Compare commits

...

283 Commits

Author SHA1 Message Date
d44e62bee4 Reformat changelogs
This allows for a nicer release formatting, assuming I keep up with it.
2020-10-18 15:17:25 -05:00
8fe1ef75b7 Revert "Revert "Show "development" as addon version for non-packaged builds""
This reverts commit 087c64ee6a. Now that the community packager is being used, this should work fine.
2020-10-18 15:06:12 -05:00
702aa5bff6 Allow nolib versions to be created 2020-10-18 15:05:43 -05:00
d6e1fd707a Remove 9.0 dev note 2020-10-18 15:05:35 -05:00
88d7dd3982 Fix Options TOC to work with Classic 2020-10-18 09:11:38 -05:00
f495bb15be Change tabs to spaces to try and fix the community packager 2020-10-18 09:04:38 -05:00
087c64ee6a Revert "Show "development" as addon version for non-packaged builds"
This reverts commit 5c19d7f89c. The Twitch client is apparently having problems with alpha versions, so I'm taking guesses as to why that might be.
2020-10-14 13:05:26 -05:00
077f381adb Increased valid ranges by request (wowace ticket #280) 2020-10-14 12:57:34 -05:00
a5be2996da Fix RollTheBones for 9.0 2020-10-13 22:28:10 -05:00
22f473b54d Fix SnD for 9.0, add support for Deeper Stratagem talent
There's still some situations where refreshing SnD can give a much longer buff than expected...I'm not sure what those conditions are, though.
2020-10-13 21:59:44 -05:00
e7f95cbcb6 Holy power is usable by all specs in 9.0 2020-10-13 21:28:37 -05:00
5c19d7f89c Show "development" as addon version for non-packaged builds 2020-10-13 20:32:02 -05:00
f01d6495f8 Update readme to match Curse/WoWAce pages 2020-10-13 20:31:44 -05:00
34ecd95e4f Add github workflow for packaging with the community packager 2020-10-13 09:15:46 -05:00
564919e0c6 Configure for compatibility with community addon packager 2020-10-13 09:02:45 -05:00
a18144aec0 9.0 compatibility updates - initial attempt 2020-10-13 08:46:41 -05:00
53bf76c58a Update mailmap 2020-08-31 21:34:50 -05:00
1140d2e8c5 Update changelog 2020-08-31 21:24:43 -05:00
7d562dfb35 Possible fix for reported Classic issue 2020-08-28 21:20:47 -05:00
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
36c8f02fc2 Show focus raw value as top number when DogTags are disabled 2020-06-19 14:07:38 -05:00
db7d797eb2 Fixed various class power indicators using the wrong alpha sometimes 2020-05-30 15:25:02 -05:00
a9cf5d5b2c Updated changelog 2020-05-27 11:26:18 -05:00
81d8ffeae1 Fixed issue of Runes alpha being wrong after a teleport with a target 2020-05-23 15:55:31 -05:00
d9c3de0a5e Drycode attempt to fix reported issue 278
This should only happen on a Classic client with LibClassicCasterino installed and a specific type of spell event fires
2020-05-22 10:17:18 -05:00
efdad59911 Updated changelog 2020-01-14 20:16:08 -06:00
b8e8b41ae7 Updated TOC 2020-01-14 20:14:34 -06:00
261be76d90 Fixed Rage showing on a scale of 0-1000 instead of 0-100 w/o DogTags on
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
2020-01-11 22:31:34 -06:00
55fbfbdf1c Fixed TargetMana value not showing in the proper color w/ DogTags off 2020-01-11 22:18:38 -06:00
e6077ab39f Updated FAQ 2020-01-07 19:46:20 -06:00
abf3c0d514 Updated changelog for release 2019-12-13 16:24:45 -06:00
b1e746bec9 Guard against missing GetTotemInfo API 2019-12-10 16:56:38 -06:00
659de89d0c Fixed player cast error for users without LibCasterCasterino installed 2019-11-30 10:49:37 -06:00
da79bb35c8 Updated changelog 2019-11-29 19:09:47 -06:00
b40829abbb add TargetCast support in Classic (#8)
This change adds support for using LibCasterCasterino to get your
target's casting info to enable the TargetCast module. It's not as
clean as the newer retail native calls but works well enough for
most interrupts.

Note: because LibCasterCasterino is using combat log events to get
casting info if a spell cast starts and is immediately cancelled or
interrupted the log may not get updated and the cast bar will zombie
complete.

LibCasterCasterino can be found at:

https://github.com/rgd87/LibClassicCasterino
2019-09-28 22:58:39 -05:00
7dfc05aa91 Fixed fallout from disabling GCD module
Fixes wowace ticket 253
2019-09-26 15:38:42 -05:00
a0d05ebf94 Updated changelog 2019-09-26 11:19:18 -05:00
b5b5c31791 Only use combo modules in Classic for Rogues and Druids 2019-09-22 14:24:02 -05:00
5c66970d8f GCD doesn't function in Classic 2019-09-19 22:09:16 -05:00
4fbb70ebc0 Updated changelog for release 2019-09-10 23:16:18 -05:00
9cfa00227f Fixed indentation to match the rest of the file (spaces/tabs) 2019-09-10 23:16:08 -05:00
9b90694912 add missing unit parameter on SpellCastFailed (#5) 2019-09-06 18:12:39 -05:00
67f79736d8 Preparing for release 2019-09-05 21:39:10 -05:00
dc98e5b521 Updated changelog 2019-09-04 17:56:29 -05:00
94506cc591 Merge remote-tracking branch 'github/master' 2019-09-04 17:52:07 -05:00
09d9a9c6f7 Add cooldowns support on target buffs/debuffs (#4)
* Add cooldowns support on target buffs/debuffs

Duration and expiration times are not set on target buffs/debuffs
when using UnitAura. This change looks up the spellID in
LibClassicDurations and sets the duration and expiry using that
source.

This change enables the cooldown sweep that allows OmniCC to properly
display the countdown of time remaining on the buff/debuff.

Note that this only adds the cooldown on buff/debuffs applied
to the target by the player.

* set LibStub to silently fail if library is missing

Support for cooldown durations on Classic WoW is provided by
LibClassicDurations, which comes with the ClassicAuraDurations
addon. This change prevents IceHUD throwing an error if the
library is missing.
2019-09-04 17:50:33 -05:00
8b7ce521ff Merge pull request #3 from TwentyOneZ/master
RealMobHealth addon compatibility
2019-09-03 17:34:51 -05:00
26fd86134b RealMobHealth addon compatibility
It will only work with DogTags disabled. Otherwise it will respect the DogTag (which doesn't support the RealMobHealth info).
2019-09-03 16:03:38 -03:00
e4d8bae185 Only allow custom bars to track players in Classic 2019-09-03 10:17:03 -05:00
2d42116f8d Updated changelog 2019-08-30 10:41:14 -05:00
a7d1629ed3 Fixed error in Classic when changing profiles 2019-08-29 11:53:27 -05:00
070d66eca3 Disabled target and target-target castbars in classic 2019-08-28 20:30:35 -05:00
a0c5b97ccb Updated changelog 2019-08-28 20:04:19 -05:00
3e56595709 Fixed energy ticker resetting when spending energy 2019-08-28 19:49:50 -05:00
c016b0ccc0 Fixed PLAYER_PET_CHANGED event on stack counters in Classic 2019-08-28 08:56:31 -05:00
d0187a44e3 Revving to get a new build to pick up the latest LibRangeCheck 2019-08-15 16:36:02 -05:00
b4e1374400 Revving to get a new build to pick up the latest Ace3 2019-08-12 08:07:49 -05:00
ba8748ecca First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
2019-08-11 23:21:06 -05:00
5b71a4f819 Updated TOC to 8.2 2019-06-25 09:53:14 -05:00
77351997b4 Updated changelog 2019-06-03 22:55:26 -05:00
901b49f7b3 Attempt to fix pet health/power not updating when entering instance 2019-06-03 22:46:24 -05:00
53b59b5be2 Attempt to fix pet health not updating (wowace ticket 245) 2019-04-16 17:37:11 -05:00
1bb217c4aa Updated changelog 2019-03-17 12:30:49 -05:00
8469824f53 Fixed player health not updating to max health 2019-03-17 12:28:58 -05:00
118aa0f493 Updated TOC to 8.1 2019-01-12 17:33:29 -06:00
48ee6c0270 Updated changelog 2018-10-03 08:21:58 -05:00
395de299f0 Fixed shard numeric formatting incorrectly in non-Destruction specs 2018-10-03 08:20:30 -05:00
588ba76ef5 Possible fix for reported nil comparison issue. Can't reproduce here. 2018-10-02 09:02:59 -05:00
9fc64bcfe4 Added suggested CC spells 2018-09-19 16:35:13 -05:00
a4945641fb Updated changelog 2018-09-15 14:51:59 -05:00
195b7ab264 Only show placeholder icon when in config mode 2018-09-15 14:50:33 -05:00
410cc2b634 Fixed CD bars not displaying when both IgnoreRange and OnlyShowWithTarget were set 2018-09-12 22:06:33 -05:00
6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
5fe8776249 Updated changelog 2017-06-14 16:56:29 -05:00
08e8d3a087 Updated GetLFGProposal return values 2017-06-14 10:18:02 -05:00
2eae8fa419 Updated TOC to 7.2 2017-03-28 14:28:00 -05:00
94850e53dd Fixed error in 7.2 where a cvar has been removed 2017-03-25 14:03:47 -05:00
a739b7ba99 Set stagger max to 100 by request 2017-01-11 16:04:41 -06:00
176603ec51 Updated changelog 2016-12-24 01:04:57 -06:00
0cdfde1758 Fixed Holy Word: Serenity not being trackable in CD modules
Pre-7.0 the Holy Word spells did not work with GetSpellCooldown. They do now.
2016-12-24 01:04:09 -06:00
2f7b081790 Updated changelog 2016-12-22 13:53:18 -06:00
b7883036fd Fixed existing counters showing 0 on the screen
For any user that had existing counters (such as anyone who had savedata from before the time that Maelstrom, Lacerate, and Sunder were converted to custom counters automatically) in numeric mode, a 0 or faded graphical icon was showing up all the time after the recent change to enable showing empty counters. Now there's a checkbox for whether you want the empty/0 count to show or not.
2016-12-22 13:27:14 -06:00
dd3371c22c Updated changelog 2016-12-22 00:28:19 -06:00
7e65e506c5 Updated compatible-with to 7.0
Updated wowace project URL
Updated changelog
2016-12-07 23:34:59 -06:00
ce1558a18e Inverted alpha settings for custom counters watching spell charges
For charges, being full is the default state, so we need to treat full the same as health or mana being full. (ticket #231)
Also fixed the "target" variable never getting set on custom counters or custom counter bars because they were overriding the PLAYER_TARGET_CHANGED event that the base class was registering.
Also also fixed numeric display mode for custom counters not using the correct gradient scaling when the number hit 0. It was using the same scaling as graphical mode where 0 displays nothing and needs to be accounted for separately.
2016-12-07 23:28:44 -06:00
49f8a6c6b2 Fixed numeric custom count not hiding appropriately
The numeric frame needed to be parented to the module's frame so it hides and shows itself along with the module.
2016-12-07 23:20:05 -06:00
d9bd5e3f36 Changed default DogTags to shorten values
This change is potentially contentious because it's a very old default, but with health and power values being so incredibly high in Legion, the shortened form of values is immensely more readable. This change will not affect those who have modified their text settings and the Short form only kicks in when values hit 10,000 or higher.
2016-11-06 14:17:37 -06:00
151e54746f Fixed possible error generated in custom counters
Somehow even though "maxCount" is forced to a number any time it's configured in the UI, a user ended up with maxCount as a string in his saved variables. The mod was then trying to compare a string to a number and failing, causing a cascade of errors.
2016-11-06 13:39:20 -06:00
d7505b73b1 Fixed possible infinite loop in custom counters
Only try to redraw if the maximum count exceeds the numbers of frames we have to display the count. If the maximum drops below the number of frames we have to display it, that's fine because the excess frames will just be hidden.
2016-11-05 21:12:13 -05:00
f10a647590 Updated a few CC spells 2016-11-02 00:06:06 -05:00
54bd441f16 Updated changelog 2016-10-28 10:42:35 -05:00
4a7212fc00 Updated TOC for options module 2016-10-28 10:42:35 -05:00
e6f87b52bb Speculative fix for reported problem
There's a case where custom counters seemingly get stuck with an outdated maximum number of charges (perhaps only when augmented by a talent such as with Throw Glaive). This may catch and fix it (I couldn't reproduce the problem with a starter DH since you need level 108 or something to get the second charge for Throw Glaive).
2016-10-27 23:24:14 -05:00
d38c32cf34 Updated changelog 2016-10-26 11:42:34 -05:00
a3bd338ff6 Fixed energy ticker showing up in 7.1
Looks like the ancient predictedPower cvar was finally killed in 7.1, so the ticker was showing back up.
2016-10-25 20:16:57 -05:00
55a376b959 Updated changelog 2016-10-25 14:43:59 -05:00
5b201ffee1 Updated TOC for 7.1 2016-10-25 14:40:10 -05:00
103e8b4eee Turn PlayerAbsorb back on by default
Changing this default has confused too many people, so let's put it back. Now this information is technically duplicated, but avoiding confusion is more important.
2016-10-15 20:27:03 -05:00
bda8da8b9a Updated changelog 2016-10-13 00:06:50 -05:00
60a3293095 Added absorb display to the player health bar
The player health bar will now show a (by default) faded white bar above the health for the amount of absorption the player currently has. The incoming heal bar starts above both the player health and the absorb, if any is present.
Also disabled the PlayerAbsorb bar by default since it's redundant. It can still be enabled separately if desired.
2016-10-12 23:18:27 -05:00
e26ccdfba1 First pass at showing Runes like combo points
With runes being homogenized in 7.0, it makes a little less sense to adhere to the structure of specific runes being available/used. This adds an option to display the runes more like combo points where simple textures are shown to indicate how many runes are available. No cooldown or "soon-to-be-ready" type indicators are setup just yet since that problem is more difficult and my personal usage doesn't really need them right now.
Also added an option to show the Runes module any time the player has some runes that are recharging.
2016-10-12 22:35:24 -05:00
ed0dee1e08 Fixed memory leak in Runes modules
We were creating font factories every time the runes module was asked to redraw. Oops...
Also fixed the numeric frame's parent while I was in there so that it (in a future commit) will show and hide with the module properly.
2016-10-12 21:06:03 -05:00
152a3898a7 Added support for the Scale setting on mirror bars (ticket #228) 2016-10-09 23:50:54 -05:00
2c5ea0c96b Extended scale range to 0.2-2.0 by request 2016-10-09 23:34:55 -05:00
858436e052 Ignore readme when packaging
Setup manual changelog instead of auto-generated one
2016-10-08 10:07:46 -05:00
19de27387e Added readme 2016-10-03 15:48:14 -05:00
6348da4ecc Made Roll the Bones change colors based on how many buffs you rolled (ticket #227, thanks Zahariel!) 2016-10-02 21:46:37 -05:00
491baa5936 Hopefully fixed combo points having an incorrect maximum
Sometimes combo points can get stuck in a state where only 5 will draw on the screen even if the player has 6 max available. It's been really tough to reproduce, but I think the problem is that the frames are getting created but never having a texture set to them. This should fix that.
2016-10-01 21:22:05 -05:00
f74233dcfa Tweaked and updated the FAQ a bit 2016-09-05 23:23:12 -05:00
0c729d77e9 Amended 29dc1b89 to be controlled by its own option
Instead of changing a behavior that's years old out from under people, let's make it opt-in.
2016-09-05 21:50:43 -05:00
7ec918ecb6 Added user-submitted Roll the Bones module (ticket #220, thanks Zahariel!) 2016-09-04 16:14:03 -05:00
29dc1b8955 Allow "scale mana color" to work with class-specific mana types 2016-09-04 08:05:00 -05:00
e36b87a407 Fixed TargetInfo debuffs not having the same frame as buffs 2016-08-31 23:07:54 -05:00
880e2e3278 Added support for the Pain mana type 2016-08-18 23:00:06 -05:00
a5de40f087 Added colors for Maelstrom mana
Fixed TargetMana to use Insanity, Fury, and Maelstrom colors correctly
2016-08-15 23:16:57 -05:00
6090814d4e Fixed error on startup in 7.0 for users with old MaelstromCount, SunderCount, or LacerateCount modules in their settings. 2016-08-15 23:10:58 -05:00
c78f618149 Fixed speed and reliability of absorb bars reacting to changes 2016-08-07 17:16:57 -05:00
6133a59ef3 Added Maelstrom to the list of powers to treat 0 as full for opacity purposes 2016-08-07 16:44:13 -05:00
a201aa5149 Fixed incorrect texture drawing behind power counters
Looks like at some point I modified how "darkened" inactive powers worked and ended up drawing two copies of the darkened power counter for each inactive power. "runebg" is superfluous since we're just setting the color of the actual counter to black and partially transparent instead. For some power counters, such as Paladins, the runebg texture was actually wrong and drawing the entire atlas rather than just the texture we wanted.
2016-07-26 21:37:45 -05:00
34d3060df3 Fixed castbar interruption on 7.0 clients
Looks like some things changed in spellcast events on 7.0 which necessitate using the spellcast GUID to identify when a specific cast starts or stops. Now we use those GUIDs which restores the castbar to its appropriate behavior. (ticket #215)
2016-07-25 13:02:14 -05:00
9e7b34d43c Disabled Resolved for 7.0 clients 2016-07-25 12:33:20 -05:00
2d4d32fa1f Fixed SnD error introduced in 46152e92 2016-07-24 19:01:54 -05:00
ca544384b8 Fixed bar rotation breaking low thresholds
I guess something in the 7.0 client must have changed how animations work for inherited frames because it would appear that the RotateFrame call for the child flashFrame is now causing issues somehow. Removing the call allows the flash/low threshold frame to travel alongside the parent frame when rotating.
2016-07-24 17:04:07 -05:00
46152e92f4 Fixed rotation not resetting on profile change
When the player had one profile with a bar rotated 90 degrees and another profile with the same bar not rotated, the non-rotated profile would fail to put the bar back in its original location. Thanks for the detailed report, spacegato!
2016-07-24 16:52:12 -05:00
f0cafee719 Added recent FAQs 2016-07-23 21:43:49 -05:00
f8c7875501 Fixed HarmonyPower Hide Blizzard option generating errors 2016-07-22 11:45:35 -05:00
715f9584fb Fixed "Hide Blizzard" option in Holy Power module in 7.0 2016-07-20 12:42:03 -05:00
6824721947 Fixed TargetMana to match PlayerMana colors/alpha
Forgot to update this module to match the new 7.0/Legion stuff like PlayerMana was already doing. I really should be sharing all this code, but alas.
2016-07-19 23:49:54 -05:00
0ac00068b3 Added new mana types to consider 0 as "full"
For the purposes of alpha settings, 0 is "full" for several mana types, such as the new/changed 7.0 ones (astral power, insanity, fury).
2016-07-19 23:45:51 -05:00
5ca6f20944 Fixed minor inefficient texture access
Also fixed an issue where we were looking for a variable that was not declared in the scope we were looking for it in.
2016-07-19 10:11:58 -05:00
d9218343d5 Updated Website address 2016-07-16 11:32:48 -05:00
e9020becc0 Updated to 7.0 TOC 2016-07-16 11:32:30 -05:00
c0771ea8f4 Enabled useful debug print
Converted to use IceHUD:Debug() so that we can turn it on and off.
2016-06-07 00:35:20 -05:00
5771f990c7 Suppressed noisy debug message
This message prints constantly against training dummies, so let's just turn it off.
2016-06-07 00:35:01 -05:00
702ebbd86a Fixed Death Runes never showing up on Live
UnitPowerMax for SPELL_POWER_RUNES is 0 on live, so numRunes was 0 which was causing UpdateRuneType to throw out the update.
2016-06-07 00:34:31 -05:00
f214c945af Added second argument to UnitPower
I keep seeing things online saying the one-argument version of UnitPower has been deprecated, so I figured I'd go ahead and update my few uses of it in case it actually gets removed at some point. I haven't had any trouble with it, though.
2016-06-01 00:11:33 -05:00
debaf7f1ff Fixed Destruction Warlocks freezing on login in pre-7.0 (ticket #207)
Destruction Warlocks have a PowerMax of 1000 and apparently trying to create that many graphical frames blows something up really quick. In 7.0, everyone's runes are discrete objects, so I was trying to ensure that the graphical representations of a given power were ready at all times, but didn't consider the pre-7.0 case where this calculation would lead to an absurd number of "runes".
This change also fixes an errant CreateFrame() in UpdateRunePower() that was supposed to be self:CreateFrame(). CreateFrame() was just creating a nameless, parentless frame for no reason at all. Good job, me. This isn't C++.
2016-05-29 14:21:50 -05:00
d05c1dac18 Updated my previous change to re-enable the "tapped" feature with the new Legion API 2016-05-29 14:18:51 -05:00
aec7852011 Hacked cast lag back in for 7.0 beta
UNIT_SPELLCAST_SENT is now firing at the same time as UNIT_SPELLCAST_START which is when the client receives confirmation that a spell s/he wanted to cast has begun casting (as opposed to pre-7.0 when _SENT would fire when the client pressed the button before receiving confirmation). As per http://www.wowinterface.com/forums/showpost.php?p=314818&postcount=31, I'm now hooking CURRENT_SPELL_CAST_CHANGED to give us a slight chance of acquiring lag info. Unfortunately that event fires for just about every casting-related thing that happens (with no context/useful args at all), so we get a proper lag indicator for the initial cast, but nothing once we start chaining casts together. I guess this is something to keep an eye on as 7.0 nears release.
2016-05-29 00:45:01 -05:00
8fef3a2b8c Updated ComboPointsBar for Legion
Also fixed a very minor leak in it where a table was being generated every call to Update when the player had > 0 combo points.
2016-05-29 00:17:08 -05:00
2646481d11 Updated to hide SnD unless we have the SnD ability (which implies Outlaw spec in 7.0)
Theoretically we could reuse this module for Roll the Bones as well, but the nature of its effects makes the duration bar portion difficult and not terribly informative to the user since each of the 6 possible buffs can be activated with different durations depending on when RtB was used.
2016-05-29 00:08:03 -05:00
c75ffcc6fc Fixed error generated when gaining a max combo point
When loading into the game as an Outlaw, the mod was creating 5 slots for combo points. Switching to Assassination increases the max to 6, but the module was failing to compensate for this and causing an error instead.
2016-05-28 23:58:23 -05:00
b487aaf351 Package alphas for LDT 2016-05-28 22:58:01 -05:00
2235364df9 Added checks for rune count changing mid-session
Right now most ClassPowerCounter child classes are doing this work themselves, but they don't need to be. Some cleanup could be done there if anyone ever felt like doing it. (I did a tiny bit with Shards and Chi, but there's more to be done)
2016-05-28 22:57:25 -05:00
a8b6f53a68 Fixed arcane charges not showing on first login 2016-05-28 22:40:06 -05:00
ba2f873b60 Updated Stagger for Legion
Also made use of the new DogTags for Stagger instead of trying to format the values ourself
2016-05-28 11:26:46 -05:00
7221e78290 Fixed error in Chi module
When signing in as a spec with Chi, an error was being thrown due to the graphical frames for chi not existing yet.
2016-05-28 11:06:51 -05:00
97d04c174a Updates to Shards for Legion 2016-05-28 02:50:10 -05:00
6f0ddb7f6d Only show AltMana for mistweaver monks in pre-7.0
I realized that my updates changed how the module worked for pre-7.0 users who were using MonkMana
2016-05-28 02:49:42 -05:00
0188a3fc0b Updating with UNIT_POWER_FREQUENT makes the bar look better 2016-05-28 02:23:26 -05:00
a3a6cbb7f4 UNIT_DISPLAYPOWER is a more foolproof way of checking if we need AltMana displayed or not 2016-05-28 02:20:43 -05:00
9ed739fb1b Fixed number of Chi not necessarily being correct on login 2016-05-28 02:18:06 -05:00
ab1ad06185 Only show Chi in Legion for Windwalker monks 2016-05-28 02:17:33 -05:00
7b3d910956 Rolled ClassMana bars into PlayerAltMana
There are too many classes that need to care about mana as a background resource in addition to whatever their primary resource is to keep creating class-specific bars, so let's just make one bar that does it all. I've done a one-time inherit of DruidMana's settings since it's the only bar that's been in a Release version that serves this purpose and should migrate its settings forward.
2016-05-28 02:16:26 -05:00
6906f3545d Fixed dev version to override project-date-integer appropriately 2016-05-28 01:56:38 -05:00
5d718a4d07 Eclipse is gone in Legion 2016-05-27 00:32:25 -05:00
e7ddb66531 Updated the LibDogTag repo paths to use the new git path 2016-05-27 00:32:01 -05:00
b328ad0739 Changed how cooldowns are started (ticket #205) 2016-05-26 23:49:22 -05:00
b9cfe48d03 Fixed Runes not showing up on login 2016-05-26 23:41:15 -05:00
f9b4d7acbb Added Mage Arcane Charges for Legion 2016-05-26 23:11:41 -05:00
e15dc1d226 Added support for atlases
Class power counters can now use atlases for their textures instead of just texture filenames and coordinates
2016-05-26 23:11:29 -05:00
c49e0ad84a Set color for DH Fury resource 2016-05-26 21:47:31 -05:00
e219dac245 Tiny cleanup 2016-05-26 21:46:59 -05:00
975fd3fbf4 Set Compatible-With to 7.0 2016-05-26 21:42:54 -05:00
1b3b9a1bb9 Added support for Insanity
Legion's Shadow Priests have a new default power type called Insanity, so now we need an additional bar to show the player's mana (which all priests still have) while in shadow spec as a priest.
2016-05-26 01:09:13 -05:00
6610de6814 Don't load Shadow Orbs in Legion
Apparently this module locks up the game client...somehow. Plus Shadow Orbs appear to be no more in Legion.
2016-05-26 00:00:12 -05:00
45a8f66249 Update Runes for Legion
Updated with the new DK rune changes so there are no longer different types of runes, just the one type. Also hooked up support for any potential changes to the max number of runes (as is present in Blizzard's RuneFrame source), but have no idea how to correctly trigger the 7th rune (or if that's even in the current build). Tested with hackery via /script commands and verified it works, so *shrug*.
2016-05-25 23:43:43 -05:00
e1e216d9dd Updated Holy Power for Legion
Hide the holy power module when not in Retribution spec in 7.0
2016-05-25 23:00:57 -05:00
316ec05e78 Package the alpha of LibDogTag-Unit (for Legion compatibility) 2016-05-25 10:30:07 -05:00
3c3088aa16 Fixed error for non-rogues 2016-05-24 13:32:46 -05:00
e54c645b99 WIP Legion combo points updates
Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar).
Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
2016-05-24 02:05:12 -05:00
5fbf85811e Replaced UNIT_COMBO_POINTS with UNIT_POWER for Legion 2016-05-24 00:52:56 -05:00
9b5df60efa Removed UnitIsTapped usage for Legion 2016-05-24 00:50:14 -05:00
efc25bdb9c Hide lag bar for invalid conditions
For some interactables, such as specific quest-related objects in WoD, we never receive a SpellCastSent event, only a SpellCastStart. If, prior to that event, we ever failed a spell cast, we would have an outdated "spell sent time" saved off for a previous cast. This value would then get used due to us receiving a Start with no Sent and would cause the lag bar to fill the entire cast bar incorrectly. For these cases, we now no longer show the lag bar at all because we don't receive enough information from the game to compute one.
2016-05-18 00:04:29 -05:00
a9e96ca151 Tweaked debug messages 2016-05-17 23:19:28 -05:00
2a98dc961d Fixed up debugging
Apparently isFirst is no longer passed to OnEnable, so we were never setting a debug frame.
Made the additional arguments that were being passed to Debug() actually do something (currently print out a stringified version of themselves in a space-delimited string)
2016-05-17 23:19:14 -05:00
3aef209816 Use the GCD spell for calculating GCD time (ticket #204) 2016-02-03 20:25:22 -06:00
c4adadb301 Added option to ignore custom lag tolerance for lag indicators
This allows the user to override the fact that they've set a custom lag tolerance in the game's options and instead have the mod display the computed latency. (ticket #201)
2015-12-22 01:14:42 -06:00
7421f916ad Fixed "Show during cast" for classes with < 1.5s GCD
Ticket #200 - thanks nandchan!
2015-12-22 01:01:20 -06:00
45686f5a36 Fixed GCD occasionally showing when it shouldn't
Ticket #199 - thanks nandchan!
2015-12-22 00:39:39 -06:00
30f3210d30 Added optional lag indicator to the GCD module
Ticket #196 - thanks nandchan!
2015-12-20 16:25:59 -06:00
fe656f463d Lowered frame strata for the GCD bar
There's no real reason to force this bar up into the TOOLTIP strata and have it draw on top of things. It can live in 'low' like every other part of the addon.
2015-12-20 16:12:52 -06:00
b9d1447698 Placed lag bar into an appropriate frame layer 2015-12-20 16:11:52 -06:00
2c93dbc365 Fixed lag indicator on cast bars set to 'reverse'
Apparently setting the castbar to 'reverse' mode has never set the lag indicator in the correct place. Now we instruct SetBarCoord to behave differently for lag indicators.
2015-12-20 16:11:23 -06:00
e7717731cb Respect channeled spells for "Show during cast" option
Ticket #197 - thanks nandchan!
2015-12-20 15:22:44 -06:00
fa64f46bc1 Fixes GCD sometimes not triggering
I'm not having any problems triggering the GCD with items or spells, but a ticket reports that this is an issue and this is the way to fix it. (ticket #198 - thanks nandchan!)
2015-12-20 15:15:51 -06:00
b6fe6b215d Removed no-longer-used code 2015-09-27 16:32:36 -05:00
976047a9bc Fix the Resolve module
Integrated a fix from user cgsg11 to use the mysterious 15th return value from UnitAura with Resolve instead of trying to scan the tooltip for the percentage.
2015-09-27 16:03:20 -05:00
ad72976b24 Cleaner way of getting defaults and options from stack counters
Now we pass in the options or defaults table directly to the helper class's getter methods since they're passed by reference and can be modified in place. This saves us creation of yet more tables and obviates the need to merge tables together.
2015-09-04 22:34:07 -05:00
4d20a073ae Added optional aura icon to the CustomCounterBar 2015-09-04 22:28:00 -05:00
776bbf7ab3 Added a custom counter bar module by popular demand. Behaves exactly like a stack counter module, but in bar form.
Also cleaned up a little bit of code in the core that was dealing with custom modules.
2015-08-22 16:55:14 -05:00
7249f4ebcd Moved some code that tied IceStackCounter more tightly to CustomCount than I had wanted into CustomCount itself. 2015-08-22 16:53:58 -05:00
8e13a8075d Pulled some common functionality out of CustomCount and into a helper file. I intend on using this same helper for a bar version of a buff counter. 2015-08-21 00:42:24 -05:00
fc49de127a Always use Anticipation's spell ID, not name (ticket #194) 2015-08-19 22:00:00 -05:00
c0ca456c9c Drycode fix take 2 2015-06-29 20:34:42 -05:00
2126dc4bce Drycode fix 2015-06-29 20:33:57 -05:00
2415f9a0e6 - More attempts to fix Runes errors being reported. 2015-06-29 20:21:03 -05:00
fc58eec85e - TOC bump for 6.2 2015-06-27 22:22:32 -05:00
ec38972f8c - Hide IceHUD when interacting with barber shops. (ticket #190) 2015-06-27 22:22:16 -05:00
1dfbd13d67 Fixed bad SetCooldown usage in the Runes frame (ticket #189). 2015-06-25 10:45:16 -05:00
d946fe36dd - Changed CC modules to compare by spell ID instead of name in order to match more correctly. (thanks rmihalko! ticket #186) 2015-04-08 10:44:24 -05:00
55fc88acdc Fixed a bug causing buff/debuff watchers to not display for (de)buffs that didn't stack. 2015-03-25 23:24:27 -05:00
1fc1d476cc Used an undocumented cooldown function to make the cooldown wipe on Death Knight runes match the shape of the rune (circular). 2015-03-22 21:55:05 -05:00
84577ae5e9 Fixed potential divide-by-zero in the custom counter module. 2015-03-22 21:44:39 -05:00
6daa9ea927 Added an option to only display a buff/debuff watcher when the tracked aura has more than X stacks (default 0) (ticket #185) 2015-03-03 22:39:28 -06:00
e5eb235aef Added support for tracking spell stacks and charges in the Custom Count module. 2015-02-26 00:51:39 -06:00
02c1d04874 - TOC bump for 6.1 2015-02-24 17:17:23 -06:00
9026b95f6f Added Paladin Fist of Justice stun to the CC list by request. 2015-01-01 18:17:24 -06:00
74255c2ac3 - Added Resolve module contributed by darkuja_9 and tweaked a bit. 2014-12-18 11:03:41 -06:00
b066269ba0 Added feature to turn burning embers green if the player has the codex of xerrath spell. 2014-12-10 20:33:33 -06:00
56ae139c52 Didn't mean to commit this debug print. 2014-12-10 20:33:27 -06:00
560e0674da - Changed low threshold step from 5% increments to 1% increments by request. 2014-12-07 07:51:58 -06:00
67df0a178b Added Stagger module from user pilonog. 2014-12-06 14:52:29 -06:00
5e04739306 Fixed a bug where Monks with more than 4 Chi would not draw the additional Chi properly on initial load into the world 2014-11-22 02:11:54 -06:00
605b4884df Removed project-revision from the version number string since we've been away from svn for a while now 2014-11-22 01:51:49 -06:00
d30d971cda Updated with new return values for GetWeaponEnchantInfo in 6.0 (ticket #183 - thanks slippycheeze!) 2014-11-22 01:49:24 -06:00
1a62f6b33a - Added support for a 6th Chi. 2014-11-15 00:37:51 -06:00
63462ae340 Fixed being able to cancel a buff when the frame's alpha was zero. Unfortunately the mouse click is still eaten, but at least your buffs don't pop off. 2014-11-07 00:41:32 -06:00
d9571c6636 Worked around a bug Blizzard created in 6.0 with cooldown wipes not updating alpha with their parent frame. See http://www.wowinterface.com/forums/showthread.php?t=49950 for discussion. 2014-11-07 00:41:26 -06:00
866c439621 Updated FAQ. 2014-10-31 11:22:23 -05:00
5e778647ff Fixed ComboPointsBar not setting the proper alpha value sometimes. 2014-10-27 20:20:42 -05:00
54469655f6 Inactive mode "Darkened" on class power counters now displays a darkened background behind a full/partially full rune as well as the old behavior of showing empty runes as darkened forms. This aids in class powers like demonology warlocks who need to be able to see the full bar. 2014-10-25 23:02:33 -05:00
bfcf8de7b4 Fixed "divide by zero" errors that could happen in class power counters when switching specs. 2014-10-25 22:42:47 -05:00
07ff89e8f8 - Fixed Hide Blizzard Frame option not properly hiding and showing all Warlock Power built-in frames for all specs. 2014-10-25 18:03:34 -05:00
7258f037ee Info modules now display a random stack count from 1 to 5 when in configuration mode for easier Stack Font Size configuring. 2014-10-23 20:53:44 -05:00
5f48afadff - Fixed error generated by configuration mode with a CC module enabled. 2014-10-23 20:42:04 -05:00
149d22ad3a Allow players to cancel their buffs outside of combat 2014-10-22 20:07:57 +02:00
996942ae0e - Added support for ComboPoints, ComboPointsBar, and SliceAndDice to display with no target selected using UnitPower(unit, 4) which is apparently combo points now. 2014-10-21 23:36:46 -05:00
be6d1f6862 - Okay, sunder is apparently gone too. 2014-10-19 00:31:17 -05:00
3334bb6286 - Disable Vengeance module on WoW 6.0 clients. Will possibly overhaul it for Resolve in the future. 2014-10-18 17:57:39 -05:00
ed5b8f90a9 - More protections against a nil auraName that is coming up repeatedly somehow. 2014-10-17 14:16:27 -05:00
9a3b8fb0bd - Added guards against nil auraName in CustomCount causing an error. 2014-10-16 17:34:55 -05:00
980cfd2f8e - Added mailmap to alias a couple of users correctly. 2014-10-15 11:03:09 -05:00
5c53ab94ce - Fixed a bug where custom cooldown bars that existed prior to v1.9 were throwing errors and preventing users from accessing options. 2014-10-14 23:34:56 -05:00
68 changed files with 6500 additions and 1981 deletions

45
.github/workflows/release.yml vendored Normal file
View File

@ -0,0 +1,45 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g 1.13.5 -w 0

3
.mailmap Normal file
View File

@ -0,0 +1,3 @@
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>

View File

@ -24,7 +24,7 @@ externals:
tag: latest
libs/AceGUI-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
tag: latest
tag: latest
libs/AceGUI-3.0-SharedMediaWidgets:
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
tag: latest
@ -43,11 +43,9 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
libs/LibDogTag-Unit-3.0:
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:
@ -63,3 +61,10 @@ move-folders:
tools-used:
- libdatabroker-1-1
ignore:
- readme.md
manual-changelog: this_version.md
enable-nolib-creation: yes

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false
settings["markers"] = {}
settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings
end
@ -414,7 +415,7 @@ do
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -435,7 +436,7 @@ do
type='range',
name = L["Bar horizontal adjust"],
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -724,6 +725,26 @@ do
order = 11.3,
},
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = {
type = 'header',
name = L["Upper Text"],
@ -946,6 +967,8 @@ function IceBarElement.prototype:CreateFrame()
if self.moduleSettings.rotateBar then
self:RotateHorizontal()
else
self:ResetRotation()
end
end
@ -1017,7 +1040,7 @@ end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1027,9 +1050,9 @@ end
-- Returns a barFrame & barFrame.bar
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
if not (barFrame) then
barFrame = CreateFrame("Frame", nil, self.frame)
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
@ -1114,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset
end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show()
@ -1140,7 +1168,7 @@ function IceBarElement.prototype:Flip(side)
end
-- Rokiyo: bar is the only required argument, scale & top are optional
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
if not scale then scale = 0 end
scale = IceHUD:Clamp(scale, 0, 1)
@ -1150,7 +1178,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
local min_y, max_y
local offset_y = 0
if IceHUD:xor(self.moduleSettings.reverse, top) then
local reverse = self.moduleSettings.reverse
if overrideReverse then
reverse = false
end
if IceHUD:xor(reverse, top) then
if self.moduleSettings.inverse == "INVERSE" then
min_y = 1 - scale
max_y = 1
@ -1426,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden
function IceBarElement.prototype:Update()
end
@ -1541,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
self.Markers[idx] = nil
end
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
local color = self.moduleSettings.markers[idx].color
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)

View File

@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if IceHUD.WowClassic then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW
if IceHUD.WowClassic then
LibClassicCasterino = LibStub("LibClassicCasterino", true)
if LibClassicCasterino then
UnitCastingInfo = function(unit)
return LibClassicCasterino:UnitCastingInfo(unit)
end
UnitChannelInfo = function(unit)
return LibClassicCasterino:UnitChannelInfo(unit)
end
end
end
-- end Fulzamoth change
local AuraIconWidth = 20
local AuraIconHeight = 20
@ -35,20 +61,55 @@ end
function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
-- Setup callback to the library, and route events to
-- IceHUD's handler functions.
if LibClassicCasterino then
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
if (event == "UNIT_SPELLCAST_START") then
return IceCastBar.prototype.SpellCastStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_DELAYED") then
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_STOP") then
return IceCastBar.prototype.SpellCastStop(self, event, ...)
elseif (event == "UNIT_SPELLCAST_FAILED") then
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
end
end
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
end
self:Show(false)
end
@ -85,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.998
}
if IceHUD.WowVer < 80000 then
opts["showSpellRank"] =
{
type = 'toggle',
@ -102,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
end,
order = 39.999
}
end
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
@ -256,7 +317,7 @@ end
function IceCastBar.prototype:MyOnUpdate()
-- safety catch
if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action)
--IceHUD:Debug("Stopping action ", self.action)
self:StopBar()
return
end
@ -345,13 +406,25 @@ end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end
if not spell then
return
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return
end
if icon ~= nil then
@ -377,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
self.actionDuration = 1 -- instants/failures
end
if not (message) then
if not (message) and spell then
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
end
@ -397,7 +470,7 @@ function IceCastBar.prototype:StopBar()
end
function IceCastBar.prototype:GetShortRank(rank)
if (rank) then
if IceHUD.WowVer < 80000 and rank then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
@ -412,27 +485,30 @@ end
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
end
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
IceHUD:Debug("SpellCastChanged", cancelled)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self.current = spell
self.current = castGuid
end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -446,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current)
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -474,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
self:StartBar(IceCastBar.Actions.Failure, "Failed")
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current)
IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
if (self.current and castGuid and self.current ~= castGuid) then
return
end
@ -488,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
@ -501,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
@ -511,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
end
-- ignore if not coming from current spell
if (self.current and self.current ~= spell) then
if (self.current and self.current ~= castGuid) then
return
end
local spell = GetSpellInfo(spellId)
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
@ -550,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then
self.actionDuration = 0
else

View File

@ -93,6 +93,8 @@ function IceCore.prototype:SetupDefaults()
TextDecoration = "Shadow",
bHideDuringPetBattles = true,
bHideInBarberShop = true,
bHideDuringShellGame = true,
},
global = {
lastRunVersion = 0,
@ -141,7 +143,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
thisVersion = @project-date-integer@
--@end-non-debug@]===]
--@debug@
thisVersion = 9999
thisVersion = 99999999999999
--@end-debug@
if self.accountSettings.lastRunVersion < thisVersion then
if self.accountSettings.lastRunVersion < 549 then
@ -166,6 +168,19 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["LacerateCount"] = {}
end
end
if self.accountSettings.lastRunVersion <= 20160527053225 then
if self.settings.modules["DruidMana"] ~= nil then
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
self.settings.modules["DruidMana"] = nil
end
end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end
@ -202,31 +217,25 @@ function IceCore.prototype:Enable(userToggle)
end
for k,v in pairs(self.settings.modules) do
local newModule
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
newModule = IceCustomBar:new()
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = k
self:AddNewDynamicModule(newCounter, true)
newModule = IceCustomCount:new()
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
newModule = IceCustomCounterBar:new()
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
local newCD
newCD = IceCustomCDBar:new()
newCD.elementName = k
self:AddNewDynamicModule(newCD, true)
newModule = IceCustomCDBar:new()
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
local newHealth
newHealth = IceCustomHealth:new()
newHealth.elementName = k
self:AddNewDynamicModule(newHealth, true)
newModule = IceCustomHealth:new()
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
local newMana
newMana = IceCustomMana:new()
newMana.elementName = k
self:AddNewDynamicModule(newMana, true)
newModule = IceCustomMana:new()
end
if newModule ~= nil then
newModule.elementName = k
self:AddNewDynamicModule(newModule, true)
end
end
@ -242,8 +251,15 @@ function IceCore.prototype:Enable(userToggle)
IceHUD_Options:GenerateModuleOptions()
end
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
if UnitCanPetBattle then
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -253,6 +269,23 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Show()
end
elseif (event == "BARBER_SHOP_OPEN") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Hide()
end
elseif (event == "BARBER_SHOP_CLOSE") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
end
end)
@ -261,12 +294,12 @@ end
function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] then
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
bFound = true
break
@ -298,11 +331,11 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["SunderCount"] = nil
end
if class == "DRUID" and self.settings.modules["LacerateCount"] then
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
bFound = true
break
@ -335,11 +368,11 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["LacerateCount"] = nil
end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
bFound = true
break
@ -487,8 +520,14 @@ function IceCore.prototype:Disable(userToggle)
end
end
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
if UnitCanPetBattle then
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false

View File

@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent
if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", nil, self.parent)
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM")
end
self:CreateFrame()
@ -130,6 +130,8 @@ function IceElement.prototype:GetBarTypeDescription(barType)
retval = L["(De)Buff watcher"]
elseif barType == "Counter" then
retval = L["Counter"]
elseif barType == "CounterBar" then
retval = L["CounterBar"]
elseif barType == "Health" then
retval = HEALTH
elseif barType == "Mana" then

View File

@ -6,7 +6,7 @@ local IceHUD = IceHUD
local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0")
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
@ -17,10 +17,13 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar"}
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
--@debug@
IceHUD.optionsLoaded = true
@ -78,6 +81,21 @@ StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] =
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_BAR_CREATED"] =
{
text = L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
OnShow = function(self)
self:SetFrameStrata("TOOLTIP")
end,
OnHide = function(self)
self:SetFrameStrata("DIALOG")
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
{
text = L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
@ -241,6 +259,10 @@ function IceHUD:NotifyOptionsChange()
end
function IceHUD:OnEnable(isFirst)
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
self:Debug("IceHUD:OnEnable()")
if self.db.profile.enable then
@ -256,11 +278,6 @@ function IceHUD:OnEnable(isFirst)
--@debug@
IceHUD_Options:OnLoad()
--@end-debug@
if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame2
end
end
-- add settings changes/updates here so that existing users don't lose their settings
@ -307,7 +324,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -343,9 +360,17 @@ function IceHUD:LoadOptions()
return true
end
function IceHUD:Debug(msg)
function IceHUD:Debug(...)
if self.debugging then
self.debugFrame:AddMessage(msg)
local msg = ""
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
if self.debugFrame then
self.debugFrame:AddMessage(msg)
else
print(msg)
end
end
end
@ -372,12 +397,12 @@ function IceHUD:GetDebuffCount(unit, ability, onlyMine, matchByName)
end
function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
if not unit then
if not unit or not ability then
return 0
end
if unit == "main hand weapon" or unit == "off hand weapon" then
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
if unit == "main hand weapon" and hasMainHandEnchant then
@ -390,7 +415,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
local name, _, texture, applications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do
if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then
@ -398,7 +428,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end
return 0
@ -407,13 +441,18 @@ end
do
local retval = {}
function IceHUD:HasBuffs(unit, spellIDs)
function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do
retval[i] = false
end
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do
for i=1, #spellIDs do
if spellIDs[i] == auraID then
@ -423,11 +462,19 @@ do
end
i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end
return retval
end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
end
function IceHUD:OnDisable()
@ -536,6 +583,9 @@ function IceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
elseif moduleKey == "Counter" then -- custom counter
newMod = IceCustomCount:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED"
elseif moduleKey == "CounterBar" then -- custom counter bar
newMod = IceCustomCounterBar:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_BAR_CREATED"
elseif moduleKey == "CD" then -- cooldown bar
newMod = IceCustomCDBar:new()
popupMsg = "ICEHUD_CUSTOM_CD_CREATED"
@ -559,6 +609,10 @@ local function CheckLFGMode(mode)
end
function IceHUD:GetIsInLFGGroup()
if not GetLFGMode then
return false
end
local mode, submode
if IceHUD.WowVer >= 50000 then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
@ -702,7 +756,9 @@ local function figure_unit_menu(unit)
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

View File

@ -1,14 +1,24 @@
## Interface: 60000
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon
## Version: @project-version@ (Revision: @project-revision@)
#@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 50400
## X-Category: HUDs
## X-Website: http://www.wowace.com/projects/ice-hud/
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
#@no-lib-strip@
@ -26,16 +36,15 @@ IceElement.lua
IceBarElement.lua
IceUnitBar.lua
IceCastBar.lua
IceStackCounter.lua
# IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua
modules\PlayerMana.lua
modules\TargetHealth.lua
modules\TargetMana.lua
modules\PetHealth.lua
modules\PetMana.lua
modules\DruidMana.lua
modules\TargetInfo.lua
modules\TargetOfTarget.lua
modules\ComboPoints.lua
@ -59,6 +68,7 @@ modules\FocusThreat.lua
modules\RangeCheck.lua
modules\CustomBar.lua
modules\CustomCount.lua
modules\CustomCounterBar.lua
# - make sure PlayerInfo loads after TargetInfo since it inherits
modules\PlayerInfo.lua
modules\PetInfo.lua
@ -78,13 +88,17 @@ modules\HolyPower.lua
modules\Shards.lua
modules\EclipseBar.lua
modules\Vengeance.lua
modules\Resolve.lua
modules\PlayerAlternatePower.lua
modules\HarmonyPower.lua
modules\MonkManaBar.lua
modules\ShadowOrbs.lua
modules\TargetAbsorb.lua
modules\PlayerAbsorb.lua
modules\FocusAbsorb.lua
modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
#@do-not-package@
IceHUD_Options\Options.lua

View File

@ -1,4 +1,9 @@
## Interface: 60000
#@retail@
## Interface: 90001
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -1,6 +1,6 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0")
local icon = LibStub("LibDBIcon-1.0", true)
local lastCustomModule = "Bar"
IceHUD_Options = {}
@ -65,13 +65,31 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.
This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.]]
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
|cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},
@ -140,8 +158,8 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
set = function(info, v)
IceHUD.IceCore:SetScale(v)
end,
min = 0.5,
max = 1.5,
min = 0.2,
max = 2.0,
step = 0.05,
isPercent = true,
order = 14,
@ -367,8 +385,45 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not UnitCanPetBattle,
order = 34,
}
},
bHideInBarberShop = {
type = 'toggle',
name = L["Hide in barbershops"],
desc = L["This will hide the entire mod when interacting with a barbershop."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideInBarberShop
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideInBarberShop = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not GetBarberShopStyleInfo,
order = 35,
},
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = IceHUD.WowVer < 80000,
order = 36,
},
}
},

182
IceStackCounter.lua Normal file
View File

@ -0,0 +1,182 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
-- OVERRIDE
function IceStackCounter_GetOptions(frame, opts)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
end,
set = function(info, v)
frame.moduleSettings.auraTarget = info.option.values[v]
frame.unit = info.option.values[v]
frame:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
end,
set = function(info, v)
frame.moduleSettings.auraType = info.option.values[v]
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return frame.moduleSettings.auraName
end,
set = function(info, v)
frame.moduleSettings.auraName = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return frame.moduleSettings.onlyMine
end,
set = function(info, v)
frame.moduleSettings.onlyMine = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.7,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return tostring(frame.moduleSettings.maxCount)
end,
set = function(info, v)
if not v or not tonumber(v) or tonumber(v) <= 0 then
v = 5
end
frame.moduleSettings.maxCount = tonumber(v)
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
end
function IceStackCounter_GetMaxCount(frame)
if frame.moduleSettings.auraType == "charges" then
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
return max or 1
else
return tonumber(frame.moduleSettings.maxCount)
end
end
function IceStackCounter_GetDefaultSettings(defaults)
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["auraType"] = "buff"
end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
frame.unit = frame.moduleSettings.auraTarget or "player"
if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
frame.moduleSettings.maxCount = 5
frame:Redraw()
end
end
function IceStackCounter_GetCount(frame)
if not frame.moduleSettings.auraName then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(frame.moduleSettings.maxCount)
else
if frame.moduleSettings.auraType == "charges" then
points = GetSpellCharges(frame.moduleSettings.auraName) or 0
elseif frame.moduleSettings.auraType == "spell count" then
points = GetSpellCount(frame.moduleSettings.auraName) or 0
else
points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
end
end
frame.lastPoints = points
if (points == 0) then
points = nil
end
return points
end
function IceStackCounter_UseTargetAlpha(frame)
if frame.moduleSettings.auraType == "charges" then
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
else
return frame.lastPoints ~= nil and frame.lastPoints > 0
end
end

View File

@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
-- Constructor --
function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name)
@ -85,7 +91,7 @@ function IceUnitBar.prototype:GetOptions()
end,
min = 0,
max = 1,
step = 0.05,
step = 0.01,
isPercent = true,
order = 30.091
}
@ -165,7 +171,7 @@ end
-- Creates the low amount warning frame
function IceUnitBar.prototype:CreateFlashFrame()
if not (self.flashFrame) then
self.flashFrame = CreateFrame("Frame", nil, self.frame)
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end
self.flashFrame:SetFrameStrata("BACKGROUND")
@ -197,13 +203,15 @@ end
function IceUnitBar.prototype:RotateHorizontal()
IceUnitBar.super.prototype.RotateHorizontal(self)
self:RotateFrame(self.flashFrame)
if IceHUD.WowVer < 70000 then
self:RotateFrame(self.flashFrame)
end
end
function IceUnitBar.prototype:ResetRotation()
IceUnitBar.super.prototype.ResetRotation(self)
if self.flashFrame.anim then
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
self.flashFrame.anim:Stop()
end
end
@ -213,14 +221,28 @@ end
function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self)
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.health = UnitHealth(self.unit)
self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
self.mana = UnitPower(self.unit)
self.maxMana = UnitPowerMax(self.unit)
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass

1481
changelog.md Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -18,4 +19,5 @@
<Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui>

66
modules/ArcaneCharges.lua Normal file
View File

@ -0,0 +1,66 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "ArcaneChargesNumeric"
self.unitPower = SPELL_POWER_ARCANE_CHARGES
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.runeWidth = self.runeHeight
self.requiredSpec = SPEC_MAGE_ARCANE
end
function ArcaneCharges.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
self.runeCoords = { }
for i = 1, self.numRunes do
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
end
ArcaneCharges.super.prototype.Enable(self, core)
end
function ArcaneCharges.prototype:GetOptions()
local opts = ArcaneCharges.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
return opts
end
function ArcaneCharges.prototype:GetRuneAtlas(rune)
return "Mage-ArcaneCharge"
end
function ArcaneCharges.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function ArcaneCharges.prototype:ShowBlizz()
MageArcaneChargesFrame:Show()
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
end
function ArcaneCharges.prototype:HideBlizz()
MageArcaneChargesFrame:Hide()
MageArcaneChargesFrame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,10 +3,8 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
CastBar.prototype.lagBar = nil
CastBar.prototype.spellCastSent = nil
-- Constructor --
function CastBar.prototype:init()
CastBar.super.prototype.init(self, "CastBar")
@ -35,6 +33,7 @@ function CastBar.prototype:GetDefaultSettings()
settings["usesDogTagStrings"] = false
settings["rangeColor"] = true
settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
return settings
end
@ -119,6 +118,24 @@ function CastBar.prototype:GetOptions()
order = 43
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
opts["barVisible"] = {
type = 'toggle',
name = L["Bar visible"],
@ -296,8 +313,10 @@ end
function CastBar.prototype:Enable(core)
CastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
@ -331,16 +350,21 @@ end
function CastBar.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
function CastBar.prototype:CVarUpdate(...)
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
if recoveryOffset ~= nil then
self.fixedLatency = tonumber(recoveryOffset) / 1000
end
end
function CastBar.prototype:Disable(core)
@ -373,51 +397,51 @@ end
function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND")
self:SetBarCoord(self.lagBar, 0 , true)
if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
end
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
-- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end
self.spellCastSent = GetTime()
if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime()
end
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
if (unit ~= self.unit) then return end
function CastBar.prototype:SpellCastChanged(event, arg1)
CastBar.super.prototype.SpellCastChanged(self, event, arg1)
if IceHUD.WowVer >= 70000 then
self.spellCastSent = GetTime()
end
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
if (unit ~= self.unit or not spellId) then return end
if not self:IsVisible() or not self.actionDuration then
return
end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
self:UpdateLagBar()
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
self.lagBar:SetFrameStrata("BACKGROUND")
self:SetBarCoord(self.lagBar, scale, true)
self.spellCastSent = nil
end
@ -430,21 +454,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
return
end
self:UpdateLagBar(self.moduleSettings.reverseChannel)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
if not self.actionDuration or unit ~= self.unit then
return
end
self:UpdateLagBar()
if IceHUD.GlobalCoolDown then
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
end
function CastBar.prototype:UpdateLagBar(isChannel)
local now = GetTime()
if self.nextLagUpdate and now <= self.nextLagUpdate then
return
end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
if lag >= (self.actionDuration / 2) then
scale = 0
else
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
end
local top = not self.moduleSettings.reverseChannel
self.lagBar:SetFrameStrata("MEDIUM")
self:SetBarCoord(self.lagBar, scale, top)
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
self.spellCastSent = nil
end

View File

@ -17,7 +17,8 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
@ -418,6 +419,11 @@ end
function IceClassPowerCounter.prototype:Enable(core)
IceClassPowerCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
self:CreateFrame()
self:CheckValidLevel(nil, UnitLevel("player"))
end
@ -459,9 +465,9 @@ end
function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -478,22 +484,39 @@ function IceClassPowerCounter.prototype:Disable(core)
end
end
function IceClassPowerCounter.prototype:EnteringWorld()
self:TargetChanged()
self:UpdateRunePower()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return
end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
self.numRunes = numMax
self:CreateFrame()
end
end
local numReady = UnitPower("player", self.unitPower)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:SetText(tostring(percentReady))
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do
if i <= ceil(percentReady) then
if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else
@ -624,9 +647,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
end
function IceClassPowerCounter.prototype:GetRuneTexture(rune)
assert(false, "Must override GetRuneTexture in child classes")
return nil
end
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
return false
end
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -691,14 +725,18 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")
if self:GetShineAtlas(i) then
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
else
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
end
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:ClearAllPoints()
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
@ -744,7 +782,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then
@ -771,7 +814,7 @@ end
function IceClassPowerCounter.prototype:GetGradientColor(curr)
local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor()
local scale = (curr-1)/(self.numRunes-1)
local scale = self.numRunes == 1 and 0 or ((curr-1)/(self.numRunes-1))
if r < mr then
r = ((r-mr)*scale) + mr

View File

@ -3,11 +3,15 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local AnticipationAuraName = "Anticipation"
local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
@ -18,6 +22,15 @@ function ComboPoints.prototype:init()
end
function ComboPoints.prototype:GetMaxComboPoints()
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
retval = 5
end
return retval
end
-- 'Public' methods -----------------------------------------------------------
@ -150,28 +163,30 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
desc = L["Show points stored by the Anticipation talent"],
get = function()
return self.moduleSettings.showAnticipation
end,
set = function(info, v)
self.moduleSettings.showAnticipation = v
self:AddAnticipation() -- This will activate or deactivate as needed
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33.3
}
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
desc = L["Show points stored by the Anticipation talent"],
get = function()
return self.moduleSettings.showAnticipation
end,
set = function(info, v)
self.moduleSettings.showAnticipation = v
self:AddAnticipation() -- This will activate or deactivate as needed
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33.3
}
end
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 combo point: yellow, 5 combo points: red"],
desc = L["1 combo point: yellow, max combo points: red"],
get = function()
return self.moduleSettings.gradient
end,
@ -185,6 +200,23 @@ function ComboPoints.prototype:GetOptions()
order = 34
}
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
@ -202,6 +234,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["graphicalLayout"] = "Horizontal"
defaults["comboGap"] = 0
defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true
return defaults
end
@ -220,12 +253,23 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
@ -237,7 +281,15 @@ function ComboPoints.prototype:Enable(core)
self:CreateComboFrame(true)
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
if unit == "player" and powerType == "COMBO_POINTS" then
for i = 1, #self.frame.graphical do
self.frame.graphicalBG[i]:Hide()
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -247,11 +299,11 @@ function ComboPoints.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5)
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5)
self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -280,14 +332,16 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
local i
local maxComboPoints = self:GetMaxComboPoints()
-- create backgrounds
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end
if forceTextureUpdate then
@ -306,9 +360,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
@ -317,12 +371,13 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create combo points
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end
if forceTextureUpdate then
@ -342,7 +397,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -350,53 +405,68 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalAnt[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
if IceHUD.WowVer < 70000 then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalAnt[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
local r, g, b = self:GetColor("AnticipationPoints")
if (self.moduleSettings.gradient) then
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
end
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
self.frame.graphicalAnt[i]:Hide()
end
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
local r, g, b = self:GetColor("AnticipationPoints")
if (self.moduleSettings.gradient) then
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
end
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
self.frame.graphicalAnt[i]:Hide()
end
end
function ComboPoints.prototype:UpdateComboPoints()
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = 5
elseif IceHUD.WowVer >= 30000 then
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
_, _, _, anticipate = UnitAura("player", AnticipationAuraName)
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
end
@ -404,10 +474,14 @@ function ComboPoints.prototype:UpdateComboPoints()
points = points or 0
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
if self:GetMaxComboPoints() > #self.frame.graphical then
self:CreateComboFrame(true)
end
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
g = g - ((1 / self:GetMaxComboPoints())*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
@ -416,7 +490,7 @@ function ComboPoints.prototype:UpdateComboPoints()
pointsText = pointsText.."+"..tostring(anticipate)
end
if points == 0 and anticipate == 0 then
if (points == 0 and anticipate == 0) or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self.frame.numeric:SetText(nil)
else
self.frame.numeric:SetText(pointsText)
@ -424,23 +498,27 @@ function ComboPoints.prototype:UpdateComboPoints()
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points > 0) or (anticipate > 0) then
for i = 1, self:GetMaxComboPoints() do
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (i <= points) then
if (i <= points) and not hideIfNoTarget then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
if (i <= anticipate) then
self.frame.graphicalAnt[i]:Show()
else
self.frame.graphicalAnt[i]:Hide()
if i <= #self.frame.graphicalAnt then
if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show()
else
self.frame.graphicalAnt[i]:Hide()
end
end
end
end
@ -451,7 +529,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", AnticipationAuraName)
local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then
antStacks = newAntStacks
self:UpdateComboPoints()
@ -470,4 +553,7 @@ end
-- Load us up
IceHUD.ComboPoints = ComboPoints:new()
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -30,6 +35,23 @@ function ComboPointsBar.prototype:GetOptions()
order = 31
}
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
@ -40,6 +62,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
defaults.enabled = false
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
return defaults
end
@ -47,10 +70,16 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
@ -62,14 +91,25 @@ function ComboPointsBar.prototype:CreateFrame()
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:UpdateComboPoints()
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
elseif IceHUD.WowVer >= 30000 then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
else
points = GetComboPoints("target")
end
@ -78,18 +118,24 @@ function ComboPointsBar.prototype:UpdateComboPoints()
points = nil
end
if points == nil or points == 0 then
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
local color = {}
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
self:UpdateBar(points / 5.0, "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, 1)
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
end
IceHUD.ComboPointsBar = ComboPointsBar:new()
function ComboPointsBar.prototype:Update()
self:UpdateComboPoints()
end
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -36,8 +36,12 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
end
if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
end
@ -77,6 +81,10 @@ function IceCustomBar.prototype:Disable(core)
end
function IceCustomBar.prototype:GetUnitToTrack()
if IceHUD.WowClassic then
return "player"
end
if self.moduleSettings.myUnit == "other" then
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
return self.moduleSettings.customUnit
@ -157,6 +165,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
settings["lowerTextColor"] = {r=1, g=1, b=1}
settings["upperTextColor"] = {r=1, g=1, b=1}
settings["customUnit"] = "player"
settings["minCount"] = 0
return settings
end
@ -166,8 +175,6 @@ function IceCustomBar.prototype:CreateBar()
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -255,51 +262,53 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3,
}
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
if not IceHUD.WowClassic then
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
end
opts["buffOrDebuff"] = {
type = 'select',
@ -386,6 +395,24 @@ function IceCustomBar.prototype:GetOptions()
order = 30.7,
}
opts["minCount"] = {
type = 'input',
name = L["Minimum stacks to show"],
desc = L["Only show the bar when the number of applications of this buff or debuff exceeds this number"],
get = function()
return self.moduleSettings.minCount and tostring(self.moduleSettings.minCount) or "0"
end,
set = function(info, v)
self.moduleSettings.minCount = tonumber(v)
self:Redraw()
self:UpdateCustomBar(self.unit)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.71,
}
opts["barColor"] = {
type = 'color',
name = L["Bar color"],
@ -614,12 +641,12 @@ end
-- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
if not unitName or not buffName then
if not unitName or not buffName or buffName == "" then
return nil
end
if unitName == "main hand weapon" or unitName == "off hand weapon" then
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
if unitName == "main hand weapon" and hasMainHandEnchant then
@ -645,7 +672,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil
@ -671,7 +703,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player"
end
@ -716,16 +752,15 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local now = GetTime()
local remaining = nil
local count = 0
local auraIcon = nil
local endTime = 0
if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, count, auraIcon, endTime =
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
else
self.auraDuration, remaining, count, auraIcon, endTime =
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
end
@ -747,13 +782,19 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) then
self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
@ -803,8 +844,6 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
end
fullString = self.moduleSettings.upperText .. (not self.bIsAura and (" " .. buffString) or "")
else
self.auraBuffCount = 0
end
if DogTag ~= nil then

View File

@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
local brokenSpellsNameToId = {}
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
-- Constructor --
function IceCustomCDBar.prototype:init()
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
@ -137,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -166,7 +159,7 @@ end
function IceCustomCDBar.prototype:GetDisplayText(fromValue)
local v = fromValue
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if tonumber(fromValue) ~= nil then
local spellName = GetSpellInfo(tonumber(fromValue))
if spellName then
@ -250,11 +243,11 @@ function IceCustomCDBar.prototype:GetOptions()
desc = L["The type of thing to track the cooldown of"],
values = cooldownTypes,
get = function()
return self.moduleSettings.cooldownType
return self.moduleSettings.cooldownType or COOLDOWN_TYPE_SPELL
end,
set = function(info, v)
local updateUpperText = false
local dispStr = self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
local dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if self:GetDisplayText(dispStr)
== self.moduleSettings.upperText then
updateUpperText = true
@ -262,7 +255,7 @@ function IceCustomCDBar.prototype:GetOptions()
self.moduleSettings.cooldownType = v
dispStr = self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if updateUpperText then
self.moduleSettings.upperText = self:GetDisplayText(dispStr)
end
@ -302,7 +295,7 @@ function IceCustomCDBar.prototype:GetOptions()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
usage = "<which spell to track>",
order = 30.6,
@ -314,7 +307,7 @@ function IceCustomCDBar.prototype:GetOptions()
desc = L["Which item cooldown this bar will be tracking."],
values = localizedInventorySlotNames,
get = function()
return self.moduleSettings.itemToTrack
return self.moduleSettings.itemToTrack or 15
end,
set = function(info, v)
if self:GetDisplayText(self.moduleSettings.itemToTrack) == self.moduleSettings.upperText then
@ -424,7 +417,7 @@ function IceCustomCDBar.prototype:GetOptions()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
order = 31.2,
}
@ -663,13 +656,13 @@ end
function IceCustomCDBar.prototype:UpdateIcon()
if self.barFrame.icon then
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
if icon ~= nil then
self.barFrame.icon:SetTexture(icon)
end
else
elseif self.moduleSettings.itemToTrack then
local itemId = GetInventoryItemID("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if itemId then
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(itemId)
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
@ -699,8 +695,11 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar()
end
end
@ -711,10 +710,10 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
local auraIcon = nil
if not fromUpdate then
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self.cooldownDuration, remaining =
self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
else
elseif self.moduleSettings.itemToTrack then
local start = nil
start, self.cooldownDuration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if start and start > 0 then
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
else
self.cooldownEndTime = remaining + now
end
self:UpdateIcon()
end
if self.cooldownEndTime and self.cooldownEndTime >= now then
@ -797,11 +798,13 @@ end
function IceCustomCDBar.prototype:IsReady()
local is_ready = nil
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
for i=1,#brokenSpellsNameToId do
if spellName == brokenSpellsNameToId[i][1] then
spellName = brokenSpellsNameToId[i][2]
break
end
end
return spellName
end

View File

@ -6,9 +6,6 @@ local IceHUD = _G.IceHUD
IceCustomCount.prototype.countSize = 20
IceCustomCount.prototype.lastPoints = 0
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff"}
-- Constructor --
function IceCustomCount.prototype:init()
IceCustomCount.super.prototype.init(self, "CustomCount")
@ -20,12 +17,7 @@ end
-- OVERRIDE
function IceCustomCount.prototype:GetOptions()
local opts = IceCustomCount.super.prototype.GetOptions(self)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
IceStackCounter_GetOptions(self, opts)
opts["deleteme"] = {
type = 'execute',
@ -75,79 +67,6 @@ function IceCustomCount.prototype:GetOptions()
order = 30.3,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraTarget)
end,
set = function(info, v)
self.moduleSettings.auraTarget = info.option.values[v]
self.unit = info.option.values[v]
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.auraType)
end,
set = function(info, v)
self.moduleSettings.auraType = info.option.values[v]
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.auraName
end,
set = function(info, v)
self.moduleSettings.auraName = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return self.moduleSettings.onlyMine
end,
set = function(info, v)
self.moduleSettings.onlyMine = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 30.7,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
@ -186,28 +105,6 @@ function IceCustomCount.prototype:GetOptions()
order = 30.81,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return tostring(self.moduleSettings.maxCount)
end,
set = function(info, v)
if not v or not tonumber(v) or tonumber(v) <= 0 then
v = 5
end
self.moduleSettings.maxCount = tonumber(v)
self:CreateCustomFrame(true)
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
opts["normalHeader"] = {
type = 'header',
name = L["Counter look and feel"],
@ -225,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -400,
min = -700,
max = 700,
step = 1,
disabled = function()
@ -283,7 +180,6 @@ function IceCustomCount.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.countMode = info.option.values[v]
self:CreateCustomFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
@ -349,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
order = 34
}
opts["showWhenZero"] = {
type = 'toggle',
name = L["Show when zero"],
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
get = function()
return self.moduleSettings.showWhenZero
end,
set = function(info, v)
self.moduleSettings.showWhenZero = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35,
}
return opts
end
@ -360,10 +273,10 @@ function IceCustomCount.prototype:GetCustomMinColor()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g, self.moduleSettings.countMinColor.b, self.alpha
end
-- OVERRIDE
function IceCustomCount.prototype:GetDefaultSettings()
local defaults = IceCustomCount.super.prototype.GetDefaultSettings(self)
IceStackCounter_GetDefaultSettings(defaults)
defaults["vpos"] = 0
defaults["hpos"] = 0
defaults["countFontSize"] = 20
@ -373,14 +286,10 @@ function IceCustomCount.prototype:GetDefaultSettings()
defaults["alwaysFullAlpha"] = true
defaults["graphicalLayout"] = "Horizontal"
defaults["countGap"] = 0
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["customBarType"] = "Counter"
defaults["countMinColor"] = {r=1, g=1, b=0, a=1}
defaults["countColor"] = {r=1, g=0, b=0, a=1}
defaults["auraType"] = "buff"
return defaults
end
@ -390,6 +299,7 @@ function IceCustomCount.prototype:Redraw()
IceCustomCount.super.prototype.Redraw(self)
self:CreateFrame()
self:CreateCustomFrame(true)
self:UpdateCustomCount()
end
@ -398,22 +308,13 @@ end
function IceCustomCount.prototype:Enable(core)
IceCustomCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
self:CreateCustomFrame(true)
IceStackCounter_Enable(self)
self:UpdateCustomCount()
end
self.unit = self.moduleSettings.auraTarget or "player"
if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
self.moduleSettings.maxCount = 5
self:CreateCustomFrame(true)
self:Redraw()
else
self:CreateCustomFrame(true)
end
function IceCustomCount.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
@ -427,11 +328,11 @@ function IceCustomCount.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -445,7 +346,7 @@ end
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create numeric counts
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
@ -458,8 +359,10 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
self.frame.graphical = {}
end
local max = IceStackCounter_GetMaxCount(self)
-- create backgrounds
for i = 1, self.moduleSettings.maxCount do
for i = 1, max do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
@ -493,7 +396,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
end
-- create counts
for i = 1, self.moduleSettings.maxCount do
for i = 1, max do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
@ -524,7 +427,7 @@ end
function IceCustomCount.prototype:SetCustomColor()
for i=1, self.moduleSettings.maxCount do
for i=1, IceStackCounter_GetMaxCount(self) do
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
local r, g, b = self:GetCustomColor()
@ -536,9 +439,13 @@ function IceCustomCount.prototype:SetCustomColor()
end
function IceCustomCount.prototype:GetGradientColor(curr)
local max = IceStackCounter_GetMaxCount(self)
local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor()
local scale = (curr-1)/(self.moduleSettings.maxCount-1)
local scale = max > 1 and ((curr-1)/(max-1)) or 1
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
scale = max > 1 and (curr/max) or 1
end
r = r * scale + mr * (1-scale)
g = g * scale + mg * (1-scale)
@ -549,18 +456,19 @@ end
function IceCustomCount.prototype:UpdateCustomCount()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(self.moduleSettings.maxCount)
else
points = IceHUD:GetAuraCount(self.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
self.unit, self.moduleSettings.auraName, self.moduleSettings.onlyMine, true)
if not self.moduleSettings.auraName then
return
end
self.lastPoints = points
local points = IceStackCounter_GetCount(self)
if not points and self.moduleSettings.showWhenZero then
points = 0
end
local max = IceStackCounter_GetMaxCount(self)
if (points == 0) then
points = nil
if max > #self.frame.graphical then
self:Redraw()
return
end
if (self.moduleSettings.countMode == "Numeric") then
@ -593,5 +501,5 @@ function IceCustomCount.prototype:UpdateCustomCount()
end
function IceCustomCount.prototype:UseTargetAlpha(scale)
return self.lastPoints ~= nil and self.lastPoints > 0
return IceStackCounter_UseTargetAlpha(self)
end

View File

@ -0,0 +1,353 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
IceCustomCounterBar.prototype.currColor = {}
local AuraIconWidth = 20
local AuraIconHeight = 20
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
function IceCustomCounterBar.prototype:init()
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
self.bTreatEmptyAsFull = true
end
function IceCustomCounterBar.prototype:GetOptions()
local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
IceStackCounter_GetOptions(self, opts)
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Counter name"],
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 29.91,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
desc = L["The color for this counter"],
get = function()
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countColor.r = r
self.moduleSettings.countColor.g = g
self.moduleSettings.countColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.95,
}
opts["countMinColor"] = {
type = 'color',
name = L["Count minimum color"],
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
get = function()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countMinColor.r = r
self.moduleSettings.countMinColor.g = g
self.moduleSettings.countMinColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
end,
order = 29.96,
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.97
}
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
args = {
displayAuraIcon = {
type = 'toggle',
name = L["Display aura icon"],
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
get = function()
return self.moduleSettings.displayAuraIcon
end,
set = function(info, v)
self.moduleSettings.displayAuraIcon = v
if self.barFrame.icon then
if v then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 40.1,
},
auraIconXOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon horizontal offset"],
desc = L["Adjust the horizontal position of the aura icon"],
get = function()
return self.moduleSettings.auraIconXOffset
end,
set = function(info, v)
self.moduleSettings.auraIconXOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.2,
},
auraIconYOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon vertical offset"],
desc = L["Adjust the vertical position of the aura icon"],
get = function()
return self.moduleSettings.auraIconYOffset
end,
set = function(info, v)
self.moduleSettings.auraIconYOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.3,
},
auraIconScale = {
type = 'range',
min = 0.1,
max = 3.0,
step = 0.05,
name = L["Aura icon scale"],
desc = L["Adjusts the size of the aura icon for this bar"],
get = function()
return self.moduleSettings.auraIconScale
end,
set = function(info, v)
self.moduleSettings.auraIconScale = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.4,
},
},
}
return opts
end
function IceCustomCounterBar.prototype:GetDefaultSettings()
local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
IceStackCounter_GetDefaultSettings(defaults)
defaults.textVisible['lower'] = false
defaults.offset = 9
defaults.desiredLerpTime = 0.1
defaults.customBarType = "CounterBar"
defaults.countMinColor = {r=1, g=1, b=0, a=1}
defaults.countColor = {r=1, g=0, b=0, a=1}
defaults.gradient = false
defaults.usesDogTagStrings = false
defaults.displayAuraIcon = false
defaults.auraIconXOffset = 40
defaults.auraIconYOffset = 0
defaults.auraIconScale = 1
return defaults
end
function IceCustomCounterBar.prototype:Enable(core)
IceCustomCounterBar.super.prototype.Enable(self, core)
if self.moduleSettings.auraIconScale == nil then
self.moduleSettings.auraIconScale = 1
end
if self.moduleSettings.auraIconXOffset == nil then
self.moduleSettings.auraIconXOffset = 40
end
if self.moduleSettings.auraIconYOffset == nil then
self.moduleSettings.auraIconYOffset = 0
end
self:UpdateAuraIcon()
IceStackCounter_Enable(self)
end
function IceCustomCounterBar.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:Redraw()
IceCustomCounterBar.super.prototype.Redraw(self)
self:UpdateAuraIcon()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:PositionIcons()
if not self.barFrame or not self.barFrame.icon then
return
end
self.barFrame.icon:ClearAllPoints()
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
end
function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()
end
self:PositionIcons()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:Show(bShouldShow)
IceCustomCounterBar.super.prototype.Show(self, bShouldShow)
if self.moduleSettings.displayAuraIcon then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
function IceCustomCounterBar.prototype:UpdateAuraIcon()
if not self.barFrame or not self.barFrame.icon then
return
end
local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
self.barFrame.icon:SetTexture(auraIcon)
end
function IceCustomCounterBar.prototype:UpdateCustomCount()
local points = IceStackCounter_GetCount(self) or 0
local max = IceStackCounter_GetMaxCount(self) or 1
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then
if not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture(DefaultAuraIcon)
end
points = IceStackCounter_GetMaxCount(self)
percent = 1
self.barFrame.icon:Show()
end
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
self:Show(false)
self:UpdateBar(0, "undef")
else
self:Show(true)
self.currColor.r = self.moduleSettings.countColor.r
self.currColor.g = self.moduleSettings.countColor.g
self.currColor.b = self.moduleSettings.countColor.b
if self.moduleSettings.gradient then
self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
end
self:UpdateBar(percent, "undef")
self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
end
self:SetBottomText1(points or "0")
end
function IceCustomCounterBar.prototype:Update()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
return IceStackCounter_UseTargetAlpha(self)
end

View File

@ -1,76 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidMana = IceCore_CreateClass(IceUnitBar)
DruidMana.prototype.druidMana = nil
DruidMana.prototype.druidManaMax = nil
local MANA_POWER_INDEX = SPELL_POWER_MANA
-- Constructor --
function DruidMana.prototype:init()
DruidMana.super.prototype.init(self, "DruidMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("DruidMana", 87, 82, 141)
end
function DruidMana.prototype:GetDefaultSettings()
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentDruidMP:Round]"
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
return settings
end
function DruidMana.prototype:Enable(core)
DruidMana.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
else
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
end
end
function DruidMana.prototype:Disable(core)
DruidMana.super.prototype.Disable(self, core)
end
function DruidMana.prototype:Update()
DruidMana.super.prototype.Update(self)
local forms = (UnitPowerType(self.unit) ~= 0)
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
end
-- Load us up (if we are a druid)
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.DruidMana = DruidMana:new()
end

View File

@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end
function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
IceHUD.EclipseBar = EclipseBar:new()
end

View File

@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
end
-- Load us up
IceHUD.FocusAbsorb = FocusAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.FocusAbsorb = FocusAbsorb:new()
end

View File

@ -23,4 +23,6 @@ end
-- 'Protected' methods --------------------------------------------------------
-- Load us up
IceHUD.FocusCC = FocusCC:new()
if FocusUnit then
IceHUD.FocusCC = FocusCC:new()
end

View File

@ -112,4 +112,6 @@ end
-- Load us up
IceHUD.FocusCast = FocusCast:new()
if FocusUnit then
IceHUD.FocusCast = FocusCast:new()
end

View File

@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
end
-- Load us up
IceHUD.FocusHealth = FocusHealth:new()
if FocusUnit then
IceHUD.FocusHealth = FocusHealth:new()
end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor --
function FocusMana.prototype:init()
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -126,4 +136,6 @@ end
-- Load us up
IceHUD.FocusMana = FocusMana:new()
if FocusUnit then
IceHUD.FocusMana = FocusMana:new()
end

View File

@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
end
-- Load us up
IceHUD.IceFocusThreat = IceFocusThreat:new()
if FocusUnit then
IceHUD.IceFocusThreat = IceFocusThreat:new()
end

View File

@ -1,8 +1,6 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local maxSpellCastSkipTimeMs = 1500
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -18,27 +16,39 @@ end
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
if self.moduleSettings.inverse == "EXPAND" then
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
self:CVarUpdate()
self:Show(false)
self.frame:SetFrameStrata("TOOLTIP")
self.frame:SetFrameStrata("LOW")
self.CDSpellId = self:GetSpellId()
end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
return
function GlobalCoolDown.prototype:CVarUpdate()
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
if recoveryOffset ~= nil then
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
end
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
self.CurrSpell = nil
end
-- OVERRIDE
@ -57,6 +67,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false
settings["bAllowExpand"] = false
settings["lagAlpha"] = 0.7
settings["respectLagTolerance"] = true
return settings
end
@ -84,6 +97,45 @@ function GlobalCoolDown.prototype:GetOptions()
order = 21,
}
opts["lagAlpha"] =
{
type = 'range',
name = L["Lag Indicator alpha"],
desc = L["Lag indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(info, value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
return opts
end
@ -91,6 +143,22 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return
end
self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
end
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then
return nil, nil
@ -110,20 +178,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
if unit ~= "player" or not spell then
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId then
return
end
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spell)
if castTime and castTime > maxSpellCastSkipTimeMs then
return
end
-- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
return
end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellGuid = castGuid
end
local start, dur = GetSpellCooldown(self.CDSpellId)
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spellId)
local channeledSpellName = UnitChannelInfo(unit)
if (castTime and castTime >= dur*1000) or channeledSpellName then
return
end
end
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + 0.5
if bRestart then
@ -136,15 +215,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
self.CurrLerpTime = 0
self.lastLerpTime = GetTime()
self.moduleSettings.desiredLerpTime = dur or 1
self.CurrSpell = spell
self:UpdateBar(0, "GlobalCoolDown")
self:Show(true)
end
end
if event == "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpell = nil
-- Update latency indicator
local scale = 0
if self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, false, true)
self.spellCastSent = nil
end
end
end
@ -163,9 +250,25 @@ function GlobalCoolDown.prototype:CreateFrame()
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
self:CreateLagBar()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells
defaultSpells = {
@ -184,7 +287,10 @@ function GlobalCoolDown.prototype:GetSpellId()
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
end
-- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
if not IceHUD.WowClassic then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -1,10 +1,15 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "HarmonyPower")
local SPELL_POWER_CHI = SPELL_POWER_CHI
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords =
@ -14,14 +19,18 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
}
self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric"
self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.unit = "player"
@ -45,10 +54,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
return
end
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
numRunes = self.fakeNumRunes
end
if numRunes ~= self.numRunes then
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
for i=numRunes + 1, #self.frame.graphical do
@ -91,15 +96,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
end
function HarmonyPower.prototype:ShowBlizz()
MonkHarmonyBar:Show()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HarmonyPower.prototype:HideBlizz()
MonkHarmonyBar:Hide()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
-- Load us up

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower")
@ -27,6 +32,9 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
@ -75,15 +83,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
end
function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
function HolyPower.prototype:UpdateRunePower(event)

View File

@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
self:SetDefaultColor("BREATH", 0, 0.5, 1)
self:SetDefaultColor("DEATH", 1, 0.7, 0)
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
self.scalingEnabled = true
end
@ -278,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
max = 400,
min = -600,
max = 600,
step = 1,
get = function()
return self.moduleSettings.barVerticalOffset
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
bar.moduleSettings.scale = self.moduleSettings.scale
end

View File

@ -1,53 +0,0 @@
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
function MonkManaBar.prototype:init(moduleName, unit)
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
self.bTreatEmptyAsFull = false
end
function MonkManaBar.prototype:GetDefaultSettings()
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
settings["upperText"] = "[PercentMonkMP:Round]"
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
return settings
end
function MonkManaBar.prototype:GetOptions()
local opts = MonkManaBar.super.prototype.GetOptions(self)
opts.showBlizz = nil
opts.hideBlizz = nil
return opts
end
function MonkManaBar.prototype:Enable(core)
self.specRestriction = SPEC_MONK_MISTWEAVER
self.powerIndex = SPELL_POWER_MANA
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
MonkManaBar.super.prototype.Enable(self, core)
self:CheckShouldShowOnSpecChange(nil, self.unit)
end
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
return
end
if GetSpecialization() == self.specRestriction then
self:PowerBarShow(event, self.unit)
else
self:PowerBarHide(event, self.unit)
end
end
-- Load us up
if select(2, UnitClass("player")) == "MONK" then
IceHUD.MonkManaBar = MonkManaBar:new()
end

View File

@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self.frame:SetAttribute("unit", self.unit)
RegisterUnitWatch(self.frame)
@ -217,11 +224,16 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end
end
function PetHealth.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:CheckPet()
self:ManaType(nil, self.unit)
@ -224,11 +241,16 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end
end
function PetMana.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end

View File

@ -13,15 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["enabled"] = true
return settings
end
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
end
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
end
-- Load us up
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
end

113
modules/PlayerAltMana.lua Normal file
View File

@ -0,0 +1,113 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
PlayerAltMana.prototype.PlayerAltMana = nil
PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
end
function PlayerAltMana.prototype:GetDefaultSettings()
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMana:Round]"
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
return settings
end
function GetEventsToRegister()
return {"UNIT_DISPLAYPOWER"}
--[[ if unitClass == "PRIEST" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "SHAMAN" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "DRUID" then
return {"UPDATE_SHAPESHIFT_FORM"}
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Enable(core)
PlayerAltMana.super.prototype.Enable(self, core)
local eventsToRegister = GetEventsToRegister()
for i = 1, #eventsToRegister do
self:RegisterEvent(eventsToRegister[i], "Update")
end
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function PlayerAltMana.prototype:Disable(core)
PlayerAltMana.super.prototype.Disable(self, core)
end
function ShouldShow(unit)
if unitClass == "MONK" then
return GetSpecialization() == SPEC_MONK_MISTWEAVER
end
return UnitPowerType(unit) ~= SPELL_POWER_MANA
--[[ if unitClass == "PRIEST" then
return UnitPowerType(unit) == SPELL_POWER_INSANITY
elseif unitClass == "SHAMAN" then
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
elseif unitClass == "DRUID" then
return UnitPowerType(unit) ~= SPELL_POWER_MANA
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Update()
PlayerAltMana.super.prototype.Update(self)
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
or (unitClass == "DRUID")
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
IceHUD.PlayerAltMana = PlayerAltMana:new()
end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
end
-- Load us up
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
end

View File

@ -5,6 +5,7 @@ local IceHUD = _G.IceHUD
PlayerHealth.prototype.resting = nil
PlayerHealth.prototype.pendingBlizzardPartyHide = false
PlayerHealth.prototype.absorbAmount = 0
local configMode = false
local HealComm
@ -16,6 +17,7 @@ function PlayerHealth.prototype:init()
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
end
@ -27,12 +29,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
settings["hideBlizz"] = false
settings["hideBlizzParty"] = false
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["allowMouseInteraction"] = false
settings["allowMouseInteractionCombat"] = false
settings["healAlpha"] = 0.6
settings["absorbAlpha"] = 0.6
settings["lockIconAlpha"] = false
settings["showIncomingHeals"] = true
settings["showAbsorbs"] = true
settings["showStatusIcon"] = true
settings["statusIconOffset"] = {x=110, y=0}
@ -64,6 +68,9 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -74,14 +81,16 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
end
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
@ -91,8 +100,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then
HealComm = LibStub("LibHealComm-4.0", true)
@ -107,6 +118,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
end
if UnitGetTotalAbsorbs then
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
end
@ -164,6 +179,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
end
end
function PlayerHealth.prototype:UpdateAbsorbAmount()
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
self:Update()
end
-- OVERRIDE
function PlayerHealth.prototype:GetOptions()
@ -327,6 +347,52 @@ function PlayerHealth.prototype:GetOptions()
order = 43.7
}
opts["showAbsorbs"] =
{
type = 'toggle',
name = L["Show absorbs"],
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
get = function()
return self.moduleSettings.showAbsorbs
end,
set = function(info, v)
if not v then
self.absorbFrame.bar:Hide()
else
self.absorbFrame.bar:Show()
end
self.moduleSettings.showAbsorbs = v
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
end,
order = 43.8
}
opts["absorbAlpha"] =
{
type = "range",
name = L["Absorb bar alpha"],
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.absorbAlpha * 100
end,
set = function(info, v)
self.moduleSettings.absorbAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
end,
order = 43.9
}
opts["iconSettings"] =
{
type = 'group',
@ -824,6 +890,7 @@ function PlayerHealth.prototype:CreateFrame()
PlayerHealth.super.prototype.CreateFrame(self)
self:CreateHealBar()
self:CreateAbsorbBar()
end
@ -869,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end
function PlayerHealth.prototype:CreateHealBar()
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
@ -880,6 +947,18 @@ function PlayerHealth.prototype:CreateHealBar()
end
end
function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
self.absorbFrame.bar:Hide()
end
end
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then
@ -924,10 +1003,12 @@ function PlayerHealth.prototype:EnteringWorld()
end
function PlayerHealth.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
@ -1008,9 +1089,9 @@ function PlayerHealth.prototype:CheckPartyRole()
if configMode or IceHUD:GetIsInLFGGroup() then
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
local isTank, isHeal, isDPS
local proposalExists, typeID, id, name
local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
@ -1026,7 +1107,7 @@ function PlayerHealth.prototype:CheckPartyRole()
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
if proposalExists == true then
IceHUD:Debug(tostring(typeID).." "..role)
IceHUD:Debug(tostring(typeID).." "..(role or ""))
isTank = (role == "TANK")
isHeal = (role == "HEALER")
isDPS = (role == "DAMAGER")
@ -1090,7 +1171,7 @@ end
function PlayerHealth.prototype:CheckLeader()
local isLeader
if IceHUD.WowVer >= 50000 then
if UnitIsGroupLeader then
isLeader = UnitIsGroupLeader("player")
else
isLeader = IsPartyLeader()
@ -1216,7 +1297,7 @@ function PlayerHealth.prototype:Update(unit)
local percent
if incomingHealAmt > 0 then
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
if self.moduleSettings.reverse then
percent = 1 - percent
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
@ -1230,6 +1311,23 @@ function PlayerHealth.prototype:Update(unit)
self:SetBarCoord(self.healFrame, percent)
end
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
local percent
if self.absorbAmount > 0 then
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
if self.moduleSettings.reverse then
percent = 1 - percent
end
else
percent = 0
end
percent = IceHUD:Clamp(percent, 0, 1)
self:SetBarCoord(self.absorbFrame, percent)
end
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
@ -1399,6 +1497,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
if self.healFrame and self.healFrame.bar then
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
end
if self.absorbFrame and self.absorbFrame.bar then
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
end
--[[ seems to be causing taint. oh well
if self.frame.button then
if self.alpha == 0 then

View File

@ -60,30 +60,35 @@ StaticPopupDialogs["ICEHUD_BUFF_DISMISS_UNAVAILABLE"] =
hideOnEscape = 0,
}
local function OnBuffMouseUp(frame, button)
if IceHUD.WowVer >= 40000 then
if button == "RightButton" then
StaticPopup_Show("ICEHUD_BUFF_DISMISS_UNAVAILABLE")
end
else
--[[ if( button == "RightButton" ) then
if buffs[i].type == "mh" then
CancelItemTempEnchantment(1)
elseif buffs[i].type == "oh" then
CancelItemTempEnchantment(2)
else
CancelUnitBuff("player", i)
end
end]]
-- playerinfo buffclick event handle
function PlayerInfo.prototype:BuffClick(this,event)
if not self:AllowMouseBuffInteraction(this) then
return
end
-- We want to catch the rightbutton click.
-- We also need to check for combat lockdown. The api won't allow cancelling during combat lockdown.
if( event == "RightButton" ) and not InCombatLockdown() then
if this.type == "mh" then
CancelItemTempEnchantment(1)
elseif this.type == "oh" then
CancelItemTempEnchantment(2)
else
CancelUnitBuff(self.unit, this.id)
end
end
end
function PlayerInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
local buffs = PlayerInfo.super.prototype.CreateIconFrames(self, parent, direction, buffs, type)
if not self.MyOnClickBuffFunc then
self.MyOnClickBuffFunc = function(this,event) self:BuffClick(this,event) end
end
for i = 1, IceCore.BuffLimit do
if (self.moduleSettings.mouseBuff) then
buffs[i]:SetScript("OnMouseUp", OnBuffMouseUp)
buffs[i]:SetScript("OnMouseUp", self.MyOnClickBuffFunc)
else
buffs[i]:SetScript("OnMouseUp", nil)
end
@ -136,7 +141,7 @@ function PlayerInfo.prototype:UpdateBuffs(unit, fromRepeated)
PlayerInfo.super.prototype.UpdateBuffs(self)
end
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
= GetWeaponEnchantInfo()
local startingNum = 0

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil
@ -16,6 +39,12 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 156, 0)
end
end
@ -28,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.5
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
return settings
end
@ -94,6 +123,27 @@ end
order = 53
}
opts["scaleManaColorForAll"] = {
type = "toggle",
name = L["Scale for non-mana users"],
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
width = 'double',
get = function()
return self.moduleSettings.scaleManaColorForAll
end,
set = function(info, value)
self.moduleSettings.scaleManaColorForAll = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not self.moduleSettings.scaleManaColor
end,
order = 53.1
}
return opts
end
@ -103,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -118,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if not self.CustomOnUpdate then
@ -139,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
end
function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
end
function PlayerMana.prototype:SetupOnUpdate(enable)
@ -233,15 +289,24 @@ function PlayerMana.prototype:ManaType(event, unit)
end
end
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
self:Update(self.unit)
end
function PlayerMana.prototype:TreatEmptyAsFull()
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype)
@ -275,11 +340,10 @@ function PlayerMana.prototype:Update(unit, powertype)
end
local color = "PlayerMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage"
@ -289,6 +353,14 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end
end
@ -296,8 +368,8 @@ function PlayerMana.prototype:Update(unit, powertype)
self:ConditionalUpdateFlash()
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
self:SetupOnUpdate(false)
else
self:SetupOnUpdate(true)
@ -315,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if (self.manaType == SPELL_POWER_ENERGY) then
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
@ -347,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return
end
self.previousEnergy = UnitPower(self.unit)
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime()
self.tickerFrame:Show()
end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
end

85
modules/Resolve.lua Normal file
View File

@ -0,0 +1,85 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240
Resolve.prototype.current = nil
Resolve.prototype.max = RESOLVE_MAX
-- constructor
function Resolve.prototype:init()
Resolve.super.prototype.init(self, "Resolve", "player")
self.current = 0
self:SetDefaultColor("Resolve", 200, 45, 45)
self.bTreatEmptyAsFull = true
end
-- default settings
function Resolve.prototype:GetDefaultSettings()
local defaults = Resolve.super.prototype.GetDefaultSettings(self)
defaults.enabled = false
defaults.usesDogTagStrings = false
defaults.lockUpperTextAlpha = false
defaults.shouldAnimate = false
defaults.hideAnimationSettings = true
defaults.offset = 5
defaults.side = IceCore.Side.Left
return defaults
end
-- enable plugin
function Resolve.prototype:Enable(core)
Resolve.super.prototype.Enable(self, core)
-- Avoiding iteration where I can
self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
self:Update()
end
-- disable plugin
function Resolve.prototype:Disable(core)
Resolve.super.prototype.Disable(self, core)
self:UnregisterAllEvents()
end
-- scan the tooltip and extract the Resolve value
do
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update()
end
end
function Resolve.prototype:Update()
Resolve.super.prototype.Update(self)
if self.current == 0 then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.current / self.max, "Resolve")
self:SetBottomText1(floor((self.current / self.max) * 100) .. "%")
self:SetBottomText2(tostring(self.current) .."/"..tostring(self.max))
end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
IceHUD.Resolve = Resolve:new()
end

470
modules/RollTheBones.lua Normal file
View File

@ -0,0 +1,470 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local RollTheBones = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local baseTime = 12
local gapPerComboPoint = 6
local maxComboPoints = 5
local rtbEndTime = 0
local rtbDuration = 0
local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
local RtBSet = {}
for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
self:UpdateRollTheBones()
end
self:SetBottomText1("")
end
function RollTheBones.prototype:Disable(core)
RollTheBones.super.prototype.Disable(self, core)
end
function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
-- OVERRIDE
function RollTheBones.prototype:GetDefaultSettings()
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 6
settings["upperText"]="RtB:"
settings["showAsPercentOfMax"] = true
settings["durationAlpha"] = 0.6
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["bUseMultipleBuffColors"] = true
return settings
end
-- OVERRIDE
function RollTheBones.prototype:GetOptions()
local opts = RollTheBones.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
if behaviorDependsOnComboPoints then
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:ComboPointsChanged()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function RollTheBones.prototype:CreateFrame()
RollTheBones.super.prototype.CreateFrame(self)
self:CreateDurationBar()
end
function RollTheBones.prototype:CreateDurationBar()
if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self.durationFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
-- either way, make sure the duration bar matches accordingly
self:UpdateDurationBar()
end
function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self)
if self.durationFrame then
self:RotateFrame(self.durationFrame)
end
end
function RollTheBones.prototype:ResetRotation()
RollTheBones.super.prototype.ResetRotation(self)
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
-- 'Protected' methods --------------------------------------------------------
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count
local now = GetTime()
count = 0
while buff do
if (spellId and ids[spellId]) then
if endTime then
realDuration = duration
remaining = endTime - now
count = count + 1
end
end
i = i + 1;
if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end
if count > 0 then
return realDuration, remaining, count
else
return nil, nil, 0
end
end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones(nil, self.unit, true)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
end
end
local function RTBGetComboPoints(unit)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
if not remaining then
rtbEndTime = 0
else
rtbEndTime = remaining + now
end
end
if rtbEndTime and rtbEndTime >= now then
if not fromUpdate then
self.bUpdateRtb = true
end
self:Show(true)
if not remaining then
remaining = rtbEndTime - now
end
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else
self:UpdateBar(0, "RollTheBones")
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateRtb = nil
end
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
end
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
function RollTheBones.prototype:GetColorName(count)
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count
else
return "RollTheBones"
end
end
function RollTheBones.prototype:TargetChanged()
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
self.target = true
else
self.target = UnitExists("target")
end
self:Update(self.unit)
self:UpdateDurationBar()
self:UpdateRollTheBones()
end
function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then
return
end
local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
if event then
self:UpdateRollTheBones()
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end
self.durationFrame:Show()
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
self:Show(true)
end
if self.moduleSettings.durationAlpha > 0 then
PotentialRtBDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
end
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
end
if rtbEndTime < GetTime() then
local potText = " (" .. PotentialRtBDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
end
end
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
return maxduration
end
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
local itemId
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
end
return itemId or 0
end
function RollTheBones.prototype:IsItemIdInList(itemId, list)
for i=1,#list do
if string.match(itemId, list[i]) then
return true
end
end
return false
end
function RollTheBones.prototype:OutCombat()
RollTheBones.super.prototype.OutCombat(self)
self:UpdateRollTheBones()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
IceHUD.RollTheBones = RollTheBones:new()
end

View File

@ -3,12 +3,30 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2;
local RUNETYPE_FROST = 3;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
GetRuneType = function() return GetSpecialization() end
end
local RUNEMODE_DEFAULT = "Blizzard"
local RUNEMODE_NUMERIC = "Numeric"
local RUNEMODE_BAR = "Graphical Bar"
local RUNEMODE_CIRCLE = "Graphical Circle"
local RUNEMODE_GLOW = "Graphical Glow"
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
-- setup the names to be more easily readable
Runes.prototype.runeNames = {
@ -16,20 +34,34 @@ Runes.prototype.runeNames = {
[RUNETYPE_DEATH] = "Unholy",
[RUNETYPE_FROST] = "Frost",
[RUNETYPE_CHROMATIC] = "Death",
[RUNETYPE_LEGION] = "SingleRune",
}
Runes.prototype.runeSize = 25
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor --
function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes")
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
self.scalingEnabled = true
end
@ -136,6 +168,9 @@ function Runes.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
end,
order = 36
}
@ -159,6 +194,42 @@ function Runes.prototype:GetOptions()
order = 34.1
}
opts["runeMode"] = {
type = 'select',
name = L["Rune display mode"],
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
set = function(info, v)
self.moduleSettings.runeMode = info.option.values[v]
self:ResetRuneAvailability()
self:Redraw()
end,
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35.5,
}
opts["showWhenNotFull"] = {
type = 'toggle',
name = L["Show when not full"],
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
get = function()
return self.moduleSettings.showWhenNotFull
end,
set = function(info, v)
self.moduleSettings.showWhenNotFull = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 38,
}
return opts
end
@ -176,7 +247,9 @@ function Runes.prototype:GetDefaultSettings()
defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
defaults["runeMode"] = RUNEMODE_DEFAULT
defaults["runeGap"] = 0
defaults["showWhenNotFull"] = false
return defaults
end
@ -192,17 +265,36 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
for i=1,self.numRunes do
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
end
Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
end
end
function Runes.prototype:EnteringWorld()
self:TargetChanged()
self:ResetRuneAvailability()
end
function Runes.prototype:Disable(core)
Runes.super.prototype.Disable(self, core)
@ -211,62 +303,104 @@ function Runes.prototype:Disable(core)
end
end
function Runes.prototype:ResetRuneAvailability()
for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true)
function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
if unit ~= "player" then
return
end
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
for i = 1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do
self:UpdateRunePower(event, i, not event)
end
self:Redraw()
end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return
end
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
return
end
local start, duration, usable = GetRuneCooldown(rune)
local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable
-- if lastState == usable then
-- return
-- end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
if usable then
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Alpha" then
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune]:SetAlpha(1)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:Hide()
self.frame.graphical[rune]:SetAlpha(1)
end
if not dontFlash then
if not dontFlash and lastState ~= usable then
local fadeInfo={
mode = "IN",
timeToFade = 0.5,
finishedFunc = function(rune) self:ShineFinished(rune) end,
finishedArg1 = rune
timeToFade = 0.25,
finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = self,
finishedArg2 = rune
}
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end
else
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
elseif start ~= nil and duration ~= nil then
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune]:SetAlpha(0)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2)
elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
self.frame.graphical[rune]:SetAlpha(0.2)
end
end
end
function Runes.prototype:GetNumRunesAvailable()
local available = 0
for i=1,self.numRunes do
if select(3, GetRuneCooldown(i)) then
available = available + 1
end
end
return available
end
function Runes.prototype:ShineFinished(rune)
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
end
function Runes.prototype:UpdateRuneType(event, rune)
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
return
@ -283,11 +417,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end
function Runes.prototype:GetRuneTexture(runeName)
if not runeName then
return ""
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
end
function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
return IceElement.TexturePath .. "Combo"
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
return IceElement.TexturePath .. "ComboRound"
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
return IceElement.TexturePath .. "ComboGlow"
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
return IceElement.TexturePath .. "ComboCleanCurves"
end
return ""
end
-- 'Protected' methods --------------------------------------------------------
@ -309,13 +462,19 @@ end
function Runes.prototype:CreateRuneFrame()
-- create numeric runes
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
if not self.frame.numeric then
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
end
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Hide()
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:Show()
else
self.frame.numeric:Hide()
end
if (not self.frame.graphical) then
self.frame.graphical = {}
@ -355,13 +514,15 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:SetHeight(self.runeSize)
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
local runeSwapI
if i == 3 or i == 4 then
runeSwapI = i + 2
elseif i == 5 or i == 6 then
runeSwapI = i - 2
else
runeSwapI = i
local runeSwapI = i
if IceHUD.WowVer < 70000 then
if i == 3 or i == 4 then
runeSwapI = i + 2
elseif i == 5 or i == 6 then
runeSwapI = i - 2
else
runeSwapI = i
end
end
if self.moduleSettings.displayMode == "Horizontal" then
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)
@ -369,14 +530,21 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap)))
end
self.frame.graphical[i].rune:SetTexture(self:GetRuneTexture(name))
local runeTex = self:GetRuneTexture(name)
self.frame.graphical[i].rune:SetTexture(runeTex)
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
self.frame.graphical[i]:Show()
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd:SetSwipeTexture(runeTex)
self.frame.graphical[i].cd:SetDrawEdge(false)
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")
@ -396,13 +564,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
end
local function hook_playerframe()
@ -445,6 +607,14 @@ function Runes.prototype:CheckCombat()
self:Redraw()
end
function Runes.prototype:UseTargetAlpha(scale)
if not self.moduleSettings.showWhenNotFull then
return Runes.super.prototype.UseTargetAlpha(scale)
else
return self:GetNumRunesAvailable() ~= self.numRunes
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "DEATHKNIGHT") then

View File

@ -103,7 +103,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
IceHUD.ShadowOrbs = ShadowOrbs:new()
end

View File

@ -3,13 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil
local AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
local AfflictionCoords
if IceHUD.WowVer < 70200 then
AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords =
{
@ -24,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
}
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power")
@ -31,12 +49,38 @@ function ShardCounter.prototype:init()
self.numericColor = "ShardCounterNumeric"
self.minLevel = SHARDBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
end
end
function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end
ShardCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
@ -44,12 +88,14 @@ function ShardCounter.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
end
self:UpdatePowerType()
if IceHUD.WowVer < 70000 then
self:UpdatePowerType()
end
end
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 50000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
return
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
@ -60,18 +106,26 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
if event == "PLAYER_ENTERING_WORLD" then
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:TargetChanged()
self:UpdatePowerType(event)
end
ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function ShardCounter.prototype:CheckGreenFire()
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:Redraw();
self:UnregisterEvent("SPELLS_CHANGED")
end
end
function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization()
else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION
end
@ -83,7 +137,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -95,7 +149,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if not IsPlayerSpell(WARLOCK_SOULBURN) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
@ -105,7 +159,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = DestructionCoords
self.unitPower = SPELL_POWER_BURNING_EMBERS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -119,8 +173,10 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.currentGrowMode = self.growModes["height"]
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end
@ -133,7 +189,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.numConsideredFull = 99
self.currentGrowMode = self.growModes["width"]
else
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end
@ -181,12 +237,20 @@ function ShardCounter.prototype:GetDefaultSettings()
end
function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then
return
end
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
return "Interface\\PlayerFrame\\Warlock-DestructionUI-Green"
else
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
end
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
return "Interface\\PlayerFrame\\Warlock-DemonologyUI"
end
@ -194,16 +258,20 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard"
end
function ShardCounter.prototype:ShowBlizz()
ShardBarFrame:Show()
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
ShardBarFrame:GetScript("OnLoad")(ShardBarFrame)
function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show()
WarlockPowerFrame:GetScript("OnLoad")(WarlockPowerFrame)
end
function ShardCounter.prototype:HideBlizz()
ShardBarFrame:Hide()
WarlockPowerFrame:Hide()
ShardBarFrame:UnregisterAllEvents()
WarlockPowerFrame:UnregisterAllEvents()
end
-- Load us up

View File

@ -20,6 +20,7 @@ local impSndBonusPerRank = 0.25
local maxComboPoints = 5
local sndEndTime = 0
local sndDuration = 0
local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0
@ -28,6 +29,16 @@ if IceHUD.WowVer >= 50000 then
baseTime = 12
gapPerComboPoint = 6
end
if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function SliceAndDice.prototype:init()
@ -50,7 +61,16 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if IceHUD.WowVer >= 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
self:CheckMaxComboPoints()
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
@ -61,16 +81,24 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("")
end
function SliceAndDice.prototype:TargetChanged()
SliceAndDice.super.prototype.TargetChanged(self)
self:UpdateDurationBar()
self:UpdateSliceAndDice()
function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
end
function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
-- OVERRIDE
function SliceAndDice.prototype:GetDefaultSettings()
local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
@ -90,6 +118,7 @@ function SliceAndDice.prototype:GetDefaultSettings()
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
return settings
end
@ -137,6 +166,23 @@ function SliceAndDice.prototype:GetOptions()
end
}
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:ComboPointsChanged()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
@ -147,7 +193,7 @@ function SliceAndDice.prototype:CreateFrame()
end
function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
@ -171,7 +217,7 @@ end
function SliceAndDice.prototype:ResetRotation()
SliceAndDice.super.prototype.ResetRotation(self)
if self.durationFrame.anim then
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
@ -180,15 +226,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
while buff do
if (texture and string.match(texture, buffName)) then
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then
remaining = endTime - GetTime()
end
@ -197,10 +243,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
end
@ -212,11 +258,39 @@ function SliceAndDice.prototype:MyOnUpdate()
if self.bUpdateSnd then
self:UpdateSliceAndDice(nil, self.unit, true)
end
if self.target then
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
end
end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
return GetComboPoints(unit, "target")
else
return GetComboPoints()
end
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 then
return false
end
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
@ -226,7 +300,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
if not remaining then
sndEndTime = 0
@ -249,12 +323,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
else
self:UpdateBar(0, "SliceAndDice")
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints() == 0)) or not UnitExists("target") then
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateSnd = nil
end
if not self.moduleSettings.alwaysFullAlpha then
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
@ -267,18 +341,24 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
end
end
function SliceAndDice.prototype:TargetChanged()
if self.moduleSettings.bShowWithNoTarget and SNDGetComboPoints(self.unit) > 0 then
self.target = true
else
self.target = UnitExists("target")
end
self:Update(self.unit)
self:UpdateDurationBar()
self:UpdateSliceAndDice()
end
function SliceAndDice.prototype:UpdateDurationBar(event, unit)
if unit and unit ~= self.unit then
return
end
local points
if IceHUD.WowVer >= 30000 then
points = GetComboPoints(self.unit, "target")
else
points = GetComboPoints("target")
end
local scale
local points = SNDGetComboPoints(self.unit)
-- first, set the cached upper limit of SnD duration
CurrMaxSnDDuration = self:GetMaxBuffTime(maxComboPoints)
@ -288,14 +368,15 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end
self.durationFrame:Show()
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
if points > 0 and UnitExists("target") then
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
self:Show(true)
end
@ -303,7 +384,7 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
PotentialSnDDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
local scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
@ -343,8 +424,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
end
local rank = 0
local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
if GetTalentInfo then
local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
end
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
end
@ -405,6 +488,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
end
function SliceAndDice.prototype:HasGlyphBonus()
if not GetNumGlyphSockets then
return false
end
for i=1,GetNumGlyphSockets() do
local enabled, _, _, spell = GetGlyphSocketInfo(i)

317
modules/Stagger.lua Normal file
View File

@ -0,0 +1,317 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local StaggerBar = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local tostring = tostring
local floor = math.floor
local min = math.min
local strform = string.format
local playerName = ""
local LightID = 124275
local ModerateID = 124274
local HeavyID = 124273
local StaggerID = 124255
local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10
StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0
function StaggerBar.prototype:init()
StaggerBar.super.prototype.init(self, "Stagger", "player")
self:SetDefaultColor("Stagger1", 200, 180, 20)
self:SetDefaultColor("Stagger2", 200, 90, 10)
self:SetDefaultColor("Stagger3", 200, 0, 0)
self:SetDefaultColor("StaggerTime", 255, 255, 255)
self.bTreatEmptyAsFull = false
end
function StaggerBar.prototype:Redraw()
StaggerBar.super.prototype.Redraw(self)
self:MyOnUpdate()
end
function StaggerBar.prototype:GetDefaultSettings()
local settings = StaggerBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = true
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["upperText"]=""
settings["showAsPercentOfMax"] = true
settings["maxPercent"] = 20
settings["timerAlpha"] = 0.3
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["upperText"] = "[PercentStagger]"
settings["lowerText"] = "[FractionalStagger:Short]"
return settings
end
function StaggerBar.prototype:GetOptions()
local opts = StaggerBar.super.prototype.GetOptions(self)
opts.reverse.hidden = true
opts["maxPercent"] =
{
type = "range",
name = "Max Percent",
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.maxPercent
end,
set = function(info, v)
self.moduleSettings.maxPercent = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["timerAlpha"] =
{
type = "range",
name = "Timer bar alpha",
desc = "What alpha value to use for the bar that displays how long until Stagger wears off.",
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.timerAlpha * 100
end,
set = function(info, v)
self.moduleSettings.timerAlpha = v / 100
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function StaggerBar.prototype:Enable(core)
StaggerBar.super.prototype.Enable(self, core)
playerName = UnitName(self.unit)
staggerNames[1] = GetSpellInfo(LightID)
staggerNames[2] = GetSpellInfo(ModerateID)
staggerNames[3] = GetSpellInfo(HeavyID)
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
self:UpdateShown()
end
function StaggerBar.prototype:Disable(core)
StaggerBar.super.prototype.Disable(self, core)
end
function StaggerBar.prototype:CreateFrame()
StaggerBar.super.prototype.CreateFrame(self)
self:CreateTimerBar()
self:UpdateShown()
self:UpdateAlpha()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0
self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self.timerFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
self:UpdateTimerFrame()
end
function StaggerBar.prototype:UpdateShown()
if GetSpecialization() == SPEC_MONK_BREWMASTER and not UnitInVehicle(self.unit) and UnitLevel(self.unit) >= MinLevel then
self:Show(true)
else
self:Show(false)
end
end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
local percent = self.amount / healthMax
if percent >= STAGGER_YELLOW_TRANSITION then
self.staggerLevel = 2
elseif percent >= STAGGER_RED_TRANSITION then
self.staggerLevel = 3
end
return
end
local amount = 0
local duration = 0
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
end
end
self.amount = amount or 0
self.duration = duration or 0
self.staggerLevel = staggerLevel or 1
end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
local eventArgs = {...}
if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar()
end
end
end
function StaggerBar.prototype:UpdateStaggerBar()
self:GetDebuffInfo()
-- local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown()
self:UpdateTimerFrame()
else
self:UpdateBar(0, "Stagger1")
self:Show(false)
end
end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then
return duration, endTime - GetTime()
end
return nil, nil
end
function StaggerBar.prototype:MyOnUpdate()
StaggerBar.super.prototype.MyOnUpdate(self)
if self.bUpdateTimer then
self:UpdateTimerFrame(nil, self.unit, true)
end
end
function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then
break
end
end
if not remaining then
self.StaggerEndTime = 0
else
self.StaggerEndTime = remaining + now
end
end
if self.StaggerEndTime and self.StaggerEndTime >= now then
if not fromUpdate then
self.bUpdateTimer = true
end
if not remaining and (self.StaggerEndTime and self.StaggerEndTime >= now) then
remaining = self.StaggerEndTime - now
end
if remaining then
self:SetBarCoord(self.timerFrame, IceHUD:Clamp(remaining / 10, 0, 1))
self.timerFrame:Show()
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
end
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
self.bUpdateTimer = false
end
end
local _, unitClass = UnitClass("player")
if unitClass == "MONK" then
IceHUD.StaggerBar = StaggerBar:new()
end

View File

@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
if IceHUD.WowVer < 50200 then
UnitGetTotalAbsorbs = nil
end
-- Constructor --
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
if moduleName == nil or unit == nil then
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
else
@ -29,50 +24,61 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["upperText"] = "[TotalAbsorb]"
settings["upperText"] = "[TotalAbsorb:VeryShort]"
return settings
end
-- OVERRIDE
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
self:MyRegisterCustomEvents()
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
self:UpdateAbsorbAmount()
self:Show(false)
end
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
end
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
end
function IceTargetAbsorb.prototype:Update()
self:UpdateAbsorbAmount()
end
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
return
end
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
if absorbAmount == nil or absorbAmount <= 0 then
if absorbAmount <= 0 then
self.highestAbsorbSinceLastZero = 0
elseif absorbAmount > self.highestAbsorbSinceLastZero then
self.highestAbsorbSinceLastZero = absorbAmount
end
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end
function IceTargetAbsorb.prototype:Disable(core)
@ -82,4 +88,6 @@ function IceTargetAbsorb.prototype:Disable(core)
self:MyUnregisterCustomEvents()
end
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
end

View File

@ -35,9 +35,9 @@ local StunCCList = {
-- bash
5211,
-- Maim
22570,
-- pounce
9005,
203123,
-- Rake
163505,
-- war stomp
20549,
-- deep freeze
@ -45,9 +45,16 @@ local StunCCList = {
-- shockwave
46968,
-- Gnaw
47481,
91800,
91797,
-- Fists of Fury
113656,
-- Fist of Justice
105593,
-- Remorseless Winter
115001,
-- Between the Eyes
199804,
}
local IncapacitateCCList = {
@ -73,6 +80,14 @@ local IncapacitateCCList = {
28271,
-- Polymorph: Penguin
59634,
-- Polymorph: Monkey
161354,
-- Polymorph: Polar Bear Cub
120137,
-- Polymorph: Porcupine
120140,
-- Polymorph: Direhorn
162625,
-- Hibernate
2637,
-- Freezing Trap Effect
@ -108,6 +123,16 @@ local FearCCList = {
5246,
-- Hex
51514,
-- Hex: Compy
210873,
-- Hex: Wicker Mongrel
277784,
-- Hex: Zandalari Tendonripper
277778,
-- Hex: Spider
211004,
-- Hex: Skeletal Hatchling
269352,
-- Scare Beast
1513,
}
@ -177,7 +202,7 @@ local RootCCList = {
-- Venom Web Spray
54706,
-- Chains of Ice
45524,
96294,
-- Disable
116095,
}
@ -226,6 +251,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
if spellName and spellName ~= "" then
debuffListVar[spellName] = ccName
debuffListVar[ccList[i]] = ccName
end
end
end
@ -309,7 +335,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -317,7 +348,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
while debuff do
remaining = endTime - GetTime()
if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if result[0] then
if result[2] < remaining then
result = {debuff, duration, remaining}
@ -329,7 +360,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player"
end
@ -344,7 +379,7 @@ end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
local name, duration, remaining
if not isUpdate then
if not isUpdate or not self.lastUpdateTime then
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
else
self.debuffRemaining = math.max(0, self.debuffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -15,8 +15,10 @@ end
function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
if IceHUD.WowVer >= 30200 then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end
end
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
if LibClassicCasterino then
settings["flashFailures"] = ""
else
settings["flashFailures"] = "Never"
end
settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false
@ -82,18 +89,24 @@ function TargetCast.prototype:TargetChanged(unit)
return
end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
if (spell) then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
return
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
return
end
end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
if (channel) then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
return
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
return
end
end
self:StopBar()
@ -167,13 +180,18 @@ function TargetCast.prototype:GetOptions()
end
function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
if not (spell) then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
local spell, notInterruptible
if UnitCastingInfo then
spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if not spell then
return
if not spell then
return
end
end
self.notInterruptible = notInterruptible
@ -184,5 +202,8 @@ end
-------------------------------------------------------------------------------
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up
IceHUD.TargetCast = TargetCast:new()
if not IceHUD.WowClassic or LibClassicCasterino then
IceHUD.TargetCast = TargetCast:new()
end

View File

@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
settings["classColor"] = false
settings["hideBlizz"] = false
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["raidIconOnTop"] = true
settings["showRaidIcon"] = true
settings["raidIconXOffset"] = 12
@ -637,9 +637,11 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
if GetLFGRoles then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
end
if (self.moduleSettings.hideBlizz) then
@ -840,18 +842,43 @@ function IceTargetHealth.prototype:Update(unit)
self:UpdateBar(self.healthPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if IsAddOnLoaded("RealMobHealth") then
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
if self.moduleSettings.abbreviateHealth then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
end
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
end
else
self:SetBottomText2()
end
end
else
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
end
end
end
@ -972,17 +999,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil
local minx, maxx, miny, maxy
@ -1074,9 +1090,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
if self.configMode or IceHUD:GetIsInLFGGroup() then
if self.configMode or self.moduleSettings.showPartyRoleIcon then
local isTank, isHeal, isDPS
local proposalExists, typeID, id, name
local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then

View File

@ -1,12 +1,21 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local DogTag = nil
local internal = "internal"
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local LibClassicDurations = LibStub("LibClassicDurations", 1)
---- end change by Fulzamoth
IceTargetInfo.prototype.unit = "target"
IceTargetInfo.prototype.buffSize = nil
@ -124,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -953,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3,
}
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts
end
@ -1006,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true,
}
}
defaults["showRaidIcon"] = true
return defaults
end
@ -1320,6 +1349,7 @@ do
icon:SetHeight(size-2)
end
else
frame.texture:SetTexture(0, 0, 0, 0.5)
icon:SetWidth(size-2)
icon:SetHeight(size-2)
end
@ -1383,14 +1413,36 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local spellID
---- end change by Fulzamoth
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
-- 3. set the duration if we found one.
if classicDuration then
duration = classicDuration
expirationTime = classicExpirationTime
end
end
---- end change by Fulzamoth
end
local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
icon = [[Interface\Icons\Spell_Frost_Frost]]
duration = 60
expirationTime = GetTime() + 59
count = 1
count = math.random(5)
end
if icon then
@ -1445,7 +1497,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
if (duration and duration > 0 and expirationTime and expirationTime > 0) then
local start = expirationTime - duration
frame.cd:SetCooldown(start, duration)
CooldownFrame_SetTimer(frame.cd, start, duration, true)
frame.cd:Show()
else
frame.cd:Hide()
@ -1474,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide()
return
end
@ -1553,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
end
if IceHUD.WowVer < 50000 then
if UnitIsPartyLeader then
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
else
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
@ -1624,7 +1676,11 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
self:UpdateBuffs()
self:Update(unit)
@ -1669,6 +1725,19 @@ function IceTargetInfo.prototype:Update(unit)
self:UpdateAlpha()
end
function IceTargetInfo.prototype:UpdateAlpha()
IceTargetInfo.super.prototype.UpdateAlpha(self)
-- Temp until Blizzard fixes their cooldown wipes. http://www.wowinterface.com/forums/showthread.php?t=49950
for i = 1, #self.frame["buffFrame"].iconFrames do
self.frame["buffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
self.frame["buffFrame"].iconFrames[i].cd:SetDrawEdge(false)
end
for i = 1, #self.frame["debuffFrame"].iconFrames do
self.frame["debuffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
self.frame["debuffFrame"].iconFrames[i].cd:SetDrawEdge(false)
end
end
function IceTargetInfo.prototype:OnEnter(frame)
if self.moduleSettings.mouseTooltip then
@ -1685,13 +1754,24 @@ function IceTargetInfo.prototype:OnLeave(frame)
self.frame.highLight:Hide()
end
function IceTargetInfo.prototype:BuffOnEnter(this)
function IceTargetInfo.prototype:AllowMouseBuffInteraction(id)
if (not self:IsVisible()) then
return
return false
end
if not self.unit or not this.id then
if not self.unit or not id then
return false
end
if self.alpha == 0 then
return false
end
return true
end
function IceTargetInfo.prototype:BuffOnEnter(this)
if not self:AllowMouseBuffInteraction(this.id) then
return
end

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player"
end

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
@ -18,6 +40,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
self:SetDefaultColor("TargetFury", 255, 50, 255)
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
self:SetDefaultColor("TargetPain", 255, 50, 255)
end
end
@ -27,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["onlyShowMana"] = false
return settings
@ -38,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -105,6 +135,14 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end
if (self.tapped) then
@ -112,20 +150,21 @@ function IceTargetMana.prototype:Update(unit)
end
end
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
self:UpdateBar(self.manaPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end
end
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1

View File

@ -58,16 +58,20 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
return
end
local spell = UnitCastingInfo(self.unit)
if (spell) then
self:StartBar(IceCastBar.Actions.Cast)
return
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
if spell then
self:StartBar(IceCastBar.Actions.Cast)
return
end
end
local channel = UnitChannelInfo(self.unit)
if (channel) then
self:StartBar(IceCastBar.Actions.Channel)
return
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
if channel then
self:StartBar(IceCastBar.Actions.Channel)
return
end
end
self:StopBar()
@ -144,4 +148,6 @@ end
-- Load us up
IceHUD.TargetTargetCast = TargetTargetCast:new()
if not IceHUD.WowClassic then
IceHUD.TargetTargetCast = TargetTargetCast:new()
end

View File

@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
settings["selfColor"] = { r = 0, g = 0, b = 1 }
settings["selfDisplayMode"] = "Color as SelfColor"
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false

View File

@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 11
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false

View File

@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
@ -224,7 +231,7 @@ end
-- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
end
function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
@ -332,7 +339,7 @@ threatValue = 100
scaledPercentZeroToOne = 0
scaledPercent = 0
IceHUD:Debug( "Threat: nil threat on valid target" )
--IceHUD:Debug( "Threat: nil threat on valid target" )
else
if self.moduleSettings.showScaledThreat then
scaledPercentZeroToOne = scaledPercent / 100
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
end
-- Load us up
IceHUD.IceThreat = IceThreat:new()
if UnitDetailedThreatSituation then
IceHUD.IceThreat = IceThreat:new()
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- the below block is copied from TotemFrame.lua
local FIRE_TOTEM_SLOT = 1;
local EARTH_TOTEM_SLOT = 2;
@ -210,7 +215,7 @@ function Totems.prototype:Enable(core)
Totems.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
if self.moduleSettings.hideBlizz then
self:HideBlizz()
@ -225,6 +230,11 @@ function Totems.prototype:Disable(core)
end
end
function Totems.prototype:EnteringWorld()
self:TargetChanged()
self:ResetTotemAvailability()
end
function Totems.prototype:ResetTotemAvailability()
for i=1, self.numTotems do
self:UpdateTotem(nil, i)
@ -232,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
end
function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return
end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show()
self.frame.graphical[totem].name = name
else
self.frame.graphical[totem].cd:Hide()
self.frame.graphical[totem]:Hide()
@ -288,14 +299,18 @@ function Totems.prototype:GetAlphaAdd()
end
function Totems.prototype:ShowBlizz()
TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame)
if TotemFrame then
TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame)
end
end
function Totems.prototype:HideBlizz()
TotemFrame:Hide()
TotemFrame:UnregisterAllEvents()
if TotemFrame then
TotemFrame:Hide()
TotemFrame:UnregisterAllEvents()
end
end
function Totems.prototype:TargetChanged()
@ -321,8 +336,7 @@ function Totems.prototype:CheckCombat()
end
function Totems.prototype:CreateTotem(i, name)
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
if not name then
if not name or not GetTotemInfo then
return
end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
@ -349,7 +363,14 @@ function Totems.prototype:CreateTotem(i, name)
end
if not self.graphicalOnEnter then
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
self.graphicalOnEnter = function(button)
GameTooltip:SetOwner(button)
if IceHUD.WowClassic then
GameTooltip:SetText(button.name)
else
GameTooltip:SetTotem(button.slot)
end
end
end
if not self.graphicalOnLeave then
self.graphicalOnLeave = function() GameTooltip:Hide() end
@ -367,7 +388,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
if duration > 0 then
self.frame.graphical[i].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
self.frame.graphical[i].cd:Show()
self.frame.graphical[i]:Show()
end
@ -391,6 +412,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:SetScript("OnLeave", nil)
end
self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then

View File

@ -120,6 +120,7 @@ end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") and IceHUD.WowVer >= 40000) then
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 60000) then
IceHUD.Vengeance = Vengeance:new()
end

87
readme.md Normal file
View File

@ -0,0 +1,87 @@
# IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is**
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
## **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
* Cast lag indicator (optional)
* Alpha settings for in combat, target selected, etc.
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
## **Slash commands**
* /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
## **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
1. **How do I turn off click-targeting and menus on the player bar?**
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
1. **IceHUD needs a bar or counter for buff/debuff X!**
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?**
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
1. **Why do buff/debuff timers not work in Classic?**
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.

7
this_version.md Normal file
View File

@ -0,0 +1,7 @@
# Changelog
v1.13.0:
- Made compatible with 9.0
- Improved frame naming/debuggability
- Updated TOC for 9.0