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218 Commits

Author SHA1 Message Date
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
36c8f02fc2 Show focus raw value as top number when DogTags are disabled 2020-06-19 14:07:38 -05:00
db7d797eb2 Fixed various class power indicators using the wrong alpha sometimes 2020-05-30 15:25:02 -05:00
a9cf5d5b2c Updated changelog 2020-05-27 11:26:18 -05:00
81d8ffeae1 Fixed issue of Runes alpha being wrong after a teleport with a target 2020-05-23 15:55:31 -05:00
d9c3de0a5e Drycode attempt to fix reported issue 278
This should only happen on a Classic client with LibClassicCasterino installed and a specific type of spell event fires
2020-05-22 10:17:18 -05:00
efdad59911 Updated changelog 2020-01-14 20:16:08 -06:00
b8e8b41ae7 Updated TOC 2020-01-14 20:14:34 -06:00
261be76d90 Fixed Rage showing on a scale of 0-1000 instead of 0-100 w/o DogTags on
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
2020-01-11 22:31:34 -06:00
55fbfbdf1c Fixed TargetMana value not showing in the proper color w/ DogTags off 2020-01-11 22:18:38 -06:00
e6077ab39f Updated FAQ 2020-01-07 19:46:20 -06:00
abf3c0d514 Updated changelog for release 2019-12-13 16:24:45 -06:00
b1e746bec9 Guard against missing GetTotemInfo API 2019-12-10 16:56:38 -06:00
659de89d0c Fixed player cast error for users without LibCasterCasterino installed 2019-11-30 10:49:37 -06:00
da79bb35c8 Updated changelog 2019-11-29 19:09:47 -06:00
b40829abbb add TargetCast support in Classic (#8)
This change adds support for using LibCasterCasterino to get your
target's casting info to enable the TargetCast module. It's not as
clean as the newer retail native calls but works well enough for
most interrupts.

Note: because LibCasterCasterino is using combat log events to get
casting info if a spell cast starts and is immediately cancelled or
interrupted the log may not get updated and the cast bar will zombie
complete.

LibCasterCasterino can be found at:

https://github.com/rgd87/LibClassicCasterino
2019-09-28 22:58:39 -05:00
7dfc05aa91 Fixed fallout from disabling GCD module
Fixes wowace ticket 253
2019-09-26 15:38:42 -05:00
a0d05ebf94 Updated changelog 2019-09-26 11:19:18 -05:00
b5b5c31791 Only use combo modules in Classic for Rogues and Druids 2019-09-22 14:24:02 -05:00
5c66970d8f GCD doesn't function in Classic 2019-09-19 22:09:16 -05:00
4fbb70ebc0 Updated changelog for release 2019-09-10 23:16:18 -05:00
9cfa00227f Fixed indentation to match the rest of the file (spaces/tabs) 2019-09-10 23:16:08 -05:00
9b90694912 add missing unit parameter on SpellCastFailed (#5) 2019-09-06 18:12:39 -05:00
67f79736d8 Preparing for release 2019-09-05 21:39:10 -05:00
dc98e5b521 Updated changelog 2019-09-04 17:56:29 -05:00
94506cc591 Merge remote-tracking branch 'github/master' 2019-09-04 17:52:07 -05:00
09d9a9c6f7 Add cooldowns support on target buffs/debuffs (#4)
* Add cooldowns support on target buffs/debuffs

Duration and expiration times are not set on target buffs/debuffs
when using UnitAura. This change looks up the spellID in
LibClassicDurations and sets the duration and expiry using that
source.

This change enables the cooldown sweep that allows OmniCC to properly
display the countdown of time remaining on the buff/debuff.

Note that this only adds the cooldown on buff/debuffs applied
to the target by the player.

* set LibStub to silently fail if library is missing

Support for cooldown durations on Classic WoW is provided by
LibClassicDurations, which comes with the ClassicAuraDurations
addon. This change prevents IceHUD throwing an error if the
library is missing.
2019-09-04 17:50:33 -05:00
8b7ce521ff Merge pull request #3 from TwentyOneZ/master
RealMobHealth addon compatibility
2019-09-03 17:34:51 -05:00
26fd86134b RealMobHealth addon compatibility
It will only work with DogTags disabled. Otherwise it will respect the DogTag (which doesn't support the RealMobHealth info).
2019-09-03 16:03:38 -03:00
e4d8bae185 Only allow custom bars to track players in Classic 2019-09-03 10:17:03 -05:00
2d42116f8d Updated changelog 2019-08-30 10:41:14 -05:00
a7d1629ed3 Fixed error in Classic when changing profiles 2019-08-29 11:53:27 -05:00
070d66eca3 Disabled target and target-target castbars in classic 2019-08-28 20:30:35 -05:00
a0c5b97ccb Updated changelog 2019-08-28 20:04:19 -05:00
3e56595709 Fixed energy ticker resetting when spending energy 2019-08-28 19:49:50 -05:00
c016b0ccc0 Fixed PLAYER_PET_CHANGED event on stack counters in Classic 2019-08-28 08:56:31 -05:00
d0187a44e3 Revving to get a new build to pick up the latest LibRangeCheck 2019-08-15 16:36:02 -05:00
b4e1374400 Revving to get a new build to pick up the latest Ace3 2019-08-12 08:07:49 -05:00
ba8748ecca First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
2019-08-11 23:21:06 -05:00
5b71a4f819 Updated TOC to 8.2 2019-06-25 09:53:14 -05:00
77351997b4 Updated changelog 2019-06-03 22:55:26 -05:00
901b49f7b3 Attempt to fix pet health/power not updating when entering instance 2019-06-03 22:46:24 -05:00
53b59b5be2 Attempt to fix pet health not updating (wowace ticket 245) 2019-04-16 17:37:11 -05:00
1bb217c4aa Updated changelog 2019-03-17 12:30:49 -05:00
8469824f53 Fixed player health not updating to max health 2019-03-17 12:28:58 -05:00
118aa0f493 Updated TOC to 8.1 2019-01-12 17:33:29 -06:00
48ee6c0270 Updated changelog 2018-10-03 08:21:58 -05:00
395de299f0 Fixed shard numeric formatting incorrectly in non-Destruction specs 2018-10-03 08:20:30 -05:00
588ba76ef5 Possible fix for reported nil comparison issue. Can't reproduce here. 2018-10-02 09:02:59 -05:00
9fc64bcfe4 Added suggested CC spells 2018-09-19 16:35:13 -05:00
a4945641fb Updated changelog 2018-09-15 14:51:59 -05:00
195b7ab264 Only show placeholder icon when in config mode 2018-09-15 14:50:33 -05:00
410cc2b634 Fixed CD bars not displaying when both IgnoreRange and OnlyShowWithTarget were set 2018-09-12 22:06:33 -05:00
6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
5fe8776249 Updated changelog 2017-06-14 16:56:29 -05:00
08e8d3a087 Updated GetLFGProposal return values 2017-06-14 10:18:02 -05:00
2eae8fa419 Updated TOC to 7.2 2017-03-28 14:28:00 -05:00
94850e53dd Fixed error in 7.2 where a cvar has been removed 2017-03-25 14:03:47 -05:00
a739b7ba99 Set stagger max to 100 by request 2017-01-11 16:04:41 -06:00
176603ec51 Updated changelog 2016-12-24 01:04:57 -06:00
0cdfde1758 Fixed Holy Word: Serenity not being trackable in CD modules
Pre-7.0 the Holy Word spells did not work with GetSpellCooldown. They do now.
2016-12-24 01:04:09 -06:00
2f7b081790 Updated changelog 2016-12-22 13:53:18 -06:00
b7883036fd Fixed existing counters showing 0 on the screen
For any user that had existing counters (such as anyone who had savedata from before the time that Maelstrom, Lacerate, and Sunder were converted to custom counters automatically) in numeric mode, a 0 or faded graphical icon was showing up all the time after the recent change to enable showing empty counters. Now there's a checkbox for whether you want the empty/0 count to show or not.
2016-12-22 13:27:14 -06:00
dd3371c22c Updated changelog 2016-12-22 00:28:19 -06:00
7e65e506c5 Updated compatible-with to 7.0
Updated wowace project URL
Updated changelog
2016-12-07 23:34:59 -06:00
ce1558a18e Inverted alpha settings for custom counters watching spell charges
For charges, being full is the default state, so we need to treat full the same as health or mana being full. (ticket #231)
Also fixed the "target" variable never getting set on custom counters or custom counter bars because they were overriding the PLAYER_TARGET_CHANGED event that the base class was registering.
Also also fixed numeric display mode for custom counters not using the correct gradient scaling when the number hit 0. It was using the same scaling as graphical mode where 0 displays nothing and needs to be accounted for separately.
2016-12-07 23:28:44 -06:00
49f8a6c6b2 Fixed numeric custom count not hiding appropriately
The numeric frame needed to be parented to the module's frame so it hides and shows itself along with the module.
2016-12-07 23:20:05 -06:00
d9bd5e3f36 Changed default DogTags to shorten values
This change is potentially contentious because it's a very old default, but with health and power values being so incredibly high in Legion, the shortened form of values is immensely more readable. This change will not affect those who have modified their text settings and the Short form only kicks in when values hit 10,000 or higher.
2016-11-06 14:17:37 -06:00
151e54746f Fixed possible error generated in custom counters
Somehow even though "maxCount" is forced to a number any time it's configured in the UI, a user ended up with maxCount as a string in his saved variables. The mod was then trying to compare a string to a number and failing, causing a cascade of errors.
2016-11-06 13:39:20 -06:00
d7505b73b1 Fixed possible infinite loop in custom counters
Only try to redraw if the maximum count exceeds the numbers of frames we have to display the count. If the maximum drops below the number of frames we have to display it, that's fine because the excess frames will just be hidden.
2016-11-05 21:12:13 -05:00
f10a647590 Updated a few CC spells 2016-11-02 00:06:06 -05:00
54bd441f16 Updated changelog 2016-10-28 10:42:35 -05:00
4a7212fc00 Updated TOC for options module 2016-10-28 10:42:35 -05:00
e6f87b52bb Speculative fix for reported problem
There's a case where custom counters seemingly get stuck with an outdated maximum number of charges (perhaps only when augmented by a talent such as with Throw Glaive). This may catch and fix it (I couldn't reproduce the problem with a starter DH since you need level 108 or something to get the second charge for Throw Glaive).
2016-10-27 23:24:14 -05:00
d38c32cf34 Updated changelog 2016-10-26 11:42:34 -05:00
a3bd338ff6 Fixed energy ticker showing up in 7.1
Looks like the ancient predictedPower cvar was finally killed in 7.1, so the ticker was showing back up.
2016-10-25 20:16:57 -05:00
55a376b959 Updated changelog 2016-10-25 14:43:59 -05:00
5b201ffee1 Updated TOC for 7.1 2016-10-25 14:40:10 -05:00
103e8b4eee Turn PlayerAbsorb back on by default
Changing this default has confused too many people, so let's put it back. Now this information is technically duplicated, but avoiding confusion is more important.
2016-10-15 20:27:03 -05:00
bda8da8b9a Updated changelog 2016-10-13 00:06:50 -05:00
60a3293095 Added absorb display to the player health bar
The player health bar will now show a (by default) faded white bar above the health for the amount of absorption the player currently has. The incoming heal bar starts above both the player health and the absorb, if any is present.
Also disabled the PlayerAbsorb bar by default since it's redundant. It can still be enabled separately if desired.
2016-10-12 23:18:27 -05:00
e26ccdfba1 First pass at showing Runes like combo points
With runes being homogenized in 7.0, it makes a little less sense to adhere to the structure of specific runes being available/used. This adds an option to display the runes more like combo points where simple textures are shown to indicate how many runes are available. No cooldown or "soon-to-be-ready" type indicators are setup just yet since that problem is more difficult and my personal usage doesn't really need them right now.
Also added an option to show the Runes module any time the player has some runes that are recharging.
2016-10-12 22:35:24 -05:00
ed0dee1e08 Fixed memory leak in Runes modules
We were creating font factories every time the runes module was asked to redraw. Oops...
Also fixed the numeric frame's parent while I was in there so that it (in a future commit) will show and hide with the module properly.
2016-10-12 21:06:03 -05:00
152a3898a7 Added support for the Scale setting on mirror bars (ticket #228) 2016-10-09 23:50:54 -05:00
2c5ea0c96b Extended scale range to 0.2-2.0 by request 2016-10-09 23:34:55 -05:00
858436e052 Ignore readme when packaging
Setup manual changelog instead of auto-generated one
2016-10-08 10:07:46 -05:00
19de27387e Added readme 2016-10-03 15:48:14 -05:00
6348da4ecc Made Roll the Bones change colors based on how many buffs you rolled (ticket #227, thanks Zahariel!) 2016-10-02 21:46:37 -05:00
491baa5936 Hopefully fixed combo points having an incorrect maximum
Sometimes combo points can get stuck in a state where only 5 will draw on the screen even if the player has 6 max available. It's been really tough to reproduce, but I think the problem is that the frames are getting created but never having a texture set to them. This should fix that.
2016-10-01 21:22:05 -05:00
f74233dcfa Tweaked and updated the FAQ a bit 2016-09-05 23:23:12 -05:00
0c729d77e9 Amended 29dc1b89 to be controlled by its own option
Instead of changing a behavior that's years old out from under people, let's make it opt-in.
2016-09-05 21:50:43 -05:00
7ec918ecb6 Added user-submitted Roll the Bones module (ticket #220, thanks Zahariel!) 2016-09-04 16:14:03 -05:00
29dc1b8955 Allow "scale mana color" to work with class-specific mana types 2016-09-04 08:05:00 -05:00
e36b87a407 Fixed TargetInfo debuffs not having the same frame as buffs 2016-08-31 23:07:54 -05:00
880e2e3278 Added support for the Pain mana type 2016-08-18 23:00:06 -05:00
a5de40f087 Added colors for Maelstrom mana
Fixed TargetMana to use Insanity, Fury, and Maelstrom colors correctly
2016-08-15 23:16:57 -05:00
6090814d4e Fixed error on startup in 7.0 for users with old MaelstromCount, SunderCount, or LacerateCount modules in their settings. 2016-08-15 23:10:58 -05:00
c78f618149 Fixed speed and reliability of absorb bars reacting to changes 2016-08-07 17:16:57 -05:00
6133a59ef3 Added Maelstrom to the list of powers to treat 0 as full for opacity purposes 2016-08-07 16:44:13 -05:00
a201aa5149 Fixed incorrect texture drawing behind power counters
Looks like at some point I modified how "darkened" inactive powers worked and ended up drawing two copies of the darkened power counter for each inactive power. "runebg" is superfluous since we're just setting the color of the actual counter to black and partially transparent instead. For some power counters, such as Paladins, the runebg texture was actually wrong and drawing the entire atlas rather than just the texture we wanted.
2016-07-26 21:37:45 -05:00
34d3060df3 Fixed castbar interruption on 7.0 clients
Looks like some things changed in spellcast events on 7.0 which necessitate using the spellcast GUID to identify when a specific cast starts or stops. Now we use those GUIDs which restores the castbar to its appropriate behavior. (ticket #215)
2016-07-25 13:02:14 -05:00
9e7b34d43c Disabled Resolved for 7.0 clients 2016-07-25 12:33:20 -05:00
2d4d32fa1f Fixed SnD error introduced in 46152e92 2016-07-24 19:01:54 -05:00
ca544384b8 Fixed bar rotation breaking low thresholds
I guess something in the 7.0 client must have changed how animations work for inherited frames because it would appear that the RotateFrame call for the child flashFrame is now causing issues somehow. Removing the call allows the flash/low threshold frame to travel alongside the parent frame when rotating.
2016-07-24 17:04:07 -05:00
46152e92f4 Fixed rotation not resetting on profile change
When the player had one profile with a bar rotated 90 degrees and another profile with the same bar not rotated, the non-rotated profile would fail to put the bar back in its original location. Thanks for the detailed report, spacegato!
2016-07-24 16:52:12 -05:00
f0cafee719 Added recent FAQs 2016-07-23 21:43:49 -05:00
f8c7875501 Fixed HarmonyPower Hide Blizzard option generating errors 2016-07-22 11:45:35 -05:00
715f9584fb Fixed "Hide Blizzard" option in Holy Power module in 7.0 2016-07-20 12:42:03 -05:00
6824721947 Fixed TargetMana to match PlayerMana colors/alpha
Forgot to update this module to match the new 7.0/Legion stuff like PlayerMana was already doing. I really should be sharing all this code, but alas.
2016-07-19 23:49:54 -05:00
0ac00068b3 Added new mana types to consider 0 as "full"
For the purposes of alpha settings, 0 is "full" for several mana types, such as the new/changed 7.0 ones (astral power, insanity, fury).
2016-07-19 23:45:51 -05:00
5ca6f20944 Fixed minor inefficient texture access
Also fixed an issue where we were looking for a variable that was not declared in the scope we were looking for it in.
2016-07-19 10:11:58 -05:00
d9218343d5 Updated Website address 2016-07-16 11:32:48 -05:00
e9020becc0 Updated to 7.0 TOC 2016-07-16 11:32:30 -05:00
c0771ea8f4 Enabled useful debug print
Converted to use IceHUD:Debug() so that we can turn it on and off.
2016-06-07 00:35:20 -05:00
5771f990c7 Suppressed noisy debug message
This message prints constantly against training dummies, so let's just turn it off.
2016-06-07 00:35:01 -05:00
702ebbd86a Fixed Death Runes never showing up on Live
UnitPowerMax for SPELL_POWER_RUNES is 0 on live, so numRunes was 0 which was causing UpdateRuneType to throw out the update.
2016-06-07 00:34:31 -05:00
f214c945af Added second argument to UnitPower
I keep seeing things online saying the one-argument version of UnitPower has been deprecated, so I figured I'd go ahead and update my few uses of it in case it actually gets removed at some point. I haven't had any trouble with it, though.
2016-06-01 00:11:33 -05:00
debaf7f1ff Fixed Destruction Warlocks freezing on login in pre-7.0 (ticket #207)
Destruction Warlocks have a PowerMax of 1000 and apparently trying to create that many graphical frames blows something up really quick. In 7.0, everyone's runes are discrete objects, so I was trying to ensure that the graphical representations of a given power were ready at all times, but didn't consider the pre-7.0 case where this calculation would lead to an absurd number of "runes".
This change also fixes an errant CreateFrame() in UpdateRunePower() that was supposed to be self:CreateFrame(). CreateFrame() was just creating a nameless, parentless frame for no reason at all. Good job, me. This isn't C++.
2016-05-29 14:21:50 -05:00
d05c1dac18 Updated my previous change to re-enable the "tapped" feature with the new Legion API 2016-05-29 14:18:51 -05:00
aec7852011 Hacked cast lag back in for 7.0 beta
UNIT_SPELLCAST_SENT is now firing at the same time as UNIT_SPELLCAST_START which is when the client receives confirmation that a spell s/he wanted to cast has begun casting (as opposed to pre-7.0 when _SENT would fire when the client pressed the button before receiving confirmation). As per http://www.wowinterface.com/forums/showpost.php?p=314818&postcount=31, I'm now hooking CURRENT_SPELL_CAST_CHANGED to give us a slight chance of acquiring lag info. Unfortunately that event fires for just about every casting-related thing that happens (with no context/useful args at all), so we get a proper lag indicator for the initial cast, but nothing once we start chaining casts together. I guess this is something to keep an eye on as 7.0 nears release.
2016-05-29 00:45:01 -05:00
8fef3a2b8c Updated ComboPointsBar for Legion
Also fixed a very minor leak in it where a table was being generated every call to Update when the player had > 0 combo points.
2016-05-29 00:17:08 -05:00
2646481d11 Updated to hide SnD unless we have the SnD ability (which implies Outlaw spec in 7.0)
Theoretically we could reuse this module for Roll the Bones as well, but the nature of its effects makes the duration bar portion difficult and not terribly informative to the user since each of the 6 possible buffs can be activated with different durations depending on when RtB was used.
2016-05-29 00:08:03 -05:00
c75ffcc6fc Fixed error generated when gaining a max combo point
When loading into the game as an Outlaw, the mod was creating 5 slots for combo points. Switching to Assassination increases the max to 6, but the module was failing to compensate for this and causing an error instead.
2016-05-28 23:58:23 -05:00
b487aaf351 Package alphas for LDT 2016-05-28 22:58:01 -05:00
2235364df9 Added checks for rune count changing mid-session
Right now most ClassPowerCounter child classes are doing this work themselves, but they don't need to be. Some cleanup could be done there if anyone ever felt like doing it. (I did a tiny bit with Shards and Chi, but there's more to be done)
2016-05-28 22:57:25 -05:00
a8b6f53a68 Fixed arcane charges not showing on first login 2016-05-28 22:40:06 -05:00
ba2f873b60 Updated Stagger for Legion
Also made use of the new DogTags for Stagger instead of trying to format the values ourself
2016-05-28 11:26:46 -05:00
7221e78290 Fixed error in Chi module
When signing in as a spec with Chi, an error was being thrown due to the graphical frames for chi not existing yet.
2016-05-28 11:06:51 -05:00
97d04c174a Updates to Shards for Legion 2016-05-28 02:50:10 -05:00
6f0ddb7f6d Only show AltMana for mistweaver monks in pre-7.0
I realized that my updates changed how the module worked for pre-7.0 users who were using MonkMana
2016-05-28 02:49:42 -05:00
0188a3fc0b Updating with UNIT_POWER_FREQUENT makes the bar look better 2016-05-28 02:23:26 -05:00
a3a6cbb7f4 UNIT_DISPLAYPOWER is a more foolproof way of checking if we need AltMana displayed or not 2016-05-28 02:20:43 -05:00
9ed739fb1b Fixed number of Chi not necessarily being correct on login 2016-05-28 02:18:06 -05:00
ab1ad06185 Only show Chi in Legion for Windwalker monks 2016-05-28 02:17:33 -05:00
7b3d910956 Rolled ClassMana bars into PlayerAltMana
There are too many classes that need to care about mana as a background resource in addition to whatever their primary resource is to keep creating class-specific bars, so let's just make one bar that does it all. I've done a one-time inherit of DruidMana's settings since it's the only bar that's been in a Release version that serves this purpose and should migrate its settings forward.
2016-05-28 02:16:26 -05:00
6906f3545d Fixed dev version to override project-date-integer appropriately 2016-05-28 01:56:38 -05:00
5d718a4d07 Eclipse is gone in Legion 2016-05-27 00:32:25 -05:00
e7ddb66531 Updated the LibDogTag repo paths to use the new git path 2016-05-27 00:32:01 -05:00
b328ad0739 Changed how cooldowns are started (ticket #205) 2016-05-26 23:49:22 -05:00
b9cfe48d03 Fixed Runes not showing up on login 2016-05-26 23:41:15 -05:00
f9b4d7acbb Added Mage Arcane Charges for Legion 2016-05-26 23:11:41 -05:00
e15dc1d226 Added support for atlases
Class power counters can now use atlases for their textures instead of just texture filenames and coordinates
2016-05-26 23:11:29 -05:00
c49e0ad84a Set color for DH Fury resource 2016-05-26 21:47:31 -05:00
e219dac245 Tiny cleanup 2016-05-26 21:46:59 -05:00
975fd3fbf4 Set Compatible-With to 7.0 2016-05-26 21:42:54 -05:00
1b3b9a1bb9 Added support for Insanity
Legion's Shadow Priests have a new default power type called Insanity, so now we need an additional bar to show the player's mana (which all priests still have) while in shadow spec as a priest.
2016-05-26 01:09:13 -05:00
6610de6814 Don't load Shadow Orbs in Legion
Apparently this module locks up the game client...somehow. Plus Shadow Orbs appear to be no more in Legion.
2016-05-26 00:00:12 -05:00
45a8f66249 Update Runes for Legion
Updated with the new DK rune changes so there are no longer different types of runes, just the one type. Also hooked up support for any potential changes to the max number of runes (as is present in Blizzard's RuneFrame source), but have no idea how to correctly trigger the 7th rune (or if that's even in the current build). Tested with hackery via /script commands and verified it works, so *shrug*.
2016-05-25 23:43:43 -05:00
e1e216d9dd Updated Holy Power for Legion
Hide the holy power module when not in Retribution spec in 7.0
2016-05-25 23:00:57 -05:00
316ec05e78 Package the alpha of LibDogTag-Unit (for Legion compatibility) 2016-05-25 10:30:07 -05:00
3c3088aa16 Fixed error for non-rogues 2016-05-24 13:32:46 -05:00
e54c645b99 WIP Legion combo points updates
Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar).
Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
2016-05-24 02:05:12 -05:00
5fbf85811e Replaced UNIT_COMBO_POINTS with UNIT_POWER for Legion 2016-05-24 00:52:56 -05:00
9b5df60efa Removed UnitIsTapped usage for Legion 2016-05-24 00:50:14 -05:00
efc25bdb9c Hide lag bar for invalid conditions
For some interactables, such as specific quest-related objects in WoD, we never receive a SpellCastSent event, only a SpellCastStart. If, prior to that event, we ever failed a spell cast, we would have an outdated "spell sent time" saved off for a previous cast. This value would then get used due to us receiving a Start with no Sent and would cause the lag bar to fill the entire cast bar incorrectly. For these cases, we now no longer show the lag bar at all because we don't receive enough information from the game to compute one.
2016-05-18 00:04:29 -05:00
a9e96ca151 Tweaked debug messages 2016-05-17 23:19:28 -05:00
2a98dc961d Fixed up debugging
Apparently isFirst is no longer passed to OnEnable, so we were never setting a debug frame.
Made the additional arguments that were being passed to Debug() actually do something (currently print out a stringified version of themselves in a space-delimited string)
2016-05-17 23:19:14 -05:00
3aef209816 Use the GCD spell for calculating GCD time (ticket #204) 2016-02-03 20:25:22 -06:00
c4adadb301 Added option to ignore custom lag tolerance for lag indicators
This allows the user to override the fact that they've set a custom lag tolerance in the game's options and instead have the mod display the computed latency. (ticket #201)
2015-12-22 01:14:42 -06:00
7421f916ad Fixed "Show during cast" for classes with < 1.5s GCD
Ticket #200 - thanks nandchan!
2015-12-22 01:01:20 -06:00
45686f5a36 Fixed GCD occasionally showing when it shouldn't
Ticket #199 - thanks nandchan!
2015-12-22 00:39:39 -06:00
30f3210d30 Added optional lag indicator to the GCD module
Ticket #196 - thanks nandchan!
2015-12-20 16:25:59 -06:00
fe656f463d Lowered frame strata for the GCD bar
There's no real reason to force this bar up into the TOOLTIP strata and have it draw on top of things. It can live in 'low' like every other part of the addon.
2015-12-20 16:12:52 -06:00
b9d1447698 Placed lag bar into an appropriate frame layer 2015-12-20 16:11:52 -06:00
2c93dbc365 Fixed lag indicator on cast bars set to 'reverse'
Apparently setting the castbar to 'reverse' mode has never set the lag indicator in the correct place. Now we instruct SetBarCoord to behave differently for lag indicators.
2015-12-20 16:11:23 -06:00
e7717731cb Respect channeled spells for "Show during cast" option
Ticket #197 - thanks nandchan!
2015-12-20 15:22:44 -06:00
fa64f46bc1 Fixes GCD sometimes not triggering
I'm not having any problems triggering the GCD with items or spells, but a ticket reports that this is an issue and this is the way to fix it. (ticket #198 - thanks nandchan!)
2015-12-20 15:15:51 -06:00
b6fe6b215d Removed no-longer-used code 2015-09-27 16:32:36 -05:00
976047a9bc Fix the Resolve module
Integrated a fix from user cgsg11 to use the mysterious 15th return value from UnitAura with Resolve instead of trying to scan the tooltip for the percentage.
2015-09-27 16:03:20 -05:00
62 changed files with 4959 additions and 1815 deletions

View File

@ -43,11 +43,9 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest tag: latest
libs/LibDogTag-3.0: libs/LibDogTag-3.0:
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
tag: latest
libs/LibDogTag-Unit-3.0: libs/LibDogTag-Unit-3.0:
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
tag: latest
libs/LibDBIcon-1.0: libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0 url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0: libs/LibDualSpec-1.0:
@ -63,3 +61,8 @@ move-folders:
tools-used: tools-used:
- libdatabroker-1-1 - libdatabroker-1-1
ignore:
- readme.md
manual-changelog: changelog.txt

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false settings["rotateBar"] = false
settings["markers"] = {} settings["markers"] = {}
settings["bAllowExpand"] = true settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings return settings
end end
@ -724,6 +725,26 @@ do
order = 11.3, order = 11.3,
}, },
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = { textHeader = {
type = 'header', type = 'header',
name = L["Upper Text"], name = L["Upper Text"],
@ -946,6 +967,8 @@ function IceBarElement.prototype:CreateFrame()
if self.moduleSettings.rotateBar then if self.moduleSettings.rotateBar then
self:RotateHorizontal() self:RotateHorizontal()
else
self:ResetRotation()
end end
end end
@ -1114,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset offy = self.moduleSettings.textVerticalOffset
end end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy) self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14) self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show() self.frame.bottomUpperText:Show()
@ -1140,7 +1168,7 @@ function IceBarElement.prototype:Flip(side)
end end
-- Rokiyo: bar is the only required argument, scale & top are optional -- Rokiyo: bar is the only required argument, scale & top are optional
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top) function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
if not scale then scale = 0 end if not scale then scale = 0 end
scale = IceHUD:Clamp(scale, 0, 1) scale = IceHUD:Clamp(scale, 0, 1)
@ -1150,7 +1178,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
local min_y, max_y local min_y, max_y
local offset_y = 0 local offset_y = 0
if IceHUD:xor(self.moduleSettings.reverse, top) then local reverse = self.moduleSettings.reverse
if overrideReverse then
reverse = false
end
if IceHUD:xor(reverse, top) then
if self.moduleSettings.inverse == "INVERSE" then if self.moduleSettings.inverse == "INVERSE" then
min_y = 1 - scale min_y = 1 - scale
max_y = 1 max_y = 1
@ -1426,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden -- To be overridden
function IceBarElement.prototype:Update() function IceBarElement.prototype:Update()
end end

View File

@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if IceHUD.WowClassic then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW
if IceHUD.WowClassic then
LibClassicCasterino = LibStub("LibClassicCasterino", true)
if LibClassicCasterino then
UnitCastingInfo = function(unit)
return LibClassicCasterino:UnitCastingInfo(unit)
end
UnitChannelInfo = function(unit)
return LibClassicCasterino:UnitChannelInfo(unit)
end
end
end
-- end Fulzamoth change
local AuraIconWidth = 20 local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
@ -35,7 +61,41 @@ end
function IceCastBar.prototype:Enable(core) function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core) IceCastBar.super.prototype.Enable(self, core)
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
-- Setup callback to the library, and route events to
-- IceHUD's handler functions.
if LibClassicCasterino then
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
if (event == "UNIT_SPELLCAST_START") then
return IceCastBar.prototype.SpellCastStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_DELAYED") then
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_STOP") then
return IceCastBar.prototype.SpellCastStop(self, event, ...)
elseif (event == "UNIT_SPELLCAST_FAILED") then
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
end
end
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
@ -49,6 +109,7 @@ function IceCastBar.prototype:Enable(core)
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
end
self:Show(false) self:Show(false)
end end
@ -85,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.998 order = 39.998
} }
if IceHUD.WowVer < 80000 then
opts["showSpellRank"] = opts["showSpellRank"] =
{ {
type = 'toggle', type = 'toggle',
@ -102,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.999 order = 39.999
} }
end
opts["iconSettings"] = { opts["iconSettings"] = {
type = 'group', type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r", name = "|c"..self.configColor..L["Icon Settings"].."|r",
@ -256,7 +317,7 @@ end
function IceCastBar.prototype:MyOnUpdate() function IceCastBar.prototype:MyOnUpdate()
-- safety catch -- safety catch
if (self.action == IceCastBar.Actions.None) then if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action) --IceHUD:Debug("Stopping action ", self.action)
self:StopBar() self:StopBar()
return return
end end
@ -345,12 +406,24 @@ end
function IceCastBar.prototype:StartBar(action, message) function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then if not (spell) then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end end
if not spell then -- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return return
end end
@ -377,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
self.actionDuration = 1 -- instants/failures self.actionDuration = 1 -- instants/failures
end end
if not (message) then if not (message) and spell then
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "") self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
end end
@ -397,7 +470,7 @@ function IceCastBar.prototype:StopBar()
end end
function IceCastBar.prototype:GetShortRank(rank) function IceCastBar.prototype:GetShortRank(rank)
if (rank) then if IceHUD.WowVer < 80000 and rank then
local _, _, sRank = string.find(rank, "(%d+)") local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then if (sRank) then
return " (" .. sRank .. ")" return " (" .. sRank .. ")"
@ -412,27 +485,30 @@ end
-- NORMAL SPELLS -- -- NORMAL SPELLS --
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target) function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target) IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
end end
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
IceHUD:Debug("SpellCastChanged", cancelled)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank) function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank) IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit) --UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
self.current = spell self.current = castGuid
end end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank) function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current) IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -446,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
end end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank) function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current) IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -474,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
self:StartBar(IceCastBar.Actions.Failure, "Failed") self:StartBar(IceCastBar.Actions.Failure, "Failed")
end end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank) function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current) IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -488,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
self:StartBar(IceCastBar.Actions.Failure, "Interrupted") self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay) function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit)) --IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike -- apparently this check is needed, got nils during a horrible lag spike
@ -501,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank) function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank) --IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?) -- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Channel) then
@ -511,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
end end
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and self.current ~= spell) then if (self.current and self.current ~= castGuid) then
return return
end end
local spell = GetSpellInfo(spellId)
-- show after normal successfull cast -- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
@ -550,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit)) --IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit) local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then if not spell then
self.actionDuration = 0 self.actionDuration = 0
else else

View File

@ -94,6 +94,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true, bHideDuringPetBattles = true,
bHideInBarberShop = true, bHideInBarberShop = true,
bHideDuringShellGame = true,
}, },
global = { global = {
lastRunVersion = 0, lastRunVersion = 0,
@ -142,7 +143,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
thisVersion = @project-date-integer@ thisVersion = @project-date-integer@
--@end-non-debug@]===] --@end-non-debug@]===]
--@debug@ --@debug@
thisVersion = 9999 thisVersion = 99999999999999
--@end-debug@ --@end-debug@
if self.accountSettings.lastRunVersion < thisVersion then if self.accountSettings.lastRunVersion < thisVersion then
if self.accountSettings.lastRunVersion < 549 then if self.accountSettings.lastRunVersion < 549 then
@ -167,6 +168,19 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["LacerateCount"] = {} self.settings.modules["LacerateCount"] = {}
end end
end end
if self.accountSettings.lastRunVersion <= 20160527053225 then
if self.settings.modules["DruidMana"] ~= nil then
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
self.settings.modules["DruidMana"] = nil
end
end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion self.accountSettings.lastRunVersion = thisVersion
end end
end end
@ -237,10 +251,15 @@ function IceCore.prototype:Enable(userToggle)
IceHUD_Options:GenerateModuleOptions() IceHUD_Options:GenerateModuleOptions()
end end
if UnitCanPetBattle then
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START") self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER") self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...) self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -258,6 +277,15 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show() self:Show()
end end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
end end
end) end)
@ -266,7 +294,7 @@ end
function IceCore.prototype:RedirectRemovedModules() function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player") local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false local bFound = false
@ -303,7 +331,7 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["SunderCount"] = nil self.settings.modules["SunderCount"] = nil
end end
if class == "DRUID" and self.settings.modules["LacerateCount"] then if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false local bFound = false
for k,v in pairs(self.elements) do for k,v in pairs(self.elements) do
@ -340,7 +368,7 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["LacerateCount"] = nil self.settings.modules["LacerateCount"] = nil
end end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false local bFound = false
for k,v in pairs(self.elements) do for k,v in pairs(self.elements) do
@ -492,10 +520,14 @@ function IceCore.prototype:Disable(userToggle)
end end
end end
if UnitCanPetBattle then
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START") self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER") self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:SetScript("OnEvent", nil) self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false self.enabled = false

View File

@ -6,7 +6,7 @@ local IceHUD = IceHUD
local SML = LibStub("LibSharedMedia-3.0") local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0") local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0") local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0") local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1) local AceSerializer = LibStub("AceSerializer-3.0", 1)
@ -17,6 +17,9 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" } "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
@ -272,10 +275,10 @@ function IceHUD:OnEnable(isFirst)
IceHUD_Options:OnLoad() IceHUD_Options:OnLoad()
--@end-debug@ --@end-debug@
if isFirst then -- if isFirst then
self:SetDebugging(self.IceCore:GetDebug()) self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame2 self.debugFrame = ChatFrame1
end -- end
end end
-- add settings changes/updates here so that existing users don't lose their settings -- add settings changes/updates here so that existing users don't lose their settings
@ -322,7 +325,7 @@ end
-- blizzard interface options -- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent) local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD" blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration") blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240) blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30) blizOptionsPanel.button:SetHeight(30)
@ -358,8 +361,12 @@ function IceHUD:LoadOptions()
return true return true
end end
function IceHUD:Debug(msg) function IceHUD:Debug(...)
if self.debugging then if self.debugging then
local msg = ""
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
self.debugFrame:AddMessage(msg) self.debugFrame:AddMessage(msg)
end end
end end
@ -405,7 +412,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
local i = 1 local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) local name, _, texture, applications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do while name do
if (not matchByName and string.match(texture:upper(), ability:upper())) if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then or (matchByName and string.match(name:upper(), ability:upper())) then
@ -413,7 +425,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
i = i + 1 i = i + 1
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end end
return 0 return 0
@ -422,13 +438,18 @@ end
do do
local retval = {} local retval = {}
function IceHUD:HasBuffs(unit, spellIDs) function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do for i=1, #spellIDs do
retval[i] = false retval[i] = false
end end
local i = 1 local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do while name do
for i=1, #spellIDs do for i=1, #spellIDs do
if spellIDs[i] == auraID then if spellIDs[i] == auraID then
@ -438,11 +459,19 @@ do
end end
i = i + 1 i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end end
return retval return retval
end end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
end end
function IceHUD:OnDisable() function IceHUD:OnDisable()
@ -577,6 +606,10 @@ local function CheckLFGMode(mode)
end end
function IceHUD:GetIsInLFGGroup() function IceHUD:GetIsInLFGGroup()
if not GetLFGMode then
return false
end
local mode, submode local mode, submode
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD) mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
@ -720,7 +753,9 @@ local function figure_unit_menu(unit)
end end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate") IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown" if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function() UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

View File

@ -1,4 +1,4 @@
## Interface: 60200 ## Interface: 80300
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
@ -6,10 +6,10 @@
## Version: @project-version@ ## Version: @project-version@
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 50400
## X-Category: HUDs ## X-Category: HUDs
## X-Website: http://www.wowace.com/projects/ice-hud/ ## X-Website: https://www.wowace.com/projects/ice-hud
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149
## X-Compatible-With: 11302
#@no-lib-strip@ #@no-lib-strip@
# Libraries # Libraries
@ -29,14 +29,12 @@ IceCastBar.lua
IceStackCounter.lua IceStackCounter.lua
# IceHUD modules # IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua modules\PlayerHealth.lua
modules\PlayerMana.lua modules\PlayerMana.lua
modules\TargetHealth.lua modules\TargetHealth.lua
modules\TargetMana.lua modules\TargetMana.lua
modules\PetHealth.lua modules\PetHealth.lua
modules\PetMana.lua modules\PetMana.lua
modules\DruidMana.lua
modules\TargetInfo.lua modules\TargetInfo.lua
modules\TargetOfTarget.lua modules\TargetOfTarget.lua
modules\ComboPoints.lua modules\ComboPoints.lua
@ -83,12 +81,14 @@ modules\Vengeance.lua
modules\Resolve.lua modules\Resolve.lua
modules\PlayerAlternatePower.lua modules\PlayerAlternatePower.lua
modules\HarmonyPower.lua modules\HarmonyPower.lua
modules\MonkManaBar.lua
modules\ShadowOrbs.lua modules\ShadowOrbs.lua
modules\TargetAbsorb.lua modules\TargetAbsorb.lua
modules\PlayerAbsorb.lua modules\PlayerAbsorb.lua
modules\FocusAbsorb.lua modules\FocusAbsorb.lua
modules\Stagger.lua modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
#@do-not-package@ #@do-not-package@
IceHUD_Options\Options.lua IceHUD_Options\Options.lua

View File

@ -1,4 +1,4 @@
## Interface: 60200 ## Interface: 80300
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@

View File

@ -1,6 +1,6 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true) local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0") local icon = LibStub("LibDBIcon-1.0", true)
local lastCustomModule = "Bar" local lastCustomModule = "Bar"
IceHUD_Options = {} IceHUD_Options = {}
@ -65,19 +65,31 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs"). Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r |cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc. This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r |cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is. Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r |cff9999ff14. Which module displays Monk Chi power?|r
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name. Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r |cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc. If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r |cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.]] |cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
} }
} }
}, },
@ -146,8 +158,8 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
set = function(info, v) set = function(info, v)
IceHUD.IceCore:SetScale(v) IceHUD.IceCore:SetScale(v)
end, end,
min = 0.5, min = 0.2,
max = 1.5, max = 2.0,
step = 0.05, step = 0.05,
isPercent = true, isPercent = true,
order = 14, order = 14,
@ -373,6 +385,7 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
IceHUD.IceCore.IceHUDFrame:Show() IceHUD.IceCore.IceHUDFrame:Show()
end end
end, end,
hidden = not UnitCanPetBattle,
order = 34, order = 34,
}, },
@ -390,8 +403,27 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
IceHUD.IceCore.IceHUDFrame:Show() IceHUD.IceCore.IceHUDFrame:Show()
end end
end, end,
hidden = not GetBarberShopStyleInfo,
order = 35, order = 35,
}, },
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = IceHUD.WowVer < 80000,
order = 36,
},
} }
}, },

View File

@ -112,7 +112,7 @@ function IceStackCounter_GetMaxCount(frame)
local _, max = GetSpellCharges(frame.moduleSettings.auraName) local _, max = GetSpellCharges(frame.moduleSettings.auraName)
return max or 1 return max or 1
else else
return frame.moduleSettings.maxCount return tonumber(frame.moduleSettings.maxCount)
end end
end end
@ -128,9 +128,12 @@ end
function IceStackCounter_Enable(frame) function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount") frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount") frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount") end
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount") frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount") frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
@ -171,5 +174,9 @@ function IceStackCounter_GetCount(frame)
end end
function IceStackCounter_UseTargetAlpha(frame) function IceStackCounter_UseTargetAlpha(frame)
if frame.moduleSettings.auraType == "charges" then
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
else
return frame.lastPoints ~= nil and frame.lastPoints > 0 return frame.lastPoints ~= nil and frame.lastPoints > 0
end
end end

View File

@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
-- Constructor -- -- Constructor --
function IceUnitBar.prototype:init(name, unit) function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name) IceUnitBar.super.prototype.init(self, name)
@ -197,13 +203,15 @@ end
function IceUnitBar.prototype:RotateHorizontal() function IceUnitBar.prototype:RotateHorizontal()
IceUnitBar.super.prototype.RotateHorizontal(self) IceUnitBar.super.prototype.RotateHorizontal(self)
if IceHUD.WowVer < 70000 then
self:RotateFrame(self.flashFrame) self:RotateFrame(self.flashFrame)
end
end end
function IceUnitBar.prototype:ResetRotation() function IceUnitBar.prototype:ResetRotation()
IceUnitBar.super.prototype.ResetRotation(self) IceUnitBar.super.prototype.ResetRotation(self)
if self.flashFrame.anim then if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
self.flashFrame.anim:Stop() self.flashFrame.anim:Stop()
end end
end end
@ -213,14 +221,28 @@ end
function IceUnitBar.prototype:Update() function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self) IceUnitBar.super.prototype.Update(self)
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit)) self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.health = UnitHealth(self.unit) self.health = UnitHealth(self.unit)
self.maxHealth = UnitHealthMax(self.unit) self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0 self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
self.mana = UnitPower(self.unit) -- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
self.maxMana = UnitPowerMax(self.unit) -- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0 self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass local locClass

1267
changelog.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/> <Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/> <Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/> <Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -18,4 +19,5 @@
<Script file="LibDataBroker-1.1.lua"/> <Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/> <Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/> <Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui> </Ui>

66
modules/ArcaneCharges.lua Normal file
View File

@ -0,0 +1,66 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "ArcaneChargesNumeric"
self.unitPower = SPELL_POWER_ARCANE_CHARGES
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.runeWidth = self.runeHeight
self.requiredSpec = SPEC_MAGE_ARCANE
end
function ArcaneCharges.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
self.runeCoords = { }
for i = 1, self.numRunes do
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
end
ArcaneCharges.super.prototype.Enable(self, core)
end
function ArcaneCharges.prototype:GetOptions()
local opts = ArcaneCharges.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
return opts
end
function ArcaneCharges.prototype:GetRuneAtlas(rune)
return "Mage-ArcaneCharge"
end
function ArcaneCharges.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function ArcaneCharges.prototype:ShowBlizz()
MageArcaneChargesFrame:Show()
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
end
function ArcaneCharges.prototype:HideBlizz()
MageArcaneChargesFrame:Hide()
MageArcaneChargesFrame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,10 +3,8 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
CastBar.prototype.lagBar = nil
CastBar.prototype.spellCastSent = nil CastBar.prototype.spellCastSent = nil
-- Constructor -- -- Constructor --
function CastBar.prototype:init() function CastBar.prototype:init()
CastBar.super.prototype.init(self, "CastBar") CastBar.super.prototype.init(self, "CastBar")
@ -35,6 +33,7 @@ function CastBar.prototype:GetDefaultSettings()
settings["usesDogTagStrings"] = false settings["usesDogTagStrings"] = false
settings["rangeColor"] = true settings["rangeColor"] = true
settings["bAllowExpand"] = false settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
return settings return settings
end end
@ -119,6 +118,24 @@ function CastBar.prototype:GetOptions()
order = 43 order = 43
} }
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
opts["barVisible"] = { opts["barVisible"] = {
type = 'toggle', type = 'toggle',
name = L["Bar visible"], name = L["Bar visible"],
@ -296,8 +313,10 @@ end
function CastBar.prototype:Enable(core) function CastBar.prototype:Enable(core)
CastBar.super.prototype.Enable(self, core) CastBar.super.prototype.Enable(self, core)
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate") self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
@ -331,16 +350,21 @@ end
function CastBar.prototype:CheckVehicle() function CastBar.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end
end end
function CastBar.prototype:CVarUpdate(...) function CastBar.prototype:CVarUpdate(...)
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1" self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000 local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
if recoveryOffset ~= nil then
self.fixedLatency = tonumber(recoveryOffset) / 1000
end
end end
function CastBar.prototype:Disable(core) function CastBar.prototype:Disable(core)
@ -373,51 +397,51 @@ end
function CastBar.prototype:CreateLagBar() function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND") if self.lagBar == nil then
self:SetBarCoord(self.lagBar, 0 , true) self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
end
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting") r, g, b = self:GetColor("CastCasting")
end end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide() self.lagBar.bar:Hide()
end end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target) function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target) CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end
end end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank) function CastBar.prototype:SpellCastChanged(event, arg1)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank) CastBar.super.prototype.SpellCastChanged(self, event, arg1)
if (unit ~= self.unit) then return end if IceHUD.WowVer >= 70000 then
self.spellCastSent = GetTime()
end
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
if (unit ~= self.unit or not spellId) then return end
if not self:IsVisible() or not self.actionDuration then if not self:IsVisible() or not self.actionDuration then
return return
end end
local scale self:UpdateLagBar()
if self.unit == "vehicle" then if IceHUD.GlobalCoolDown then
scale = 0 self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end end
self.lagBar:SetFrameStrata("BACKGROUND")
self:SetBarCoord(self.lagBar, scale, true)
self.spellCastSent = nil
end end
@ -430,21 +454,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
return return
end end
self:UpdateLagBar(self.moduleSettings.reverseChannel)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
if not self.actionDuration or unit ~= self.unit then
return
end
self:UpdateLagBar()
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
end
function CastBar.prototype:UpdateLagBar(isChannel)
local now = GetTime()
if self.nextLagUpdate and now <= self.nextLagUpdate then
return
end
local scale local scale
if self.unit == "vehicle" then if self.unit == "vehicle" then
scale = 0 scale = 0
elseif self.useFixedLatency then elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1) scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else else
local now = GetTime()
local lag = now - (self.spellCastSent or now) local lag = now - (self.spellCastSent or now)
if lag >= (self.actionDuration / 2) then
scale = 0
else
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1) scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end end
end
local top = not self.moduleSettings.reverseChannel self:SetBarCoord(self.lagBar, scale, not isChannel, true)
self.lagBar:SetFrameStrata("MEDIUM")
self:SetBarCoord(self.lagBar, scale, top)
self.spellCastSent = nil self.spellCastSent = nil
end end

View File

@ -17,7 +17,8 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
IceClassPowerCounter.prototype.requiredSpec = nil IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10 IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 } IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil IceClassPowerCounter.prototype.currentGrowMode = nil
@ -418,6 +419,11 @@ end
function IceClassPowerCounter.prototype:Enable(core) function IceClassPowerCounter.prototype:Enable(core)
IceClassPowerCounter.super.prototype.Enable(self, core) IceClassPowerCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
self:CreateFrame()
self:CheckValidLevel(nil, UnitLevel("player")) self:CheckValidLevel(nil, UnitLevel("player"))
end end
@ -459,9 +465,9 @@ end
function IceClassPowerCounter.prototype:DisplayCounter() function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP") self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -478,22 +484,39 @@ function IceClassPowerCounter.prototype:Disable(core)
end end
end end
function IceClassPowerCounter.prototype:EnteringWorld()
self:TargetChanged()
self:UpdateRunePower()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return return
end end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
self.numRunes = numMax
self:CreateFrame()
end
end
local numReady = UnitPower("player", self.unitPower) local numReady = UnitPower("player", self.unitPower)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady)) self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor)) self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end end
if self:GetRuneMode() ~= "Numeric" then if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do for i=1, self.numRunes do
if i <= ceil(percentReady) then if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1) self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else else
@ -624,9 +647,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
end end
function IceClassPowerCounter.prototype:GetRuneTexture(rune) function IceClassPowerCounter.prototype:GetRuneTexture(rune)
assert(false, "Must override GetRuneTexture in child classes") return nil
end end
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
return false
end
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame() function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self) IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -659,11 +693,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
for i=1, self.numRunes do for i=1, self.numRunes do
self:SetupRuneTexture(i) self:SetupRuneTexture(i)
self.frame.graphical[i]:Show() self.frame.graphical[i]:Show()
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].runebg:Show()
else
self.frame.graphical[i].runebg:Hide()
end
end end
end end
end end
@ -698,14 +727,16 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK") self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0) self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i) self:SetupRuneTexture(i)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY") self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
if self:GetShineAtlas(i) then
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
else
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint") self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1) self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
end
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:ClearAllPoints() self.frame.graphical[i].shine:ClearAllPoints()
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER") self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
@ -720,14 +751,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i]:SetHeight(self.runeHeight) self.frame.graphical[i]:SetHeight(self.runeHeight)
self.frame.graphical[i].rune:SetWidth(self.runeWidth) self.frame.graphical[i].rune:SetWidth(self.runeWidth)
self.frame.graphical[i].rune:SetHeight(self.runeHeight) self.frame.graphical[i].rune:SetHeight(self.runeHeight)
self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
if self.currentGrowMode == self.growModes["width"] then if self.currentGrowMode == self.growModes["width"] then
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT") self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
else else
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM") self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
end end
end end
@ -745,7 +772,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
-- make sure any texture aside from the special one is square and has the proper coordinates -- make sure any texture aside from the special one is square and has the proper coordinates
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d) self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
self.frame.graphical[rune]:SetWidth(width) self.frame.graphical[rune]:SetWidth(width)
self.frame:SetWidth(width*self.numRunes) self.frame:SetWidth(width*self.numRunes)
local runeAdjust = rune - (self.numRunes / 2) - 0.5 local runeAdjust = rune - (self.numRunes / 2) - 0.5
@ -756,7 +782,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end end
if self:GetRuneMode() == "Graphical" then if self:GetRuneMode() == "Graphical" then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune)) local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
elseif self:GetRuneMode() == "Graphical Bar" then elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo") self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then elseif self:GetRuneMode() == "Graphical Circle" then
@ -766,7 +797,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
elseif self:GetRuneMode() == "Graphical Clean Circle" then elseif self:GetRuneMode() == "Graphical Clean Circle" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves") self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end end
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
end end
function IceClassPowerCounter.prototype:GetAlphaAdd() function IceClassPowerCounter.prototype:GetAlphaAdd()

View File

@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20 ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
@ -17,6 +22,15 @@ function ComboPoints.prototype:init()
end end
function ComboPoints.prototype:GetMaxComboPoints()
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
retval = 5
end
return retval
end
-- 'Public' methods ----------------------------------------------------------- -- 'Public' methods -----------------------------------------------------------
@ -149,6 +163,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2 order = 33.2
} }
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
opts["anticipation"] = { opts["anticipation"] = {
type = "toggle", type = "toggle",
name = L["Show Anticipation"], name = L["Show Anticipation"],
@ -166,11 +181,12 @@ function ComboPoints.prototype:GetOptions()
end, end,
order = 33.3 order = 33.3
} }
end
opts["gradient"] = { opts["gradient"] = {
type = "toggle", type = "toggle",
name = L["Change color"], name = L["Change color"],
desc = L["1 combo point: yellow, 5 combo points: red"], desc = L["1 combo point: yellow, max combo points: red"],
get = function() get = function()
return self.moduleSettings.gradient return self.moduleSettings.gradient
end, end,
@ -237,12 +253,23 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core) ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints") self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation") self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation() self:AddAnticipation()
end
else else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
@ -254,7 +281,15 @@ function ComboPoints.prototype:Enable(core)
self:CreateComboFrame(true) self:CreateComboFrame(true)
end end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
if unit == "player" and powerType == "COMBO_POINTS" then
for i = 1, #self.frame.graphical do
self.frame.graphicalBG[i]:Hide()
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
@ -264,11 +299,11 @@ function ComboPoints.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND") self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5) self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
self.frame:SetHeight(1) self.frame:SetHeight(1)
else else
self.frame:SetWidth(1) self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5) self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
end end
self.frame:ClearAllPoints() self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos) self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -297,14 +332,16 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
local i local i
local maxComboPoints = self:GetMaxComboPoints()
-- create backgrounds -- create backgrounds
for i = 1, 5 do for i = 1, maxComboPoints do
if (not self.frame.graphicalBG[i]) then if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame) local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture() frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame) frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end end
if forceTextureUpdate then if forceTextureUpdate then
@ -323,9 +360,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetWidth(self.comboSize) self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize) self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0) self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
else else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap))) self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
end end
self.frame.graphicalBG[i]:SetAlpha(0.15) self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints")) self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
@ -334,12 +371,13 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
-- create combo points -- create combo points
for i = 1, 5 do for i = 1, maxComboPoints do
if (not self.frame.graphical[i]) then if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame) local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture() frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame) frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end end
if forceTextureUpdate then if forceTextureUpdate then
@ -359,7 +397,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
local r, g, b = self:GetColor("ComboPoints") local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then if (self.moduleSettings.gradient) then
g = g - (0.15*i) g = g - ((1 / maxComboPoints)*i)
end end
self.frame.graphical[i].texture:SetVertexColor(r, g, b) self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -367,6 +405,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
-- create Anticipation points -- create Anticipation points
if IceHUD.WowVer < 70000 then
for i = 1, 5 do for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame) local frame = CreateFrame("Frame", nil, self.frame)
@ -402,23 +441,32 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalAnt[i]:Hide() self.frame.graphicalAnt[i]:Hide()
end end
end
end end
function ComboPoints.prototype:UpdateComboPoints() function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points, anticipate, _ local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = 5 points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, 4) points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else else
points = GetComboPoints(checkUnit, "target") points = GetComboPoints(checkUnit, "target")
end end
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else else
points = GetComboPoints("target") points = GetComboPoints("target")
end end
@ -426,10 +474,14 @@ function ComboPoints.prototype:UpdateComboPoints()
points = points or 0 points = points or 0
anticipate = self.moduleSettings.showAnticipation and anticipate or 0 anticipate = self.moduleSettings.showAnticipation and anticipate or 0
if self:GetMaxComboPoints() > #self.frame.graphical then
self:CreateComboFrame(true)
end
if (self.moduleSettings.comboMode == "Numeric") then if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints") local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then if (self.moduleSettings.gradient and points) then
g = g - (0.15*points) g = g - ((1 / self:GetMaxComboPoints())*points)
end end
self.frame.numeric:SetTextColor(r, g, b, 0.7) self.frame.numeric:SetTextColor(r, g, b, 0.7)
@ -446,7 +498,7 @@ function ComboPoints.prototype:UpdateComboPoints()
else else
self.frame.numeric:SetText() self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do for i = 1, self:GetMaxComboPoints() do
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
@ -461,6 +513,7 @@ function ComboPoints.prototype:UpdateComboPoints()
self.frame.graphical[i]:Hide() self.frame.graphical[i]:Hide()
end end
if i <= #self.frame.graphicalAnt then
if (i <= anticipate) and not hideIfNoTarget then if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show() self.frame.graphicalAnt[i]:Show()
else else
@ -468,6 +521,7 @@ function ComboPoints.prototype:UpdateComboPoints()
end end
end end
end end
end
end end
do do
@ -475,7 +529,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then if newAntStacks ~= antStacks then
antStacks = newAntStacks antStacks = newAntStacks
self:UpdateComboPoints() self:UpdateComboPoints()
@ -494,4 +553,7 @@ end
-- Load us up -- Load us up
IceHUD.ComboPoints = ComboPoints:new() local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement) local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -65,10 +70,16 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core) ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints") self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
else else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
@ -80,16 +91,22 @@ function ComboPointsBar.prototype:CreateFrame()
self:UpdateComboPoints() self:UpdateComboPoints()
end end
function ComboPointsBar.prototype:UpdateComboPoints() local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points local points
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
points = 5 points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
-- Parnic: apparently some fights have combo points while the player is in a vehicle? -- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player") local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player" local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, 4) points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else else
points = GetComboPoints(checkUnit, "target") points = GetComboPoints(checkUnit, "target")
end end
@ -106,9 +123,8 @@ function ComboPointsBar.prototype:UpdateComboPoints()
self:UpdateBar(0, "undef") self:UpdateBar(0, "undef")
else else
self:Show(true) self:Show(true)
local color = {}
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"]) self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
self:UpdateBar(points / 5.0, "undef") self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha) self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end end
@ -119,4 +135,7 @@ function ComboPointsBar.prototype:Update()
self:UpdateComboPoints() self:UpdateComboPoints()
end end
IceHUD.ComboPointsBar = ComboPointsBar:new() local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -36,8 +36,12 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
end
if self.unitClass == "SHAMAN" then if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems") self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
end end
@ -77,6 +81,10 @@ function IceCustomBar.prototype:Disable(core)
end end
function IceCustomBar.prototype:GetUnitToTrack() function IceCustomBar.prototype:GetUnitToTrack()
if IceHUD.WowClassic then
return "player"
end
if self.moduleSettings.myUnit == "other" then if self.moduleSettings.myUnit == "other" then
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
return self.moduleSettings.customUnit return self.moduleSettings.customUnit
@ -167,8 +175,6 @@ function IceCustomBar.prototype:CreateBar()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -256,6 +262,7 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3, order = 30.3,
} }
if not IceHUD.WowClassic then
opts["unitToTrack"] = { opts["unitToTrack"] = {
type = 'select', type = 'select',
values = validUnits, values = validUnits,
@ -301,6 +308,7 @@ function IceCustomBar.prototype:GetOptions()
usage = "<what custom unit to track when unitToTrack is set to 'other'>", usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45, order = 30.45,
} }
end
opts["buffOrDebuff"] = { opts["buffOrDebuff"] = {
type = 'select', type = 'select',
@ -633,7 +641,7 @@ end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName) function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
if not unitName or not buffName then if not unitName or not buffName or buffName == "" then
return nil return nil
end end
@ -664,7 +672,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "") local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack) local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil local checkId = mySpellId ~= nil
@ -690,7 +703,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end
@ -765,6 +782,10 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show() self.barFrame.icon:Show()
else else
self.barFrame.icon:Hide() self.barFrame.icon:Hide()

View File

@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0 IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false IceCustomCDBar.prototype.coolingDown = false
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
local brokenSpellsNameToId = {}
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
-- Constructor -- -- Constructor --
function IceCustomCDBar.prototype:init() function IceCustomCDBar.prototype:init()
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar") IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
@ -137,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon -- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
end end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show() self.barFrame.icon:Show()
else else
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end end
end end
function IceCustomCDBar.prototype:UpdateCustomBarEvent() function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar() self:UpdateCustomBar()
end end
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
else else
self.cooldownEndTime = remaining + now self.cooldownEndTime = remaining + now
end end
self:UpdateIcon()
end end
if self.cooldownEndTime and self.cooldownEndTime >= now then if self.cooldownEndTime and self.cooldownEndTime >= now then
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack) local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1)) if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1 is_ready = 1
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
end end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName) function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
for i=1,#brokenSpellsNameToId do
if spellName == brokenSpellsNameToId[i][1] then
spellName = brokenSpellsNameToId[i][2]
break
end
end
return spellName return spellName
end end

View File

@ -245,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
order = 34 order = 34
} }
opts["showWhenZero"] = {
type = 'toggle',
name = L["Show when zero"],
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
get = function()
return self.moduleSettings.showWhenZero
end,
set = function(info, v)
self.moduleSettings.showWhenZero = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35,
}
return opts return opts
end end
@ -296,6 +313,11 @@ function IceCustomCount.prototype:Enable(core)
self:UpdateCustomCount() self:UpdateCustomCount()
end end
function IceCustomCount.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
@ -324,7 +346,7 @@ end
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate) function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create numeric counts -- create numeric counts
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric) self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
self.frame.numeric:SetWidth(50) self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER") self.frame.numeric:SetJustifyH("CENTER")
@ -421,6 +443,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
local r, g, b = self:GetCustomColor() local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor() local mr, mg, mb = self:GetCustomMinColor()
local scale = max > 1 and ((curr-1)/(max-1)) or 1 local scale = max > 1 and ((curr-1)/(max-1)) or 1
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
scale = max > 1 and (curr/max) or 1
end
r = r * scale + mr * (1-scale) r = r * scale + mr * (1-scale)
g = g * scale + mg * (1-scale) g = g * scale + mg * (1-scale)
@ -436,6 +461,15 @@ function IceCustomCount.prototype:UpdateCustomCount()
end end
local points = IceStackCounter_GetCount(self) local points = IceStackCounter_GetCount(self)
if not points and self.moduleSettings.showWhenZero then
points = 0
end
local max = IceStackCounter_GetMaxCount(self)
if max > #self.frame.graphical then
self:Redraw()
return
end
if (self.moduleSettings.countMode == "Numeric") then if (self.moduleSettings.countMode == "Numeric") then
local r, g, b = self:GetCustomColor() local r, g, b = self:GetCustomColor()

View File

@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
IceStackCounter_Enable(self) IceStackCounter_Enable(self)
end end
function IceCustomCounterBar.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:Redraw() function IceCustomCounterBar.prototype:Redraw()
IceCustomCounterBar.super.prototype.Redraw(self) IceCustomCounterBar.super.prototype.Redraw(self)
@ -273,7 +278,6 @@ function IceCustomCounterBar.prototype:CreateFrame()
if not self.barFrame.icon then if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW") self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexture(DefaultAuraIcon)
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY") self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
@ -301,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
local auraIcon, _ local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName) _, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
if auraIcon == nil then
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
end
self.barFrame.icon:SetTexture(auraIcon) self.barFrame.icon:SetTexture(auraIcon)
end end
@ -314,12 +314,16 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1) local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then if IceHUD.IceCore:IsInConfigMode() then
if not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture(DefaultAuraIcon)
end
points = IceStackCounter_GetMaxCount(self) points = IceStackCounter_GetMaxCount(self)
percent = 1 percent = 1
self.barFrame.icon:Show() self.barFrame.icon:Show()
end end
if points == nil or points == 0 then if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
self:Show(false) self:Show(false)
self:UpdateBar(0, "undef") self:UpdateBar(0, "undef")
else else
@ -343,3 +347,7 @@ end
function IceCustomCounterBar.prototype:Update() function IceCustomCounterBar.prototype:Update()
self:UpdateCustomCount() self:UpdateCustomCount()
end end
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
return IceStackCounter_UseTargetAlpha(self)
end

View File

@ -1,76 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidMana = IceCore_CreateClass(IceUnitBar)
DruidMana.prototype.druidMana = nil
DruidMana.prototype.druidManaMax = nil
local MANA_POWER_INDEX = SPELL_POWER_MANA
-- Constructor --
function DruidMana.prototype:init()
DruidMana.super.prototype.init(self, "DruidMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("DruidMana", 87, 82, 141)
end
function DruidMana.prototype:GetDefaultSettings()
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentDruidMP:Round]"
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
return settings
end
function DruidMana.prototype:Enable(core)
DruidMana.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
else
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
end
end
function DruidMana.prototype:Disable(core)
DruidMana.super.prototype.Disable(self, core)
end
function DruidMana.prototype:Update()
DruidMana.super.prototype.Update(self)
local forms = (UnitPowerType(self.unit) ~= 0)
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
end
-- Load us up (if we are a druid)
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.DruidMana = DruidMana:new()
end

View File

@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end end
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
IceHUD.EclipseBar = EclipseBar:new() IceHUD.EclipseBar = EclipseBar:new()
end end

View File

@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
end end
-- Load us up -- Load us up
IceHUD.FocusAbsorb = FocusAbsorb:new() if UnitGetTotalAbsorbs ~= nil then
IceHUD.FocusAbsorb = FocusAbsorb:new()
end

View File

@ -23,4 +23,6 @@ end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
-- Load us up -- Load us up
IceHUD.FocusCC = FocusCC:new() if FocusUnit then
IceHUD.FocusCC = FocusCC:new()
end

View File

@ -112,4 +112,6 @@ end
-- Load us up -- Load us up
IceHUD.FocusCast = FocusCast:new() if FocusUnit then
IceHUD.FocusCast = FocusCast:new()
end

View File

@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
end end
-- Load us up -- Load us up
IceHUD.FocusHealth = FocusHealth:new() if FocusUnit then
IceHUD.FocusHealth = FocusHealth:new()
end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar) local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor -- -- Constructor --
function FocusMana.prototype:init() function FocusMana.prototype:init()
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core) FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -126,4 +136,6 @@ end
-- Load us up -- Load us up
IceHUD.FocusMana = FocusMana:new() if FocusUnit then
IceHUD.FocusMana = FocusMana:new()
end

View File

@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
end end
-- Load us up -- Load us up
IceHUD.IceFocusThreat = IceFocusThreat:new() if FocusUnit then
IceHUD.IceFocusThreat = IceFocusThreat:new()
end

View File

@ -1,8 +1,6 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement) local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local maxSpellCastSkipTimeMs = 1500
-- Constructor -- -- Constructor --
function GlobalCoolDown.prototype:init() function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown") GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -18,27 +16,39 @@ end
function GlobalCoolDown.prototype:Enable(core) function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core) GlobalCoolDown.super.prototype.Enable(self, core)
if self.moduleSettings.inverse == "EXPAND" then
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") --self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
self:CVarUpdate()
self:Show(false) self:Show(false)
self.frame:SetFrameStrata("TOOLTIP") self.frame:SetFrameStrata("LOW")
self.CDSpellId = self:GetSpellId() self.CDSpellId = self:GetSpellId()
end end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell) function GlobalCoolDown.prototype:CVarUpdate()
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
return local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
if recoveryOffset ~= nil then
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
end end
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
self.CurrSpell = nil
end end
-- OVERRIDE -- OVERRIDE
@ -57,6 +67,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
settings["bHideMarkerSettings"] = true settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false settings["barVisible"]["bg"] = false
settings["bAllowExpand"] = false
settings["lagAlpha"] = 0.7
settings["respectLagTolerance"] = true
return settings return settings
end end
@ -84,6 +97,45 @@ function GlobalCoolDown.prototype:GetOptions()
order = 21, order = 21,
} }
opts["lagAlpha"] =
{
type = 'range',
name = L["Lag Indicator alpha"],
desc = L["Lag indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(info, value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
return opts return opts
end end
@ -91,6 +143,22 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false return false
end end
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return
end
self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
end
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell) function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then if not spell then
return nil, nil return nil, nil
@ -110,20 +178,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end end
end end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell) function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spell then if unit ~= "player" or not spellId then
return return
end end
if not self.moduleSettings.showDuringCast then -- Ignore all events unrelated to the spell currently being cast
local castTime = self:GetSpellCastTime(spell) if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
if castTime and castTime > maxSpellCastSkipTimeMs then
return return
end end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellGuid = castGuid
end end
local start, dur = GetSpellCooldown(self.CDSpellId) local start, dur = GetSpellCooldown(self.CDSpellId)
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spellId)
local channeledSpellName = UnitChannelInfo(unit)
if (castTime and castTime >= dur*1000) or channeledSpellName then
return
end
end
if start and dur ~= nil and dur > 0 and dur <= 1.5 then if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + 0.5 local bRestart = not self.startTime or start > self.startTime + 0.5
if bRestart then if bRestart then
@ -136,15 +215,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
self.CurrLerpTime = 0 self.CurrLerpTime = 0
self.lastLerpTime = GetTime() self.lastLerpTime = GetTime()
self.moduleSettings.desiredLerpTime = dur or 1 self.moduleSettings.desiredLerpTime = dur or 1
self.CurrSpell = spell
self:UpdateBar(0, "GlobalCoolDown") self:UpdateBar(0, "GlobalCoolDown")
self:Show(true) self:Show(true)
end
-- Update latency indicator
local scale = 0
if self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
end end
if event == "UNIT_SPELLCAST_SUCCEEDED" then self:SetBarCoord(self.lagBar, scale, false, true)
self.CurrSpell = nil self.spellCastSent = nil
end
end end
end end
@ -163,9 +250,25 @@ function GlobalCoolDown.prototype:CreateFrame()
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8)) self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6) self.frame.bg:SetVertexColor(r, g, b, 0.6)
self:CreateLagBar()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end end
function GlobalCoolDown.prototype:GetSpellId() function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells local defaultSpells
defaultSpells = { defaultSpells = {
@ -184,7 +287,10 @@ function GlobalCoolDown.prototype:GetSpellId()
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
return defaultSpells[unitClass] return defaultSpells[unitClass]
]]
end end
-- Load us up -- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new() if not IceHUD.WowClassic then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -1,10 +1,15 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter) local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init() local SPELL_POWER_CHI = SPELL_POWER_CHI
HarmonyPower.super.prototype.init(self, "HarmonyPower") if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31) function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source -- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords = self.runeCoords =
@ -17,12 +22,15 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000}, {0.00390625, 0.08593750, 0.71093750, 0.87500000},
} }
self.numRunes = 4 self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric" self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI self.unitPower = SPELL_POWER_CHI
else else
self.unitPower = SPELL_POWER_LIGHT_FORCE self.unitPower = SPELL_POWER_LIGHT_FORCE
end end
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
self.minLevel = 0 self.minLevel = 0
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
self.unit = "player" self.unit = "player"
@ -33,8 +41,6 @@ function HarmonyPower.prototype:Enable(core)
HarmonyPower.super.prototype.Enable(self, core) HarmonyPower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower") self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
self:Redraw()
end end
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2) function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
@ -48,10 +54,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
return return
end end
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
numRunes = self.fakeNumRunes
end
if numRunes ~= self.numRunes then if numRunes ~= self.numRunes then
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
for i=numRunes + 1, #self.frame.graphical do for i=numRunes + 1, #self.frame.graphical do
@ -94,15 +96,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
end end
function HarmonyPower.prototype:ShowBlizz() function HarmonyPower.prototype:ShowBlizz()
MonkHarmonyBar:Show() local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar) frame:Show()
frame:GetScript("OnLoad")(frame)
end end
function HarmonyPower.prototype:HideBlizz() function HarmonyPower.prototype:HideBlizz()
MonkHarmonyBar:Hide() local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:UnregisterAllEvents() frame:Hide()
frame:UnregisterAllEvents()
end end
-- Load us up -- Load us up

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter) local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init() function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower") HolyPower.super.prototype.init(self, "HolyPower")
@ -27,6 +32,9 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric" self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
self.unit = "player" self.unit = "player"
self.numRunes = 5 self.numRunes = 5
@ -75,15 +83,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
end end
function HolyPower.prototype:ShowBlizz() function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show() local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar) frame:Show()
frame:GetScript("OnLoad")(frame)
end end
function HolyPower.prototype:HideBlizz() function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide() local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:UnregisterAllEvents() frame:Hide()
frame:UnregisterAllEvents()
end end
function HolyPower.prototype:UpdateRunePower(event) function HolyPower.prototype:UpdateRunePower(event)

View File

@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
self:SetDefaultColor("BREATH", 0, 0.5, 1) self:SetDefaultColor("BREATH", 0, 0.5, 1)
self:SetDefaultColor("DEATH", 1, 0.7, 0) self:SetDefaultColor("DEATH", 1, 0.7, 0)
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0) self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
self.scalingEnabled = true
end end
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
bar.moduleSettings.scale = self.moduleSettings.scale
end end

View File

@ -1,53 +0,0 @@
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
function MonkManaBar.prototype:init(moduleName, unit)
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
self.bTreatEmptyAsFull = false
end
function MonkManaBar.prototype:GetDefaultSettings()
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
settings["upperText"] = "[PercentMonkMP:Round]"
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
return settings
end
function MonkManaBar.prototype:GetOptions()
local opts = MonkManaBar.super.prototype.GetOptions(self)
opts.showBlizz = nil
opts.hideBlizz = nil
return opts
end
function MonkManaBar.prototype:Enable(core)
self.specRestriction = SPEC_MONK_MISTWEAVER
self.powerIndex = SPELL_POWER_MANA
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
MonkManaBar.super.prototype.Enable(self, core)
self:CheckShouldShowOnSpecChange(nil, self.unit)
end
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
return
end
if GetSpecialization() == self.specRestriction then
self:PowerBarShow(event, self.unit)
else
self:PowerBarHide(event, self.unit)
end
end
-- Load us up
if select(2, UnitClass("player")) == "MONK" then
IceHUD.MonkManaBar = MonkManaBar:new()
end

View File

@ -42,16 +42,21 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core) PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet"); self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet"); self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet"); end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self.frame:SetAttribute("unit", self.unit) self.frame:SetAttribute("unit", self.unit)
RegisterUnitWatch(self.frame) RegisterUnitWatch(self.frame)
@ -217,12 +222,17 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end end
end end
function PetHealth.prototype:CheckVehicle() function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end
end end
-- Load us up -- Load us up

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar) local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor -- -- Constructor --
function PetMana.prototype:init() function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet") PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core) PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet") self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet") self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet") end
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet") self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType") self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle") end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:CheckPet() self:CheckPet()
self:ManaType(nil, self.unit) self:ManaType(nil, self.unit)
@ -224,12 +241,17 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end end
end end
function PetMana.prototype:CheckVehicle() function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end
end end
-- Load us up -- Load us up

View File

@ -13,15 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Left settings["side"] = IceCore.Side.Left
settings["offset"] = 3 settings["offset"] = 3
settings["enabled"] = true
return settings return settings
end end
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
end
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
end
-- Load us up -- Load us up
IceHUD.PlayerAbsorb = PlayerAbsorb:new() if UnitGetTotalAbsorbs ~= nil then
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
end

113
modules/PlayerAltMana.lua Normal file
View File

@ -0,0 +1,113 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
PlayerAltMana.prototype.PlayerAltMana = nil
PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
end
function PlayerAltMana.prototype:GetDefaultSettings()
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMana:Round]"
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
return settings
end
function GetEventsToRegister()
return {"UNIT_DISPLAYPOWER"}
--[[ if unitClass == "PRIEST" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "SHAMAN" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "DRUID" then
return {"UPDATE_SHAPESHIFT_FORM"}
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Enable(core)
PlayerAltMana.super.prototype.Enable(self, core)
local eventsToRegister = GetEventsToRegister()
for i = 1, #eventsToRegister do
self:RegisterEvent(eventsToRegister[i], "Update")
end
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function PlayerAltMana.prototype:Disable(core)
PlayerAltMana.super.prototype.Disable(self, core)
end
function ShouldShow(unit)
if unitClass == "MONK" then
return GetSpecialization() == SPEC_MONK_MISTWEAVER
end
return UnitPowerType(unit) ~= SPELL_POWER_MANA
--[[ if unitClass == "PRIEST" then
return UnitPowerType(unit) == SPELL_POWER_INSANITY
elseif unitClass == "SHAMAN" then
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
elseif unitClass == "DRUID" then
return UnitPowerType(unit) ~= SPELL_POWER_MANA
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Update()
PlayerAltMana.super.prototype.Update(self)
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
or (unitClass == "DRUID")
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
IceHUD.PlayerAltMana = PlayerAltMana:new()
end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core) function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow") self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide") self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
end end
-- Load us up -- Load us up
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new() if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
end

View File

@ -5,6 +5,7 @@ local IceHUD = _G.IceHUD
PlayerHealth.prototype.resting = nil PlayerHealth.prototype.resting = nil
PlayerHealth.prototype.pendingBlizzardPartyHide = false PlayerHealth.prototype.pendingBlizzardPartyHide = false
PlayerHealth.prototype.absorbAmount = 0
local configMode = false local configMode = false
local HealComm local HealComm
@ -16,6 +17,7 @@ function PlayerHealth.prototype:init()
self:SetDefaultColor("PlayerHealth", 37, 164, 30) self:SetDefaultColor("PlayerHealth", 37, 164, 30)
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30) self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
end end
@ -27,12 +29,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
settings["hideBlizz"] = false settings["hideBlizz"] = false
settings["hideBlizzParty"] = false settings["hideBlizzParty"] = false
settings["upperText"] = "[PercentHP:Round]" settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]" settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["allowMouseInteraction"] = false settings["allowMouseInteraction"] = false
settings["allowMouseInteractionCombat"] = false settings["allowMouseInteractionCombat"] = false
settings["healAlpha"] = 0.6 settings["healAlpha"] = 0.6
settings["absorbAlpha"] = 0.6
settings["lockIconAlpha"] = false settings["lockIconAlpha"] = false
settings["showIncomingHeals"] = true settings["showIncomingHeals"] = true
settings["showAbsorbs"] = true
settings["showStatusIcon"] = true settings["showStatusIcon"] = true
settings["statusIconOffset"] = {x=110, y=0} settings["statusIconOffset"] = {x=110, y=0}
@ -64,6 +68,7 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core) PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -74,14 +79,16 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat") self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader") self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader") self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader") self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end end
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus") --self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
@ -91,8 +98,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP") self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP") self:RegisterEvent("UNIT_FACTION", "CheckPvP")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then if IceHUD.WowVer < 40000 then
HealComm = LibStub("LibHealComm-4.0", true) HealComm = LibStub("LibHealComm-4.0", true)
@ -107,6 +116,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction") self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
end end
if UnitGetTotalAbsorbs then
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
end end
@ -164,6 +177,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
end end
end end
function PlayerHealth.prototype:UpdateAbsorbAmount()
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
self:Update()
end
-- OVERRIDE -- OVERRIDE
function PlayerHealth.prototype:GetOptions() function PlayerHealth.prototype:GetOptions()
@ -327,6 +345,52 @@ function PlayerHealth.prototype:GetOptions()
order = 43.7 order = 43.7
} }
opts["showAbsorbs"] =
{
type = 'toggle',
name = L["Show absorbs"],
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
get = function()
return self.moduleSettings.showAbsorbs
end,
set = function(info, v)
if not v then
self.absorbFrame.bar:Hide()
else
self.absorbFrame.bar:Show()
end
self.moduleSettings.showAbsorbs = v
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
end,
order = 43.8
}
opts["absorbAlpha"] =
{
type = "range",
name = L["Absorb bar alpha"],
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.absorbAlpha * 100
end,
set = function(info, v)
self.moduleSettings.absorbAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
end,
order = 43.9
}
opts["iconSettings"] = opts["iconSettings"] =
{ {
type = 'group', type = 'group',
@ -824,6 +888,7 @@ function PlayerHealth.prototype:CreateFrame()
PlayerHealth.super.prototype.CreateFrame(self) PlayerHealth.super.prototype.CreateFrame(self)
self:CreateHealBar() self:CreateHealBar()
self:CreateAbsorbBar()
end end
@ -880,6 +945,18 @@ function PlayerHealth.prototype:CreateHealBar()
end end
end end
function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
self.absorbFrame.bar:Hide()
end
end
function PlayerHealth.prototype:EnableClickTargeting(bEnable) function PlayerHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then if bEnable then
@ -924,11 +1001,13 @@ function PlayerHealth.prototype:EnteringWorld()
end end
function PlayerHealth.prototype:CheckVehicle() function PlayerHealth.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end
end end
@ -1008,9 +1087,9 @@ function PlayerHealth.prototype:CheckPartyRole()
if configMode or IceHUD:GetIsInLFGGroup() then if configMode or IceHUD:GetIsInLFGGroup() then
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
local isTank, isHeal, isDPS local isTank, isHeal, isDPS
local proposalExists, typeID, id, name local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal() proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit local p = self.unit
if IceHUD.WowVer < 40000 then if IceHUD.WowVer < 40000 then
@ -1026,7 +1105,7 @@ function PlayerHealth.prototype:CheckPartyRole()
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) ) IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
if proposalExists == true then if proposalExists == true then
IceHUD:Debug(tostring(typeID).." "..role) IceHUD:Debug(tostring(typeID).." "..(role or ""))
isTank = (role == "TANK") isTank = (role == "TANK")
isHeal = (role == "HEALER") isHeal = (role == "HEALER")
isDPS = (role == "DAMAGER") isDPS = (role == "DAMAGER")
@ -1090,7 +1169,7 @@ end
function PlayerHealth.prototype:CheckLeader() function PlayerHealth.prototype:CheckLeader()
local isLeader local isLeader
if IceHUD.WowVer >= 50000 then if UnitIsGroupLeader then
isLeader = UnitIsGroupLeader("player") isLeader = UnitIsGroupLeader("player")
else else
isLeader = IsPartyLeader() isLeader = IsPartyLeader()
@ -1216,7 +1295,7 @@ function PlayerHealth.prototype:Update(unit)
local percent local percent
if incomingHealAmt > 0 then if incomingHealAmt > 0 then
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0 percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
if self.moduleSettings.reverse then if self.moduleSettings.reverse then
percent = 1 - percent percent = 1 - percent
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse. -- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
@ -1230,6 +1309,23 @@ function PlayerHealth.prototype:Update(unit)
self:SetBarCoord(self.healFrame, percent) self:SetBarCoord(self.healFrame, percent)
end end
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
local percent
if self.absorbAmount > 0 then
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
if self.moduleSettings.reverse then
percent = 1 - percent
end
else
percent = 0
end
percent = IceHUD:Clamp(percent, 0, 1)
self:SetBarCoord(self.absorbFrame, percent)
end
if not IceHUD.IceCore:ShouldUseDogTags() then if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.healthPercentage * 100)) self:SetBottomText1(math.floor(self.healthPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor) self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
@ -1399,6 +1495,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
if self.healFrame and self.healFrame.bar then if self.healFrame and self.healFrame.bar then
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha)) self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
end end
if self.absorbFrame and self.absorbFrame.bar then
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
end
--[[ seems to be causing taint. oh well --[[ seems to be causing taint. oh well
if self.frame.button then if self.frame.button then
if self.alpha == 0 then if self.alpha == 0 then

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil PlayerMana.prototype.previousEnergy = nil
@ -16,6 +39,12 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerEnergy", 218, 231, 31) self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerFocus", 242, 149, 98) self:SetDefaultColor("PlayerFocus", 242, 149, 98)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152) self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 156, 0)
end
end end
@ -28,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
settings["tickerEnabled"] = true settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.5 settings["tickerAlpha"] = 0.5
settings["upperText"] = "[PercentMP:Round]" settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]" settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
return settings return settings
end end
@ -94,6 +123,27 @@ end
order = 53 order = 53
} }
opts["scaleManaColorForAll"] = {
type = "toggle",
name = L["Scale for non-mana users"],
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
width = 'double',
get = function()
return self.moduleSettings.scaleManaColorForAll
end,
set = function(info, value)
self.moduleSettings.scaleManaColorForAll = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not self.moduleSettings.scaleManaColor
end,
order = 53.1
}
return opts return opts
end end
@ -103,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame() self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -118,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
end end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle") self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if not self.CustomOnUpdate then if not self.CustomOnUpdate then
@ -139,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
end end
function PlayerMana.prototype:CheckVehicle() function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true) self:EnteringVehicle(nil, "player", true)
else else
self:ExitingVehicle(nil, "player") self:ExitingVehicle(nil, "player")
end end
end
end end
function PlayerMana.prototype:ShouldUseTicker() function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower") return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
end end
function PlayerMana.prototype:SetupOnUpdate(enable) function PlayerMana.prototype:SetupOnUpdate(enable)
@ -233,15 +289,24 @@ function PlayerMana.prototype:ManaType(event, unit)
end end
end end
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self:Update(self.unit) self:Update(self.unit)
end end
function PlayerMana.prototype:TreatEmptyAsFull()
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype) function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype) self:Update(unit, powertype)
@ -275,11 +340,10 @@ function PlayerMana.prototype:Update(unit, powertype)
end end
local color = "PlayerMana" local color = "PlayerMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then if not (self.alive) then
color = "Dead" color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
else else
if (self.manaType == SPELL_POWER_RAGE) then if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage" color = "PlayerRage"
@ -289,6 +353,14 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower" color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus" color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end end
end end
@ -296,8 +368,8 @@ function PlayerMana.prototype:Update(unit, powertype)
self:ConditionalUpdateFlash() self:ConditionalUpdateFlash()
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER) if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
self:SetupOnUpdate(false) self:SetupOnUpdate(false)
else else
self:SetupOnUpdate(true) self:SetupOnUpdate(true)
@ -315,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?) -- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage local displayPercentage = self.manaPercentage
if (self.manaType == SPELL_POWER_ENERGY) then if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
displayPercentage = self.mana displayPercentage = self.mana
else else
displayPercentage = math.floor(displayPercentage * 100) displayPercentage = math.floor(displayPercentage * 100)
@ -347,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return return
end end
self.previousEnergy = UnitPower(self.unit)
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and ((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then (self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime() self.tickStart = GetTime()
self.tickerFrame:Show() self.tickerFrame:Show()
end end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
end end

View File

@ -1,7 +1,7 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Resolve = IceCore_CreateClass(IceUnitBar) local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158298 local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240 local RESOLVE_MAX = 240
Resolve.prototype.current = nil Resolve.prototype.current = nil
@ -49,45 +49,14 @@ end
-- scan the tooltip and extract the Resolve value -- scan the tooltip and extract the Resolve value
do do
-- making these local as they're not used anywhere else
local regions = {}
local spellName = GetSpellInfo(RESOLVE_SPELL_ID) local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
local function makeTable(t, ...)
wipe(t)
for i = 1, select("#", ...) do
t[i] = select(i, ...)
end
end
function Resolve.prototype:UpdateCurrent(event, unit) function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then if (unit and (unit ~= self.unit)) then
return return
end end
local name = UnitAura(self.unit, spellName) self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
if name then
-- Buff found, copy it into the buffer for scanning
tooltipBuffer:ClearLines()
tooltipBuffer:SetUnitBuff(self.unit, name)
-- Grab all regions, stuff em into our table
makeTable(regions, tooltipBuffer:GetRegions())
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
else
self.current = 0
end
self:Update() self:Update()
end end
@ -111,6 +80,6 @@ end
-- Load for tanks only -- Load for tanks only
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000) then and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
IceHUD.Resolve = Resolve:new() IceHUD.Resolve = Resolve:new()
end end

451
modules/RollTheBones.lua Normal file
View File

@ -0,0 +1,451 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local RollTheBones = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local baseTime = 12
local gapPerComboPoint = 6
local maxComboPoints = 5
local rtbEndTime = 0
local rtbDuration = 0
local rtbCount = 0
local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
local RtBSet = {}
for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
self.bTreatEmptyAsFull = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
self:UpdateRollTheBones()
end
self:SetBottomText1("")
end
function RollTheBones.prototype:Disable(core)
RollTheBones.super.prototype.Disable(self, core)
end
function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
-- OVERRIDE
function RollTheBones.prototype:GetDefaultSettings()
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 6
settings["upperText"]="RtB:"
settings["showAsPercentOfMax"] = true
settings["durationAlpha"] = 0.6
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["bUseMultipleBuffColors"] = true
return settings
end
-- OVERRIDE
function RollTheBones.prototype:GetOptions()
local opts = RollTheBones.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:ComboPointsChanged()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function RollTheBones.prototype:CreateFrame()
RollTheBones.super.prototype.CreateFrame(self)
self:CreateDurationBar()
end
function RollTheBones.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self.durationFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
-- either way, make sure the duration bar matches accordingly
self:UpdateDurationBar()
end
function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self)
self:RotateFrame(self.durationFrame)
end
function RollTheBones.prototype:ResetRotation()
RollTheBones.super.prototype.ResetRotation(self)
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
-- 'Protected' methods --------------------------------------------------------
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count
local now = GetTime()
count = 0
while buff do
if (spellId and ids[spellId]) then
if endTime then
realDuration = duration
remaining = endTime - now
count = count + 1
end
end
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end
if count > 0 then
return realDuration, remaining, count
else
return nil, nil, 0
end
end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
end
end
local function RTBGetComboPoints(unit)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
if not remaining then
rtbEndTime = 0
else
rtbEndTime = remaining + now
end
end
if rtbEndTime and rtbEndTime >= now then
if not fromUpdate then
self.bUpdateRtb = true
end
self:Show(true)
if not remaining then
remaining = rtbEndTime - now
end
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else
self:UpdateBar(0, "RollTheBones")
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateRtb = nil
end
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
end
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = " (" .. PotentialRtBDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
function RollTheBones.prototype:GetColorName(count)
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count
else
return "RollTheBones"
end
end
function RollTheBones.prototype:TargetChanged()
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
self.target = true
else
self.target = UnitExists("target")
end
self:Update(self.unit)
self:UpdateDurationBar()
self:UpdateRollTheBones()
end
function RollTheBones.prototype:UpdateDurationBar(event, unit)
if unit and unit ~= self.unit then
return
end
local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
if event then
self:UpdateRollTheBones()
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end
self.durationFrame:Show()
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
self:Show(true)
end
if self.moduleSettings.durationAlpha > 0 then
PotentialRtBDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
end
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
end
if rtbEndTime < GetTime() then
local potText = " (" .. PotentialRtBDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
end
end
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
return maxduration
end
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
local itemId
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
end
return itemId or 0
end
function RollTheBones.prototype:IsItemIdInList(itemId, list)
for i=1,#list do
if string.match(itemId, list[i]) then
return true
end
end
return false
end
function RollTheBones.prototype:OutCombat()
RollTheBones.super.prototype.OutCombat(self)
self:UpdateRollTheBones()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
IceHUD.RollTheBones = RollTheBones:new()
end

View File

@ -3,12 +3,30 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;) local CooldownFrame_SetTimer = CooldownFrame_SetTimer
--Readability == win if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local RUNETYPE_BLOOD = 1; local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2; local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = 3; local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_CHROMATIC = 4; local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
GetRuneType = function() return GetSpecialization() end
end
local RUNEMODE_DEFAULT = "Blizzard"
local RUNEMODE_NUMERIC = "Numeric"
local RUNEMODE_BAR = "Graphical Bar"
local RUNEMODE_CIRCLE = "Graphical Circle"
local RUNEMODE_GLOW = "Graphical Glow"
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
-- setup the names to be more easily readable -- setup the names to be more easily readable
Runes.prototype.runeNames = { Runes.prototype.runeNames = {
@ -16,20 +34,34 @@ Runes.prototype.runeNames = {
[RUNETYPE_DEATH] = "Unholy", [RUNETYPE_DEATH] = "Unholy",
[RUNETYPE_FROST] = "Frost", [RUNETYPE_FROST] = "Frost",
[RUNETYPE_CHROMATIC] = "Death", [RUNETYPE_CHROMATIC] = "Death",
[RUNETYPE_LEGION] = "SingleRune",
} }
Runes.prototype.runeSize = 25 Runes.prototype.runeSize = 25
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml -- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
Runes.prototype.numRunes = 6 Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor -- -- Constructor --
function Runes.prototype:init() function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes") Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
self.scalingEnabled = true self.scalingEnabled = true
end end
@ -136,6 +168,9 @@ function Runes.prototype:GetOptions()
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end, end,
hidden = function()
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
end,
order = 36 order = 36
} }
@ -159,6 +194,42 @@ function Runes.prototype:GetOptions()
order = 34.1 order = 34.1
} }
opts["runeMode"] = {
type = 'select',
name = L["Rune display mode"],
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
set = function(info, v)
self.moduleSettings.runeMode = info.option.values[v]
self:ResetRuneAvailability()
self:Redraw()
end,
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35.5,
}
opts["showWhenNotFull"] = {
type = 'toggle',
name = L["Show when not full"],
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
get = function()
return self.moduleSettings.showWhenNotFull
end,
set = function(info, v)
self.moduleSettings.showWhenNotFull = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 38,
}
return opts return opts
end end
@ -176,7 +247,9 @@ function Runes.prototype:GetDefaultSettings()
defaults["alwaysFullAlpha"] = false defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal" defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown" defaults["cooldownMode"] = "Cooldown"
defaults["runeMode"] = RUNEMODE_DEFAULT
defaults["runeGap"] = 0 defaults["runeGap"] = 0
defaults["showWhenNotFull"] = false
return defaults return defaults
end end
@ -192,17 +265,36 @@ end
-- OVERRIDE -- OVERRIDE
function Runes.prototype:Enable(core) function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
for i=1,self.numRunes do
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
end
Runes.super.prototype.Enable(self, core) Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower") self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType") self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability") end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
end end
end end
function Runes.prototype:EnteringWorld()
self:TargetChanged()
self:ResetRuneAvailability()
end
function Runes.prototype:Disable(core) function Runes.prototype:Disable(core)
Runes.super.prototype.Disable(self, core) Runes.super.prototype.Disable(self, core)
@ -211,62 +303,104 @@ function Runes.prototype:Disable(core)
end end
end end
function Runes.prototype:ResetRuneAvailability() function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
for i=1, self.numRunes do if unit ~= "player" then
self:UpdateRunePower(nil, i, true) return
end end
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
for i = 1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do
self:UpdateRunePower(event, i, not event)
end
self:Redraw() self:Redraw()
end end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only -- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash) function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return
end
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
return return
end end
local start, duration, usable = GetRuneCooldown(rune) local start, duration, usable = GetRuneCooldown(rune)
local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable
-- if lastState == usable then
-- return
-- end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune)); -- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
if usable then if usable then
if self.moduleSettings.cooldownMode == "Cooldown" then if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(1) self.frame.graphical[rune]:SetAlpha(1)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Both" then elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:Hide() self.frame.graphical[rune].cd:Hide()
self.frame.graphical[rune]:SetAlpha(1) self.frame.graphical[rune]:SetAlpha(1)
end end
if not dontFlash then if not dontFlash and lastState ~= usable then
local fadeInfo={ local fadeInfo={
mode = "IN", mode = "IN",
timeToFade = 0.5, timeToFade = 0.25,
finishedFunc = function(rune) self:ShineFinished(rune) end, finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = rune finishedArg1 = self,
finishedArg2 = rune
} }
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo); UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end end
elseif start ~= nil and duration ~= nil then elseif start ~= nil and duration ~= nil then
if self.moduleSettings.cooldownMode == "Cooldown" then if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune].cd:SetCooldown(start, duration) self.frame.graphical[rune]:SetAlpha(0)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show() self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2) self.frame.graphical[rune]:SetAlpha(0.2)
elseif self.moduleSettings.cooldownMode == "Both" then elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:SetCooldown(start, duration) CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show() self.frame.graphical[rune].cd:Show()
self.frame.graphical[rune]:SetAlpha(0.2) self.frame.graphical[rune]:SetAlpha(0.2)
end end
end end
end end
function Runes.prototype:GetNumRunesAvailable()
local available = 0
for i=1,self.numRunes do
if select(3, GetRuneCooldown(i)) then
available = available + 1
end
end
return available
end
function Runes.prototype:ShineFinished(rune) function Runes.prototype:ShineFinished(rune)
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5); UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
end end
function Runes.prototype:UpdateRuneType(event, rune) function Runes.prototype:UpdateRuneType(event, rune)
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune)); IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
return return
@ -283,11 +417,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName)) self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end end
function Runes.prototype:GetRuneTexture(runeName) function Runes.prototype:UpdateRuneColors()
if not runeName then for i=1,self.numRunes do
return "" self:UpdateRuneType(nil, i)
end end
end
function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
return IceElement.TexturePath .. "Combo"
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
return IceElement.TexturePath .. "ComboRound"
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
return IceElement.TexturePath .. "ComboGlow"
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
return IceElement.TexturePath .. "ComboCleanCurves"
end
return ""
end end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
@ -309,13 +462,19 @@ end
function Runes.prototype:CreateRuneFrame() function Runes.prototype:CreateRuneFrame()
-- create numeric runes -- create numeric runes
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric) if not self.frame.numeric then
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
end
self.frame.numeric:SetWidth(50) self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER") self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0) self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:Show()
else
self.frame.numeric:Hide() self.frame.numeric:Hide()
end
if (not self.frame.graphical) then if (not self.frame.graphical) then
self.frame.graphical = {} self.frame.graphical = {}
@ -355,7 +514,8 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:SetHeight(self.runeSize) self.frame.graphical[i]:SetHeight(self.runeSize)
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui... -- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
local runeSwapI local runeSwapI = i
if IceHUD.WowVer < 70000 then
if i == 3 or i == 4 then if i == 3 or i == 4 then
runeSwapI = i + 2 runeSwapI = i + 2
elseif i == 5 or i == 6 then elseif i == 5 or i == 6 then
@ -363,6 +523,7 @@ function Runes.prototype:CreateRune(i, type, name)
else else
runeSwapI = i runeSwapI = i
end end
end
if self.moduleSettings.displayMode == "Horizontal" then if self.moduleSettings.displayMode == "Horizontal" then
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0) self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)
else else
@ -372,7 +533,11 @@ function Runes.prototype:CreateRune(i, type, name)
local runeTex = self:GetRuneTexture(name) local runeTex = self:GetRuneTexture(name)
self.frame.graphical[i].rune:SetTexture(runeTex) self.frame.graphical[i].rune:SetTexture(runeTex)
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name)) self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
self.frame.graphical[i]:Show() self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND") self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1) self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
@ -399,13 +564,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show() RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame) RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD") RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
end end
local function hook_playerframe() local function hook_playerframe()
@ -448,6 +607,14 @@ function Runes.prototype:CheckCombat()
self:Redraw() self:Redraw()
end end
function Runes.prototype:UseTargetAlpha(scale)
if not self.moduleSettings.showWhenNotFull then
return Runes.super.prototype.UseTargetAlpha(scale)
else
return self:GetNumRunesAvailable() ~= self.numRunes
end
end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "DEATHKNIGHT") then if (unitClass == "DEATHKNIGHT") then

View File

@ -103,7 +103,7 @@ end
-- Load us up -- Load us up
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
IceHUD.ShadowOrbs = ShadowOrbs:new() IceHUD.ShadowOrbs = ShadowOrbs:new()
end end

View File

@ -3,13 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil local CurrentSpec = nil
local AfflictionCoords = local AfflictionCoords
{ if IceHUD.WowVer < 70200 then
AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
} {0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords = local DestructionCoords =
{ {
@ -24,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875}, {0.03906250, 0.55468750, 0.10546875, 0.19921875},
} }
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init() function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power") ShardCounter.super.prototype.init(self, "Warlock Power")
@ -31,12 +49,38 @@ function ShardCounter.prototype:init()
self.numericColor = "ShardCounterNumeric" self.numericColor = "ShardCounterNumeric"
self.minLevel = SHARDBAR_SHOW_LEVEL self.minLevel = SHARDBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
end
end end
function ShardCounter.prototype:Enable(core) function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end
ShardCounter.super.prototype.Enable(self, core) ShardCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType") self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType") self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
@ -44,12 +88,14 @@ function ShardCounter.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType") self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType") self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
end end
if IceHUD.WowVer < 70000 then
self:UpdatePowerType() self:UpdatePowerType()
end
end end
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2) function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
return return
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
@ -60,7 +106,8 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end end
end end
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:TargetChanged()
self:UpdatePowerType(event) self:UpdatePowerType(event)
end end
@ -75,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
end end
function ShardCounter.prototype:UpdatePowerType(event) function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization() CurrentSpec = GetSpecialization()
else else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction -- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION CurrentSpec = SPEC_WARLOCK_AFFLICTION
end end
@ -90,7 +137,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = AfflictionCoords self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS self.unitPower = SPELL_POWER_SOUL_SHARDS
local powerMax = UnitPowerMax("player", self.unitPower) local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad. if powerMax == 0 then -- abort abort! this is bad.
return return
end end
@ -102,7 +149,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 then
if not IsPlayerSpell(WARLOCK_SOULBURN) then if not IsPlayerSpell(WARLOCK_SOULBURN) then
self.requiredSpec = -1 self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType") self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
else else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType") self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
@ -112,7 +159,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = DestructionCoords self.runeCoords = DestructionCoords
self.unitPower = SPELL_POWER_BURNING_EMBERS self.unitPower = SPELL_POWER_BURNING_EMBERS
local powerMax = UnitPowerMax("player", self.unitPower) local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad. if powerMax == 0 then -- abort abort! this is bad.
return return
end end
@ -126,7 +173,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.currentGrowMode = self.growModes["height"] self.currentGrowMode = self.growModes["height"]
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
self.requiredSpec = -1 self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType") self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire") self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
@ -142,7 +189,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.numConsideredFull = 99 self.numConsideredFull = 99
self.currentGrowMode = self.growModes["width"] self.currentGrowMode = self.growModes["width"]
else else
self.requiredSpec = -1 self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType") self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end end
@ -190,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end end
function ShardCounter.prototype:GetRuneTexture(rune) function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then if not rune or rune ~= tonumber(rune) then
return return
end end
@ -207,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard" return "Interface\\PlayerFrame\\UI-WarlockShard"
end end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz() function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show() WarlockPowerFrame:Show()

View File

@ -28,6 +28,16 @@ if IceHUD.WowVer >= 50000 then
baseTime = 12 baseTime = 12
gapPerComboPoint = 6 gapPerComboPoint = 6
end end
if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function SliceAndDice.prototype:init() function SliceAndDice.prototype:init()
@ -50,7 +60,11 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core) SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice") self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged") self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
@ -65,7 +79,11 @@ function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core) SliceAndDice.super.prototype.Disable(self, core)
end end
function SliceAndDice.prototype:ComboPointsChanged() function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged() self:TargetChanged()
self:UpdateDurationBar() self:UpdateDurationBar()
end end
@ -188,7 +206,7 @@ end
function SliceAndDice.prototype:ResetRotation() function SliceAndDice.prototype:ResetRotation()
SliceAndDice.super.prototype.ResetRotation(self) SliceAndDice.super.prototype.ResetRotation(self)
if self.durationFrame.anim then if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop() self.durationFrame.anim:Stop()
end end
end end
@ -197,15 +215,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName) function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1 local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
while buff do while buff do
if (texture and string.match(texture, buffName)) then if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then if endTime and not remaining then
remaining = endTime - GetTime() remaining = endTime - GetTime()
end end
@ -214,10 +232,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
end end
@ -235,8 +253,8 @@ function SliceAndDice.prototype:MyOnUpdate()
end end
local function SNDGetComboPoints(unit) local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 then if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
return UnitPower(unit, 4) return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then elseif IceHUD.WowVer >= 30000 then
return GetComboPoints(unit, "target") return GetComboPoints(unit, "target")
else else
@ -244,6 +262,20 @@ local function SNDGetComboPoints(unit)
end end
end end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate) function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
@ -253,7 +285,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice") sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
if not remaining then if not remaining then
sndEndTime = 0 sndEndTime = 0
@ -276,12 +308,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
else else
self:UpdateBar(0, "SliceAndDice") self:UpdateBar(0, "SliceAndDice")
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then if self.bIsVisible then
self.bUpdateSnd = nil self.bUpdateSnd = nil
end end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false) self:Show(false)
end end
end end
@ -321,7 +353,8 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar -- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide() self.durationFrame:Hide()
return return
end end
@ -376,8 +409,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
end end
local rank = 0 local rank = 0
if GetTalentInfo then
local _ local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx) _, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
end
maxduration = maxduration * (1 + (rank * impSndBonusPerRank)) maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
end end
@ -438,6 +473,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
end end
function SliceAndDice.prototype:HasGlyphBonus() function SliceAndDice.prototype:HasGlyphBonus()
if not GetNumGlyphSockets then
return false
end
for i=1,GetNumGlyphSockets() do for i=1,GetNumGlyphSockets() do
local enabled, _, _, spell = GetGlyphSocketInfo(i) local enabled, _, _, spell = GetGlyphSocketInfo(i)

View File

@ -13,29 +13,13 @@ local ModerateID = 124274
local HeavyID = 124273 local HeavyID = 124273
local StaggerID = 124255 local StaggerID = 124255
local staggerNames = {"", "", ""} local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10 local MinLevel = 10
StaggerBar.prototype.StaggerDuration = 0 StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0 StaggerBar.prototype.StaggerEndTime = 0
local function ReadableNumber(num, places)
local ret
local placeValue = ("%%.%df"):format(places or 0)
if not num then
ret = 0
elseif num >= 1000000 then
ret = placeValue:format(num / 1000000) .. "M" -- million
elseif num >= 1000 then
ret = placeValue:format(num / 1000) .. "k" -- thousand
else
ret = num -- hundreds
end
return ret
end
function StaggerBar.prototype:init() function StaggerBar.prototype:init()
StaggerBar.super.prototype.init(self, "Stagger", "player") StaggerBar.super.prototype.init(self, "Stagger", "player")
@ -65,13 +49,14 @@ function StaggerBar.prototype:GetDefaultSettings()
settings["showAsPercentOfMax"] = true settings["showAsPercentOfMax"] = true
settings["maxPercent"] = 20 settings["maxPercent"] = 20
settings["timerAlpha"] = 0.3 settings["timerAlpha"] = 0.3
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = "" settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true settings["bShowWithNoTarget"] = true
settings["upperText"] = "[PercentStagger]"
settings["lowerText"] = "[FractionalStagger:Short]"
return settings return settings
end end
@ -87,7 +72,7 @@ function StaggerBar.prototype:GetOptions()
name = "Max Percent", name = "Max Percent",
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.", desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
min = 0, min = 0,
max = 50, max = 100,
step = 1, step = 1,
get = function() get = function()
return self.moduleSettings.maxPercent return self.moduleSettings.maxPercent
@ -172,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
end end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD() function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar() self:UpdateStaggerBar()
end end
@ -180,18 +166,32 @@ function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
end end
function StaggerBar.prototype:GetDebuffInfo() function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
local percent = self.amount / healthMax
if percent >= STAGGER_YELLOW_TRANSITION then
self.staggerLevel = 2
elseif percent >= STAGGER_RED_TRANSITION then
self.staggerLevel = 3
end
return
end
local amount = 0 local amount = 0
local duration = 0 local duration = 0
local staggerLevel = 1 local staggerLevel = 1
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i)) local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i)) local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL")) duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL")) amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3 staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break break
@ -203,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
self.staggerLevel = staggerLevel or 1 self.staggerLevel = staggerLevel or 1
end end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID) function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
if destName == playerName then local eventArgs = {...}
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar() self:UpdateStaggerBar()
end end
end end
@ -216,25 +221,33 @@ function StaggerBar.prototype:UpdateStaggerBar()
-- local health = UnitHealth(self.unit) -- local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit) local maxHealth = UnitHealthMax(self.unit)
local percent = (self.amount / maxHealth) * 100
local percentText = percent >= 10 and floor(percent) or strform("%.1f", percent)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1) local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and self.duration <= 10 then if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha)) -- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel) self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:SetBottomText1(self.moduleSettings.upperText .. " " .. ReadableNumber(self.amount, 1) .. " (" .. percentText .. "%)")
self:UpdateShown() self:UpdateShown()
self:UpdateTimerFrame() self:UpdateTimerFrame()
else else
self:UpdateBar(0, "Stagger1") self:UpdateBar(0, "Stagger1")
self:SetBottomText1("")
self:Show(false) self:Show(false)
end end
end end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName) function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName) local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then if name then
return duration, endTime - GetTime() return duration, endTime - GetTime()
@ -261,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if not fromUpdate then if not fromUpdate then
for i = 1, 3 do for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i]) self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then if remaining then
break break

View File

@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb" IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
if IceHUD.WowVer < 50200 then
UnitGetTotalAbsorbs = nil
end
-- Constructor --
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName) function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
if moduleName == nil or unit == nil then if moduleName == nil or unit == nil then
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target") IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
else else
@ -29,50 +24,61 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right settings["side"] = IceCore.Side.Right
settings["offset"] = 3 settings["offset"] = 3
settings["upperText"] = "[TotalAbsorb]" settings["upperText"] = "[TotalAbsorb:VeryShort]"
return settings return settings
end end
-- OVERRIDE
function IceTargetAbsorb.prototype:Enable(core) function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core) IceTargetAbsorb.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount") self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
self:MyRegisterCustomEvents() self:MyRegisterCustomEvents()
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit) self:UpdateAbsorbAmount()
self:Show(false) self:Show(false)
end end
function IceTargetAbsorb.prototype:MyRegisterCustomEvents() function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
end end
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents() function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
self:UnregisterEvent("PLAYER_TARGET_CHANGED") end
function IceTargetAbsorb.prototype:Update()
self:UpdateAbsorbAmount()
end end
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit) function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
return return
end end
local absorbAmount = UnitGetTotalAbsorbs(self.unit) local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
if absorbAmount == nil or absorbAmount <= 0 then if absorbAmount <= 0 then
self.highestAbsorbSinceLastZero = 0 self.highestAbsorbSinceLastZero = 0
elseif absorbAmount > self.highestAbsorbSinceLastZero then elseif absorbAmount > self.highestAbsorbSinceLastZero then
self.highestAbsorbSinceLastZero = absorbAmount self.highestAbsorbSinceLastZero = absorbAmount
end end
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false) self:Show(false)
else else
self:Show(true) self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName) self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end end
function IceTargetAbsorb.prototype:Disable(core) function IceTargetAbsorb.prototype:Disable(core)
@ -82,4 +88,6 @@ function IceTargetAbsorb.prototype:Disable(core)
self:MyUnregisterCustomEvents() self:MyUnregisterCustomEvents()
end end
IceHUD.TargetAbsorb = IceTargetAbsorb:new() if UnitGetTotalAbsorbs ~= nil then
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
end

View File

@ -35,9 +35,9 @@ local StunCCList = {
-- bash -- bash
5211, 5211,
-- Maim -- Maim
22570, 203123,
-- pounce -- Rake
9005, 163505,
-- war stomp -- war stomp
20549, 20549,
-- deep freeze -- deep freeze
@ -53,6 +53,8 @@ local StunCCList = {
105593, 105593,
-- Remorseless Winter -- Remorseless Winter
115001, 115001,
-- Between the Eyes
199804,
} }
local IncapacitateCCList = { local IncapacitateCCList = {
@ -78,6 +80,14 @@ local IncapacitateCCList = {
28271, 28271,
-- Polymorph: Penguin -- Polymorph: Penguin
59634, 59634,
-- Polymorph: Monkey
161354,
-- Polymorph: Polar Bear Cub
120137,
-- Polymorph: Porcupine
120140,
-- Polymorph: Direhorn
162625,
-- Hibernate -- Hibernate
2637, 2637,
-- Freezing Trap Effect -- Freezing Trap Effect
@ -113,6 +123,16 @@ local FearCCList = {
5246, 5246,
-- Hex -- Hex
51514, 51514,
-- Hex: Compy
210873,
-- Hex: Wicker Mongrel
277784,
-- Hex: Zandalari Tendonripper
277778,
-- Hex: Spider
211004,
-- Hex: Skeletal Hatchling
269352,
-- Scare Beast -- Scare Beast
1513, 1513,
} }
@ -315,7 +335,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames) function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1 local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -335,7 +360,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1; i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -15,8 +15,10 @@ end
function TargetCast.prototype:Enable(core) function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core) TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible") self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible") self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end
end end
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right settings["side"] = IceCore.Side.Right
settings["offset"] = 3 settings["offset"] = 3
settings["flashInstants"] = "Never" settings["flashInstants"] = "Never"
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
if LibClassicCasterino then
settings["flashFailures"] = ""
else
settings["flashFailures"] = "Never" settings["flashFailures"] = "Never"
end
settings["shouldAnimate"] = false settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false settings["usesDogTagStrings"] = false
@ -82,19 +89,25 @@ function TargetCast.prototype:TargetChanged(unit)
return return
end end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit) if UnitCastingInfo then
if (spell) then local spell = UnitCastingInfo(self.unit)
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit) if UnitChannelInfo then
if (channel) then local channel = UnitChannelInfo(self.unit)
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
end end
end
self:StopBar() self:StopBar()
end end
@ -167,14 +180,19 @@ function TargetCast.prototype:GetOptions()
end end
function TargetCast.prototype:StartBar(action, message) function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit) local spell, notInterruptible
if not (spell) then if UnitCastingInfo then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit) spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
end end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if not spell then if not spell then
return return
end end
end
self.notInterruptible = notInterruptible self.notInterruptible = notInterruptible
@ -184,5 +202,8 @@ end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up -- Load us up
IceHUD.TargetCast = TargetCast:new() if not IceHUD.WowClassic or LibClassicCasterino then
IceHUD.TargetCast = TargetCast:new()
end

View File

@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
settings["classColor"] = false settings["classColor"] = false
settings["hideBlizz"] = false settings["hideBlizz"] = false
settings["upperText"] = "[PercentHP:Round]" settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]" settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["raidIconOnTop"] = true settings["raidIconOnTop"] = true
settings["showRaidIcon"] = true settings["showRaidIcon"] = true
settings["raidIconXOffset"] = 12 settings["raidIconXOffset"] = 12
@ -637,10 +637,12 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("UPDATE_FACTION", "CheckPvP") self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP") self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP") self:RegisterEvent("UNIT_FACTION", "CheckPvP")
if GetLFGRoles then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole") self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole") self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end end
end
if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
self:HideBlizz() self:HideBlizz()
@ -840,6 +842,30 @@ function IceTargetHealth.prototype:Update(unit)
self:UpdateBar(self.healthPercentage, self.color) self:UpdateBar(self.healthPercentage, self.color)
if IsAddOnLoaded("RealMobHealth") then
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
end
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
end
else
self:SetBottomText2()
end
end
else
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100)) self:SetBottomText1(math.floor(self.healthPercentage * 100))
@ -854,6 +880,7 @@ function IceTargetHealth.prototype:Update(unit)
self:SetBottomText2() self:SetBottomText2()
end end
end end
end
self:CheckPvP() self:CheckPvP()
self:CheckPartyRole() self:CheckPartyRole()
@ -972,17 +999,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP() function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil local pvpMode = nil
local minx, maxx, miny, maxy local minx, maxx, miny, maxy
@ -1074,9 +1090,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
if self.configMode or IceHUD:GetIsInLFGGroup() then if self.configMode or IceHUD:GetIsInLFGGroup() then
if self.configMode or self.moduleSettings.showPartyRoleIcon then if self.configMode or self.moduleSettings.showPartyRoleIcon then
local isTank, isHeal, isDPS local isTank, isHeal, isDPS
local proposalExists, typeID, id, name local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal() proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit local p = self.unit
if IceHUD.WowVer < 40000 then if IceHUD.WowVer < 40000 then

View File

@ -1,12 +1,21 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement) IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local DogTag = nil local DogTag = nil
local internal = "internal" local internal = "internal"
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" } local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local LibClassicDurations = LibStub("LibClassicDurations", 1)
---- end change by Fulzamoth
IceTargetInfo.prototype.unit = "target" IceTargetInfo.prototype.unit = "target"
IceTargetInfo.prototype.buffSize = nil IceTargetInfo.prototype.buffSize = nil
@ -124,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -953,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3, order = 39.3,
} }
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts return opts
end end
@ -1006,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true, ["sortByExpiration"] = true,
} }
} }
defaults["showRaidIcon"] = true
return defaults return defaults
end end
@ -1320,6 +1349,7 @@ do
icon:SetHeight(size-2) icon:SetHeight(size-2)
end end
else else
frame.texture:SetTexture(0, 0, 0, 0.5)
icon:SetWidth(size-2) icon:SetWidth(size-2)
icon:SetHeight(size-2) icon:SetHeight(size-2)
end end
@ -1383,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local spellID
---- end change by Fulzamoth
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
-- 3. set the duration if we found one.
if classicDuration then
duration = classicDuration
expirationTime = classicExpirationTime
end
end
---- end change by Fulzamoth
end
local isFromMe = (unitCaster == "player") local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1445,7 +1497,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
if (duration and duration > 0 and expirationTime and expirationTime > 0) then if (duration and duration > 0 and expirationTime and expirationTime > 0) then
local start = expirationTime - duration local start = expirationTime - duration
frame.cd:SetCooldown(start, duration) CooldownFrame_SetTimer(frame.cd, start, duration, true)
frame.cd:Show() frame.cd:Show()
else else
frame.cd:Hide() frame.cd:Hide()
@ -1474,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end end
function IceTargetInfo.prototype:UpdateRaidTargetIcon() function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide() self.frame.raidIcon:Hide()
return return
end end
@ -1553,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
end end
if IceHUD.WowVer < 50000 then if UnitIsPartyLeader then
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or "" self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
else else
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or "" self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
@ -1624,7 +1676,11 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit) function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then if (unit == self.unit or unit == internal) then
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit)) self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or "" self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
self:UpdateBuffs() self:UpdateBuffs()
self:Update(unit) self:Update(unit)

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames) function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1 local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1; i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor -- -- Constructor --
function IceTargetMana.prototype:init(moduleName, unit) function IceTargetMana.prototype:init(moduleName, unit)
@ -18,6 +40,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
self:SetDefaultColor("TargetEnergy", 228, 242, 31) self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98) self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221) self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
self:SetDefaultColor("TargetFury", 255, 50, 255)
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
self:SetDefaultColor("TargetPain", 255, 50, 255)
end
end end
@ -27,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right settings["side"] = IceCore.Side.Right
settings["offset"] = 2 settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]" settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]" settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["onlyShowMana"] = false settings["onlyShowMana"] = false
return settings return settings
@ -38,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core) IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then if self.registerEvents then
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -105,6 +135,14 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy" self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower" self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end end
if (self.tapped) then if (self.tapped) then
@ -112,20 +150,21 @@ function IceTargetMana.prototype:Update(unit)
end end
end end
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self:UpdateBar(self.manaPercentage, self.color) self:UpdateBar(self.manaPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() then if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100)) self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color) self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end end
end end
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
end
-- OVERRIDE -- OVERRIDE
function IceTargetMana.prototype:GetOptions() function IceTargetMana.prototype:GetOptions()

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i) local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1 debuffs = debuffs + 1

View File

@ -58,17 +58,21 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
return return
end end
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if (spell) then if spell then
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
end
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit) local channel = UnitChannelInfo(self.unit)
if (channel) then if channel then
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
end end
end
self:StopBar() self:StopBar()
end end
@ -144,4 +148,6 @@ end
-- Load us up -- Load us up
IceHUD.TargetTargetCast = TargetTargetCast:new() if not IceHUD.WowClassic then
IceHUD.TargetTargetCast = TargetTargetCast:new()
end

View File

@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
settings["selfColor"] = { r = 0, g = 0, b = 1 } settings["selfColor"] = { r = 0, g = 0, b = 1 }
settings["selfDisplayMode"] = "Color as SelfColor" settings["selfDisplayMode"] = "Color as SelfColor"
settings["upperText"] = "[PercentHP:Round]" settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]" settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["barVerticalOffset"] = 35 settings["barVerticalOffset"] = 35
settings["scale"] = 0.7 settings["scale"] = 0.7
settings["enabled"] = false settings["enabled"] = false

View File

@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right settings["side"] = IceCore.Side.Right
settings["offset"] = 11 settings["offset"] = 11
settings["upperText"] = "[PercentMP:Round]" settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]" settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["barVerticalOffset"] = 35 settings["barVerticalOffset"] = 35
settings["scale"] = 0.7 settings["scale"] = 0.7
settings["enabled"] = false settings["enabled"] = false

View File

@ -16,7 +16,7 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
GetNumPartyMembers = GetNumGroupMembers GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
@ -332,7 +332,7 @@ threatValue = 100
scaledPercentZeroToOne = 0 scaledPercentZeroToOne = 0
scaledPercent = 0 scaledPercent = 0
IceHUD:Debug( "Threat: nil threat on valid target" ) --IceHUD:Debug( "Threat: nil threat on valid target" )
else else
if self.moduleSettings.showScaledThreat then if self.moduleSettings.showScaledThreat then
scaledPercentZeroToOne = scaledPercent / 100 scaledPercentZeroToOne = scaledPercent / 100
@ -468,4 +468,6 @@ function IceThreat.prototype:Show(bShouldShow)
end end
-- Load us up -- Load us up
IceHUD.IceThreat = IceThreat:new() if UnitDetailedThreatSituation then
IceHUD.IceThreat = IceThreat:new()
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement) local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- the below block is copied from TotemFrame.lua -- the below block is copied from TotemFrame.lua
local FIRE_TOTEM_SLOT = 1; local FIRE_TOTEM_SLOT = 1;
local EARTH_TOTEM_SLOT = 2; local EARTH_TOTEM_SLOT = 2;
@ -210,7 +215,7 @@ function Totems.prototype:Enable(core)
Totems.super.prototype.Enable(self, core) Totems.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem"); self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability"); self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
if self.moduleSettings.hideBlizz then if self.moduleSettings.hideBlizz then
self:HideBlizz() self:HideBlizz()
@ -225,6 +230,11 @@ function Totems.prototype:Disable(core)
end end
end end
function Totems.prototype:EnteringWorld()
self:TargetChanged()
self:ResetTotemAvailability()
end
function Totems.prototype:ResetTotemAvailability() function Totems.prototype:ResetTotemAvailability()
for i=1, self.numTotems do for i=1, self.numTotems do
self:UpdateTotem(nil, i) self:UpdateTotem(nil, i)
@ -232,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
end end
function Totems.prototype:UpdateTotem(event, totem, ...) function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return return
end end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]] local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem); local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon) self.frame.graphical[totem].totem:SetTexture(icon)
self.frame.graphical[totem].cd:SetCooldown(startTime, duration) CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show() self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show() self.frame.graphical[totem]:Show()
self.frame.graphical[totem].name = name
else else
self.frame.graphical[totem].cd:Hide() self.frame.graphical[totem].cd:Hide()
self.frame.graphical[totem]:Hide() self.frame.graphical[totem]:Hide()
@ -288,14 +299,18 @@ function Totems.prototype:GetAlphaAdd()
end end
function Totems.prototype:ShowBlizz() function Totems.prototype:ShowBlizz()
if TotemFrame then
TotemFrame:Show() TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame) TotemFrame:GetScript("OnLoad")(TotemFrame)
end
end end
function Totems.prototype:HideBlizz() function Totems.prototype:HideBlizz()
if TotemFrame then
TotemFrame:Hide() TotemFrame:Hide()
TotemFrame:UnregisterAllEvents() TotemFrame:UnregisterAllEvents()
end
end end
function Totems.prototype:TargetChanged() function Totems.prototype:TargetChanged()
@ -321,8 +336,7 @@ function Totems.prototype:CheckCombat()
end end
function Totems.prototype:CreateTotem(i, name) function Totems.prototype:CreateTotem(i, name)
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now if not name or not GetTotemInfo then
if not name then
return return
end end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i) local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
@ -349,7 +363,14 @@ function Totems.prototype:CreateTotem(i, name)
end end
if not self.graphicalOnEnter then if not self.graphicalOnEnter then
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end self.graphicalOnEnter = function(button)
GameTooltip:SetOwner(button)
if IceHUD.WowClassic then
GameTooltip:SetText(button.name)
else
GameTooltip:SetTotem(button.slot)
end
end
end end
if not self.graphicalOnLeave then if not self.graphicalOnLeave then
self.graphicalOnLeave = function() GameTooltip:Hide() end self.graphicalOnLeave = function() GameTooltip:Hide() end
@ -367,7 +388,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].cd:ClearAllPoints() self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i]) self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
if duration > 0 then if duration > 0 then
self.frame.graphical[i].cd:SetCooldown(startTime, duration) CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
self.frame.graphical[i].cd:Show() self.frame.graphical[i].cd:Show()
self.frame.graphical[i]:Show() self.frame.graphical[i]:Show()
end end
@ -391,6 +412,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:SetScript("OnLeave", nil) self.frame.graphical[i]:SetScript("OnLeave", nil)
end end
self.frame.graphical[i].slot = i self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript -- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then if (bWasNewFrame) then

84
readme.md Normal file
View File

@ -0,0 +1,84 @@
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
### **What it is**
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
### **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
* Cast lag indicator (optional)
* Alpha settings for in combat, target selected, etc.
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
### **Slash commands**
* /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
# **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
1. **How do I turn off click-targeting and menus on the player bar?**
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
1. **IceHUD needs a bar or counter for buff/debuff X!**
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?**
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.