PerPowerEventsExist then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.EventExistsUnitMaxPower then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
@ -126,4 +136,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.FocusMana = FocusMana:new()
|
if FocusUnit then
|
||||||
|
IceHUD.FocusMana = FocusMana:new()
|
||||||
|
end
|
||||||
|
@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
if FocusUnit then
|
||||||
|
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||||
|
end
|
||||||
|
@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
|||||||
self.moduleSettings.inverse = "NORMAL"
|
self.moduleSettings.inverse = "NORMAL"
|
||||||
end
|
end
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
|
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||||
|
|
||||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||||
@ -45,7 +45,10 @@ end
|
|||||||
|
|
||||||
function GlobalCoolDown.prototype:CVarUpdate()
|
function GlobalCoolDown.prototype:CVarUpdate()
|
||||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
|
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||||
|
if recoveryOffset ~= nil then
|
||||||
|
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OVERRIDE
|
-- OVERRIDE
|
||||||
@ -140,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
|
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
|
||||||
if unit ~= "player" or not spell then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.spellCastSent = GetTime()
|
self.spellCastSent = GetTime()
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
|
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||||
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
|
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.CurrSpellId = nil
|
self.CurrSpellGuid = nil
|
||||||
|
|
||||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||||
@ -166,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local spellname, castTime, _
|
local spellname, castTime, _
|
||||||
if IceHUD.WowVer < 60000 then
|
if IceHUD.GetSpellInfoReturnsFunnel then
|
||||||
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
|
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
|
||||||
else
|
else
|
||||||
spellName, _, _, castTime = GetSpellInfo(spell)
|
spellName, _, _, castTime = GetSpellInfo(spell)
|
||||||
@ -179,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
|
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
|
||||||
if unit ~= "player" or not spellId then
|
if unit ~= "player" or not spellId then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Ignore all events unrelated to the spell currently being cast
|
-- Ignore all events unrelated to the spell currently being cast
|
||||||
if self.CurrSpellId and self.CurrSpellId ~= spellId then
|
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
self.CurrSpellId = spellId
|
self.CurrSpellGuid = castGuid
|
||||||
end
|
end
|
||||||
|
|
||||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||||
@ -256,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:CreateLagBar()
|
function GlobalCoolDown.prototype:CreateLagBar()
|
||||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||||
|
|
||||||
local r, g, b = self:GetColor("CastLag")
|
local r, g, b = self:GetColor("CastLag")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -268,28 +267,35 @@ function GlobalCoolDown.prototype:CreateLagBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GlobalCoolDown.prototype:GetSpellId()
|
function GlobalCoolDown.prototype:GetSpellId()
|
||||||
return 61304
|
if GetSpellInfo(61304) then
|
||||||
--[[
|
return 61304
|
||||||
local defaultSpells
|
else
|
||||||
|
local defaultSpells
|
||||||
|
|
||||||
defaultSpells = {
|
defaultSpells = {
|
||||||
ROGUE=1752, -- sinister strike
|
ROGUE=1752, -- sinister strike
|
||||||
PRIEST=585, -- smite
|
PRIEST=585, -- smite
|
||||||
DRUID=5176, -- wrath
|
DRUID=5176, -- wrath
|
||||||
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
||||||
MAGE=44614, -- frostfire bolt
|
MAGE=44614, -- frostfire bolt
|
||||||
WARLOCK=686, -- shadow bolt
|
WARLOCK=686, -- shadow bolt
|
||||||
PALADIN=105361, -- seal of command (level 3)
|
PALADIN=105361, -- seal of command (level 3)
|
||||||
SHAMAN=403, -- lightning bolt
|
SHAMAN=403, -- lightning bolt
|
||||||
HUNTER=3044, -- arcane shot
|
HUNTER=3044, -- arcane shot
|
||||||
DEATHKNIGHT=47541, -- death coil
|
DEATHKNIGHT=47541, -- death coil
|
||||||
MONK=100780, -- jab
|
MONK=100780, -- jab
|
||||||
}
|
}
|
||||||
|
|
||||||
local _, unitClass = UnitClass("player")
|
if IceHUD.WowClassicBC or IceHUD.WowClassic then
|
||||||
return defaultSpells[unitClass]
|
defaultSpells["PALADIN"] = 635
|
||||||
]]
|
end
|
||||||
|
|
||||||
|
local _, unitClass = UnitClass("player")
|
||||||
|
return defaultSpells[unitClass]
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
if IceHUD.CanTrackGCD then
|
||||||
|
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||||
|
end
|
||||||
|
@ -1,10 +1,15 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
function HarmonyPower.prototype:init()
|
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||||
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||||
|
end
|
||||||
|
|
||||||
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
|
function HarmonyPower.prototype:init()
|
||||||
|
HarmonyPower.super.prototype.init(self, "Chi")
|
||||||
|
|
||||||
|
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
|
||||||
|
|
||||||
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
||||||
self.runeCoords =
|
self.runeCoords =
|
||||||
@ -17,7 +22,7 @@ function HarmonyPower.prototype:init()
|
|||||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||||
}
|
}
|
||||||
self.numRunes = 4
|
self.numRunes = 4
|
||||||
self.numericColor = "HarmonyPowerNumeric"
|
self.numericColor = "ChiNumeric"
|
||||||
if IceHUD.WowVer >= 50100 then
|
if IceHUD.WowVer >= 50100 then
|
||||||
self.unitPower = SPELL_POWER_CHI
|
self.unitPower = SPELL_POWER_CHI
|
||||||
else
|
else
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||||
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:init()
|
function HolyPower.prototype:init()
|
||||||
HolyPower.super.prototype.init(self, "HolyPower")
|
HolyPower.super.prototype.init(self, "HolyPower")
|
||||||
|
|
||||||
@ -27,7 +32,7 @@ function HolyPower.prototype:init()
|
|||||||
self.numericColor = "HolyPowerNumeric"
|
self.numericColor = "HolyPowerNumeric"
|
||||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
|
||||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||||
end
|
end
|
||||||
self.bTreatEmptyAsFull = true
|
self.bTreatEmptyAsFull = true
|
||||||
|
@ -280,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
|
|||||||
type='range',
|
type='range',
|
||||||
name = L["Bar vertical offset"],
|
name = L["Bar vertical offset"],
|
||||||
desc = L["Adjust the vertical placement of this bar"],
|
desc = L["Adjust the vertical placement of this bar"],
|
||||||
min = -400,
|
min = -600,
|
||||||
max = 400,
|
max = 600,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.barVerticalOffset
|
return self.moduleSettings.barVerticalOffset
|
||||||
|
@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
|
|||||||
PetHealth.super.prototype.Enable(self, core)
|
PetHealth.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
if IceHUD.EventExistsPlayerPetChanged then
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||||
|
end
|
||||||
|
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 90000 then
|
||||||
|
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
self.frame:SetAttribute("unit", self.unit)
|
self.frame:SetAttribute("unit", self.unit)
|
||||||
RegisterUnitWatch(self.frame)
|
RegisterUnitWatch(self.frame)
|
||||||
@ -217,11 +224,16 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PetHealth.prototype:CheckVehicle()
|
function PetHealth.prototype:EnteringWorld()
|
||||||
if UnitHasVehicleUI("player") then
|
self:TargetChanged()
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:Update(self.unit)
|
||||||
else
|
|
||||||
self:ExitingVehicle(nil, "player")
|
if UnitHasVehicleUI then
|
||||||
|
if UnitHasVehicleUI("player") then
|
||||||
|
self:EnteringVehicle(nil, "player", true)
|
||||||
|
else
|
||||||
|
self:ExitingVehicle(nil, "player")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,6 +1,17 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local PetMana = IceCore_CreateClass(IceUnitBar)
|
local PetMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PetMana.prototype:init()
|
function PetMana.prototype:init()
|
||||||
PetMana.super.prototype.init(self, "PetMana", "pet")
|
PetMana.super.prototype.init(self, "PetMana", "pet")
|
||||||
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
|
|||||||
PetMana.super.prototype.Enable(self, core)
|
PetMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
if IceHUD.EventExistsPlayerPetChanged then
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||||
|
end
|
||||||
|
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if not IceHUD.PerPowerEventsExist then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.EventExistsUnitMaxPower then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
|
|||||||
|
|
||||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
self:CheckPet()
|
self:CheckPet()
|
||||||
self:ManaType(nil, self.unit)
|
self:ManaType(nil, self.unit)
|
||||||
@ -224,11 +241,16 @@ function PetMana.prototype:ExitingVehicle(event, unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PetMana.prototype:CheckVehicle()
|
function PetMana.prototype:EnteringWorld()
|
||||||
if UnitHasVehicleUI("player") then
|
self:TargetChanged()
|
||||||
self:EnteringVehicle(nil, "player", true)
|
self:Update(self.unit)
|
||||||
else
|
|
||||||
self:ExitingVehicle(nil, "player")
|
if UnitHasVehicleUI then
|
||||||
|
if UnitHasVehicleUI("player") then
|
||||||
|
self:EnteringVehicle(nil, "player", true)
|
||||||
|
else
|
||||||
|
self:ExitingVehicle(nil, "player")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -13,10 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
|||||||
|
|
||||||
settings["side"] = IceCore.Side.Left
|
settings["side"] = IceCore.Side.Left
|
||||||
settings["offset"] = 3
|
settings["offset"] = 3
|
||||||
settings["enabled"] = false
|
settings["enabled"] = true
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
if UnitGetTotalAbsorbs ~= nil then
|
||||||
|
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||||
|
end
|
||||||
|
@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
|
|||||||
|
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PlayerAltMana.prototype:init()
|
function PlayerAltMana.prototype:init()
|
||||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||||
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
|
|||||||
|
|
||||||
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
||||||
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
||||||
|
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
|
||||||
|
|
||||||
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
|
|||||||
self:Show(true)
|
self:Show(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
|
||||||
|
|
||||||
|
if (self.PlayerAltManaMax ~= 100) then
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
|
||||||
|
else
|
||||||
|
self:SetBottomText2()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -28,8 +28,10 @@ end
|
|||||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
||||||
|
|
||||||
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
if ALTERNATE_POWER_INDEX then
|
||||||
|
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||||
|
end
|
||||||
|
@ -29,7 +29,7 @@ function PlayerHealth.prototype:GetDefaultSettings()
|
|||||||
settings["hideBlizz"] = false
|
settings["hideBlizz"] = false
|
||||||
settings["hideBlizzParty"] = false
|
settings["hideBlizzParty"] = false
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["allowMouseInteraction"] = false
|
settings["allowMouseInteraction"] = false
|
||||||
settings["allowMouseInteractionCombat"] = false
|
settings["allowMouseInteractionCombat"] = false
|
||||||
settings["healAlpha"] = 0.6
|
settings["healAlpha"] = 0.6
|
||||||
@ -68,6 +68,9 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
PlayerHealth.super.prototype.Enable(self, core)
|
PlayerHealth.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||||
|
if IceHUD.WowVer < 90000 then
|
||||||
|
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
@ -78,14 +81,16 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||||
|
|
||||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.EventExistsGroupRosterUpdate then
|
||||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||||
end
|
end
|
||||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
if GetLFGProposal then
|
||||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||||
|
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||||
|
end
|
||||||
|
|
||||||
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
||||||
|
|
||||||
@ -95,8 +100,10 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
|
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
HealComm = LibStub("LibHealComm-4.0", true)
|
HealComm = LibStub("LibHealComm-4.0", true)
|
||||||
@ -111,7 +118,9 @@ function PlayerHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||||
end
|
end
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
if UnitGetTotalAbsorbs then
|
||||||
|
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||||
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -927,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:CreateHealBar()
|
function PlayerHealth.prototype:CreateHealBar()
|
||||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
|
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
|
||||||
|
|
||||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||||
|
|
||||||
@ -939,7 +948,7 @@ function PlayerHealth.prototype:CreateHealBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:CreateAbsorbBar()
|
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
|
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
|
||||||
|
|
||||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||||
|
|
||||||
@ -994,10 +1003,12 @@ function PlayerHealth.prototype:EnteringWorld()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:CheckVehicle()
|
function PlayerHealth.prototype:CheckVehicle()
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
if UnitHasVehicleUI("player") then
|
||||||
else
|
self:EnteringVehicle(nil, "player", true)
|
||||||
self:ExitingVehicle(nil, "player")
|
else
|
||||||
|
self:ExitingVehicle(nil, "player")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1078,9 +1089,9 @@ function PlayerHealth.prototype:CheckPartyRole()
|
|||||||
if configMode or IceHUD:GetIsInLFGGroup() then
|
if configMode or IceHUD:GetIsInLFGGroup() then
|
||||||
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
||||||
local isTank, isHeal, isDPS
|
local isTank, isHeal, isDPS
|
||||||
local proposalExists, typeID, id, name
|
local proposalExists, typeID, id, subtypeID, name
|
||||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||||
|
|
||||||
local p = self.unit
|
local p = self.unit
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
@ -1096,7 +1107,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
|||||||
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
||||||
|
|
||||||
if proposalExists == true then
|
if proposalExists == true then
|
||||||
IceHUD:Debug(tostring(typeID).." "..role)
|
IceHUD:Debug(tostring(typeID).." "..(role or ""))
|
||||||
isTank = (role == "TANK")
|
isTank = (role == "TANK")
|
||||||
isHeal = (role == "HEALER")
|
isHeal = (role == "HEALER")
|
||||||
isDPS = (role == "DAMAGER")
|
isDPS = (role == "DAMAGER")
|
||||||
@ -1160,7 +1171,7 @@ end
|
|||||||
|
|
||||||
function PlayerHealth.prototype:CheckLeader()
|
function PlayerHealth.prototype:CheckLeader()
|
||||||
local isLeader
|
local isLeader
|
||||||
if IceHUD.WowVer >= 50000 then
|
if UnitIsGroupLeader then
|
||||||
isLeader = UnitIsGroupLeader("player")
|
isLeader = UnitIsGroupLeader("player")
|
||||||
else
|
else
|
||||||
isLeader = IsPartyLeader()
|
isLeader = IsPartyLeader()
|
||||||
@ -1396,15 +1407,18 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function PlayerHealth.prototype:ShowBlizz()
|
function PlayerHealth.prototype:ShowBlizz()
|
||||||
PlayerFrame:Show()
|
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
|
||||||
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function PlayerHealth.prototype:HideBlizz()
|
function PlayerHealth.prototype:HideBlizz()
|
||||||
PlayerFrame:Hide()
|
if not self.PlayerFrameParent then
|
||||||
|
self.PlayerFrameParent = CreateFrame("Frame")
|
||||||
|
self.PlayerFrameParent:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
PlayerFrame:UnregisterAllEvents()
|
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
|
||||||
|
PlayerFrame:SetParent(self.PlayerFrameParent)
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerHealth.prototype:HideBlizzardParty()
|
function PlayerHealth.prototype:HideBlizzardParty()
|
||||||
|
@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
|
|||||||
|
|
||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
PlayerMana.prototype.manaType = nil
|
PlayerMana.prototype.manaType = nil
|
||||||
PlayerMana.prototype.tickStart = nil
|
PlayerMana.prototype.tickStart = nil
|
||||||
PlayerMana.prototype.previousEnergy = nil
|
PlayerMana.prototype.previousEnergy = nil
|
||||||
@ -18,9 +41,9 @@ function PlayerMana.prototype:init()
|
|||||||
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
||||||
self:SetDefaultColor("PlayerFury", 255, 50, 255)
|
self:SetDefaultColor("PlayerFury", 201, 66, 253)
|
||||||
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
||||||
self:SetDefaultColor("PlayerPain", 255, 50, 255)
|
self:SetDefaultColor("PlayerPain", 255, 156, 0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -34,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
|
|||||||
settings["tickerEnabled"] = true
|
settings["tickerEnabled"] = true
|
||||||
settings["tickerAlpha"] = 0.5
|
settings["tickerAlpha"] = 0.5
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
end
|
end
|
||||||
@ -130,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
|
|||||||
|
|
||||||
self:CreateTickerFrame()
|
self:CreateTickerFrame()
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if not IceHUD.PerPowerEventsExist then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.EventExistsUnitMaxPower then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
@ -145,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||||
end
|
end
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
if UnitHasVehicleUI then
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||||
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
|
|
||||||
if not self.CustomOnUpdate then
|
if not self.CustomOnUpdate then
|
||||||
@ -166,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:CheckVehicle()
|
function PlayerMana.prototype:CheckVehicle()
|
||||||
if UnitHasVehicleUI("player") then
|
if UnitHasVehicleUI then
|
||||||
self:EnteringVehicle(nil, "player", true)
|
if UnitHasVehicleUI("player") then
|
||||||
else
|
self:EnteringVehicle(nil, "player", true)
|
||||||
self:ExitingVehicle(nil, "player")
|
else
|
||||||
|
self:ExitingVehicle(nil, "player")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:ShouldUseTicker()
|
function PlayerMana.prototype:ShouldUseTicker()
|
||||||
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
|
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||||
@ -251,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
|
|||||||
|
|
||||||
if self:ShouldUseTicker() then
|
if self:ShouldUseTicker() then
|
||||||
-- register ticker for rogue energy
|
-- register ticker for rogue energy
|
||||||
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
|
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
|
||||||
self.tickerFrame:Show()
|
self.tickerFrame:Show()
|
||||||
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
|
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
|
||||||
else
|
else
|
||||||
@ -271,6 +300,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
|
|||||||
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PlayerMana.prototype:IsFull(scale)
|
||||||
|
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
|
||||||
|
return scale - 0.5 >= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
return PlayerMana.super.prototype.IsFull(self, scale)
|
||||||
|
end
|
||||||
|
|
||||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||||
self:Update(unit, powertype)
|
self:Update(unit, powertype)
|
||||||
end
|
end
|
||||||
@ -350,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
|
|||||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||||
-- extra hack for whiny rogues (are there other kind?)
|
-- extra hack for whiny rogues (are there other kind?)
|
||||||
local displayPercentage = self.manaPercentage
|
local displayPercentage = self.manaPercentage
|
||||||
if (self.manaType == SPELL_POWER_ENERGY) then
|
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
|
||||||
displayPercentage = self.mana
|
displayPercentage = self.mana
|
||||||
else
|
else
|
||||||
displayPercentage = math.floor(displayPercentage * 100)
|
displayPercentage = math.floor(displayPercentage * 100)
|
||||||
@ -382,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
|
||||||
if IceHUD.WowVer < 40000 then
|
|
||||||
self:Update(unit)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self:ShouldUseTicker() and
|
if self:ShouldUseTicker() and
|
||||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||||
self.tickStart = GetTime()
|
self.tickStart = GetTime()
|
||||||
self.tickerFrame:Show()
|
self.tickerFrame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||||
|
if IceHUD.WowVer < 40000 then
|
||||||
|
self:Update(unit)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -401,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (self.tickStart) then
|
if not self.tickStart or not self.alive then
|
||||||
self.tickerFrame:Hide()
|
self.tickerFrame:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -56,7 +56,7 @@ do
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.current = select(15, UnitAura(self.unit, spellName)) or 0
|
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||||
|
|
||||||
self:Update()
|
self:Update()
|
||||||
end
|
end
|
||||||
|
@ -9,6 +9,8 @@ local maxComboPoints = 5
|
|||||||
local rtbEndTime = 0
|
local rtbEndTime = 0
|
||||||
local rtbDuration = 0
|
local rtbDuration = 0
|
||||||
local rtbCount = 0
|
local rtbCount = 0
|
||||||
|
local sixComboPointsTalentID = 19240
|
||||||
|
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
|
||||||
|
|
||||||
local CurrMaxRtBDuration = 0
|
local CurrMaxRtBDuration = 0
|
||||||
local PotentialRtBDuration = 0
|
local PotentialRtBDuration = 0
|
||||||
@ -19,6 +21,11 @@ for _, v in ipairs(RtBBuffs) do
|
|||||||
RtBSet[v] = true
|
RtBSet[v] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function RollTheBones.prototype:init()
|
function RollTheBones.prototype:init()
|
||||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||||
@ -28,10 +35,14 @@ function RollTheBones.prototype:init()
|
|||||||
self.moduleSettings.shouldAnimate = false
|
self.moduleSettings.shouldAnimate = false
|
||||||
|
|
||||||
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
||||||
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
if behaviorDependsOnComboPoints then
|
||||||
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||||
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||||
|
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||||
|
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||||
|
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
self.bTreatEmptyAsFull = true
|
self.bTreatEmptyAsFull = true
|
||||||
end
|
end
|
||||||
@ -43,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
|
|||||||
RollTheBones.super.prototype.Enable(self, core)
|
RollTheBones.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
|
||||||
|
if behaviorDependsOnComboPoints then
|
||||||
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
|
end
|
||||||
|
|
||||||
if not self.moduleSettings.alwaysFullAlpha then
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
@ -59,7 +73,7 @@ function RollTheBones.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:ComboPointsChanged(...)
|
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -99,41 +113,60 @@ function RollTheBones.prototype:GetOptions()
|
|||||||
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||||
opts["textSettings"].args["upperTextString"].hidden = false
|
opts["textSettings"].args["upperTextString"].hidden = false
|
||||||
|
|
||||||
opts["showAsPercentOfMax"] =
|
if behaviorDependsOnComboPoints then
|
||||||
{
|
opts["showAsPercentOfMax"] =
|
||||||
type = 'toggle',
|
{
|
||||||
name = L["Show bar as % of maximum"],
|
type = 'toggle',
|
||||||
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
name = L["Show bar as % of maximum"],
|
||||||
get = function()
|
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||||
return self.moduleSettings.showAsPercentOfMax
|
get = function()
|
||||||
end,
|
return self.moduleSettings.showAsPercentOfMax
|
||||||
set = function(info, v)
|
end,
|
||||||
self.moduleSettings.showAsPercentOfMax = v
|
set = function(info, v)
|
||||||
end,
|
self.moduleSettings.showAsPercentOfMax = v
|
||||||
disabled = function()
|
end,
|
||||||
return not self.moduleSettings.enabled
|
disabled = function()
|
||||||
end
|
return not self.moduleSettings.enabled
|
||||||
}
|
end
|
||||||
|
}
|
||||||
|
|
||||||
opts["durationAlpha"] =
|
opts["durationAlpha"] =
|
||||||
{
|
{
|
||||||
type = "range",
|
type = "range",
|
||||||
name = L["Potential RtB time bar alpha"],
|
name = L["Potential RtB time bar alpha"],
|
||||||
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||||
min = 0,
|
min = 0,
|
||||||
max = 100,
|
max = 100,
|
||||||
step = 5,
|
step = 5,
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.durationAlpha * 100
|
return self.moduleSettings.durationAlpha * 100
|
||||||
end,
|
end,
|
||||||
set = function(info, v)
|
set = function(info, v)
|
||||||
self.moduleSettings.durationAlpha = v / 100.0
|
self.moduleSettings.durationAlpha = v / 100.0
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end,
|
end,
|
||||||
disabled = function()
|
disabled = function()
|
||||||
return not self.moduleSettings.enabled
|
return not self.moduleSettings.enabled
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["bUseMultipleBuffColors"] =
|
||||||
|
{
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Use multiple buff colors"],
|
||||||
|
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.bUseMultipleBuffColors
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.bUseMultipleBuffColors = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
opts["bShowWithNoTarget"] =
|
opts["bShowWithNoTarget"] =
|
||||||
{
|
{
|
||||||
@ -152,23 +185,6 @@ function RollTheBones.prototype:GetOptions()
|
|||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
opts["bUseMultipleBuffColors"] =
|
|
||||||
{
|
|
||||||
type = 'toggle',
|
|
||||||
name = L["Use multiple buff colors"],
|
|
||||||
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
|
||||||
get = function()
|
|
||||||
return self.moduleSettings.bUseMultipleBuffColors
|
|
||||||
end,
|
|
||||||
set = function(info, v)
|
|
||||||
self.moduleSettings.bUseMultipleBuffColors = v
|
|
||||||
self:Redraw()
|
|
||||||
end,
|
|
||||||
disabled = function()
|
|
||||||
return not self.moduleSettings.enabled
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -179,7 +195,11 @@ function RollTheBones.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:CreateDurationBar()
|
function RollTheBones.prototype:CreateDurationBar()
|
||||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
if not behaviorDependsOnComboPoints then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||||
|
|
||||||
-- Rokiyo: Do we need to call this here?
|
-- Rokiyo: Do we need to call this here?
|
||||||
self.CurrScale = 0
|
self.CurrScale = 0
|
||||||
@ -197,7 +217,9 @@ end
|
|||||||
function RollTheBones.prototype:RotateHorizontal()
|
function RollTheBones.prototype:RotateHorizontal()
|
||||||
RollTheBones.super.prototype.RotateHorizontal(self)
|
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||||
|
|
||||||
self:RotateFrame(self.durationFrame)
|
if self.durationFrame then
|
||||||
|
self:RotateFrame(self.durationFrame)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:ResetRotation()
|
function RollTheBones.prototype:ResetRotation()
|
||||||
@ -212,8 +234,12 @@ end
|
|||||||
|
|
||||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, type, duration, endTime, remaining, spellId
|
local buff, _, type, duration, endTime, spellId
|
||||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
local realDuration, remaining, count
|
local realDuration, remaining, count
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
@ -230,7 +256,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -293,7 +323,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
|||||||
if not remaining then
|
if not remaining then
|
||||||
remaining = rtbEndTime - now
|
remaining = rtbEndTime - now
|
||||||
end
|
end
|
||||||
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
|
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
|
||||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
||||||
else
|
else
|
||||||
self:UpdateBar(0, "RollTheBones")
|
self:UpdateBar(0, "RollTheBones")
|
||||||
@ -311,13 +341,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
|||||||
|
|
||||||
-- somewhat redundant, but we also need to check potential remaining time
|
-- somewhat redundant, but we also need to check potential remaining time
|
||||||
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
|
||||||
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:GetColorName(count)
|
function RollTheBones.prototype:GetColorName(count)
|
||||||
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||||
return "RollTheBones"..count
|
return "RollTheBones"..count
|
||||||
else
|
else
|
||||||
return "RollTheBones"
|
return "RollTheBones"
|
||||||
@ -337,13 +367,17 @@ function RollTheBones.prototype:TargetChanged()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||||
|
if not self.durationFrame then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if unit and unit ~= self.unit then
|
if unit and unit ~= self.unit then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local points = RTBGetComboPoints(self.unit)
|
local points = RTBGetComboPoints(self.unit)
|
||||||
-- check for Deeper Stratagem
|
-- check for Deeper Stratagem
|
||||||
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
|
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||||
|
|
||||||
if DeeperStratagem then
|
if DeeperStratagem then
|
||||||
-- first, set the cached upper limit of RtB duration
|
-- first, set the cached upper limit of RtB duration
|
||||||
|
@ -4,21 +4,21 @@ local Runes = IceCore_CreateClass(IceElement)
|
|||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
|
||||||
--Readability == win
|
|
||||||
local RUNETYPE_BLOOD = 1;
|
local RUNETYPE_BLOOD = 1;
|
||||||
local RUNETYPE_DEATH = 2;
|
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
|
||||||
local RUNETYPE_FROST = 3;
|
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
|
||||||
local RUNETYPE_CHROMATIC = 4;
|
local RUNETYPE_CHROMATIC = 4;
|
||||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||||
|
|
||||||
local GetRuneType = GetRuneType
|
local GetRuneType = GetRuneType
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||||
GetRuneType = function() return RUNETYPE_LEGION end
|
GetRuneType = function() return RUNETYPE_LEGION end
|
||||||
|
elseif IceHUD.WowVer >= 70300 then
|
||||||
|
GetRuneType = function() return GetSpecialization() end
|
||||||
end
|
end
|
||||||
|
|
||||||
local RUNEMODE_DEFAULT = "Blizzard"
|
local RUNEMODE_DEFAULT = "Blizzard"
|
||||||
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
|
|||||||
|
|
||||||
Runes.prototype.lastRuneState = {}
|
Runes.prototype.lastRuneState = {}
|
||||||
|
|
||||||
|
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function Runes.prototype:init()
|
function Runes.prototype:init()
|
||||||
Runes.super.prototype.init(self, "Runes")
|
Runes.super.prototype.init(self, "Runes")
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
if IceHUD.WowVer < 70300 then
|
||||||
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||||
end
|
end
|
||||||
@ -268,9 +275,14 @@ function Runes.prototype:Enable(core)
|
|||||||
|
|
||||||
Runes.super.prototype.Enable(self, core)
|
Runes.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
|
||||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||||
|
end
|
||||||
|
if IceHUD.WowVer >= 70300 then
|
||||||
|
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||||
|
end
|
||||||
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
@ -278,6 +290,11 @@ function Runes.prototype:Enable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:ResetRuneAvailability()
|
||||||
|
end
|
||||||
|
|
||||||
function Runes.prototype:Disable(core)
|
function Runes.prototype:Disable(core)
|
||||||
Runes.super.prototype.Disable(self, core)
|
Runes.super.prototype.Disable(self, core)
|
||||||
|
|
||||||
@ -300,16 +317,17 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Runes.prototype:ResetRuneAvailability()
|
function Runes.prototype:ResetRuneAvailability(event)
|
||||||
for i=1, self.numRunes do
|
for i=1, self.numRunes do
|
||||||
self:UpdateRunePower(nil, i, true)
|
self:UpdateRunePower(event, i, not event)
|
||||||
end
|
end
|
||||||
|
|
||||||
self:Redraw()
|
self:Redraw()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
||||||
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||||
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
|
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -323,27 +341,9 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
|||||||
local lastState = self.lastRuneState[rune]
|
local lastState = self.lastRuneState[rune]
|
||||||
self.lastRuneState[rune] = usable
|
self.lastRuneState[rune] = usable
|
||||||
|
|
||||||
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
-- if lastState == usable then
|
||||||
if lastState == usable then
|
-- return
|
||||||
return
|
-- end
|
||||||
end
|
|
||||||
|
|
||||||
if usable then
|
|
||||||
for i=1,self.numRunes do
|
|
||||||
if self.frame.graphical[i]:GetAlpha() == 0 then
|
|
||||||
rune = i
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
for i=1,self.numRunes do
|
|
||||||
if self.frame.graphical[i]:GetAlpha() == 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
rune = i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||||
|
|
||||||
@ -357,12 +357,13 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
|||||||
self.frame.graphical[rune]:SetAlpha(1)
|
self.frame.graphical[rune]:SetAlpha(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
if not dontFlash then
|
if not dontFlash and lastState ~= usable then
|
||||||
local fadeInfo={
|
local fadeInfo={
|
||||||
mode = "IN",
|
mode = "IN",
|
||||||
timeToFade = 0.5,
|
timeToFade = 0.25,
|
||||||
finishedFunc = function(rune) self:ShineFinished(rune) end,
|
finishedFunc = Runes.prototype.ShineFinished,
|
||||||
finishedArg1 = rune
|
finishedArg1 = self,
|
||||||
|
finishedArg2 = rune
|
||||||
}
|
}
|
||||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||||
end
|
end
|
||||||
@ -380,8 +381,6 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
|||||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:Redraw()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Runes.prototype:GetNumRunesAvailable()
|
function Runes.prototype:GetNumRunesAvailable()
|
||||||
@ -418,7 +417,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
|||||||
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:UpdateRuneColors()
|
||||||
|
for i=1,self.numRunes do
|
||||||
|
self:UpdateRuneType(nil, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Runes.prototype:GetRuneTexture(runeName)
|
function Runes.prototype:GetRuneTexture(runeName)
|
||||||
|
if IceHUD.WowVer >= 70300 then
|
||||||
|
runeName = self.runeNames[RUNETYPE_LEGION]
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||||
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||||
@ -555,13 +564,7 @@ function Runes.prototype:ShowBlizz()
|
|||||||
RuneFrame:Show()
|
RuneFrame:Show()
|
||||||
|
|
||||||
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
||||||
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
|
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
|
||||||
for i=1, self.numRunes do
|
|
||||||
local frame = _G["RuneButtonIndividual"..i]
|
|
||||||
if frame then
|
|
||||||
frame:GetScript("OnLoad")(frame)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hook_playerframe()
|
local function hook_playerframe()
|
||||||
|
@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
|
|||||||
|
|
||||||
local CurrentSpec = nil
|
local CurrentSpec = nil
|
||||||
|
|
||||||
local AfflictionCoords =
|
local AfflictionCoords
|
||||||
{
|
if IceHUD.WowVer < 70200 then
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
AfflictionCoords =
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
}
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
|
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||||
|
}
|
||||||
|
else
|
||||||
|
AfflictionCoords =
|
||||||
|
{
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
{0, 1, 0, 1},
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
local DestructionCoords =
|
local DestructionCoords =
|
||||||
{
|
{
|
||||||
@ -25,6 +37,11 @@ local DemonologyCoords =
|
|||||||
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||||
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:init()
|
function ShardCounter.prototype:init()
|
||||||
ShardCounter.super.prototype.init(self, "Warlock Power")
|
ShardCounter.super.prototype.init(self, "Warlock Power")
|
||||||
|
|
||||||
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
|
|||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.runeHeight = 23
|
self.runeHeight = 23
|
||||||
self.runeWidth = 26
|
self.runeWidth = 26
|
||||||
|
if IceHUD.WowVer >= 70200 then
|
||||||
|
self.runeHeight = 27
|
||||||
|
self.runeWidth = 22
|
||||||
|
end
|
||||||
self.runeCoords = AfflictionCoords
|
self.runeCoords = AfflictionCoords
|
||||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||||
self.unit = "player"
|
self.unit = "player"
|
||||||
@ -45,6 +66,16 @@ end
|
|||||||
function ShardCounter.prototype:Enable(core)
|
function ShardCounter.prototype:Enable(core)
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||||
|
self.shouldShowUnmodified = true
|
||||||
|
self.numericFormat = "%.1f"
|
||||||
|
self.round = floor
|
||||||
|
else
|
||||||
|
self.shouldShowUnmodified = nil
|
||||||
|
self.numericFormat = nil
|
||||||
|
self.round = nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
ShardCounter.super.prototype.Enable(self, core)
|
ShardCounter.super.prototype.Enable(self, core)
|
||||||
@ -76,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||||
|
self:TargetChanged()
|
||||||
self:UpdatePowerType(event)
|
self:UpdatePowerType(event)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -90,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:UpdatePowerType(event)
|
function ShardCounter.prototype:UpdatePowerType(event)
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
|
||||||
CurrentSpec = GetSpecialization()
|
CurrentSpec = GetSpecialization()
|
||||||
else
|
else
|
||||||
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
|
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
|
||||||
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -205,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:GetRuneTexture(rune)
|
function ShardCounter.prototype:GetRuneTexture(rune)
|
||||||
|
if IceHUD.WowVer >= 70200 then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
if not rune or rune ~= tonumber(rune) then
|
if not rune or rune ~= tonumber(rune) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -222,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
|||||||
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ShardCounter.prototype:GetRuneAtlas(rune)
|
||||||
|
return "Warlock-ReadyShard"
|
||||||
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:ShowBlizz()
|
function ShardCounter.prototype:ShowBlizz()
|
||||||
WarlockPowerFrame:Show()
|
WarlockPowerFrame:Show()
|
||||||
|
|
||||||
|
@ -20,14 +20,34 @@ local impSndBonusPerRank = 0.25
|
|||||||
local maxComboPoints = 5
|
local maxComboPoints = 5
|
||||||
local sndEndTime = 0
|
local sndEndTime = 0
|
||||||
local sndDuration = 0
|
local sndDuration = 0
|
||||||
|
local sixComboPointsTalentID = 19240
|
||||||
|
|
||||||
local CurrMaxSnDDuration = 0
|
local CurrMaxSnDDuration = 0
|
||||||
local PotentialSnDDuration = 0
|
local PotentialSnDDuration = 0
|
||||||
|
|
||||||
|
local sndBuffName = 132306
|
||||||
|
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
|
||||||
|
sndBuffName = "Ability_Rogue_SliceDice"
|
||||||
|
end
|
||||||
|
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 then
|
||||||
baseTime = 12
|
baseTime = 12
|
||||||
gapPerComboPoint = 6
|
gapPerComboPoint = 6
|
||||||
end
|
end
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
impSndBonusPerRank = 0.15
|
||||||
|
impSndTalentPage = 1
|
||||||
|
impSndTalentIdx = 6
|
||||||
|
elseif IceHUD.WowClassicBC then
|
||||||
|
impSndBonusPerRank = 0.15
|
||||||
|
impSndTalentPage = 2
|
||||||
|
impSndTalentIdx = 4
|
||||||
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function SliceAndDice.prototype:init()
|
function SliceAndDice.prototype:init()
|
||||||
@ -50,10 +70,15 @@ function SliceAndDice.prototype:Enable(core)
|
|||||||
SliceAndDice.super.prototype.Enable(self, core)
|
SliceAndDice.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.EventExistsUnitComboPoints then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
|
end
|
||||||
|
|
||||||
|
if IceHUD.WowVer >= 70000 then
|
||||||
|
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
|
||||||
|
self:CheckMaxComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self.moduleSettings.alwaysFullAlpha then
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
@ -65,12 +90,17 @@ function SliceAndDice.prototype:Enable(core)
|
|||||||
self:SetBottomText1("")
|
self:SetBottomText1("")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function SliceAndDice.prototype:CheckMaxComboPoints()
|
||||||
|
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||||
|
maxComboPoints = selected and 6 or 5
|
||||||
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:Disable(core)
|
function SliceAndDice.prototype:Disable(core)
|
||||||
SliceAndDice.super.prototype.Disable(self, core)
|
SliceAndDice.super.prototype.Disable(self, core)
|
||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -172,7 +202,7 @@ function SliceAndDice.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:CreateDurationBar()
|
function SliceAndDice.prototype:CreateDurationBar()
|
||||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||||
|
|
||||||
-- Rokiyo: Do we need to call this here?
|
-- Rokiyo: Do we need to call this here?
|
||||||
self.CurrScale = 0
|
self.CurrScale = 0
|
||||||
@ -205,15 +235,15 @@ end
|
|||||||
|
|
||||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, type, duration, endTime, remaining
|
local buff, _, texture, duration, endTime, remaining
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
|
|
||||||
while buff do
|
while buff do
|
||||||
if (texture and string.match(texture, buffName)) then
|
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
|
||||||
if endTime and not remaining then
|
if endTime and not remaining then
|
||||||
remaining = endTime - GetTime()
|
remaining = endTime - GetTime()
|
||||||
end
|
end
|
||||||
@ -222,10 +252,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -243,10 +273,10 @@ function SliceAndDice.prototype:MyOnUpdate()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function SNDGetComboPoints(unit)
|
local function SNDGetComboPoints(unit)
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.PerTargetComboPoints then
|
||||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
|
||||||
return GetComboPoints(unit, "target")
|
return GetComboPoints(unit, "target")
|
||||||
|
elseif IceHUD.WowVer >= 60000 then
|
||||||
|
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||||
else
|
else
|
||||||
return GetComboPoints()
|
return GetComboPoints()
|
||||||
end
|
end
|
||||||
@ -260,6 +290,10 @@ local function HasSpell(id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ShouldHide()
|
local function ShouldHide()
|
||||||
|
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||||
@ -275,7 +309,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
|||||||
local remaining = nil
|
local remaining = nil
|
||||||
|
|
||||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||||
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
|
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
|
||||||
|
|
||||||
if not remaining then
|
if not remaining then
|
||||||
sndEndTime = 0
|
sndEndTime = 0
|
||||||
@ -399,8 +433,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local rank = 0
|
local rank = 0
|
||||||
local _
|
if GetTalentInfo then
|
||||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
local _
|
||||||
|
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||||
|
end
|
||||||
|
|
||||||
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
||||||
end
|
end
|
||||||
@ -461,6 +497,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:HasGlyphBonus()
|
function SliceAndDice.prototype:HasGlyphBonus()
|
||||||
|
if not GetNumGlyphSockets then
|
||||||
|
return false
|
||||||
|
end
|
||||||
for i=1,GetNumGlyphSockets() do
|
for i=1,GetNumGlyphSockets() do
|
||||||
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ local ModerateID = 124274
|
|||||||
local HeavyID = 124273
|
local HeavyID = 124273
|
||||||
local StaggerID = 124255
|
local StaggerID = 124255
|
||||||
local staggerNames = {"", "", ""}
|
local staggerNames = {"", "", ""}
|
||||||
|
local staggerIds = {LightID, ModerateID, HeavyID}
|
||||||
|
|
||||||
local MinLevel = 10
|
local MinLevel = 10
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ function StaggerBar.prototype:GetOptions()
|
|||||||
name = "Max Percent",
|
name = "Max Percent",
|
||||||
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
||||||
min = 0,
|
min = 0,
|
||||||
max = 50,
|
max = 100,
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function()
|
get = function()
|
||||||
return self.moduleSettings.maxPercent
|
return self.moduleSettings.maxPercent
|
||||||
@ -136,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:CreateTimerBar()
|
function StaggerBar.prototype:CreateTimerBar()
|
||||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
|
||||||
|
|
||||||
self.CurrScale = 0
|
self.CurrScale = 0
|
||||||
|
|
||||||
@ -156,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||||
|
self:TargetChanged()
|
||||||
self:UpdateStaggerBar()
|
self:UpdateStaggerBar()
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -165,7 +167,7 @@ end
|
|||||||
|
|
||||||
function StaggerBar.prototype:GetDebuffInfo()
|
function StaggerBar.prototype:GetDebuffInfo()
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 then
|
||||||
self.amount = UnitStagger(self.unit)
|
self.amount = UnitStagger(self.unit) or 0
|
||||||
self.staggerLevel = 1
|
self.staggerLevel = 1
|
||||||
|
|
||||||
local healthMax = UnitHealthMax(self.unit)
|
local healthMax = UnitHealthMax(self.unit)
|
||||||
@ -183,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
|
|||||||
local staggerLevel = 1
|
local staggerLevel = 1
|
||||||
|
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local debuffID = select(11, UnitDebuff(self.unit, i))
|
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||||
|
|
||||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||||
local spellName = select(1, UnitDebuff(self.unit, i))
|
local spellName = UnitDebuff(self.unit, i)
|
||||||
|
|
||||||
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||||
|
|
||||||
break
|
break
|
||||||
@ -201,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
|
|||||||
self.staggerLevel = staggerLevel or 1
|
self.staggerLevel = staggerLevel or 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
|
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
|
||||||
if destName == playerName then
|
local eventArgs = {...}
|
||||||
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
|
if (CombatLogGetCurrentEventInfo) then
|
||||||
|
eventArgs = {CombatLogGetCurrentEventInfo()}
|
||||||
|
end
|
||||||
|
|
||||||
|
if eventArgs[9] == playerName then
|
||||||
|
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
|
||||||
self:UpdateStaggerBar()
|
self:UpdateStaggerBar()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -216,7 +223,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
|||||||
local maxHealth = UnitHealthMax(self.unit)
|
local maxHealth = UnitHealthMax(self.unit)
|
||||||
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
||||||
|
|
||||||
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
|
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
|
||||||
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||||
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
||||||
self:UpdateShown()
|
self:UpdateShown()
|
||||||
@ -227,8 +234,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||||
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
local name, _, duration, endTime
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||||
|
else
|
||||||
|
for i = 1, IceCore.BuffLimit do
|
||||||
|
local id
|
||||||
|
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
|
||||||
|
|
||||||
|
if id == buffId then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if name then
|
if name then
|
||||||
return duration, endTime - GetTime()
|
return duration, endTime - GetTime()
|
||||||
@ -255,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
|
|||||||
|
|
||||||
if not fromUpdate then
|
if not fromUpdate then
|
||||||
for i = 1, 3 do
|
for i = 1, 3 do
|
||||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
|
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
|
||||||
|
|
||||||
if remaining then
|
if remaining then
|
||||||
break
|
break
|
||||||
|
@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
|||||||
self.highestAbsorbSinceLastZero = absorbAmount
|
self.highestAbsorbSinceLastZero = absorbAmount
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
|
||||||
|
|
||||||
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
else
|
else
|
||||||
self:Show(true)
|
self:Show(true)
|
||||||
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
if (self.PlayerAltManaMax ~= 100) then
|
||||||
|
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
|
||||||
|
else
|
||||||
|
self:SetBottomText1()
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetAbsorb.prototype:Disable(core)
|
function IceTargetAbsorb.prototype:Disable(core)
|
||||||
|
@ -35,9 +35,9 @@ local StunCCList = {
|
|||||||
-- bash
|
-- bash
|
||||||
5211,
|
5211,
|
||||||
-- Maim
|
-- Maim
|
||||||
22570,
|
203123,
|
||||||
-- pounce
|
-- Rake
|
||||||
9005,
|
163505,
|
||||||
-- war stomp
|
-- war stomp
|
||||||
20549,
|
20549,
|
||||||
-- deep freeze
|
-- deep freeze
|
||||||
@ -53,6 +53,8 @@ local StunCCList = {
|
|||||||
105593,
|
105593,
|
||||||
-- Remorseless Winter
|
-- Remorseless Winter
|
||||||
115001,
|
115001,
|
||||||
|
-- Between the Eyes
|
||||||
|
199804,
|
||||||
}
|
}
|
||||||
|
|
||||||
local IncapacitateCCList = {
|
local IncapacitateCCList = {
|
||||||
@ -78,6 +80,14 @@ local IncapacitateCCList = {
|
|||||||
28271,
|
28271,
|
||||||
-- Polymorph: Penguin
|
-- Polymorph: Penguin
|
||||||
59634,
|
59634,
|
||||||
|
-- Polymorph: Monkey
|
||||||
|
161354,
|
||||||
|
-- Polymorph: Polar Bear Cub
|
||||||
|
120137,
|
||||||
|
-- Polymorph: Porcupine
|
||||||
|
120140,
|
||||||
|
-- Polymorph: Direhorn
|
||||||
|
162625,
|
||||||
-- Hibernate
|
-- Hibernate
|
||||||
2637,
|
2637,
|
||||||
-- Freezing Trap Effect
|
-- Freezing Trap Effect
|
||||||
@ -103,6 +113,8 @@ local IncapacitateCCList = {
|
|||||||
local FearCCList = {
|
local FearCCList = {
|
||||||
-- Psychic Scream
|
-- Psychic Scream
|
||||||
8122,
|
8122,
|
||||||
|
-- Fear (Retail)
|
||||||
|
118699,
|
||||||
-- Fear
|
-- Fear
|
||||||
5782,
|
5782,
|
||||||
-- Howl of Terror
|
-- Howl of Terror
|
||||||
@ -113,6 +125,16 @@ local FearCCList = {
|
|||||||
5246,
|
5246,
|
||||||
-- Hex
|
-- Hex
|
||||||
51514,
|
51514,
|
||||||
|
-- Hex: Compy
|
||||||
|
210873,
|
||||||
|
-- Hex: Wicker Mongrel
|
||||||
|
277784,
|
||||||
|
-- Hex: Zandalari Tendonripper
|
||||||
|
277778,
|
||||||
|
-- Hex: Spider
|
||||||
|
211004,
|
||||||
|
-- Hex: Skeletal Hatchling
|
||||||
|
269352,
|
||||||
-- Scare Beast
|
-- Scare Beast
|
||||||
1513,
|
1513,
|
||||||
}
|
}
|
||||||
@ -315,7 +337,12 @@ end
|
|||||||
|
|
||||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -335,7 +362,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -15,8 +15,10 @@ end
|
|||||||
function TargetCast.prototype:Enable(core)
|
function TargetCast.prototype:Enable(core)
|
||||||
TargetCast.super.prototype.Enable(self, core)
|
TargetCast.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
if IceHUD.WowVer >= 30200 then
|
||||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||||
|
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 3
|
settings["offset"] = 3
|
||||||
settings["flashInstants"] = "Never"
|
settings["flashInstants"] = "Never"
|
||||||
settings["flashFailures"] = "Never"
|
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
|
||||||
|
if LibClassicCasterino then
|
||||||
|
settings["flashFailures"] = ""
|
||||||
|
else
|
||||||
|
settings["flashFailures"] = "Never"
|
||||||
|
end
|
||||||
settings["shouldAnimate"] = false
|
settings["shouldAnimate"] = false
|
||||||
settings["hideAnimationSettings"] = true
|
settings["hideAnimationSettings"] = true
|
||||||
settings["usesDogTagStrings"] = false
|
settings["usesDogTagStrings"] = false
|
||||||
@ -82,18 +89,24 @@ function TargetCast.prototype:TargetChanged(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
if UnitCastingInfo then
|
||||||
if (spell) then
|
local spell = UnitCastingInfo(self.unit)
|
||||||
self.notInterruptible = notInterruptibleCast
|
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
if spell then
|
||||||
return
|
self.notInterruptible = notInterruptibleCast
|
||||||
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
|
if UnitChannelInfo then
|
||||||
if (channel) then
|
local channel = UnitChannelInfo(self.unit)
|
||||||
self.notInterruptible = notInterruptibleChannel
|
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
self:StartBar(IceCastBar.Actions.Channel)
|
if channel then
|
||||||
return
|
self.notInterruptible = notInterruptibleChannel
|
||||||
|
self:StartBar(IceCastBar.Actions.Channel)
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:StopBar()
|
self:StopBar()
|
||||||
@ -167,13 +180,18 @@ function TargetCast.prototype:GetOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function TargetCast.prototype:StartBar(action, message)
|
function TargetCast.prototype:StartBar(action, message)
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
|
local spell, notInterruptible
|
||||||
if not (spell) then
|
if UnitCastingInfo then
|
||||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
|
spell = UnitCastingInfo(self.unit)
|
||||||
|
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
end
|
end
|
||||||
|
if UnitChannelInfo and not spell then
|
||||||
|
spell = UnitChannelInfo(self.unit)
|
||||||
|
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
|
|
||||||
if not spell then
|
if not spell then
|
||||||
return
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.notInterruptible = notInterruptible
|
self.notInterruptible = notInterruptible
|
||||||
@ -184,5 +202,8 @@ end
|
|||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.TargetCast = TargetCast:new()
|
if not IceHUD.WowClassic or LibClassicCasterino then
|
||||||
|
IceHUD.TargetCast = TargetCast:new()
|
||||||
|
end
|
||||||
|
@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
|
|||||||
settings["classColor"] = false
|
settings["classColor"] = false
|
||||||
settings["hideBlizz"] = false
|
settings["hideBlizz"] = false
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["raidIconOnTop"] = true
|
settings["raidIconOnTop"] = true
|
||||||
settings["showRaidIcon"] = true
|
settings["showRaidIcon"] = true
|
||||||
settings["raidIconXOffset"] = 12
|
settings["raidIconXOffset"] = 12
|
||||||
@ -637,9 +637,15 @@ function IceTargetHealth.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
if GetLFGRoles then
|
||||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||||
|
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||||
|
end
|
||||||
|
|
||||||
|
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||||
|
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if (self.moduleSettings.hideBlizz) then
|
if (self.moduleSettings.hideBlizz) then
|
||||||
@ -657,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
|
|||||||
|
|
||||||
UnregisterUnitWatch(self.frame)
|
UnregisterUnitWatch(self.frame)
|
||||||
|
|
||||||
|
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||||
|
self.frame:SetScript("OnUpdate", nil)
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.hideBlizz then
|
if self.moduleSettings.hideBlizz then
|
||||||
self:ShowBlizz()
|
self:ShowBlizz()
|
||||||
end
|
end
|
||||||
@ -840,21 +850,46 @@ function IceTargetHealth.prototype:Update(unit)
|
|||||||
|
|
||||||
self:UpdateBar(self.healthPercentage, self.color)
|
self:UpdateBar(self.healthPercentage, self.color)
|
||||||
|
|
||||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
if IsAddOnLoaded("RealMobHealth") then
|
||||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||||
|
|
||||||
if self.moduleSettings.abbreviateHealth then
|
if self.moduleSettings.abbreviateHealth then
|
||||||
self.health = self:Round(self.health)
|
if RealMobHealth.UnitHasHealthData(unit) then
|
||||||
self.maxHealth = self:Round(self.maxHealth)
|
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||||
end
|
end
|
||||||
|
self.health = self:Round(self.health)
|
||||||
|
self.maxHealth = self:Round(self.maxHealth)
|
||||||
|
end
|
||||||
|
|
||||||
if (self.maxHealth ~= 100) then
|
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
|
||||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
if RealMobHealth.UnitHasHealthData(unit) then
|
||||||
else
|
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||||
self:SetBottomText2()
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||||
|
else
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:SetBottomText2()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||||
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||||
|
|
||||||
|
if self.moduleSettings.abbreviateHealth then
|
||||||
|
self.health = self:Round(self.health)
|
||||||
|
self.maxHealth = self:Round(self.maxHealth)
|
||||||
|
end
|
||||||
|
|
||||||
|
if (self.maxHealth ~= 100) then
|
||||||
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||||
|
else
|
||||||
|
self:SetBottomText2()
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:CheckPvP()
|
self:CheckPvP()
|
||||||
self:CheckPartyRole()
|
self:CheckPartyRole()
|
||||||
self:SetIconAlpha()
|
self:SetIconAlpha()
|
||||||
@ -972,17 +1007,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:Round(health)
|
|
||||||
if (health > 1000000) then
|
|
||||||
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
|
||||||
end
|
|
||||||
if (health > 1000) then
|
|
||||||
return IceHUD:MathRound(health/1000, 1) .. "k"
|
|
||||||
end
|
|
||||||
return health
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:CheckPvP()
|
function IceTargetHealth.prototype:CheckPvP()
|
||||||
local pvpMode = nil
|
local pvpMode = nil
|
||||||
local minx, maxx, miny, maxy
|
local minx, maxx, miny, maxy
|
||||||
@ -1041,20 +1065,25 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:ShowBlizz()
|
function IceTargetHealth.prototype:ShowBlizz()
|
||||||
TargetFrame:Show()
|
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
|
||||||
TargetFrame:GetScript("OnLoad")(TargetFrame)
|
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
|
||||||
|
|
||||||
ComboFrame:Show()
|
|
||||||
ComboFrame:GetScript("OnLoad")(ComboFrame)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function IceTargetHealth.prototype:HideBlizz()
|
function IceTargetHealth.prototype:HideBlizz()
|
||||||
TargetFrame:Hide()
|
if not self.TargetFrameParent then
|
||||||
TargetFrame:UnregisterAllEvents()
|
self.TargetFrameParent = CreateFrame("Frame")
|
||||||
|
self.TargetFrameParent:Hide()
|
||||||
|
end
|
||||||
|
if not self.ComboFrameParent then
|
||||||
|
self.ComboFrameParent = CreateFrame("Frame")
|
||||||
|
self.ComboFrameParent:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
ComboFrame:Hide()
|
self.OriginalTargetFrameParent = TargetFrame:GetParent()
|
||||||
ComboFrame:UnregisterAllEvents()
|
TargetFrame:SetParent(self.TargetFrameParent)
|
||||||
|
self.OriginalComboFrameParent = ComboFrame:GetParent()
|
||||||
|
ComboFrame:SetParent(self.ComboFrameParent)
|
||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
|
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
|
||||||
@ -1074,9 +1103,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
|||||||
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
||||||
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
||||||
local isTank, isHeal, isDPS
|
local isTank, isHeal, isDPS
|
||||||
local proposalExists, typeID, id, name
|
local proposalExists, typeID, id, subtypeID, name
|
||||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||||
|
|
||||||
local p = self.unit
|
local p = self.unit
|
||||||
if IceHUD.WowVer < 40000 then
|
if IceHUD.WowVer < 40000 then
|
||||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
|||||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -12,6 +12,10 @@ local internal = "internal"
|
|||||||
|
|
||||||
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
||||||
|
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
local LibClassicDurations = LibStub("LibClassicDurations", 1)
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
|
||||||
IceTargetInfo.prototype.unit = "target"
|
IceTargetInfo.prototype.unit = "target"
|
||||||
|
|
||||||
IceTargetInfo.prototype.buffSize = nil
|
IceTargetInfo.prototype.buffSize = nil
|
||||||
@ -129,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
if IceHUD.EventExistsUnitDynamicFlags then
|
||||||
|
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||||
|
end
|
||||||
|
|
||||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||||
|
|
||||||
@ -958,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
|
|||||||
order = 39.3,
|
order = 39.3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["showRaidIcon"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L['Show raid icon'],
|
||||||
|
desc = L['Whether or not to show the raid icon for this unit.'],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.showRaidIcon
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.showRaidIcon = v
|
||||||
|
self:UpdateRaidTargetIcon()
|
||||||
|
end,
|
||||||
|
disabled = function()
|
||||||
|
return not self.moduleSettings.enabled
|
||||||
|
end,
|
||||||
|
order = 37.02,
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1011,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
|
|||||||
["sortByExpiration"] = true,
|
["sortByExpiration"] = true,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
defaults["showRaidIcon"] = true
|
||||||
|
|
||||||
return defaults
|
return defaults
|
||||||
end
|
end
|
||||||
@ -1389,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
|||||||
|
|
||||||
if self.moduleSettings.auras[aura].show then
|
if self.moduleSettings.auras[aura].show then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||||
|
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
local spellID
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||||
|
-- 1. in addition to other info, get the spellID for for the (de)buff
|
||||||
|
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
if duration == 0 and LibClassicDurations then
|
||||||
|
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
|
||||||
|
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
|
||||||
|
-- 3. set the duration if we found one.
|
||||||
|
if classicDuration then
|
||||||
|
duration = classicDuration
|
||||||
|
expirationTime = classicExpirationTime
|
||||||
|
end
|
||||||
|
end
|
||||||
|
---- end change by Fulzamoth
|
||||||
|
end
|
||||||
local isFromMe = (unitCaster == "player")
|
local isFromMe = (unitCaster == "player")
|
||||||
|
|
||||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||||
@ -1480,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
||||||
if not (UnitExists(self.unit)) then
|
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
|
||||||
self.frame.raidIcon:Hide()
|
self.frame.raidIcon:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -1559,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if IceHUD.WowVer < 50000 then
|
if UnitIsPartyLeader then
|
||||||
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||||
else
|
else
|
||||||
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||||
@ -1630,7 +1676,7 @@ end
|
|||||||
|
|
||||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||||
if (unit == self.unit or unit == internal) then
|
if (unit == self.unit or unit == internal) then
|
||||||
if IceHUD.WowVer < 70000 then
|
if UnitIsTapped then
|
||||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||||
else
|
else
|
||||||
self.tapped = UnitIsTapDenied(self.unit)
|
self.tapped = UnitIsTapDenied(self.unit)
|
||||||
|
@ -146,7 +146,12 @@ end
|
|||||||
|
|
||||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -188,7 +197,7 @@ end
|
|||||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
||||||
local name, duration, remaining
|
local name, duration, remaining
|
||||||
|
|
||||||
if not isUpdate then
|
if not isUpdate or not self.lastUpdateTime then
|
||||||
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
||||||
else
|
else
|
||||||
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))
|
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))
|
||||||
|
@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
|
|||||||
IceTargetMana.prototype.color = nil
|
IceTargetMana.prototype.color = nil
|
||||||
IceTargetMana.prototype.determineColor = true
|
IceTargetMana.prototype.determineColor = true
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if Enum and Enum.PowerType then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceTargetMana.prototype:init(moduleName, unit)
|
function IceTargetMana.prototype:init(moduleName, unit)
|
||||||
@ -33,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 2
|
settings["offset"] = 2
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
settings["onlyShowMana"] = false
|
settings["onlyShowMana"] = false
|
||||||
|
|
||||||
return settings
|
return settings
|
||||||
@ -44,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
|
|||||||
IceTargetMana.super.prototype.Enable(self, core)
|
IceTargetMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
if self.registerEvents then
|
if self.registerEvents then
|
||||||
if IceHUD.WowVer >= 40000 then
|
if not IceHUD.PerPowerEventsExist then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.EventExistsUnitMaxPower then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
@ -132,7 +156,7 @@ function IceTargetMana.prototype:Update(unit)
|
|||||||
|
|
||||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||||
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
||||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
|
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
|||||||
|
|
||||||
if (self.moduleSettings.showDebuffs) then
|
if (self.moduleSettings.showDebuffs) then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
local buffName, buffRank, buffTexture, buffApplications
|
||||||
|
if IceHUD.SpellFunctionsReturnRank then
|
||||||
|
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
else
|
||||||
|
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
end
|
||||||
|
|
||||||
if (buffApplications and (buffApplications > 1)) then
|
if (buffApplications and (buffApplications > 1)) then
|
||||||
debuffs = debuffs + 1
|
debuffs = debuffs + 1
|
||||||
|
@ -58,16 +58,20 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local spell = UnitCastingInfo(self.unit)
|
if UnitCastingInfo then
|
||||||
if (spell) then
|
local spell = UnitCastingInfo(self.unit)
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
if spell then
|
||||||
return
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local channel = UnitChannelInfo(self.unit)
|
if UnitChannelInfo then
|
||||||
if (channel) then
|
local channel = UnitChannelInfo(self.unit)
|
||||||
self:StartBar(IceCastBar.Actions.Channel)
|
if channel then
|
||||||
return
|
self:StartBar(IceCastBar.Actions.Channel)
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:StopBar()
|
self:StopBar()
|
||||||
@ -144,4 +148,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
if not IceHUD.WowClassic then
|
||||||
|
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||||
|
end
|
||||||
|
@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
|
|||||||
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
||||||
settings["selfDisplayMode"] = "Color as SelfColor"
|
settings["selfDisplayMode"] = "Color as SelfColor"
|
||||||
settings["upperText"] = "[PercentHP:Round]"
|
settings["upperText"] = "[PercentHP:Round]"
|
||||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||||
settings["barVerticalOffset"] = 35
|
settings["barVerticalOffset"] = 35
|
||||||
settings["scale"] = 0.7
|
settings["scale"] = 0.7
|
||||||
settings["enabled"] = false
|
settings["enabled"] = false
|
||||||
|
@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
|
|||||||
settings["side"] = IceCore.Side.Right
|
settings["side"] = IceCore.Side.Right
|
||||||
settings["offset"] = 11
|
settings["offset"] = 11
|
||||||
settings["upperText"] = "[PercentMP:Round]"
|
settings["upperText"] = "[PercentMP:Round]"
|
||||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||||
settings["barVerticalOffset"] = 35
|
settings["barVerticalOffset"] = 35
|
||||||
settings["scale"] = 0.7
|
settings["scale"] = 0.7
|
||||||
settings["enabled"] = false
|
settings["enabled"] = false
|
||||||
|
@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
|
|||||||
|
|
||||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||||
if IceHUD.WowVer >= 50000 then
|
if not GetNumPartyMembers then
|
||||||
GetNumPartyMembers = GetNumGroupMembers
|
GetNumPartyMembers = GetNumGroupMembers
|
||||||
GetNumRaidMembers = GetNumGroupMembers
|
GetNumRaidMembers = GetNumGroupMembers
|
||||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||||
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
|
||||||
|
if not UnitGroupRolesAssigned then
|
||||||
|
UnitGroupRolesAssigned = function()
|
||||||
|
return "NONE"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local MAX_NUM_RAID_MEMBERS = 40
|
local MAX_NUM_RAID_MEMBERS = 40
|
||||||
local MAX_NUM_PARTY_MEMBERS = 5
|
local MAX_NUM_PARTY_MEMBERS = 5
|
||||||
|
|
||||||
@ -224,7 +231,7 @@ end
|
|||||||
|
|
||||||
-- create the aggro range indicator bar
|
-- create the aggro range indicator bar
|
||||||
function IceThreat.prototype:CreateAggroBar()
|
function IceThreat.prototype:CreateAggroBar()
|
||||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
|
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
|
||||||
|
|
||||||
local r, g, b = self:GetColor("ThreatPullAggro")
|
local r, g, b = self:GetColor("ThreatPullAggro")
|
||||||
if (self.settings.backgroundToggle) then
|
if (self.settings.backgroundToggle) then
|
||||||
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function IceThreat.prototype:CreateSecondThreatBar()
|
function IceThreat.prototype:CreateSecondThreatBar()
|
||||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
|
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
|
||||||
|
|
||||||
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
||||||
|
|
||||||
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
IceHUD.IceThreat = IceThreat:new()
|
if UnitDetailedThreatSituation then
|
||||||
|
IceHUD.IceThreat = IceThreat:new()
|
||||||
|
end
|
||||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
|||||||
local Totems = IceCore_CreateClass(IceElement)
|
local Totems = IceCore_CreateClass(IceElement)
|
||||||
|
|
||||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||||
if IceHUD.WowVer >= 70000 then
|
if CooldownFrame_Set then
|
||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
|
|||||||
Totems.super.prototype.Enable(self, core)
|
Totems.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
|
||||||
|
|
||||||
if self.moduleSettings.hideBlizz then
|
if self.moduleSettings.hideBlizz then
|
||||||
self:HideBlizz()
|
self:HideBlizz()
|
||||||
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Totems.prototype:EnteringWorld()
|
||||||
|
self:TargetChanged()
|
||||||
|
self:ResetTotemAvailability()
|
||||||
|
end
|
||||||
|
|
||||||
function Totems.prototype:ResetTotemAvailability()
|
function Totems.prototype:ResetTotemAvailability()
|
||||||
for i=1, self.numTotems do
|
for i=1, self.numTotems do
|
||||||
self:UpdateTotem(nil, i)
|
self:UpdateTotem(nil, i)
|
||||||
@ -237,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:UpdateTotem(event, totem, ...)
|
function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
|
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
|
|
||||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
||||||
if duration > 0 then
|
if duration > 0 then
|
||||||
self.frame.graphical[totem].totem:SetTexture(icon)
|
self.frame.graphical[totem].totem:SetTexture(icon)
|
||||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||||
self.frame.graphical[totem].cd:Show()
|
self.frame.graphical[totem].cd:Show()
|
||||||
self.frame.graphical[totem]:Show()
|
self.frame.graphical[totem]:Show()
|
||||||
|
self.frame.graphical[totem].name = name
|
||||||
else
|
else
|
||||||
self.frame.graphical[totem].cd:Hide()
|
self.frame.graphical[totem].cd:Hide()
|
||||||
self.frame.graphical[totem]:Hide()
|
self.frame.graphical[totem]:Hide()
|
||||||
@ -281,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
|
|||||||
self.frame.graphical = {}
|
self.frame.graphical = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local totemType
|
|
||||||
for i=1, self.numTotems do
|
for i=1, self.numTotems do
|
||||||
slot = TOTEM_PRIORITIES[i]
|
local slot = TOTEM_PRIORITIES[i]
|
||||||
self:CreateTotem(slot, self.totemNames[slot])
|
self:CreateTotem(slot, self.totemNames[slot])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -293,14 +298,18 @@ function Totems.prototype:GetAlphaAdd()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:ShowBlizz()
|
function Totems.prototype:ShowBlizz()
|
||||||
TotemFrame:Show()
|
if TotemFrame then
|
||||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
TotemFrame:Show()
|
||||||
|
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function Totems.prototype:HideBlizz()
|
function Totems.prototype:HideBlizz()
|
||||||
TotemFrame:Hide()
|
if TotemFrame then
|
||||||
TotemFrame:UnregisterAllEvents()
|
TotemFrame:Hide()
|
||||||
|
TotemFrame:UnregisterAllEvents()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:TargetChanged()
|
function Totems.prototype:TargetChanged()
|
||||||
@ -326,12 +335,10 @@ function Totems.prototype:CheckCombat()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Totems.prototype:CreateTotem(i, name)
|
function Totems.prototype:CreateTotem(i, name)
|
||||||
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
|
if not name or not GetTotemInfo then
|
||||||
if not name then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
||||||
local bWasNewFrame = false
|
|
||||||
if (not self.frame.graphical[i]) then
|
if (not self.frame.graphical[i]) then
|
||||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||||
@ -340,7 +347,6 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
|
|
||||||
self.frame.graphical[i].totem:SetTexture(icon)
|
self.frame.graphical[i].totem:SetTexture(icon)
|
||||||
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
|
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
|
||||||
bWasNewFrame = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||||
@ -354,15 +360,22 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not self.graphicalOnEnter then
|
if not self.graphicalOnEnter then
|
||||||
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
|
self.graphicalOnEnter = function(button)
|
||||||
|
GameTooltip:SetOwner(button)
|
||||||
|
if IceHUD.WowClassic then
|
||||||
|
GameTooltip:SetText(button.name)
|
||||||
|
else
|
||||||
|
GameTooltip:SetTotem(button.slot)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if not self.graphicalOnLeave then
|
if not self.graphicalOnLeave then
|
||||||
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
||||||
end
|
end
|
||||||
if not self.graphicalOnMouseUp then
|
if not self.graphicalOnMouseUp then
|
||||||
self.graphicalOnMouseUp = function (self, mouseButton)
|
self.graphicalOnMouseUp = function (button, mouseButton)
|
||||||
if mouseButton == "RightButton" then
|
if mouseButton == "RightButton" then
|
||||||
DestroyTotem(self.slot)
|
DestroyTotem(button.slot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -390,21 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
self.frame.graphical[i]:EnableMouse(true)
|
self.frame.graphical[i]:EnableMouse(true)
|
||||||
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
||||||
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
||||||
|
if IceHUD.CanHookDestroyTotem then
|
||||||
|
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.frame.graphical[i]:EnableMouse(false)
|
self.frame.graphical[i]:EnableMouse(false)
|
||||||
self.frame.graphical[i]:SetScript("OnEnter", nil)
|
self.frame.graphical[i]:SetScript("OnEnter", nil)
|
||||||
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||||
|
if IceHUD.CanHookDestroyTotem then
|
||||||
|
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
self.frame.graphical[i].slot = i
|
self.frame.graphical[i].slot = i
|
||||||
|
self.frame.graphical[i].name = name
|
||||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
|
||||||
if (bWasNewFrame) then
|
|
||||||
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
||||||
IceHUD.Totems = Totems:new()
|
IceHUD.Totems = Totems:new()
|
||||||
end
|
end
|
||||||
|
22
readme.md
@ -1,11 +1,13 @@
|
|||||||
|
# IceHUD
|
||||||
|
|
||||||
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
||||||
|
|
||||||
|
## **What it is**
|
||||||
|
|
||||||
### **What it is**
|
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
|
||||||
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
|
|
||||||
|
|
||||||
|
## **Short feature list**
|
||||||
|
|
||||||
### **Short feature list**
|
|
||||||
* Lots of different bar shapes and patterns to make the HUD look like you want
|
* Lots of different bar shapes and patterns to make the HUD look like you want
|
||||||
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
||||||
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
||||||
@ -15,13 +17,12 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
|||||||
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
||||||
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
||||||
|
|
||||||
|
## **Slash commands**
|
||||||
|
|
||||||
### **Slash commands**
|
|
||||||
* /icehud - opens the configuration UI to tweak any setting
|
* /icehud - opens the configuration UI to tweak any setting
|
||||||
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
||||||
|
|
||||||
|
## **Frequently Asked Questions**
|
||||||
# **Frequently Asked Questions**
|
|
||||||
|
|
||||||
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
||||||
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
||||||
@ -63,7 +64,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
|||||||
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||||
|
|
||||||
1. **Which module displays Monk Chi power?**
|
1. **Which module displays Monk Chi power?**
|
||||||
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
|
||||||
|
|
||||||
1. **How do I add commas/periods into big numbers like health?**
|
1. **How do I add commas/periods into big numbers like health?**
|
||||||
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||||
@ -77,5 +78,10 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
|||||||
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||||
|
|
||||||
|
1. **Why is there no target castbar for Classic?**
|
||||||
|
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
|
||||||
|
|
||||||
See [here](http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/) for a user-created guide to creating new IceHUD textures.
|
1. **Why do buff/debuff timers not work in Classic?**
|
||||||
|
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
|
||||||
|
|
||||||
|
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
||||||
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
7
this_version.md
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# Changelog
|
||||||
|
|
||||||
|
v1.13.13:
|
||||||
|
|
||||||
|
- Slight optimization of Zereth Mortis puzzle detection logic.
|
||||||
|
- Fixed target health updating infrequently on Classic-BC.
|
||||||
|
- Fixed reported error in TargetInvuln module.
|