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1.10.7
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v1.14.0-al
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58
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,58 @@
|
||||
# description of this workflow, can be anything you want
|
||||
name: Package and release
|
||||
|
||||
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
|
||||
# this will target only tags, and not all pushes to the master branch.
|
||||
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
|
||||
# other branches or even pullrequests.
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '**'
|
||||
|
||||
# a workflow is built up as jobs, and within these jobs are steps
|
||||
jobs:
|
||||
|
||||
# "release" is a job, you can name it anything you want
|
||||
release:
|
||||
|
||||
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
|
||||
env:
|
||||
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||
# for your own token, the name cannot start with "GITHUB_"
|
||||
|
||||
# "steps" holds a list of all the steps needed to package and release our AddOn
|
||||
steps:
|
||||
|
||||
# we first have to clone the AddOn project, this is a required step
|
||||
- name: Clone project
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0 # gets git history for changelogs
|
||||
|
||||
# once cloned, we just run the GitHub Action for the packager project
|
||||
- name: Package and release
|
||||
uses: BigWigsMods/packager@v2
|
||||
|
||||
# another example where we supply additional arguments, this example is specifically to release
|
||||
# for the Classic version of the game
|
||||
- name: Package and release for Classic
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g classic -w 0
|
||||
|
||||
- name: Package and release for TBC
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g bcc -w 0
|
||||
|
||||
- name: Package and release for Wrath
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g wrath -w 0
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1
.mailmap
@ -1,2 +1,3 @@
|
||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
||||
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>
|
||||
|
15
.pkgmeta
@ -38,14 +38,14 @@ externals:
|
||||
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
|
||||
tag: latest
|
||||
libs/LibRangeCheck-2.0:
|
||||
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
|
||||
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
|
||||
libs/LibSharedMedia-3.0:
|
||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibDogTag-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-3.0
|
||||
libs/LibDogTag-Unit-3.0:
|
||||
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
|
||||
url: https://github.com/parnic/LibDogTag-Unit-3.0
|
||||
libs/LibDBIcon-1.0:
|
||||
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibDualSpec-1.0:
|
||||
@ -58,6 +58,15 @@ optional-dependencies:
|
||||
|
||||
move-folders:
|
||||
IceHUD/IceHUD_Options: IceHUD_Options
|
||||
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
|
||||
|
||||
tools-used:
|
||||
- libdatabroker-1-1
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
- FUNDING.yml
|
||||
|
||||
manual-changelog: this_version.md
|
||||
|
||||
enable-nolib-creation: yes
|
||||
|
3
FUNDING.yml
Normal file
@ -0,0 +1,3 @@
|
||||
github: parnic
|
||||
ko_fi: parnic
|
||||
custom: "https://www.paypal.me/parnic"
|
@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
|
||||
settings["rotateBar"] = false
|
||||
settings["markers"] = {}
|
||||
settings["bAllowExpand"] = true
|
||||
settings["textVerticalGap"] = 0
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -414,7 +415,7 @@ do
|
||||
type='range',
|
||||
name = L["Bar vertical offset"],
|
||||
desc = L["Adjust the vertical placement of this bar"],
|
||||
min = -400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
@ -435,7 +436,7 @@ do
|
||||
type='range',
|
||||
name = L["Bar horizontal adjust"],
|
||||
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
|
||||
min = -400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
@ -625,7 +626,7 @@ do
|
||||
v = DogTag:CleanCode(v)
|
||||
end
|
||||
|
||||
self.moduleSettings.upperText = v
|
||||
self.moduleSettings.upperText = strtrim(v)
|
||||
self:RegisterFontStrings()
|
||||
self:Redraw()
|
||||
end,
|
||||
@ -654,7 +655,7 @@ do
|
||||
v = DogTag:CleanCode(v)
|
||||
end
|
||||
|
||||
self.moduleSettings.lowerText = v
|
||||
self.moduleSettings.lowerText = strtrim(v)
|
||||
self:RegisterFontStrings()
|
||||
self:Redraw()
|
||||
end,
|
||||
@ -724,6 +725,26 @@ do
|
||||
order = 11.3,
|
||||
},
|
||||
|
||||
textVerticalGap = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Gap"],
|
||||
desc = L["Gap between Upper and Lower text vertically"],
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalGap
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalGap = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 11.4,
|
||||
},
|
||||
|
||||
textHeader = {
|
||||
type = 'header',
|
||||
name = L["Upper Text"],
|
||||
@ -1019,7 +1040,7 @@ end
|
||||
|
||||
-- Creates the actual bar
|
||||
function IceBarElement.prototype:CreateBar()
|
||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
|
||||
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
|
||||
self:SetBarCoord(self.barFrame)
|
||||
|
||||
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
|
||||
@ -1029,9 +1050,9 @@ end
|
||||
|
||||
-- Returns a barFrame & barFrame.bar
|
||||
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
|
||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
|
||||
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
|
||||
if not (barFrame) then
|
||||
barFrame = CreateFrame("Frame", nil, self.frame)
|
||||
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
|
||||
end
|
||||
|
||||
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
|
||||
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
|
||||
offy = self.moduleSettings.textVerticalOffset
|
||||
end
|
||||
|
||||
local offgap = 0
|
||||
if self.moduleSettings.textVerticalGap ~= nil then
|
||||
offgap = self.moduleSettings.textVerticalGap
|
||||
end
|
||||
|
||||
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
|
||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
|
||||
|
||||
if (self.moduleSettings.textVisible["upper"]) then
|
||||
self.frame.bottomUpperText:Show()
|
||||
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
|
||||
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
||||
end
|
||||
|
||||
function IceBarElement.prototype:Round(num)
|
||||
if (num > 1000000) then
|
||||
return IceHUD:MathRound(num/1000000, 1) .. "M"
|
||||
end
|
||||
if (num > 1000) then
|
||||
return IceHUD:MathRound(num/1000, 1) .. "k"
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
-- To be overridden
|
||||
function IceBarElement.prototype:Update()
|
||||
end
|
||||
@ -1548,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
|
||||
self.Markers[idx] = nil
|
||||
end
|
||||
|
||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
|
||||
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
|
||||
|
||||
local color = self.moduleSettings.markers[idx].color
|
||||
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||
|
135
IceCastBar.lua
@ -12,6 +12,32 @@ IceCastBar.prototype.actionMessage = nil
|
||||
IceCastBar.prototype.unit = nil
|
||||
IceCastBar.prototype.current = nil
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
end
|
||||
|
||||
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||
if not UnitCastingInfo then
|
||||
UnitCastingInfo = CastingInfo
|
||||
UnitChannelInfo = ChannelInfo
|
||||
end
|
||||
|
||||
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
|
||||
-- module in Classic WoW
|
||||
if IceHUD.WowClassic then
|
||||
LibClassicCasterino = LibStub("LibClassicCasterino", true)
|
||||
if LibClassicCasterino then
|
||||
UnitCastingInfo = function(unit)
|
||||
return LibClassicCasterino:UnitCastingInfo(unit)
|
||||
end
|
||||
UnitChannelInfo = function(unit)
|
||||
return LibClassicCasterino:UnitChannelInfo(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- end Fulzamoth change
|
||||
|
||||
local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
|
||||
@ -35,6 +61,39 @@ end
|
||||
function IceCastBar.prototype:Enable(core)
|
||||
IceCastBar.super.prototype.Enable(self, core)
|
||||
|
||||
-- Fulzamoth 2019-09-27 : LibClassicCasterino support
|
||||
-- Setup callback to the library, and route events to
|
||||
-- IceHUD's handler functions.
|
||||
if LibClassicCasterino then
|
||||
local CastbarEventHandler = function(event, ...) -- unitTarget, castGUID, spellID
|
||||
if (event == "UNIT_SPELLCAST_START") then
|
||||
return IceCastBar.prototype.SpellCastStart(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_DELAYED") then
|
||||
return IceCastBar.prototype.SpellCastDelayed(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_STOP") then
|
||||
return IceCastBar.prototype.SpellCastStop(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_FAILED") then
|
||||
return IceCastBar.prototype.SpellCastFailed(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_INTERRUPTED") then
|
||||
return IceCastBar.prototype.SpellCastInterrupted(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_START") then
|
||||
return IceCastBar.prototype.SpellCastChannelStart(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_UPDATE") then
|
||||
return IceCastBar.prototype.SpellCastChannelUpdate(self, event, ...)
|
||||
elseif (event == "UNIT_SPELLCAST_CHANNEL_STOP") then
|
||||
return IceCastBar.prototype.SpellCastChannelStop(self, event, ...)
|
||||
end
|
||||
end
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_START", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_DELAYED", CastbarEventHandler) -- only for player
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_STOP", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_FAILED", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_INTERRUPTED", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_START", CastbarEventHandler)
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_UPDATE", CastbarEventHandler) -- only for player
|
||||
LibClassicCasterino.RegisterCallback(self,"UNIT_SPELLCAST_CHANNEL_STOP", CastbarEventHandler)
|
||||
else -- No LibClassicCasterino, or we're not on Classic, so use IceHUD's normal event handlers.
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
|
||||
@ -50,6 +109,7 @@ function IceCastBar.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
|
||||
|
||||
end
|
||||
self:Show(false)
|
||||
end
|
||||
|
||||
@ -86,7 +146,7 @@ function IceCastBar.prototype:GetOptions()
|
||||
end,
|
||||
order = 39.998
|
||||
}
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
opts["showSpellRank"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
@ -103,7 +163,7 @@ function IceCastBar.prototype:GetOptions()
|
||||
end,
|
||||
order = 39.999
|
||||
}
|
||||
|
||||
end
|
||||
opts["iconSettings"] = {
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
||||
@ -346,12 +406,24 @@ end
|
||||
|
||||
|
||||
function IceCastBar.prototype:StartBar(action, message)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
end
|
||||
if not (spell) then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
if not spell then
|
||||
-- Fulzamoth 2019-09-27 : LibClassicCasterino won't return spell info on target's failed or interrupted cast
|
||||
if LibClassicCasterino and not spell then
|
||||
self:StopBar()
|
||||
elseif not spell then
|
||||
return
|
||||
end
|
||||
|
||||
@ -378,7 +450,7 @@ function IceCastBar.prototype:StartBar(action, message)
|
||||
self.actionDuration = 1 -- instants/failures
|
||||
end
|
||||
|
||||
if not (message) then
|
||||
if not (message) and spell then
|
||||
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
|
||||
end
|
||||
|
||||
@ -398,7 +470,7 @@ function IceCastBar.prototype:StopBar()
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:GetShortRank(rank)
|
||||
if (rank) then
|
||||
if IceHUD.SpellFunctionsReturnRank and rank then
|
||||
local _, _, sRank = string.find(rank, "(%d+)")
|
||||
if (sRank) then
|
||||
return " (" .. sRank .. ")"
|
||||
@ -413,30 +485,30 @@ end
|
||||
-- NORMAL SPELLS --
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
|
||||
function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId)
|
||||
IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastChanged(event, arg1)
|
||||
IceHUD:Debug("SpellCastChanged", arg1)
|
||||
function IceCastBar.prototype:SpellCastChanged(event, cancelled)
|
||||
IceHUD:Debug("SpellCastChanged", cancelled)
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
|
||||
function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId)
|
||||
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
|
||||
--UnitCastingInfo(unit)
|
||||
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
self.current = lineId
|
||||
self.current = castGuid
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId)
|
||||
function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId)
|
||||
IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
|
||||
|
||||
-- ignore if not coming from current spell
|
||||
if (self.current and lineId and self.current ~= lineId) then
|
||||
if (self.current and castGuid and self.current ~= castGuid) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -450,12 +522,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, sp
|
||||
end
|
||||
|
||||
|
||||
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId)
|
||||
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId)
|
||||
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
|
||||
|
||||
-- ignore if not coming from current spell
|
||||
if (self.current and lineId and self.current ~= lineId) then
|
||||
if (self.current and castGuid and self.current ~= castGuid) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -478,12 +550,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId,
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Failed")
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId)
|
||||
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId)
|
||||
IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
|
||||
|
||||
-- ignore if not coming from current spell
|
||||
if (self.current and lineId and self.current ~= lineId) then
|
||||
if (self.current and castGuid and self.current ~= castGuid) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -492,11 +564,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lin
|
||||
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
|
||||
end
|
||||
|
||||
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
||||
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
|
||||
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
|
||||
local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
|
||||
|
||||
if (endTime and self.actionStartTime) then
|
||||
-- apparently this check is needed, got nils during a horrible lag spike
|
||||
@ -505,9 +577,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
|
||||
end
|
||||
|
||||
|
||||
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId)
|
||||
function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
|
||||
--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
|
||||
|
||||
-- never show on channeled (why on earth does this event even fire when channeling starts?)
|
||||
if (self.action == IceCastBar.Actions.Channel) then
|
||||
@ -515,10 +587,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineI
|
||||
end
|
||||
|
||||
-- ignore if not coming from current spell
|
||||
if (self.current and self.current ~= lineId) then
|
||||
if (self.current and self.current ~= castGuid) then
|
||||
return
|
||||
end
|
||||
|
||||
local spell = GetSpellInfo(spellId)
|
||||
|
||||
-- show after normal successfull cast
|
||||
if (self.action == IceCastBar.Actions.Cast) then
|
||||
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
|
||||
@ -554,7 +628,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
|
||||
if (unit ~= self.unit or not self.actionStartTime) then return end
|
||||
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
|
||||
|
||||
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||
local spell, rank, displayName, icon, startTime, endTime
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||
else
|
||||
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
|
||||
end
|
||||
if not spell then
|
||||
self.actionDuration = 0
|
||||
else
|
||||
|
85
IceCore.lua
@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
|
||||
NoDecoration = L["No decoration"],
|
||||
}
|
||||
|
||||
local ZM_MAP_ID = 1970
|
||||
IceCore.zmPuzzleIds = {
|
||||
--Fugueal Protolock
|
||||
366046,
|
||||
366108,
|
||||
359488,
|
||||
--Mezzonic Protolock
|
||||
366042,
|
||||
366106,
|
||||
351405,
|
||||
--Cantaric Protolock
|
||||
365840,
|
||||
366107,
|
||||
348792,
|
||||
}
|
||||
IceCore.zmPuzzleMap = {}
|
||||
for i=1, #IceCore.zmPuzzleIds do
|
||||
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
|
||||
end
|
||||
|
||||
local SUNDER_SPELL_ID = 7386
|
||||
local LACERATE_SPELL_ID = 33745
|
||||
local MAELSTROM_SPELL_ID = 53817
|
||||
@ -94,6 +114,7 @@ function IceCore.prototype:SetupDefaults()
|
||||
|
||||
bHideDuringPetBattles = true,
|
||||
bHideInBarberShop = true,
|
||||
bHideDuringShellGame = true,
|
||||
},
|
||||
global = {
|
||||
lastRunVersion = 0,
|
||||
@ -173,6 +194,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
||||
self.settings.modules["DruidMana"] = nil
|
||||
end
|
||||
end
|
||||
if self.accountSettings.lastRunVersion <= 20180720033008 then
|
||||
if self.settings.modules["HarmonyPower"] ~= nil then
|
||||
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
|
||||
self.settings.modules["HarmonyPower"] = nil
|
||||
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
|
||||
end
|
||||
end
|
||||
self.accountSettings.lastRunVersion = thisVersion
|
||||
end
|
||||
end
|
||||
@ -243,10 +271,19 @@ function IceCore.prototype:Enable(userToggle)
|
||||
IceHUD_Options:GenerateModuleOptions()
|
||||
end
|
||||
|
||||
if UnitCanPetBattle then
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||
end
|
||||
if GetBarberShopStyleInfo then
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||
end
|
||||
if C_Map then
|
||||
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
|
||||
end
|
||||
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
|
||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PET_BATTLE_OPENING_START") then
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
@ -264,6 +301,50 @@ function IceCore.prototype:Enable(userToggle)
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Show()
|
||||
end
|
||||
elseif (event == "UNIT_AURA") then
|
||||
local unit = ...
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
elseif C_Map then
|
||||
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||
if bestMapID ~= ZM_MAP_ID then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:Hide()
|
||||
end
|
||||
end
|
||||
elseif (event == "UNIT_EXITED_VEHICLE") then
|
||||
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Show()
|
||||
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
|
||||
if C_Map then
|
||||
local bestMapID = C_Map.GetBestMapForUnit("player")
|
||||
if bestMapID == ZM_MAP_ID then
|
||||
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
|
||||
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
|
||||
|
||||
if subevent == "SPELL_AURA_REMOVED" then
|
||||
if destName == UnitName("player") then
|
||||
if IceCore.zmPuzzleMap[spellId] then
|
||||
self:Show()
|
||||
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@ -498,10 +579,14 @@ function IceCore.prototype:Disable(userToggle)
|
||||
end
|
||||
end
|
||||
|
||||
if UnitCanPetBattle then
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||
end
|
||||
if GetBarberShopStyleInfo then
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||
end
|
||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||
|
||||
self.enabled = false
|
||||
|
@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
|
||||
|
||||
self.parent = parent
|
||||
if not self.masterFrame then
|
||||
self.masterFrame = CreateFrame("Frame", nil, self.parent)
|
||||
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
|
||||
self.masterFrame:SetFrameStrata("MEDIUM")
|
||||
end
|
||||
self:CreateFrame()
|
||||
|
269
IceHUD.lua
@ -6,9 +6,7 @@ local IceHUD = IceHUD
|
||||
local SML = LibStub("LibSharedMedia-3.0")
|
||||
local ACR = LibStub("AceConfigRegistry-3.0")
|
||||
local ConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
local icon = LibStub("LibDBIcon-1.0")
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
|
||||
local pendingModuleLoads = {}
|
||||
local bReadyToRegisterModules = false
|
||||
@ -17,11 +15,59 @@ IceHUD.CurrTagVersion = 3
|
||||
IceHUD.debugging = false
|
||||
|
||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
|
||||
if GetClassicExpansionLevel then
|
||||
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
|
||||
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
|
||||
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
|
||||
else
|
||||
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||
IceHUD.WowClassicBC = false
|
||||
IceHUD.WowClassicWrath = false
|
||||
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
|
||||
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
|
||||
IceHUD.WowClassicBC = true
|
||||
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
|
||||
IceHUD.WowClassicWrath = true
|
||||
end
|
||||
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
|
||||
IceHUD.WowClassicWrath = true
|
||||
end
|
||||
end
|
||||
|
||||
-- compatibility/feature flags
|
||||
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
|
||||
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
|
||||
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
|
||||
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
|
||||
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
|
||||
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
|
||||
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
|
||||
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
|
||||
IceHUD.CanTrackGCD = not IceHUD.WowClassic
|
||||
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
|
||||
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
|
||||
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
|
||||
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
|
||||
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
|
||||
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
|
||||
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
|
||||
IceHUD.ShellGameSpellID = 271571
|
||||
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
|
||||
|
||||
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
|
||||
|
||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
|
||||
--@debug@
|
||||
IceHUD.optionsLoaded = true
|
||||
--@end-debug@
|
||||
@ -46,6 +92,43 @@ end
|
||||
|
||||
IceHUD.deepcopy = deepcopy
|
||||
|
||||
function IceHUD:removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:populateDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and add their content
|
||||
for k,v in pairs(defaults) do
|
||||
if type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
self:populateDefaults(db[k], v, blocker and blocker[k])
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == nil then
|
||||
db[k] = defaults[k]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IceHUD.Location = "Interface\\AddOns\\IceHUD"
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
|
||||
@ -256,6 +339,10 @@ function IceHUD:NotifyOptionsChange()
|
||||
end
|
||||
|
||||
function IceHUD:OnEnable(isFirst)
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
self:Debug("IceHUD:OnEnable()")
|
||||
|
||||
if self.db.profile.enable then
|
||||
@ -271,11 +358,6 @@ function IceHUD:OnEnable(isFirst)
|
||||
--@debug@
|
||||
IceHUD_Options:OnLoad()
|
||||
--@end-debug@
|
||||
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
end
|
||||
|
||||
-- add settings changes/updates here so that existing users don't lose their settings
|
||||
@ -322,7 +404,7 @@ end
|
||||
-- blizzard interface options
|
||||
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
|
||||
blizOptionsPanel.name = "IceHUD"
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
|
||||
blizOptionsPanel.button:SetText("Open IceHUD configuration")
|
||||
blizOptionsPanel.button:SetWidth(240)
|
||||
blizOptionsPanel.button:SetHeight(30)
|
||||
@ -364,7 +446,11 @@ function IceHUD:Debug(...)
|
||||
for n=1,select('#', ...) do
|
||||
msg = msg .. tostring(select(n, ...)) .. " "
|
||||
end
|
||||
if self.debugFrame then
|
||||
self.debugFrame:AddMessage(msg)
|
||||
else
|
||||
print(msg)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -409,7 +495,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
local name, _, texture, applications
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
while name do
|
||||
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
||||
or (matchByName and string.match(name:upper(), ability:upper())) then
|
||||
@ -417,7 +508,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
@ -426,13 +521,18 @@ end
|
||||
do
|
||||
local retval = {}
|
||||
|
||||
function IceHUD:HasBuffs(unit, spellIDs)
|
||||
function IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||
for i=1, #spellIDs do
|
||||
retval[i] = false
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
local name, _, texture, applications, _, _, _, _, _, _, auraID
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
end
|
||||
while name do
|
||||
for i=1, #spellIDs do
|
||||
if spellIDs[i] == auraID then
|
||||
@ -442,11 +542,43 @@ do
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
function IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
|
||||
end
|
||||
|
||||
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
|
||||
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||
|
||||
for i=1, #buffs do
|
||||
if buffs[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
|
||||
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||
|
||||
for i=1, #debuffs do
|
||||
if debuffs[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:OnDisable()
|
||||
@ -581,15 +713,19 @@ local function CheckLFGMode(mode)
|
||||
end
|
||||
|
||||
function IceHUD:GetIsInLFGGroup()
|
||||
if not GetLFGMode then
|
||||
return false
|
||||
end
|
||||
|
||||
local mode, submode
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if LE_LFG_CATEGORY_LFD then
|
||||
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
|
||||
else
|
||||
mode, submode = GetLFGMode()
|
||||
end
|
||||
local IsInLFGGroup = CheckLFGMode(mode)
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if not LE_LFG_CATEGORY_LFD then
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
@ -609,13 +745,17 @@ function IceHUD:GetIsInLFGGroup()
|
||||
return IsInLFGGroup
|
||||
end
|
||||
|
||||
local BLACKLISTED_UNIT_MENU_OPTIONS = {
|
||||
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
|
||||
if UnitPopupButtons then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS = {
|
||||
SET_FOCUS = "ICEHUD_SET_FOCUS",
|
||||
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
|
||||
PET_DISMISS = "ICEHUD_PET_DISMISS",
|
||||
LOCK_FOCUS_FRAME = true,
|
||||
UNLOCK_FOCUS_FRAME = true,
|
||||
}
|
||||
if select(2, UnitClass("player")) ~= "WARLOCK" then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
|
||||
end
|
||||
|
||||
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
|
||||
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
|
||||
@ -634,6 +774,40 @@ UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
|
||||
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
|
||||
dist = 0,
|
||||
}
|
||||
elseif UnitPopupSetFocusButtonMixin then
|
||||
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
|
||||
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
|
||||
end
|
||||
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
|
||||
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
|
||||
end
|
||||
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
|
||||
return L["Use your Dismiss Pet spell to dismiss a pet"]
|
||||
end
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
|
||||
return UnitPopupPetDismissButtonMixin:CanShow()
|
||||
end
|
||||
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
|
||||
end
|
||||
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
|
||||
|
||||
if select(2, UnitClass("player")) ~= "WARLOCK" then
|
||||
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
|
||||
end
|
||||
end
|
||||
|
||||
local munged_unit_menus = {}
|
||||
local function munge_unit_menu(menu)
|
||||
@ -654,13 +828,36 @@ local function munge_unit_menu(menu)
|
||||
end
|
||||
|
||||
local found = false
|
||||
local _, v
|
||||
if data.GetMenuButtons then
|
||||
local btns = data.GetMenuButtons()
|
||||
for i=1, #btns do
|
||||
if btns[i].IsMenu() then
|
||||
local subbtns = btns[i].GetMenuButtons()
|
||||
for j=1, #subbtns do
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, v in ipairs(data) do
|
||||
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
-- nothing to remove or add, we're all fine here.
|
||||
@ -669,17 +866,44 @@ local function munge_unit_menu(menu)
|
||||
end
|
||||
|
||||
local new_data = {}
|
||||
if data.GetMenuButtons then
|
||||
local new_buttons_list = {}
|
||||
local btns = data.GetMenuButtons()
|
||||
for i=1, #btns do
|
||||
if btns[i].IsMenu() then
|
||||
local subbtns = btns[i].GetMenuButtons()
|
||||
for j=1, #subbtns do
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
|
||||
if not blacklisted then
|
||||
new_buttons_list[#new_buttons_list+1] = subbtns[j]
|
||||
elseif blacklisted ~= true then
|
||||
new_buttons_list[#new_buttons_list+1] = blacklisted
|
||||
end
|
||||
end
|
||||
else
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
|
||||
if not blacklisted then
|
||||
new_buttons_list[#new_buttons_list+1] = btns[i]
|
||||
elseif blacklisted ~= true then
|
||||
new_buttons_list[#new_buttons_list+1] = blacklisted
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
new_data = data
|
||||
function new_data:GetMenuButtons()
|
||||
return new_buttons_list
|
||||
end
|
||||
else
|
||||
for _, v in ipairs(data) do
|
||||
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
|
||||
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
|
||||
blacklisted = false
|
||||
end
|
||||
if not blacklisted then
|
||||
new_data[#new_data+1] = v
|
||||
elseif blacklisted ~= true then
|
||||
new_data[#new_data+1] = blacklisted
|
||||
end
|
||||
end
|
||||
end
|
||||
local new_menu_name = "ICEHUD_" .. menu
|
||||
|
||||
UnitPopupMenus[new_menu_name] = new_data
|
||||
@ -723,8 +947,9 @@ local function figure_unit_menu(unit)
|
||||
return "PLAYER"
|
||||
end
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
if UnitPopupFrames then
|
||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||
end
|
||||
|
||||
IceHUD.DropdownUnit = nil
|
||||
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
||||
|
22
IceHUD.toc
@ -1,15 +1,25 @@
|
||||
## Interface: 70000
|
||||
## Interface: 100000
|
||||
## Interface-Retail: 100000
|
||||
## Interface-Classic: 11403
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
## Notes: Another HUD addon
|
||||
## Version: @project-version@
|
||||
#@debug@
|
||||
## Version: development
|
||||
#@end-debug@
|
||||
#@non-debug@
|
||||
# ## Version: @project-version@
|
||||
#@end-non-debug@
|
||||
## SavedVariables: IceCoreDB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## X-Compatible-With: 60200
|
||||
## X-Category: HUDs
|
||||
## X-Website: http://www.wowace.com/addons/ice-hud/
|
||||
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||
## X-Curse-Project-ID: 5394
|
||||
## X-WoWI-ID: 8149
|
||||
## X-Wago-ID: 5bGolJN0
|
||||
|
||||
#@no-lib-strip@
|
||||
# Libraries
|
||||
@ -29,7 +39,6 @@ IceCastBar.lua
|
||||
IceStackCounter.lua
|
||||
|
||||
# IceHUD modules
|
||||
# - Feel free to comment these out if you like
|
||||
modules\PlayerHealth.lua
|
||||
modules\PlayerMana.lua
|
||||
modules\TargetHealth.lua
|
||||
@ -92,5 +101,8 @@ modules\ArcaneCharges.lua
|
||||
modules\RollTheBones.lua
|
||||
|
||||
#@do-not-package@
|
||||
IceHUD_Options\Json.lua
|
||||
IceHUD_Options\JsonDecode.lua
|
||||
IceHUD_Options\JsonEncode.lua
|
||||
IceHUD_Options\Options.lua
|
||||
#@end-do-not-package@
|
||||
|
@ -1,4 +1,8 @@
|
||||
## Interface: 70000
|
||||
## Interface: 100000
|
||||
## Interface-Retail: 100000
|
||||
## Interface-Classic: 11403
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
@ -7,4 +11,7 @@
|
||||
## Dependencies: IceHUD
|
||||
## LoadOnDemand: 1
|
||||
|
||||
Json.lua
|
||||
JsonDecode.lua
|
||||
JsonEncode.lua
|
||||
Options.lua
|
||||
|
1
IceHUD_Options/Json.lua
Normal file
@ -0,0 +1 @@
|
||||
IceHUD.json = {}
|
241
IceHUD_Options/JsonDecode.lua
Normal file
@ -0,0 +1,241 @@
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[select(i, ...)] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
["true"] = true,
|
||||
["false"] = false,
|
||||
["null"] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
|
||||
return string.format("%s at line %d col %d", msg, line_count, col_count)
|
||||
end
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
return "", string.format("invalid unicode codepoint '%x'", n)
|
||||
end
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber(s:sub(1, 4), 16)
|
||||
local n2 = tonumber(s:sub(7, 10), 16)
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
return str, j, decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or false
|
||||
if hex == false then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
end
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return str, i, decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
return nil, -1, decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
return nil, -1, decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
local char_func_map = {
|
||||
['"'] = parse_string,
|
||||
["0"] = parse_number,
|
||||
["1"] = parse_number,
|
||||
["2"] = parse_number,
|
||||
["3"] = parse_number,
|
||||
["4"] = parse_number,
|
||||
["5"] = parse_number,
|
||||
["6"] = parse_number,
|
||||
["7"] = parse_number,
|
||||
["8"] = parse_number,
|
||||
["9"] = parse_number,
|
||||
["-"] = parse_number,
|
||||
["t"] = parse_literal,
|
||||
["f"] = parse_literal,
|
||||
["n"] = parse_literal,
|
||||
["["] = parse_array,
|
||||
["{"] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function IceHUD.json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
return nil, "expected argument of type string, got " .. type(str)
|
||||
end
|
||||
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
|
||||
if err ~= nil then
|
||||
return nil, err
|
||||
end
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
return nil, decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res, nil
|
||||
end
|
100
IceHUD_Options/JsonEncode.lua
Normal file
@ -0,0 +1,100 @@
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
["\\"] = "\\",
|
||||
["\""] = "\"",
|
||||
["\b"] = "b",
|
||||
["\f"] = "f",
|
||||
["\n"] = "n",
|
||||
["\r"] = "r",
|
||||
["\t"] = "t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { ["/"] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||
end
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
local type_func_map = {
|
||||
["nil"] = encode_nil,
|
||||
["table"] = encode_table,
|
||||
["string"] = encode_string,
|
||||
["number"] = encode_number,
|
||||
["boolean"] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
function IceHUD.json.encode(val)
|
||||
return (encode(val))
|
||||
end
|
@ -1,6 +1,8 @@
|
||||
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local icon = LibStub("LibDBIcon-1.0")
|
||||
local icon = LibStub("LibDBIcon-1.0", true)
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0", 1)
|
||||
local lastCustomModule = "Bar"
|
||||
|
||||
IceHUD_Options = {}
|
||||
@ -71,7 +73,7 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1
|
||||
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||
|
||||
|cff9999ff14. Which module displays Monk Chi power?|r
|
||||
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
|
||||
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|
||||
|
||||
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
||||
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
@ -83,7 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||
|
||||
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||
|
||||
|cff9999ff19. Why is there no target castbar for Classic?|r
|
||||
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
|
||||
|
||||
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
|
||||
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -152,8 +160,8 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
set = function(info, v)
|
||||
IceHUD.IceCore:SetScale(v)
|
||||
end,
|
||||
min = 0.5,
|
||||
max = 1.5,
|
||||
min = 0.2,
|
||||
max = 2.0,
|
||||
step = 0.05,
|
||||
isPercent = true,
|
||||
order = 14,
|
||||
@ -379,6 +387,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not UnitCanPetBattle,
|
||||
order = 34,
|
||||
},
|
||||
|
||||
@ -396,8 +405,27 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not GetBarberShopStyleInfo,
|
||||
order = 35,
|
||||
},
|
||||
|
||||
bHideDuringShellGame = {
|
||||
type = 'toggle',
|
||||
name = L["Hide during shell game"],
|
||||
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideDuringShellGame
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideDuringShellGame = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
hidden = not IceHUD.HasShellGame,
|
||||
order = 36,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
@ -731,6 +759,9 @@ function IceHUD_Options:OnLoad()
|
||||
self:GenerateModuleOptions(true)
|
||||
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
|
||||
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
|
||||
--@debug@
|
||||
IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
|
||||
-- Add dual-spec support
|
||||
if IceHUD.db ~= nil and LibDualSpec then
|
||||
@ -761,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
editbox:SetLabel("Profile")
|
||||
editbox:SetFullWidth(true)
|
||||
editbox:SetFullHeight(true)
|
||||
local profileTable = deepcopy(IceHUD.db.profile)
|
||||
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
|
||||
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
|
||||
editbox:SetText(IceHUD:Serialize(profileTable))
|
||||
editbox:SetText(IceHUD.json.encode(profileTable))
|
||||
editbox:DisableButton(true)
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -777,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -798,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
frame:SetStatusText("Exported profile details")
|
||||
frame:SetLayout("Flow")
|
||||
frame:SetCallback("OnClose", function(widget)
|
||||
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
|
||||
if success then
|
||||
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
|
||||
if err ~= nil then
|
||||
print("failed to import profile: "..err)
|
||||
else
|
||||
print("importing profile")
|
||||
IceHUD:PreProfileChanged()
|
||||
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
|
||||
IceHUD.db.profile = deepcopy(newTable)
|
||||
IceHUD.db.profile = IceHUD.deepcopy(newTable)
|
||||
IceHUD:PostProfileChanged()
|
||||
end
|
||||
AceGUI:Release(widget)
|
||||
@ -815,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
frame:AddChild(editbox)
|
||||
end,
|
||||
hidden =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! this feature is really rough, so enable it at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -824,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
,
|
||||
disabled =
|
||||
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
|
||||
-- hello, snooper! this feature is really rough, so enable it at your own peril
|
||||
--[===[@non-debug@
|
||||
true
|
||||
--@end-non-debug@]===]
|
||||
@ -836,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
--@debug@
|
||||
IceHUD_Options:SetupProfileImportButtons()
|
||||
--@end-debug@
|
||||
|
37
IceHUD_Options/TablePrint.lua
Normal file
@ -0,0 +1,37 @@
|
||||
local function table_print(tt, indent, done)
|
||||
done = done or {}
|
||||
indent = indent or 0
|
||||
if type(tt) == "table" then
|
||||
local sb = {}
|
||||
for key, value in pairs(tt) do
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
if type(value) == "table" and not done[value] then
|
||||
done[value] = true
|
||||
table.insert(sb, key .. " = {\n");
|
||||
table.insert(sb, table_print(value, indent + 2, done))
|
||||
table.insert(sb, string.rep(" ", indent)) -- indent it
|
||||
table.insert(sb, "}\n");
|
||||
elseif "number" == type(key) then
|
||||
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
|
||||
else
|
||||
table.insert(sb, string.format(
|
||||
"%s = \"%s\"\n", tostring(key), tostring(value)))
|
||||
end
|
||||
end
|
||||
return table.concat(sb)
|
||||
else
|
||||
return tt .. "\n"
|
||||
end
|
||||
end
|
||||
|
||||
local function to_string(tbl)
|
||||
if "nil" == type(tbl) then
|
||||
return tostring(nil)
|
||||
elseif "table" == type(tbl) then
|
||||
return table_print(tbl)
|
||||
elseif "string" == type(tbl) then
|
||||
return tbl
|
||||
else
|
||||
return tostring(tbl)
|
||||
end
|
||||
end
|
@ -112,7 +112,7 @@ function IceStackCounter_GetMaxCount(frame)
|
||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||
return max or 1
|
||||
else
|
||||
return frame.moduleSettings.maxCount
|
||||
return tonumber(frame.moduleSettings.maxCount)
|
||||
end
|
||||
end
|
||||
|
||||
@ -128,9 +128,12 @@ end
|
||||
function IceStackCounter_Enable(frame)
|
||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
end
|
||||
if FocusUnit then
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
||||
end
|
||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
@ -171,5 +174,9 @@ function IceStackCounter_GetCount(frame)
|
||||
end
|
||||
|
||||
function IceStackCounter_UseTargetAlpha(frame)
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
|
||||
else
|
||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||
end
|
||||
end
|
||||
|
@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
|
||||
|
||||
IceUnitBar.prototype.noFlash = nil
|
||||
|
||||
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceUnitBar.prototype:init(name, unit)
|
||||
IceUnitBar.super.prototype.init(self, name)
|
||||
@ -165,7 +171,7 @@ end
|
||||
-- Creates the low amount warning frame
|
||||
function IceUnitBar.prototype:CreateFlashFrame()
|
||||
if not (self.flashFrame) then
|
||||
self.flashFrame = CreateFrame("Frame", nil, self.frame)
|
||||
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
|
||||
end
|
||||
|
||||
self.flashFrame:SetFrameStrata("BACKGROUND")
|
||||
@ -215,7 +221,7 @@ end
|
||||
function IceUnitBar.prototype:Update()
|
||||
IceUnitBar.super.prototype.Update(self)
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
@ -225,9 +231,26 @@ function IceUnitBar.prototype:Update()
|
||||
self.maxHealth = UnitHealthMax(self.unit)
|
||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||
|
||||
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
|
||||
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
|
||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
|
||||
self.mana = IceHUD:MathRound(self.mana / 10)
|
||||
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
|
||||
end
|
||||
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
|
||||
self.mana = IceHUD:MathRound(self.mana / 100)
|
||||
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
|
||||
end
|
||||
|
||||
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
|
||||
-- and properly handle it as full. this allows for proper alpha handling during these times.
|
||||
if self.maxMana == self.mana then
|
||||
self.manaPercentage = 1
|
||||
else
|
||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||
end
|
||||
|
||||
local locClass
|
||||
locClass, self.unitClass = UnitClass(self.unit)
|
||||
|
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 parnic
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
1608
changelog.md
Normal file
@ -1,4 +1,5 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<!--@non-debug@
|
||||
<Script file="libs\LibStub\LibStub.lua"/>
|
||||
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
||||
@ -18,4 +19,5 @@
|
||||
<Script file="LibDataBroker-1.1.lua"/>
|
||||
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
||||
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
||||
@end-non-debug@-->
|
||||
</Ui>
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:init()
|
||||
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
||||
|
||||
@ -56,6 +61,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
|
||||
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
|
||||
IceHUD.ArcaneCharges = ArcaneCharges:new()
|
||||
end
|
||||
|
@ -3,8 +3,12 @@ local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local CastingBarFrame = CastingBarFrame
|
||||
if not CastingBarFrame then
|
||||
CastingBarFrame = PlayerCastingBarFrame
|
||||
end
|
||||
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
CastBar.prototype.sentSpell = nil
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
@ -314,8 +318,10 @@ end
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
@ -349,16 +355,21 @@ end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:CVarUpdate(...)
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
||||
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||
if recoveryOffset ~= nil then
|
||||
self.fixedLatency = tonumber(recoveryOffset) / 1000
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:Disable(core)
|
||||
@ -391,7 +402,9 @@ end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
if self.lagBar == nil then
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||
end
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -404,14 +417,13 @@ end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId)
|
||||
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
self.sentSpell = lineId
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
@ -423,32 +435,18 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit or not spellId) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
if self.sentSpell ~= lineId then
|
||||
self.spellCastSent = nil
|
||||
self:UpdateLagBar()
|
||||
if IceHUD.GlobalCoolDown then
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, true, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
@ -461,20 +459,45 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar(self.moduleSettings.reverseChannel)
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
|
||||
|
||||
if not self.actionDuration or unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar()
|
||||
if IceHUD.GlobalCoolDown then
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateLagBar(isChannel)
|
||||
local now = GetTime()
|
||||
if self.nextLagUpdate and now <= self.nextLagUpdate then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
if lag >= (self.actionDuration / 2) then
|
||||
scale = 0
|
||||
else
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local top = not self.moduleSettings.reverseChannel
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, top, true)
|
||||
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
|
||||
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
||||
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||
IceClassPowerCounter.prototype.unit = "player"
|
||||
|
||||
IceClassPowerCounter.prototype.round = ceil
|
||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||
|
||||
@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
|
||||
opts["displayMode"] = {
|
||||
type = 'select',
|
||||
name = L["Display mode"],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
|
||||
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
@ -465,9 +465,12 @@ end
|
||||
function IceClassPowerCounter.prototype:DisplayCounter()
|
||||
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
||||
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -484,16 +487,35 @@ function IceClassPowerCounter.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:UpdateRunePower()
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
local numMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if numMax ~= self.numRunes then
|
||||
local oldMax = self.numRunes
|
||||
self.numRunes = numMax
|
||||
self:CreateFrame()
|
||||
self:SetDisplayMode()
|
||||
|
||||
for i=self.numRunes+1, oldMax do
|
||||
if self.frame.graphical[i] then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
for i=oldMax+1, self.numRunes do
|
||||
if self:GetRuneMode() ~= "Numeric" then
|
||||
self.frame.graphical[i]:Show()
|
||||
end
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -501,13 +523,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||
|
||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||
if self.numericFormat then
|
||||
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
|
||||
else
|
||||
self.frame.numeric:SetText(tostring(percentReady))
|
||||
end
|
||||
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
||||
end
|
||||
|
||||
if self:GetRuneMode() ~= "Numeric" then
|
||||
for i=1, self.numRunes do
|
||||
if i <= ceil(percentReady) then
|
||||
if i <= self.round(percentReady) then
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
||||
else
|
||||
@ -558,11 +584,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:HideRune(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -583,6 +605,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:HideRune(i)
|
||||
if self:GetRuneMode() == "Numeric" then
|
||||
self.frame.graphical[i].Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
|
||||
if not self.AnimUpdate then
|
||||
self.AnimUpdate = function() self:UpdateRuneAnimation() end
|
||||
@ -708,6 +743,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
|
||||
for i=1, self.numRunes do
|
||||
self:CreateRune(i)
|
||||
end
|
||||
for i=self.numRunes+1, #self.frame.graphical do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
@ -749,7 +787,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
end
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupNewRune(rune)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
if rune > #self.runeCoords then
|
||||
self:SetupNewRune(rune)
|
||||
end
|
||||
if not rune or rune < 1 or rune > #self.runeCoords then
|
||||
return
|
||||
end
|
||||
|
@ -4,15 +4,24 @@ local ComboPoints = IceCore_CreateClass(IceElement)
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local AnticipationSpellId = 114015
|
||||
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
|
||||
|
||||
ComboPoints.prototype.comboSize = 20
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function ComboPoints.prototype:init()
|
||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||
|
||||
self:SetDefaultColor("ComboPoints", 1, 1, 0)
|
||||
if AnticipationExists then
|
||||
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
|
||||
end
|
||||
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
@ -158,7 +167,7 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if AnticipationExists then
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
@ -210,6 +219,28 @@ function ComboPoints.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35
|
||||
}
|
||||
|
||||
opts["bShowCharged"] = {
|
||||
type = 'toggle',
|
||||
width = 'double',
|
||||
name = L["Show Charged points"],
|
||||
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowCharged
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowCharged = v
|
||||
self:UpdateChargedComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not GetUnitChargedPowerPoints
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
|
||||
return opts
|
||||
@ -230,6 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
||||
defaults["comboGap"] = 0
|
||||
defaults["showAnticipation"] = true
|
||||
defaults["bShowWithNoTarget"] = true
|
||||
defaults["bShowCharged"] = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -248,16 +280,20 @@ function ComboPoints.prototype:Enable(core)
|
||||
ComboPoints.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if not IceHUD.EventExistsPlayerComboPoints then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
end
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
end
|
||||
if AnticipationExists then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
end
|
||||
@ -265,11 +301,16 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||
end
|
||||
|
||||
if self.moduleSettings.comboMode == "Graphical" then
|
||||
self.moduleSettings.comboMode = "Graphical Bar"
|
||||
end
|
||||
|
||||
self:CreateComboFrame(true)
|
||||
self:UpdateChargedComboPoints()
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
@ -282,6 +323,14 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateChargedComboPoints()
|
||||
if GetUnitChargedPowerPoints then
|
||||
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||
self:CreateComboFrame()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
@ -332,6 +381,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
forceTextureUpdate = true
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
@ -367,6 +417,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
self.frame.graphical[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
forceTextureUpdate = true
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
@ -388,13 +439,18 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - ((1 / maxComboPoints)*i)
|
||||
end
|
||||
|
||||
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
|
||||
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
|
||||
else
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
-- create Anticipation points
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if AnticipationExists then
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
@ -433,38 +489,52 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:IsChargedPoint(point)
|
||||
if not self.chargedPowerPoints then
|
||||
return false
|
||||
end
|
||||
|
||||
for i=1, #self.chargedPowerPoints do
|
||||
if self.chargedPowerPoints[i] == point then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
else
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if AnticipationExists then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
anticipate = 0
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
points = points or 0
|
||||
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
|
||||
|
||||
if self:GetMaxComboPoints() > #self.frame.graphical then
|
||||
self:CreateFrame()
|
||||
self:CreateComboFrame(true)
|
||||
end
|
||||
|
||||
if (self.moduleSettings.comboMode == "Numeric") then
|
||||
@ -518,7 +588,12 @@ do
|
||||
|
||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||
if UnitIsUnit(unit, "player") then
|
||||
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
local _, _, _, newAntStacks
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
end
|
||||
if newAntStacks ~= antStacks then
|
||||
antStacks = newAntStacks
|
||||
self:UpdateComboPoints()
|
||||
@ -537,4 +612,7 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
local _, class = UnitClass("player")
|
||||
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||
IceHUD.ComboPoints = ComboPoints:new()
|
||||
end
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:init()
|
||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||
|
||||
@ -52,7 +57,6 @@ end
|
||||
|
||||
function ComboPointsBar.prototype:GetDefaultSettings()
|
||||
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
|
||||
defaults.textVisible['lower'] = false
|
||||
defaults.offset = 8
|
||||
defaults.enabled = false
|
||||
defaults.alwaysDisplay = false
|
||||
@ -65,17 +69,33 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
ComboPointsBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if not IceHUD.EventExistsPlayerComboPoints then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
end
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
|
||||
if GetUnitChargedPowerPoints then
|
||||
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
|
||||
end
|
||||
|
||||
self:UpdateChargedComboPoints()
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:UpdateChargedComboPoints()
|
||||
if GetUnitChargedPowerPoints then
|
||||
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
|
||||
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:CreateFrame()
|
||||
@ -87,24 +107,24 @@ end
|
||||
local color = {}
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif UnitHasVehicleUI then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
else
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
points = GetComboPoints("player", "target")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
@ -122,10 +142,16 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
if self.chargedPowerPointIndex then
|
||||
self:SetBottomText2(self.chargedPowerPointIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:Update()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
|
||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||
end
|
||||
|
@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
|
||||
function IceCustomBar.prototype:init()
|
||||
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
|
||||
self.textColorOverride = true
|
||||
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
end
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
@ -36,8 +37,12 @@ function IceCustomBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
if FocusUnit then
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
if self.unitClass == "SHAMAN" then
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||
end
|
||||
@ -77,6 +82,10 @@ function IceCustomBar.prototype:Disable(core)
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:GetUnitToTrack()
|
||||
if not IceHUD.CanTrackOtherUnitBuffs then
|
||||
return "player"
|
||||
end
|
||||
|
||||
if self.moduleSettings.myUnit == "other" then
|
||||
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
||||
return self.moduleSettings.customUnit
|
||||
@ -99,11 +108,7 @@ end
|
||||
|
||||
function IceCustomBar.prototype:ConditionalSubscribe()
|
||||
if self:ShouldAlwaysSubscribe() then
|
||||
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.CustomBarUpdateFunc then
|
||||
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||
self.handlesOwnUpdates = true
|
||||
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||
end
|
||||
@ -114,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
|
||||
return self.unit == "focustarget" or self.unit == "pettarget"
|
||||
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:TargetChanged()
|
||||
@ -166,9 +171,7 @@ function IceCustomBar.prototype:CreateBar()
|
||||
IceCustomBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -256,6 +259,7 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.3,
|
||||
}
|
||||
|
||||
if IceHUD.CanTrackOtherUnitBuffs then
|
||||
opts["unitToTrack"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
@ -301,6 +305,7 @@ function IceCustomBar.prototype:GetOptions()
|
||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||
order = 30.45,
|
||||
}
|
||||
end
|
||||
|
||||
opts["buffOrDebuff"] = {
|
||||
type = 'select',
|
||||
@ -633,7 +638,7 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
if not unitName or not buffName then
|
||||
if not unitName or not buffName or buffName == "" then
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -664,7 +669,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
local remaining
|
||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||
local checkId = mySpellId ~= nil
|
||||
@ -690,7 +700,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
@ -738,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
local auraIcon = nil
|
||||
local endTime = 0
|
||||
|
||||
if not fromUpdate then
|
||||
--if not fromUpdate then
|
||||
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
||||
@ -765,22 +779,22 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
--end
|
||||
|
||||
self.auraBuffCount = self.auraBuffCount or 0
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.UpdateCustomBarFunc then
|
||||
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
end
|
||||
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
|
||||
self.handlesOwnUpdates = true
|
||||
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
|
||||
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
|
@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
|
||||
IceCustomCDBar.prototype.cooldownEndTime = 0
|
||||
IceCustomCDBar.prototype.coolingDown = false
|
||||
|
||||
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
|
||||
local brokenSpellsNameToId = {}
|
||||
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
|
||||
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
|
||||
|
||||
-- Constructor --
|
||||
function IceCustomCDBar.prototype:init()
|
||||
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
||||
@ -136,9 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
|
||||
IceCustomCDBar.super.prototype.CreateBar(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
||||
if unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||
self:UpdateCustomBar()
|
||||
end
|
||||
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
||||
else
|
||||
self.cooldownEndTime = remaining + now
|
||||
end
|
||||
|
||||
self:UpdateIcon()
|
||||
end
|
||||
|
||||
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
||||
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
||||
|
||||
if (IsUsableSpell(checkSpell)) then
|
||||
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
|
||||
is_ready = UnitExists("target") and 1 or nil
|
||||
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
||||
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
||||
is_ready = 1
|
||||
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
||||
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
||||
for i=1,#brokenSpellsNameToId do
|
||||
if spellName == brokenSpellsNameToId[i][1] then
|
||||
spellName = brokenSpellsNameToId[i][2]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return spellName
|
||||
end
|
||||
|
||||
|
@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
|
||||
self.moduleSettings.vpos = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = -400,
|
||||
min = -700,
|
||||
max = 700,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
@ -245,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts["showWhenZero"] = {
|
||||
type = 'toggle',
|
||||
name = L["Show when zero"],
|
||||
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
|
||||
get = function()
|
||||
return self.moduleSettings.showWhenZero
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showWhenZero = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -296,6 +313,11 @@ function IceCustomCount.prototype:Enable(core)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
@ -324,7 +346,7 @@ end
|
||||
|
||||
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
-- create numeric counts
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
@ -421,6 +443,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
|
||||
local r, g, b = self:GetCustomColor()
|
||||
local mr, mg, mb = self:GetCustomMinColor()
|
||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
|
||||
scale = max > 1 and (curr/max) or 1
|
||||
end
|
||||
|
||||
r = r * scale + mr * (1-scale)
|
||||
g = g * scale + mg * (1-scale)
|
||||
@ -436,6 +461,15 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
||||
end
|
||||
|
||||
local points = IceStackCounter_GetCount(self)
|
||||
if not points and self.moduleSettings.showWhenZero then
|
||||
points = 0
|
||||
end
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
|
||||
if max > #self.frame.graphical then
|
||||
self:Redraw()
|
||||
return
|
||||
end
|
||||
|
||||
if (self.moduleSettings.countMode == "Numeric") then
|
||||
local r, g, b = self:GetCustomColor()
|
||||
|
@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
|
||||
IceStackCounter_Enable(self)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Redraw()
|
||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||
|
||||
@ -272,8 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
|
||||
IceCustomCounterBar.super.prototype.CreateFrame(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
self.barFrame.icon:Hide()
|
||||
@ -301,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
||||
local auraIcon, _
|
||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||
|
||||
if auraIcon == nil then
|
||||
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
end
|
||||
|
||||
self.barFrame.icon:SetTexture(auraIcon)
|
||||
end
|
||||
|
||||
@ -314,12 +314,16 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
|
||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
if not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
end
|
||||
|
||||
points = IceStackCounter_GetMaxCount(self)
|
||||
percent = 1
|
||||
self.barFrame.icon:Show()
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
||||
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
|
||||
self:Show(false)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
@ -343,3 +347,7 @@ end
|
||||
function IceCustomCounterBar.prototype:Update()
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
|
||||
return IceStackCounter_UseTargetAlpha(self)
|
||||
end
|
||||
|
@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function EclipseBar.prototype:CreateSolarBar()
|
||||
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
|
||||
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
|
||||
self:SetBarCoord(self.solarBar, 0.5, true)
|
||||
|
||||
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
|
||||
@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
|
||||
|
||||
if form == MOONKIN_FORM or not form then
|
||||
local PrimaryTalentTree = 0
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetSpecialization then
|
||||
PrimaryTalentTree = GetSpecialization()
|
||||
else
|
||||
PrimaryTalentTree = GetPrimaryTalentTree()
|
||||
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DRUID" and GetEclipseDirection) then
|
||||
IceHUD.EclipseBar = EclipseBar:new()
|
||||
end
|
||||
|
@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||
end
|
||||
|
@ -23,4 +23,6 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCC = FocusCC:new()
|
||||
end
|
||||
|
@ -112,4 +112,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCast = FocusCast:new()
|
||||
end
|
||||
|
@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if FocusUnit then
|
||||
IceHUD.FocusHealth = FocusHealth:new()
|
||||
end
|
||||
|
@ -1,6 +1,14 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function FocusMana.prototype:init()
|
||||
@ -31,9 +39,11 @@ end
|
||||
function FocusMana.prototype:Enable(core)
|
||||
FocusMana.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
@ -126,4 +136,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
if FocusUnit then
|
||||
IceHUD.FocusMana = FocusMana:new()
|
||||
end
|
||||
|
@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if FocusUnit then
|
||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||
end
|
||||
|
@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
||||
self.moduleSettings.inverse = "NORMAL"
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
|
||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||
@ -45,7 +45,10 @@ end
|
||||
|
||||
function GlobalCoolDown.prototype:CVarUpdate()
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
|
||||
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||
if recoveryOffset ~= nil then
|
||||
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
|
||||
end
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
@ -140,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
||||
return false
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
|
||||
if unit ~= "player" or not spell then
|
||||
return
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
self.CurrSpellId = nil
|
||||
self.CurrSpellGuid = nil
|
||||
|
||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
@ -166,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
|
||||
local spellname, castTime, _
|
||||
if IceHUD.WowVer < 60000 then
|
||||
if IceHUD.GetSpellInfoReturnsFunnel then
|
||||
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
|
||||
else
|
||||
spellName, _, _, castTime = GetSpellInfo(spell)
|
||||
@ -179,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId then
|
||||
return
|
||||
end
|
||||
|
||||
-- Ignore all events unrelated to the spell currently being cast
|
||||
if self.CurrSpellId and self.CurrSpellId ~= spellId then
|
||||
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpellId = spellId
|
||||
self.CurrSpellGuid = castGuid
|
||||
end
|
||||
|
||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||
@ -256,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -268,8 +267,9 @@ function GlobalCoolDown.prototype:CreateLagBar()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellId()
|
||||
if GetSpellInfo(61304) then
|
||||
return 61304
|
||||
--[[
|
||||
else
|
||||
local defaultSpells
|
||||
|
||||
defaultSpells = {
|
||||
@ -286,10 +286,16 @@ function GlobalCoolDown.prototype:GetSpellId()
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
|
||||
if not GetSpellInfo(defaultSpells["PALADIN"]) then
|
||||
defaultSpells["PALADIN"] = 635
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
]]
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if IceHUD.CanTrackGCD then
|
||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||
end
|
||||
|
@ -1,10 +1,18 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
function HarmonyPower.prototype:init()
|
||||
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if not SPELL_POWER_CHI then
|
||||
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
|
||||
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
|
||||
function HarmonyPower.prototype:init()
|
||||
HarmonyPower.super.prototype.init(self, "Chi")
|
||||
|
||||
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
|
||||
|
||||
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
||||
self.runeCoords =
|
||||
@ -17,12 +25,8 @@ function HarmonyPower.prototype:init()
|
||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||
}
|
||||
self.numRunes = 4
|
||||
self.numericColor = "HarmonyPowerNumeric"
|
||||
if IceHUD.WowVer >= 50100 then
|
||||
self.numericColor = "ChiNumeric"
|
||||
self.unitPower = SPELL_POWER_CHI
|
||||
else
|
||||
self.unitPower = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_MONK_WINDWALKER
|
||||
end
|
||||
@ -112,6 +116,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
|
||||
if unitClass == "MONK" then
|
||||
IceHUD.HarmonyPower = HarmonyPower:new()
|
||||
end
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||
end
|
||||
|
||||
function HolyPower.prototype:init()
|
||||
HolyPower.super.prototype.init(self, "HolyPower")
|
||||
|
||||
@ -27,13 +32,13 @@ function HolyPower.prototype:init()
|
||||
self.numericColor = "HolyPowerNumeric"
|
||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
|
||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||
end
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
self.numRunes = 5
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if HOLY_POWER_FULL then
|
||||
self.numConsideredFull = HOLY_POWER_FULL
|
||||
else
|
||||
self.numConsideredFull = 3
|
||||
@ -129,7 +134,7 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
|
||||
IceHUD.HolyPower = HolyPower:new()
|
||||
end
|
||||
|
||||
|
@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
|
||||
self:SetDefaultColor("BREATH", 0, 0.5, 1)
|
||||
self:SetDefaultColor("DEATH", 1, 0.7, 0)
|
||||
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
|
||||
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
|
||||
@ -278,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
|
||||
type='range',
|
||||
name = L["Bar vertical offset"],
|
||||
desc = L["Adjust the vertical placement of this bar"],
|
||||
min = -400,
|
||||
max = 400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.barVerticalOffset
|
||||
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
|
||||
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
|
||||
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
|
||||
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
|
||||
bar.moduleSettings.scale = self.moduleSettings.scale
|
||||
end
|
||||
|
||||
|
||||
|
@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
|
||||
PetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
||||
end
|
||||
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self.frame:SetAttribute("unit", self.unit)
|
||||
RegisterUnitWatch(self.frame)
|
||||
@ -217,13 +224,18 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetHealth.prototype:CheckVehicle()
|
||||
function PetHealth.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PetHealth = PetHealth:new()
|
||||
|
@ -1,6 +1,17 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local PetMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function PetMana.prototype:init()
|
||||
PetMana.super.prototype.init(self, "PetMana", "pet")
|
||||
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
|
||||
PetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
|
||||
end
|
||||
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self:CheckPet()
|
||||
self:ManaType(nil, self.unit)
|
||||
@ -224,13 +241,18 @@ function PetMana.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetMana.prototype:CheckVehicle()
|
||||
function PetMana.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PetMana = PetMana:new()
|
||||
|
@ -13,9 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 3
|
||||
settings["enabled"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
end
|
||||
|
@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function PlayerAltMana.prototype:init()
|
||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
|
||||
|
||||
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
||||
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
||||
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
|
||||
|
||||
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
||||
self:Show(false)
|
||||
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
|
||||
|
||||
if (self.PlayerAltManaMax ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
|
||||
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
||||
end
|
||||
|
||||
|
@ -28,8 +28,10 @@ end
|
||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
||||
|
||||
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if ALTERNATE_POWER_INDEX then
|
||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||
end
|
||||
|
@ -5,10 +5,12 @@ local IceHUD = _G.IceHUD
|
||||
|
||||
PlayerHealth.prototype.resting = nil
|
||||
PlayerHealth.prototype.pendingBlizzardPartyHide = false
|
||||
PlayerHealth.prototype.absorbAmount = 0
|
||||
|
||||
local configMode = false
|
||||
local HealComm
|
||||
local incomingHealAmt = 0
|
||||
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
|
||||
|
||||
-- Constructor --
|
||||
function PlayerHealth.prototype:init()
|
||||
@ -16,6 +18,7 @@ function PlayerHealth.prototype:init()
|
||||
|
||||
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
|
||||
end
|
||||
|
||||
|
||||
@ -27,12 +30,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
|
||||
settings["hideBlizz"] = false
|
||||
settings["hideBlizzParty"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["allowMouseInteraction"] = false
|
||||
settings["allowMouseInteractionCombat"] = false
|
||||
settings["healAlpha"] = 0.6
|
||||
settings["absorbAlpha"] = 0.6
|
||||
settings["lockIconAlpha"] = false
|
||||
settings["showIncomingHeals"] = true
|
||||
settings["showAbsorbs"] = true
|
||||
|
||||
settings["showStatusIcon"] = true
|
||||
settings["statusIconOffset"] = {x=110, y=0}
|
||||
@ -64,6 +69,9 @@ function PlayerHealth.prototype:Enable(core)
|
||||
PlayerHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitHealthFrequent then
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
@ -74,14 +82,12 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||
else
|
||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||
end
|
||||
self:RegisterEvent(groupEvent, "CheckLeader")
|
||||
if GetLFGProposal then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
|
||||
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
||||
|
||||
@ -91,10 +97,12 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.SupportsHealPrediction then
|
||||
HealComm = LibStub("LibHealComm-4.0", true)
|
||||
if HealComm then
|
||||
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
|
||||
@ -107,6 +115,10 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||
end
|
||||
|
||||
if UnitGetTotalAbsorbs then
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
@ -154,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.SupportsHealPrediction then
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
@ -164,6 +176,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:UpdateAbsorbAmount()
|
||||
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||
self:Update()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function PlayerHealth.prototype:GetOptions()
|
||||
@ -301,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
|
||||
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
|
||||
end,
|
||||
order = 43.6
|
||||
}
|
||||
@ -327,6 +344,52 @@ function PlayerHealth.prototype:GetOptions()
|
||||
order = 43.7
|
||||
}
|
||||
|
||||
opts["showAbsorbs"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show absorbs"],
|
||||
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v then
|
||||
self.absorbFrame.bar:Hide()
|
||||
else
|
||||
self.absorbFrame.bar:Show()
|
||||
end
|
||||
|
||||
self.moduleSettings.showAbsorbs = v
|
||||
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
|
||||
end,
|
||||
order = 43.8
|
||||
}
|
||||
|
||||
opts["absorbAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Absorb bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.absorbAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.absorbAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
order = 43.9
|
||||
}
|
||||
|
||||
opts["iconSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
@ -824,6 +887,7 @@ function PlayerHealth.prototype:CreateFrame()
|
||||
PlayerHealth.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateHealBar()
|
||||
self:CreateAbsorbBar()
|
||||
end
|
||||
|
||||
|
||||
@ -869,17 +933,29 @@ function PlayerHealth.prototype:CreateBackground(redraw)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateHealBar()
|
||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
|
||||
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
|
||||
|
||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
|
||||
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
|
||||
self.healFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
|
||||
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
|
||||
self.absorbFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
||||
if bEnable then
|
||||
@ -924,12 +1000,14 @@ function PlayerHealth.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:Resting()
|
||||
@ -1008,12 +1086,12 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
if configMode or IceHUD:GetIsInLFGGroup() then
|
||||
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
||||
local isTank, isHeal, isDPS
|
||||
local proposalExists, typeID, id, name
|
||||
local proposalExists, typeID, id, subtypeID, name
|
||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
@ -1026,7 +1104,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
||||
|
||||
if proposalExists == true then
|
||||
IceHUD:Debug(tostring(typeID).." "..role)
|
||||
IceHUD:Debug(tostring(typeID).." "..(role or ""))
|
||||
isTank = (role == "TANK")
|
||||
isHeal = (role == "HEALER")
|
||||
isDPS = (role == "DAMAGER")
|
||||
@ -1090,7 +1168,7 @@ end
|
||||
|
||||
function PlayerHealth.prototype:CheckLeader()
|
||||
local isLeader
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if UnitIsGroupLeader then
|
||||
isLeader = UnitIsGroupLeader("player")
|
||||
else
|
||||
isLeader = IsPartyLeader()
|
||||
@ -1216,7 +1294,7 @@ function PlayerHealth.prototype:Update(unit)
|
||||
local percent
|
||||
|
||||
if incomingHealAmt > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
|
||||
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
|
||||
@ -1230,6 +1308,23 @@ function PlayerHealth.prototype:Update(unit)
|
||||
self:SetBarCoord(self.healFrame, percent)
|
||||
end
|
||||
|
||||
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
|
||||
local percent
|
||||
|
||||
if self.absorbAmount > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
end
|
||||
else
|
||||
percent = 0
|
||||
end
|
||||
|
||||
percent = IceHUD:Clamp(percent, 0, 1)
|
||||
|
||||
self:SetBarCoord(self.absorbFrame, percent)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
|
||||
@ -1309,15 +1404,18 @@ end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ShowBlizz()
|
||||
PlayerFrame:Show()
|
||||
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
|
||||
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:HideBlizz()
|
||||
PlayerFrame:Hide()
|
||||
if not self.PlayerFrameParent then
|
||||
self.PlayerFrameParent = CreateFrame("Frame")
|
||||
self.PlayerFrameParent:Hide()
|
||||
end
|
||||
|
||||
PlayerFrame:UnregisterAllEvents()
|
||||
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
|
||||
PlayerFrame:SetParent(self.PlayerFrameParent)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:HideBlizzardParty()
|
||||
@ -1326,39 +1424,36 @@ function PlayerHealth.prototype:HideBlizzardParty()
|
||||
return
|
||||
end
|
||||
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
if PartyFrame then
|
||||
PartyFrame:Hide()
|
||||
PartyFrame:UnregisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local party = _G['PartyMemberFrame'..i]
|
||||
party:UnregisterAllEvents()
|
||||
party:Hide()
|
||||
party.Show = function() end
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
frame:SetAttribute("statehidden", true)
|
||||
hook_frames(frame)
|
||||
end
|
||||
UIParent:UnregisterEvent(groupEvent)
|
||||
end
|
||||
|
||||
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
|
||||
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ShowBlizzardParty()
|
||||
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
|
||||
if PartyFrame then
|
||||
PartyFrame:Show()
|
||||
PartyFrame:Layout()
|
||||
PartyFrame:RegisterEvent(groupEvent)
|
||||
else
|
||||
for i = 1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G["PartyMemberFrame" .. i]
|
||||
if frame then
|
||||
frame.Show = nil
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
|
||||
else
|
||||
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
|
||||
frame:SetAttribute("statehidden", nil)
|
||||
unhook_frames(frame)
|
||||
frame:GetScript("OnEvent")(frame, groupEvent)
|
||||
end
|
||||
|
||||
PartyMemberFrame_UpdateMember(frame)
|
||||
UIParent:RegisterEvent(groupEvent)
|
||||
end
|
||||
end
|
||||
|
||||
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
end
|
||||
|
||||
--function PlayerHealth.prototype:ShowBlizzParty()
|
||||
-- This loop exists because we need to unregister for events in case the party composition changes.
|
||||
-- for i = 1, MAX_PARTY_MEMBERS do
|
||||
@ -1399,6 +1494,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
|
||||
if self.healFrame and self.healFrame.bar then
|
||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||
end
|
||||
if self.absorbFrame and self.absorbFrame.bar then
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
end
|
||||
--[[ seems to be causing taint. oh well
|
||||
if self.frame.button then
|
||||
if self.alpha == 0 then
|
||||
|
@ -115,7 +115,9 @@ end
|
||||
|
||||
function PlayerInfo.prototype:ShowBlizz()
|
||||
BuffFrame:Show()
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Show()
|
||||
end
|
||||
|
||||
BuffFrame:GetScript("OnLoad")(BuffFrame)
|
||||
end
|
||||
@ -123,7 +125,9 @@ end
|
||||
|
||||
function PlayerInfo.prototype:HideBlizz()
|
||||
BuffFrame:Hide()
|
||||
if TemporaryEnchantFrame then
|
||||
TemporaryEnchantFrame:Hide()
|
||||
end
|
||||
|
||||
BuffFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||
end
|
||||
|
||||
PlayerMana.prototype.manaType = nil
|
||||
PlayerMana.prototype.tickStart = nil
|
||||
PlayerMana.prototype.previousEnergy = nil
|
||||
@ -18,9 +41,9 @@ function PlayerMana.prototype:init()
|
||||
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
||||
self:SetDefaultColor("PlayerFury", 255, 50, 255)
|
||||
self:SetDefaultColor("PlayerFury", 201, 66, 253)
|
||||
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
||||
self:SetDefaultColor("PlayerPain", 255, 50, 255)
|
||||
self:SetDefaultColor("PlayerPain", 255, 156, 0)
|
||||
end
|
||||
end
|
||||
|
||||
@ -34,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
|
||||
settings["tickerEnabled"] = true
|
||||
settings["tickerAlpha"] = 0.5
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -130,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
|
||||
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
@ -145,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
if not self.CustomOnUpdate then
|
||||
@ -166,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
@ -251,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
|
||||
|
||||
if self:ShouldUseTicker() then
|
||||
-- register ticker for rogue energy
|
||||
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
|
||||
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
|
||||
self.tickerFrame:Show()
|
||||
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
|
||||
else
|
||||
@ -271,6 +300,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
|
||||
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:IsFull(scale)
|
||||
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
|
||||
return scale - 0.5 >= 0
|
||||
end
|
||||
|
||||
return PlayerMana.super.prototype.IsFull(self, scale)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||
self:Update(unit, powertype)
|
||||
end
|
||||
@ -316,13 +353,13 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "PlayerRunicPower"
|
||||
elseif (self.manaType == SPELL_POWER_FOCUS) then
|
||||
color = "PlayerFocus"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (self.manaType == SPELL_POWER_INSANITY) then
|
||||
color = "PlayerInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||
elseif (self.manaType == SPELL_POWER_FURY) then
|
||||
color = "PlayerFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
color = "PlayerMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||
elseif (self.manaType == SPELL_POWER_PAIN) then
|
||||
color = "PlayerPain"
|
||||
end
|
||||
end
|
||||
@ -350,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
-- extra hack for whiny rogues (are there other kind?)
|
||||
local displayPercentage = self.manaPercentage
|
||||
if (self.manaType == SPELL_POWER_ENERGY) then
|
||||
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
|
||||
displayPercentage = self.mana
|
||||
else
|
||||
displayPercentage = math.floor(displayPercentage * 100)
|
||||
@ -382,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
if self:ShouldUseTicker() and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||
self.tickStart = GetTime()
|
||||
self.tickerFrame:Show()
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -401,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
|
||||
return
|
||||
end
|
||||
|
||||
if not (self.tickStart) then
|
||||
if not self.tickStart or not self.alive then
|
||||
self.tickerFrame:Hide()
|
||||
return
|
||||
end
|
||||
|
@ -56,7 +56,7 @@ do
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select(15, UnitAura(self.unit, spellName)) or 0
|
||||
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
|
||||
self:Update()
|
||||
end
|
||||
@ -79,7 +79,7 @@ end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and GetSpellInfo(RESOLVE_SPELL_ID) then
|
||||
IceHUD.Resolve = Resolve:new()
|
||||
end
|
||||
|
@ -8,6 +8,9 @@ local gapPerComboPoint = 6
|
||||
local maxComboPoints = 5
|
||||
local rtbEndTime = 0
|
||||
local rtbDuration = 0
|
||||
local rtbCount = 0
|
||||
local sixComboPointsTalentID = 19240
|
||||
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
|
||||
|
||||
local CurrMaxRtBDuration = 0
|
||||
local PotentialRtBDuration = 0
|
||||
@ -18,6 +21,11 @@ for _, v in ipairs(RtBBuffs) do
|
||||
RtBSet[v] = true
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function RollTheBones.prototype:init()
|
||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||
@ -26,8 +34,15 @@ function RollTheBones.prototype:init()
|
||||
self.moduleSettings.desiredLerpTime = 0
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
|
||||
self:SetDefaultColor("RollTheBones", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
||||
if behaviorDependsOnComboPoints then
|
||||
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||
end
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
@ -39,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
|
||||
RollTheBones.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
||||
|
||||
if behaviorDependsOnComboPoints then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
@ -55,7 +73,7 @@ function RollTheBones.prototype:Disable(core)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
@ -83,6 +101,7 @@ function RollTheBones.prototype:GetDefaultSettings()
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
settings["bUseMultipleBuffColors"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -94,6 +113,7 @@ function RollTheBones.prototype:GetOptions()
|
||||
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||
opts["textSettings"].args["upperTextString"].hidden = false
|
||||
|
||||
if behaviorDependsOnComboPoints then
|
||||
opts["showAsPercentOfMax"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
@ -130,6 +150,24 @@ function RollTheBones.prototype:GetOptions()
|
||||
end
|
||||
}
|
||||
|
||||
opts["bUseMultipleBuffColors"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Use multiple buff colors"],
|
||||
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||
get = function()
|
||||
return self.moduleSettings.bUseMultipleBuffColors
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bUseMultipleBuffColors = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
@ -157,7 +195,11 @@ function RollTheBones.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
if not behaviorDependsOnComboPoints then
|
||||
return
|
||||
end
|
||||
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
@ -175,8 +217,10 @@ end
|
||||
function RollTheBones.prototype:RotateHorizontal()
|
||||
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||
|
||||
if self.durationFrame then
|
||||
self:RotateFrame(self.durationFrame)
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ResetRotation()
|
||||
RollTheBones.super.prototype.ResetRotation(self)
|
||||
@ -190,24 +234,41 @@ end
|
||||
|
||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, type, duration, endTime, remaining, spellId
|
||||
buff, _, _, count, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
local buff, _, type, duration, endTime, spellId
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
local realDuration, remaining, count
|
||||
local now = GetTime()
|
||||
|
||||
count = 0
|
||||
while buff do
|
||||
if (spellId and ids[spellId]) then
|
||||
if endTime and not remaining then
|
||||
remaining = endTime - GetTime()
|
||||
if endTime then
|
||||
realDuration = duration
|
||||
remaining = endTime - now
|
||||
count = count + 1
|
||||
end
|
||||
return duration, remaining
|
||||
end
|
||||
|
||||
i = i + 1;
|
||||
|
||||
buff, _, _, count, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
if count > 0 then
|
||||
return realDuration, remaining, count
|
||||
else
|
||||
return nil, nil, 0
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:MyOnUpdate()
|
||||
@ -244,7 +305,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate then
|
||||
rtbDuration, remaining = self:GetBuffDuration(self.unit, RtBSet)
|
||||
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
|
||||
|
||||
if not remaining then
|
||||
rtbEndTime = 0
|
||||
@ -262,8 +323,8 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
if not remaining then
|
||||
remaining = rtbEndTime - now
|
||||
end
|
||||
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
|
||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, "RollTheBones")
|
||||
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
|
||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
||||
else
|
||||
self:UpdateBar(0, "RollTheBones")
|
||||
|
||||
@ -280,11 +341,19 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
|
||||
-- somewhat redundant, but we also need to check potential remaining time
|
||||
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetColorName(count)
|
||||
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||
return "RollTheBones"..count
|
||||
else
|
||||
return "RollTheBones"
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:TargetChanged()
|
||||
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
|
||||
self.target = true
|
||||
@ -298,13 +367,20 @@ function RollTheBones.prototype:TargetChanged()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
if not self.durationFrame then
|
||||
return
|
||||
end
|
||||
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points = RTBGetComboPoints(self.unit)
|
||||
if UnitPowerMax then
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
|
||||
else
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
|
||||
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
|
||||
if DeeperStratagem then
|
||||
-- first, set the cached upper limit of RtB duration
|
||||
@ -312,6 +388,7 @@ function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
end
|
||||
end
|
||||
|
||||
if event then
|
||||
self:UpdateRollTheBones()
|
||||
|
@ -3,24 +3,33 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
||||
--Readability == win
|
||||
local RUNETYPE_BLOOD = 1;
|
||||
local RUNETYPE_DEATH = 2;
|
||||
local RUNETYPE_FROST = 3;
|
||||
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
|
||||
local RUNETYPE_CHROMATIC = 4;
|
||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||
|
||||
local GetRuneType = GetRuneType
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
|
||||
GetRuneType = function() return GetSpecialization() end
|
||||
end
|
||||
|
||||
local RUNEMODE_DEFAULT = "Blizzard"
|
||||
local RUNEMODE_NUMERIC = "Numeric"
|
||||
local RUNEMODE_BAR = "Graphical Bar"
|
||||
local RUNEMODE_CIRCLE = "Graphical Circle"
|
||||
local RUNEMODE_GLOW = "Graphical Glow"
|
||||
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
|
||||
|
||||
-- setup the names to be more easily readable
|
||||
Runes.prototype.runeNames = {
|
||||
[RUNETYPE_BLOOD] = "Blood",
|
||||
@ -34,15 +43,24 @@ Runes.prototype.runeSize = 25
|
||||
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
|
||||
Runes.prototype.numRunes = 6
|
||||
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function Runes.prototype:init()
|
||||
Runes.super.prototype.init(self, "Runes")
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||
if IceHUD.WowVer < 70300 then
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||
end
|
||||
else
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||
end
|
||||
@ -116,6 +134,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not PlayerFrame_HideVehicleTexture
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
|
||||
@ -152,6 +173,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
|
||||
@ -175,6 +199,42 @@ function Runes.prototype:GetOptions()
|
||||
order = 34.1
|
||||
}
|
||||
|
||||
opts["runeMode"] = {
|
||||
type = 'select',
|
||||
name = L["Rune display mode"],
|
||||
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.runeMode = info.option.values[v]
|
||||
self:ResetRuneAvailability()
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35.5,
|
||||
}
|
||||
|
||||
opts["showWhenNotFull"] = {
|
||||
type = 'toggle',
|
||||
name = L["Show when not full"],
|
||||
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
|
||||
get = function()
|
||||
return self.moduleSettings.showWhenNotFull
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showWhenNotFull = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 38,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -192,7 +252,9 @@ function Runes.prototype:GetDefaultSettings()
|
||||
defaults["alwaysFullAlpha"] = false
|
||||
defaults["displayMode"] = "Horizontal"
|
||||
defaults["cooldownMode"] = "Cooldown"
|
||||
defaults["runeMode"] = RUNEMODE_DEFAULT
|
||||
defaults["runeGap"] = 0
|
||||
defaults["showWhenNotFull"] = false
|
||||
|
||||
return defaults
|
||||
end
|
||||
@ -208,22 +270,38 @@ end
|
||||
|
||||
-- OVERRIDE
|
||||
function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if RunesReturnedByMaxPower then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
for i=1,self.numRunes do
|
||||
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
|
||||
end
|
||||
|
||||
Runes.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
||||
end
|
||||
if IceHUD.WowVer >= 70300 then
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
if RunesReturnedByMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:ResetRuneAvailability()
|
||||
end
|
||||
|
||||
function Runes.prototype:Disable(core)
|
||||
Runes.super.prototype.Disable(self, core)
|
||||
|
||||
@ -246,44 +324,60 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:ResetRuneAvailability()
|
||||
function Runes.prototype:ResetRuneAvailability(event)
|
||||
for i=1, self.numRunes do
|
||||
self:UpdateRunePower(nil, i, true)
|
||||
self:UpdateRunePower(event, i, not event)
|
||||
end
|
||||
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
||||
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
|
||||
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
|
||||
return
|
||||
end
|
||||
|
||||
local start, duration, usable = GetRuneCooldown(rune)
|
||||
|
||||
local lastState = self.lastRuneState[rune]
|
||||
self.lastRuneState[rune] = usable
|
||||
|
||||
-- if lastState == usable then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if usable then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
end
|
||||
|
||||
if not dontFlash then
|
||||
if not dontFlash and lastState ~= usable then
|
||||
local fadeInfo={
|
||||
mode = "IN",
|
||||
timeToFade = 0.5,
|
||||
finishedFunc = function(rune) self:ShineFinished(rune) end,
|
||||
finishedArg1 = rune
|
||||
timeToFade = 0.25,
|
||||
finishedFunc = Runes.prototype.ShineFinished,
|
||||
finishedArg1 = self,
|
||||
finishedArg2 = rune
|
||||
}
|
||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||
end
|
||||
elseif start ~= nil and duration ~= nil then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(0)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
@ -296,6 +390,18 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:GetNumRunesAvailable()
|
||||
local available = 0
|
||||
|
||||
for i=1,self.numRunes do
|
||||
if select(3, GetRuneCooldown(i)) then
|
||||
available = available + 1
|
||||
end
|
||||
end
|
||||
|
||||
return available
|
||||
end
|
||||
|
||||
function Runes.prototype:ShineFinished(rune)
|
||||
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
|
||||
end
|
||||
@ -318,11 +424,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
||||
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
||||
end
|
||||
|
||||
function Runes.prototype:GetRuneTexture(runeName)
|
||||
if not runeName then
|
||||
return ""
|
||||
function Runes.prototype:UpdateRuneColors()
|
||||
for i=1,self.numRunes do
|
||||
self:UpdateRuneType(nil, i)
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:GetRuneTexture(runeName)
|
||||
if IceHUD.WowVer >= 70300 then
|
||||
runeName = self.runeNames[RUNETYPE_LEGION]
|
||||
end
|
||||
|
||||
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||
return IceElement.TexturePath .. "Combo"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
|
||||
return IceElement.TexturePath .. "ComboRound"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
|
||||
return IceElement.TexturePath .. "ComboGlow"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
|
||||
return IceElement.TexturePath .. "ComboCleanCurves"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
@ -344,13 +469,19 @@ end
|
||||
|
||||
function Runes.prototype:CreateRuneFrame()
|
||||
-- create numeric runes
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
|
||||
if not self.frame.numeric then
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
|
||||
end
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:Show()
|
||||
else
|
||||
self.frame.numeric:Hide()
|
||||
end
|
||||
|
||||
if (not self.frame.graphical) then
|
||||
self.frame.graphical = {}
|
||||
@ -379,7 +510,7 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
-- create runes
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
@ -409,7 +540,11 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
local runeTex = self:GetRuneTexture(name)
|
||||
self.frame.graphical[i].rune:SetTexture(runeTex)
|
||||
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
@ -436,13 +571,7 @@ function Runes.prototype:ShowBlizz()
|
||||
RuneFrame:Show()
|
||||
|
||||
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
||||
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
|
||||
for i=1, self.numRunes do
|
||||
local frame = _G["RuneButtonIndividual"..i]
|
||||
if frame then
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
end
|
||||
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
|
||||
local function hook_playerframe()
|
||||
@ -455,6 +584,10 @@ local function hook_playerframe()
|
||||
end
|
||||
|
||||
function Runes.prototype:HideBlizz()
|
||||
if not PlayerFrame_HideVehicleTexture then
|
||||
return
|
||||
end
|
||||
|
||||
RuneFrame:Hide()
|
||||
RuneFrame:UnregisterAllEvents()
|
||||
|
||||
@ -485,6 +618,14 @@ function Runes.prototype:CheckCombat()
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function Runes.prototype:UseTargetAlpha(scale)
|
||||
if not self.moduleSettings.showWhenNotFull then
|
||||
return Runes.super.prototype.UseTargetAlpha(scale)
|
||||
else
|
||||
return self:GetNumRunesAvailable() ~= self.numRunes
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DEATHKNIGHT") then
|
||||
|
@ -3,7 +3,9 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local CurrentSpec = nil
|
||||
|
||||
local AfflictionCoords =
|
||||
local AfflictionCoords
|
||||
if IceHUD.WowVer < 70200 then
|
||||
AfflictionCoords =
|
||||
{
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
@ -11,6 +13,16 @@ local AfflictionCoords =
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
}
|
||||
else
|
||||
AfflictionCoords =
|
||||
{
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
}
|
||||
end
|
||||
|
||||
local DestructionCoords =
|
||||
{
|
||||
@ -25,6 +37,11 @@ local DemonologyCoords =
|
||||
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
||||
}
|
||||
|
||||
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:init()
|
||||
ShardCounter.super.prototype.init(self, "Warlock Power")
|
||||
|
||||
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.runeHeight = 23
|
||||
self.runeWidth = 26
|
||||
if IceHUD.WowVer >= 70200 then
|
||||
self.runeHeight = 27
|
||||
self.runeWidth = 22
|
||||
end
|
||||
self.runeCoords = AfflictionCoords
|
||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||
self.unit = "player"
|
||||
@ -45,6 +66,16 @@ end
|
||||
function ShardCounter.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
|
||||
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||
self.shouldShowUnmodified = true
|
||||
self.numericFormat = "%.1f"
|
||||
self.round = floor
|
||||
else
|
||||
self.shouldShowUnmodified = nil
|
||||
self.numericFormat = nil
|
||||
self.round = nil
|
||||
end
|
||||
end
|
||||
|
||||
ShardCounter.super.prototype.Enable(self, core)
|
||||
@ -76,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||
self:TargetChanged()
|
||||
self:UpdatePowerType(event)
|
||||
end
|
||||
|
||||
@ -90,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:UpdatePowerType(event)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
|
||||
CurrentSpec = GetSpecialization()
|
||||
else
|
||||
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
|
||||
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
|
||||
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
||||
end
|
||||
|
||||
@ -205,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
if IceHUD.WowVer >= 70200 then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not rune or rune ~= tonumber(rune) then
|
||||
return
|
||||
end
|
||||
@ -222,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:GetRuneAtlas(rune)
|
||||
return "Warlock-ReadyShard"
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:ShowBlizz()
|
||||
WarlockPowerFrame:Show()
|
||||
|
||||
@ -236,6 +276,6 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
|
||||
IceHUD.ShardCounter = ShardCounter:new()
|
||||
end
|
||||
|
@ -20,14 +20,38 @@ local impSndBonusPerRank = 0.25
|
||||
local maxComboPoints = 5
|
||||
local sndEndTime = 0
|
||||
local sndDuration = 0
|
||||
local sixComboPointsTalentID = 19240
|
||||
|
||||
local CurrMaxSnDDuration = 0
|
||||
local PotentialSnDDuration = 0
|
||||
|
||||
local sndBuffName = 132306
|
||||
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
|
||||
sndBuffName = "Ability_Rogue_SliceDice"
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
baseTime = 12
|
||||
gapPerComboPoint = 6
|
||||
end
|
||||
if IceHUD.WowClassic then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 1
|
||||
impSndTalentIdx = 6
|
||||
elseif IceHUD.WowClassicBC then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 4
|
||||
elseif IceHUD.WowClassicWrath then
|
||||
impSndBonusPerRank = 0.25
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 23
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function SliceAndDice.prototype:init()
|
||||
@ -50,10 +74,19 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
|
||||
self:CheckMaxComboPoints()
|
||||
end
|
||||
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
@ -65,12 +98,21 @@ function SliceAndDice.prototype:Enable(core)
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:CheckMaxComboPoints()
|
||||
if UnitPowerMax then
|
||||
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
|
||||
maxComboPoints = selected and 6 or 5
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
@ -172,7 +214,7 @@ function SliceAndDice.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
@ -205,15 +247,15 @@ end
|
||||
|
||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, type, duration, endTime, remaining
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
||||
local buff, _, texture, duration, endTime, remaining
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
while buff do
|
||||
if (texture and string.match(texture, buffName)) then
|
||||
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
|
||||
if endTime and not remaining then
|
||||
remaining = endTime - GetTime()
|
||||
end
|
||||
@ -222,10 +264,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
end
|
||||
end
|
||||
|
||||
@ -243,10 +285,10 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
return GetComboPoints(unit, "target")
|
||||
elseif IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
return GetComboPoints()
|
||||
end
|
||||
@ -260,6 +302,10 @@ local function HasSpell(id)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
|
||||
return false
|
||||
end
|
||||
|
||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||
@ -275,7 +321,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
|
||||
|
||||
if not remaining then
|
||||
sndEndTime = 0
|
||||
@ -377,13 +423,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
local maxduration
|
||||
|
||||
if numComboPoints == 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
|
||||
if self:HasNetherbladeBonus() then
|
||||
maxduration = maxduration + netherbladeBonus
|
||||
@ -399,8 +443,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
end
|
||||
|
||||
local rank = 0
|
||||
if GetTalentInfo then
|
||||
local _
|
||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||
end
|
||||
|
||||
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
||||
end
|
||||
@ -461,6 +507,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:HasGlyphBonus()
|
||||
if not GetNumGlyphSockets then
|
||||
return false
|
||||
end
|
||||
for i=1,GetNumGlyphSockets() do
|
||||
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
||||
|
||||
|
@ -13,6 +13,7 @@ local ModerateID = 124274
|
||||
local HeavyID = 124273
|
||||
local StaggerID = 124255
|
||||
local staggerNames = {"", "", ""}
|
||||
local staggerIds = {LightID, ModerateID, HeavyID}
|
||||
|
||||
local MinLevel = 10
|
||||
|
||||
@ -71,7 +72,7 @@ function StaggerBar.prototype:GetOptions()
|
||||
name = "Max Percent",
|
||||
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
||||
min = 0,
|
||||
max = 50,
|
||||
max = 100,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.maxPercent
|
||||
@ -136,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateTimerBar()
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
|
||||
|
||||
self.CurrScale = 0
|
||||
|
||||
@ -156,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||
self:TargetChanged()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
@ -165,7 +167,7 @@ end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffInfo()
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.amount = UnitStagger(self.unit)
|
||||
self.amount = UnitStagger(self.unit) or 0
|
||||
self.staggerLevel = 1
|
||||
|
||||
local healthMax = UnitHealthMax(self.unit)
|
||||
@ -183,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
local staggerLevel = 1
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local debuffID = select(11, UnitDebuff(self.unit, i))
|
||||
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
|
||||
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = select(1, UnitDebuff(self.unit, i))
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
|
||||
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
@ -201,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
self.staggerLevel = staggerLevel or 1
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
|
||||
if destName == playerName then
|
||||
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
|
||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
|
||||
local eventArgs = {...}
|
||||
if (CombatLogGetCurrentEventInfo) then
|
||||
eventArgs = {CombatLogGetCurrentEventInfo()}
|
||||
end
|
||||
|
||||
if eventArgs[9] == playerName then
|
||||
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
end
|
||||
@ -216,7 +223,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
||||
local maxHealth = UnitHealthMax(self.unit)
|
||||
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
||||
|
||||
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
|
||||
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
|
||||
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
||||
self:UpdateShown()
|
||||
@ -227,8 +234,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
||||
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||
local name, _, duration, endTime
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
else
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local id
|
||||
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
|
||||
|
||||
if id == buffId then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if name then
|
||||
return duration, endTime - GetTime()
|
||||
@ -255,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
|
||||
|
||||
if not fromUpdate then
|
||||
for i = 1, 3 do
|
||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
|
||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
|
||||
|
||||
if remaining then
|
||||
break
|
||||
|
@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
||||
self.highestAbsorbSinceLastZero = absorbAmount
|
||||
end
|
||||
|
||||
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
|
||||
|
||||
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
self:Show(false)
|
||||
else
|
||||
self:Show(true)
|
||||
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
if (self.PlayerAltManaMax ~= 100) then
|
||||
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
|
||||
else
|
||||
self:SetBottomText1()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Disable(core)
|
||||
|
@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
|
||||
TargetCC.prototype.debuffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
@ -35,9 +35,9 @@ local StunCCList = {
|
||||
-- bash
|
||||
5211,
|
||||
-- Maim
|
||||
22570,
|
||||
-- pounce
|
||||
9005,
|
||||
203123,
|
||||
-- Rake
|
||||
163505,
|
||||
-- war stomp
|
||||
20549,
|
||||
-- deep freeze
|
||||
@ -53,6 +53,8 @@ local StunCCList = {
|
||||
105593,
|
||||
-- Remorseless Winter
|
||||
115001,
|
||||
-- Between the Eyes
|
||||
199804,
|
||||
}
|
||||
|
||||
local IncapacitateCCList = {
|
||||
@ -78,6 +80,14 @@ local IncapacitateCCList = {
|
||||
28271,
|
||||
-- Polymorph: Penguin
|
||||
59634,
|
||||
-- Polymorph: Monkey
|
||||
161354,
|
||||
-- Polymorph: Polar Bear Cub
|
||||
120137,
|
||||
-- Polymorph: Porcupine
|
||||
120140,
|
||||
-- Polymorph: Direhorn
|
||||
162625,
|
||||
-- Hibernate
|
||||
2637,
|
||||
-- Freezing Trap Effect
|
||||
@ -103,6 +113,8 @@ local IncapacitateCCList = {
|
||||
local FearCCList = {
|
||||
-- Psychic Scream
|
||||
8122,
|
||||
-- Fear (Retail)
|
||||
118699,
|
||||
-- Fear
|
||||
5782,
|
||||
-- Howl of Terror
|
||||
@ -113,6 +125,16 @@ local FearCCList = {
|
||||
5246,
|
||||
-- Hex
|
||||
51514,
|
||||
-- Hex: Compy
|
||||
210873,
|
||||
-- Hex: Wicker Mongrel
|
||||
277784,
|
||||
-- Hex: Zandalari Tendonripper
|
||||
277778,
|
||||
-- Hex: Spider
|
||||
211004,
|
||||
-- Hex: Skeletal Hatchling
|
||||
269352,
|
||||
-- Scare Beast
|
||||
1513,
|
||||
}
|
||||
@ -315,7 +337,12 @@ end
|
||||
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
local remaining
|
||||
@ -335,7 +362,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
|
@ -15,9 +15,11 @@ end
|
||||
function TargetCast.prototype:Enable(core)
|
||||
TargetCast.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.EventExistsSpellcastInterruptible then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TargetCast.prototype:SpellCastInterruptible(event, unit)
|
||||
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 3
|
||||
settings["flashInstants"] = "Never"
|
||||
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
|
||||
if LibClassicCasterino then
|
||||
settings["flashFailures"] = ""
|
||||
else
|
||||
settings["flashFailures"] = "Never"
|
||||
end
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
@ -82,19 +89,25 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
|
||||
if (channel) then
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
end
|
||||
@ -167,14 +180,19 @@ function TargetCast.prototype:GetOptions()
|
||||
end
|
||||
|
||||
function TargetCast.prototype:StartBar(action, message)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
|
||||
if not (spell) then
|
||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
|
||||
local spell, notInterruptible
|
||||
if UnitCastingInfo then
|
||||
spell = UnitCastingInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
end
|
||||
if UnitChannelInfo and not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
|
||||
if not spell then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.notInterruptible = notInterruptible
|
||||
|
||||
@ -184,5 +202,8 @@ end
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
|
||||
-- Load us up
|
||||
if not IceHUD.WowClassic or LibClassicCasterino then
|
||||
IceHUD.TargetCast = TargetCast:new()
|
||||
end
|
||||
|
@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["classColor"] = false
|
||||
settings["hideBlizz"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["raidIconOnTop"] = true
|
||||
settings["showRaidIcon"] = true
|
||||
settings["raidIconXOffset"] = 12
|
||||
@ -637,11 +637,17 @@ function IceTargetHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
if GetLFGRoles then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
|
||||
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
|
||||
end
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
@ -657,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
|
||||
|
||||
UnregisterUnitWatch(self.frame)
|
||||
|
||||
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
|
||||
self.frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:ShowBlizz()
|
||||
end
|
||||
@ -840,6 +850,30 @@ function IceTargetHealth.prototype:Update(unit)
|
||||
|
||||
self:UpdateBar(self.healthPercentage, self.color)
|
||||
|
||||
if IsAddOnLoaded("RealMobHealth") then
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
end
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
|
||||
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
end
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
else
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
@ -854,6 +888,7 @@ function IceTargetHealth.prototype:Update(unit)
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:CheckPvP()
|
||||
self:CheckPartyRole()
|
||||
@ -972,17 +1007,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:Round(health)
|
||||
if (health > 1000000) then
|
||||
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
||||
end
|
||||
if (health > 1000) then
|
||||
return IceHUD:MathRound(health/1000, 1) .. "k"
|
||||
end
|
||||
return health
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:CheckPvP()
|
||||
local pvpMode = nil
|
||||
local minx, maxx, miny, maxy
|
||||
@ -1041,20 +1065,25 @@ end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:ShowBlizz()
|
||||
TargetFrame:Show()
|
||||
TargetFrame:GetScript("OnLoad")(TargetFrame)
|
||||
|
||||
ComboFrame:Show()
|
||||
ComboFrame:GetScript("OnLoad")(ComboFrame)
|
||||
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
|
||||
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:HideBlizz()
|
||||
TargetFrame:Hide()
|
||||
TargetFrame:UnregisterAllEvents()
|
||||
if not self.TargetFrameParent then
|
||||
self.TargetFrameParent = CreateFrame("Frame")
|
||||
self.TargetFrameParent:Hide()
|
||||
end
|
||||
if not self.ComboFrameParent then
|
||||
self.ComboFrameParent = CreateFrame("Frame")
|
||||
self.ComboFrameParent:Hide()
|
||||
end
|
||||
|
||||
ComboFrame:Hide()
|
||||
ComboFrame:UnregisterAllEvents()
|
||||
self.OriginalTargetFrameParent = TargetFrame:GetParent()
|
||||
TargetFrame:SetParent(self.TargetFrameParent)
|
||||
self.OriginalComboFrameParent = ComboFrame:GetParent()
|
||||
ComboFrame:SetParent(self.ComboFrameParent)
|
||||
end
|
||||
|
||||
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
|
||||
@ -1074,12 +1103,12 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
||||
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
||||
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
||||
local isTank, isHeal, isDPS
|
||||
local proposalExists, typeID, id, name
|
||||
local proposalExists, typeID, id, subtypeID, name
|
||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
if not IceHUD.UnitGroupRolesReturnsRoleString then
|
||||
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
|
||||
else
|
||||
local grpRole = UnitGroupRolesAssigned(p)
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -12,6 +12,10 @@ local internal = "internal"
|
||||
|
||||
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local LibClassicDurations = LibStub("LibClassicDurations", 1)
|
||||
---- end change by Fulzamoth
|
||||
|
||||
IceTargetInfo.prototype.unit = "target"
|
||||
|
||||
IceTargetInfo.prototype.buffSize = nil
|
||||
@ -129,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||
|
||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||
if IceHUD.EventExistsUnitDynamicFlags then
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
end
|
||||
|
||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||
|
||||
@ -958,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
|
||||
order = 39.3,
|
||||
}
|
||||
|
||||
opts["showRaidIcon"] = {
|
||||
type = 'toggle',
|
||||
name = L['Show raid icon'],
|
||||
desc = L['Whether or not to show the raid icon for this unit.'],
|
||||
get = function()
|
||||
return self.moduleSettings.showRaidIcon
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showRaidIcon = v
|
||||
self:UpdateRaidTargetIcon()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 37.02,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -1011,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
|
||||
["sortByExpiration"] = true,
|
||||
}
|
||||
}
|
||||
defaults["showRaidIcon"] = true
|
||||
|
||||
return defaults
|
||||
end
|
||||
@ -1389,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
|
||||
if self.moduleSettings.auras[aura].show then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local spellID
|
||||
---- end change by Fulzamoth
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
else
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
-- 1. in addition to other info, get the spellID for for the (de)buff
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
if duration == 0 and LibClassicDurations then
|
||||
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
|
||||
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
|
||||
-- 3. set the duration if we found one.
|
||||
if classicDuration then
|
||||
duration = classicDuration
|
||||
expirationTime = classicExpirationTime
|
||||
end
|
||||
end
|
||||
---- end change by Fulzamoth
|
||||
end
|
||||
local isFromMe = (unitCaster == "player")
|
||||
|
||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||
@ -1480,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
|
||||
end
|
||||
|
||||
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
||||
if not (UnitExists(self.unit)) then
|
||||
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
|
||||
self.frame.raidIcon:Hide()
|
||||
return
|
||||
end
|
||||
@ -1559,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
|
||||
end
|
||||
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if UnitIsPartyLeader then
|
||||
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
else
|
||||
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
@ -1630,7 +1676,7 @@ end
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
|
@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
|
||||
TargetInvuln.prototype.buffDuration = 0
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if GetNumGroupMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
end
|
||||
@ -146,7 +146,12 @@ end
|
||||
|
||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
local remaining
|
||||
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
@ -188,7 +197,7 @@ end
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
|
||||
if not isUpdate then
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
||||
else
|
||||
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))
|
||||
|
@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
|
||||
IceTargetMana.prototype.color = nil
|
||||
IceTargetMana.prototype.determineColor = true
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceTargetMana.prototype:init(moduleName, unit)
|
||||
@ -33,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 2
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["onlyShowMana"] = false
|
||||
|
||||
return settings
|
||||
@ -44,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
|
||||
IceTargetMana.super.prototype.Enable(self, core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
@ -59,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
|
||||
-- DK rune stuff
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if SPELL_POWER_RUNIC_POWER then
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
@ -111,13 +135,13 @@ function IceTargetMana.prototype:Update(unit)
|
||||
self.color = "TargetEnergy"
|
||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||
self.color = "TargetRunicPower"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||
elseif (manaType == SPELL_POWER_INSANITY) then
|
||||
self.color = "TargetInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||
elseif (manaType == SPELL_POWER_FURY) then
|
||||
self.color = "TargetFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||
elseif (manaType == SPELL_POWER_MAELSTROM) then
|
||||
self.color = "TargetMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||
elseif (manaType == SPELL_POWER_PAIN) then
|
||||
self.color = "TargetPain"
|
||||
end
|
||||
|
||||
@ -132,7 +156,7 @@ function IceTargetMana.prototype:Update(unit)
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
self:SetBottomText1(math.floor(self.manaPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
|
||||
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
||||
|
||||
if (self.moduleSettings.showDebuffs) then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
local buffName, buffRank, buffTexture, buffApplications
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
else
|
||||
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
end
|
||||
|
||||
if (buffApplications and (buffApplications > 1)) then
|
||||
debuffs = debuffs + 1
|
||||
|
@ -58,17 +58,21 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
|
||||
return
|
||||
end
|
||||
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
if spell then
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
if (channel) then
|
||||
if channel then
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
end
|
||||
@ -144,4 +148,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
if not IceHUD.WowClassic then
|
||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||
end
|
||||
|
@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
||||
settings["selfDisplayMode"] = "Color as SelfColor"
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 11
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if not GetNumPartyMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
|
||||
end
|
||||
|
||||
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
|
||||
if not UnitGroupRolesAssigned then
|
||||
UnitGroupRolesAssigned = function()
|
||||
return "NONE"
|
||||
end
|
||||
end
|
||||
|
||||
local MAX_NUM_RAID_MEMBERS = 40
|
||||
local MAX_NUM_PARTY_MEMBERS = 5
|
||||
|
||||
@ -224,7 +231,7 @@ end
|
||||
|
||||
-- create the aggro range indicator bar
|
||||
function IceThreat.prototype:CreateAggroBar()
|
||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
|
||||
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
|
||||
|
||||
local r, g, b = self:GetColor("ThreatPullAggro")
|
||||
if (self.settings.backgroundToggle) then
|
||||
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
|
||||
end
|
||||
|
||||
function IceThreat.prototype:CreateSecondThreatBar()
|
||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
|
||||
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
|
||||
|
||||
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
|
||||
|
||||
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if UnitDetailedThreatSituation then
|
||||
IceHUD.IceThreat = IceThreat:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Totems = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
|
||||
Totems.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
|
||||
|
||||
if self.moduleSettings.hideBlizz then
|
||||
self:HideBlizz()
|
||||
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:EnteringWorld()
|
||||
self:TargetChanged()
|
||||
self:ResetTotemAvailability()
|
||||
end
|
||||
|
||||
function Totems.prototype:ResetTotemAvailability()
|
||||
for i=1, self.numTotems do
|
||||
self:UpdateTotem(nil, i)
|
||||
@ -237,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
|
||||
end
|
||||
|
||||
function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
|
||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
|
||||
return
|
||||
end
|
||||
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
|
||||
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
||||
if duration > 0 then
|
||||
self.frame.graphical[totem].totem:SetTexture(icon)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||
self.frame.graphical[totem].cd:Show()
|
||||
self.frame.graphical[totem]:Show()
|
||||
self.frame.graphical[totem].name = name
|
||||
else
|
||||
self.frame.graphical[totem].cd:Hide()
|
||||
self.frame.graphical[totem]:Hide()
|
||||
@ -281,9 +287,8 @@ function Totems.prototype:CreateTotemFrame()
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
local totemType
|
||||
for i=1, self.numTotems do
|
||||
slot = TOTEM_PRIORITIES[i]
|
||||
local slot = TOTEM_PRIORITIES[i]
|
||||
self:CreateTotem(slot, self.totemNames[slot])
|
||||
end
|
||||
end
|
||||
@ -293,15 +298,19 @@ function Totems.prototype:GetAlphaAdd()
|
||||
end
|
||||
|
||||
function Totems.prototype:ShowBlizz()
|
||||
if TotemFrame then
|
||||
TotemFrame:Show()
|
||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Totems.prototype:HideBlizz()
|
||||
if TotemFrame then
|
||||
TotemFrame:Hide()
|
||||
TotemFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:TargetChanged()
|
||||
Totems.super.prototype.TargetChanged(self)
|
||||
@ -326,21 +335,18 @@ function Totems.prototype:CheckCombat()
|
||||
end
|
||||
|
||||
function Totems.prototype:CreateTotem(i, name)
|
||||
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
|
||||
if not name then
|
||||
if not name or not GetTotemInfo then
|
||||
return
|
||||
end
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
|
||||
local bWasNewFrame = false
|
||||
if (not self.frame.graphical[i]) then
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
|
||||
self.frame.graphical[i].totem:SetTexture(icon)
|
||||
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
|
||||
bWasNewFrame = true
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
@ -354,15 +360,22 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
end
|
||||
|
||||
if not self.graphicalOnEnter then
|
||||
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
|
||||
self.graphicalOnEnter = function(button)
|
||||
GameTooltip:SetOwner(button)
|
||||
if IceHUD.WowClassic then
|
||||
GameTooltip:SetText(button.name)
|
||||
else
|
||||
GameTooltip:SetTotem(button.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not self.graphicalOnLeave then
|
||||
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
||||
end
|
||||
if not self.graphicalOnMouseUp then
|
||||
self.graphicalOnMouseUp = function (self, mouseButton)
|
||||
self.graphicalOnMouseUp = function (button, mouseButton)
|
||||
if mouseButton == "RightButton" then
|
||||
DestroyTotem(self.slot)
|
||||
DestroyTotem(button.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -390,21 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
self.frame.graphical[i]:EnableMouse(true)
|
||||
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
||||
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
||||
if IceHUD.CanHookDestroyTotem then
|
||||
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||
end
|
||||
else
|
||||
self.frame.graphical[i]:EnableMouse(false)
|
||||
self.frame.graphical[i]:SetScript("OnEnter", nil)
|
||||
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||
if IceHUD.CanHookDestroyTotem then
|
||||
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
|
||||
end
|
||||
end
|
||||
self.frame.graphical[i].slot = i
|
||||
|
||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
||||
if (bWasNewFrame) then
|
||||
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||
end
|
||||
self.frame.graphical[i].name = name
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
||||
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
|
||||
IceHUD.Totems = Totems:new()
|
||||
end
|
||||
|
87
readme.md
Normal file
@ -0,0 +1,87 @@
|
||||
# IceHUD
|
||||
|
||||
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
||||
|
||||
## **What it is**
|
||||
|
||||
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
|
||||
|
||||
## **Short feature list**
|
||||
|
||||
* Lots of different bar shapes and patterns to make the HUD look like you want
|
||||
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
||||
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
||||
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
|
||||
* Cast lag indicator (optional)
|
||||
* Alpha settings for in combat, target selected, etc.
|
||||
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
||||
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
||||
|
||||
## **Slash commands**
|
||||
|
||||
* /icehud - opens the configuration UI to tweak any setting
|
||||
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
||||
|
||||
## **Frequently Asked Questions**
|
||||
|
||||
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
||||
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
||||
|
||||
1. **How do I turn off click-targeting and menus on the player bar?**
|
||||
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
|
||||
|
||||
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
|
||||
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
|
||||
|
||||
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
|
||||
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
|
||||
|
||||
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
|
||||
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
|
||||
|
||||
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
|
||||
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
|
||||
|
||||
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
|
||||
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
|
||||
|
||||
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
|
||||
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
|
||||
|
||||
1. **IceHUD needs a bar or counter for buff/debuff X!**
|
||||
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
|
||||
|
||||
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
|
||||
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
|
||||
|
||||
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
|
||||
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||
|
||||
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
|
||||
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
|
||||
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
|
||||
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||
|
||||
1. **Which module displays Monk Chi power?**
|
||||
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
|
||||
|
||||
1. **How do I add commas/periods into big numbers like health?**
|
||||
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
|
||||
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
|
||||
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||
|
||||
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
|
||||
|
||||
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||
|
||||
1. **Why is there no target castbar for Classic?**
|
||||
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
|
||||
|
||||
1. **Why do buff/debuff timers not work in Classic?**
|
||||
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
|
||||
|
||||
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 37 KiB |
6
this_version.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Changelog
|
||||
|
||||
v1.14.0:
|
||||
|
||||
- 10.0 compatibility
|
||||
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
|